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WeaponCards 1 2 3 Low

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handgun machine gun

Shooting
(Pistol, Shotgun, etc.)
Shooting ATK: 1D6
RNG: Medium
ATK: 2D6
CREW FIRED 0 0 RNG: Double 1 2

heavy
Shooting
machine gun mini-gun
Shooting
ATK: 3D6
RNG: Double
ATK: 4D6
1 4 RNG: Double 1 6

125mm cannon rockets


Shooting
Shooting
BLAST
+2 per shot
if not mounted on a tank
HIGH EXPLOSIVE
ATK: 8D6 ATK: 6D6
3 RNG: Double 3 6 3 RNG: Double 2 4

flamethrower
Shooting
mortar
Shooting

EXPLOSIVE FIRE May ignore


terrain & cover

ATK: 6D6 ATK: 4D6


3 Large Template 2 6 3 RNG: Double 1 4

grenades molotov cocktail


Shooting
Shooting
CREW FIRED BLAST CREW FIRED FIRE
BLITZ EXPLOSIVE BLITZ
ATK: 1D6 ATK: 1D6
5 RNG: Medium 0 1 5 RNG: Medium 0 1
oil slick
DROPPED
caltrops
DROPPED

Treacherous Surface Treacherous Surface


+2 if crossed/touching +2 if crossed/touching
Take 2 Hull Damage and remove

3 Large Template 0 2 3 Small Template 1 1

glue mines
DROPPED
DROPPED
Treacherous Surface BLAST
+2 if crossed/touching Remove after triggered
Reduce gear by 2
1 if start/touch/cross
Large Template
1 1 1 ATK: 3D6
Small Template 1 1

smoke ram SMASH


DROPPED

Rough Surface ATK: +2D6


+1 if crossed/touching
During a collision on its own
Counts as obstruction activation, this vehicle does
3 for determining cover
Large Template 0 1 not gain any hazard tokens
as a result of that collision
1 4

exploding ram SMASH


thumper
Shooting
ATK: +6D6 ELECTRICAL
All vehicles in range make
HIGH EXPLOSIVE a flip check at +2 of current gear
(Max 6 Gear) Mishkin Only
Mandatory on collision (on facing)

1 Lose 1 Hull Point for every


1 or 2 rolled during
Explosive Smash Attack
1 3 1 RNG: Medium
Max once per TURN
2 4

arc lightning kinetic booster


Shooting
Shooting
No damage. Target increases 1 gear
After 1st vehicle, attack short range ELECTRICAL for each successful hit. Does not ELECTRICAL
360 Arc. Continue until no damage generate hazards. Cannot
or no targets. No car twice. exceed max gear
Mishkin Only Mishkin Only
ATK: 6D6 ATK: 6D6*
1 RNG: Double 2 6 1 RNG: Double 2 6
magnetic jammer turret mount
Shooting
ELECTRICAL for weapon
Target vehicle may not upgrade
discard ammo tokens Mishkin Only Weapon Gains
during its next activation
360 Arc of Fire
RNG: Double 0 2 * 3X Base Weapon Cost 0 x 3

nitro booster armor plating


Take 2 activations. upgrade upgrade
1st: Long Straight Only.

+2 Hull Points
No Attack. No Skid Check.
Gain until you have 5

1
2nd: Activate as normal.
Gain until you have 5 0 6 1 4

tank tracks extra


upgrade crewmember
upgrade
-1 Max Gear / +1 Handling
May ignore Rough and Treacherous Surfaces
+1 Crew
Can’t be added to tanks or copters 1 4 Up to max of twice
the vehicles starting crew 0 4

BLAST for each uncancelled hit, target gains 1 FIRE an uncancelled hit will set target on fire.
BLITZ may have any # of crew assigned to it When an On-Fire vehicle activates, it loses
1 hull point immediately.
CREW FIRED 360 degree arc of fire
an uncancelled hit will cause target If the vehicle ever has zero , the fire goes out
EXPLOSIVE to gain +1 to an Explosion Check and the vehicle is no longer on fire.
this Activation
A vehicle that is currently on fire can not
HIGH EXPLOSIVE As above (+2 to Exp Check) be set on fire again until the fire goes out.

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