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There are many architectural design parameters for public transport stations which include urban and station level studies. Each station must be designed in accordance with the basic passenger requirements such as accessibility, safety,... more
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      Crowd SimulationMetro and Subway SystemsCrowd Behaviour and PsychologyPedestrian Movement
In this paper we model pedestrian flows evacuating a narrow corridor through an exit by a one-dimensional hyperbolic conservation law with a non-local constraint. Existence and stability results for the Cauchy problem with Lipschitz... more
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      Applied MathematicsNonlinear hyperbolic equationsCrowd SimulationTheory of Constraints
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      Programming LanguagesBiomedical EngineeringComputer AnimationCrowd Simulation
For the past two decades, historians and archaeologists have reconstructed heritage sites using computer-generated graphics in three dimensions, a technique known as “virtual archaeology.” Early research focused merely on displaying... more
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      Artificial IntelligenceSecond LifeCrowd SimulationModeling and Simulation
Simulation and visualization of emergent crowd in real-time is a computationally intensive task. This intensity mostly comes from the O(n 2 ) complexity of the traversal algorithm, necessary for the proximity queries of all pair of... more
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      Crowd SimulationGPGPU (General Purpose GPU) ProgrammingFlocking Boids
Real-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated figures to enhance... more
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      Computer ScienceAnimationRendering (Computer Graphics)Computer Animation
A quantitative investigation of the crowd size at the August 1819 Peterloo rally in Manchester using modern mapping techniques including google earth, along with techniques used today by event organisers and police.
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      Political Extremism/Radicalism/PopulismCrowd SimulationRadical DemocracyMobs, Riots, and Revolutionary Crowds
Abstract: Fatal crush conditions occur in crowds with tragic frequency. Event organisers and architects are often criticised for failing to consider the causes and implications of crush, but the reality is that the prediction and... more
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      Information TheoryCrowd SimulationEarly WarningSimulation Framework
There are many architectural design parameters for public transport stations which include urban and station level studies. Each station must be designed in accordance with the basic passenger requirements such as accessibility, safety,... more
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      Railway TransportRail Transport and InfrastructureCrowd SimulationPedestrian Walkability (Architecture and public spaces)
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either resemble particle simulations (where agents lack orientation controls) or are... more
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      Crowd SimulationVirtual EnvironmentComputer GraphicEmergent Behavior
In order to create plausible virtual humans it is important to model their movement and interactions with their environment in an accurate and realistic manner. A lot of time and effort is spent by artists and engineers modeling user... more
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      Crowd Simulation3D Computer Graphics Programming
Literature on the modeling and simulation of complex adaptive systems (cas) has primarily advanced vertically in different scientific domains with scientists developing a variety of domain-specific approaches and applications. However,... more
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    •   49  
      Scientific VisualizationFormal Methods (Formal Verification)OntologyComplex Systems Science
Tel 028 9023 8451 Fax 028 9023 5401 Published with the permission of the Cabinet Office on behalf of the Controller of Her Majesty's Stationery Office.
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    •   57  
      Social PsychologySocial IdentityAudience StudiesGroup Behavior
Motion planning for multiple entities or a crowd is a challenging problem in today's virtual environments. We describe in this paper a system designed to simulate pedestrian behaviour in crowds in real time, concentrating particularly on... more
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      Crowd SimulationComputingCollision AvoidanceComputing and Information Technology
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce... more
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      Virtual EnvironmentsCrowd SimulationIntelligent Virtual AgentsLevel Of Detail (LOD)
This paper situates contemporary social scientific studies of crowd events and crowd behaviour in their historical and ideological context. The original ‘crowd science’ developed from definitions of ‘social problems’ that emerged in the... more
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    •   6  
      Disaster StudiesCrowd SimulationCrowd PsychologyCrowd Behaviour and Psychology
Tel 028 9023 8451 Fax 028 9023 5401 Published with the permission of the Cabinet Office on behalf of the Controller of Her Majesty's Stationery Office.
