Fel Guard
Fel Guard
Fel Guard
Juvenal
_____________________________________________ Zima
______________________________________________
character name
character name player
player
Fel Sworm 1 4
_____________________________________________ FelGuard
________________ Lawful Evil
______________ ?
______________
®
DEX
dexterity 20 5 AC
armor class 26 = 10+ 4 + 0 + 5 + 1 + 6 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 5
CON
constitution 26 8 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
6 -2 TOUCH 14 FLAT-FOOTED 14 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 6 -2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 5 = 5 +
CHA 8 -1
modifier
DEX MISC □ Appraise ■ int ______ -2
-2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 5
5.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1
-1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
9 5.0
FORTITUDE
(constitution) 11 = 3 + 8 + 0 + 0 + □ Climb ■ str* 14.0 = ______+______+______
______
□ Concentration ■ con ______ 8
8.0 = ______+______+______
REFLEX
(dexterity) 10 = 5 + 5 + 0 + 0 + □ Craft ■ ( _______________) int ______
-2
-2.0 = ______+______+______
-2
-2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
1 = 3 + -2 + 0 + 0 + -2
(wisdom) □ Craft ■ ( _______________) int -2.0
______ = ______+______+______
-2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -1
-1.0 = ______+______+______
______
4 RESISTANCE 16 cha
-2
0.0 = ______+______+______
□ Disable Device int ______
-1
-1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 14 = 4 + 9 + 1 + 5
5.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC -2
-2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-1
-1.0 = ______+______+______
□ Gather Information ■ cha ______
-1
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
-2
-2.0 = ______+______+______
□ Heal ■ wis ______
Great Sword Desatrioer 14 3d6+13 17/20 5
5.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1
-1.0 = ______+______+______
□ Intimidate ■ cha ______
9 5.0
14.0 = ______+______+______
Tinker ( 5 ) Thunder Clap ( 3D8 + slow ) □ Jump ■ str* ______
-2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
-2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL -2
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Great Sword 14 3D6+13 19/20 -2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ -2
-2.0 = ______+______+______
5
5.0 = ______+______+______
□ Move Silently ■ dex* ______
5
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -1
0.0 = ______+______+______
□ Perform (______________) cha ______
-1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-1
0.0 = ______+______+______
______
-2
0.0 = ______+______+______
□ Profession ( ___________) wis ______
-2
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
5
5.0 = ______+______+______
□ Ride ■ dex ______
-2.0 -2
□ Search ■ int ______ = ______+______+______
-2
-2.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
5
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK -2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
-2
-2.0 = ______+______+______
□ Spot ■ wis ______
-2
-2.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 9 5.0
□ Swim ■ str* 14.0 = ______+______+______
______
5
0.0 = ______+______+______
□ Tumble dex* ______
-1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
5.0 5
□ Use Rope ■ dex ______ = ______+______+______
INT 4
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
SPELL SAVE +4
DC MOD
0 4 0
2ND 2 1
26 53 80 80 160 400
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH 1
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.