51st Highland Division
51st Highland Division
51st Highland Division
We of the Highland Division must not rest till we have freed our kith and kin of the St. Valry Highland Division
and avenged their misfortune to the full. ~ Major-General T. G. Rennie, commander 51st Highland Division.
The 51st Highland Division first made a name for itself as a
high quality formation during the First World War. They were
formed in 1908 as a Territorial division after the Haldane
reforms of the British Army. It was during the First World
War that they adopted their HD unit symbol that they
were to leave so famously painted on the roads of Normandy
in 1944.
In 1939 they we once more mobilised for war, now made up
of a mix of Regular and Territorial soldiers, they were again
sent to France. During the 1940 campaign they fought under
French command (10th Army), fighting a number rear guard
actions against the German advance. They were finally cut
off and surrounded at Saint-Valry-en-Caux. However, the
154th Brigade had been detached and withdrawn earlier and
only the 152nd and 153rd Brigades were captured when the
Division was forced to surrender on 12 June 1940.
The 51st Highland Division was reconstructed in Britain from
the surviving 154 Brigade and the 9th (Highland) Division,
a second line Territorial copy of the 51st Division. The new
division underwent intense training during 1941-42 and in
June 1942 was once more sent to the front, this time taking
part in the North African campaign.
They gained a reputation for good organisation, morale,
fighting prowess and staff work, which was especially appreciated by Montgomery. They fought alongside the Australians
and New Zealanders during Operation Lightfoot and
were instrumental in clearing minefields during Operation
Supercharge. After the Battle of El Alamein they took part
in the ragged pursuit of the Afrika Korps across North Africa
to Tunisia. In Tunisia they took part in the assault on the
Afrika Korps positions at Wadi Akarit. They also took part in
the battles for Mareth and Medenine. Next they were part of
the 30th Corps during the Sicily invasion, finally returning to
Britain after the conquest of the island.
Normandy
Once again they underwent intense training in preparation
for the invasion of Normandy. There was also a change the
command of the Division just before Sicily, Major-General
Douglas Neil Wimberley, who had lead them through their
campaigns in North Africa, was replaced by Major-General
C. Bullen-Smith.
The Division began to land in Normandy on 6 June with the
153 Brigade under Lt.-Col. Chick Thomson. They landed
after the leading divisions had taken Juno and Sword beaches.
Initially Thomson offered the support of his brigade to the
3rd Canadian Division, but their commander assured him
that all was under control.
The following morning the 51st Divisions commander Maj.Gen. Bullen-Smith sent a battalion towards the Radar Station
at Douvres under Corps orders. The 5th Black Watch, with
two Churchill AVRE tanks attached, advanced on the wood
to the east of Douvres. Unfortunately the wood was occupied
by Canadians, who were mistaken by the Scots for Germans
and fired on. The mistake was quickly realised and the Scots
pushed beyond the wood towards the Radar Station across
Due to the failure of the attack on St. Honorine forced the 2nd
Seaforth Highlanders to call off their attack on Demouville.
They instead took up defensive positions on the high ground
north of St. Honorine. They were joined by the 5th Seaforth
battalion back from the 153 Brigade who were positioned
between the other two battalions.
Operation Totalise
The 51st Divisions new commander was a familiar face,
Major-General T. G. Rennie. He had been with the Division
in France and been captured, before escaping and returning
to Britain to command a battalion then a brigade of the
reformed division. He was later appointed commander of
the 3rd Division who he had commanded from the D-Day
landings until he was wounded. Now mostly recovered,
though is arm was still in a sling, he arrived to take the
command of the division.
The 51st Highland Division was placed under the command
of the 2nd Canadian Corps for Operation Totalise. The Corps
had been tasked with breaking out of the Normandy bridgehead towards Falaise along the Caen-Falaise main road. The
Corps would advance in a two brigade front, with a Canadian
brigade on the right and the 51st Highland Divisions 154
Brigade on the left.
during the night. They made for the high ground. During
their advance their battalion HQ back behind the river was
hit by artillery, most of the command and signallers were
killed. Despite this the 5th Black Watch continued forward,
the first two companies pushing forward with the second two
companies following behind and crossing the repaired bridge
in trucks. The leading companies fought their way on to a
ridge on the horseshoe shape feature that was the objective
by first light. The horseshoes defence is established with the
arrival of 1st Gordons on the 5th Black Watchs left. German
counter-attacks we repulsed during the day.
