Ranger_ The Sentinel (5e 2024) _ GM Binder
Ranger_ The Sentinel (5e 2024) _ GM Binder
Ranger_ The Sentinel (5e 2024) _ GM Binder
Celestial Strikes:
The Sentinel Starting at 3rd level when you choose this subclass, you
"I always thought he was a bit strange, just standing there in harness the radiant energy that thwarts evil and gain the
the dead of night. He never sleeps, you know? And I never ability to perform a Celestial Strike. When you hit a creature
really understood why... until that night... We were gathered with a weapon, you deal an additional 1d4 radiant damage to
around the fire, laughing, when I saw his head snap up, his the target, which can take this damage only once per turn.
eyes cutting through the darkness. In an instant, he was gone, The target also suffers disadvantage on their next attack roll,
moving faster than I could see, his figure glowing faintly like unless the creature relies on senses other than regular sight.
the auroras themselves. I never saw what he struck, but This extra damage increases to 1d6 when reach ranger
something yelped in the dark as his blade hit its mark. And level 11.
just like that... he was back at his post, silent as ever." Sentinel spells
-- A merchant, at breakfast one morning. When you reach the level specified in the Sentinel Spells
When the world is shrouded in twilight and danger stirs table, you thereafter always have the listed spells prepared.
within the shadows, a select few stand as silent watchers,
protectors who ask for no recognition and bear no banners. Sentinel spells
These are the Sentinels, divine warriors who guard the
boundary between mortal realms and the lurking perils of the Ranger level Spells
Guided by the light of the heavans, the Sentinels take their 5th Moonbeam
protect the defenseless—their purpose remains the same: to 13th Fount of Moonlight
1
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Lunar warden:
At 7th level, your presence radiates protective celestial Art credit
energy, granting a subtle glow that guards your allies in the
dark. While you are in dim light or darkness, you emit dim First page top: Nele Klumpe
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.