Product Lifetimes And The Environment
Conference Proceedings
17-19 June, 2015 - Nottingham, UK
Edited by:
Tim Cooper
Naomi Braithwaite
Mariale Moreno
Giuseppe Salvia
Published by
Nottingham Trent University: CADBE
PLATE conference
Nottingham Trent University
17-19 June 2015
Acknowledgement
These conference proceedings were compiled and finalised in July 2015 by Bella
Gulden Malya, Naomi Braithwaite, Mariale Moreno and Giuseppe Salvia.
Design for the PLATE conference has included work by Nottingham Trent
University students. The PLATE logo was designed by Chenwei Wang. The front
cover of the proceedings were designed by Charlotte Bogic and Rachel Ottaway.
We are grateful for their help.
First published 2015 by Nottingham Trent University: CADBE
Nottingham Trent University
College of Architecture Design and the Built Environment
Burton Street
Nottingham
NG1 4BU
UK
ISBN 978-0-9576009-9-7 (ebk.)
Proceedings are under a Creative Common License Number CC BY-NC-ND 4.0
(http://creativecommons.org/licenses/by-nc-nd/4.0/)
LEGAL NOTICE:
The editors are not responsible for the content presented and the use which might
be made of the following information.
I
PLATE conference
Nottingham Trent University
17-19 June 2015
PLATE Academic and Conference Organising Committees
Scientific Advisory
Committee
Conference Organising
Committee
Professor Julian Allwood, UK
Dr Conny Bakker, NL
Professor John Barrett, UK
Professor Margaret Bates, UK
Professor Tracy Bhamra, UK
Professor Brian Burns, CAN
Dr Rebecca Collins, UK
Professor Ichiro Daigo, JPN
Dr Danielle Densley-Tingley, UK
Dr Fabián Echegaray, BRA
Dr Sian Evans, UK
Professor Kate Fletcher, UK
Dr Alison Gwilt, UK
Dr Vicky Lofthouse, UK
Dr Ruth Mugge, NL
Dr Paul Nieuwenhuis, UK
Dr Kirsi Niinimäki, FI
Dr Masahiro Oguchi, JPN
Dr Miles Park, AUS
Dr Valentina Rognoli, IT
Dr Gerd Scholl, DE
Professor Adrian Smith, UK
Dr Pål Strandbakken, NO
Dr Mark Sumner, UK
Professor Michael Waldman, USA
Professor Stuart Walker, UK
Conference Chair
Professor Tim Cooper
Lead Organisers
Dr Naomi Braithwaite
Dr Mariale Moreno
Dr Giuseppe Salvia
Track Coordinators
Dr Marcello Di Bonito
Dr Luke Harmer
Alex Hiller
Laura Piscicelli
Dr Matthew Watkins
Exhibition Curator
Rebecca Gamble
Committee Members
Julia Davies
Debra Easter
Professor Tom Fisher
Helen Hill
Dr Sarah Kettley
Dr Petra Molthan-Hill
II
PLATE conference
Nottingham Trent University
17-19 June 2015
Product Lifetimes and the Environment Conference
Editorial
We are delighted to present the proceedings of the first international conference on
Product Lifetimes and the Environment (PLATE). This ground breaking event, held in
Nottingham, UK, included 5 keynote presentations, 62 papers and 6 workshops. Alongside
the conference was an exhibition of prototypes, objects, artefacts, posters, photographs
and films, details of which are provided in a separate catalogue.
Product lifetimes have become an increasingly important element in the debate on circular
economy, resource efficiency, waste reduction and low carbon strategies for sustainability.
Consequently a growing body of academic researchers, companies, independent think
tanks, government bodies and other policy stakeholders have been addressing the topic
in recent years. The aim of this conference was to embrace this emerging area of research,
sharing knowledge and expertise in order to explore the influence that product longevity
has on environmental, economic and social sustainability.
A multi-disciplinary approach to this topic is vital and contributions were thus invited from
scholars from a range of backgrounds, including design, geography, anthropology,
business management, economics, marketing, consumer behaviour, sociology and politics.
The programme has been structured around seven themes:
Design approaches to product longevity
The role of product longevity in resource efficiency and waste reduction
Strategies for product lifetime optimisation
Cultural perspectives on the throwaway society
Business opportunities, economic implications and marketing strategies
Consumer influences on product lifetimes
Policies, regulation and legislation.
Around 100 proposals for papers were submitted to the organisers in the form of abstracts.
Following a peer review process, just under two thirds of these resulted in papers accepted
for publication in the proceedings. We were very impressed by the quality of many papers
and are grateful to have had contributions from researchers from many disciplines and 16
countries across five continents.
As editors of these proceedings, we are delighted to put together this collection of
thoughtful papers on the topic of product lifetimes in the context of sustainability. We are
confident that the proceedings will help to nurture discussion and debate on this important
topic, as well as contribute to the growing academic knowledge in the field.
Tim Cooper, Naomi Braithwaite, Mariale Moreno and Giuseppe Salvia (Joint Editors)
III
PLATE conference
Nottingham Trent University
17-19 June 2015
Table of Contents
slower
1
Should energy labels for washing machines be expanded to include a
durability rating?
Braithwaite, N., Densley-Tingley, D. and Moreno, M.A.
9
Using psychological ownership to guide
consumption
Baxter, W.L., Aurisicchio, M. and Childs, P.R.N.
strategies
for
Ageing gracefully to increase product longevity
Bridgens, B., Lilley, D., Smalley, G. and Balasundaram K.
19
Can global craft and artisanship be the future of luxury fashion?
Brown, S.
27
Exploring means to evaluate the viability of human activities and the
products needed to support them
Burns, B.P.
32
The role of consumption in material reduction opportunities: the
impact of product lifetime in supplying the UK steel demand
Cabrera Serrenho, A., Salvia, G., Braithwaite, N., Moreno, M.A., Norman, J.
and Scott, K.
38
Extending product life by introducing symbolic meaning:
exploration of design strategies to support subjective well-being
Casais, M., Mugge, R. and Desmet, P.M.A.
44
an
Exploring liquid lives and product lifetimes
Catulli, M., Cook, M. and Potter, S.
52
Hadal or epipelagic? The depths, and shallows, of material experience
Chapman, J.
57
Opportunities and challenges of new product development and testing
for longevity in clothing
Claxton, S., Cooper, T., Hill, H. and Holbrook, K.
62
Implementing a circular business model in an SME manufacturer of a
plastic packaging product
Clouth, S., Thomas, B. and Wright, D.
69
From rag trade to retail: garment failure and the potential for
sustainable fashion
Cooper, T., Hughes, M. and Claxton, S.
73
Locating custodial possession in a consumer society
Crocker, R.
81
Changing average lifetime of buildings over time analysed on the basis
of D-based distribution
Daigo, I., Iwata, K., Oguchi, M. and Goto, Y.
88
Fast fashion, quality and longevity: a complex relationship
Day, C., Beverley, K. and Lee, A.
93
Analysing impacts of product life extension through material flow
analysis: the case of EEE and paper
Domenech, T. and Van Ewijk, S.
IV
100
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Nottingham Trent University
17-19 June 2015
Objects are actors too: the ‘hack-a-thing’ workshop series as a case
for revising new user-object relationships
Dreessen, K., Schepers, S. and Huybrechts, L.
107
Designing for fast and slow circular fashion systems: exploring
strategies for multiple and extended product cycles
Earley, R. and Goldsworthy, K.
113
The relationship between ideas about cleanliness and actions that
affect product longevity
Fisher, T., Cooper, T., Harmer, L., Salvia, G. and Barr, C.
119
Understanding the caring practices of users
Gwilt, A., Leaver, J., Fisher, M. and Young, G.
125
Upcycling as a design strategy for product lifetime optimisation and
societal change
Han, S., Tyler, D. and Apeagyei, P.
130
The joy of vacuuming? How the user experience affects vacuum
cleaner longevity
Harmer, L., Cooper, T., Fisher, T., Salvia, G. and Barr, C.
138
Global perspectives and translations of consuming clothing waste in
the present
Hill, H., Taylor, R. and St.John-James, A.
146
Routes for extending the lifetime of wind turbines
Jensen, J.P.
152
Handled with care: repair and share as waste management strategies
and community sustaining practices
Kalantidou, E.
158
Hardware hopes: examining emotional connections to computers
through creative story telling
Keyte, J.
166
A framework for understanding the role of product attachment in
enabling sustainable consumption of household furniture
Ko, K., Ramirez, M. and Ward, S.
173
Age and active life of clothing
Laitala, K. and Klepp, I.G.
182
Transitions in waste treatment as a driver for product life extension
Lauridsen, E.H. and Jørgensen, M.S.
187
Cosmetic wear and affective responses in digital products: towards an
understanding of what types of cosmetic wear cause what types of
attitudinal responses from smartphone users
Manley, A.H.G., Lilley, D. and Hurn, K.
194
Sustainable design: the durability of design classics as a stimulus to
reduce the environmental impact of products
Martins, J., Simões, J. and Franqueira, T.
202
Reclaimed wood in retail environments: creating an emotional
connection for product longevity
Matheny, R.L.
208
Obsolete peripherals: the ghost of the machine?
Maycroft, N.
216
V
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17-19 June 2015
Crafting sustainable repairs: practice-based approaches to extending
the life of clothes
McLaren, A. and McLauchlan, S.
221
Clothing longevity perspectives: exploring consumer expectations,
consumption and use
McLaren, A. Oxborrow, L., Cooper, T., Hill, H. and Goworek, H.
229
Towards BIM-integrated, resource-efficient building services
Medas, M., Cheshire, D., Cripps, A., Connaughton, J. and Peters, M.
236
Life cycle assessment and the eco-innovation generation
Motta, W.H., Prado, P.A. and Issberner, L.R.
243
Eco-innovation: its inverse relationship with natural resources use and
waste generation
Motta, W. H., Prado, P.A. and Issberner, L.R.
248
Product durability and our understanding of nature
Nieuwenhuis, P.
254
Methodologies for estimating actual lifetime distribution of products
Oguchi, M.
259
Product development and supply: help or hindrance to clothing
longevity?
Oxborrow, L., Claxton, S., Cooper, T.H. and Hill, H.
264
Print to repair: opportunities
replacement parts
Park, M.
270
and
constraints
of
3D
printing
the
277
Uncertainty modelling for extended product lifecycles: application of a
biological analogy to product lifecycle management
Price, B.
283
Critical end of life analysis: managing the downside of the lifecycle
Price, B.
290
Environmentally sustainable design practices amongst the world’s
largest consumer electronics manufacturers
Ramirez, M.
295
An understanding of lifetime optimisation through sustainable
strategies and the intangibility of product and services
Rivera, J.C., Hernandis, J.R., Gonzalez, D.S, Cordeiro, M. and Miranda, O.
304
Driving in the wrong lane: towards a longer lifespan for cars
Rodrigues, A., Cooper, T. and Watkins, M.
311
Product leasing: a strategy to allow manufacturers and customers to
benefit from elongation of product life
Rogers, J.G. and Rodrigues, A.
318
“Worker, build your own machinery!” A workshop to practice
‘technological disobedience’
Rognoli, V. and Oroza, E.
324
Constructing customer experience for augmenting apparel products’
attachment and longevity
Sahni, H., Khan, B.M. and Barad, K.
334
Understanding consumer influences
Individual-Practice Framework
Piscicelli, L., Cooper, T. and Fisher, T.
VI
on
product
lifetimes:
PLATE conference
Nottingham Trent University
17-19 June 2015
What is broken? Expected lifetime, perception of brokenness and
attitude towards maintenance and repair
Salvia, G., Cooper, T., Fisher, T., Harmer, L. and Barr, C.
342
An exploratory study on the links between individual upcycling,
product attachment and product longevity
Sung, K., Cooper, T. and Kettley, S.
349
Service lifetime and storage time of devices with liquid crystal displays
Thiébaud, E., Schluep, M., Böni, H., Hilty, L. M. and Faulstich, M.
357
A product design framework for a circular economy
van den Berg, M.R. and Bakker, C.A.
365
Development of a whole system design tool for business model
innovation towards a circular economy
Waddilove, B.J. and Charnley, F.J.
380
The consumers' desired and expected product lifetimes
Wieser, H., Tröger, N. and Hübner, R.
388
Single product, multi-lifetime components: challenges for productservice system development
Wilson, G.T., Bridgens, B., Hobson, K., Lee, J., Lilley, D., Scott, J.L. and
Suckling, J.
394
The sustainable future of the Scottish textiles sector: challenges and
opportunities of introducing a circular economy model
Wilson, L.
401
Vernacular as the dialect of the uncommon
Wright, L.
407
Lifetime of electronic devices in Vietnam and comparison with Japan
Yamasue, E., Duc, Huy T., Duc, Quang N., Oguchi, M., Okumura, H. and
Ishihara, K.N.
412
Exploring the relationship between the presumed quality and
durability of fast-fashion garments, by the Generation-Y, female
consumer
Yuille, P.
415
VII
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Baxter W.L. et al.
Using psychological ownership to guide strategies for slower consumption
Using psychological ownership to guide strategies for slower
consumption
Baxter W.L., Aurisicchio M. and Childs P.R.N.
Design Engineering, Imperial College London, London, United Kingdom
Keywords: psychological ownership; product meaning; object attachment; product longevity; accessbased consumption.
Abstract: This study explores the extent to which the theory of psychological ownership can be used
to understand and design for slower consumption through two strategies: product longevity and accessbased consumption. To do this we employ a qualitative study investigating objects kept, discarded and
used by participants. We find that the theory is useful in informing both product longevity research and
access-based consumption. Both strategies benefit from a framework in which the motives and routes
to developing object attachment are discussed. Longevity decisions made by users (i.e. keeping,
disposing and engaging with objects) are determined by the ability of an object to fulfil the motives in
the framework. Routes can be utilized to create more meaningful paths to ownership and attachment.
Access-based consumption threatens all three motives for ownership and leaves the user with little
meaning. Thus the theory helps explain the consumer reluctance to adopt access-based consumption
models as they currently stand.
Introduction
the object and subsequently is bound by
interactions rather than legalese. For example,
an individual may legally own an object without
ever taking possession of it (McCracken, 1986)
or conversely, individuals may have feelings of
ownership when no legal ownership exists
(Pierce, Rubenfeld, & Morgan, 1991; Van Dyne
& Pierce, 2004). This nuanced approach to
understanding human factors through the lens
of ownership should help explain the consumer
concerns that have curbed access-based
consumption models where companies retain
ownership and offer short-term access to
consumers.
Increasing product longevity and access-based
consumption (e.g. product-service systems or
other sharing models) are two strategies for
slowing resource consumption to sustainable
levels (Cooper, 2005). Product longevity
generally concerns enhancing the user-object
relationship, while access-based consumption
redefines it. Despite promising directions in
these areas (e.g. Chapman, 2005, 2010; Evans
& Cooper, 2010; Tietze & Hansen, 2013;
Tukker, 2004; Van Nes, 2010), additional
consumer-facing research is needed to
facilitate more widespread adoption of both
strategies (Mont, 2008; Tukker, 2013). Within
this context, we report a qualitative study
investigating why individuals do (not) keep
objects for a long time and do (not) prefer
access schemes. We frame this research within
the theory of psychological ownership—the
mental state in which individuals feel the target
of ownership is ‘theirs’ (Pierce, Kostova, &
Dirks, 2001).
Second, psychological ownership theory is
valuable in understanding meaning creation
and object attachment that could contribute to
product longevity. That is to say that if object
attachment is defined as a perceived
psychological closeness to an object
(Baumeister, Wangenheim, & Florian, 2014),
then psychological ownership represents an
extreme form of this closeness—one in which
the object may become part of an extended self
(Belk, 1988). Shu and Peck (2011) directly link
psychological ownership to attachment and
show how it contributes to loss aversion. Other
studies support this link to loss aversion (Baer
We posit that psychological ownership theory is
useful in two ways. First, it addresses why and
how individuals own objects. As the name
suggests, this ownership is a psychological
representation of the individual’s relationship to
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Baxter W.L. et al.
Using psychological ownership to guide strategies for slower consumption
perspective of existing experience design
frameworks the motives and routes can be
thought of as be-goals and do-goals,
respectively (Hassenzahl, 2010; Pucillo &
Cascini, 2014). Previous work by the authors
has mapped and expanded this connection to
create the framework in Figure 1 (Baxter et al.,
2015a). This framework is bidirectional in that
ownership motives drive actions and actions
fulfil motives leading to ownership.
& Brown, 2012; Kahneman & Knetsch, 1991)
and highlight additional products of attachment
such as higher evaluation (Franke, Schreier, &
Kaiser, 2010; Reb & Connolly, 2007) and
feelings of stewardship (Hernandez, 2012). In a
wider perspective, we see psychological
ownership theory useful in providing a coherent
model for attachment (Baxter, Aurisicchio, &
Childs, 2015a), the elements of which are
stressed in a number of design-oriented
attachment studies (Desmet & Hekkert, 2007;
Mugge, Schifferstein, & Schoormans, 2010,
2006; Mugge, Schoormans, & Schifferstein,
2009; Norton, Mochon, & Ariely, 2011).
Motives
Psychological ownership is driven by three
motives: efficacy and effectance, self-identity,
and having a place to dwell (Pierce et al., 2001,
2003). Efficacy and effectance is the desire to
feel competent through the ability to impact
one’s surroundings. Self-identity is the desire to
create, continue, and/or transform one’s public
and/or private identity. Having a place to dwell
is the desire to gain and preserve physical,
emotional, and mental security through familiar
surroundings.
The remainder of the article is structured as
follows: (i) introduce psychological ownership
theory, (ii) discuss research questions and (iii)
report key findings from the qualitative research
including emergent themes for future research.
Psychological Ownership Theory
Psychological ownership is the mental state in
which individuals feel that an object is theirs.
The theory of psychological ownership
describes the motives (the why) and routes (the
how) leading to this mental state (Pierce,
Kostova, & Dirks, 2003). It follows that
ownership is a result of user experiences. In the
There are three routes to achieving
psychological ownership: control, intimate
knowledge, and self-investment (Pierce et al.,
2001, 2003). Control is the ability to use or
Routes and Affordances
(do-goals)
Control
Control
Affordances
Intimate
Knowledge
Knowledge
Affordances
Self-Investment
Self-Investment
Affordances
Efficacy and
Effectance
Self-Identity
Having a Place
Figure 1. Framework for psychological ownership-based attachment.
Source: Baxter, Aurisicchio, & Childs, 2015a.
-2-
Actions
(motor-goals)
How affordances are completed
Motives
(be-goals)
Routes
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Baxter W.L. et al.
Using psychological ownership to guide strategies for slower consumption
included: antiques, consumer electronics,
clothing, furniture, and spaces. In each
interview, questions regarding the motives and
routes of psychological ownership explored
nuances of the user-object relationship. Further
questions tried to qualitatively assess the extent
to which participants felt the object was ‘theirs’.
Where possible, interviews were conducted in
the participant’s home or work where objects
discussed could be seen and described in
greater detail.
transform an object when and how desired.
Intimate knowledge comes as users acquire
information about the object. Self-investment is
the expenditure of time, money, physical effort,
and/or psychological energy into an object.
Importantly, a prerequisite to these routes is
that the object attracts or engages the user.
Research questions
Three research questions guide our evaluation
of psychological ownership as a means to
address access-based consumption and
developing object attachment for product
longevity.
Each interview was documented through notes
and audio recording. Directly following the
interview, notes were reviewed and any insights
or themes were recorded. Recordings were
transcribed and all resulting data was analysed
in an iterative process to extract themes. All
names have been changed to preserve
anonymity of respondents.
RQ1: Are desires to keep products (rather
than dispose) guided by the motives in
psychological ownership and fulfilled via the
routes?
RQ2: Are desires to dispose of products
determined by an object no longer meeting
these motives?
RQ3: Can reluctance (willingness) to engage
in second-hand acquisition and access-based
consumption is understood through the
perceived failure (ability) of an offering to fulfil
the motives within psychological ownership
theory?
Two limitations of this research are worth
noting. First, our findings are limited by the
number and background of participants. Ten
participants are not enough to understand the
distinctions caused by personal values and
cultural influences. Second, we are limited by
the number of interactions examined. The way
a person interacts with consumer electronics
differs from a pair of shoes. Future studies will
need to address these limitations in order to
further validate the extent to which this
framework can be generalized.
Through answering these questions we hope to
inform future directions in researching and
designing strategies for slower, sustainable
consumption.
Findings
Methods
Interviews revealed a strong agreement
between psychological ownership theory and
participants’ rationale for keeping, disposing,
and engaging with objects. Perhaps equally
important, none of our interviewees gave
reasons that could not be understood in the
context of the theory. The interviews also
highlight psychological ownership theory’s
usefulness in describing why consumers
choose ownership rather than access-based
consumption schemes. The next sections
discuss the findings for product longevity and
access-based consumption in detail.
We interviewed ten participants for this
research. Participants consisted of six females
and four males, aged from early 20s to late 60s.
All interviews were conducted in London,
England though the participant’s cultural
backgrounds consisted of 8 countries through
North America, Asia, and Europe.
