Chapter 1
Chapter 1
Chapter 1
Lesson Outcomes
Introduction to multimedia
Definitions
Applications of multimedia
Where to use multimedia
Virtual reality (VR)
Introduction to Multimedia
Multimedia is any two or more combinations of:
Introduction to Multimedia
Multimedia projects can be linear or nonlinear.
Multimedia projects that are not interactive
are called linear.
Multimedia projects where users are given
navigational control are called user-
and .
Multimedia becomes interactive when a user is
given the option of controlling the elements.
Introduction to Multimedia
Interactive multimedia is called hypermedia
when a user is provided a structure of linked
elements for navigation.
Multimedia developers develop multimedia
projects.
A multimedia project development requires
creative, technical, organizational, and
business skills.
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Introduction to Multimedia
The software vehicle, the messages, and
the content together constitute a
multimedia project.
A multimedia project shipped to end-users
with or without instructions is called a
multimedia title.
A project can also be launched on the Web.
Introduction to Multimedia
Authoring tools are used to merge multimedia
elements into a project.
These software tools are designed to manage
individual multimedia elements and provide
user interaction.
The primary media for delivering multimedia
projects are:
Compact Disc Read-Only Memory (CD-ROM)
Digital Versatile Disc (DVD)
Blu-ray discs
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Introduction to Multimedia
Copper wire, glass fiber, and
radio/cellular technologies also serve a
means for delivering multimedia files
across a network.
Bandwidth the amount of data that can
be transmitted in a fixed amount of time,
measured in bits per second (bps).
Applications of Multimedia
Business
Home
Applications of Multimedia
BUSINESS - Business applications for multimedia
include presentations, training, marketing,
advertising, product demos, simulations,
databases, catalogues, instant messaging, and
networked communications like voice mail and
video conferencing.
Examples:
Training programs use simulations
Image captures for employee ID and badging databases
Applications of Multimedia:
Multimedia in Business
Applications of Multimedia
SCHOOLS – multimedia changes the traditional
teaching methods
Encourages active learning and e-learning enrich
the learning process
Teachers use educational software/courseware and
instructional videos to teach
Students can put together interactive newsletters, make
video clips, design and run websites
Interactive TV (ITV) joins students from different
locations into one class with one teacher
Applications of Multimedia:
Multimedia in Schools
Applications of Multimedia
HOME - Most
multimedia
projects reach the
homes via
television sets or
monitors with
built-in user inputs
Applications of Multimedia
PUBLIC PLACES –
Multimedia is
available at stand-
alone terminals or
kiosks to provide
information and help
Examples:
Self check-in kiosks
Maps & information points
Ticket kiosks
Interactive activities
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Applications of Multimedia:
Multimedia in Public Places
Today, multimedia
is piped to
wireless devices
Smart cards are
also widely used
Summary
Multimedia is a combination of 1text, 2images,
3sound, 4animation, and 5video.
Lesson Outcomes
Testing
Prerequisites for delivering a product
Delivering on CD-ROM
Packaging
Delivering on the World Wide Web
Testing
It is important to test and review a project to
ensure that:
Itis bug-free, accurate, and operationally
and visually on target
The client's requirements have been met
Cross-platform issues are addressed by
comprehensive testing on different
hardware and software platforms
The reputation of the developer/company is
not damaged by a premature or erroneous
release
Testing
Difficulties in testing:
The performance of a multimedia project
depends on hardware and software
configurations, and the end-user's
connection speed
Few computer configurations are identical
The Macintosh environment is sensitive to
certain extensions that conflict with some
software applications
Testing
Alpha Testing
Beta Testing
Final Release
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Alpha Testing
An alpha release is the first working draft
of a project
An alpha release of a project is only for
internal circulation
Usually
done “in-house” by team
members
Alpha releases are expected to have
problems or to be incomplete
Beta Testing
Done with a wider array of testers
Beta testers should be representative of
real users
Should be people who were not involved
with the actual production
Beta level bugs are typically less
virulent than alpha bugs
Managing beta test feedback is critical
Final Release
The terms such as “bronze” or “release
candidate” are used to identify
products that are near completion
The final release version is usually
called the “gold master”
Aladdin's InstallerMaker
WinZip
StuffIt Deluxe
Delivering on CD-ROM
CD Construction
Elements of a
CD-ROM disc
Pits on a CD
Delivering on CD-ROM
A majority of multimedia products are
delivered on CD-ROMs
Software that cannot be downloaded
from the Internet is packaged on CD-
ROMs
It is an excellent and a cost-effective
method of distributing multimedia
projects
DVD
The DVD is capable of being manufactured with
2 layers allows twice the capacity per side
1) Single Side - Single Layer (DVD-5)
Most common and least expensive DVD. Holds 4.7
GB of data (or about 7 times the amount of a CD).
Using MPEG-2 compression, this allows
approximately 2 hours of high quality video with
embedded audio to be recorded. The format is
referred to as DVD-5
DVD
2) Single Side - Double Layer (DVD-9)
Holds approximately 8.5 GB. The second layer is below
the semi-transparent layer of the top or first layer. The
laser beam merely has to re-focus on the more distant
bottom layer to resolve the data stream. Since all the
data is on two layers on the same side, it is not
necessary to flip the disk over. The DVD-9 allows
extended play time and is sometimes used to record
"Director's Cut's" or extra "bonus" footage on a single
DVD in addition to enhanced audio such as DTS
Surround sound.
DVD
3) Double Side - Single Layer ( DVD-10)
Holds up to 9.4 GB and are commonly used to put a
widescreen version of a movie on one side, and a full
frame version of the same movie on the other
side. Access to the "B" side requires flipping the DVD
over as only a few players will accomplish this
automatically.
4) Double Layer - Double Side (DVD-18)
The highest capacity DVD construction that can hold
up to 17 GB (about 26 times the data capacity of a CD)
- or about 8 hours of video. It's really just a double
sided version of the DVD-9. Owing to the high costs of
producing this format, their use is very rare.
Blu-ray Disc
Designed to deliver high-definition
video material
Can store up to hundreds of gigabyte
Single layer 25GB
Four-layer 128GB
Packaging
When packaging a product, the
following points must be considered:
The art for the cover should reflect the
content and function of the enclosed
product
The company logo should be
prominent
Packaging
The name of the title should be featured
on the front face and spine of the
package
Use shrink-wrap technique to avoid
pilferage while shipping
Use environment-friendly packaging for
CDs
Packaging
Delivering on the
World Wide Web (WWW)
Involves transferring project files to a Web
server
User-owned delivery Web server provides
better security control, better integration, and
fine-tuning of server’s configuration
parameters
Delivering through an app store offers
developer tools, technical help and discussion
forums
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Delivering on the
World Wide Web (WWW)
A full-time Webmaster may be required
If a project is to be hosted by an ISP,
then find out the limitations of the
service provider, and design the project
within those limitations in mind
Register the project with a search
engine
Summary
Testing ensures that a project is bug-
free, accurate, and satisfies a client’s
requirements
Delivering the project on a CD-ROM is
the most popular method among
multimedia developers
Multimedia can also be delivered on
the World Wide Web by hosting the
pages on a Web server
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