Master Performance Presentation - CVASPS 2019
Master Performance Presentation - CVASPS 2019
Master Performance Presentation - CVASPS 2019
CVASPS | 2019
FERGUS CONNOLLY | GAME CHANGER
TECHNO-TACTICAL / PSYCHOPHYSICAL DEVELOPMENT OF PLAYERS
TECHNICAL
TACTICAL
PROFILE PSYCHOLOGICAL
PHYSICAL
HEALTH
PLAYERS CAN IMPROVE THE BALANCE AND RELATIONSHIP AMONG THE FOUR COACTIVES. THIS GENERALLY
HAPPENS AS SKILLS, ESPECIALLY TACTICAL INTELLIGENCE, DEVELOP AS THEY GET OLDER.
CVASPS | 2019
info@fergusconnolly.com FERGUS CONNOLLY | GAME CHANGER
Profiling and Limiting Factors
COACTIVES
H
= H
< H
CVASPS | 2019
info@fergusconnolly.com FERGUS CONNOLLY | GAME CHANGER
• DECISION
• EXECUTION
• POSITIONING
• MOVEMENT WRT TEAMMATE
• MOVEMENT WRT OPPOSITION &/OR TARGET
• RELATIONSHIP & TIMING
• EMOTIONAL
• COGNITIVE
• SPIRITUAL
• BIOMECHANICAL
• BIOENERGETIC
• NEUROLOGICAL
CVASPS | 2019
info@fergusconnolly.com
. . . And how do you deal with the stress
the play? 75
FRESHNESS
SPIRI
T UA
bly involved sequence of decisions and L
o be performed quickly and precisely, EM
FITNESS
OT
housands of people in the stands yell-
IO
g, and critiquing every move. So the
NA
be not only competent enough cogni-
L
ider his or her skill selection and exe-
PSYCHOLOGICAL
the framework of the game plan, but
CO
GNIT
tly emotionally resilient to handle the A L
PSYC
HO
I C L
e moment. Then there are the player’s
YS
IVE
OG
PH
ICA
o consider. In team sports, decisions H
L
s happen within a social setting, so the
TAC
A
ust know where his or her teammates
IC
T
N
C I
H AL
e they’re going to make best use of the
C
TE
SPEED
C APACIT Y
NEURAL DEMAND
STRENGTH
POWER
REACTIONS
VOLUME
RECOVERY 2
RECOVERY 1
CVASPS | 2019
info@fergusconnolly.com
CVASPS | 2019
info@fergusconnolly.com
TACTICAL GAMES SMALL SIDED GAMES
• Games designed to replicate the tactical demands of specific • Games designed to replicate physical demands
situations • They can be specific to energy demands
• They are very game and situation specific • … or seasonal demands
• The focus on ‘Game Context’ • The Situation Integrates Technical & Movement Actions
• The Situation Integrates Technical & Movement Actions • Multiple Player Involvement & Interaction
• Multiple Player Involvement & Interaction • Limited Cognitive Involvement
• Cognitive Involvement • There is a Tactical Involvement - but it is Non-Specific
• Position or Player specific demands are not considered
CVASPS | 2019
info@fergusconnolly.com
CVASPS | 2019
info@fergusconnolly.com
CVASPS | 2019
info@fergusconnolly.com
Reference:
Drills
Games
Early Pre Season - 3 Weeks
20
80
Med Pre Season - 3 Weeks
30
70
Unload Week
45
55
WHAT TECHNICAL ELEMENT ARE WE ADDRESSING? OVER HEAD CONTROL? HANDLING AT SPEED?
FIJIAN TOUCH
3 CONESS
SCORING GATES
SCORING SPACE SCORE
TIME
SHOTCLOCK
AEROBIC
ANAEROBIC ENERGY SYSTEM PHYSICAL
ALACTIC
DOWN UPS
CONTACT PHYSICAL
CEREBRAL
TECHNICAL SKILL
CONTACT STATIONS STRUCTURE
TACTICAL
WORK / REST
ROTATING TEAMS STATIONS
FULL REST
ACTIVE REST
CONTINUOUS STATIONS
TWO HALF
NSEW
DEAD ZONES SPATIAL
PITCH SIZE
KICKING / CATCHING
FORWARD / BACKWARD TECHNICAL
ONE HANDED
MULTIPLE BALLS
DIFFERENT BALLS DURATION
CVASPS | 2019 FERGUS CONNOLLY
info@fergusconnolly.com SELECT GAME
HOW DO I GET A HIGH AEROBIC AND ENDURANCE ELEMENT?
Use a larger pitch size or keep the team sizes low to create space
and encourage running.
Play Lengthways and keep the pitch length longer than width
I W A N T A H I G H P H Y S I C A L E F F E C T A N D A H I G H P L AY E R L O A D E F F E C T ?
