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67 Pull requests merged by 27 people
-
Depend on bevy_tasks::block_on instead of futures_lite::block_on
#20495 merged
Aug 11, 2025 -
Solari BLAS compaction
#20457 merged
Aug 11, 2025 -
Fix release content metadata
#20501 merged
Aug 11, 2025 -
Yeet RenderAssetUsages re-export
#20498 merged
Aug 11, 2025 -
Yeet re-exports
#20485 merged
Aug 11, 2025 -
Fix doc paths to not use deprecated re-exports
#20496 merged
Aug 10, 2025 -
Fix panic in
FpsOverlay
with disabledFrameTimeGraph
#20461 merged
Aug 10, 2025 -
Optimize solari initial and temporal DI
#20156 merged
Aug 10, 2025 -
Use bevy::shader in examples instead of bevy::render::shader re-export
#20492 merged
Aug 10, 2025 -
Return an error from
Assets::insert
instead of panicking.#20439 merged
Aug 10, 2025 -
Add bevy_shader prelude and move load_shader_library
#20491 merged
Aug 10, 2025 -
Fix UB, panic and compiler error in
bevy_tasks
#20352 merged
Aug 10, 2025 -
Use bevy_light in pbr instead of bevy_pbr::light re-export + add bevy_light prelude
#20488 merged
Aug 10, 2025 -
Use bevy::light in examples instead of bevy::pbr::light re-export
#20487 merged
Aug 10, 2025 -
Use bevy_camera in solari, meshlets, dev_tools, clustering, pcss instead of bevy_render::camera re-export
#20486 merged
Aug 10, 2025 -
Solari radiance cache
#20406 merged
Aug 9, 2025 -
Add a prelude to bevy_camera
#20483 merged
Aug 9, 2025 -
Update documentation of HitData coordinates range in ui::picking_backend
#20465 merged
Aug 9, 2025 -
Use bevy_camera in pbr, core pipelines, render instead of bevy_render::camera re-export
#20479 merged
Aug 9, 2025 -
Use bevy_camera in aa, feathers, gizmos, gltf instead of bevy_render::camera re-export
#20480 merged
Aug 9, 2025 -
Use bevy_camera in ui, sprite, text instead of bevy_render::camera re-export
#20478 merged
Aug 9, 2025 -
Use bevy::camera in examples instead of bevy::render::camera re-export
#20477 merged
Aug 9, 2025 -
Stop using mesh re-exports in-repo and add bevy_mesh prelude
#20473 merged
Aug 9, 2025 -
Make bevy_animation not depend on bevy_render
#20472 merged
Aug 9, 2025 -
Make bevy_picking not depend on bevy_render
#20471 merged
Aug 9, 2025 -
add module doc to bevy_render
#20469 merged
Aug 9, 2025 -
stop re-exporting RenderAssetUsages from bevy_render
#20470 merged
Aug 9, 2025 -
Add VERBOSE_SHADER_ERROR
#20448 merged
Aug 9, 2025 -
Update
rand
,glam
andencase
to latest versions#18047 merged
Aug 9, 2025 -
Make shadows respect render layers
#20327 merged
Aug 9, 2025 -
Update toml_edit requirement from 0.22.7 to 0.23.2
#20441 merged
Aug 9, 2025 -
Update docs to use MATERIAL_BIND_GROUP
#20458 merged
Aug 9, 2025 -
try to fix GitHub Actions permissions
#20431 merged
Aug 9, 2025 -
CI fixes for Rust 1.89
#20462 merged
Aug 8, 2025 -
Remove Manual Type Registrations
#20435 merged
Aug 6, 2025 -
Use the hierachy plugin to propagate
ComputedNodeContext
#20432 merged
Aug 6, 2025 -
spec_v2
style and patterns#20348 merged
Aug 6, 2025 -
Improve error for when you try running a one-shot system with wrong
SystemId
type#19011 merged
Aug 6, 2025 -
Record render diagnostics for all engine passes
#19191 merged
Aug 6, 2025 -
Trim dependencies.
