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Development and Future Of

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Development and Future of

Multimedia Technology
Table of Content

01 02 03 04
MMX ARTIFICIAL AR AND VR CHALLENGES
TECHNOLOGY TECHNOLOGY(AI AND THE
) FUTURE OF
MULTIMEDIA
TECHNOLOGY
MMX Technology
 Stands for MultiMedia eXtensions
 Developed by Intel to enhance multimedia and communication
processing capabilities in its microprocessors.
 Was introduced in 1997 with intel Pentium mmx processors.
 57 new instructions were optimized for handling multimedia and
communication task.
 The set of instruction which was introduce allow process to
perform multiple operation on a set of data.
 It helps on boosting the processing power of multimedia task
image processing, audio encoding/decoding and 3D graphics
rendering.
 Micro processing chip benefited from the technology of Microsoft’s
Direct X where it include Direct Sound, Draw, Input, 3D, MIDI.
 In present context new and more advanced instruction set
extensions like SSE(Streaming SIMD Extensions), AVX(Advanced
Vector Extensions).
 It is not actively used in current computing environments.
 SSE and AVX
 Are the extension to the x86 instruction set architectures introduced
by Intel.
 Enhanced SIMD capabilities for CPUs to execute operations on large
sets of data in parallel.
 AVX expanded SIMD capabilities by introducing wider vector registers
(256-bit and later 512-bit) and more advanced instruction.
 SIMD
 Allows a single Instruction to perform the same operation on multiple
data points simultaneously.
 Useful for parallel processing for multimedia
 x86
 Family of instruction set architecture originally developed by Intel.
 Naming convention used by Intel to designates its processors, initially
the 8086 and 8088 microprocessors.
 It is also known for the backward compatibility which means the
newer processors are designed to be compatible with the software
written in older processors.
 In the beginning x86 architecture was 16-bit, but later version was
evolved to 32 and 64 bit.
 Shift in 64 has improved memory addressing capabilities and overall
system performance.
Artificial Technology(AI)
 Introduction
 Ability of a digital computer or computer-controlled robot to perform tasks commonly
associated with intelligent beings.
 Based on the principle that human intelligence can be defined in a way that a machine can
easily mimic it and execute tasks, from simple to the complex.
 Application for AI are endless that can be application to many different sectors and industries.
 As per the John McCarthy, “it is the science and engineering of making intelligent machines
especially intelligent computer programs. It is related to the similar task of using computers
to understand human intelligence but AI does not confine itself to methods that biologically
observable.”
 Alan Turing definition would have fallen under the category of, “systems that act like
humans.”
Artificial Technology(AI)
 Focuses on cognitive skills which includes
 Learning
 Focus on acquiring data and creating rules to know how to turn it into actionable information.
 Provide step by step instructions for how to complete a specific task.
 Reasoning
 Right algorithm to reach a desired outcome.
 Self-Correction
 Providing most accurate results as possible by using algorithms
 Creativity
 Uses neural networks
 Rules Based Systems
 Statistical methods and
 Techniques to generate new image, text, music and ideas
Artificial Technology(AI)
 AI is categorized into
 Weak AI
 Designed and trained to complete a specific task.
 Virtual personal assistants or industrial robot, Apple Siri can be an example
 Strong AI
 Also known as AGI(Artificial General Intelligence)
 Programming that replicate the cognitive abilities of the human brain.
 For unfamiliar task and complex task, strong AI system can use logic to apply
knowledge from one domain to another.
Artificial Technology(AI)
 4 types of artificial intelligence
 Reactive Machines
 No memory and are task specific
 Chess program that IBM build
 Limited Memory
 Use past experiences to inform future decisions to inform future decision.
 Self-driving Card can be the example of limited memory.
 Theory of Mind
 System would have the social intelligence to understand emotion.
 Able to infer human intentions and predict behavior.
 Self-Awareness
 Have a Sense of self
 Can understand their own current state which doesn’t exist.
Artificial Technology(AI)
 Todays Used
 Automation
 Machine Learning
 Machine Vision