Lisieux was taken on 33 August by 5/7th Gordons against
strong opposition. The fighting was intense with each street,
square and house contested by the Germans and much handto-hand fighting was seen by the Highlanders. The 5th Black
Watch relieved the 5/7th Gordons.
In the meantime the 1st Gordons took the village of La Forge
Valle on 21 August. By 23 August they had entered Lisieux
where they were ordered to pass through and take the high
ground beyond the town. They then moved to the southeast.
The 152 Brigade advanced on Lisienx from 14 August. The
5th Seaforth meet resistance at Favires. After a struggle they
took the positions a 21.00 hours on 15 August. They were
finally able to continue their advance on to St. Pierre-surDives the following day, which had already been taken by
the 5th Camerons. The Brigade moved towards the River
Vie. They came under attack by Allied aircraft during their
advance. The 5th Seaforth crossed the river at St. Julien-leFauon, and after much fighting against determined German
resistance they reached Lisieux on 22 August. The 5th
Camerons advanced from St. Pierre-sur-Dives to the crossing
at St. Julien-le-Fauon where they were supported by the East
Riding Yeomanry. They crossed the Vie on 20 August and
attacked south towards the main Lisieux road. By nightfall
they were digging in around St. Fressard-le-Chre. The next
day they moved to St. Pierre-des-Ifs southwest of Lisieux
where they stopped until 26 August. The 152 Brigades third
battalion, 2nd Seaforth Highlanders (also known at the 78th),
After Totalise
The division was still attached to the Canadian Corps during
operations to take Le Harve and capture St. Valry-en-Caux
(site of the divisions surrender in 1940). They were next
involved in the Ardennes offensive in December 1944 to
January 1944. They also took part in the Reichwald fighting
in January and the Rhine Crossing in March.
Bagpipes
Rifle Company
Infantry Company
A force based around a Rifle Company must contain:
1 Company HQ, and
2 or 3 Rifle Platoons.
Weapons Platoons available to a Rifle Company can be:
0 to 1 Mortar Platoon,
0 to 1 additional Rifle Platoon,
0 to 4 Carrier Patrols,
0 to 1 Anti-tank Platoon, and
0 to 1 Pioneer Platoon.
Support Platoons available to a Rifle Company can be:
0 to 2 Machine-gun Platoons,
0 to 1 Heavy Mortar Platoon,
0 to 2 Transport Sections,
0 to 1 Anti-tank Platoon, Royal Artillery,
Air Support
Aircraft
Typhoon
Limited Airsupport
170 points
Headquarters
1 Company HQ
Headquarters
Company HQ
35 points
Options
Add Jeep or Troop Carrier for +5 points.
As the commander of a company of Highlanders you have at
your command a group of fine young laddies that have always
been considered among Britains elite.
Rifle companies are not glamourous. Their job is unpleasant
and deadly, but the riflemen can be counted on to do their
job, and do it well, no matter how much they complain about
their lot.
Like their comrades from south of the border the Highlanders
can call on all manner of supporting arms, from machineguns and mortars to artillery and tanks.
Combat Platoons
2 or 3 Rifle Platoons
Platoon
HQ Section with:
3 Rifle Squads
2 Rifle Squads
135 points
100 points
Weapons Platoons
0 to 1 Mortar Platoon
Platoon
HQ Section with:
3 Mortar Sections
2 Mortar Sections
1 Mortar Section
175 points
120 points
65 points
Option
Add PIAT teams for +15 points per team.
Add Troop and Mortar Carriers to the platoon at no
cost.
The new ML 3 Mark II mortar is a big improvement over
the old Mark I used in the desert. Its increased range allows
it to match the German weapons and cover a greater area.
Added to the new mortar carriers, the mortar platoons are
set to give the infantry immediate support, wherever and
whenever needed.
0 to 1 Rifle Platoon
The British Army recognised the importance of strong rifle companies and kept their infantry up to strength as much as
possible. With a fourth rifle company in each battalion, they were in a good position to reinforce attacks if necessary.
An additional Rifle Platoon is organised exactly like those above.
0 to 4 Carrier Patrols
Platoon
3 Universal Carriers
75 points
Options
Arm any or all Universal Carriers with an extra hullmounted MG for +5 points per carrier or a .50 cal
MG for +10 points per carrier.