#20426 merged
Aug 6, 2025 -
Material bind group shader def
#20069 merged
Aug 6, 2025 -
Reflect auto registration
#15030 merged
Aug 6, 2025 -
Make
HierarchyPropagatePlugin
scheduling configurable#20433 merged
Aug 5, 2025 -
Color sliders
#20422 merged
Aug 5, 2025 -
Implement field_at[_mut] for Struct DynamicVariant
#20424 merged
Aug 5, 2025 -
Remove generic parameter from
Access
, since it's alwaysComponentId
#20288 merged
Aug 5, 2025 -
Clean up specialized_mesh_pipeline
#20107 merged
Aug 5, 2025 -
Untangle Cursor Dependencies
#20427 merged
Aug 5, 2025 -
Virtual keyboard widget
#20350 merged
Aug 5, 2025 -
Use the default directional light intensity constant
#20362 merged
Aug 5, 2025 -
Add light_consts::lumens::VERY_LARGE_CINEMA_LIGHT
#20363 merged
Aug 5, 2025 -
Validate directional light shadow map size is power of two
#20375 merged
Aug 5, 2025 -
Fix full_ui example overflowing scroll position
#20401 merged
Aug 5, 2025 -
Fix security issues on actions
#20416 merged
Aug 5, 2025 -
CubicSegment::iter_uniformly
should be public#20417 merged
Aug 5, 2025 -
Move advanced shader examples to separate category
#20415 merged
Aug 5, 2025 -
use the wasm-release profile for smaller bins and longer builds
#20419 merged
Aug 5, 2025 -
compute world_from_cascade analytically
#20364 merged
Aug 5, 2025 -
Fix examples REAMDE markdown
#20428 merged
Aug 5, 2025 -
Improve
WithRelated
ergonomics#20423 merged
Aug 5, 2025 -
use iterators and zip instead of enumeration and indexing in shadow map cascades
#20360 merged
Aug 5, 2025 -
MainPassResolutionOverride changes
#20403 merged
Aug 4, 2025 -
add ref doc and extract a couple vars and skip a sqrt in shadow cascades
#20361 merged
Aug 4, 2025 -
Make WgpuWrapper public again
#20409 merged
Aug 4, 2025 -
Move bevy_mikktspace out of tree
#19798 merged
Aug 4, 2025 -
More UI gradients fixes
#20035 merged
Aug 4, 2025
28 Pull requests opened by 20 people
-
Add FullscreenMaterial
#20414 opened
Aug 4, 2025 -
debounce asset events for scene reloading
#20430 opened
Aug 5, 2025 -
Add sun_disc_intensity parameter to AtmosphereSettings
#20434 opened
Aug 5, 2025 -
Solution issue 18137
#20436 opened
Aug 6, 2025 -
Add winit phase to MouseWheel event
#20438 opened
Aug 6, 2025 -
AppExit should be an observer event rather than a BufferedEvent #20408
#20442 opened
Aug 6, 2025 -
Move feathers propagation into PostUpdate
#20446 opened
Aug 6, 2025 -
Add a test to check that we're only launching one load task when loading subassets.
