Corvis GMs Guide v1.0
Corvis GMs Guide v1.0
Corvis GMs Guide v1.0
F
Corvis Details
Ruler: Corvis Council
Magistrate Borloch
Duke Kielon Ebonhart IV
Population: 280,000 human
mostly Morridane, Midlander, Thurian, and Ryn;
30,000 gobber; 8,000 Rhulfolk; 6,000 trollkin;
4,000 orgrun; 800 other(Nyss,Iosans,Gatormen)
Military Presence: 700 Corvis City Watch
Each Third of the city has a Watch Captain
Most powerful gangs: Gertens Family, Dimitri,
Griffons
SOUTHERN DISTRICT
The Quad
Merchants Bourg
Garworth's
Buccaneers Bass
Grocers Bourg
SOUTH GATE
Hall of Dark Delights
The Waterfront
SOUTH BRIDGE
Tabard Inn
Southbench
Corvis University
Governors Bourg
EASTERN DISTRICT
Merchants Guild Hall
Corvis Asylum
Corvis University
Sunbright Estate
Cathedral of Morrow
Temple of Menoth
Eastern Boneyard
NORTH BRIDGE
Armourers Bourg
Engines East
Bodaks Blades
Jewelers Bourg
Pitts Pistols
Industrial Bourg
Corvis Cats
Aghamore Lapidary
Filcher's Crossing
WEST BRIDGE
CORVIS ORGANIZATIONS
Corvis Caraveners Guild
Abilities:
Quad Iron
RAT AMMO RNG POW
5 4 10 10
Pistol
RAT AMMO RNG POW
5 1 10 10
Corvis Merchants Guild
Gertens Family
Fraternal Order Guard
PHY 5 Init 11 Military Rifle
RAT RNG ROF POW
SPD 5 DEF 13
6 10 1 11
STR 6 ARM 14
Abilities:
Fraternal Order of Wizardry
Sword
MAT POW P+S
5 3 8
Military Rifle
Morrowan Knights of the Prophet
Order of Illumination
Knights of the Prophet
PHY 7 Init 12 Blessed Mace
MAT POW P+S
SPD 6(5) DEF 9
5 4 9
STR 5 ARM 15
AGL 3 WILL 10
PRW 4 VIT 7
POI 4 Base Small
INT 3 MAT 6
ARC - RAT 4
PER 3 Sneak 5 Shield
MAT POW P+S
Abilities: 6 1 6
Blessed Mace
Abilities:
Sword
MAT POW P+S
7 4 10
Pistol
Searforge Commission
Strangelight Workshop
The Black Company
13th Arcane Tempest Gunmages
MAT POW P+S
Dangers of Corvis
6 4 12
Devil Rats
Boneswarms
PHY 4 Init 13
SPD 6 DEF 13
STR 3 ARM 10
AGL 3 WILL 6
PRW 3 CMD 2
POI 0 Base Small
PHY 10 Init 13
INT 2 MAT 5
SPD 5 DEF 13
ARC -
STR 8 ARM 15
PER 4
AGL 4(6) WILL 11
PRW 4 CMD 1 Abilities:
POI 1 Base Med
INT 1(4) MAT 6
ARC - VIT 20
Bite
PER 4 Terror 14
MAT POW P+S
Abilities: 5 1 4
Bone Strike
Grymkin, Boatman Barge Pole / Scythe
MAT POW P+S
7 4 9
Unarmed Strike
MAT POW P+S
MAT
7 POW
0 P+S
5
Abilities:
Rapier
MAT POW P+S
7 2 6
Gentleman Stranger Spells Cost RNG UP MAT POW P+S
Devil's Tongue 1 10 YES 5 2 3
Eyes of Truth 2 Self YES
Fog of War 3 Self YES
Influence 1 10 NO
Mirage 3 6 YES
Occultation 2 6 YES
True Sight 2 Self YES Bite
PHY 2 Init 12
SPD 5 DEF 13 PHY 5 Init 12
STR 1 ARM 2 SPD 7 DEF 14
AGL 4 WILL 4 STR 5 ARM 11
PRW 3 CMD 2 AGL 4 WILL 4
POI 1 Base Small PRW 5 CMD 5
INT 2 MAT 5 POI 4 Base Small
ARC - VIT 3 INT 2 MAT 6
PER 4 ARC - VIT 5
Abilities: PER 4
Claws x2
Abilities: RNG POW P+S
0.5 4 9
Hull Grinder
Abilities:
Claw (L-R)
MAT POW P+S
6 4 12
Steam Spray
Swamp Horror Swamp Shamblers
Beak
PHY 8 Init 11
SPD 6 DEF 11
STR 6 ARM 13
AGL 3 WILL 8
PRW 3 CMD 1
POI 1 Base Small
INT 1 VIT 8
ARC -
PER 2
Abilities:
Claws x2
MAT POW P+S
6 2 12
Swamp Shamblers
Tatzylwurm, Pale
Tatzylwurm, Viper