Replace up to one extra hull-mounted MG with a
Boys anti-tank rifle or PIAT anti-tank projector at
no cost.
In the close terrain of southern and western Europe the scout
patrols are proving vital.
Carrier Patrols are Reconnaissance Platoons.
Carrier Section
Carrier Patrol
AVRE Sections
If attacking up to two Carrier Patrols can be swapped
for an AVRE Section each before deployment. See DDay page 29.
Although purchased as separate platoons, all of your
Carrier Patrols deploy as a single platoon at the same
time.
0 to 1 Anti-tank Platoon
Platoon
HQ Section with:
2 Anti-tank Sections
1 Anti-tank Section
120 points
70 points
Even in 1944, two years after its first battles in the Desert, the 6
pdr is still a potent anti-tank gun. It can take out most of Jerrys
tanks. Only the Tiger and Panther cause it problems, and these
fall prey to flank shots anyway.
The anti-tank gunners have the new tracked Lloyd Carrier to tow
the gun into battle, giving it a cracking pace cross-country.
0 to 1 Pioneer Platoon
Platoon
HQ Section with:
2 Assault Squads
1 Assault Squad
75 points
60 points
Support Platoons
0 to 2 Machine-gun Platoons
Section
HQ Section with:
2 Machine-gun Sections
1 Machine-gun Section
145 points
80 points
Option
Add PIAT teams for +15 points.
Add Troop and MMG Carriers to the platoon at no
cost.
The highlanders received their machine-gun support from
the rather un-scots sounding 1/7th Battalion The Middlesex
Regiment. Despite being southern nancies the Middlesex boys
provided excellent service to the Scots.
150 points
85 points
Option
Add PIAT teams for +15 points.
Add Troop and Loyd Carriers to the platoon at no
cost.
The lads from Middlesex also provide the heavy firepower of the
4.2 mortars. Although each brigade only has a single platoon
in support, the mortars perform sterling work knocking out
machine-gun nests on the flanks of the attack.
0 to 2 Transport Sections
Section
HQ Section with:
1 Transport Section
No Transport Section
15 points
10 points
The lorries of the Royal Army Service Corps (RASC) are used
to move the riflemen forward to keep up with the tanks in
mobile operations.
A Transport Section is a Transport Platoon.
Divisional Support
0 to 1 Anti-tank Platoon,
Royal Artillery
Platoon
HQ Section with:
2 Anti-tank Sections
1 Anti-tank Section
120 points
70 points
Option
Replace all 6 pdr guns and Loyd Carriers with 17 pdr
guns and Quad tractors for +40 points per section.
The infantry have their own anti-tank guns, but the Royal
Artillery backs them up with more and bigger guns when
needed. They have a mix of light, easily hidden 6 pdr guns
backed up with heavy 17pdr guns for the big Jerry tanks.
0 to 1 Armoured Platoon
Platoon
3 Sherman III
200 points
Option
Command Sherman
Sherman
Sherman
0 to 1 Tank Platoon
Platoon
3 Churchill Crocodile
390 points
Command Churchill Crocodile
Fuel Trailer
Churchill Crocodile tanks are not affected by the Fuel
Tanks rule like normal tank flame-throwers. In addition, Tank Platoons equipped with Churchill Crocodile
tanks may not launch assaults.
Flail Platoon
If attacking up to one Armoured or Tank Platoon can
be swapped for an Flail Platoon before deployment. See
D-Day page 30.
Churchill Crocodile
Churchill Crocodile
Tank Platoon
0 to 1 Recce Platoon
Subaltern
Subaltern
Platoon
HQ Armoured Car with:
2 Recce Sections
145 points
1 Recce Section
90 points
Add Scout Patrols for +75 points per patrol.
Options
Arm any or all Universal Carriers with an extra hullmounted MG for +5 points per carrier or 0.5 MG
for +10 points per carrier.
Replace up to one extra hull-mounted MG per Patrol
with a Boys anti-tank rifle or PIAT anti-tank projector at no cost.
Subaltern
Command Humber IV
HQ Armoured Car
Subaltern
Subaltern
Recce Patrol
Sergeant
Scout Patrol
Sergeant
Scout Patrol
Recce Platoon
Reconnaissance
A Recce Platoon is a Reconnaissance Platoon.
120 points
95 points
70 points
Option
Add Pioneer Supply truck for +25 points.