The intention of the interview was to understand
psychological ownership theory as applied to
product
longevity
and
access-based
consumption. To explore this, we used semistructured interviews to inquire about
interactions with objects: 1) kept for a long time,
2) disposed though still functional and 3) used
previously
either
through
second-hand
acquisition or access schemes. Participants
were asked to identify one or multiple objects in
each of these three categories and reflect on
them. The choice of the object discussed was
left up to the participants. Objects explored
Product longevity
All participants reported significant attachment
to the objects that they had kept for a long time.
Though not always described in terms of
feelings of ownership, motives were consistent
with feelings of attachment. This attachment is
only as strong as the object’s ability to fulfill the
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Using psychological ownership to guide strategies for slower consumption
within a larger object (house, room, car, etc.)
and individuals try to reconcile a desired place
these provide together. Ashley showed this
trade-off when disposing of a large sofa in her
flat that did not contribute to the room:
motives and thus, disposal resulted when an
object no longer fulfilled the motives. Several
themes emerged in this regard.
‘Efficacy and effectance’ communicate users’
ability to influence their surroundings and feel
competent. This differs greatly if the object is
used as a tool to influence some end task or if
the object is an end in itself. If an object is used
as a tool, attachment (and subsequent
longevity) is dependent on the perceived ability
of the object to fulfil a task relative to
alternatives. Thus, technological innovation
often drives desires to keep or replace objects.
Laura described this with regard to her laptop:
It looks horrible. In terms of hygiene a bit
weird. (…) It took up too much space in a small
flat which would have been useful. We could
have had our living room designed better
without the sofa.
In terms of product longevity, the strongest
motive seems to be having a place when it
offers
psychological
security.
This
psychological security often came from cultural
emblems (e.g. an object from one’s home
country) or when the object reflects specific
experiences that create nostalgia. In other
instances it provided a psychological state of
mind needed in the moment. Shirley described
how clothes help her feel “confidence and in a
ready state of mind.” Greg explained that his
attachment to his PlayStation is largely
because of the place it provides:
… I would hate to get a new product. Unless it
would enable me in a way my existing product
doesn’t I wouldn’t get it. Even then, [new
features need] to be very different. The retina
display, for example, had little draw for me.
If an object is an end in itself, the danger is in
the user no longer being able to explore and
discover new things about the object. Greg, a
video game enthusiast, explained that video
games are only useful until he has beaten the
game or feels there was little or nothing else to
discover at which point he would throw the item
away. Matthew shared a similar sentiment
about a leather chair he “got bored with” and
decided to dispose. Product longevity benefits
from design that is complex enough to keep
users engaged through continuous discovery.
I can sit down and play the PlayStation but
also it gives me that spot, you know I live with
my partner, we are comfortable, we are
together 24/7 but if I want to I can have my
break. (…) I know I can shut the door and put
my headphones in and escape.
Routes to psychological ownership help users
create or discover meaning. We find a typical
directionality between user and target objects of
ownership (see Figure 2). Control and selfinvestment are typically things done by the user
to the object, whereas intimate knowledge is
the result of the user interpreting information
communicated by or about the object.
Understanding these directions helps inform
various approaches (e.g. co-creation, mass
customization,
designed
affordances,
associated service offerings, marketing and
promotion) to enhancing attachment or
ownership.
‘Self-identity’ is susceptible to changes in selfimage (e.g. advancing in society, maturing,
fitting a new position) and cultural influences
(e.g. trends). The key is to find objects that span
both of these. Shirley talked about a wool coat
that she has had for over a decade. The coat
passed with Shirley through high school,
college, and a professional career and was
used frequently at all stages of life because it
has a timeless design. Shirley used it when she
was younger because it was pretty but she has
since transferred it to her professional wardrobe
because it looks elegant and mature. Longevity
is more likely to occur if designers understand
and account for when and how self-identity
transitions.
From the interviews we have tried to extract
general paths to attachment as they relate to
the routes. This is the result of inquiring how
users engaged with objects over time and how
they felt their attachment changed accordingly.
We found that paths are primarily determined in
three ways. First, significant increases in
attachment occur when users engage in
‘Having a place’ provides security to individuals
through familiar objects. Often, objects in the
same setting compete for this motive. For
example, small objects (books, accessories,
artwork, furniture, etc.) are often considered
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Baxter W.L. et al.
Using psychological ownership to guide strategies for slower consumption
focused interactions with an object such as
configuring, repairing or researching an object.
Second, gradual increases in attachment result
over time due to improved ability to control the
object, routine effort required in interacting with
the object and knowledge received through
use. Finally, used objects may create feelings
that they are foreign—belonging to someone
else. We have depicted common paths of
attachment in Figure 3. Path B represents a
typical path of attachment for an object—large
initial attachment and continued increase as the
user learns to better control and cares for the
object over time. Path A results from
heightened attachment activities (e.g. mass
customization) making a steeper slope in the
initial attachment. Path C occurs when the
object is standardized so as to limit progression
through focused interactions. Finally, Path D
occurs when users engage with objects used by
other people and feel the object is not theirs
until they cleanse it from traces of the previous
owner.
Figure 2. Directional nature of routes.
to know through frequent use over time. Finally,
Path D might be a car acquired second-hand or
temporarily accessed with reminders of the
previous user.
Feelings of aversion due to previous users were
a common theme in the interviews. Often these
feelings result from the sensorial properties of
the object and can be accounted for, to a large
extent, in design (Baxter, Aurisicchio, & Childs,
2015b). In other cases, the feeling that an
object belongs to someone else eliminates the
possibility of use altogether. Greg, talking about
second hand goods, explained:
An example of these paths is seen with a car.
Path A might represent an owner’s attachment
to a car that has been customized and
significant work has been put into. Path B would
be a car as normally purchased. The
I don’t think I have ever owned something
second hand because… it’s bringing someone
else’ energy into it and I would not have that. I
don’t have a problem bringing someone else’s
energy it’s just, just not [for] me. I prefer to
introduce my energy to anything materialistic.
focused interaction in this path being the search
for the car and money (e.g. self-investment)
spent. Path C might be a company car that a
person did not choose or purchase but does get
Figure 3. Paths for attachment.
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Using psychological ownership to guide strategies for slower consumption
Finally, we do not suppose that psychological
ownership will always produce positive
environmental results since it may also create
an “It’s mine so I will do with it as I please”
attitude. In such cases, incentives around the
result of owning an object (e.g. opportunity to
resell, fine for disposal without recycling) might
best encourage positive behaviour.
owning to renting skis once he gets to the resort
but he still finds that good service to ensure
quality and functionality is essential. This
designed service is the key to successful
access models. If the service is too obtrusive it
causes users to feel that they are no longer in
control and their efficacy and effectance are
threatened.
Access-based consumption
Conclusions
Access-based objects are, by design, transient
and they consequently threaten all three
motives. Having a place requires developing
familiarity with the object so it offers security for
the user. Such familiarity is threatened by shortterm usage. Typical concerns in this context are
around cleaning practices and fear that other
users will damage the object. Short-term usage
is particularly damaging in that it allows users to
engage with an object in a neutral state but it
may raise feelings of disgust or aversion
because the object was in another person’s
place (the bottom of Path D). These concerns
could greatly change object interactions and
brand perceptions since the object goes from
representing a psychological comfort that
contributes to the user’s place to a transient
condition of use. Vanessa explained such
feelings with a coat purchased second-hand
that smelt of the previous owner. She went
through great effort to remove the smell but
those in access-based models may not be
willing to invest in such effort.
This research hypothesized that the theory of
psychology ownership and the framework
presented in this research to contextualise the
theory within design are useful in approaching
the slower consumption strategies of product
longevity and access-based consumption.
Product longevity benefits from the framework
as it offers a means of developing object
attachment. Attachment is driven by a desire to
fulfil the motives in the framework and is
realized through the routes. Likewise,
attachment is broken by an object’s inability to
fulfil the motives. The directional nature of the
routes can guide thinking around tasks aimed
at enhancing attachment.
Findings also show that access-based
schemes threaten the motives for psychological
ownership and help explain why consumers
prefer ownership rather than access. The
framework informs shortfalls of many access
schemes but also helps provide directions for
making a more appealing offering. For
example, technology may be better utilised to
create a place for users in individual usage
scenarios through tactics such as saved
preferences. The opportunity also exists for
design
to
better
guide
paths
of
attachment/ownership and optimize user
experience while slowing consumption.
Self-identity is also threatened under accessbased consumption due to transient use. This
is because in transient usage, objects, and their
meaning, are not easily transferred to the user’s
extended self. Ashley explained that collecting
designer clothes helped her—as a fashion
designer—“gain a piece” of the designer behind
the clothes. Brian explained that he could never
rent a watch because he viewed it as having
meaning to him and as a memento—an object
remembering him that he could pass on to his
children. These situations are very difficult
under access.
Efficacy and effectance is clearly the driving
factor behind access schemes (e.g. improve
usability and convenience) and when objects
only focus on this motive access schemes may
be most likely to succeed. An example was
Matthew’s ski rentals. He used to own his own
skis but was discouraged by airline fees and the
hassle of carrying them around when traveling.
A number of years ago he switched from
Acknowledgments
We would like to thank all the participants for
their time and stories. We would also like to
thank the reviewers for their valuable feedback.
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Should energy labels for washing machines be expanded to include a
durability rating?
Should energy labels for washing machines be expanded to
include a durability rating?
Braithwaite N.(a), Densley-Tingley D.(b) and Moreno M.A.(a)
a) Nottingham Trent University, Nottingham, UK
b) University of Cambridge, Cambridge, UK
Keywords: labelling; durability; washing machines; energy efficiency; impacts.
Abstract: Washing machines are a key household appliance that can be found in the majority of UK
homes. Over 2.5 million are sold in the UK every year and account for one of the highest material and
production impacts of householder products in the UK (WRAP, 2011). Energy efficiency ratings are
provided as a method for consumers to make an informed purchasing decision and were brought in by
EU legislation to reduce energy use and enable users to reduce running costs, as it is known that the
greater environmental impact of a washing machine is during use. From 2014, all washing machines
sold must be at a minimum A rated, with ratings increasing to A+++. However, under this current
labelling system the embodied impacts and durability of the machines are ignored.
Through semi-structured interviews with consumers, manufacturers and distributors, this paper
explores different perceptions of longevity and expectations of performance and durability. The paper
explores whether energy labels should be expanded to include durability information, as this could
enable consumers to make a decision based not only on cost and energy efficiency but also on expected
lifespan. Existing manufacturer’s guarantees may give an indication of the expected durability of the
product and this is investigated to explore if there is a positive correlation. The findings will further
discuss the potential impacts of providing durability information and how this could enable
manufacturers and consumers to shift towards a low material and energy future.
Introduction
increase both the functional performance and
service life of these appliances (Stahel,
2010).
Communication of durability by
manufacturers and retailers and understanding
by consumers is an integral part of
ensuring lifespans are increased.
Durable products, defined as those which have
a longer lifespan (Baaker, 2014), have a
positive impact on sustainable practices,
through reduced waste and CO2 emissions and
are economically beneficial to the user (Stahel,
2010). WRAP(the Waste and Resources Action
Programme) has identified washing machines
as a priority product contributing significant
resource impact on the UK market (WRAP,
2013). Estimates suggest 97% of UK
households own a washing machine and the
market is expected to grow by at least 18%
between 2014 and 2019 (Mintel, 2014). With
an expected lifetime of six years, many
consumers replace washing machines because
they have either failed or are unreliable (WRAP,
2013). This means that most individuals will
own several machines over their lifetimes,
increasing
environmental impacts
from
materials. Implementing durability as a key
characteristic of washing machines should
The meaning of durability is open to varying
interpretations
(Stahel,
2010).
As
a
characteristic durability can be linked to
products that have lifetime guarantees or that
have parts that can be updated or modified
(Van Hinte & Bonekamp, 1997). Durability is not
limited to the materials and design of a product,
but also a product’s capability of maintenance
and its satisfactory performance which implies
its functionality over time (Stahel, 2010).
Durability is also influenced by how the
consumer uses the product. When selecting
products consumers generally research
particular features (Lancaster, 1966) and
product information signalled through brand
and labels (Sammer & Wustenhagen, 2006).
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Should energy labels for washing machines be expanded to include a
durability rating?
considers the feasibility of expanding labelling
to include durability ratings for washing
machines,
acknowledging the potential
impacts of durability labelling for consumers
and manufacturers.
Brands and labels fulfil two main functions for
consumers, they communicate the intangible
product characteristics (information functions,
e.g. quality) and provide a value in themselves
(value function e.g. prestige). However
durability may not always be consistent with the
brand, price and perceived quality of the
washing machine, which confuses the
consumer’s understanding and expectation of
how long the product will last.
Effectiveness of existing energy
efficiency labels
The European energy label is a compulsory
label that is applied to all home appliances and
light bulbs sold within the EU. The label was first
commissioned because the most resource
impacts were identified to be during the use
phase (Truttman & Rechberger, 2006). Figure
1 shows an energy efficiency label for a
household washing machine, highlighting the
different information requirements
The significant resource impact of washing
machines is acknowledged (WRAP, 2013), yet
durability and embodied impacts are not
included in the current labelling system, and as
a product it hasn’t been considered in current
research addressing
durability labelling
(Cooper & Christer, 2010). This paper
Figure 1. Energy Efficiency Label for household washing machines. © Source: European Commission,
2010.
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Should energy labels for washing machines be expanded to include a
durability rating?
(2000/45/EC) addresses lifetime extension by
implementing two year manufacturer warranties
as standard. As such, consumers assess the
durability of washing machines through the
warranty offered, and their perception of brand
to estimate how long the product will last
(WRAP, 2013).
Different energy efficiency classes of
household washing machines exist according
to the Energy Efficiency Index (EEI) in which
A+++ is the most efficient and D is the least
efficient (European Commission, 2010). The
Energy Efficiency Index is determined by
calculating the energy used in kWh per year at
the standard 60°C full and partial loads and
partial 40°C load, based on 220 standard
washing cycles in a year, equating to 4.2
washing cycles per week. As of 2014, washing
machines can only be rated in the UK as A+++,
however other ratings do exist in the market
(Which?, 2014).
In absence of reliable information on durability,
consumers use intrinsic and extrinsic cues
(Schiffman and Kanuk, 2001) to judge how
long a washing machine will last. Intrinsic cues
reflect the physical characteristics of a product.
Thus when buying a new washing machine,
consumers would like to see evidence of
product testings, see independent testings and
reviews from external associations such as
Which?, get information on-line and on the shop
floor, and be able to check online product
reviews to judge how long it will last (WRAP,
2013). Extrinsic cues are external to the product
and include price, brand or store image. Brand
could be considered as a proxy of quality and
reliability, and indicator of durability (Cooper &
Christer, 2010). Many premium washing
machine brands use marketing tactics to
advertise longevity. For example, Bosch uses
the campaign ‘Design for Life’, or Miele, widely
known for their advertisements promoting
longevity (Figure 2). Consumers considered
reliability and quality as significant attributes
when purchasing a washing machine (Wrap,
2013). However, Which? product tests found
that premium brands are not necessarily the
most reliable. According to DEFRA (2011)
proxies of brand and price were considered by
consumers as unreliable indicators to assess
product lifetimes as more expensive products
do not always last longer than less expensive,
lower quality ones. The next sections, explains
a mix research methods approach, and
presents quantitative and qualitative findings to
understand if energy labels for washing
machines should include a durability rating.
Sammer and Wustenhagen (2006) found that
energy labels are important in guiding
consumers’ buying decisions. Their research
shows a willingness to pay more for A+ rating
and above. However, Which? (2014) found that
some A+ machines are cheaper to run than
A+++; based on the 40°C cotton program
(Mintel, 2013). Running costs vary according to
peoples’ preferences on washing temperatures
and cycles. Mintel (2013) found a third of
consumers mostly wash clothes at 30°C, and
that 1% of the population washes at lower
temperatures (20°C or less). This highlights the
importance of laundering practices in relation to
energy efficiency.
Consumer
durability
understanding
on
Although the Ecodesign Directive (2009/ 125/
EC) has enabled the Commission to act in
implementing measures on extension of lifetime,
consumers
feel
that
there
is
no
reliable, information on durability for washers
(DEFRA, 2011). In contrast, in 2013, the
Commission drew on the Eco-design
Directive to have an eco-label for vacuum
cleaners
that
specified
both
energy
consumption and minimum component lifetime
requirements (European Commission, 2013).
For washing machines,
the Directive
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Should energy labels for washing machines be expanded to include a
durability rating?
Figure 2. Miele print ad (released March 2003) © http://www.advertolog.com
Methodology
An online search was undertaken to understand
the information provided to UK shoppers and
assess if these could be used to predict the
lifespan of washers. The research was limited
to an online search, as Mintel (2014) estimates
that 40% of washers and dryers are bought
online, major UK retail players have an online
store, 57% of people will check prices online
before buying , and 23% of consumers will use
online product reviews to assess product
lifespans (Mintel, 2014, WRAP, 2013). The
brands and models analysed are shown in
Table 1. The analysis compared fourteen
different models of these brands of washers,
according to their energy rating (e.g. 7 A+ and
7 A+++). The online search also considered
where people shop for washing machines, as
information displayed at the point of purchase
is important (Cooper & Christer, 2010). These
retailers are key players in online retailing
(Mintel, 2014) and are shown in Table 2.
Firstly the energy consumption between an A+
rated machine to an A+++ machine of different
brands were calculated, from this the
associated price and carbon emission impacts
were estimated. The embodied emissions were
estimated to understand if a focus on durability
and lifespan could save more carbon than a
continued focus on in-use energy. To make
these analyses, different models and brands of
freestanding washing machines were chosen
(Table 1). According to Mintel (2014), some of
these brands are leaders in the market, others
are premium brands, or new players. The
models analysed were chosen according to
their energy rating and price range: A+ washers
with a price range between £200-£300 and
A+++ washers with a price above £300.
Brands analysed to
calculate the carbon
and embodied
emissions
Brands analysed to
understand the type of
information provided to
UK shoppers
Hotpoint - Leader in
the market
Hotpoint - Leader in the
market
Indesit - Leader in the
market
Indesit - Leader in the
market
Becko - Leader in the
market
Becko - Leader in the
market
Type of retailer
Curry’s, John Lewis and
Argos
Supermarket Online
Tesco Direct
Independent Group
Euronics Buying Group
Selling online via
partnerships
Samsung - New player
Miele - Premium brand
Traditional Retailer
Pure Online Retailer
Bosch-Siemens - Leader
in the market
Retailer(s)
Amazon, AO.com
Next Home with DRL
Table 2. Retailers considered.
Miele - Premium brand
Table 1. Brand and model considered.
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Should energy labels for washing machines be expanded to include a
durability rating?
of moving from an A+ rated machine to an A+++
machine.
The data from the online search was classified
in six categories which will be described in the
Findings and Discussion section. A comparison
of these categories was made between brands
and data collected from the seven retailers.
These findings were then complemented with
data from a small sample of semi-structured
interviews with consumers and some traders
that retail and maintain large household
appliances.
Table 3 shows a comparison of the different
energy ratings and annual consumption for four
different brands. The energy consumption has
been calculated per kg of capacity so that
energy consumption of washing machines of
different loading capacities can be compared. It
can be seen that in each of the examples there
is an energy saving by upgrading to the higher
energy rated machine. This energy saving in
turn delivers a cost and carbon emissions
saving (although these are minimal), which
have been calculated based on the Energy
Savings Trust, (2015) estimates of standard
electricity cost at 14.05p/kWh and carbon
dioxide emission factor for electricity of 0.490
kgCO2e/kWh. In particular, the difference in
energy consumption between an A++ and A+++
machine is very small, 1.57KWh/kg capacity,
compared to a 5.43kWh/kg capacity difference
between the A+ Beko machine and the A++
Miele machine. It should be noted that these
energy and associated savings are calculated
based on the energy consumption disclosed as
part of the energy rating, actual use in terms of
cycle type, time and temperature will vary from
household to household and thus so will the
potential savings.
Findings and discussion
This section presents preliminary findings to
explore if a focus on durability and lifespan
could benefit the environment and the
consumer.
The impact of improving the energy
efficiency of washing machines
As discussed in Section 2, legislation has
pushed for improved energy efficiency of
washing machines to reduce energy use and
carbon emissions. However, as can be seen in
Table 3, efficiency improvements become more
incremental as the scope to improve energy
efficiency decreases. This section explores the
improvement in energy consumption and the
associated price and carbon emission impacts
Table 3. Comparison of the different energy consumption of a range of washing machines, exploring the
potential energy, cost and carbon savings when upgrading the energy efficiency of the machine.
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durability rating?
From Figure 3 it can be seen that in the earliest
case, for Indesit and Hotpoint examples, the
carbon savings from upgrading an A+ machine
to an A+++ machine reach the embodied
carbon of the machine after approximately 8.5
years. For the Beko example this increases to
just over 10 years. Considering the expected
lifespan of a washing machine is six years
(WRAP, 2013) this demonstrates that from an
emissions perspective that there is an increase
in whole life emissions if a A+ machine where
upgraded to an A+++ machine. The carbon
savings are even smaller from the upgrade from
an A++ machine to an A+++ machine, with the
total savings after 15 years not reaching even
half of the embodied carbon of the machine. In
this case, it would take approximately 46 years
before the carbon savings from the improved inuse energy consumption reached those of the
embodied carbon. This indicates that for
washing machines of A+ standard (and above)
there should be a much greater focus on
durability and lifespan, to reduce machine
replacement and thus minimize embodied
carbon emissions, rather than continuing to
focus
on
ever
smaller,
incremental
improvements in-use energy.
