Avatar

DieCast

@dicecast / dicecast.tumblr.com

Combining Academia and Geekdom in D20 Form, a critical look at all sorts of nerdery You can Support me at Patreon, evidently food costs money who knew? https://www.patreon.com/EvilElitest
Avatar
Reblogged

Malebranche, Hadriel

Image by Sam Wood, © Green Ronin Publishing

[Commissioned by Soluman Blevins. Hadriel first appeared in the 3.0 book Legions of Hell, as the leader of two whole factions of devils, the Submitted and the Obeyed. This was yet another “BDSM is Evil” themed monster, which were a common theme in RPGs trying to be “edgy” in the 90s and 00s. And her backstory, rebelling against the misogyny of Hell, gives her original flavor text something of a girlboss vibe. I have nothing against either BDSM or rebelling against misogyny, so I wanted to make sure there was something genuinely evil about my take on Hadriel. Long story short, Hadriel is a TERF.

There is a 5e conversion of The Book of Fiends, which has rather more of an art budget and is in full color. I don’t like that rendition of Hadriel as much; she’s more conventionally beautiful and doesn’t even have visible bone hooks. Sam Wood’s more extreme take is very cool and very HR Giger meets Clive Barker.  I suspect Hadriel might even have been an influence on Magic: the Gathering’s Elesh Norn, with the sweeping headdress and corset of gore.]

Hadriel Duchess of Domination, Lady Cindara, Mistress Concerns aristocracy, radical feminism, sadomasochism Domains Charm, Evil, Law, Nobility Subdomains Aristocracy, Devil, Lust, Tyranny Worshipers female supremacists, noblewomen, slavers Minions erinyes, handmaiden devils, kytons Unholy Symbol a crossed sickle and riding crop Favored Weapon sickle Obedience spend one hour inflicting pain on a sapient creature without killing it. You may use yourself for this purpose if you do not have a subject on hand. Gain a +4 profane bonus on saves against the staggered and stunned conditions. Boons 1: eagle’s splendor 2/day; 2: charm monster 2/day; 3: waves of ecstasy 2/day (as 6th level spell)

Malebranche, Hadriel CR 21 LE Outsider (extraplanar) This giant humanoid is cruelly thin, with violet skin stretched over bone. Her face is beautiful, but cruel, and a mane of spines grows from the back of her head. Bony hooks protrude from her wrists, and she wears a corset made of bones and a skirt made of tanned leather.

Hadriel, the Duchess of Domination, is a powerful and ambitious devil who became a malebranche on her own initiative. Originally an erinyes, she expected and demanded more power, eventually carving her own body into a stronger and more monstrous form and joining the court of Mephistopheles. In the misogynistic hierarchies of Hell, this entailed acting as a consort to a male pit fiend, who met with a “tragic accident” and had his resources usurped by Hadriel. She has since moved to the Material Plane as her primary base, seeking to sacrifice an entire planet to Hell in order to curry Asmodeus’ favor and gain further advancement. Part of this process has been spurring a cult to form on her behalf, granting her a sliver of divine power.

Hadriel is a sadistic combatant, and although she can end fights in an instant with her mind controlling abilities, prefers to drag them out. She wants to leave enemies broken, beaten and humiliated before making them her slaves. She has two auras, the first inspiring fear and the second an enthralling mental weakness. In melee, she fights with her bone hook and quill-like horns, but rarely fights alone, instead working along with a squad of bodyguards and thralls. She has no compunctions about abandoning a losing battle, leaving her minions behind to die as punishment for their failure.

The Duchess of Domination has shapechanging abilities, and commonly travels the Material Plane under the guise of Lady Cindara, a woman of great wealth and vague royal descent. Lady Cindara is the leader of the Shrieking Violet Society, a women’s club that acts as a front for Hadriel’s cult. Every headquarters is the site of an infernal sigil, part of a plan to transform an entire planet into a magic circle and transport it physically into Hell. Initially, the Shrieking Violet Society seems to be a place for upper class women to converse and advocate for their position, but the more initiated one becomes, the crueler revelations are made. Hadriel’s experiences with misogyny have warped her perspective into a complete reversal, envisaging a perfect society where “proper women” completely dominate men and rule over them with an iron fist. The Shrieking Violet definition of a “proper woman” is narrow, and trans women, gender nonconforming people and others who do not fit their criteria are seen as abominations to be exterminated.

Hadriel stands ten feet tall in her natural form. Her pride prevents her from ever assuming male guise through shapeshifting or illusion magic.

