tbh i like that more and more games are introducing a "narrative mode" instead of an "easy difficulty", cause a big thing about the easy mode discourse was centered around "are people capable of playing hard games", which showed a lot of elitism and sometimes ableism, but with the introduction of "narrative mode", it completely shifts the paradigm away from "hard mode is for real gamers, easy mode is for noobs" and towards "this is just the game mode for you to experience the story", which not only smooths over that problem, but also enables devs to really rethink how they want to approach designing their game and telling a story to their audience, which i think adds in a lot of possibilities beyond just "is the game easy or hard"