It is not only the in-use energy consumption of
a washing machine that should be considered,
washing machines contain energy intensive
materials such as steel, concrete and
aluminium, which amount to its embodied
carbon. Skelton & Allwood (2013) estimate the
embodied emissions of a washing machine to
be 270 kgCO2e. This becomes relevant when
deciding where emphasis should be placed in
the life cycle for emissions reduction. Are there
greater carbon savings from continuing to
improve energy efficiency, or from improved
durability and maximising the life span of the
already expended embodied carbon of the
machine? Figure 3 explores the incremental,
yearly energy savings from upgrading to a
higher energy rated machine, showing where
this falls in relation to the average embodied
carbon of a washing machine. For the purposes
of this graph, 270 kgCO2e is assumed to be an
industry average, applicable across the range
of washing machines in this study. It is also
assumed that this does not significantly vary
according to the durability and lifespan of the
washing machine. An average capacity of the
case study machines, of 7.6kg, is taken to
ensure results are comparable.
Figure 3. Incremental CO2e savings between different energy rated washing machines.
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Should energy labels for washing machines be expanded to include a
durability rating?
b) Guarantees/warranties
As a minimum, manufacturers are obliged to
offer a two year warranty. However, the law
does not specify if this should include both
labour and parts. Some manufacturers just offer
1 year warranty including labour and parts, plus
one to ten years warranty for parts. The length
of the warranty depends on washing machine
model, specific embedded technologies and on
specific deals with selected retailers. In addition,
some manufacturers offer extended warranties
through independent providers with an extra
cost. These cover labour and parts. Table
4 shows a comparison of warranties offered by
the six brands analysed. All retailers will offer
the warranty provided by the manufacturer.
However, some of them will offer certain deals
that the manufacturer does not. For example
John Lewis would offer a second year
guarantee that includes labour for all washers
without an extra cost.
Current durability information provided to
consumers
The analysis above calls to shift the focus from
incremental improvement in-use energy to a
greater focus on durability and life spans.
However to make this change effective,
durability
features
should
be
clearly
communicated to consumers. This section
presents the six categories on current
information provided to consumers by
manufacturers and retailers.
a) Types of information provided
Manufacturers’
and
retailers’
display
information about main technical specifications,
functions, structural characteristics, washing
programmes and options, as well as
performances including spin speed, capacity,
water usage and noise levels. Only Miele,
indicates durability by stating the expected
years of use, and just Amazon makes this clear
for this specific brand.
Table 4. Warranties offered by 6 different brands of washing machines.
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Should energy labels for washing machines be expanded to include a
durability rating?
c) After sales services including repair
For manufacturers and retailers, after sale
services are linked to those offered by the
warranty and extended warranty. Just Curry’s
offers a repair service for those washers that
are out of a warranty, except for Miele
products.
findings which emphasize the complexity of
interpreting durability at user level. For
consumers, expectations of lifetimes could be
subjective and influenced by brand and
perceived quality, past experience, needs and
on occasion time expected to live in a
property. WRAP quotes the expected lifetimes
of washing machines is six years (2013),
however, Which? quotes 12 years (2014). The
consumers interviewed gave a varied range of
years which reflected the disparity between
expectations. Defra found that perceptions of
durability can be fluid between individuals
making it difficult to generalise its meaning
(2011). The interviews demonstrated that
durability was not a characteristic that these
consumers consciously considered at the time
of purchase and instead they used terms like
quality as an indicator of expected lifespan.
Having a clear indication through a labelling
system should therefore encourage a more
standardised expectation of washing machine
lifetimes, and in turn this could motivate
manufacturers to ensure that their machines
are designed and made to last longer. More
provision should be made for repair and
maintenance and availability of spare parts
which could see manufacturers developing
business and thus profit through the offer
of localised services.
d) Marketing
and
sales
specifying
durability or life spans features
Some manufacturers advertise specific
features of their brand that resemble durability
features. For example, Samsung’s promotional
material refers to the design of their motor as a
proxy for durability. However, not all brands use
the same strategy. In addition, retailers
advertise durability features for certain
brands. For example, Euronics refers to a
Siemens washer by saying:
‘With a washing machine from Siemens,
you know you're getting a quality product
from a leading household name. We stock
only the best brands, and we understand
the importance of a reliable washer that
will last you for years.’
e) Buying guides by retailers
Most retailers offer a buying guide except
Amazon and Ao.com. The guides offer
information informing which washing machine
is best, including, type of washing machine,
capacity, washing programmes, performances,
energy efficiency and the environment,
installation, recycling and disposal services,
latest technologies and reliability. The latter, is
the only attribute that relates to durability.
Interviews confirmed that the manufacturers’
standard guarantees are important as a mark of
reliability which may link to durability (WRAP,
2013). However, there was little interest in
extending guarantees or investing in repair and
service options from these particular
consumers. This may indicate that consumers
do not always see value in maintaining and
repairing products as they are expected to only
last a short amount of time and repair can be
expensive (McCollough, 2009). According to
the interview findings, consumers stated that
expected years of use would be a clear
indicator of durability. Therefore communicating
how many years the appliance will last, could
create shifts in consumer behaviour and
attitudes towards the care and maintenance of
washing machines as the consumer sees it as
having a longer service life. However,
discussions with traders demonstrated that
although in principle this is a good idea for
consumers, it may not be embraced by
manufacturers who would see labelling lifespan
as a threat to existing business models. For
f) Rated attributes in online reviews
All the brands studied, except Indesit and Miele,
have an option to review their machines online.
The reviews include attributes such as ease of
use, noise, value for money, range of functions,
washing results and build quality. Build quality,
is assessed by Hotpoint and Beko and is the
only attribute that is a proxy of durability. All
retailers, have an option to review the washers
they sell online, build quality is considered by
most retailers except John Lewis, Argos and
Amazon.
The feasibility of durability labelling
The sections above demonstrates the need to
provide consumers with clear durability
information. This is supported by interview
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Should energy labels for washing machines be expanded to include a
durability rating?
Acknowledgments
labelling to happen manufacturers need to see
durability as a competitive advantage and
commercially viable.
The research for this paper was undertaken
with financial support from the EPSRC, grant
reference EP/K011774.
Mintel have seen a significant change in
consumers’ energy saving laundry habits which
has led to increased sales in energy efficient
appliances (2014). In support of this, interview
findings evidence the significance of energyefficiency as a cost saving measure. Although
they considered the importance of efficiency
rating at the time of purchase there was not an
obvious correlation between the machine’s
efficiency and its durability from either the
technical specification of the labelling or the
consumers’ perspectives. If consumers were to
see that having a durable, longer lasting
machine could be economically beneficial they
may be willing to invest in such appliances.
References
Bakker, C. 2014. Products that Last. TU Delft
Library.
Cooper, T., & Christer, K. 2010. Marketing Durability.
In T. Cooper, Ed. Longer Lasting Products, Surrey:
Gower Publishing Ltd, pp: 273-296.
Defra, 2011. Public understanding of product
lifetimes
and
durability.
Retrieved
from:
http://www.brooklyndhurst.co.uk/publicunderstanding-of-product-lifetimes-and-durability_156.html [accessed 15/03/15].
Energy Saving Trust. 2015. Our Calculations.
Retrieved
from:
http://www.energysavingtrust.org.uk/content/ourcalculations [accessed 16/03/15].
Conclusions
European
Commission.
2013.
Commission
Regulation (EU) No 666/2013. Implementing
Directive 2009/125/EC of the European Parliament
and of the Council with regard to ecodesign
requirements for vacuum cleaners. Retrieved from:
http://eur-lex.europa.eu/legalcontent/EN/TXT/?qid=1426696913594&uri=CELE
X:32013R0666 [accessed 20/03/15].
Although further research is needed, it is
evident that durability labelling would benefit
both the consumer and the environment by
ensuring washing machines are kept in use
longer thus reducing resource impacts.
Durability labelling would be closely bound to
the design, manufacture, maintenance and
reparability of washing machines, yet
encouraging manufacturers to endorse such a
model needs further work. Just as legislation
supported the implementation of energy
efficiency labelling, it could also encourage
durability labelling.
European Commission. 2010. Directive 2010/30/EU
of the European Parliament and of the Council of
19 May 2010 on the indication by labelling and
standard product information of the consumption of
energy and other resources by energy-related
products.
Retrieved
from:
http://eurlex.europa.eu/legalcontent/EN/ALL/?uri=CELEX:32010L0030%20
[accessed 25/03/15].
As washing machines contain energy intensive
materials and have significant embodied
carbon impacts ensuring durability through
longer lifespans would be an effective carbon
reduction strategy. Although it has been
assumed that embodied carbon does not
significantly vary according to the durability and
lifespan of the washing machine, further
research intends to explore this relationship in
more detail. The paper has argued that despite
the impacts durability labelling might have on
manufacturers and retailers it is a feasible
method of moving towards a low material future.
The authors intend to develop this research
further to strengthen the case for durability
labelling by demonstrating its potential benefits
to
manufacturers
and
retailers.
By
communicating durability these labels should
ensure that washing machines are able to have
a longer service life.
European Commission. 2000. Commission Decision
of 17 December 1999 establishing the ecological
criteria for the award of the Community eco-label to
washing machines. Retrieved from: http://eurlex.europa.eu/legalcontent/EN/TXT/?qid=1426697548795&uri=CELE
X:32000D0045 [accessed 20/03/15].
Lancaster, K. 1966. A new approach to consumer
theory. Journal of Political Economy 78: 311-329.
McCollough, J. 1997. Factors impacting the demand
for repair services of household products: the
disappearing repair trades and the throwaway
society. International Journal of Consumer Studies,
vol 33, (6): 619-626.
Mintel, 2014. Washers and Dryers - UK - June 2014.
Retrieved
from:http://reports.mintel.com/sinatra/oxygen/list/i
d=679699&type=RCItem#0_1___page_RCItem=0
[accessed 12/03/15] .
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Should energy labels for washing machines be expanded to include a
durability rating?
Mintel, 2013. The Laundry Consumer. December
2013.
Retrieved
from:
http://academic.mintel.com/display/689337/
[accessed 18/03/15].
Sammer, K., & Wüstenhagen, R. (2006). The
influence of eco‐labelling on consumer behaviour–
Results of a discrete choice analysis for washing
machines.
Business
Strategy
and
the
Environment, 15(3):185-199.
Schiffman, L.,G., & Kanuk, L., L. 2001. Consumer
Behaviour (2nd edition), French forest, NSW:
Pearson Education.
Skelton, A.C.H. & Allwood, J.M. 2013. Product life
trade-offs: What if products fail early?
Environmental Science & Technology, 47: 17191728.
Stahel, W. 2010. Durability, Function and
Performance. In T. Cooper, Ed. Longer Lasting
Products, Surrey: Gower Publishing Ltd, pp:157177.
Truttman N, Rechberger H. (2006). Contribution to
resource conservation by re-use of electrical and
electronic household appliances. Resources,
Conservation and Recycling, 48:249–62.
Van Hinte, E. & Bonekamp, L. 1997. Eternally Yours,
Rotterdam: 101 Publishers.
Which? 2014. Energy labels explained. Washing
machine energy
labels.
Retrieved
from:
http://www.which.co.uk/energy/savingmoney/guides/energy-labels-explained/washingmachine-energy-labels/ [accessed 24/03/15].
Which? 2014. Repair and replace. Retrieved from:
http://www.which.co.uk/ [18/03/15].
WRAP, (2011). Specifying Durability and repair in
washing machines. WRAP: UK. Retrieved from:
http://www.wrap.org.uk/node/13428
[accessed
15/03/15].
WRAP (2013), Switched on to Value. Retrieved from
www.wrap.org.uk/content/switched-value
[accessed 15/03/15].
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Bridgens B. et al.
Ageing gracefully to increase product longevity
Ageing gracefully to increase product longevity
Bridgens B.(a), Lilley D.(b), Smalley G.(b) and Balasundaram K.(a)
a) Newcastle University, Newcastle-upon-Tyne, UK
b) Loughborough University, Loughborough, UK
Keywords: product lifetime; graceful ageing; e-waste; accelerated ageing; wear.
Abstract: Longer use and responsible disposal of rapidly discarded consumer electronics would slow
material throughput and reduce metal extraction rates and associated environmental impacts. Although
longevity is technically achievable, extending product lifetimes is more challenging when devices
become ‘tired’, ‘worn’ or ‘damaged’ as these attributes are believed to result in loss of value,
dissatisfaction and premature disposal. “Materials mediate the aging process in a tangible and
immediate way” (Chapman, 2014, p. 141), thus users’ sustained appreciation of materials will often
determine a product’s longevity regardless of physical durability and functional lifespan. This paper
presents the findings of a user-centred study which explores tactile and aesthetic responses to new and
artificially aged mobile phone cases made from leather, titanium, cork, plastic, rubber, walnut and
bamboo. The results indicate that preferences for the materials tested were extremely subjective, and
even a single participant was likely to have conflicting requirements for the characteristics of the
materials (for example, sleek and shiny yet easy to grip). Participants’ preconceptions about the
meaning and function of materials in a particular context strongly influenced their responses. The ageing
process had no effect on the position of the sample materials in preference order, but the comments
provided by participants gave useful insights into the variety of ways that wear and damage can be
interpreted by different people for different materials in a particular context.
Introduction
is developing materials for the external
enclosure of electronic devices which age
gracefully (Pye, 1968; Rognoli & Karana, 2014)
in an attempt to engender emotional
attachment, to motivate continued usage and
encourage the return of the internal electronics
for upgrade rather than disposal. This will
enable the efficient re-use of components and
recovery of the valuable, high impact metals
from the upgraded electronics.
Extraction of metals such as tantalum from
coltan ore, essential for the functional
components of electronic devices such as
mobile phones, has severe negative
environmental and social impacts (Moran et al,
2014). These devices are frequently replaced
and electronic waste (e-waste) is typically
disposed of into UK landfills, incinerated, stored
in a redundant state, or shipped to developing
countries - very few are effectively recycled
(Darby & Obara, 2005; Puckett et al, 2002). To
utilise resources more efficiently and reduce ewaste, one approach is to encourage
consumers to retain their devices for longer and
return them at the end of their life (or before)
(Cooper, 1994; van Nes, 1999; Braungart et al,
2007; Chalkley, 2001; Burns, 2010; Park, 2009;
Wilhelm, 2012).
Reasons for obsolescence can be broadly
grouped as technical (new products incorporate
technological advances), functional (the
product no longer works) and aesthetic (the
new product looks more desirable) (Cooper,
2010; Packard, 1967; Slade, 2006). Consumer
electronics "tend to occupy a synthetic and
scratch-free world of slick polymers…"
(Chapman, 2014, p.141) with wear and damage
to the pristine external enclosure widely
considered to contribute to premature
replacement of ‘tired’, ‘worn’ or ‘damaged’
devices (Odom & Pierce, 2009; Odom et al,
2009; Fisher, 2004; Maffei & Fisher, 2013). The
prominent aesthetic change caused by minor
To assist in a transition from this current ‘throwaway society’ towards a circular economy
(Great Recovery, 2013), the UK Engineering
and Physical Sciences Research Council
(www.epsrc.ac.uk) funded Closed Loop
Emotionally Valuable E-waste Recovery project
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Ageing gracefully to increase product longevity
rubber), and a range of natural materials
(bamboo, walnut, cork and leather) to elicit
people’s responses to materials which are
unexpected in this context, and to explore the
different response to wear and ageing of ‘shiny’
man-made materials and textured, variable
natural materials. One set remained in pristine,
new condition, and the other set was artificially
aged (Figure 1 & 2).
wear and damage to pristine enclosures,
combined with incremental upgrades in
hardware and regular tweaks to styling, all
contribute to the rapid turnover of these
devices. This research focuses on addressing
aesthetic obsolescence, which consists of two
main components: ‘ageing’ and ‘style’. ‘Style’ is
how the product looks compared to
contemporary designs and fashion, and
whether it still exudes prestige (Burns, 2010).
We focus on ‘ageing’ - how a product looks after
wear and material degradation (Burns, 2010;
van Nes et al., 1999). This study aims to explore
users’ tactile and aesthetic responses to new
and aged portable consumer electronics.
Artificial ageing
Product testing of electronic devices by
manufacturers typically focuses on avoidance
of functional failure, not gradual wear and
longevity, and there are no published methods
or standards for accelerated wear testing for
this type of product. We have therefore
developed test methods for accelerated ageing
of consumer electronics based on the types of
wear experienced in use and manufacturers’
videos of their durability testing (link to video:
https://www.youtube.com/watch?v=HicdXV_47
V8). We have divided the wide spectrum of
possible degradation mechanisms into two
processes:
Methodology
The function of an object directly affects the way
we perceive the materials from which it is made
(Ashby and Johnson, 2002; Karana & Hekkert,
2010a & 2010b). Yet few studies exploring
users’ response to materials focus on individual
products - many utilize small swatches of
material devoid of context (e.g. Wongsriruksa et
al 2012; Barnes et al, 2004). For this study,
mobile phone cases made from a range of
materials have been used as a rapid, cost
effective method of allowing people to interact
with the same object enclosed in different
materials. Cases made from bamboo, walnut,
cork, leather, titanium, plastic and rubber were
used (Figure 1). The materials were chosen to
include man-made materials currently used for
mobile phone exteriors (titanium, plastic and
1. Wear - analogous to careful use and
handling, and carrying in a pocket or case,
which will gradually polish the material over
time. To accelerate this form of wear a
handheld polisher was used with different
grades of polishing disc for different materials.
Figure 1. Mobile phone cases used in the study. New (top) and after gentle artificial ageing (bottom).
Despite careful use of diffuse lighting the shiny new rubber (top right) shows reflections.
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Ageing gracefully to increase product longevity
Figure 2. Mobile phone cases used in the study, 20mm x 20mm detail. New (top) and after gentle artificial
ageing (bottom).
method has been used extensively within
similar materials studies (e.g., Sakuragawa et.
al 2008; Koga & Iwazaki, 2013; Chen et. al,
2009).
2. Damage - to simulate less careful use and
storage, such as carrying the phone in a pocket
with keys or dropping on a rough surface. The
mobile phone is fixed to the side of an inclined
rotating cylinder, and a selection of keys and
coins are placed in the cylinder (Figure 3). The
number of revolutions of the cylinder is used to
control the severity of the damage.
The study was conducted in two parts, in the
first part the new sample materials were
presented to the participants, the aged sample
materials were then presented in part two. Each
part comprised of two stages: In stage 1 the
participants were blindfolded and each of the
seven sample materials was placed in front of
them for tactile evaluation. This is common
practice in other comparable studies (e.g. Chen
et al, 2009) as it provides a response to the
material without preconceptions based on the
type of material. In stage 2 the blindfold was
removed from the participant for visual
assessment of the samples.
Results
Results are presented for blindfolded (tactile)
responses and seen (visual + tactile)
assessment of the new and aged cases (Figure
4). Excerpts from the semi-structured
interviews are presented for each material in
turn:
Figure 3. Test set-up for accelerated ageing.
Mobile phone cases are mounted on dummy
phones within an acrylic cylinder with a selection
of keys and coins which are free to move.
Rotation of the cylinder results in impact
between the keys and coins and phone case
causing a gradual build-up of damage to the
material surface.
Bamboo. Five participants mentioned how
large or “chunky/clunky” the sample was after
seeing the bamboo case. One described it as
“quite bulky and I don’t associate wood with
technology”. Opinion was divided though: “I like
the wood finish and it’s quite light and not dreary
like these ones; it felt quite slippery and clunky
before, but when I look at it, it doesn't look so
clunky”, and “now I know that these [walnut and
bamboo] are the wooden ones I can start to feel
the grain when I can’t see them”. Although the
mean ‘dislike-like’ rating did not change
between the new and aged sample materials,
the qualitative comments revealed some
changes in opinion following the ageing
User study
Twelve participants aged 18-25 were recruited
from the Loughborough University populous.
Semantic differential scales were employed
alongside open-ended, discursive questions in
a semi-structured interview format. The
semantic differential scale, pioneered by
Osgood et al (1957), is a scale with bipolar word
pairs at each end. A participant is provided with
a concept or object and asked to place a mark
on the scale which best describes their feelings
towards the stimulus (Martin et al., 2012). This
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Ageing gracefully to increase product longevity
process: “the laminate layer is showing it looks
a bit cheaper than it did before”, “its aged the
worst… it would be quite easy to crack; it’s all
worn the colour is disappearing”.
When able to see the material this increased to
5.0, elevating the sample from sixth to fourth.
Six participants mentioned the size of the
sample stating that it was ‘chunky’ or ‘clunky’,
with three finding this to be a positive quality
giving ‘solidity’ or ‘heft’ to the product and
providing protection, and the other three finding
it to be too large.
Walnut. When blindfolded the participants
ranked walnut as one of the least favourite
materials with a mean ‘dislike-like’ score of 4.3.
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Figure 4. Results from tactile and visual assessment of new and artificially aged mobile phone cases.
Circles represent average response, error bars represent plus/minus one standard deviation. A pilot study
showed that repeating the word pairs ‘Cold – Warm’, ‘Sticky – Non sticky’ and ‘Slippery – Firm hold’ with
the aged sample materials was not necessary as the aging process had no effect on these attributes.