Who is the Ghoul?: Hunter the Parenting

So Recently I've really been getting into Hunter the Parenting and I can't get this thought of my head, So this is going to be a blatant indulgence in fandom speculation.

Pictured, Family Game Night

For those that don't know, Hunter the Parenting is a web series set in White Wolf's "World of Darkness" universe, following a family of hunters who are trying to take down a vampire cabal. One of the cast is secretly a ghoul, a blood slave to a vampire, and the last episode ended in a cliff hanger. so I'm going to predict who I think the Ghoul is based on the aviable information. Hopefully the next episode will be out very soon and we can see if I'm right or not.

I predict that the Ghoul is....Grimal.

So I have three arguments for Grimal being the Ghoul, Narrative, Deductive and Meta

First lets talk about the Narrative logic of a betryal story. What makes a Ghoul narrative interesting and compelling is the fact that a close friend can be forced to betray you due to how addictive Vampire blood is. Someobdy you cared about and trusted Turned against you, possibly against their own will. That narrative is only impactful if its a character we and the protagonists like and care about. If the traitor turns out to be Brock, Blacklaw, Git or Spit then the narrative is "person we already don't like turns out to be a vampire spy, fuck them", its not very impactful. If its the doctor or the help its "character we barely know and just met turns out to be the traitor". For the narrative to have a punch, the traitor needs to be somebody who the audience can feel betrayed by, which means we have to actually like them. That leaves Grimal, Harry and Elise, all of whom were set up prior to the last episode. Of the three, Grimal has by far the most characterization, she has the most lines of dialoge, she has the most dynamic personality, and is given the closest relationships to the main cast, as Marcus best friend and Kitten's ex. While Elise is Reserved and Harry is bland, Gimal is is the most exciting and is a major fan favorite, meaning the betrayal would actually be upsetting.

Now on its own, this wouldn't be enough evidence, but lets look at the evidence. Of the suspects, the Ghoul is almost certianly not Blacklaw or Doctor Waters because they already have archive access, which means they would have already stolen the necessary data prior to the groups arrival. The Ghoul is somebody who must be trying to get archive access, which means Security, the Help, or the lesser members. Of whom, Grimal is the only one who has a significent period of time where she is unaccounted for, after Kitten runs off she is (according to the map) in the security room for some reason, and then isn't seen again until after Occams assault.

What is she doing in the security room?

Harry meanwhile is with Marcus the whole time, so he is in the clear, which lease Elise. Who I think is innocent because of when everybody is splititng up (15:55) she voices opposition too it, but quiently enough that only she can hear it. This implies it isn't just something said for show but is guinely felt, and if she was the ghoul, she would be encouraging the discord not trying to hamper it.

There is also the matter of Grimal's body language. At 5:20,5:42, 7:21, 10:22, 10:37, 11:07, 12:24, 13:19, 13:50, and 27:15 Grimal looks super nervous and guilty (espically at 10:22) . This isn't unique to her, but she is the most animated, which I think is a way of subtly hiting as to her guilty nature. Remember animation is hard and time consuming and they are really making sure we see Grimals expressions very distinctly. Not enough to be evidence on its own, but combined with the rest of the evidence I think it is foreshadowing. Grimal also stays super silent whenever characters are discussing who might be a ghoul, which is unusual considering how talkative she is.

Finally from a Meta Perspective, Grimal is the perfect character to be the Ghoul because she doesn't have any ongoing plot threads. Where Harry and Elise are still a bit mystery character wise, but Grimal is probably the most established character outside the protagonists, and thus her being the GHoul is the most upsetting. She also has less use in the future because her major is useless. Harry studies local folklore and Elise studies Fae, both of whom are likely to reappear in the series, buty Grimal studies Kuei-jin, which the series treats as a joke. Grimal is also a fan favorite, making her betrayal the most dramatic of the characters.

So lets talk about some of the other suspects. Spit is the obvious one, as he is acting super sus throughout the entire episode. I think however that Spit is a red Herring, and what ever happened to Lord Fatigue was unrelated to the ghoul. Spit makes reference to his head hurting and some event he didn't want to talk about, I think that he is actually a werewolf and his plotline is entirely unrelated to the situation with the GHoul. Otherwise he is too obviously suspect. Also his issues aren't really Ghoul addiction.

The third suspect I think is Giles, who we know is directly working for a vampire. he lacks the narrative and meta reasons, but if he is the Ghoul, than the ghoul story line is less about a dynamic twist and more about giving the protagonists a way to connect the vampires to the 99 P store.