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    •   55  
      Social PsychologyAudience StudiesGroup BehaviorGroup Processes & Intergroup Relations
Recent advances in crowd simulation techniques have led to realistic agent and group behavior through elaborate behavioral models, complex motion planning algorithms and impressive physics systems. As many crowd simulation solutions... more
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      MusicTechnologyVirtual EnvironmentsCrowd Simulation
Recent advances in crowd simulation techniques have led to realistic agent and group behavior through elaborate behavioral models, complex motion planning algorithms and impressive physics systems. As many crowd simulation solutions... more
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      MusicTechnologyVirtual EnvironmentsCrowd Simulation
Creating convincing inhabited virtual environments not only requires suitable modelling, but it also relies on sound evaluation methodologies. In this paper, we provide an overview of our preliminary work towards creating and evaluating... more
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      PsychophysicsCultural HeritageSerious GamesCrowd Simulation
As our cities become denser and host larger gathering events, the need for scientific and computational approaches to crowd management increases. Today, our cities must cater to activities and places that involve massive crowds such as... more
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      Agent Based SimulationCrowd SimulationAgent-based modelingCrowd Behaviour and Psychology
Stadiums constitute distinctive characteristics taking its source from several factors such as influence of crowd size, crowd motion and slenderness of the structure. Although many of the existing codes and guidance are being applied... more
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      EngineeringElectrical EngineeringMechanical EngineeringCivil Engineering
This paper investigates the development of an urban crowd simulation for the purposes of psychophysical experimentation. Whilst artificial intelligence (AI) is advancing to produce more concise and interesting crowd behaviours, the number... more
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      PsychophysicsArtificial IntelligencePerceptionVirtual Environments
Digital representations of the urban environment have constantly increased their complexity: starting from fixed chunks of 2D segment depicting the building base to complex data-sets comprising several layer of information such as... more
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      ArchitectureVisualizationInformation VisualizationUrban Planning
Hajj is one of the largest mass gatherings where Muslims from all over the world gather in Makah each year for pilgrimage. A mass assembly of such scale bears a huge risk of disaster either natural or man-made. In the past few years,... more
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      Genetic AlgorithmsCrowd SimulationHajj ManagementEmergency Evacuation
Recent years have seen a surge in online collaboration between experts and amateurs on scientific research. In this article, we analyse the epistemological implications of these crowdsourced projects, with a focus on Zooniverse, the... more
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      SociologyComputer ScienceComputer ArchitectureDistributed Computing
In motion picture movies, large crowds of computer-generated characters are usually included to produce battle scenes of epic proportions. In video games, it is common to find crowds that conform armies controlled by users (or AI) in... more
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      Rendering (Computer Graphics)Crowd SimulationGPGPU (General Purpose GPU) ProgrammingLevel Of Detail (LOD)
Building evacuation simulation provides designers with an efficient way of testing the safety of a building before construction. A significant number of models have been developed in a variety of disciplines (computer graphics, robotics,... more
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      EngineeringDesignBehaviorModeling
In this paper, we consider the route coordination problem in emergency evacuation of large smart buildings. The building evacuation time is crucial in saving lives in emergency situations caused by imminent natural or man-made threats and... more
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      Crowd SimulationRouting algorithmHurricane EvacuationRoute Planning
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variety of roles in military simulations. Each of the "off the shelf " human behavior models available today focuses on a specific area of human... more
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      Decision MakingCrowd SimulationHuman behaviorArtificial Intelligent
This paper highlights the growing need for a realistic crowd simulation in the design of large venues such as concert halls and stadia. A discrete element method (DEM) technique for modelling crowd dynamics has been developed that... more
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      Crowd SimulationCrowd Modeling
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      Media StudiesCyberneticsCrowd SimulationNew Media Studies
The simulation of human massive crowds play an important role in real-time application such as games and walkthrough system. This kind of applications can provide an immersive feeling of life into the static scene and enhance the reality... more
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      Crowd SimulationEdutainmentLecture notesReal Time