 Natural Language Processing
 Best example of NPL is Spam Detection which looks at the subject line and text of an email and
decides if it’s junk.
 Based on machine learning which include text translation, sentiment analysis and speech recognition
 Robotics
 Self-driving Cards
 Text, image and audio generation
Artificial Technology(AI)
 Application of AI
 AI in Healthcare
 Machine Learning to make better and faster medical diagnoses than humans
 Mines patient data and other available data sources to form a hypothesis,
which it then presents with a confidence scoring schema.
 Chatbots help patients and healthcare customers find medical information,
schedule appointment, understand the billing process and complete other
administrative processes.
Artificial Technology(AI)
 AI Ethical Challenges include the following
 Bias due to improperly trained algorithms and human bias
 Misuse due to phishing and Deepfakes(Deepfake is a type of artificial
intelligence used to create convincing image, audio and video.)
 Copyright Issues
 Data Privacy Concerns Particularly in the banking, health and legal
fields.
Artificial Technology(AI)
 Advantages of AI
 Eliminates human error and risk
 Complete tasks, particularly repetitive ones, can prevent human error from
tainting an otherwise perfectly useful product or service.
 24/7 available
 Help companies to produce more and provide a better customer experience
than humans could provide alone.
 Data analysis
 New Invention
Artificial Technology(AI)
 Disadvantages of AI
 Costly Implementation
 Lack of Emotion
 Create unemployment
 Make Human More Dependent
 Emotionless
VR
 VR(Virtual Reality)
 Use of computer modeling and simulation that enables a person to
interact with an artificial 3D visual or other sensory environment
 VR creates a virtual, simulated environment where people interact in
simulated environments using VR goggles or other devices
 It is a self controlled environment
 Enhance a fictional environment by using sensors, display and other
features
VR
 Types of VR(Virtual Reality)  Collaborative VR
 Non-Immersive VR
 Communicate using avatars or 3D characters.
 Can control some character or activities withing the
 Zoom and Google Suites
software.  Let multiple users be in the same virtual environment
 Environment does not interact with you directly. at the same time, talk to each other and work together
on different tasks.
 Example can be of game
 Augmented Reality
 Fully Immersive VR  Technology that combines real world environments with
 Guarantee a realistic experience withing the virtual computer generated contents
environment.
 Allow user to interact with virtual object in a real world
 Provide an impression where it feel that everything is environment
happening to you in real-time
 What is Augmented Reality (AR) | Microsoft Dynamics 3
 Can Play a virtual shooter game 65
 Semi-Immersive VR  Augmented Reality (AR) Defined, With Examples and U
ses (investopedia.com)
 Combines Fully immersive and non-immersive virtual
reality  Mixed Reality
 Can walk around an independent 3D area or virtual  Creates a new environment by combining real ad
world virtual things
 Don’t have any physical motions  Allows virtual objects to interact with real world,
creating seamless experience
 What is mixed reality? | Adobe Substance 3D | IL
VR
 Advantages of VR
 VR helps in exploring places without actually being there.
 It creates a realistic world
 Education system has been improved.
 Entertainment and Gaming Purpose.
 Helps in Providing training
VR
 Disadvantages of VR
 Implementation is expensive
 Challenge to develop application that can work seamlessly across
various platform
 Social Isolation
 Can lead isolation as it disconnects users from the real world.
 Health Concern
 Long use of VR technology can cause discomfort and health issues such as eye
strain, nausea and headaches.
Challenges and Futures
 Challenges
 Data Size and Bandwidth
 Interoperability and Standards
 With a variety of multimedia formats, codecs, and platforms, ensuring seamless
interoperability across different devices, software, and ecosystems remains a
challenge
 Compression and Encoding
 Compressing multimedia content without decreasing quality is an ongoing challenge.
 Quality of Experience
 Security and Privacy
 Future
 AI and Machine Language
 Immersive technology
 Interactive and Adaptive Content
 Multimedia Analytics
 5G and Edge Computing
 Faster data transfer, reduce latency and enhance real-time multimedia.

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