WeaponCards 1 2 3 Low
WeaponCards 1 2 3 Low
WeaponCards 1 2 3 Low
Shooting
(Pistol, Shotgun, etc.)
Shooting ATK: 1D6
RNG: Medium
ATK: 2D6
CREW FIRED 0 0 RNG: Double 1 2
heavy
Shooting
machine gun mini-gun
Shooting
ATK: 3D6
RNG: Double
ATK: 4D6
1 4 RNG: Double 1 6
flamethrower
Shooting
mortar
Shooting
glue mines
DROPPED
DROPPED
Treacherous Surface BLAST
+2 if crossed/touching Remove after triggered
Reduce gear by 2
1 if start/touch/cross
Large Template
1 1 1 ATK: 3D6
Small Template 1 1
+2 Hull Points
No Attack. No Skid Check.
Gain until you have 5
1
2nd: Activate as normal.
Gain until you have 5 0 6 1 4
BLAST for each uncancelled hit, target gains 1 FIRE an uncancelled hit will set target on fire.
BLITZ may have any # of crew assigned to it When an On-Fire vehicle activates, it loses
1 hull point immediately.
CREW FIRED 360 degree arc of fire
an uncancelled hit will cause target If the vehicle ever has zero , the fire goes out
EXPLOSIVE to gain +1 to an Explosion Check and the vehicle is no longer on fire.
this Activation
A vehicle that is currently on fire can not
HIGH EXPLOSIVE As above (+2 to Exp Check) be set on fire again until the fire goes out.