Download as PPTX, PDF, TXT or read online from Scribd
Download as pptx, pdf, or txt
You are on page 1of 37
Course : Innovation & Entrepreneurship
Effective Period : 2021
Methods for innovations
Part 4 Session 05 Acknowledgement
These slides have been adapted from:
Christian Buchhloz & Benno Van Aerseen. (2020).
The Innovator’s Dictionary, Walter de Gruyter GmbH.Wiley. ISBN: 3110677210, 9783110677218. Learning Outcomes • LO 1: Explain the methods type and the innovation phases. • LO2: Apply the selection of suitable methods for creative workshop, daily work and innovation project. • LO3: Analyse the strategic method change for the development of establishment and spontaneous workshop. What is Factfinding? • The Factfinding method uses specific questions to collect information and facts on a challenge. • in many cases reflecting on the problem, in that it offers Factfinding, leads to difficult problems losing their initial scariness or to the discovery of an under- lying problem. Factfinding Output
• Creates new knowledge and experience
• Creates more background information Factfinding Steps • Step 1: Answer the questions in relation to given challenge • Step 2: The results from step 1 are compiled and ideally presented as a problem profile. What is Fast Finish? • Fast Finish defines a pseudo-final project status in order to develop a presentable result within an artificially shortened time. • Accordingly, the objective is to develop various different solutions in the shortest possible time and to check an initially defined, real project goal. Fast Finish Output • Creates better team spirit, more openness, sensitivity to inspiration • Generates ideas for new markets and new business models • Generates ideas plus initial funding and feasibility studies • Generates plans and prioritizations • Helps with decisions, assessments and feedback • Produces more motivated and innovative participants Fast Finish Step • What The FiveisHuman Five Factors Human Factors? method is about studying the physical, cognitive, social, cultural and emotional factors that make up a complete customer experience. • The Five Human Factors support customer observations in the field during the observation phase of an in- novation project. Five Human Factors Output
• Creates new knowledge and experience
• Creates greater clarity on a topic • Creates segmented, categorized, clustered data • Generates forecasts and derivations • Makes complex cause-effect relationships visible Five Human Factors Steps • Step 1: Prepare the observation work • Step 2: Carry out your interviews • Step 3: Look through Five Human Factor glasses • Step 4: Describe the customer experience comprehensive What is Porter’s Five Forces? • Porter’s Five Forces Model is a classic business model for analyzing industry structure and competitive situations. • Not only is it still valid, it can also be used within the innovation process. Porter’s Five Forces Output • Creates idea search fields, undiscovered problems, inspiration • Generates ideas for new markets and new business models • Generates ideas, solutions, preliminary ideas, possibilities Porter’s Five Forces Model What is Gamification? • Gamification has become an integral part of innovation workshops. • Gamification is the integration of game principles in applications and routines of everyday work and innovation. Gamification Output • Creates better team spirit, more openness, sensitivity to inspiration • Produces more motivated and innovative participants Gamification Step • Step 1: Make status visible • Step 2: Time limit certain tasks • Step 3: Announce goal in advance • Step 4: Give positive feedback • Step 5: Make clear the deeper meaning of the task • Step 6: Use the power of community • Step 7: Concentrate on the essentials What is Goldfish Bowl? • The Goldfish Bowl method is particularly suitable when participants from multidisciplinary teams who are not yet familiar with the views of other participants come together, or when team members are not used to listening to each other and react straight away to what is said. Goldfish Bowl Output • Creates better team spirit, more openness, sensitivity to inspiration • Creates greater clarity on a topic Goldfish Bowl Step • Step 1: Think about a topic before the meeting and write down questions about it. It should be suitable for group discussion. • Step 2: Choose a room where there’s plenty of space, move all the tables out or to the side. • Step 3: Create an observation sheet for each participant with two columns and four rows. In the cells of the first column, write the headings Point One to Point Four. Write the word “Statements” in the header of the second column. Goldfish Bowl Step • Step 4: Arrange the chairs so that they form two concentric circles. The inner circle is for the players, the outer for the observers. • Step 5: Participants receive an observer or player status. Each receives a pen and a handout. Then the participants sit down in the appropriate chair circles. • Step 6: Introduce the topic and let participants discuss it for 15 minutes. Goldfish Bowl Step • Step 7: After 15 minutes the participants change roles. Then there is another discussion. • Step 8: At the end of the discussion rounds, volunteers report their observations based on their notes and discuss their impressions. What is Graphic Recording? • Graphic Recording refers to visual/graphic accompaniment of workshops, meetings, conventions, conferences and major events. • In this context Graphic Recording can be called a source of inspiration. Graphic Recording Output • Creates posters • Creates early prototypes • Creates greater clarity on a topic • Generates lists of opportunities and risk • Identifies existing strengths • Makes complex cause-effect relationships visible Graphic Recording What is Guess Map? • Guess Map, also known as Future Map, is a method for generating possible overall scenarios based on the joint assumption of a number of events • In use, the group learns to adapt to unexpected events as side effects and, ideally, step by step its so- called Future Readiness. See also the opportunity- response model. Guess Map Output • Creates idea search fields, undiscovered problems, inspiration • Creates greater clarity on a topic • Generates ideas for new markets and new business models Guess Map Step • Step 1: Specify the time period for which an overall scenario is to be created • Step 2: Prepare core questions for which the participants are to assess so called tipping points. • Step 3: List up to 30 questions in the above form on prepare maps. • Step 4: Prepare a timeline • Step 5: Number and distribute adhesive dots • Step 6: Invite the participants to pin their (expert) What • Produce ideasis and Hallinsights of Fame? by relating your challenge to the words and thoughts (quotes) of the great thinkers of world history. • Create your own Hall of Fame of favorite quotes. Consult the great thinkers, leaders and most successful entrepreneurs (real or imaginary). Hall of Fame Output • Creates idea search fields, undiscovered problems, inspiration • Generates ideas, solutions, preliminary ideas, possibilities • Step 1: Create your own personal Hall of Fame: Collect characters – real or fictitious – that seem Hall inspiring to you.of Fame Step
• Step 2: If you are facing a challenge, consult your
Hall of Fame, choose an individual from it and one of their quotes. This can be remotely related to your challenge – but is not absolutely necessary. yourself. Write down all the thoughts that come to mind – regardless of your current challenge. Let MANY thoughts flow. Strive for quantity. Hall ofjudgments. Avoid premature Fame CombineStep and duplicate your thoughts. • Step 4: Find your most promising idea from the results list. Rephrase it in the sense of the challenge. • Step 5: Take five to ten minutes – only to allow ideas to emerge from previous thought processes. • Hypothesis Matrix does not aim at finding ideas for problems, but rather at helping to better What is Hypothesis Matrix? understand them through the analytical processing of facts and to show the connections lying within them. • The analysis not only considers simple observations, the findings of a Hypothesis Matrix can also be made by a precise description of relationships. Extreme User Interview Output • Creates greater clarity on a topic • Creates segmented, categorized, clustered data Extreme User Interview Step Step 1: In order to identify new relationships between problem areas A and B Step 2: The hypotheses found are collected axially symmetrically both in the column and row headers of a table. Step 3: Now comes the hard work. All hypotheses must be compared to the opposing pairs to determine whether there are relationships between the problem areas. Reference
• Christian Buchhloz & Benno Van Aerseen. (2020).
The Innovator’s Dictionary, Walter de Gruyter GmbH.Wiley. ISBN: 3110677210, 9783110677218