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erm hi we're archive erm we're a minor. --- i ♥️ commie dykes

reminder to worldbuilders: don't get caught up in things that aren't important to the story you're writing, like plot and characters! instead, try to focus on what readers actually care about: detailed plate tectonics

@dragonpyre any chance you could elaborate on this

I grew up learning about land formations. Seeing fictional maps that don’t follow the logic and science of them makes me upset

What are the most common sins you’ve seen relating to this? I wanna know

Mordor.

Why is the mountain range square. How did the mountain range form. Why is there one singular volcano in the center. Why does it act like a composite volcano but have magma that acts like it’s from a shield. If it’s hotspot based volcanic activity why is there only one volcano.

And then the misty mountains!!!! Why isn’t there a rain shadow!! And why is there a FOREST where the rain shadow should be!!!!!!!!

So what is a rain shadow?

Wind blows clouds in from the sea, but mountains are so tall the clouds can't get past 'em, so you get deserts on the windward side of mountain ranges because clouds can't get there to water the land, or do so only very rarely.

Oh yeah nothing is more annoying than fantasy maps that can't get mountains, rivers and rain shadows right.

May I recommend my new favorite tool: Mapgen4. You start with a random seed and then add mountains, valleys, shallow water, or oceans as you like. You can adjust the wind direction to make wind shadows off the mountains fall where you want. You can adjust overall raininess to make the rivers larger or smaller, or have more or fewer tributaries. It works best for small, isolated landmasses (think islands more than continents) but as there’s no scale bar and it’s all slightly abstracted anyway you can do whatever you want with it. I’ve only just started playing with it but it’s SO FUN.

I do think this could be useful for writers! ...Caveat, if you're going to use this for making a map for anything published (digital or paper, even if it's only in a fanfic archive or whatever), please, please credit the creator and their program as how you made that map! The more ways information like this gets out there, the more useful it'll be to other writers, roleplaying game DMs/GMs, creators, etc.

One of my favourites for mapping plates, biomes, etc is Tectonics.js. If you're familiar with how tectonics shape a planet, you can guess where the features go by toggling plates, crust thickness, etc. Between Mapgen4 and Tectonics.js, we've got some pretty sweet tools at our disposal.

More stuff!:

Also I would recommend looking into Landscape Archaeology as well! That's because Landscape archeology is basically adding the social/cultural layer on top of all that geology and geography. Environments change when communities live in them, and communities likewise adapt to various environments.

This is a short free introduction to the concept: "Notes on Landscape Archaeology." To summarize, Landscape archaeology sort of like...studies the relation of people to places/spaces (that is, landscapes) in time.

Also this paper [An Archeology of Landscapes] breaks down/introduces the key concepts that I learned which is first that you can form the "construct paradigm" of a landscape from settlement ecology, ritual landscapes, and ethnic landscapes.

And then the highlights of their summary of what constitutes defining a landscape:

  1. Landscapes are not synonymous with natural environments. Landscapes are synthetic (Jackson, 1984, p. 156), with cultural systems structuring and organizing peoples’ interactions with their natural environments ...
  2. Landscapes are worlds of cultural product ... Through their daily activities, beliefs, and values, communities transform physical spaces into meaningful places. ...
  3. Landscapes are the arena for all of a community’s activities. Thus landscapes not only are constructs of human populations but they also are the milieu in which those populations survive and sustain themselves. A landscape’s domain involves patterning in both within-place and between-place contexts ...
  4. Landscapes are dynamic constructions, with each community and each generation imposing its own cognitive map on an anthropogenic world of interconnected morphology, arrangement, and coherent meaning ...

Basically a "landscape" is made by a community living in an environment. Once you have a geological environment that makes sense, landscape archaeology is like... Basically how I feel confident knowing where trade routes would be on a map, where there are areas of continual high conflict, what kinds of agriculture exists where, etc. once the geological stuff is hammered out, it's like...I know how that would influence the local cultures and vice versa. At that point, it's easy to start marking the natural borders, settlements, trade/port cities, and even strategic fortresses. If you have properly put rivers on a map, then marking your port cities is effortless, basically.