One last point which I don't think is major evidence but I'll bring it up anyways, Blacklaws stupid Polymath/car battery. According to Brock, the machine shocks you until you tell the truth, and while this is likely just them being idiots, it did seem to work for Grimal when she insulted Brock's face. So its possible that there is something to there stupid machine and it actually does work

Avatar
Reblogged

Happy Mid-Autumn Day!

(To the Chinese, Mid-Autumn Festival means family reunion and peace. It's only natural that the Commander spends time with all of his buddies this holiday season!)

中秋快乐!祝各位指挥官盆满饼满事事满!

u can call ur skull-head deer oc literally anything else u don't even have to change the design

PLEASE. THIS IS A ONE INCH HIGH BARRIER: JUST DON'T USE A WORD. IT'S NOT HARD.

It's a frightening lack of respect for a group to go "hey this is our culture/religion/mythology? Please don't use that word" and apparently all the white people are like "but what if I did anyway to make my unity horror game 0.01% scarier?"

Just use a different word! Call it a deerman, deer god, forest spirit, whatever. Try to care at least a little when someone says not to use their culture for entertainment.

Here's a list of deer in mythology. If you have to have a mythology-based creature, you can go find one of these that's not THE ONE YOU'VE BEEN SPECIFICALLY ASKED NOT TO USE.

You've stepped on one of my main pet peeves.

First, I am native American, I have a tribal ID card, I qualify for tribal benefits, and I have extended family that lives on the reservation, so I hope that's appropriate enough clearance to speak to the 'stay in your lane' people.

'Wendigo' is not a forbidden word, first of all. Believe it or not, most indigenous people are not living in Disney's Pocahontas land talking to the trees and shit, we are not all especially superstitious and we don't all shiver in fear every time people say the fucking word 'Wendigo' or 'Skinwalker' or anything else, do you have any idea how racist that is? Picture in your mind for a moment what you are implying by conflating a race of many tribes with the act of being so superstitious about a word that it's offensive to say it.

Second, the deer-monster-thing is not a fucking Wendigo, so even though you can say the word Wendigo, don't use it to describe the fucking deer-monster-thing. A Wendigo is a spirit that possesses you when you eat human flesh out of desperation, it dwells in snowy/mountainous areas, and it is a warning tale for a 'Donnor Party' like scenario, it doesn't look like anything by itself, it's a human driven mad by corrupted consumption, although many stories describe the possessed human to look very emaciated. Probably because in order to resort to cannibalism you're most likely starving to death. Also, Wendigos aren't real. Many native American stories and myths are just that.

You're all wrong. Good night.

I am peer-reviewing you on this because I'm not done bitching about it. My tribe is a subdivision of the Algonquian nation who literally invented the Wendigo and usually the thing I have to bitch about is people attributing it to the deer-head thing. I don't know where that thing even came from, like, it's a cool design. I love the design. It's not a goddamn Wendigo though, and now EVERYONE thinks that's what it is, it drives me crazy. The language my tribe spoke is now nearly extinct and I don't mind if people use the words, PLEASE use the words, keep the language alive by speaking the words, but do NOT attribute them to something else and obscure the meanings of them for the love of everything unholy. If you don't know what a Wendigo IS, and you want to call something a Wendigo, look it up on a reliable source first (not Pinterest), please. And don't even get me started on what people think Skinwalkers are, but that's a different tribe's legend.

@lacroxgrimoire The whole "Horned Devil is a Wendigo" thing comes from the 2001 movie Wendigo, its not based on anything more ancient than that. The imagry of the Deer Head forest monster is actually from Europeon Slavic/Celtic folklore, its not native American. So when Wendigos are depicted with deer heads, its a weird projection of Europeon mythology unto Native mythology.

A lovely commission from @mooreaux of my OC Lenarius/Leonosa and Daeran Arendae from Pathfinder: Wrath of the Righteous. The Count and Countless turned out amazing!

This scene takes place 10-15 years after the events of the game. The now middle-aged Count and Countess are at some soirée somewhere, making snide remarks about the host.

Avatar
Reblogged

Names for Isaac’s Night Creatures!

I got my hands on the art book for Castlevania Netflix, and it had a lot of cool stuff! Unfortunately, if you’re here for a comprehensive look at the show’s night creatures, you might be a bit disappointed… Only a few have their models shown, but never a full character model sheet; Some are depicted only in concept art, and some not at all, such as Queen B, whom we DID get an actual character model sheet for!