Opinions differed greatly on whether wood is an
appropriate material to be used with technology
such as a mobile phone. Positive comments
included “Wood is traditionally used in wellmade hand crafted furniture, gives high quality
impression” and “[I] like the solidity it has and
the touch, and aesthetically it’s quite traditional
but not out-dated, timeless”. In stark contrast,
one participant observed: “I don’t associate
wood with technology. It feels like building
material and not something I want to take out of
my handbag”. Four participants commented on
the effects of the ageing process on the wood,
again opinion was divided with one describing it
as “dying or broken” whereas another stated
that the scuffs and marks gave it “personality”
or “character”.
Cork. Participants had differing views on the
texture of the material: “I don’t like textured
back, like a feeling of smooth”; “feels like it’s
coated in textured wallpaper”; “edges are
sharp”; “doesn’t feel like it would protect the
phone”; “feels more flimsy”. In complete
contrast three participants rated the cork
sample as their favourite with each participant
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Ageing gracefully to increase product longevity
may have improved relatively because it
changed little with the ageing process.
mentioning that they liked the texture of the
sample: “Nice quality texture, airy, not the most
expensive, secure, sturdy, nice to hold”.
Titanium. When participants were blindfolded
the new titanium sample had a mean ‘dislikelike’ rating of 6.3, which increased to 7.7 when
seen, making it the best liked material. Reasons
for liking titanium included “a high quality finish”,
“simple”, “strong”, “sleek” and “glossy”. The
smooth finish was not universally liked though,
with one participant concerned that “it feels
slippy and I wouldn’t want it because I think I’d
drop it”, raising a common tension between
aesthetic appeal and practicality. There were
also mixed views on the cold feel of the metal,
with one participant giving it as a reason to
dislike the material, while another said “cold is
reassuring, tech usually warms up and the cold
touch is good”. The mean ‘dislike-like’ score for
the aged sample dropped to 5.7 when
blindfolded and 7.3 when seen. Participants
showed differing levels of sensitivity to the
changes caused by the gentle ageing process:
“this looks more scratched and more faded
towards the bottom, it doesn’t look as new. It
looks dirty and scratched up” contrasting with
“you can’t tell it’s been aged, it’s still really
sleek”. Even when aged the titanium remained
the most liked of the materials.
When participants were able to see the new
sample, two participants significantly increased
their rating from two to seven and 10
respectively. One of these participants “thought
it was leather” and had therefore given it a low
rating, and he now liked the texture of the
sample but “only because I know what it looks
like now”. This highlights a fascinating interplay
of preconceptions about materials with tactile
and aesthetic response. Three of the five
participants that mentioned cork rated it as their
favourite sample, two of whom mentioned cork
as being a more “green” or “sustainable”
material. Three mentioned how the cork sample
was “unique” or “different”. Opinion was also
divided about the effect of the ageing process,
with views varying from “looks worse now, it’s a
lot darker and grubbier” to saying that it had
“aged traditionally” and “wouldn’t show
scratches much”.
Leather. When blindfolded two participants
mentioned the improved grip the leather sample
offered as a reason for liking it, with another
mentioning that the sample had a different
surface texture and was therefore discernable
from other electronic devices. The mean
blindfolded ‘dislike-like’ rating for the leather
sample was 5.3, which was third highest behind
plastic and titanium. In stark contrast, when
able to see the sample the mean rating reduced
to 3.0, with six of the 12 participants rating the
leather sample as their least favourite. This was
the biggest change from blindfolded to seen out
of all of the materials, with a variety of reasons
which combine aesthetics with material
associations: “reminds me of my Grandma’s
purse, not really cool”, “it looks old fashioned
but not in a rustic and quirky way like the cork.
It reminds me of old men’s suitcases”, “I don’t
like the animal print texture...it doesn’t have
good connotations” and “seeing it you know it
was carved off a cow”.
Plastic. Six participants liked the “smooth” or
“soft” texture of the sample, with five rating
plastic as their favourite, explaining that it:
“feels quite secure”, “feels quite good quality”,
“feels lighter and smaller”, “feels neat and
clean”. When blindfolded, the plastic sample
had the highest mean ‘dislike-like’ rating of all
the sample materials with a value of 7.2.
Following the gentle ageing process, the
‘dislike-like’ rating reduced to 6.4 when seen,
which concurs with previous observations
about the deterioration of the ‘temporary
shininess’ of plastic products leading to
dissatisfaction.
Rubber. When blindfolded and assessing the
new sample four participants mentioned that
they disliked the sample because of its “sticky”
or “slippery” texture. The mean ‘dislike-like’
score for the rubber when blindfolded was 4.3,
making it the least liked material. However, two
of the participants rated rubber as their
favourite material: “a lot grippier in the hand,
harder to slide out of your hand and drop… it
feels nice”, “nice texture to it but I don’t like how
it’s sticky but I like how it is smooth”. The aged
rubber was even less popular: “It’s a lot more
Following ageing, one participant rated the
leather sample as their favourite: “it feels
slightly less rough, smoother but not too
smooth”. The mean ‘dislike-like’ rating
increased slightly from 3.0 to 3.7 following the
ageing process. There is no explanation for this
in the qualitative data, however other materials
were rated lower following ageing, so leather
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Ageing gracefully to increase product longevity
smudgy than before”, “this one’s supposed to
be sleek so the ageing affects that”, “I don’t like
this one anymore as it looks more shabby and
cheap and you can see the fingerprints on it
which is not something you want”.
Acknowledgments
Conclusions
References
The authors would like to thank the UK EPSRC
who provided all funding for this work as part of
the Closed Loop Emotionally Valuable E-waste
Recovery project (EP/K026380/1).
The most striking observation across all
aspects of the study were the diverse and
contrasting views of the participants, with stark
differences
between
participants,
and
conflicting desires of a single participant (e.g.
sleek, shiny yet easy to grip). This makes it vital
to not simply consider the average response to
each word pair, but to consider the range of
responses and the more insightful interview
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It is clear that participants’ opinions of the
materials are shaped by a combination of
factors: tactile response, aesthetic judgement,
preconceived feelings about each material
(regardless of context), and preconceptions
about which materials they expect to see in the
context of a mobile phone.
Burns, B (2010) Re-evaluating Obsolescence and
Planning for It. In: Cooper. T (Ed.), Longer Lasting
Products: Alternatives to the Throwaway Society.
Gower, Farnham
Chalkley, A. M., Harrison. D and Billett. E (2001) A
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With respect to the ‘aged’ versus ‘new’ material
perceptions, the ageing process had no effect
on the position of the sample materials in
preference order, but participants frequently
described changes in their feelings towards the
materials after gentle ageing. This study does
show that moderate wear does not result in
unduly negative responses, and that people are
quite tolerant of some ‘wear and tear’ and
change to the material surface. A further study
will repeat this method with ‘severely aged’
material samples to ascertain how more
obvious ageing and material degradation
affects participants’ responses.
Chapman. J (2014) Meaningful Stuff: Towards
Longer Lasting Products. In: Karana. E, Pedgley.
O and Rognoli. V (Eds.), Materials Experience:
Fundamentals
of
Materials
and
Design,
Butterworth-Heinemann, Oxford, UK, 135-143.
Chen, X., Shao, F., Barnes, C., Childs, T. and
Henson, B., (2009) Exploring Relationships
between Touch Perception and Surface Physical
Properties. International Journal of Design, 3(2) 6776.
Cooper, T (1994) Beyond Recycling: The Longer
Life Option, New Economics Foundation, London.
This study captured the participants’
immediate, visceral response to the materials,
which may be very different to their feelings
towards materials and objects that they have
owned and interacted with for a period of time.
This is particularly true of wear and damage,
which may be interpreted very differently
depending when it happens: a scratch caused
by dropping a new phone is different to a
gradual build-up of wear, or a scratch caused
by an interesting event in the owner’s life
(Odom & Pierce, 2009). A longitudinal study
using functional prototypes would be required
to explore the influence of time and use on
attitudes to materials in context.
Cooper, T (2010) The Significance of Product
Longevity. In: Cooper. T (Ed.), Longer Lasting
Products: Alternatives to the Throwaway Society.
Gower, Farnham, UK.
Darby, L., and Obara, L. (2005). Household
Recycling Behaviour and Attitudes Towards the
Disposal of Small Electrical and Electronic
Equipment.
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Conservation
And
Recycling, 44(1), 17-35.
Fisher, T., (2004) What We Touch Touches Us:
Materials, Affects and Affordances. Design Issues:
20(4), 20-31.
Great Recovery, The (2013). Report 01: June 2013,
Investigating the role of design in the circular
economy: RSA.
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Bridgens B. et al.
Ageing gracefully to increase product longevity
Karana. E and Hekkert. P (2010a), A tool for
meaning driven materials selection, Materials &
Design, 31(6), 2932-2941.
Sakuragawa. S, Kaneko. T and Miyazaki. Y (2008)
Effects of contact with wood on blood pressure and
subjective evaluation, Journal of Wood Science,
54, 107-113.
Karana. E and Hekkert. P (2010b), User-materialproduct interrelationships in attributing meanings,
International journal of design, 4(3), 43-52.
Slade, G (2006) Made to Break: Technology and
Obsolescence in America, Harvard University
Press, Cambridge, MA.
Koga, K and Iwazaki, Y. (2013) Psychological and
physiological effect in humans of touching plant
foliage – using the semantic differential method
and cerebral activity as indicators. Journal of
Physiological Anthropology, 32(7).
van Nes, N., Cramer, J., and Stevels, A. (1999) A
practical approach to the ecological lifetime
optimization
of
electronic
products.
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Environmentally Conscious Design and Inverse
Manufacturing, 1999. Proceedings. EcoDesign'99:
First International Symposium, IEEE. 108-111.
Maffei, N. P. and Fisher, T. (2013). Historicizing
Shininess in Design: Finding Meaning in an
Unstable Phenomenon, Journal of Design History,
26(3), 231-240.
Wilhelm, W. B. (2012). Encouraging Sustainable
Consumption thought Product Lifetime Extension
The Case of Mobile Phone. Western Washington
University, Journal USA.
Martin, B. Hannington, B. and Hannington, B.M
(2012) Universal Methods of Design: 100 Ways to
Research Complex Problems, Develop Innovative
Ideas, and Design Effective Solutions, Rockport
Publishers.
Wongsriruksa, S., Howes, P., Conreen, M., and
Miodownik, M. (2012). The Use of Physical
Property Data to Predict the Touch Perception of
Materials. Materials & Design, 42, 238-244.
Moran, D., McBain, D., Kanemoto, K., Lenzen, M.,
and Geschke, A. (2014). Global Supply Chains of
Coltan. Journal of Industrial Ecology. doi:
10.1111/jiec.12206.
Odom, W. and J. Pierce (2009). Improving with Age:
Designing Enduring Interactive Products, In: 27th
Annual CHI Conference on Human Factors in
Computing Systems, Boston, USA.
Odom, W., Pierce, J., Stolterman, E and Blevis, E.
(2009) Understanding Why We Preserve Some
Things and Discard Others in the Context of
Interaction Design, In: CHI. Boston, MA, USA. April
7th.
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(1957) The measurement of meaning, University of
Illinois Press, Urbana.
Packard, V. (1967). The waste makers, Penguin.
Park, M. B (2009) Product Life: Designing for Longer
Lifespans. Doctoral Thesis, Faculty of Art, Design
and Architecture, Kingston University.
Puckett, J., Byster, L., Westervelt, S., Gutierrez, R.,
Davis, S., Hussain, A., and Dutta, M. (2002).
Exporting Harm: The High-Tech Trashing of Asia.
Basel Action Network and Silicon Valley Toxics
Coalition.
Pye, D. (1968). The Nature and Art of Workmanship,
A&C Black Publishers, London.
Rognoli. V and Karana. E (2014) Towards a New
Materials Aesthetic Based on Imperfection and
Graceful Aging, In: Karana. E, Pedgley. O and
Rognoli. V (Eds.), Materials Experience:
Fundamentals
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and
Design,
Butterworth-Heinemann, Oxford, UK, 145-154.
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Brown S.
Can global craft and artisanship be the future of luxury fashion?
Can global craft and artisanship be the future of luxury fashion?
Brown S.
Fashion Institute of Technology, New York, USA
Keywords: artisanship; global craft; tradition; heritage; luxury.
Abstract: Why is current global craft and artisanship undervalued, while historic global crafts are highly
sought after and collected? Why is there such a perceived gulf in the valuing of the skill sets of European
artisans and global artisans? The aim of my research is to explore how global artisanship can be recontextualized and valued through the partnership of tradition and sophisticated design. The partnering
of design and craft can honor and value the tradition, and history of the craft, the context, and the
people, while simultaneously re-contextualizing it, and re-valuing the artisanal work through cutting
edge, sophisticated design.
The need for companies to embrace sustainable development and ethical business practices, combined
with the continued loss of traditional hand crafted techniques, potentially positions global craft as the
new luxury. Culture, history and heritage, are priceless, and the authenticity of products made with
heritage skill sets are a means of reinvigorating the over exposed branded luxury fashion market. The
time has passed when a designer could dip into another culture for inspiration, and then produce their
designs without recompense to the community that inspired their work. Designers can no longer in good
conscience raid the cultural and historic heritage of others, without partnering with those communities
and repaying that debt in equal value.
In a globalized, branded world, the true luxury of the future is handcrafted, indigenous and heritage
crafts, re-interpreted into high-end fashion.
Introduction
cultural and racial, to name just a few. I am not
a cultural anthropologist, I am never the less, a
keen observer of culture at the intersection of
craftsmanship, with many years of field
experience
working
with
women’s
cooperatives, and the creative industries in the
developing world. Much of that experience has
proven to me, that the intrinsic difference
between European and global craftsmanship is
access to quality materials, the logistical
facilitation of sourcing and production, a true
understanding of the Western luxury aesthetic,
and access to markets. All of which can be
overcome with committed partnerships that
bridge the knowledge gap of the artisans to the
global marketplace. To accomplish this requires
years of commitment, with no major financial
outcome of massive profits, so why go to the
trouble? The answer to that is clear; it's the
same as it is for European Haute Couture, It is
about keeping alive know-how. For global craft,
it is to save traditions in danger of being lost,
and in doing so, sustaining communities and
cultural heritage.
Contemporary global craft and artisanship from
developing countries is generally undervalued,
relegated to touristic keepsakes, irrelevant of
the history, culture and craft that went into its
production. While hand crafted historic artefacts
from the same location are highly sought after,
valued and collected, and European artisanship
is considered the pinnacle of contemporary
luxury. Why is there such a perceived gulf in the
valuing of the skill sets of European craftsmen
and global artisans? Is it possible to recontextualize and revalue global artisanship
through the partnership of tradition and
sophisticated design, to reposition it as
contemporary luxury fashion?
Global craft
The previous statements may seem obvious
and perhaps overly simplistic, but are never the
less intrinsically true. There are of course many
factors leading to the devaluing of global craft,
some historic, some current; socio, economic,
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PLATE conference - Nottingham Trent University, 17/19 June 2015
Brown S.
Can global craft and artisanship be the future of luxury fashion?
The need for companies to embrace
sustainable development and ethical business
practices, combined with the continued loss of
traditional hand crafted techniques, potentially
positions global craft as the new luxury. Culture,
history and heritage, are priceless, and the
authenticity of products made with heritage skill
sets are a means of reinvigorating the over
exposed branded luxury fashion market at a
time when its authenticity is being questioned.
The global expansion and democratization of
luxury goods to make them accessible to the
middle market may have pleased stockholders,
but has also led to the replacement of individual
craftsmanship with assembly-line production.
products, all produced by Haitian artisans,
using locally sourced materials. It honors the
creative role of the artisan, and partners with
Karan’s understanding of a sophisticated
Western aesthetic. Donna Karan has created a
model at the intersection of business,
craftsmanship and philanthropy that serves as
the base of what has become known as the
Soulful Economy. Most of the items produced
are housewares, with some jewellery, and
accessories, but no clothing. Never the less,
textiles form the basis of much of the craft
tradition in many cultures around the world,
making the transition to fashion a natural
extension.
Despite their evident commercial success, one
question has plagued the luxury goods sector
for some time now: to what extent can a luxury
brand grow and thrive before damaging its
sense of luxury? The question was answered
by Dana Thomas in her book Deluxe: has luxury
lost its lustre (2007). With very few exceptions,
European luxury continues to tell the story of its
hand crafted, French or Italian artisanship,
while simultaneously outsourcing to developing
nations. A fact that has not gone unnoticed by
many, and has undermined luxury’s perceived
value.
This type of partnership is quite rare, most fall
into one of two models: the sustainable
development model which, focuses on training
new skills to a disadvantaged populace as a
means of said individuals gaining selfsufficiency, and raising their standard of living.
The second developmental aid model focuses
on facilitating market access for traditional
crafts, thereby focusing on craftsmanship, but
with little design intervention or collaboration. I
consider Donna Karan’s soulful economy a
third model, one that combines and builds on
the best of both, and the model that has the
greatest likelihood of acceptance in the luxury
fashion marketplace.
Luxury relies on limitations of production and
the value of rarity and scarcity, something lost
with the democratization of luxury, and the
introduction of fashionable lower-priced
accessories, and exacerbated with the
expansion of retail reach to a vast global
network of stores. In contrast, traditional
artisanship is by default entirely authentic, and
offers something special, in the same way as
haute couture, where garments are considered
as investments on an economic and emotional
level, by default extending the product lifetime.
Sustainable Development
There are a number of current designer
collaborations with global artisans, the vast
majority however focus on the developmental
component of their undertakings, a reflection of
their developmental aid roots, underplaying
local craft and tradition, instead introducing new
skills, not working with existing ones. All too
often this results in the over simplification of
traditional cultural symbols, reinterpreted with a
Western aesthetic, process and product.
Clearly there is enormous value to this model, it
does after all bring self-sufficiency and
sustainable development to disadvantaged
groups, but it does nothing to retain and honor
existing traditions and crafts, that isn’t after all
its purpose.
Global artisanship can be completely recontextualized and re-valued through the
partnership of tradition and sophisticated
design. The partnering of design and craft can
honor and value the tradition and history of the
craft, the context, and the people, while
simultaneously re-contextualizing it, and revaluing the artisanal work through cutting edge,
sophisticated design. Few designers have
managed this delicate balance; many are in the
emerging designer space, with very few notable
exceptions, Donna Karan’s Urban Zen probably
being foremost. Karan’s Haitian Artisan Project
spans a range of expressions, materials and
Vivienne Westwood’s African bag collection is
a good example of this type of philanthropy. The
collection is produced in collaboration with the
Ethical Fashion Initiative, an organization,
which supports the work of thousands of female
micro-producers from marginalized African
communities. Designs are produced from
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Brown S.
Can global craft and artisanship be the future of luxury fashion?
justify the real cost. This model is one step up
from local individual artisans selling traditional
crafts to tourist markets in neighboring towns
and cities, the intrinsic difference being access
to consumer markets, with the NGO’s ability to
access global markets, and their understanding
of marketing, sales and Ecommerce. This type
of work is inevitably at the lower end of the
market, appealing to a low to mid-market
customer, and epitomized by Ecommerce sites
such as Global Girlfriend, and Ten Thousand
Villages.
recycled canvas, upcycled roadside banners,
leather off-cuts, and recycled brass, and
produced in one of Nairobi’s largest slums. The
mission to upcycle locally discarded materials,
combined with developmental aid, is clearly an
exceptionally worthy undertaking, but never the
less, negates the rich cultural heritage and
craftsmanship of the region. Although the most
recent collection does in fact feature hard wired
beaded bags, not dissimilar in technique to the
Maasai beaded collars.
EDUN is likely one of the best-known global
brands in this space, founded by Ali Hewson
and Bono in 2005. EDUN’s entire raison d'etre
is to promote trade in Africa through sourcing
and production. Edun currently manufactures
85% of the collection in Africa, and aims to
produce 100% by 2020. The collection is the
epitome of a contemporary Western fashion
brand, with no aesthetic inkling that the basis of
the business is African trade development. Until
quite recently the brand has used African
settings and imagery as part of the branding
message through PR, but clothing has been
quintessentially Western in aesthetic. In recent
seasons however, Creative Director Danielle
Sherman has included a small number of
artisan collaborations with African craftspeople
such as Penny Winter, URU and Moussa
Albaka, all accessories or jewellery designers
based in Africa.
Stacey Edgar created Global Girlfriend in 2003,
as a means to support women worldwide in
gaining economic security, by providing
expanded market access to women producing
handcrafted products. Ultimately, the greatest
benefit of undertakings of this type is greater
market access, most often through Ecommerce
sites, allowing artisans access to a wider
marketplace to sell their goods, while ensuring
fair trade wages and practices for the artisans.
Most organizations in this space, work with
local NGO’s that provide access to education,
health care and training for the artisans
themselves. While artisans and products are
selected to showcase their work through the
website, the overall understanding of a luxury
aesthetic is lacking, coming from a
philanthropic and charity perspective, rather
than a fashion one.
