PIXD5112_Lecture 5S
PIXD5112_Lecture 5S
PIXD5112_Lecture 5S
PIXD5112
Lecture 5
Objectives
• Administration: -
Unit 2
LO4: Distinguish between different user research tools and methods and their appropriate use.
LO5: Apply appropriate tools to conduct user research.
PM:
• Part 4, Lessons 22 to 29
There is never a bad time to do user research.
Do it early, do it often.
Always ask, “what are you trying to learn about your users?”
Subjective
There are two main types of information that
you can get from research that involves people:
Objective
Subjective
The word “subjective” means that it is an opinion of something.
The feeling it gives you. The expectations it creates. Not a fact.
“What is your favorite color?”
“Do you trust this company?”
Objective
The word “objective” means a fact. Something true. Something you can prove.
Your opinion doesn’t change it, no matter how hard you wish.
“How long did you spend using our app?”
“Where did you find the link to our site?”
Sample Size
As a general rule, more people makes for more reliable information, even if it is
subjective.
You Are Not Testing the Users; They Are Testing You
Unit 2
Theme 3: Analysing and interpreting user research
LO6: Identify appropriate methods and tools for analysing and interpreting user research findings.
LO7: Compile an effective user profile.
PM:
• Dam, R. and Siang, T. 2020. Affinity Diagrams – Learn how to cluster and bundle ideas and facts. [Online]. Available at: https://www.interaction-
design.org/literature/article/affinity-diagrams-learn-how-to-cluster-and-bundle-ideas-and-facts [Accessed 12 August 2022].
• Lessons 30
• Veal, R. 2021. How to Define a User Persona: https://careerfoundry.com/en/blog/ux-design/how-to-define-a-user-persona/ [Accessed 8 August 2022].
• Creating personas from user research results https://www.interaction-design.org/literature/article/creating-personas-from-user-research-results
[Accessed 8 August 2022].
Affinity Diagrams: How to Cluster Your Ideas and Reveal Insights
Resource: Dam, R. and Siang, T. 2020. Affinity Diagrams – Learn how to cluster and bundle ideas and facts. [Online]. Available at:
https://www.interaction-design.org/literature/article/affinity-diagrams-learn-how-to-cluster-and-bundle-ideas-and-facts [Accessed 12 August 2022].
Affinity diagrams are a great method to use when
you want to make sense of a large volume of mixed
information and data—facts.
Resource: Dam, R. and Siang, T. 2020. Affinity Diagrams – Learn how to cluster and bundle ideas and facts. [Online]. Available at:
https://www.interaction-design.org/literature/article/affinity-diagrams-learn-how-to-cluster-and-bundle-ideas-and-facts [Accessed 12 August 2022].
What is an Affinity Diagram?
An affinity diagram is a collection of large amounts of data that is organized into groups or
themes based on their relationships.
Resource: Dam, R. and Siang, T. 2020. Affinity Diagrams – Learn how to cluster and bundle ideas and facts. [Online]. Available at:
https://www.interaction-design.org/literature/article/affinity-diagrams-learn-how-to-cluster-and-bundle-ideas-and-facts [Accessed 12 August 2022].
How to Create an Affinity Diagram
- you will likely find the process more valuable if you have other design-minded individuals around to
discuss aspects of it with.
2. Put them up on a wall or lay them across a table. Post-it notes are preferable at this stage as they allow the design team to
easily stick up and move pieces of data around to cluster similar pieces of information together.
3. Choose a Post-it at random and make it the first Post-it of a first group.
4. Take another Post-it and ask, “Is this similar to the first one or is it different?” Place it in the first group if it’s similar or in its
own group if it’s not. It can be similar in any way that makes sense to you. However, this is best where you have a team and
can ask others if they agree or disagree.
5. Continue Post-it by Post-it as you place similar ideas together and create new groups.
Resource: Dam, R. and Siang, T. 2020. Affinity Diagrams – Learn how to cluster and bundle ideas and facts. [Online]. Available at:
https://www.interaction-design.org/literature/article/affinity-diagrams-learn-how-to-cluster-and-bundle-ideas-and-facts [Accessed 12 August 2022].
How to Create an Affinity Diagram
Part 2: Discuss and Clarify Your Clusters
1. You should now have some groups of related data, and so it’s time to talk about each one of the clusters in more detail.
2. Discuss any controversial pieces of clusters and pieces of data in each cluster and reorganize them into different clusters if
appropriate.
3. When all team members are satisfied with the groupings, give the group a name that captures the meaning of the group of
Post-its it represents.
4. Optional: Use lines to connect related groups, and combine clusters to create super groups if necessary.
Resource: Dam, R. and Siang, T. 2020. Affinity Diagrams – Learn how to cluster and bundle ideas and facts. [Online]. Available at:
https://www.interaction-design.org/literature/article/affinity-diagrams-learn-how-to-cluster-and-bundle-ideas-and-facts [Accessed 12 August 2022].
Affinity Diagrams: How to Cluster Your Ideas and Reveal Insights
When you finish your affinity diagram, your data will be in a much more
organized state and you will be in a better position to:
Resource: Dam, R. and Siang, T. 2020. Affinity Diagrams – Learn how to cluster and bundle ideas and facts. [Online]. Available at:
https://www.interaction-design.org/literature/article/affinity-diagrams-learn-how-to-cluster-and-bundle-ideas-and-facts [Accessed 12 August 2022].