Crowds of noncombatants play a large and increasingly recognized role in modern military operations and often create substantial difficulties for the combatant forces involved. However, realistic models of crowds are essentially absent... more
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      PsychologyCognitive ScienceDesignGroup Behavior
In the year 1999 the world population reached 6 billion, doubling the previous census estimate of 1960. Recently, the United States Census Bureau issued a revised forecast for world population showing a projected growth to 9.4 billion by... more
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      Cognitive ScienceComputer VisionCrowd SimulationMachine Vision
Object tracking typically relies on a dynamic model to predict the object's location from its past trajectory. In crowded scenarios a strong dynamic model is particularly important, because more accurate predictions allow for smaller... more
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      Computer VisionSocial InteractionCrowd SimulationSocial behavior
We present a new algorithm for simulating large-scale crowds at interactive rates based on the Principle of Least Effort. Our approach uses an optimization method to compute a biomechanically energy-efficient, collision-free trajectory... more
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      Crowd SimulationData CollectionHeterogeneous AgentsEmergent Behavior
This paper presents a semi-automatic visualization method for the evaluation of urban environments that is based on artificial intelligence. It proposes the use of agent-based crowd simulation software on a mid-scale urban planning level... more
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      Artificial IntelligenceUrban PlanningAgent Based SimulationCrowd Simulation
There are many architectural design parameters for public transport stations which include urban and station level studies. Each station must be designed in accordance with the basic passenger requirements such as accessibility, safety,... more
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      Computer ScienceCrowd SimulationMetro and Subway SystemsCrowd Behaviour and Psychology
Human stampedes occur frequently because of abnormal events (e.g., a fire or explosion) produced in collective events (e.g., religious pilgrimages, music concerts and sportive events). These events provoke panic and when people are... more
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    • Crowd Simulation
Modeling and simulation is useful for analyzing the employment of non-lethal weapons (NLW) in military engagements and Operations Other Than War (OOTW). A government-industry cooperative effort modified and enhanced a version of the... more
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      Artificial IntelligenceCrowd SimulationModeling and SimulationDiscrete-Event Simulation
Crowd Simulation and Visualization are an important aspect of many applications such as Movies, Games and Virtual Reality simulations. The advantage with crowd rendering in movies is that the entire rendering process can be done off-line.... more
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      Crowd SimulationCharacter AnimationReal Time
As a collective and highly dynamic social group, human crowd is a fascinating phenomenon which has been constantly concerned by experts from various areas. Recently, computer-based modeling and simulation technologies have emerged to... more
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      Information SystemsCrowd SimulationModeling and SimulationSocial Groups
Crowdsourcing is rapidly evolving and applied in situations where ideas, labour, opinion or expertise of large groups of people are used. Crowdsourcing is now used in various policy-making initiatives; however, this use has usually... more
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    •   221  
      Information SystemsInformation TechnologyManagement Information SystemsPolicy Analysis/Policy Studies
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      Cognitive ScienceComputer AnimationCrowd SimulationVirtual Worlds
This paper presents an overview of crowd simulation models, their limitations, and an alternative agentbased approch. First we introduce several methods and then we focus on two widely used and validated simulation tools that use... more
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      Crowd SimulationHuman Movement
Word Count: 4382 (excluding references) + (7 figures + 3 tables) × 250 = 6882
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      Transportation EngineeringCrowd SimulationWalkingCrowd Behaviour and Psychology
This paper presents solutions for one requirement of autonomous characters in animation and games: the ability to navigate around their world in a life-like and improvisational manner. These “steering behaviors” are largely independent of... more
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      Crowd Simulation3D animationMulti-Agent SystemsGames
M any applications can benefit from animated virtual crowds. These applications include site planning, education, entertainment, training, and human factors analysis for building evacuation, or other scenarios where masses of people... more
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      Cognitive ScienceComputer GraphicsLeadershipComputer Animation
We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence... more
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      Agent BasedCrowd SimulationVideo GameMiddleware