5 Animation Tips
5 Animation Tips
5 Animation Tips
MOGRAPH HACKS
At School of Motion we know that the trick to become a world-class Motion Designer is to work your butt off. There’s no way
around it … However, if you’re new to the Motion Design world there are definitely a few tips and techniques that you can use
Unfortunately, if you use this ‘run-and-gun’ technique your project will inevitably lack visual cohesion and flow.
Instead, try creating a simple storyboard and animatic before you begin your MoGraph project. A storyboard is simply a series
of still images featuring the design of key parts of your video. An Animatic is just a crude animated series of storyboards that
outlines how your project will look when completed. By creating an Animatic you can get an idea for what your final project
will look like before you start animating. You won’t regret it.
2. STAY ORGANIZED
It can be really easy to have a disorganized project when working in Motion Design. It’s not uncommon to have hundreds of
layers in your project. As a result, it is essential that you organize and label all of the assets and layers in your project. This can
literally save you hours. Plus, you’ll want to make sure your project is easy to navigate if you share it with others.
3. ANIMATION PRINCIPLES
Motion Design isn’t a new industry. For years animators and MoGraph artists have been perfecting the craft and over time they
have created a series of rules and principles that can help you become a better animator. The most popular set of rules is the ‘12
Principles of Animation’. You could literally spend your entire career trying to master these principles, but it only takes a few
Squash and Stretch is just one of the 12 Principles of Animation, but it is probably the most important one to learn, especially if
you are new to Motion Design. The principle of Squash and Stretch is simple, if an object comes in contact with another object
there is a natural expanding and contracting that happens. Without this principle all of your animated characters, letters, or
shapes would look like they were made of concrete, which doesn’t look right.
The best way to practice Squash and Stretch is to put your skills to the test with a simple ball bouncing exercise. Try to animate a
ball bouncing on the floor. It may sound easy, but after a few frustrating hours of trying to perfect a bounce you’ll realize why an
artist with a good Squash and Stretch sense is so valuable in Hollywood. In the tutorial below Joey teaches you the basics of the
4. EASING
Another great principle to learn is Easing, which is just a fancy way of saying smoothing your movements. In most applications
easing is achieved via a Graph Editor. If you’re not familiar with it already, a Graph Editor is a tool that gives users a visual
representation for the movement in their composition. By default movements in a composition will be consistent and linear
resulting in harsh stops and starts. Instead, it is much preferable to use the Graph Editor to create a hill-like graph (see video
below). If you do this you will immediately see that your animation become more organic and smooth. It’s like sprinkling fairy
Abrams style lens flares in only a few minutes is incredible, but it can be really easy for someone new to the Motion Design
industry to rely waaayyy too heavily on third-party plugins. Seriously, if we had a nickel for every poorly animated MoGraph
project with a lens flare, we might have enough to buy Optical Flares (zinger).
Instead, focus on simplicity. Make sure your story isn’t getting lost in the clutter and if you can’t get your scene to look right, try
problem solving with the tools you have available to you. Sure a lens flare can make your project look cool, but does it really
warned! Motion Blur isn’t usually a great tool for Motion Designers. Instead Motion Blur can be a crutch that newbie designers
use to hide poor animation. Just take a look at the work of the biggest MoGraph studios, you’ll rarely see Motion Blur. So the next
time you’re thinking about hitting that Motion Blur button, don’t.