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@newyearseevee / newyearseevee.tumblr.com

‘97/she-her/personal blog

The thing is I would be a lot less upset about paying $80 dollars for a video game if

A. The money actually went to the laborers and developers who made the game in the first place.

B. Prices for most console games were more flexible, and actually went down over time, rather than selling a years-old game from the last generation at a markup from it's original MSRP.

C. The price was adjusted for places where buying a video game can cost several month's paycheck.

Like games as a medium, especially big AAA titles, take an absurd amount of labor hours to make. In a just world, maybe GTA VI or whatever should be $100 dollars, given how many people probably bled for probably a decade to make it! Unfortunately that money will not, in this industry, go back to the developers, the coders, the artists who made the damn thing. They'll be worked to death, paid peanuts, and fired as soon as the game releases.

if you were a romanceable/ friendshippable character in a farming sim what gifts would you need to receive to boost your approval rating. asking because i just received two (2) cannolis, unprompted, and i could physically feel my serotonin increasing and i did gasp out loud

honestly sometimes stories where characters have self awareness and solve their problems maturely can be really refreshing sometimes. and sometimes it feels like therapyspeak slop. intense stories where no one is capable of understanding themselves and act out in incorrect ways can be very fun. and sometimes it feels like contrived bullshit. whatever makes "a good story" is harder to make happen than just using the right kind of characters using the right words

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