#20449 opened
Aug 7, 2025 -
Replace `from_` constructors on `TextFont` with `From` impls
#20450 opened
Aug 7, 2025 -
Prefer App::default() over App::new() in doc, examples, test
#20451 opened
Aug 7, 2025 -
feat(atmosphere): add sun_disc_mult to Atmosphere to control sun disc visibility (#20425)
#20452 opened
Aug 7, 2025 -
`Text2d` shadows
#20463 opened
Aug 8, 2025 -
`Text2d` `TextBackgroundColor` support
#20464 opened
Aug 8, 2025 -
Update Game of Life compute example to include a uniform buffer variable
#20466 opened
Aug 9, 2025 -
Remove `offset` argument from `TrackedRenderPass::set_index_buffer`
#20468 opened
Aug 9, 2025 -
Improve TextSpan documentation
#20484 opened
Aug 9, 2025 -
Temporarily upstream undo_2
#20489 opened
Aug 10, 2025 -
Docs for emissive color on StandardMaterial
#20497 opened
Aug 10, 2025 -
Release content export tool
#20500 opened
Aug 11, 2025 -
Make bevy_ui not depend on bevy_render
#20502 opened
Aug 11, 2025 -
Error on unloaded ImageRenderTarget
#20503 opened
Aug 11, 2025 -
smaa: use textureSampleLevel for WebGPU support
#20505 opened
Aug 11, 2025 -
Fix App::get_added_plugins not working inside finish and cleanup
#20506 opened
Aug 11, 2025 -
Bump crate-ci/typos from 1.34.0 to 1.35.3
#20507 opened
Aug 11, 2025 -
Bump cargo-bins/cargo-binstall from 1.14.1 to 1.14.4
#20508 opened
Aug 11, 2025 -
Update taffy requirement from 0.7 to 0.9
#20509 opened
Aug 11, 2025 -
Bump actions/download-artifact from 4 to 5
#20510 opened
Aug 11, 2025 -
Update rodio requirement from 0.20 to 0.21
#20511 opened
Aug 11, 2025
17 Issues closed by 8 people
-
Shadows do not respect render layers
#18000 closed
Aug 11, 2025 -
Feature gate `bevy_pbr` in `bevy_animation`
#16392 closed
Aug 10, 2025 -
Advance deployment SystemId
#20460 closed
Aug 9, 2025 -
Add a first query filter
#18999 closed
Aug 9, 2025 -
More `const` functions
#7557 closed
Aug 9, 2025 -
add despawn_children
#5649 closed
Aug 9, 2025 -
Regression: wgpu panic on window minimize
#4097 closed
Aug 9, 2025 -
STATUS_HEAP_CORRUPTION on startup during `RenderStartup`.
#20379 closed
Aug 7, 2025 -
Drag and Drop stopped working on 0.17-dev on Linux
#20447 closed
Aug 7, 2025 -
Record render diagnostics for all engine passes
#16742 closed
Aug 6, 2025 -
Automatically register types for `Reflect`
#3936 closed
Aug 6, 2025 -
A StructVariant DynamicEnum always returns None from the field_at method
#20402 closed
Aug 5, 2025 -
bevy_feathers should not depend on bevy_winit
#20381 closed
Aug 5, 2025 -
Abstract out CursorIcon from bevy_winit
#20182 closed
Aug 5, 2025 -
Add new GLTF character model and loader functionality #19509
#19638 closed
Aug 5, 2025 -
Improve safety of bevy_mikktspace
#7372 closed
Aug 4, 2025 -
bevy_mikktspace: crash 'attempt to subtract with overflow'
#8429 closed
Aug 4, 2025
19 Issues opened by 17 people
-
Feathers: Cursors for disabled widgets
#20499 opened
Aug 11, 2025 -
Expose more `MaybeLocation` parameters/fields
#20494 opened
Aug 10, 2025 -
OS-Native Async IO Support
#20482 opened
Aug 9, 2025 -
breakout example panics due to "No supported formats for surface"
#20481 opened
Aug 9, 2025 -
Bevy fails to compile for wasm32-unknown-unknown due to getrandom and winit dependencies
#20476 opened
Aug 9, 2025 -
0.16 fails to build breakout example due to bevy_mikktspace not compiling on Rust 1.89
#20475 opened
Aug 9, 2025 -
Support for developing MacOS Screensavers
#20467 opened
Aug 9, 2025 -
The combination of `Skybox` + `MotionVectorPrepass` + `NormalPrepass` is broken on WebGPU
#20459 opened
Aug 8, 2025 -
Macro for spawning related entities can't be used with `SpawnableList`
#20455 opened
Aug 7, 2025 -
Error with equation in Smoothstep docs
#20454 opened
Aug 7, 2025 -
WASM multiple canvas
#20453 opened
Aug 7, 2025 -
Calling get_mut on an image being used as a render target causes it to not get drawn on that frame
#20445 opened
Aug 6, 2025 -
Consider renaming `EnvironmentMapLight` to `EnvironmentLight`
#20444 opened
Aug 6, 2025 -
Allow creating `Image` from `Color` for use in `EnvironmentMapLight`
#20443 opened
Aug 6, 2025 -
Usability: `children!` macro is easy to subtly hold wrong
#20429 opened
Aug 5, 2025 -
Expose option to render the procedural atmosphere without the direct solar disc (sun‑disk)
#20425 opened
Aug 5, 2025 -
Early system return outperforming conditional execution
#20421 opened
Aug 4, 2025 -
In-Place Component Initialization
#20420 opened
Aug 4, 2025 -
Decouple `PointerId` and `PointerKind`
#20418 opened
Aug 4, 2025
65 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Next Generation Bevy Scenes
#20158 commented on
Aug 10, 2025 • 12 new comments -
`bevy_text::input` module
#20336 commented on
Aug 11, 2025 • 9 new comments -
Inline async_executor for deeper integration with bevy_tasks
#20331 commented on
Aug 11, 2025 • 9 new comments -
Focus rings for feathers widgets and core widget examples.