When you deploy your force at the start of the games you
may elect to replace a Field platoon, Royal Engineers with
a Rifle Platoon of the same or lower points value.
With Jerry on the defensive, the role of the Royal Engineers has
become more critical. They lay and clear mines and obstacles,
and construct and repair bridges. Because of their specialist role
they know their own value and will often withdraw rather than
fight if attacked.
Field Platoons, Royal Engineers may not launch assaults, nor may they Counterattack if assaulted. Field
Platoons, Royal Engineers will always attempt to Break
Off at the earliest opportunity.
10
280 points
170 points
105 points
Option
Add 15 cwt trucks and Quad tractors at no cost.
Although a Field Battery, Royal Artillery is a single Support
choice, each Gun Troop operates as a separate platoon with
its own Command team. The Command team and Staff
team of the HQ Troop are Independent teams. If the command team of the HQ Troop joins a Gun Troop, it becomes
the Platoon Command team.
Although they count as separate platoons for all other purposes, a Field Battery, Royal Artillery deploys as a single
platoon, all at the same time. For example, both Gun Troops
are treated as a single platoon when calculating the number
of platoons held in Ambush or Reserve.
The highly trained men of the Royal Artillery always ensure
a devastating barrage is just a field telephone call away. With
eight guns at their disposal, and further batteries from the
division ready to support, any enemy troops caught under the
gaze of a forward observer better start digging. Though once
the barrage lifts the highlanders wont be far behind!
11
130 points
75 points
The Royal Air Force and the US Army Air Force now dominate
the sky, but on occasion the odd daring Hun penetrates the
screen and attacks the troops on the ground. Fortunately the
divisional light anti-aircraft regiment is there to protect both
the front and rear troops from air attacks. The 40mm Bofors
guns put up an impenetrable wall of automatic fire that even
the most determined Jerry pilot finds difficult to breach.
12
ARSENAL
TANK TEAMS
Name
Weapon
Mobility
Range
Front
ROF
Armour
Side
Top
Anti-tank Firepower
Fully-tracked
32/80cm
6
2
4
10
1
3+
Firefly VC
OQF 17 pdr gun
Fully-tracked
32/80cm
6
2
4
13
1
3+
Fully-tracked
32/80cm
4/10cm
13
2
5
7
10
-
1
3+
5+
Universal Carrier
Half-tracked
With Boys anti-tank rifle
16/40cm
With PIAT anti-tank projector 8/20cm
With .5 MG
16/40cm
0
2
1
3
0
4
10
4
0
5+
5+
5+
Hull MG.
Hull-mounted
Hull-mounted
Hull-mounted
Jeep
16/40cm
0
2
0
4
0
5+
Wheeled
24/60cm
1
2
0
7
0
4+
Co-ax MG.
Medium Tanks
Infantry Tanks
Churchill Crocodile
OQF 75mm gun
Crocodile flame-gun
Reconnaissance
Armoured Cars
Humber IV
M5 37mm gun
Vehicle Machine-guns
Vehicle MG
16/40cm
16/40cm
5+
GUN TEAMS
Weapon
Mobility
Range
Vickers HMG
Man-packed
Firing bombardments
24/60cm
40/100cm
6
-
2
-
6
-
ML 3 Mk II mortar
Man-packed
40/100cm
Smoke bombardment.
Light
48/120cm
4+
Smoke bombardment.
Immobile
24/60cm
4+
Anti-aircraft, Turntable.
Medium
24/60cm
10
4+
Gun shield.
Immobile
32/80cm
13
3+
24/60cm
80/200cm
2
-
9
4
3+
5+
ML 4.2 mortar
13
INFANTRY TEAMS
Team
Range
ROF
Rifle team
16/40cm
Rifle/MG team
16/40cm
SMG team
4/10cm
16/40cm
4+
PIAT team
8/20cm
10
5+
Tank Assault 4.
Staff team
cannot shoot
TRANSPORT TEAMS
Vehicle
Armour
Mobility
Front
Side
Top
Jeep
Jeep
Wheeled
Wheeled
Jeep
Half-tracked
M5 half-track
MMG Carrier
Half-tracked
Aircraft
Aircraft
Typhoon
14
Weapon
Cannon
Rockets
To Hit
3+
3+
Anti-tank
8
6
Firepower
5+
3+
Notes