Similarly, Ten Thousand Villages offers a range
of handmade gifts, jewellery and home decor
made by artisans in Asia, Africa, Latin America
and the Middle East. A member of the World
Fair Trade Organization, Ten Thousand
Villages seeks to establish sustainable markets
for handmade products in the West. Sales help
to fund access to food, education, health care
and housing for the artisans themselves. The
mission of Ten Thousand Villages is
emblematic of this type of sustainable
development, “to create opportunities for
artisans in developing countries to earn income
by bringing their products and stories to our
markets through long-term fair trading
relationships.“
While the other brands cited already produce
their own fashion collection, and work with
global artisans to complement their own line
through the creation of accessories and
jewellery, Edun produces a full apparel
collection in the developing world, with nontraditional skills, to produce the finished
product. This is the “teach a man to fish”
method of sustainable development, an
enlightened outgrowth of the charity model, and
based around the concept that if “you give a
man a fish, you feed him for a day, but if you
teach a man to fish, you feed him for a lifetime.”
Developmental Aid
The second model of developmental aid comes
through a large number of NGO’s that do work
with traditional craft, but who’s lack of design
intervention in the final product, too often
results in an undervalued global craft product,
that cannot gain traction in a sophisticated
luxury market; ultimately the market best placed
to truly appreciate artisanship and craft, but
which, requires a sophisticated end product to
Both of the previous model types either fail to
value tradition, culture and craft, through the
lack of inclusion of it in the products developed,
or alternatively value it to the exclusion of
Western concepts of quality control and design
aesthetic. The first model allows for access to
the luxury market through a Western high
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Brown S.
Can global craft and artisanship be the future of luxury fashion?
artisans, and keep the tradition alive through
the ability to generate a reasonable income
from the craftwork, by incorporating it into her
collection.
fashion aesthetic, and the exclusion of local
tradition and craft, while the second model
excludes access to the same luxury
marketplace due to a complete lack of a
Western high fashion aesthetic. Few have yet
to achieve the careful balance of contemporary
design, artisanship and tradition that values
each in equal measure, though some have
come close.
In both these cases the historic and cultural
connection to the development of luxury
products
made
through
traditional
craftsmanship strengthens “the appreciation
and attachment towards a garment”. In the
same way that haute couture once did, “such
garments can… be considered as investments
on economic as well as on emotional levels.”
Hermes, one of the few luxury brands that still
produce in the traditional hand crafted method
in its traditional home in France, are a
testament to the longevity and value of true
craftsmanship. Many of Hermès handbag
designs “have been around for almost a
century, and are coveted not because they are
in fashion, but because they never go out of
fashion.” According to Dana Thomas, “to see
how an Hermes bag is made is to understand
what luxury once was and which it is no longer”
(2007). Global artisanship, craftsmanship and
heritage craft still embodies the purest sense of
integrity through workmanship, constituting the
only real opportunity for the luxury industry to
regain its lustre.
Design and Craftsmanship
The final examples are of designers working
with traditional techniques and craftsmanship,
honouring the cultural aspects of their work,
and collaborating with the artisans to produce
clothing or accessories that are a hybrid of
tradition produced to a European standard of
quality, while appealing to a Western luxury
aesthetic. Inevitably many of those achieving
this careful balance, are small, independent,
emerging designers.
Swati Kalsi is an Indian textile and fashion
designer, who has worked with handcrafted
textiles for over a decade. Credited with
bringing contemporary relevance to time
honoured, handcrafted, artisanal textiles, Kalsi
helps to support artisanal hand craft, and
preserve ancient and traditional techniques, by
engaging with artisans in an interactive creative
processes, to create distinct pieces of work on
the edge of design, craft and art. Kalsi’s process
is based on an intriguing creative give and take
that incorporates inconceivable twists and
turns, which result in a timeless, understated
elegant collection. She has been credited with
being at the forefront of a craft revival in India,
as well as for innovation in textiles.
Conclusions
Cleary there is no one size fits all response to
sustainable fashion, and there is so much work
to be done, and there is room for many different
approaches. This is an ongoing conversation,
with many different voices and perspectives, as
it should be, to develop a diverse, supportive
and sustainable fashion industry. Clearly there
is a move being made by trade not aid models
of sustainable development to integrate at least
a portion of local tradition and culture into
otherwise contemporary Western collections,
whether through partnerships with individual
artists and artisans, or building on local
aesthetics integrated into a few pieces within
the greater collection, as both Edun and
Vivienne Westwood have done in their more
recent collections.
Finally, designer Angel Chang, crafts a
womenswear collection using the traditional
hand woven textiles of the indigenous Miao and
Dong ethnic minorities in Guizhou Province,
China. Working closely with the artisans of
Dimen village, Chang is trying to preserve these
ancient techniques by helping to gain
recognition for their craft in the international
marketplace. Chang is eager to communicate
the breadth of ethnic diversity within China to
the outside world. The history, mythology and
culture of which, is expressed through dress
and textiles, acting as the oral history of the
community. As with many global textile
traditions, that of the Miao and Dong is in
danger of dying out, with the young not
interested in the old ways. Never the less,
Chang is managing to train a new generation of
The challenges of working with traditional skills
in the developing world are many. Building a
shared understanding of key components a
product must embody in order to access the
Western luxury market, is vital. A common
language has to be built that references quality
production, but allows for individual artisanal
variations, with much current work based on
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Brown S.
Can global craft and artisanship be the future of luxury fashion?
tradition, inconsistent in quality, and made from
modern cheap materials, simply due to access
issues. Brands must respect and honour
tradition and creation by partnering with
artisans, while managing the delicate balance
of re-contextualizing craftsmanship to a
Western luxury market.
In a world where our material connection to the
past is constantly being eroded, where
knowledge and know how are being lost
because of its inability to compete in an industry
obsessed with faster, cheaper, surely the
preservation of traditional textiles best chance
of survival is through re-contextualization in the
luxury fashion market.
References
Aakko, M., Koskennurmi-Sivonene, R. (2013).
Designing Sustainable Fashion: Possibilities and
Challenges. RJTA Vol. 17 No. 1 University of
Helsinki.
Angel
Chang.
Retrieved
http://angelchang.com/ as well as
communication since December 2014.
from:
personal
EDUN.
Retrieved
from:
http://edun.com/blogs/artisans as well as personal
communication since June 2013.
Frayling, F. (2011). On Craftsmanship Towards a
new Bauhaus. London: Oberon BooksThomas, D.
(2007). Deluxe How Luxury Lost Its Lustre. London:
Penguin Books.
Global
Girlfreind.
Retrieved
from:
http://www.globalgirlfriend.com/store/ggf/support/a
boutus
School of International and Public Affairs Columbia
University. (2013). The Role of the Luxury Goods
Industry in Promoting Sustainability.
Swati
Kalsi.
Retrieved
from:
https://www.notjustalabel.com/designer/swati-kalsi
as well as personal communication since 2013.
Ten
Thousand
Villages.
Retrieved
from:
http://www.tenthousandvillages.com/about-us
Urban
Zen.
Retrieved
http://www.urbanzen.com/
from:
Vivienne Westwood for Master & Muse. Retrieved
from:
http://masterandmuse.com/designer/viviennewestwood-ethical-fashion-african-collection/
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Burns B.P.
Exploring means to evaluate the viability of human activities and the products
needed to support them
Exploring means to evaluate the viability of human activities and the
products needed to support them
Burns B.P.
Carleton University, Ottawa, Canada
Keywords: obsolescence; nature; value; life cycle analysis; biomimicry.
Abstract: All the life forms on our planet adopt a variety of means to be successful and to survive, yet
the human species seems to be powerful enough and persistent enough to possibly cause its own
demise. Humans create persistent ‘stuff’ as a means to undertake the myriad of activities that are part
of their diverse daily lives; from the energy and resources required to create the ‘products’, to the
infrastructure to facilitate their use and distribution, and finally to the means to cope with the impact on
their obsolescence and ultimate demise. It is these ‘products’ that is a central concern to this conference
as we move from the infinite world thinking that created the core of our current economic planning, to
our relatively recently realized concerns over the potential for sustainable growth on our planet.
This paper is a development from the work on obsolescence previously undertaken by the author, which
identified viable causes of obsolescence, which would help in the appropriate planning for its ultimate
reality. The intent here is to extrapolate from the causes of obsolescence and reflect the findings against
the nature of human activities and their associated paraphernalia. The aim is to offer the foundations of
a metric that could provide a more viable sense of value to the judgments and methodologies associated
with our economic, technical and social activities, particularly when conducting studies in Life Cycle
Analysis. Ultimately the author hopes that this work could help establish appropriate lives and lifetimes
for the products we create.
Introduction
But these conditions are not solely the concern
of the user. For the manufacturer there is a real
need to be economically viable while
technologies, say in electronic communication
for example, may be changing almost daily. In
contrast, for some products the aesthetics of
the day are changing faster than the viable
functional life of the product, leading to
premature obsolescence or discard; say when
a kitchen is renovated leaving functional built-in
appliances often to be discarded. We see sofas
sitting by the side of the road, too expensive to
re-cover, while in many homes and restaurants
there are increasing numbers of ashtrays that
are no longer used; at least for their original
intended purpose.
The primary concern behind the perceived
need for Longer Lasting Products is one of
dissatisfaction; be it for personal, economic,
environmental or social reasons. Interestingly it
is reasonably easy to explain and justify such
concerns. When people feel dissatisfied that
something they own could not continue to
function, as a consequence of whatever mode
of obsolescence (Technological, Aesthetic,
Economic, or Social) there are all manner of
reasons to explain it, which may or may not be
acceptable (Cooper, 2010). Perhaps the
technology was no longer supported, or it broke
and the parts are no longer available, or it would
be too costly to repair, or even that it was never
designed to be repaired at all. Often products
look worn out before the end of their expected
functional life. Quite frequently people no longer
want to do things that way anymore, for
whatever reason, and the product is now
unusable. The software or the technology has
changed, or perhaps the Rubik’s cube isn’t as
popular as it was. The result is dissatisfaction
and frustration.
To help us regulate such activities we often look
to Standards for help. However, Standards,
such
ISO
(International
Standards
Organisation), as with all standards, act
passively, responding to events and practices
as they unfold, finding it difficult to prevent
danger and disaster even in cases resulting
from nuclear waste. For the standards
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Burns B.P.
Exploring means to evaluate the viability of human activities and the products
needed to support them
the vast majority of products there has to be an
appropriate life span. Where there is fast
changing technology there will be fast changing
products that reflect it. Where there is fashion,
then products will become appropriately out of
fashion. Where there is a complex
infrastructural product, even the domestic
kitchen, there will be influences on the life
expectancies of its contents. When safety
codes change, there will be the need for
upgrades or planning for a products acceptance
for a number of years.
governing the life of products there would need
to be a dynamic response that would
realistically only be possible for the most
mature of products; those products that have
not changed, and are not expected to change,
into the foreseeable future. The stainless steel
western dining fork, for example. Here multiyear guarantees can be offered and justified.
The material can be guaranteed, and the user,
knowing that they are likely to need dining forks
long into the future can buy such long life
cutlery. But here a significant cause for concern
becomes apparent. A fork that looks like a fork,
made of reasonably effective stainless steel
may also bend and distort unacceptably. Even
when there is well founded product logic with a
sensible product life, products exist that fail to
fulfill a clearly identifiable role. In the case of
domestic cutlery, we can encounter all manner
of alternatives, ranging from so-called
disposable or throwaway cutlery, to lower cost
items that are all we think we can afford at the
time, or items that are good enough to use but
either not valuable enough to steal, say from a
cafeteria, or not a great cost if they are. All
these alternatives exist alongside long-life, well
designed and well-made items that in the worst
case are made of single identifiable materials
that are easily recyclable should society decide,
at some point in the distant future, that we no
longer want to eat our food using forks.
From personal research it would appear that, in
hindsight, the appropriate lifetime of any
product can be determined relatively easily.
However, the modes of obsolescence identified
previously, also make the predictability of the
likely life expectancy and its appropriateness of
any new product equally possible. This paper
will explore how such lifetimes can be predicted
and planned for into the future, and the means
for identifying critical concerns.
Our environmental awareness
Perhaps it was seeing photographs of the Earth
from space in late 1960s, or the oil crisis of
1973, but since that time, just over 40 years,
there has been a growing realisation that we
live on a finite planet a long way from anything
similar, and that from the Industrial Revolution
onwards we have had a fairly negative impact
on the planet and the precious resources we
have taken advantage of for centuries. We now
commonly talk of ‘Cradle to Cradle’ thinking
rather than the ‘Cradle to Grave’ thinking that
still lies behind much of our economic thinking
(Braungart and McDonough, 2002). We are
currently exploring the means to understand
and make judgments on the environmental
impacts made during a product’s lifetime. Life
Cycle Analysis (LCA) is considered the logical
vehicle of choice in this case, by bringing
together all of the impacts involved in the
existence of any product. This is not an easy
road to build, with many companies using LCA
as a tool to justify whatever product they want
to put on the market by narrowing the scope or
boundaries of their analysis; but this is an ongoing struggle. Hopefully soon, LCA will carry
with it the means to evaluate accurately the
impacts and benefits of all our design and
manufacturing activities, and the products that
result; and this offers a great opportunity.
Clearly the key to rationalizing product life is not
simply to make all products last forever. Antique
shops thrive on those objects that are still
useful, and where their function is still valued,
but with aesthetics that are no longer
considered old-fashioned, but timeless; as is
the case for many pieces of wood furniture.
Less successful, however, are the items that
are no longer socially viable; wash boards,
carpet beaters, and perhaps in the future,
decorative ashtrays; however, for the antique
dealer, the rarer the item the higher the price. A
price solely dependent on what the public is
prepared to pay.
Objects have value because we think they have
value and for no other reason. The products we
surround ourselves with reflect our activities,
our values, and our lifestyles. Clearly we need
standards and codes of practice that work in
harmony with the needs of industry and the
consuming public, but how this is achieved is
not simply a matter of making products last
arbitrarily say twenty years, or even forever. For
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Exploring means to evaluate the viability of human activities and the products
needed to support them
collecting continues to lose its appeal as fewer
and fewer people actually post letters.
In the infinite planet that we thought we lived on
up to the 1970s, though some would argue that
we still think this, any socio-economic
equations regarding the validity of any product
would be open ended, based on a notion that
waste was of little consequence, and that there
would always be new sources of energy and
resources to find; additionally our Gross
National Product (GNP or GDP) was based on
activity rather than efficiency.
If we are going to be able to utilize LCA
appropriately, then we will have to find ways of
evaluating not just the environmental and
economic impacts, we must also look to the
value of our social activities and the products
we use to support them.
Abraham Maslow created a well-known
hierarchy of needs associated with how we live
our lives (Maslow, 1943) His work indicated the
importance of fundamental needs (food, water,
shelter etc) and progressively to those needs
that allowed us the luxury of self-actualisation.
In principle he offered an awareness of the
aspects of our lives that we must all struggle to
deal with.
Now we are increasingly made aware of the
limitations of our finite planet, even if too many
are not convinced that such concerns are valid.
But as we move closer and closer to
comprehending
and
understanding
the
limitations we have on our resource use and
manufacturing activities we need to change the
way we go about product planning. In essence
we are fast moving to a time when all our
equations relating to the valuation of our
design, manufacture, use and discard activities
will no longer be open-ended. All the factors can
now be known, and the social, economic and
environmental impacts can be determined.
Around the world LCA practitioners are bringing
us closer and closer to codes and data that can
be more readily integrated into sound
international standards and hence approaches
to design and development.
We are fortunate in the western world that many
of our basic needs are relatively affordable to
many, and so we are able live through most
steps in his hierarchy. Interestingly we have
been so successful that some researchers have
taken Maslow’s work further, by exploring a
more detailed breakdown of our selfactualisation.
This paper postulates that an evaluation of the
value, worth and benefit of such needs and
attributes is worthy of investigation.
This is real progress, however there is one
difficult factor still worthy of exploration, and
that relates to the determination of our notions
of Value.
Biomimicry and Rachel Carson
In the 1950s Rachel Carson (1951, 2002)
warned of the impact of toxic chemistry on fish
and our waterways. There have always been
concerns for pollution and cleaning up our
mess, but Rachel Carson was warning of
damage that was permanently changing life
forms and the chemistry of our precious
aquifers. Perhaps this was the first time that our
wildlife was seen in the larger context, as
barometers of the impacts of our industrial
activities. Slowly we have taken up the gauntlet
thrown down by Rachel Carson, and most
recently, the work of Elaine Benyus (1997) has
offered us the notion of Biomimicry. The means
by which we can learn from, copy, or mimic the
sustainable activities found in all parts of
Nature, as a means or even basis for all our
activities. Recent competitions have identified
features of plants and animals that could offer
benefits to us all. From the initial realization that
spiders produce materials at room temperature
using water and other dead insects that are
Value and Maslow’s hierarchy of
needs
Bruce Archer, formerly of the Royal College of
Art in London, was well known for reminding us
that things have value because we think they
have value, and for no other reason (Cross,
1984). Every antique program on television
carries with it the question of ‘how much is it
worth?’ which simply relates to the question of
‘how much could I sell it for?’ Our valuations are
in fact quite variable. Rarity is a common reason
for monetary value, but even in the world of
antiques we can be fickle. Some antiques can
even go out of fashion or even become worthless as more are discovered. This was the case
with the British ‘Penny Black’ stamp. The value
of what was thought to be a very rare stamp has
diminished over time as more were found
(Holyoake, 2013), while the world of stamp
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Burns B.P.
Exploring means to evaluate the viability of human activities and the products
needed to support them
Hierarchy
activities
stronger, pound for pound, than Kevlar, and far
more environmentally friendlier to dispose of at
the end of the web’s life.
value
of
human
Over many years the author has attempted to
create a hierarchy related to the activities we
indulge in on a daily basis in relation to the work
of Maslow and Benyus.
For the purpose of this paper, Benyus’ book
offers a hierarchy or guideline adapted from her
observations of how Nature works, to help us
re-evaluate our activities. Her work suggests:
of
This hierarchy begins with similar fundamental
concepts and works its way towards the
vehicles of self-actualisation and beyond. It
begins with the same fundamentals:
that waste should be a resource
that we should diversify and cooperate
to fully use our habitat
that we should gather and use energy
efficiently
that we should optimize rather than
maximize
that we should use materials sparingly
that we shouldn’t foul our nests
that we should not draw down on our
resources
that we should remain in balance with
the biosphere
that we should run on information.
that we should shop locally
Essential for Survival
Safety
Usability
Convenience
Comfort
Luxury
Decadence
Dangerous
Disastrous
It is reasonably obvious that the needs of
survival related to healthy air and water, for
example, deserve paramount attention. As a
next step, having those resources be safe and
usable would also seem something of a priority.
Moving to ensure that such resources would be
convenient would be the next step, and for air
and water, the case is easily made. Moving to
comfort is a more costly activity, but would be a
measure of a successful society.
This list could now be considered to be a fairly
self-evident backdrop to how we should live on
our finite planet. It would also seem important
to see how this list relates to the work of
Maslow, where the suggestions for how we
should go about or select our activities, and the
products needed to carry them out, could be
compared or related to our hierarchy of needs.
In simple terms, it would appear to make sense
that we should attempt to enable our
fundamental needs to be achieved in the most
eco-sustainable, natural,
way possible.
Interestingly, it is in the area of selfactualisation that the comparison could become
more beneficial to the challenge of identifying
appropriate lives and conditions for our
products.
The issue of luxury is far more difficult. The
British chef, Jamie Oliver, considers french
fries, or chips, to be a luxury, or better, a treat;
very nice to have occasionally, but not healthy
or necessarily affordable on a daily basis
(Oliver, 2010). So, to add to this list of luxuries,
the author offers Champagne; on special
occasions it would seem a good idea to
celebrate with champagne. And on a larger
scale. Every four years it seems to be a good
idea to let the best athletes of the world
compete against each other. Hence we have
the Olympic Games or Football’s World Cup.
Hopefully not too excessively, but a healthy
treat or luxury.
We should remind ourselves that just as things
have value because we think they have value,
products exist as facilitators of social activities.
We need electric drills because we need
accurate easily created tubular holes etc etc.
Products are a means to an end, and it is the
ends that need to be evaluated if we are going
to be able to bring to bear any appropriate
judgment as to the appropriate, desired and
viable expectation of any products life, and, at
some initial point, its right to exist at all.
When we go beyond luxury we encounter the
notion of decadence, reflecting decay, where
activities have profound environmental impacts
beyond their benefit. At this point the reader
might be interested in seeing how any human
activity might be fit into this hierarchy; Fishing,
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Burns B.P.
Exploring means to evaluate the viability of human activities and the products
needed to support them
Education, Shopping, Fashion, Heating
Products, Domestic Appliances as examples.
The author worked with students and found it
interesting to see how such activities or needs
either, can be related to the hierarchy, or could
be related; appropriately or not.
The final steps in the hierarchy are likely selfevident - danger and disaster - and our
participation in such activities should be far
more difficult to justify. Nuclear weapons, or
even resource exploration are obvious areas for
further work.
Maslow, nature, and the values of
human activity
Rather than attempt a complex definition of
Nature, the author looks to use Nature as a
reflector of the health of ourselves and our
activities on the planet. Simply put, if the natural
processes, identified by Benyus, that gave rise
to the relatively stable planet that we evolved on
are respected and continuous, then we are
healthy and good-natured. If we are destructive,
unable to clean up our messes, and
endangering our eco-systems, biodiversity and
the opportunity to live healthily into the future,
then we are bad-natured. In this sense the
author offers the following parallels in the study
of the previously identified hierarchies.
In this brief paper these parallels are not offered
as absolutes, but the suggested parallels offer
some ‘food for thought’, as we attempt to plot
the relative merits of our activities against the
eco-sustainability of our shared environment:
activities move to the needs of
convenience and comfort for our products
and surroundings.
