Events Blocks in PictoBlox_ Block Coding
Events Blocks in PictoBlox_ Block Coding
Events Blocks in PictoBlox_ Block Coding
Events
Extension Description
Events blocks are related to various triggers in a project, or when one part signals another to run.
Introduction
Events is one of the ten categories of default Scratch blocks. They are color-coded light yellow and
are used to sense events, which trigger scripts to run. Event blocks are essential for every project:
without the hat blocks from this category, a project would not be able to begin except by manually
running scripts.
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PictoBlox Blocks
Scripts that wear this block will activate once the Green Flag has been clicked — these scripts can
activate other scripts and enable the entire program. Without this block, the only way a project could
run would be that it would sense the pressing of a key or clicking a sprite; the project would only last
until all scripts depending on the starting scripts have ended.
Scripts placed underneath this block will activate when the specified key is pressed.
Scripts that wear this block will be triggered once the specified backdrop has been switched to on the
Stage.
Scripts that wear the block will activate once its sprite or clone of the sprite is clicked. Contrary to its
definite name, the block will also execute the clone’s script when the clone is clicked on.
Scripts that begin with this block will be invoked once the specified broadcast has been sent by a calling
script. If a Forever block is sending the broadcast faster than the attached script can finish running, the
script will restart without reaching the blocks at the end. This can be avoided by using Broadcast () and
Wait.
The block sends a broadcast throughout the whole Scratch program. Any scripts in any sprites that are
hatted with the When I Receive () block that is set to a specified broadcast will activate. This broadcast
block lets scripts send broadcasts without any waits in its script (unlike the Broadcast () and Wait block).
Broadcasts are a good way to have sprites and scripts communicate.
7
The block sends a broadcast throughout the whole Scratch project — any scripts that are halted with the
When I Receive () block and are set to the broadcast will activate. This broadcast block lets scripts send
broadcasts, and have them wait until all scripts are activated by the broadcast ends.
1 Ball Movement
The example demonstrates how to add movement to a sprite
using the key detection hat block.
3
Falling Tobi
The example demonstrates the use of clone and gliding
function in Sprite.
6
Making a Sprite glide to Random Location
The example demonstrates how to make the sprite glide to a
random position on the stage when it is clicked.
8 Walking Tobi
The example demonstrates the wall bouncing of the sprite
and rotation style.
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