Also:

If you are like me and find it helpful to have video reference for a process/activity in addition to a written guide, Artifexian is a YouTube channel that does a LOT of world building stuff and specifically he's in the process of creating a world following a lot of Worldbuilding Pasta's methodology!

note that this is not asking if you approve/disapprove of either jesus/judas or rpf. is it rpf. end of question. rb if you vote please

no nuance because i don't want to create a vague "nuance" category that would encompass the nuances of both religious identity and opinion. choose what fits best and feel free to explain

generative AI literally makes me feel like a boomer. people start talking about how it can be good to help you brainstorm ideas and i’m like oh you’re letting a computer do the hard work and thinking for you???

There are many difficult things that were replaced with technology, and it wasn't a bad thing. Washing machine replaces washing clothes by hand. Nothing wrong with that. Spinning wheel replaces drop spindle. Nothing wrong with that.

Generative AI replaces thinking. The ability to think for yourself will always be important. People that want to control and oppress you want to limit your ability to think for yourself as much as possible, but continuing to practice it allows you to resist them.

has YOUR favorite fictional woman over the age of 30 experienced fandom misogyny from people who are mad at Their Mom From Real Life? call our offices, toll-free, day or night. we're the nation's #1 law firm that specializes in defending adult women who make choices and have character traits. if the prosecution has started calling her a selfish bitch, pick up the phone today!!!

Excuse me, does your firm also represent women under thirty who experience fandom misogyny from people who are mad at That Girl From College/Work/High School?

we take those cases pro fucking bono

CLASS ACTION LAWSUIT TBH!!!

Drumbot Brian's Morality During HNOC

The Drumbot has two modes of morality, Ends Justify Means, where he will excuse any unjust actions as long as the intended outcome is justified, and Means Justify Ends, where he can not do an action he considers morally unjust, even if it is for the greater good.

I believe that Brian is on Means Justify Ends in this album, as he is (most likely) physically capable of getting down from the gallows to more actively assist the Galfridians, but considers the action of freeing himself unjustly.

Personally, I think he was an accomplice in a crime the Lady of the Lake committed, which he morally justified with the love he had for her. He was the fall guy (by choice or by force), given full blame, and hanged. He considered this judgement to be just and escaping his just sentence to be immoral. Even if he was incapable of getting down by himself, the rest of the Crew of the Aurora had once roamed Fort Galfridian. It seems unlikely that one of the less hostile crew members wouldn’t have offered to help him down at some point, especially with how long Brian was hung there.

Another likely series of events is that Brian was hung by another of the crew as a practical joke. The crew of the Aurora know each other's limitations and abilities and would be able to sufficiently prevent escape. Not wanting to ruin a good prank or entertain the risk of getting pranked in return, the rest of the crew ignored any plea for help Brian may have had. The rest of the crew eventually left Fort Galfridian, and Brian was promptly forgotten while the crew committed atrocities elsewhere. When their hangovers wore off and they remembered to retrieve him, the space station had fallen and they spent a few decades fishing the melty Drumbot out the sun.

Though not as humorous, I prefer the first explanation, as it ties in nicely with the original legends. Furthermore, the whole ‘Brian forced to watch a world full of people he grew to love end in a manner so obviously preventable to him, unable to do anything to actively stop it due to an artificial mental mechanic inseverable from his neverending self-questioning existence’ thing is rather tragically poetic, adhering well to the Mechanisms 'there are no happy endings; misery is unavoidable; existence is purposeless; death comes to us all; not even those who believe themself Immortal can do fuckall to stop that; let's do a karaoke and dress up in funny hats about it.’ motif.

lots of really funny little ways that companies try to reduce the liability of an emoji being synonymous with death threats, but my favourite attempt on a conceptual level has been google putting magical sparkles on the dagger

they got scared in 2018 and have been slowly adjusting since

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