But amidst this disappointment, we did get lots of new information! Particularly with Isaac’s army of night creatures, my favorite… Apparently a lot of his monsters are based on creatures from African folklore, something I’d never considered, but in hindsight it makes a lot of sense! African folklore is an incredibly broad yet highly underrepresented category.

Since Castlevania is no stranger to directly naming/adapting its bestiary after folklore and myths, we may as well go with these names! Of our new names, there’s the Abada, AKA Isaac’s demonic steed;

There’s Ninki Nanka, a long and reptilian creature once compared to a Chinese dragon;

We also have mentions of a Bultungin. In folklore, this is a werehyena… So most likely this night creature, which fits the description more than anyone else;

Impundulu means Lightning Bird, so obviously these creatures (also shown in the previous picture on the right)!

They’re a particular favorite of mine, and I liked to call them Lightning Harpies before we got the art book! There’s also the Rompo, though we already know that the one we see in the show is called Rompa, according to a tweet!

Finally we have the Grootslang, which… Aside from Abada, none of the names are specified, so it’s up to the reader to figure out which Night Creature was adapted from which myth named.

The Grootslang confuses me most, because in folklore it’s described as a giant serpent… So possibly the night creature with actual scales, but some renditions of the myth give the Grootslang elephantine features.

The latter creature has more mammalian characteristics in addition to its serpentine tail, as well as the larger fangs that are more like tusks! I honestly can’t tell which of these is meant to be the Grootslang, the night creature with the spear, or the one that gets memorably killed as the first casualty against Legion.

We also have the Merman and Abel (from the games), as well as Flyseyes and Fisharoo (fully original). To cap this all off, knowing Isaac’s night creatures are named after African folklore, might I suggest Anansi as the fanon name for this spider-like creature?

Anansi is a famous spider trickster deity from Akan folklore, and this night creature’s appearance reminds me of the story of how Anansi’s legs became long and thin; To put it in a nutshell, it’s because of his hunger that led to Anansi’s limbs being pulled and stretched out like that.

The spider creature also has attention drawn to its potbelly in the art book, which COULD be a reference to that appetite, amidst the obvious drool… Is this a stretch? Perhaps. But for now, I’m happy with my suggestion of Anansi as the name for this night creature!

I might look into creatures from African myth after this… Knowing some (but not all) were inspired by that folklore makes me want to find names for the rest, same with Anansi!

Avatar
Reblogged

Strahd von Zarovich, but make it a bit more Slavic. And then add eyeliner.

Saw @barovianwitch design with white lock and was like “yep, I want this”, so here we are.

Avatar
Reblogged

Vitreous Drinker

Image by Wayne Reynolds, © Wizards of the Coast. Accessed at the Monster Manual IV Art Gallery here.

[I used one of these guys in my Age of Worms game, to replace the inevitable noble ghoul character in Wolfgang Baur’s adventure. Noble ghouls are fine and all, but a solitary undead rogue in 3.5 would have been mincemeat to my party. The vitreous drinker was a suitably durable and creepy replacement. My version streamlines some of its abilities, notably the spectral ravens, which are too good in the original.]

Vitreous Drinker This hunched, robed figure is human shaped, but its skin is covered with hundreds of bulging eyes. Its mouth is agape, and its tongue is disturbingly long and prehensile. Ravens perch on its shoulders and hover about its body.

A vitreous drinker is a horrible undead creature made from the body and soul of a spy or voyeur—anyone who watched others without their consent. They are animated by a violent desire for secrets, and will gladly kill for them. More often, though, they turn their victims into unwitting agents, clouding their vision with magical cataracts that allow the drinker to see through the victim’s eyes whenever it wishes. As such, vitreous drinkers will often conduct hit-and-run attacks to create multiple windows into the world. If pressed, or if prevented from fleeing, they use their spectral ravens to deliver deadly touch attacks while lashing out with their gnarled hands and piercing tongue.

Vitreous drinkers typically work alone—they make minions, not allies. A vitreous drinker may sell its secrets to the highest bidder, infiltrating mortal society in disguise so as not to give away their horrific nature or weaken their clientele with their awful visage. Such urban drinkers make spies from the dregs of society; beggars, thieves and vagrants with milky eyes are common in cities where a vitreous drinker dwells. Occasionally they will partner with the clerics of an evil god or some fiend in pursuit of higher knowledge, but such alliances last only as long as the drinker feels it has some information to gain.