Here we then move to what Maslow terms
Self-Actualisation. Where Nature tries, and
succeeds to be established, even to takeover or dominate, and human activities
reflect comfort and luxury (our treats).
More recently others have started to break
down the next steps in Maslow’s selfactualisation, (Schacter et al., 2011). Here
Nature can try to take over and change the
local habitat for ever. On such occasions it
is forced to move into pastures new or
even reduce its own population; in some
instances becoming threatening and
causing endangerment to other species. In
parallel, our human activities move
towards Decadence (perhaps the option of
the very rich and powerful), and on
towards danger and disaster.
This brief exploration has not been undertaken
here in any great detail. Hopefully the reader
can make their own parallels. However, it is
postulated that if we are to examine how the
products reflected by our human activities
should be appropriately related to appropriate
lifetimes, then we should perhaps first consider
the activities that they are part of.
If we are to consider the validity and appropriate
lifetime for any product as part of any activity,
then we should link it to a hierarchy related to
its impacts; taking us from our basic needs
through to healthy survival, and on to the
dangers of decadence and beyond.
At the primary level Maslow (1967) lists our
biological and physical needs; air, food,
drink, sex, sleep, and shelter. Nature also
looks to survive, and our own activities
reflect the similar objectives.
For Maslow, Nature and our own activities,
safety is a next objective.
Maslow then moves to the challenge of
belonging; being part of a family or system
that we understand. Nature too looks to the
ready availability of what is needed
including being part of a family or group or
even a supportive location or microenvironment. Human Activities too offer us
usability and utility in the products that
support our lifestyle goals and activities.
Maslow then looks to esteem, while Nature
looks to stability and the easiness of
survival and to flourish, while our human
Doing healthy things in healthy ways
While we would like to think that civilized human
behaviour should result in us making healthy
decisions about how we live and the products
we evolve to help us do so. However, this is
clearly not the case, or this conference would
not be needed. To help us on the path to the
finite world thinking that we need to evolve, we
need the development of guidelines,
knowledge, education, standards and laws.
When we are faced with the many examples of
products whose lifetimes dissatisfy us we have
two choices. First we can attempt to learn from
our mistakes and move forward by telling others
the lessons we have learned. The second
choice lies in the establishment of laws,
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Exploring means to evaluate the viability of human activities and the products
needed to support them
a further useful mode of obsolescence; that of
‘Use’. Some products wear out, others break
down, and some offer particles and
contaminants that can adversely infiltrate the
environment. Examples include chewing gum,
toothpaste, tyres, clothing fibres, and
cosmetics. While the focus of this conference
can be explored using the original four modes,
any appropriate planning considering the
impacts of the products of our lifestyles should
take into consideration this fifth mode of
obsolescence to help to establish how we can
continue into the future ‘doing healthy things in
healthy ways’.
standards and practices, and here we must
reflect on the nature of our human activities.
In Longer Lasting Products (Cooper, 2010) the
author described four useful modes of
obsolescence that are identifiable and largely
predictable. As was mentioned previously,
where there is fast changing technology there
will be fast changing products, and predictable
technological obsolescence. When long lasting
products are predictably discarded due to their
short life aesthetics we create an inappropriate
in-balance. In a sense the modes of
obsolescence described can be seen as
identifiers
of
predictable
change,
of
opportunities, and of potential problems. In
such a way, issues such as the availability of
replacement parts or upgrades after the
cessation of production could be established by
law, practice or standards.
Acknowledgments
The author is grateful for the work undertaken
by Prof. Tim Cooper, The Design Research Unit
at RMIT University in Melbourne, Australia, and
the many practitioners of Life Cycle Analysis
around the world who are doing so much to help
us learn how we can live healthily, long into the
future.
However, the nature of the product reflects the
nature of the human activity. A simple maxim
could be that our goal in living prosperously on
our finite planet is simply to adopt a strategy of
doing ‘healthy things in healthy ways’. As such,
undertaking an environmentally unhealthy
activity cannot be justified by offering
environmentally healthy products to help us do
it, and vice versa. In essence, we must explore
the causes of our dissatisfaction against a
larger backdrop. A backdrop that includes the
establishment of rules backed by dynamic
equations and models that reflect changing
technologies and lifestyles, and establish
appropriate lifetimes for the products that
support them. Some products will have short
lives, and others much longer ones, but all of
them should optimize resource use and not
contaminate our aquifers and our land when
discarded. In Nature, waste is generally food.
We must develop somewhat similar practices,
where the products that we manufacture should
be seen to be part of the same philosophy; as
comfortable, safe and convenient as possible,
occasionally luxurious, but never decadent,
dangerous or disastrous.
References
Benyus J., (1997), Biomimicry: Innovation Inspired
by Nature, New York: Harper Perennial.
Braungart M. and McDonough W., (2002), Cradle to
Cradle: Remaking How We Make Things,
MacMillan North Point Press.
Carson R.L. (1951), The Sea Around Us., New York:
Oxford University Press.
Carson R.L., (2002) Silent Spring, Boston:
Houghton Mifflin Company.
Cooper T., (2010) Longer Lasting Products:
Alternatives to a Throwaway Society., UK: Gower.
Cross N (Ed.), (1984) Developments in Design
Methodology, UK: Wiley.
Holyoake A., (2013) The World’s First Postage
Stamp, London: Royal Philatelic Society.
Maslow A.H., (1943) A Theory of Human Motivation,
New York: Psychological Review Vol 5 #4.
Maslow A.H., (1967) A Theory of Metamotivation:
The Biological Rooting of the Value-Life, New York:
Journal of Humanistic Psychology Vol 7 (2).
Endnote
Oliver J.,(2010), Jamie Oliver’s Food Revolution:
French Fries are vegetables!, Episode 3, USA:
ABC TV.
While the author considers that the four modes
of obsolescence identified in Longer Lasting
Products are appropriate in the evaluation of
the longevity of a product, research undertaken
since the publication of the book has identified
Schacter D.L., Gilbert D.T., and Wegner D.M.,
(2011) Human Needs and Self-Actualisation,
Psychology: Second Edition, New York: Worth Inc.
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Cabrera Serrenho A. et al.
The role of consumption in material reduction opportunities
The role of consumption in material reduction opportunities: the
impact of product lifetime in supplying the UK steel demand
Cabrera Serrenho A.(a), Salvia G.(b), Braithwaite N.(b), Moreno M.A.(b), Norman J.(c) and Scott K.(d)
a) Department of Engineering, University of Cambridge, Cambridge, UK
b) School of Architecture, Design and Built Environment, Nottingham Trent University, Nottingham, UK
c) Department of Mechanical Engineering, University of Bath, Bath, UK
d) Faculty of Environment, University of Leeds, Leeds, UK
Keywords: consumption; steel; climate targets; emissions; product lifetime.
Abstract: Most of the products purchased in the UK are manufactured in other countries. As a result,
worldwide greenhouse gases (GHG) emissions released to manufacture all products purchased in the
UK are significantly higher than the UK territorial emissions. More than one half of global industrial
emissions result from the use of steel, cement, paper, plastics, and aluminium. In this paper, the UK
consumption of products that embody these five materials is estimated. For steel, which is the most
widely used among these five materials, consumption and accumulation patterns are examined across
four product categories. The impact of steel product lifetime extension is examined for the UK as one
option for material demand reduction at the consumption stage of the supply chain. Different levels of
steel product lifetimes are simulated for the UK in 2050 and their impacts are examined in terms of UK
steel production, implicit steel imports, and global carbon dioxide emissions. Steel product lifetime
extension promotes a reduction in the need for steel imports, by reducing the demand for new steel,
which leads to lower carbon dioxide emissions required to supply the UK steel demand. The results
demonstrate the criticality of a focus on the consumption stage, since any interventions made towards
demand reduction of end-use goods leads to material reduction across the supply chain.
Introduction
targets and therefore not addressing the global
problem of carbon emissions.
In 2007 around 715 Mt of carbon dioxide
equivalent were emitted in the UK, as a result
of human activities, including industries,
transport, electricity generation, and direct
household emissions. However, to produce and
deliver all goods and services purchased in the
UK, around 1 Gt of carbon dioxide emissions
have been released worldwide in the same year
(HM Government, 2013).
The magnitude of GHG emissions for which UK
purchasing is responsible for highlights the
relevance of potential emissions savings
resulting from material reduction opportunities
in delivering the UK products purchased by UK
consumers.
More than a half of worldwide industrial
emissions result from the use of only five key
materials: steel (which alone accounted for
25% of worldwide industrial emissions in 2005),
cement (19%), paper (4%), plastics (4%), and
aluminium (3%) (Allwood et al., 2012). These
materials are widely used to manufacture
products, which are purchased and used
worldwide. Any interventions across the supply
chain of these materials – from resources to
manufactured products – aiming to reducing
material use have the potential to deliver
significant energy and emissions savings.
Material efficiency opportunities can be
identified at any stage of the supply chain of
The UK Government is committed to a
reduction of 80% of 1990 GHG emissions by
2050 (HM Government, 2011). Such policy
targets rely only on GHG emitted within each
country’s borders, so ignoring the fact that in
many developed countries (such as the UK) the
emissions associated to purchases are
significantly higher than territorial emissions
(Hertwich et al., 2009). Since these developed
countries are currently the only held to
emissions reduction targets, a focus only on
territorial emissions may foster industries to be
offshored to countries that do not have such
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The role of consumption in material reduction opportunities
these materials. Normally, such opportunities
are grouped according to the stage of the
supply chain where interventions are sought: (i)
production, comprising the primary and
manufacturing industries; (ii) business-tobusiness
transactions,
aiming
material
reduction at intermediate products, providing
the same output of end-use manufactured
products; (iii) consumption, aiming material
reduction of final purchasing, yet providing the
same levels of service delivered to the final
user.
Other paper
and board
5%
Newsprint
Tissues
10%
9%
Printing &
Writing
29%
Packaging
47%
In this paper the role of material reduction
options at the consumption stage of end-use
products is examined, focusing on the impacts
of product lifetime extension. We start by
quantifying the impact of UK consumption in
terms of GHG emissions and material use.
From the five key materials listed above, steel
is the most widely used in the UK. We therefore
examine the use of steel in the UK at the
consumption stage of the supply chain,
quantifying its uses by product category. The
impact of changes in steel product lifetimes in
meeting future UK climate targets is analysed.
Figure 2. Paper purchased in the UK by product
category. Source: CEPI, 2013.
Infrastructure
39%
Buildings
61%
UK material use and emissions:
focus on steel
Manufactured products purchased annually in
the UK comprise around 20 Mt of steel, 12 Mt
of paper, 11 Mt of cement, 5 Mt of plastics, and
1 Mt of aluminium. Figure to Figure show how
these five materials are embodied in different
product categories purchased in the UK.
Vehicles, buildings and infrastructure are
among the products that require the highest
shares of several of these materials. Steel is by
far the most used material of these five and its
use in the UK is examined here in further
details.
Figure 3. Cement purchased in the UK by product
category. Source: CSI, 2011.
Other
27%
Packaging
38%
Electrical &
Electronics
6%
Automotive
7%
Metal goods
21%
Building &
Infrastructure
22%
Vehicles
30%
Figure 4. Plastics purchased in the UK by
product category. Source: British Plastics
Federation, 2014.
Buildings and
infrastructure
24%
Industrial
Equipment
25%
Figure 1. Steel purchased in the UK by product
category. Source: ISSB, 2008.
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Cabrera Serrenho A. et al.
The role of consumption in material reduction opportunities
subsequently delivered to the UK market has
been decreasing and accounting for decreasing
shares of the total UK demand.
Vehicles
21%
2012
2012
2011
2011
2010
2010
2009
2009
2008
2008
2007
2007
2001
2001
2000
2000
1999
1999
1998
1998
1997
1997
1996
1996
1995
1995
1994
1994
1993
1993
1992
1992
1991
1991
25
1990
1990
Over the last 40 years, 15 Mt of new steel were
annually purchased in the UK. UK steel
purchases have become increasingly more
dependent on imports. Figure shows that the
quantity of steel produced in the UK that is
2006
2006
Figure 5. Aluminium purchased in the UK by
product category. Source: Dahlström et al., 2004.
2005
2005
Building and
infrastructure
30%
Engineering
13%
2004
2004
Packaging
21%
2003
2003
Crude steel is the first solid stage of steel in a
steel mill and the primary output of the most
energy - and carbon-intensive iron - and steel making processes. Crude steel is then subject
to further downstream processes at the steel
mill where around 6% of it is lost, some of which
is recovered as process scrap. Later in the
supply chain, when steel products are used to
manufacture final goods, on average 19% of
steel is lost to fabrication scrap. Therefore to
provide the annual average of 15 Mt of steel
purchased in the UK, steel industries in the UK
and elsewhere need to produce a greater
quantity of crude steel to overcome an average
of 25% of yield losses across the supply chain.
The blue bars in Figure show these figures.
2002
2002
Other
Consumer 6%
durables
9%
20
Mt
15
10
5
0
1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012
Steel contained in final goods purchased in the UK
Crude steel in process and fabrication scrap
Crude steel production for UK market
Crude steel production for exports
Figure 6. UK steel production and consumption, 1990 – 2012. Blue bars show steel and crude steel required
to supply UK consumption. Orange bars show steel production in the UK. Source: ISSB (2008) and authors’
calculations.
Current flows and stocks of steel in the UK
stock of steel in use in the UK has been
increasing every year. Pauliuk et al. (2013b)
have estimated the current in-use stocks of
steel for 200 countries, including the UK. Figure
shows an estimation of the in-use stock of steel
in the UK, as of 2007. Most of the steel currently
in use is in buildings and infrastructure, since
these products are made using large quantities
of steel, their use is pervasive, and they usually
last for longer than other product categories.
In 2007 around 20 Mt of steel was embodied in
purchased products in the UK, and only around
13 Mt of end-of-life steel scrap was discarded
and removed from use (Dahlström et al., 2006;
ISSB, 2008; authors' calculations). This trend
has been verified for many years, although with
different magnitudes, but on average each
year, new steel purchased in the UK exceeds
the end-of-life steel discarded. As a result, the
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The role of consumption in material reduction opportunities
Pauliuk et al. (2013a) estimate that the in-use
stock of steel should reach a saturation level by
2030 at around 13 tonnes per capita in Western
European countries. Assuming such stock
saturation by the time current UK carbon
targets must be fulfilled, the UK steel
consumption in 2050 would only be required to
maintain the existing in-use stock. Further
replacing equal amounts of end-of-life scrap
that occur each year, plus new stock required
by population growth. Table 1 shows the
saturation stock and average steel product
lifetimes estimated by Pauliuk et al. (2013a).
Under such conditions, and taking into account
the population growth rate projected by the
ONS (2013), the UK demand for crude steel in
2050 is estimated to be around 32 Mt.
To
achieve
the
emissions
reduction
commitment, the UK Government has
developed the Carbon Plan, setting how the UK
should make a transition to a low carbon
economy and developing pathways for the
structure of the UK energy sector and the
energy uses across the different industrial
sectors (HM Government, 2011). Each pathway
defines the final energy uses by industrial
sector and thus their GHG emissions, so the
overall impact for the UK would be to meet the
target of 80% reduction from 1990 emissions.
Figure 7. Estimated in-use stock of steel in the
UK, 2007. Source: Adapted from Pauliuk et al.,
2013b.
In 2007 the in-use stock growth rate was
different for each product category. Figure 8
shows an estimate of steel added to the in-use
stock and end-of-life steel scrap removed by
product category. 63% of steel consumed by
buildings and infrastructure was a net addition
to the in-use stock in the UK, since 4.7 Mt of
new steel were used in this product category
and only 1.7 Mt removed as end-of-life scrap
from existing buildings and infrastructure.
Around 40% of the steel in the UK consumption
of vehicles and metal goods was a net addition
to the in-use stock of those product categories.
However, new steel in industrial equipment
almost matched end-of-life steel scrap arising
from this product category.
Product categories
Saturation stock
[tonnes per
capita]
Average
lifetime
[years]
Vehicles
1.3
20
Industrial equipment
0.9
30
Buildings and
infrastructure
10.0
75
Metal goods
0.6
15
Total
12.8
Table 1. Estimated saturated in-use stock of steel
and product lifetime. Source: Pauliuk et al.,
2013a.
For example, in one pathway of the Carbon
Plan (created by the cost-optimisation model
MARKAL) (HM Government, 2011), it is
estimated that the UK steel industry would be
allowed to emit 10 Mt of CO2 in 2050. Under this
scenario, with the current structure of the UK
steel industry, it would be possible to produce
around 5.5 Mt of crude steel, which is far below
the total estimated UK demand (32 Mt). As a
Figure 8. Estimated net additions to the in-use
stock of steel in the UK, 2007.
The impact of product lifetimes in meeting
future UK climate targets
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The role of consumption in material reduction opportunities
result, the minimum amount of crude steel
implicit in imports would be 26.5 Mt.
lines), and worldwide CO2 emissions for different
levels of steel product lifetimes in the UK.
Importing steel either in the form of finished
steel products (e.g. sheets, bars, coils) or in the
form of manufactured products (e.g. vehicles,
equipment) results in significant impacts and
carbon emissions due to sea borne transport of
heavy shipments (Yellishetty et al., 2010).
Furthermore, crude steel production in other
countries to supply UK demand for imports also
entails carbon emissions related to UK
consumption, which are estimated to be around
1.1 t CO2 / t crude steel in 2050 (Allwood et al.,
2010).
Conclusions
The impact of steel product lifetime extension is
twofold: (i) longer product lifetimes result in a
reduction of pace of replacement of existing
saturated stock, and thus reducing the total UK
steel demand and consequently the implicit
imports required; (ii) producing smaller annual
quantities of steel requires less energy uses
and consequently smaller carbon dioxide
emissions (both in the UK and in other countries
to supply the UK steel demand).
Maintenance of in-use stocks and the reduction
of the pace at which they are replaced by new
flows of material result in a reduction of the
impacts associated to material production. Our
results show that steel products lifetime
extension can deliver significant global
emissions savings as a consequence of
decreasing the demand for steel imports.
Graphs in Figure show the impact of changes
in steel product lifetimes from those assumed in
in UK crude steel production, the required
implicit crude steel imports, and worldwide
carbon dioxide emissions to supply the UK steel
demand. Three alternatives are assessed:
extending average lifetimes for all product
categories of
This example on the impacts of steel products
lifetime extension in the UK shows the criticality
of a focus on consumption. In the steel industry
significant progress is possible either at the
production stage (such as process yield
improvements) or at the business-to-business
transactions (such as improvements of
fabrication
yields
and
efficiency
of
manufacturing processes), although material
reduction options at the consumption stage
have impacts across the entire supply chain.
Material reduction opportunities at the
consumption level lead to a reduction in
demand for all primary materials used to
manufacture end-use products. This shows a
particular relevance in the case of steel, whose
use is pervasive in the UK and whose
production stages are the most energyintensive processes of material conversion.
by 20%, by 50%, or decreasing by 20%.
45
50
40
45
35
40
35
30
30
25
25
20
20
15
Mt CO2
Mt crude steel
Product lifetime extension may be achieved by
fostering reuse and repair of existing products
in-use or even by reducing the need of material
services. The estimate presented here shows
that extending steel products lifetime in 50%
can save around 10 Mt CO2 worldwide
comparing to the baseline scenario, can
decrease the need for steel imports, and can
support UK employment in the maintenance
and repair industries.
15
10
10
5
5
0
0
Crude steel production
+50%
+20%
The authors thank the support of Kyungeun
Sung for her review and valuable comments to
this paper. The research for this paper was
undertaken with financial support from the
EPSRC, grant reference EP/K011774.
References
Carbon dioxide emissions
Baseline product lifetime [Pauliuk et al. (2013)]
Acknowledgments
Allwood, J. M., Cullen, J. M., Carruth, M. A., Cooper,
D.R., McBrien, M., Milford, R. L. and Patel, A.C.H.
(2012). Sustainable Materials with Both Eyes
Open. Cambridge, UK: UIT Cambridge.
-20%
Figure 9. Estimated crude steel production in the
UK in 2050, implicit crude steel imports (dashed
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The role of consumption in material reduction opportunities
Recycling,
54(12),
1084-1094.
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http://dx.doi.org/10.1016/j.resconrec.2010.03.003
Allwood, J. M., Cullen, J. M., & Milford, R. L. (2010).
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from:
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Sustainable Development.
Dahlström, K., & Ekins, P. (2006). Combining
economic and environmental dimensions: Value
chain analysis of UK iron and steel flows.
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Dahlström, K., Ekins, P., He, J., Davis, J., & Clift, R.
(2004). Iron, Steel and Aluminium in the UK:
Material Flows and Their Economic Dimensions.
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Hertwich, E. G., & Peters, G. P. (2009). Carbon
Footprint of Nations: A Global, Trade-Linked
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43(16), 6414-6420. doi: 10.1021/es803496a
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Change.
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1997 - 2011, Statistical Release. London, UK:
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Pauliuk, S., Wang, T., & Müller, D. B. (2013b). Steel
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(2010). Iron ore and steel production trends and
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Casais M. et al.