#20047 commented on
Aug 11, 2025 • 8 new comments -
Re-introduce "Replace Ambient Lights with Environment Map Lights (#17482)"
#18207 commented on
Aug 6, 2025 • 7 new comments -
Add `http` & `https` asset sources (clean commit history)
#17889 commented on
Aug 7, 2025 • 6 new comments -
Diegetic UI example
#19199 commented on
Aug 9, 2025 • 4 new comments -
Initial DLSS implementation
#19864 commented on
Aug 11, 2025 • 4 new comments -
Make math primitives runtime constructable, meshable
#20250 commented on
Aug 7, 2025 • 3 new comments -
Split observer events
#20151 commented on
Aug 8, 2025 • 1 new comment -
Fix missed RedrawRequested and WindowCloseRequested events with UpdateMode::Reactive (part 2)
#18549 commented on
Aug 11, 2025 • 0 new comments -
Restructure morph target pipeline to reduce crate dependencies
#18465 commented on
Aug 10, 2025 • 0 new comments -
Fix panic when a mesh has skinning attributes but no `SkinnedMesh` component
#18074 commented on
Aug 9, 2025 • 0 new comments -
Add Transform Helper methods
#15200 commented on
Aug 7, 2025 • 0 new comments -
building docs is failing
#20386 commented on
Aug 11, 2025 • 0 new comments -
Generic propagation should happen in `PostUpdate`
#20356 commented on
Aug 11, 2025 • 0 new comments -
Observers don't respect the "stack nature" of commands
#19569 commented on
Aug 11, 2025 • 0 new comments -
Observers panic when an earlier observer despawned the entity
#19623 commented on
Aug 11, 2025 • 0 new comments -
`many_foxes` and other animation examples have stopped working
#20383 commented on
Aug 11, 2025 • 0 new comments -
StandardMaterial::emissive units not documented
#18993 commented on
Aug 11, 2025 • 0 new comments -
Bevy Standard Widgets: Roadmap
#19236 commented on
Aug 11, 2025 • 0 new comments -
Refactor shared specialize params into a `SystemParam`
#18762 commented on
Aug 9, 2025 • 0 new comments -
BRP improve json schema support
#19786 commented on
Aug 9, 2025 • 0 new comments -
Update meshopt requirement from 0.4.1 to 0.5.0
#20003 commented on
Aug 6, 2025 • 0 new comments -
feat: Add comprehensive read-only Bevy Inspector with remote inspection capabilities
#20189 commented on
Aug 10, 2025 • 0 new comments -
Extract text colors per glyph
#20245 commented on
Aug 6, 2025 • 0 new comments -
Disable depth downsampling on GL/WebGL with downlevel flag
#20304 commented on
Aug 7, 2025 • 0 new comments -
bevy_window: Split `RawHandleWrapper` out into `Display` wrapper
#20357 commented on
Aug 8, 2025 • 0 new comments -
bevy_render: Pass `DisplayHandle` to `wgpu` for compositor-aware `Instance` creation
#20358 commented on
Aug 8, 2025 • 0 new comments -
Revert BlitPlugin RenderStartup
#20370 commented on
Aug 5, 2025 • 0 new comments -
Alternative glTF coordinate conversion
#20394 commented on
Aug 8, 2025 • 0 new comments -
Added optional serde derives for rendering types.