A vitreous drinker stands as tall as a human, and their withered frames are typically slightly lighter.

my favorite scene in LotR as a kid was when Sam started miserably freestyling in the tower of Cirith Ungol and the only reason he ever found Frodo was because he deliriously tried to join in

Avatar
lady-lizbian

…i did read some of the novels, but i couldn’t get through them entirely…

…and so i genuinely have no idea whether or not this is serious. coz i mean, obviously, it could be a joke. but it could also have legitimately happened. people who have only seen the films underestimate the amount of random things that happen in the books that could come off as utterly silly and ridiculous if removed from their context.

Haha, well, it is pretty much what happens. Sam is looking for Frodo in the tower of Cirith Ungol and is despairing that he will ever find him. He sits down and does what any self-respecting Tolkien character does during their moments of hopelessness and bursts into song.

It’s a really good song (ten year old Ship had it memorized) and as he begins the refrain a second time, he hears Frodo’s voice answering weakly from above. Frodo is poisoned and despairing and beaten but he is still a Hobbit and cannot resist a singalong even while on the brink of death.

Avatar
ghostingrose

I just have to reblog because it makes me laugh EVERY TIME

William Alberto Huaman Vilcatoma

Guilin Mountains China

these landscapes are great bc you see these chinese paintings showing what you think are very stylized landforms, but then you see photographs of the actual mountains in south china and it’s like, no, that’s actually just what they look like

iirc these kinds of insanely dramatic peaks are characteristic of karst topography, since soft limestone is easily eroded and can create some pretty wild shapes in the process. some of the really insane ones include the stone forest (also in southern china) and tsingy de bemaraha in madagascar.

needless to say you often also get incredible caves in karst regions, even ones which don’t have nearly as dramatic surface features as these

Okay, serious question professional critics have been and will be debating for decades to come, but I'm sure you know better than them: Are games art? This is not question of quality-most art in all forms sucks-the argument how we define art and its purpose, function. Some argue games themselves aren't, but may contain art within them. That in a narrative driven game, the story may be art, but that's seperate from the game itself. Would a puzzle count as art? Would Solitaire? A slot machine?

Avatar

I keep trying to answer this question and then I keep putting it off cause I want to get it perfect and then it inevitably gets lost and I never respond so lets just go for it. Yes, Videos games are art, if we can identify any medium as art. The only arguments I can see that would deny video games as an art form would also dismiss Film as an art form. Now there are many differnet ways that a Video Game can be art, its a very multi facaded medium, but a few include

  • Story, the obvious one. Disco Elysium, Planescape Torment, the Baldur's Gate Series, Fallout New Vegas, the Witcher Series, Dragon Age, I have no Mouth and I must Scream, Legacy of Kaine, Undertale, God of War, are all good examples of this. (I like RPGS)
  • Mixing Mechanics and Story- Portal, Silent Hill 2, Bioshock, Deux Ex, Red Dead Redemption 1 and 2, Walking Dead, all of these are examples of narrative and story being mered on a fundemental level. The Soulsbourn Games by fromsoft do a really good job of illustrating some very buddhist themes in there mechanics.
  • Pushing the medium forward. Resident Evil 4 is a fucking stupid game but its incredible genre invovations and the fact its fun as fuck pushed the entire medium forward. Same with Dead Space, Half Life (which is also you now..good), Monkey Island,
  • Mechanics as a way of viewing systems, or to have a vibe. Mechanics can be used to make you understand the world different from a system level, Paper's Please is a great example of this, a lot of Civlization Games or TTRPGS do this, Far Cry tries to do this. Resident Evil 2 Remake really does capture a sort of panic which is very impressive, Princeo of Persia, the original Thief Games, Sympathy of the Night
  • Video games as expression. This Dragon Cancer, No More Heroes, Braid, Even Postal, an uttelry vile game does express a certain Alt Right attitude (fuck garbage)
  • Video games as system design, just the brilliance of seeing a bunch of systems override together.
  • Mood Pieces. The Zelda games are masters of this, but also Shadow of the Collosius,
  • Purely mechanical Design. Doom is a great example of this, but Missile Command, even tetris has a lot of soviet aethetics in there

I think a puzzle counts as art, or has the potential to count as art, if it can change the way your mind thinks. A good puzzle doesn't just have you solve it, your brain twists around in order to change the way you view things. Like Braid requires you to like...unstuck your brain to understand the puzzles, its incredible

SO yes, games are art....but not all games are good art

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.