Extending product life by introducing symbolic meaning
Extending product life by introducing symbolic meaning: an
exploration of design strategies to support subjective well-being
Casais M.(a), Mugge R.(b) and Desmet P.M.A.(a)
a) Dept. of Ind. Des. Faculty of Industrial Design Engineering, Delft University of Technology, Delft, NL.
b) Dept. of Prod. Innov. Mang. Faculty of Industrial Design Engineering, Delft University of Technology, Delft, NL
Keywords: symbolic meaning; subjective well-being; personal significance; design strategies; product
longevity.
Abstract: Because products are often discarded while still fully functioning, it may be possible to
support durability with design that stimulates a more enduring product-owner relationship. This paper
is based on the proposition that one promising approach to support such prolonged relevance is by
developing products with a higher predisposition for the attribution of happiness-related symbolic
meaning. The study was based on a framework with six types of symbolic product meanings: positive
relations with others, personal growth, purpose in life, environmental mastery, autonomy, and selfacceptance. In a pre-study, fifty existing symbolically meaningful products were selected based on
these six symbolic meanings. In the main study, seven designers and design researchers analysed
these fifty products with the aim to uncover underlying design directions. This resulted in sixteen design
directions. The directions can act as a source of inspiration to designers when aiming to design for a
long-term meaningful product-owner relationship.
Introduction
attribution
meaning.
Many products are disposed of while they are
still functioning properly (van Nes, 2010;
Bakker, Wang, Huisman & Hollander, 2014).
From a sustainability perspective, this is
undesirable. For designers, it is interesting to
search for ways to persuade consumers to
keep and use their products for a longer period
of time by designing products with more durable
relevance and value for users (Champman,
2005).
of
happiness-related
symbolic
To explore these design directions, we build on
the work of Casais, Mugge and Desmet (2015)
which describes how people’s subjective wellbeing (i.e., happiness) can be represented in
the symbolic meanings of products. Based on
Ryff’s (1989) model of psychological wellbeing, the framework proposed six types of
happiness-related symbolic meaning in
products: 1) the symbolic meaning of positive
relations with others, found in possessions that
represent meaningful affiliations which provide
a sense of belongingness (e.g., an heirloom
family necklace); 2) the symbolic meaning of
personal growth, found in possessions that
symbolize transitions, acceptance of past
experiences, and continued self-development
(e.g, a set of military name tags); 3) the
symbolic meaning of purpose in life, found in
possessions that symbolize the individual's
goals and aspirations in life (e.g., a parenthood
ring); 4) the symbolic meaning of environmental
mastery, found in possessions that symbolize
the individual's ability to master his/her context
and build beneficial networks (e.g., a pair of
soccer shoes); 5) the symbolic meaning of
Symbolic meaning is found to be an important
source of product attachment (Mugge,
Schoormans & Schifferstein, 2005; 2008). This
vital insight served as the starting point for the
present research, which focuses specifically on
happiness-related symbolic meaning. If a
product symbolizes aspects of a person’s
happiness, he/she is more likely to keep it,
because losing the product implies that the
strong symbolic meaning and thus the
‘happiness trigger’ is lost (Csikszentmihalyi &
Rochberg-Halton, 1981; Belk, 1988).
The present study aims to formulate design
directions that can help designers develop
products with a higher predisposition for the
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Extending product life by introducing symbolic meaning
autonomy, found in possessions that symbolize
particular ways of living and life choices (e.g., a
sewing machine); and 6) the symbolic meaning
of self-acceptance, found in possessions that
symbolize the positive aspects of the individual,
promoting a positive self-image (e.g., a stuffed
fluffy bunny).
While these six types of happiness-related
symbolic meanings can be of use when
analysing existing products, they are too
abstract to be of direct use in design processes.
In this paper we report a qualitative study in
which participants were asked to analyse and
uncover potential design directions from a set
of product examples.
Figure 1. Stimuli cards used in the study.
Participants
Seven design researchers and designers with
experience in designing products (at least a
Bachelor Degree in industrial design) were
recruited (see Table 1).
Methodology
Stimuli
To ensure a large variety in symbolically
meaningful product examples, an assortment of
100 consumer durables was collected. The
main search criterion was to look for products
that were in some way open for symbolic
meaning attribution, in which the work of Casais
et al. (2015) served as a reference. The search
was conducted in several well-known design
blogs and online magazines such as Dezeen,
Design Milk, Domus, Wallpaper, and Core 77.
The assortment comprised of products
available in the market and product concepts. It
contained identifiable elements relating to one
or more happiness-related symbolic meanings,
either embedded in tangible features or implied
in the activities suggested by the product (e.g.,
reflective activities, storage of memories).
A set of 100 stimuli cards was printed, each
card representing one product example. The
cards had a dimension of 10 x 5 cm, and
contained an image and information about the
product (Figure 1). Because the set of 100
cards was too extensive to use in the main
study, a pre-selection of the 50 best product
examples was made. This selection was done
by four experts in Positive Design (i.e., design
for subjective well-being) in a one-hour group
session. Based on the specialist insights, the
most striking and convincing examples were
selected. The final selection can be found
online at: http://symbolicmeaningresearch.weebly.com/.
Procedure
To keep the task feasible for the participants,
the study was split into two subsequent
sessions: categorization and analysis. These
two sessions were conducted individually and
recorded (video, audio, and photographs).
Three days before the first session, the
participants received the 50 product cards by
email, and were asked to read each card to get
acquainted with the product examples.
The first session started with an explanation
about the framework of happiness-related
symbolic meaning. The participant was asked
to read a short summary of each type of
meaning, which included examples of
symbolically meaningful product stories
discussed in Casais et al. (2015).
Following the introduction, the 50 product
example cards were provided to the participant.
The participant was instructed to divide the
product examples over the six types of symbolic
meaning in a quick and intuitive way, vocalizing
his/her thoughts, and to use post-it notes in the
examples that were suitable for multiple
meanings.
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Extending product life by introducing symbolic meaning
Participant code
Qualification
Role
DRP01
MSc of Product Design
PhD candidate (Design Theory and Methodology)
DP02
MSc of Industrial Design Engineering (Design for Interaction)
User-centred designer
DRP03
MSc of Industrial Design Engineering (Design for Interaction)
PhD candidate (Positive Design)
DP04
MSc of Industrial Design Engineering (Integrated Product Design)
Industrial designer
DRP05
MSc of Design
PhD candidate (Design for Sustainability)
DP06
Bachelor of Engineering (Industrial Product Design)
Product designer / production assistant
DRP07
MSc of Industrial Design Engineering (Design for Interaction)
PhD candidate (Product Conceptualization and
Communication)
Table 1. Summary of the participants (DRP= Design Researcher, DP=Designer).
and grouped those into clusters. The product
examples were used to illustrate each cluster
according to the selection made by the
participants. This process resulted in 16 design
directions (Table 2), each illustrated by a
product example. For the purpose of
exemplifying design directions from each
symbolic meaning, six examples are presented
and discussed in this section.
In the second session, the participant was
asked to analyse the categorization and
uncover ‘design for happiness’ directions.
Specifically, the participant was instructed to
analyse the possible strategies behind the
product examples in each group. To help the
participant uncover potential design directions,
questions were asked that stimulated
exploration. For example, by asking why the
participant placed a certain product in a
category; by asking the participant to consider
the designer’s perspective and possible
approaches that might have been used when
designing the product example; or by asking the
participant to consider his/her own descriptions
from the categorization exercise. Once all
groups of products were analysed, the
participant combined similar design directions
into better defined ones, and selected multiple
examples to illustrate them.
Design direction for positive relations with
others
A resulting design direction for the symbolic
meaning of positive relations with others is:
“Support meaningful affiliations, facilitating the
practice of specific belongingness activities.”
This design direction suggests that by making a
belongingness practice easier, a product can
increase its value for the user because it makes
him/her feel like a part of something bigger. This
can be achieved by providing guidance or by
simplifying said activity, which encourages the
user to be a part of that meaningful affiliation or
belief system. For example, the EL Sajjadah by
SOPDS is a carpet that facilitates the praying
ritual by indicating the direction of Mecca
through an embedded compass and recreating
the atmosphere of a mosque through light and
printed patterns (Figure 2).
Results and Discussion
Each participant took on average 3 hours and
50 minutes to complete both sessions and
uncovered 10 to 30 design directions.
Following the procedure of Gioia, Corly and
Hamilton (2012), the design directions
produced by the participants were analysed in
three coding cycles. In each cycle, the
researchers looked for similarity in the
descriptions provided by the participants (in the
post-it notes used in the sessions,
complemented by the video and audio
recordings), identified labels trying to remain
close to the participants’ phrasing and intention,
The desire to form social attachments and to
feel inclusion is linked to a fundamental human
need for belongingness (Baumeister & Leary,
1995), which can be answered and supported
through belongingness activities.
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Extending product life by introducing symbolic meaning
Symbolic meaning
Positive relations
with others
Design direction
Description
Product examples
Support meaningful affiliations
Facilitating the practice of specific
belongingness activities
El Sajjadah (praying carpet)
Embody characteristics of a
group
Using unique characteristics of users (e.g.
culture, profession) to design a representation
of a group
El botijo (water colling container)
Support active personal
development
Providing a platform for active reflection on
lessons learned and future expectations
OWL: On the Wisdom of Life
(time capsule)
Embody personal growth
Providing an adaptable design that can
accommodate physical and psychological
change
My life urn (memento mori)
Support acceptance and
growth from past experiences
Designing a tangible representation of the
passage of time
365 (clock)
Enhance memories
Offering a positive context or activity to reflect
on memories of loved ones
Heirloom (display and recorder)
Encourage positive change
Providing a external trigger that suggests
beneficial activities or behaviours
Blank Wall Clock
Provide a sense of control
Allowing the user to manage the progress
towards personally significant goals, or to
eliminate or mitigate obstacles that threaten
their fulfilment
Kitchen safe
Keep track of progress
Providing visual feedback to keep track of
progress towards personally significant goals
999 Bottles (water bottle)
Improve multi-sensorial
communication
Improving communication mediums by
translating a message into a sensorial
experience, for example by simulating
intimate physical behaviours
Elfoid (hybrid cellphone)
Provide a context for
meaningful interaction
Facilitating interaction by making use of the
context, or props as an advantage
Family matters (role play toys)
Destigmatize
Focusing on and enhancing the aesthetic
qualities of physically enabling products
No country for old men (furniture)
Design for mindfulness
Slowing down processes or disclosing the
mechanisms behind how products work to
promote a mindful living
The standard collection (lamp)
Redirect the user's attention
Designing a product that actively requires
attention from the user to mitigate or distract
from negative situations
Konnekt (game)
Allow shared transformation
Providing tools for user input at aesthetic and
functional level, in a permanent or temporary
way.
Meaning of time (clock)
Allow self-expression
Providing a tangible platform to wear, share,
or display aspects of identity, personally
significant ideas, principles, relationships, etc.
Favourite things (lamp)
Personal growth
Purpose in life
Environmental
mastery
Autonomy
Self-acceptance
Table 2. Table with the resulting design directions illustrated by product examples.
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Extending product life by introducing symbolic meaning
for happiness by symbolizing a desired
behavioural change.
Figure 2. The El Sajjadah by SOPDS. Source:
www.sonerozenc.com/product/el-sajjadah.
Figure 3. The 365 Knitting Clock by Siren
Wilhelmsen. Source: www.sirenelisewilhelmsen
.com/work.html.
Design direction for personal growth
An example of a design direction for the
symbolic meaning of personal growth is:
“Support acceptance and growth from past
experiences,
designing
a
tangible
representation of the passage of time.” This
design direction indicates that a product that is
designed to facilitate reflection by providing an
overview of past events, moments, and lessons
learned can influence the subjective well-being
of the user. For example, the 365 Knitting Clock
by Siren Wilhelmsen is a wall clock that
represents time by continuously knitting a scarf
over the course of one year (Figure 3).
Reflection activities (e.g., journals, meditation)
have been shown to improve subjective wellbeing (Csikszentmihalyi, 1990; Lyubomirsky,
2008). Literature on the topic adds that context
influences reflection, and that reflection
requires the individual’s active engagement (for
a review see Rogers, 2001). Thus, introducing
(material) triggers in the environment can
facilitate reflective practices. In the given
example, the knitting of time allows the user to
reflect about the past by allowing him/her to
symbolically wear the previous year.
Figure 4. The Blank Wall Clock by Alessi. Source:
store.alessi.com.
For example, the Blank Wall Clock by Alessi
has a blank face and comes with a marker
which allows the user to draw or write selfchosen activities or thoughts in each hour
(Figure 4). When these align with the
achievement of personally meaningful goals, it
becomes a source of inspiration for the user.
This provides the user with the opportunity to
define a feed forward on how an action can be
performed by translating the mental image of
the goal into a visual focal point that stimulates
his/her volition.
Design direction for purpose in life
For the symbolic meaning of purpose in life, a
resulting design direction is: “Encourage
positive change, providing an external trigger
that
suggests
beneficial
activities
or
behaviours.” This design direction proposes
that a product can be a catalyser which
encourages a user into positive actions. As
such, a product is able to become more relevant
Design direction for environmental mastery
A resulting design direction for the symbolic
meaning of environmental mastery is: “Improve
multi-sensorial
communication;
improving
communication mediums by translating a
message into a sensorial experience, for
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Extending product life by introducing symbolic meaning
This approach can contribute to delaying the
anticipation of the product's function, by
increasing the effort to use it.
example by simulating intimate physical
behaviours.” Communication is an essential
aspect of the creation of a suitable context for
human flourishing, and this direction
incorporates motion and/or haptic elements as
a metaphor for intimate human behaviours in
order to make impersonal communication
mediums more nuanced and rich. In that sense,
a symbolic value related to the individual’s
ability to connect can be added to products.
Previous research indicated that productmediated contact can effectively transmit affect,
and is more effective when it considers
elements of human physicality such as touch
and intentionality (Smith & MacLean, 2007;
Lenay, 2010). An example of this is the Elfoid
P1, a hybrid cell phone-robot developed by
ATR Hiroshi Ishiguro Laboratory (Figure 5).
This concept is a simplified human figure that
transmits voice and motion to convey human
“presence.”
Figure 6. The Standard Table Lamp by Knauf and
Brown studio. Source: knaufandbrown.com.
Previous research has shown that the exercise
of delaying gratification can contribute to selfregulation, an important aspect of subjective
well-being (Ryff, 1989; Doer & Baumeister,
2010).
Design direction for self-acceptance
For the symbolic meaning of self-acceptance,
an example of a design direction is: “Allow
shared transformation, providing tools for user
input at aesthetic and functional level, in a
permanent or temporary way.” This direction
suggests that a product can trigger happiness
by gaining symbolic meaning when it is open to
aesthetic and functional investment from the
user. The transformation of the object can lead,
to some extent, to the transformation of its user:
Someone that offers time and effort to modify
something is also affected by it, for example, by
releasing creativity. In addition, an object that is
transformed by a person retains marks of
intentionality that are as a signature. Accepting
the result of such transformation can help the
user have a positive look on the self ("I made
this and it is beautiful/unique"). One way this
design direction could be implemented is
through
temporary
or
permanent
transformations in a purposefully incomplete
product. For example, the Meaning of Time by
Bomi Kim (Figure 7) is a clock mechanism that
invites the user to insert a tangible element in
the clock hands, involving him/her in the
aesthetics and functionality of the object.
Figure 5. The Elfoid P1 by ATR Hiroshi Ishiguro
Laboratory. Source: www.geminoid.jp/projects/
CREST/elfoid.html.
Design direction for autonomy
An example of a resulting design direction for
the symbolic meaning of autonomy is: “Design
for mindfulness, slowing down processes or
disclosing the mechanisms behind how
products work to promote a mindful living”. This
design direction suggests that unveiling the way
a product operates ritualizes its use, adding
value and improving the use experience (FuadLuke, 2010).
The Standard Table Lamp by Knauf and Brown
Studio does not have an on-off switch, but
rather is presented in parts that need to be put
together to function (Figure 6). The user is
required to complete the electric circuit by
placing the lamp in a low-voltage copper tower.
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Extending product life by introducing symbolic meaning
products. Ideally, the resulting design directions
can help designing higher quality interactions
with commodities, which could create
differential advantage and stimulate brand
loyalty. In the design process, these directions
can serve as a source of inspiration to generate
more relatable and personally relevant features
and interactions, embodying (or facilitating the
embodiment) of narratives (and in the effects in
product use), with longer and more meaningful
product-user relationships. For example,
designing products that afford a ‘freedom of
intervention’ allows unique interactions and
usage narrations to occur, and opens the
possibility for symbolic meaning to evolve
during usage. This can strengthen the
experience users have with a product, service,
brand, etc.
Research supports that unfinished products
invite exploration, resulting in enhanced
product attachment (Borjesson, 2009; Mugge et
al, 2009).
Figure 7. The Meaning of time clock by Bomi Kim.
Source: http://www.coroflot.com/bfsummer
/meaning-of-time.
Conclusions
We see at least five research opportunities to
further develop and refine the present research:
1) developing and testing different formats of
delivering and facilitating the design directions
to designers; 2) exploring diverse uses of the
directions, such as in setting design goals, idea
generation, and product evaluation; 3) testing
the effects of the directions (on both user
subjective well-being and on product longevity)
with longitudinal studies using prototypes that
result from the use of the directions; 4) applying
the directions in an education context, exploring
possibilities and implications of their integration
in product or industrial design curricula; 5)
exploring the possibilities to apply the directions
to other design domains, such as service
design.
A product’s inability to respond to the user’s
evolving aspirations (e.g., for technological or
aesthetical
upgradability)
can
promote
premature discarding, but ultimately, the ending
of a product’s life is a consumer decision. The
challenge resides, therefore, in designing
products that support durable user-product
relationships (van Nes, 2010) by focusing on
durability of meaning and value (Chapman,
2005).
Several publications on the topic of emotional
durability have explored the role of symbolic
meaning in fostering durable user-product
relationships (e.g., Chapman, 2005; van Nes &
Cramer, 2005). While offering an important and
novel perspective on durability, these
explorations have not yet resulted in practical
directions that support designers in their
attempts to design emotionally durable
products. The current study aimed to contribute
by taking a step further in developing such
design directions as
hands-on, yet also
malleable to the designer’s point of view and
interpretation. As such, the set of sixteen
design directions are intended as exploratory
rather than normative, ideally offering
inspiration by displaying a diversity of
opportunities to design with symbolic meaning.
Acknowledgments
This research was supported by the FCT Fundação para a Ciência e Tecnologia
(Foundation for Science and Technology), an
organization within the Ministry of Education
and Science of Portugal (grant number
SFRH/BD/77337/2011). We would like to
acknowledge all the willing participants for their
availability and contribution.
References
Bakker, C. A., Wang, F., Huisman, J. & den
Hollander, M. C. (2014). Products that go round:
Exploring product life extension through design.
Journal of Cleaner Production, 69(April), 10-16.
In this manuscript, symbolic meaning is
addressed as a gateway to enrich and deepen
product experiences. Although many of the
product examples used in this study are
‘boutique products’ that are produced in small
series, our intention is to generate knowledge
that can also be useful for mass-produced
Baumeister, R. F., & Leary, M. R. (1995). The need
to belong: Desire for interpersonal attachments as
fundamental human motivation. Psychological
Bulletin 117(3), 497-529.
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Extending product life by introducing symbolic meaning
Belk, R. (1988). Possessions and the extended self.
Journal of Consumer Research, 15(2), 139-168.
Ryff, C. (1989). Beyond Ponce de Leon: New
directions in quest of successful ageing.
International Journal of Behavioral Development,
12(1), 35-55.
Borjesson, K. (2009). Affective Sustainability. Is this
what timelessness really means? Undisciplined!
Design Research Society Conference 2008,
Sheffield Hallam University, Sheffield, UK, 16-19
July 2008.
Smith, J. & MacLean, K. (2007). Communicating
emotion through a haptic link: Design space and
methodology. International Journal of HumanComputer Studies 65, 376–387.
Casais, M., Mugge, R. & Desmet, P. M. A. (2015).
Stuff doesn’t make us happy. Or does it? The role
of symbolic meanings of objects in subjective wellbeing. Working paper, Delft Technical University.
van Nes, N. & Cramer, J. (2005). Influencing product
lifetime through product design. Business Strategy
and the Environment 14, 286–299.
Chapman, J. (2005). Emotionally durable design:
Objects, experiences and empathy. London:
Earthscan.
van Nes, N. (2010). Understanding replacement
behaviour and exploring design solutions, In T.
Cooper (ed.), Longer lasting products. Surry:
Gower Publishing.
Csikszentmihalyi, M. (1990). Flow: The psychology
of optimal experience. New York: Harper and Row.
Csikszentmihalyi, M., & Rochberg-Halton, E. (1981).
The Meaning of Things: Domestic Symbols and the
Self. Cambridge: Cambridge University Press.
Doer, C. E. & Baumeister, R. F. (2010). Selfregulatory strength and psychological adjustment,
In J. E.Maddux & J. P. Tangney (eds.), Social
psychological foundations of clinical psychology.
New York: The Guildford Press.
Fuad-Luke, A. (2010). Adjusting our metabolism:
Slowness and nourishing rituals of delay in
anticipation of a post-consumer age, In T. Cooper
(ed.), Longer lasting products. Surry: Gower
Publishing.
Gioia, D. A., Corley, K.G. & Hamilton, A.L. (2012).