Resource: Marsh, J. 2015. UX for Beginners: A crash course in 100 lessons. Sebastopol: O’Reilly [eBook]
Examples (Tattoo Shop)
Examples (Gym)
What Is a User Profile/Persona?
A user persona is a fictional representation of your ideal customer.
They describe the goals, expectations, motivations, and behavior of real people.
Example:
Whether you’re developing an app or a website, you need to understand who will be using the
product.
In order to solve a real user problem, you need to have a clear problem statement in mind; in
order to write this problem statement, you first need to understand your users and their needs.
Resource: Veal, R. 2021. How to Define a User Persona: https://careerfoundry.com/en/blog/ux-design/how-to-define-a-user-persona/ [Accessed 8 August 2022].
Personal background
The personal background includes details such as age, gender, ethnicity, education, persona group (e.g. working moms),
and family status (e.g. single, married with children, widowed, etc.).
Savannah’s personal background might be described as follows: Savannah, 52 years old, divorced mother of two, has a
Master’s degree in chemistry.
Professional background
The professional background includes details such as job occupation, income level, and work experience. Here we might
add that Savannah works full-time at a pharmaceuticals company and earns around $65,000 per year.
User environment
The user environment represents the physical, social, and technological context of the user. This section is used to
answer questions like: What technological devices do users have access to? Do they spend most of their time in a
corporate office or a home office? And how often do they collaborate with others? So, Savannah’s user environment
could be in her office, mostly on a laptop, but also on her iPad when commuting to and from work.
Psychographics
Psychographics include details such as attitudes, interests, motivations, and pain points. Creating a psychographic profile
enables you to better understand why your user behaves in a certain way—including why they use your product.
Let’s continue to imagine you’re designing a holiday-booking app. Some useful psychographic information to include in
your user persona could be:
• Savannah enjoys luxury spa retreats, hates tourist traps
Resource: Veal, R. 2021. How to Define a User Persona: https://careerfoundry.com/en/blog/ux-design/how-to-define-a-user-persona/ [Accessed 8 August 2022].
How do you define a user persona?
A well-defined user persona contains four key pieces of information:
•Header
•Demographic profile
•End goal(s)
•Scenario
Resource: Veal, R. 2021. How to Define a User Persona: https://careerfoundry.com/en/blog/ux-design/how-to-define-a-user-persona/ [Accessed 8 August 2022].
Aurora Harley, User Experience specialist at the Nielsen Norman Group, explains that there
are six common pieces of information that make up a persona:
• Name, age, gender, and an image of the persona, preferably including some context in the background.
• A tag line (a catchphrase or slogan), indicating what the persona does or considers relevant in his or her life.
• The experience and relevant skills the persona has in the area of the product or service you will be
developing.
• Some context to indicate how he/she would interact with your product or service (e.g., the voluntariness
of use, frequency of use, and preferred device).
• Any goals, attitudes, and concerns he/she would have when using your product or service.
• Quotes or a brief scenario, that indicate the persona’s attitude toward the product or service you’re
designing. If the persona already uses an existing product or service to meet his or her needs, you might
describe the use of that here.
Part 1.1
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Part 1.2 – Create a user persona (30 Marks)
1. Decide what type of people might be prospective users. Make a list of the things a user may typically
want to find out or do (user motivation/user goals) when using the website or app and what the user
might typically find irritating (pain points) during this process.
2. Create your own free Figma account at https://shorturl.at/IqL55.
3. Use one of the user persona templates available on the Figma community at https://shorturl.at/qls5W
to create an authentic user persona that reflects the user you will be designing the experience for and
what their goals, needs and expectations are.
4. Export your persona as a high-quality JPG image.
Business A:
List:
a) A website for a South African musician, DJ or band of your choice
who needs a platform to promote their brand, encourage fans to
purchase their music, attract bookings and sell merchandise online.
Event organisers should be able to easily check their availability and
contact them for quotes and bookings. Fans should be able to click
through to their social media platforms to:
Interact with them,
Navigate to all major streaming platforms to download their music,
Navigate to ticket sales portals to book and buy tickets for events.
Marsh, J. 2015. UX for Beginners: A crash course in 100 lessons. Sebastopol: O’Reilly [eBook] Available at:
https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1135545&site=eho
st-live&scope=site&ebv=EB&ppid=pp_iv [Accessed 19 July 2022].
Interaction Design Foundation. (n.d.) User Centred Design. [Online]. Available at:
https://www.interaction-design.org/literature/topics/user-centered-design [Accessed 19 July 2022].
Dam, R and Siang T. 2020. Design Thinking: A quick overview. [Online]. Available at:
https://www.interaction-design.org/literature/article/design-thinking-a-quick-overview [Accessed 19 July 2022].
Nessler, D. 2018. How to apply a design thinking, HCD, UX or any creative process from scratch — Revised & New Version [Online]. Available
at: https://uxdesign.cc/howto-solve-problemsapplying-a-uxdesigndesignthinking-hcd-orany-design-process-fromscratch-v2-aa16e2dd550b
[Accessed 19 July 2022].