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Milky Way Wishes

@drillist / drillist.tumblr.com

Christian / 30 / He/His

do not. respond to my doylist criticism with a watsonian explanation.

just because i don't see an explanation in the notes yet

'Doylist' and 'Watsonian' are basically two different lenses to use when analyzing a story. A Watsonian approach comes from within the story, exploring and explaining it in the way a character would in-universe, hence the name referencing John Watson. Doylist (as in Arthur Conan Doyle) is analysis from an outside perspective, treating the story as a story written by someone and focusing on more meta aspects.

If someone asks, "Why did [Character X] say [Y]," a Watsonian explanation would focus on the in-universe factors: the character's backstory, motive, personality, beliefs, and so on, all things that someone within the story could perceive. A Doylist explanation might focus on thematic relevance and highlight authorial intent; why did the author choose to write that?

Both forms of analysis are valuable, and ideally, a story should hold up to both internal and external scrutiny, and those analyzing a story should recognize and use both perspectives. The reason a Watsonian explanation can't be used to counter a Doylist critique (per the original post) is that it fails to recognize the core of the critique. A post about how strange it is that an author chose to write something a certain way cannot be countered by providing the in-universe explanation, because those are the exact choices the Doylist lens is criticizing. In the same sense, you can't counter a Watsonian critique by explaining authorial intent or some such. (Authorial intent is not authorial success.)

🫁

ID: grainy image of a white woman glaring at someone in a beanie and hoodie who has their back to the viewer

merry christmas. this has nothing to do with christmas.

this is an old ff7 comic that i made a few years ago for a zine that didn't pan out. if you're wondering why the quality of the art dips after page 1, it's because i planned to completely redraw this comic, but decided i should be working on my vn instead. i hope you enjoy.

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Reblogged gwiggs

I once heard a quote by a dude named Alan Watts that went “A person who thinks all the time has nothing to think about except thoughts. So, he loses touch with reality, and lives in a world of illusions” and now when I get trapped in an anxiety spiral that likes to pop in too

oh dear. pour one out for @staff today folks

a lot of people in the notes are trying to speculate how many people are left on tumblr. the last solid headcount i got was during the previous mass layoff, when they cut staff from ~140 to ~70.

I have no idea how many it was for this layoff, but based on the number of people I personally know who have been laid off from Tumblr, it's more than 16% for the Tumblr staff

One small but extremely annoying effect of Tech Modernization or w/e is how UI contrast is garbage anymore, especially just, like, application windows in general.

"Ooh our scrollbar expands when you mouse over it! Or does it? Only you can know by sitting there like an idiot for 3 seconds waiting for it to expand, only to move your cursor away just as it does so!" or Discord's even more excellent "scrollbar is 2 shades off of the background color and is one (1) pixel wide" fuck OFF

I tried to move a system window around yesterday and had to click 3 times before I got the half of the upper bar that let me drag it. Why are there two separate bars with absolutely nothing to visually differentiate them on that.

"Well if you look closely-" I should not!! have to squint!!! at the screen for a minute straight to detect basic UI elements!! Not mention how ableist this shit is, and for what? ~✨Aesthetic✨~?

and then every website and app imitates this but in different ways so everything is consistently dogshit to try to use but not always in ways you can immediately grok it's!!!! terrible!!!! just put lines on things again I'm begging you!!!!

I know I sound like a broken record when I praise Windows 95 UI, but holy fuck Microsoft figured this shit out already about 30 years ago. It's all there, black and white, clear as christmas:

So much of modern UX woes stem from not knowing, or intentionally ignoring the genuine design study put forth into GUIs in the 90s.

3D elements are 3D in a specific way with lighting from a specific side to make it obvious where a window element begins and ends.

The gradient always should from from one side, and keep it consistent.

Make your color shading and shape of scroll bars consistently side and easy to press. I have a 4K display, don't make me hunt for the magic activation pixel that makes your 3-pixel wide scroll bar appear.

It's a desktop application, I've got the screen real estate to spare to have the actual GUI elements present on screen at all times (I know, heresy).

The moment aesthetic takes precedence over form and function, you've failed as a UI designer.

And any argument about "we don't have the resolution" can go right out the window, we were having nice, clear and legible interface widgets on nine inch screens in 1984. We continued to have nice, clear and legible interfaces on machines vastly less powerful than today's and on screens vastly less pixel-dense than today's. We used to know what the hell we were doing. At least one of these examples even has on-screen instructions in case the widgets functionality isn't immediately apparent.

(images sourced from The GUI Gallery)

since this has come back to my dashboard again i want to call attention to one more thing that these GUIs have that modern ones don't even try to do.

RESIZE WIDGETS.

Do you tire of trying to grab and resize a window whose border is literally only 1 pixel wide?

Do you see how large the corner widgets are in those clips above? Those are at least 16x16 pixels. They're almost as large as the Close buttons on a modern GUI. If you can see the bottom right corner of your window, resizing it is a snap. You can aim much more easily at a 16x16 widget than you can at a one-pixel-wide vertical line.

OK, maybe technically Windows' borders are wider than 1 pixel. They're technically 3 pixels. That is still just really goddamn tiny compared to 16 of them.

We used to be a society. Look at this. Look at this.

WINDOWS FUGGIN' 95 HAD THE CORNER WIDGET. Why the hell can't Windows 11?

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Reblogged byfry

This is your captain speaking and yeah we’re not landing. I just feel like we’ve got a really good thing up here and I don’t want to ruin it. This is my home and you are my people

We never have to go back

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