is it too soon to add a bad life series twist idea, cuz i got one
12 lives, ranging from fuschia at 12 to red at 1, and each player is assigned a random amount from 1-12 (but not 4) lives. Higher life counts are far less common that lower life counts. In addition, each life count has an additional ability
12 (fuschia) and 11 (violet) life count players have water breathing and resistance 1.
10 (purple) and 9 (dark blue) life count players have strength 1
8 (cerulean) life count players have luck as a purely aesthetic effect, and also are able to tell players with a life count below 3 what to do, and they have to do it, kinda like the zombie superpower.
7 (teal) life count players can eat concrete powder.
6 (jade green) life count players gain a totem of undying upon becoming jade green for the first time.
5 (olive green) life count players have jump boost 1 and deal extra damage with their fists.
4 (lime green) life count players have nothing specific
3 (yellow) life count players have a keybind where they can shoot (possibly guardian) lazers at whatever they are looking at
2 (orange) life count players will have all mobs be passive towards them
1 (red) life count players have a keybind where they can move blocks without picking them up. useful for reordering chests or something idk.