DND Character
DND Character
DND Character
INSPIRATION
STRENGTH
14 +3 30
14 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
16
● +5
+2
Dexterity
Constitution
12
CURRENT HIT POINTS IDEALS
+2 Intelligence
+3 +2 Wisdom
+0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 1d10
+3 Acrobatics (Dex) Total SUCCESSES
+2 +2 Animal Handling (Wis) FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +4 Athletics (Str)
12 +0
+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision. Accustomed to life underground, you have superior
vision in dark and dim conditions. You can see in dim light within 60
Wrist Weapon x 2 +5 1d6 feet of you as if it were bright light, and in darkness as if it were dim
+2 +2 Insight (Wis) light. You can't discern color in darkness, only shades of gray.
+0 Intimidation (Cha) Draconic Breath Dex Save 2d6 Acid Resistance to Acid Damage
WISDOM +2 Investigation (Int) Breath Weapon. You can use your action to exhale destructive
Longbow +5 1d8 Piercing energy. When you use your breath weapon, each creature in the
+2 Medicine (Wis) area of the exhalation must make a saving throw, the type of which
13 ● +4 Nature (Int)
Wrist Weapon: Finesse, Light,
is determined by your draconic ancestry. The DC for this saving
throw equals 8 + your Constitution modifier + your proficiency
bonus. A creature takes 2d6 damage on a failed save, and half as
Perception (Wis) much damage on a successful one. The damage increases to 3d6
+2
● +4
Can't be disarmed at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use
your breath weapon, you can’t use it again until you complete a
+0 Performance (Cha) short or long rest.
+0 Persuasion (Cha) Longbow: Heavy, 2-Handed Feature: Wanderer
CHARISMA You have an excellent memory for maps and geography, and you
+2 Religion (Int) can always recall the general layout of terrain, settlements, and
Favored Enemy: Beast Backpack Difficult terrain doesn't slow your group's travel.
Crowbar Your group can't become lost except by magical means.
Natural Explorer: Forest GP 10 Hammer Even when you are engaged in another activity while traveling (such
as foraging, navigating, or tracking), you remain alert to danger.
10 pitons If you are traveling alone, you can move stealthily at a normal pace.
Light armor, medium armor, shields 10 torches When you forage, you find twice as much food as you normally
PP 0 Tinderbox
would.
While tracking other creatures, you also learn their exact number,
Simple weapons, martial weapons 10 days of Rations their sizes, and how long ago they passed through the area.
Waterskin
Horn (instrument) 50 feet of Hempen rope
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40 6' 4" 260
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.