Use a Down-Up component and/or add in a specific contact drill between games.
IT’S PRESEASON OR A RECOVERY SESSION AND I WANT TO USE SSG’S – WHAT DO I USE?
Use a large Pitch, plenty of space and longer work blocks and long rest periods.
Allow the intensity to suit the required RPE and allow forward passes and encourage
kicking.
I H A V E A P L AY E R C O M I N G B A C K F R O M A T E N D O N I N J U R Y A N D I W A N T T O
LIMIT THE INJURY RISK?
Use a larger pitch. Keep numbers low.
Allow more running speed & space.
Limit deceleration.
H O W C A N I I N C R E A S E T H E A N A E R O B I C L O A D I N G O F T H E P L AY E R S ?
Decrease the rest periods gradually
WEDNESDAY
THURSDAY
SATURDAY
GAMEDAY
TUESDAY
GAMEDAY
MONDAY
FRIDAY
500
STRENGTH CAPACITY
High intensity moderate intensity
90-100% 80% of max
Intermediate
intensity
25 mins
125-140bpm
100
0
GAME + 0 +1 +2 +3 +4 +5 +6 0
GAME - 0 -6 -5 -4 -3 -2 -3 0
CVASPS | 2019 FERGUS CONNOLLY
info@fergusconnolly.com
P L AY I N G S Q U A D
RECOVERY PERIODIS ATION - 1 GAME WEEK
WEDNESDAY
THURSDAY
SATURDAY
GAMEDAY
TUESDAY
GAMEDAY
MONDAY
FRIDAY
POST GAME POST GAME
cold recovery cold recovery
Skins and carb STRENGTH CAPACITY Skins and carb
and protein drink RECOVERY RECOVERY and protein drink
100 encouraged encouraged
Supplementation Supplementation,
and stimulating carbohydrate
Cold exposure supplementation,
or flush. High contrast flush.
Anti-flammatory slow cool
down. Massage
SPEED
Diet. Massage
encouraged & mobility RECOVERY
80 encouraged.
Carb and protein
PERCENTAGE EFFORT
Supplementation,
stimulating
Cold exposure
or flush. High
Anti-flammatory
RECOVERY 2
60 Diet. Massage
encouraged
Low intensity REACTIONS
70% of max
RECOVERY
Spaces Carb and protein
straight line open Supplementation,
stride pace Flexibility
40 and massage
RECOVERY 1 encouraged
Day off
Self recovery
massage
or
20 Flush suggested
0
GAME + 0 +1 +2 +3 +4 +5 +6 0
GAME - 0 -6 -5 -4 -3 -2 -3 0
CVASPS | 2019 FERGUS CONNOLLY
info@fergusconnolly.com
PLAYING SQUAD PROGRAMMING
IN SEASON | WEEK 1-8 PHYSICAL LOAD
WEDNESDAY
THURSDAY
SATURDAY
GAMEDAY
GAMEDAY
MONDAY
TUESDAY
FRIDAY
100
80
60
% EFFORT
40
20
0
GAMEDAY + 0 +1 +2 +3 +4 +5 +6 0
GAMEDAY - 0 -6 -5 -4 -3 -2 -1 0
QUALATATIVE RECOVER REVIEW & TEST & REVISE DEMONSTRATE PRIME QUALATATIVE
ASSESSMENT PREPARE TRIAL ASSESSMENT
https://fergusconnolly.thinkific.com/
GA ME DA Y
SA TU RD AY
CNS &
TH UR SD AY
WE DN ES DA Y
FR ID AY
TU ES DA Y
MO ND AY
GA ME DA Y
10 0
80
C LE
EF FO RT
T AN D AR D M O R P HOC Y
S
PE RC EN TA GE
60
PLES
M AC RO PR INCI
40
100
ES
M IC RO PR INCIPL
ES
90 20
UNIT PR INCIPL
80
GAME DAY
0
+6
RE GE NE RA TION
+5 0
+4 -3
70 +3
RE ST OR AT ION
RE FINE M ENT
-2
RE VIEW
+2 -3
0 +1 -4
0 -5
GA ME +
GAME DAY
60 0
-6
GA ME -
50
RE COVE RY
OF F-DA Y
40
30
20
10
0
TIVAT ION
ENT RECOVERY & AC
& DEVELOPM
SK ILL AC QUIS ITION 0
TIVAT ION +6
RECOVERY & AC +5 0
+4 -1
+3 -2
+2 -3
0 +1 -4
G AME + -5
0 -6
G AME -
GAME
FERGUS CONNOLLY & CAM JOSSE | THE PROCESS
‘The Process ‘
The Complete Series I, II, II and Templates
COMING SOON
PSE & ART OF BREATH - FOR TEAM SPORTS
END