Wearable Devices

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T C H E G N L O O Y

__________
The application of Scientific knowledge
for practical purposes, specially in
industry.
TECHNOLOGY
P P L I T I C A O N A

___________
Is a type of software program meant to help
a computer user accomplish a task.
APPLICATION
D E I V E C S

________
a thing made for a particular purpose, an
invention or contrivance , especially
a ,mechanical or electrical one,
DEVICES
Wearable Devices
Objectives

At the end of the lesson you are expected to

• explain the functions and affordance of selected wearable


devices in education.
• Understand the roles and importance of wearable devices in our
society especially in education.

• examine the possible challenges in integrating makerspace and


wearable devices in education
Both educators and researchers in
educational technology have
shown increased interest in the
application of wearable technology
in education.
Wearable technologies are wearable
digital devices that often "incorporate
wireless connectivity for the purposes of
seamlessly accessing and exchanging
contextually relevant information"

-Bower, Sturman, & Alvarez, 2016


Wearable technology enables
opportunities for students to
understand more quickly and
access information with less
mental input or actions.
• Virtual reality allows students to
experience learning differently
and without the risk involved. It
provides live scenarios for
students and takes them to
places that are either difficult, or
sometimes impossible, to access
in real life.
• There are also virtual realities that
provide a unique classroom experience
via enabling educators to accompany
their students on guided virtual field
trips.
The device provides more than 200' different
expeditions to places, like museums,
underwater, and outer space, where students
immerse in a 360-degree experience that
enables them to explore some incredible
locations.
Camera is used to record a lecture or students'
performance on a task. It also enables users to
capture embodied, sensory, and kinesthetic
knowledge and skills.
There is also a wearable device that
measures brain activity by generating
data and sending it to a tablet or a
smartphone.
It supports the learning process of students by
identifying what keeps them focused. Through this,
educators could obtain valuable data on students’
level of engagement and cognitive focus.
Some wearable devices applied in education are smart jewelry or
watches, which are used to alert students and teachers if
situations in a laboratory, for instance, become dangerous.
A smart bracelet could be utilized
to measure hydration levels,
distance walked, and heart and
breathing rates. The smart watch
is considered the most precise
information displaying device in
education.
Attallah and llagure (2018) indicated several
limitations of wearable devices in
education. These limitations can be
clustered into four-technological, financial,
customer- related, and ethical.
Technological

Wearable devices are rather small, light, and


dependent on a smartphone or a computer to
connect to the Internet. Other wearable devices
also have short battery lifetime, small screen
size, and are prone to overheating issues.
Financial

The cost of wearable devices may be too


much for schools and educators to handle.
Customer related
While some. students overly rely on
technology, others may not be prepared to
handle technology. Educators also do not
believe that the application of this technology
in the teaching-learning process has value.
Ethical
There are privacy, social, and ethical issues in sharing
information. By using these devices, students are
capable of taking photos and recording videos without
permission. In addition, the possibility of cheating
during exams has risen with the introduction of
wearable devices in education.
Other Wearable Devices
Smart watches are probably
the most widely available
types of wearable decides.
They have become widely
commercially available in the
2010s when they became
advanced enough to become
a smartphone for the wrist.
Common features include:

Speech-to-text: speak to the smart watch and


allow it to convert your words into text for a text
message, email, or notes on-the-go;
• Text-to-speech: allow smart watches to read out
information from websites, emails and text
messages to you.

• Voice recognition: your smart phone can listen to


your voice and answer questions for you, just like
Alexa or Siri.
• Personal organizer: Your watch can remind you of
upcoming meetings, set warning for you and enter
data into your calendar on your request.
Fitness trackers will shortly
become obsolete due to the
versatile functionalities of
smart watches.
Nonetheless, fitness tracking bands do remain one of
the most widely used wearable technologies of today.
They are usually worn around the wrist to track bodily
functions.
Common features include:

• Tracking heart rates: Upload data onto your


computer about your heartbeat during exercise.

• Tracking steps taken: Set yourself goals for how


many steps you will take in one day.
• Tracking distance traveled: Track how far you have
run, biked, walked or even skied in a day.

• Tracking sleep patterns: analyze when you go


through deep and shallow sleep patterns in a
night.
The most well-known smart
glasses are the Google Glass
range. Smart glasses project
data onto your eyeglasses so
that you can quickly access data
in your immediate vision.
The cool thing about smart glasses is that they’re always
on and subtly in the corner of your eye. While earlier
smart glasses like Google Glass appeared clunky and
made you look like a cyborg, newer models like the one in
the video above simply look like any pair of reading
glasses.
With these newer models, you can simply use your
eyes, voice commands and the flick of the head to
answer calls, call up recipes and accept or dismiss
important incoming data like text messages.
Common features include:

• An always on heads up display: Constant availability


of information that would make the need for a
phone in the pocket or a dedicated screen on the
wrist irrelevant.
• Augmented reality: Use smart glasses to
navigate you around the city. They will show
you if you’re walking in the right direction and
where to turn.
Recording heads-up view for review: While this
presents a thousand personal liberty questions
(who wants to be subtly filmed all the time?),
people using smart glasses could record their
actions and review them later to see where they
went wrong!
Virtual reality headsets are a
relatively new technological
innovation that transports a
user into a virtual world. The
user places the headset over
their head with a screen in
front of their eyes.
As the wearer moves their head, They can look
around a three-dimensional virtual world. Here,
learners can manipulate and move around the
3D space to get a virtual experience of being
transported to a different time and place.

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