P1X Dynamics & Relativity: Newton & Einstein: Parti
P1X Dynamics & Relativity: Newton & Einstein: Parti
P1X Dynamics & Relativity: Newton & Einstein: Parti
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Equations of motion in 1D
Initially (t=0) at x0
Initial velocity u,
acceleration a,
s=ut+1/2 at2,
where s is displacement from
x x0 ut at 1
2
2
initial position
Differentiate w.r.t. time: v=u+at
dx v 2 (u at ) 2 u 2 2uat a 2t 2
v u at
dt v 2 u 2 2a(ut 12 at 2 )
2 v2=u2+2 as
d x
2
aa
dt
2D motion: vector quantities
Scalar: 1 number
Position is a vector
Vector: magnitude & direction,
r, (x,y) or (r, ) >1 number
Cartesian or
cylindrical polar co- Y
ordinates
For 3D would specify
z also
Right angle triangle r
y
x=r cos , y=r sin 0 x
X
r2=x2+y2, tan = y/x
vector addition
c=a+b
y
cx= ax +bx b
cy= ay +by
a c
can use unit vectors i,j
i vector length 1 in x direction
x
j vector length 1 in y direction
scalar product a
finding the angle between two vectors
b
a b ab cos a x bx a y by a,b, lengths of a,b
Result is a scalar
a b a xbx a y by
cos
ab a x a y bx by
2 2 2 2
Vector product
e.g. Find a vector perpendicular to two vectors
c ab
c a b sin
i j k a y bz a z by
c a b ax ay a z a z bx a xbz
bx by bz a xby a y bx
c
Right-handed
Co-ordinate system b
a
Velocity and acceleration vectors
Position changes with time
Rate of change of r is Y
velocity
How much is the change in a
very small amount of time t
d r r (t t ) r (t ) r(t)
v Limit at t0 r(t+t)
dt t
dx dy 0 x
vx , vy X
dt dt
d v v(t t ) v(t ) d 2 r
a 2
dt t dt
dv x dv y
ax , ay
dt dt
Projectiles
Motion of a thrown / fired
object mass m under gravity
Velocity components:
y v
vx=v cos
x,y,t
vy=v sin
Force: -mg in y direction
x
acceleration: -g in y direction
x direction y direction
a: ax=0 ay=-g
v=u+at: vx=vcos + axt = vcos vy=vsin - gt
s=ut+0.5at2: x=(vcos )t y= vtsin -0.5gt2
Relative Velocity 2D
e.g. Alice walks across the boat at 1m/s.
As seen on the shore: V boat 2m/s
V Alice 1m/s
V
V 1 2 5m / s relative to shore
2 2
tan 1 / 2, 27
Changing co-ordinate system
Define the frame of reference the co-ordinate system
in which you are measuring the relative motion.
y (x,y) Frame S
(boat) v boat w.r.t shore
Frame S
(shore)
vt x
x
Equations for (stationary) Alices position on boat w.r.t shore
i.e. the co-ordinate transformation from frame S to S
Assuming S and S coincide at t=0 :
x x'vt Known as Gallilean transformations
As we will see, these simple relations do not hold in
y y' special relativity
We described the motion, position, velocity, acceleration,
now look at the underlying causes
Newtons laws
First Law
A body continues in a state of rest or uniform
motion unless there are forces acting on it.
No external force means no change in velocity
Second Law
A net force F acting on a body of mass m [kg]
produces an acceleration a = F /m [ms-2]
Relates motion to its cause
Examples of Forces
weight of body from gravity (mg),
- remember m is the mass, mg is the force (weight)
tension, compression
Friction,
Force Components
Force is a Vector F1
R
Resultant from vector sum
F2
R F1 F2
Resolve into perpendicular components
Fx F cos
Fy F sin Fy
F
F x Fxi Fx
F y Fy j
Free Body Diagram
Apply Newtons laws to particular body
Only forces acting on the body matter
Net Force F
Separate problem into each body
e.g.
Body 1
Supporting Force Body 2
from plane Tension Tension in rope
(normal
force) In rope
Block Weight
Friction Block weight
Tension & Compression
Tension
Pulling force - flexible or rigid
String, rope, chain and bars
mg
Compression
Pushing force mg
Bars mg
Substitute in to find
dx d 2x
x A sin t A cos t 2 A 2 sin t
dt dt
k k Frequencyf Period T 1
2
in radians/sec Hz, cycles/sec 2 Sec for 1 cycle f
m m
SHM General Form
x A sin( t )
Phase
(offset of sine wave
in time)
Displacement
Oscillation frequency
A is the oscillation amplitude
2f
- Maximum displacement
f 1/ T
SHM Examples
1) Mass on a spring
Let weight hang on spring
Pull down by distance x
L Let go!
Restoring Force F=-kx
In equilibrium x
k
F=-kL=mg
m
v=R vy cos t 1
tan
And direction of velocity vector v vx sin t tan
Is tangential to the circle 90o v
Acceleration a
a ax a y
2 2 2
R 2 w4 cos 2 t R 2 4 sin 2 t 4 R 2
a= 2R=(R)2/R=v2/R
a x 2 x
And direction of acceleration vector a
a y 2 y
a= -2r Acceleration is towards centre of circle
Force towards centre of circle
Particle is accelerating
So must be a Force
Accelerating towards centre of circle
So force is towards centre of circle
F=ma= mv2/R in direction r 2
v
or using unit vector F m r
r
Examples of central Force
1. Tension in a rope
2. Banked Corner
3. Gravity acting on a satellite
Myth of Newton & apple.
Gravitational Force He realised gravity is universal
same for planets and apples
Any two masses m1,m2 attract each other
with a gravitational force: F
F
m1m2
F G 2 r
m2
r m1
Newtons law of Gravity
Inverse square law 1/r2, r distance between masses
The gravitational constant G = 6.67 x 10-11 Nm2/kg2
Explains motion of planets, moons and tides
m m Gm m =5.97x10 24kg,
Gravity on F G E 2 E
2
m E
RE=6378km
earths surface RE RE Mass, radius of earth
GmE 2
Or F mg Hence, g 2
9.81ms
RE
N.B. general solution is an ellipse not a circle - planets travel in ellipses around sun
Satellites
Centripetal Force provided by Gravity
Mm mv2 m
F G 2 R
R R
M M
v G
2 M
R
v G
R
Distance in one revolution s = 2R, in time period T, v=s/T
R
T 2R / v 2R T2R3 , Keplers 3rd Law
GM
Special case of satellites Geostationary orbit
Stay above same point on earth T=24 hours
3
R2
24 60 60 2
GM E
R 42,000km
Dynamics I Key Points
1. 1D motion, 2D motion as vectors
s=ut+1/2 at2 v=u+at v2=u2+2 as
Projectiles, 2D motion analysed in
components
2. Newtons laws
F = ma
Action & reaction
3. SHM Oscillating system that can be described by sinusoidal function
F k x x A sin( t )
4. Circular motion (R,)
2
v
F m r Force towards centre of circle
r