#20396 commented on
Aug 4, 2025 • 0 new comments -
Make `Startup` a real feature in `App`.
#20407 commented on
Aug 6, 2025 • 0 new comments -
bevy async compute broke by MSAA in 0.15, 0.16, and 0.17
#20355 commented on
Aug 7, 2025 • 0 new comments -
Allow freezing of command execution or capturing commands
#20395 commented on
Aug 7, 2025 • 0 new comments -
Bevy should not catch Ctrl+C by default
#20367 commented on
Aug 7, 2025 • 0 new comments -
Crash when resizing the window on Windows
#20141 commented on
Aug 6, 2025 • 0 new comments -
Infinite couldn't get swap chain texture
#19822 commented on
Aug 6, 2025 • 0 new comments -
Refactor `SubCameraView`
#20399 commented on
Aug 5, 2025 • 0 new comments -
One to one relations not enforced
#18941 commented on
Aug 5, 2025 • 0 new comments -
Gizmos do not show from a triggered system
#14566 commented on
Aug 4, 2025 • 0 new comments -
1-frame-lag for `Res<Time>` updates when using `UpdateMode::Reactive`
#20412 commented on
Aug 4, 2025 • 0 new comments -
Allow evicting shaders from the `PipelineCache`
#19925 commented on
Aug 4, 2025 • 0 new comments -
Inserting components is not panic-safe
#20368 commented on
Aug 4, 2025 • 0 new comments -
`bevy_tasks` cannot be implemented correctly on the web
#20404 commented on
Aug 4, 2025 • 0 new comments -
`#[derive(Resource)]` doesn't give error despite lifetime issues
#20413 commented on
Aug 4, 2025 • 0 new comments -
UI Opacity
#6956 commented on
Aug 4, 2025 • 0 new comments -
Sprites do not work with images after get_mut
#17854 commented on
Aug 4, 2025 • 0 new comments -
Main branch fails to compile on Rust beta.
#19679 commented on
Aug 4, 2025 • 0 new comments -
NVIDIA DLSS (Deep Learning Super Sampling)
#8420 commented on
Aug 10, 2025 • 0 new comments -
Docs for bevy_reflect::impl_reflect imply that they can be used by user code to implement Reflect for foreign types
#14637 commented on
Aug 10, 2025 • 0 new comments -
REGRESSION: wgpu panic `BadDisplay` after winit 0.30 on Wayland OpenGL
#13923 commented on
Aug 10, 2025 • 0 new comments -
Solari tracking issue
#20203 commented on
Aug 10, 2025 • 0 new comments -
Loading an asset and one of its subassets causes two loads of the same asset to occur.
#12756 commented on
Aug 10, 2025 • 0 new comments -
OpenPBR / StandardMaterial V2
#10300 commented on
Aug 9, 2025 • 0 new comments -
(Android) Touch events not working
#17122 commented on
Aug 9, 2025 • 0 new comments -
overlapping viewport from different camera causes over-culling of entity rendering
#15182 commented on
Aug 9, 2025 • 0 new comments -
#[derive(ShaderType)] triggers compiler warning
#20400 commented on
Aug 9, 2025 • 0 new comments -
End-to-end Rendering Golden Tests
#6575 commented on
Aug 9, 2025 • 0 new comments -
ShaderStorageBuffer changes only sync if Material is mutably accessed
#20378 commented on
Aug 8, 2025 • 0 new comments -
Move `bevy_text`'s `text2d` module into `bevy_sprite`
#19531 commented on
Aug 8, 2025 • 0 new comments -
Access registered systems.
#15855 commented on
Aug 8, 2025 • 0 new comments -
Meshes flicker when retrieving mutable reference from AssetServer before adding new mesh
#19409 commented on
Aug 7, 2025 • 0 new comments -
CPU drawing into 2D texture is not updated to the GPU when using any 2D materials
#20269 commented on
Aug 7, 2025 • 0 new comments -
Stream video to a texture
#5221 commented on
Aug 7, 2025 • 0 new comments