Seeking qualitative rigor in inductive research:
Notes on the Gioia methodology. Organizational
Research Methods, 16(1), 15-31.
Lenay, C. (2010). “It’s so touching”: Emotional value
in distal contact. International Journal of Design,
4(2), 15-25.
Lyubomirsky, S. (2008). The How of Happiness. New
York: The Penguin Press.
Mugge, R., Schoormans, J.P.L., & Schifferstein,
H.N.J. (2005). Design Strategies to Postpone
Consumers' Product Replacement: The Value of a
Strong Person-Product Relationship. The Design
Journal, 8(2), 38-48.
Mugge, R., Schoormans, J.P.L., & Schifferstein,
H.N.J. (2008). Product attachment: Design
strategies to stimulate the emotional bonding to
products. Product experience (2008), 425-440.
Mugge, R., Schoormans, J.P.L., & Schifferstein,
H.N.J. (2009). Emotional bonding with personalized
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467-476.
Rogers, R.R. (2001). Reflection in higher education:
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26(1), pp. 37-57.
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Catulli M. et al.
Exploring liquid lives and products lifetimes
Exploring liquid lives and product lifetimes
Catulli M., Cook M. and Potter S.
Open University, Milton Keynes, UK
Keywords: liquid modernity; mobilities turn; nomadic lifestyles; product durability; product lifetimes.
Abstract: Product lifetimes are an important consideration in the context of sustainability. One way to
better manage product lifetimes is to promote product service systems (PSS) that complement and/ or
substitute traditional forms of product based consumption. PSS satisfy consumer demand by providing
time limited access to products via leasing or renting. Here providers typically own the product
component of such offerings and thus producer responsibility is extended over the lifecycle. However,
while PSS can be found on business to business markets there is a paucity of such offerings on
consumer markets. Opportunities that PSS may provide to improve environmental performance are
being lost. PSS literature argues that one of the main obstacles to PSS implementation in such markets
is the presence of strong consumer object attachments and that PSS simply do not create sufficient
value to displace these. However, consumer culture theory (CCT) research suggests that the bonds
between certain consumers (nomadic ones) and their possessions are now far from solid: they are
liquid. In such instances, consumers highly prize situational value, instrumental use value and
immateriality. In other words, demands that form the rational for and may be met through PSS provision.
In this contribution we presented selected data from a case study in which pilot baby care PSS were
offered to nomadic consumers. The research suggests that such consumers are amenable to PSS
provision and that further research is necessary to explore this proposition.
Introduction
and be more environmentally sound than
traditional business models”.
Product
lifetimes
are
an
important
consideration in the context of sustainability (cf.
Cooper, 2004). Hence product durability and
longevity form the focus of significant threads of
sustainable design research. One sustainable
design strategy to improve product lifetime
management is to encourage the provision and
uptake of product service systems (PSS) (Cook
et al., 2006). Such innovations can be found on
business to business markets, such as the
provision of hours of trucking (Stahel, 2006)
and business to consumer markets, such as the
provision of short term car rental services, e.g.
ZipCar (Bardhi et al., 2012). In such instances
PSS offerings may substitute or complement
traditional product focused consumption, i.e. a
PSS may be used instead of or in addition to
owning and using a car. PSS have been
variously defined (cf. Mont, 2002, p. 139)
While PSS are not inherently sustainable, they
offer considerable environmental benefits and
may form part of the mix of innovations
necessary to move society toward more
sustainable states (Cook, 2014). The
environmental benefits of PSS mainly arise
from the opportunity they create for extended
product lifetime management and consequently
achieve improvements in resource productivity,
for example (Cook et al., 2006; Halme et al.,
2008):
“A system of products, services, networks of
actors and supporting infrastructure that is
developed to be competitive, satisfy customers
- 52 -
If the ownership rights associated with the
product element of the PSS are retained by
providers then they may manage the costs
of provision by specifying more durable and
longer lasting products. Also, extended
producer responsibility might be achieved if
the PSS is provided by the product
manufacturer
A smaller stock of products may be needed
to satisfy demand and if customers use
PLATE conference - Nottingham Trent University, 17/19 June 2015
Catulli M. et al.
Exploring liquid lives and products lifetimes
liquid relationship to possessions observed
among some participants. In the final section,
we present conclusions and suggest further
lines of inquiry.
these sequentially, intensity of use
increases as does the probability of a
higher service yield before the product
becomes outdated due to outdated
technological characteristics, e.g. fashion.
Nomadic lifestyles and a liquid
relationship to possessions
PSS providers may also use their
competencies to select the appropriate
products and ensure the correct use of
these.
Rooted in anthropological investigations of the
relationship between the social and material,
much of consumer culture theory (CCT)
focuses on the role of possessions in the
construction of consumer identity (cf. Arnould
and Thompson, 2005). Classic forms of object
attachment highlighted in the field, suggest that
consumers form strong and enduring bonds
with objects that anchor them to certain places
and cultures (Ibid.).
Indeed, this classic
perspective reinforces the reasoning in the PSS
field about why PSS struggle in consumer
markets.
However, while PSS may offer considerable
environmental benefits and are provided on
business to business markets, implementation
rates are comparatively low in consumer
markets (Catulli, 2012). Opportunities that PSS
may offer to better manage product lifetimes
and improve environmental performance are
being lost. Reviews suggest that PSS do not
add sufficient value in these contexts,
principally as they do not meet consumer
demand for control, convenience and the
experience of ownership, provided by
corresponding products (Tukker, In Press).
In contrast, CCT research has also explored
how global nomadism provides a context in
which to reexamine these consumer-object
relations and identify alternative relationships to
the material world that go beyond traditional
notions of extended self (Bardhi et al., 2012).
Here, global nomadism is characterized as
serial relocation, frequent mobility and
deterritorialization (Ibid.).
Under such
conditions, consumers are thought to form
situational attachments to objects, appreciate
objects primarily for their instrumental usevalue and value immaterial or light possessions
as well as consumption practices. In other
words, rather than exhibit a solid relationship to
owned products, a liquid relationship to
possessions emerges. Thus acquisition
strategies that do not involve the transfer of
ownership rights to consumers but access to
products and the attainment of outcomes might
be preferred by these nomadic consumers.
Such access based consumption can be
defined as
“Consumers simply value owning things and
having control over artifacts, issues that seem
less relevant in a B2B context” (Tukker, In
Press, p. 130).
However, research in the consumer culture
theory (CCT) field suggests that these claims
should be unpacked and investigated. For
example, the work of Bardhi et al. (2012)
suggests that the relationship between material
(products) and consumers is changing in some
instances: nomadic consumers exhibit and
reinforce a liquid relationship to possessions.
Here it is suggested that nomadic consumers,
or “deterritorialized consumers who engage in
serial relocation and frequent short-term
international mobility” (Bardhi et al, 2012, p.
510), may favour access to products or
experiences for short periods rather than
product ownership (Ibid.). Such consumer
preferences for access based consumption
(Bardhi and Eckhardt, 2012) may be met
through PSS provision. Indeed, a window of
opportunity to promote PSS in certain
consumer markets may be opening. In this
contribution, we therefore explore this
proposition. The remainder of the paper is
structured as follows. In the next section, we
consider nomadic consumers and liquid
relationship to possessions. In the following
section, we present a case study in which pilot
baby care PSS have been implemented and a
“transactions that may be market mediated in
which no transfer of ownership takes place”
(Bardhi and Eckhardt, 2012, p. 1).
Through
access
based
consumption,
consumers acquire consumption time with
products. Such consumer demand may be met
through the provision of use orientated PSS, in
which the ownership rights related to the
product are retained by the service provider
and the customer purchases use of the product
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Catulli M. et al.
Exploring liquid lives and products lifetimes
over a specified period of time. Examples
include sharing/ pooling, renting and leasing.
Thus CCT research challenges the reasons
stated in the PSS field for why PSS are not
widely implemented in consumer markets and
indeed, suggests that PSS offerings may have
a reasonably promising future in certain
aspects of these.
“We’re only going to be here for six more
months.”
Case study: pilot baby care PSS
“I don’t think I’ve lived anywhere more than
three and a half years since I graduated from
University.”
Charlotte is a mechanical engineer working at a
British aircraft engine manufacturer and has
gone through both international relocations,
moving between North America, Texas,
Sweden and India:
Case study research focusing on the provision
of pilot baby care use orientated PSS was
completed. The pilot study was funded by the
UK Government, while the case study research
on it reported here was undertaken as part of
one of the authors’ doctoral studies. The pilot
PSS included the provision of baby car seats.
Here, participants could rent (i.e. access) a
baby car seat from a participating
manufacturer. The PSS offerings were
promoted through the National Child Birth Trust
(NCT) and a project website. Over 400 people
have participated in the pilot project, all of whom
had recently given birth or were pregnant. In
depth semi structured interviews have been
conducted with 23 participants, which
expressed a preference to be interviewed via
the project’s website. Qualitative data
generated were analysed using a flexible
template
approach
(Robson,
2011).
Preliminary analysis showed that four
consumers exhibited nomadic characteristics.
These form the focus of the results detailed
below.
Chiara is an Italian researcher married to an
Italian academic and has lived in the UK for a
few years. The nature of her work could offer an
opportunity for a stable location. However, her
husband is looking into alternative employment,
which is likely to precipitate another move to a
different country.
Thus all participants had undergone serial
relocations and frequent international mobility.
Interestingly, in contrast to migrant consumers
studied in previous research (cf. Belk, 1992)
global nomads do not anchor their identity in a
given
territory.
Rather
they
exhibit
deterritorialization, which is reinforced by global
mobility. Consistent with the findings of Bardhi
et al. (2012), for participants, country of origin
did not seem to provide a reference point that
shaped participants decisions. Indeed, home
seemed to be something they could choose
rather than a birth place or permanent
residence. However, while participants may not
have strong bonds with a particular territory,
they are part of cosmopolitan mobile and
professional lifestyles which reinforce and
shape their preferences. Thus enduring strong
attachments to possessions and the tangible
are devalued in global nomadism. The
uncertainty
and
unpredictability
that
characterizes nomadic lifestyles means that the
participants resist solid relationships to the
material world and do not find identity through
linking value in possessions. For participants,
events such as frequent relocation liquefy their
views of possessions. Here, they seemed to
value detachment and flexibility, and exhibit a
somewhat practical logic toward possessions
(Ibid.). This is characterised by (1) situational
value, (2) instrumental use value, and (3)
immateriality. We consider each of these
aspects of a liquid relationship to possessions
in light of participant responses below.
Results
According to Bardhi et al. (2012), global
nomadism involves (1) serial relocation, (2)
frequent international mobility, and (3)
deterritorialization. The lifestyles of the four
selected
participants
exhibit
these
characteristics.
Susan
and
John
are
professional actors from Canada and England
respectively and have American ancestry. They
move extensively for work:
“Well we go where we work…we spend time in
America, Canada, here… we are travelling
artists.”
Amy is a Canadian married to an English
husband. She relocated to the UK near Oxford
for a research contract for a few years, and now
she is returning to Canada in six months:
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Catulli M. et al.
Exploring liquid lives and products lifetimes
Situational value
PSS (Roy, 2000). Thus use value is a major aim
of PSS provision. Among the four participants,
the use value of the pilot PSS was of interest.
For example, Susan and John stated that they
needed the pilot PSS to meet their needs for
functionality: they would use the car seat for the
leasing period to transport their baby in a car (in
a safe way) that meets legal requirements.
Nomadic consumers exhibit a flexible
relationship to possessions, valuing them in
each locale rather than forming an enduring
attachment over time and space (Bardhi et al.,
2012). To some degree, such consumers
reterritorialize themselves as they travel. As
part of this process, they use products to
establish the ability and authority to act in new
contexts (Ibid.). Thus for nomadic consumers,
the situational value of products is highly prized.
“we needed it for that amount of time… and it
seemed, it was a cost-effective way of having
the thing for the amount of time that we
needed it.”
Amy, who is going to move in six months,
highlights the situational value of the pilot PSS
offering.
Immateriality
The physical weight (lightness) of possessions
appears to be of importance to nomadic
consumers. Possessions valued by this group
are flexible, light or in virtual form (Bardhi et al.,
2012). Participants valued the intangibility and
functionality of the pilot PSS offering. Here they
preferred temporary and flexible relationships
to products rather than strong enduring ones.
For example, Amy stated that
A “car seat is £150 to buy new but I knew I’d
only be using it for six months….So that’s ideal
for me because I don’t have to invest a lot in
something I’m just going to get rid of.”
In the UK a car seat is a legal requirement and
a baby cannot leave hospital by car without
one1. Interestingly, if Amy was not planning to
move from the UK, she states that she would
have purchased a car seat
“we have all these kids’ toys and everything but,
we’re going to throw them out in six months…
So that’s ideal for me because I don’t have to
invest a lot in something (a baby car seat) I’m
just going to get rid of.”
“I would have bought it if I was going to be here
indefinitely, I would have bought the (MaxiCosi) Pebble” (a model of car seat).
Furthermore, Charlotte seems to be decisively
against buying many baby products:
So the liquid relationship she has with the car
seat appears to be linked to her temporary UK
residence and highlights her need for
situational value.
“I didn't want to have a lot of clutter, you hear a
lot of people who have children and they end up
at the end with all the stuff they need to get rid
of and we specifically wanted to try to not have
that much clutter, just get the minimum of what
we needed, because it’s so easy to go
overboard.”,
Instrumental use value
A second aspect of liquid relationships to
possessions is an emphasis on instrumental
use value. Here, use value is defined as the
instrumental functionality an object possesses
and contrasts the symbolic value that has been
emphasized in much consumer research
(Bardhi et al., 2012). Instrumental value
predominates in global nomadism as it
translates cross culturally better than symbolic
or identity value (Ibid.). And objects valued for
their functionality are also easier to disconnect
from without personal loss, and as such they
are more liquid (Ibid.).
Thus both Amy and Charlotte appear to want to
“travel light”, which suggests a preference for
immateriality exemplified by a positive
engagement with the pilot PSS.
Conclusions
In this paper we explored the proposition that
nomadic consumers exhibit a liquid relationship
to possessions that in turn, gives rise to
demands for access based consumption
(Bardhi et al., 2012) which may be met through
use orientated PSS provision. The case study
PSS design strategies typically involve
examining the functionality of products and
meeting such needs for functionality through
1
gov.uk/child-car-seats-the-rules
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Catulli M. et al.
Exploring liquid lives and products lifetimes
research presented here is by no means
definitive but suggests that this may indeed, be
worthy of further investigation. Suggested lines
of inquiry, include:
Catulli, M. (2012). "What Uncertainty? Further
Insights on why consumers might be distrustful of
product service systems." Journal of Manufacturing
Technology Management, 23(6): 780-793
Ceschin, F. (2012). “Critical factors for implementing
and diffusing product-service systems: insights
from innovation studies and companies’
experiences”, Journal of Cleaner Production, 45:
74-88
1) Insights from CCT could provide useful
insights in the PSS field, especially
highlighting the nature of consumption
dynamics beyond acquisition. Indeed, a
dialogue between researchers working in
these fields could be usefully promoted.
The future here may lie in combining
insights from PSS literature on supply side
perspectives with those on access based
consumption from CCT. Indeed, an
integrated, perhaps less positivistic sociotechnical perspective could be developed
(cf. Cook, 2014).
2) Global nomads who exhibit a liquid
relationship to possessions should be
further researched to better understand
the value of PSS offerings to them and
how these can be met.
Cook, M. B., Lemon, M. & Bhamra, T. A. (2006).
“Transfer and Application of Product Service
Systems: From Academia to UK Manufacturing
Firms”, Journal of Cleaner Production, 14: 14551465
Cook, M., Gottberg, A., Angus, A., Longhurst, P.
(2012). “Receptivity to the Production of Product
Service Systems in the UK Construction and
Manufacturing Sectors: A Comparative Analysis”.
Journal of Cleaner Production, 32: 61-70
Cook, M. (2014). “Fluid transitions
sustainable
product
service
Environmental
Innovation
and
Transitions”, 12:1-13
to more
systems,
Societal
Cooper, T (2004). “Inadequate Life? Evidence of
Consumer Attitudes to Product Obsolescence”,
Journal of Consumer Policy, 27 (4): 421-449
https://www.gov.uk/child-car-seats-the-rules
(accessed on 7/02/2015)
3) Whether global nomadic lifestyles and
liquid relationships to possessions are
inextricably linked may also be questioned.
Such liquid relations may not be confined
to nomadic consumers and thus
opportunities to promote PSS may not be
limited to this group.
Halme, M., Hrauda, G., Kortman, J., Jonuschat, H.,
Scharp, M., Velte, D., Trinade, P. (2008),
Sustainable Consumer Services: Business
Solutions for Household Markets. Earthscan.
London
Acknowledgments
The Authors would like to acknowledge the UK
Department of Environment, Food and Rural
Affairs (DEFRA) for their generous support, and
the National Childbirth Trust (NCT) and Dorel
UK Ltd for working on the implementation of the
pilot
Mont, O. K. (2002). "Clarifying the concept of Product
Service System ", Journal of Cleaner Production,
10:237-245.
Robson, C. (2011). Real World
Chichester, John Wiley & Sons
Roy R. (2000). “Sustainable
Systems”, Futures 32:289-299
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Chapman, J.
Hadal or epipelagic?
Hadal or epipelagic? The depths, and shallows, of material
experience
Chapman J.
University of Brighton, Brighton, UK
Keywords: emotional durability; depth; meaning; materials experience.
Abstract: As design researchers, searching for clues within the complex product life space, we are
drawn toward objects that matter – the photos of our children, letters from loved ones, the inherited
watch from a long-passed grandparent or those shoes you wore at your wedding. Commonly, in product
life research, we examine closely these emotionally durable objects, in the hope of discovering some
secret to their success, which we might then render transferable across to their anonymous massproduced neighbours. How much can really be gleaned from these idiosyncratic items, and to what
extent are we establishing unrealistic expectations by placing them centre stage?
Using the metaphor of the ocean, this paper reframes products in terms of depths and shallows of our
material experiences. Taking us from the handful of objects occupying the seldom seen, hadal zone of
our deeper material world, to the abundance of material goods occupying the surface, or epipelagic
zone. Through reframing material experience in this way, the paper aims to expose and discuss
previously obscured features of the product life space to inform future direction. Indeed, product life
research is currently hampered by a preoccupation with hadal items, at the very depths of human
experience. Through this depth-bias, we overlook the weaker signals emitted by the myriad objects in
the shallows. These objects characterize our experience of the everyday, and fill the rooms, cupboards
and pockets of our daily lives. Arguably, these are also the objects that generate ecological and social
pressure.
Flooding the earth with ‘stuff’
nail ice cubes together. Yet, peel back the slick,
polished skin of the made world, and a dark,
incoherent and altogether disturbing reality is
revealed – one of misplaced agendas, obscure
behavioural
anomalies
and
harsh
contradictions – showing how at the root of it all,
it is the underlying human condition that shapes
our impending ecological crisis.
According to the director of London’s Design
Museum, Deyan Sudjic, we live in a world
drowning in objects (Sudjic, 2008); households
with a TV set in each room; kitchen cupboards
stuffed with waffle makers, bread ovens,
blenders and cappuccino whisks, and drawers
swollen with a plethora of pocket sized devices
powered by batteries, which themselves are
products that take several thousand times more
energy to make, than they will ever produce.
Never before have we wanted, consumed and
wasted so much. In a world smothered in
people and products, it must be questioned
what – beyond a conventional understanding of
functionality – is all this ‘meaningful stuff’ really
for, and why does it transform into ‘meaningless
rubbish’ so quickly?
As we inefficiently fumble our way through
countless unsatisfactory embraces with
material experiences – from skyscrapers to
saltshakers – we temporarily connect with a
longer-standing
struggle
to
understand
complex existential phenomena such as time,
mortality, identity, value, selfhood and utopia,
for example. So, like trout rising for hatching
larvae, we roam the depths of ourselves, gazing
constantly upward in endless anticipation of the
existential nourishment we crave.
So, what does design and meaning have to do
with sustainability? Indeed, it may appear that
generating meaningful synthesis between such
apparently disconnected ideas is like trying to
Rapidly rising
consumption
in
newly
industrialised countries such as China, India
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Hadal or epipelagic?
the institutions that purport to shape and refine
the capacity to think (Orr, 2004, p2).
and Brazil puts further stress upon the global
environment (Cooper, 2004). The vast majority
of resources taken out of the ground today
become waste within only three months: waste
consisting of plastics, metals and other
synthetic compounds no longer recognizable to
the microbial decomposers that degrade
substances back to their basic nutritional
building blocks. It therefore becomes essential
to generate deeper understandings of the
meanings and motivations underpinning our
wasteful and inefficient engagements with the
products of material culture.
The notion of a ‘throwaway society’ is nothing
new, and has been in the public lexicon since
1955. In fact, it was as early as 1932 when
American economist Bernard London first
introduced the term, 'planned obsolescence'
(made popular by Vance Packard in his
monograph The Waste Makers (1963)) as a
means to stimulate spending among the very
few that had money at that time. This proposed
shift toward an increasingly disposable material
world was initially proposed as a solution to
dark economic crisis experienced during the
Great Depression in the US (1929). However,
the ecological impacts of this drive toward
planned product failure could not have been
anticipated or understood in the 1930s.
Flotsam and jetsam
Perhaps due to the normalcy of innovation,
material culture is adopting an increasingly
expendable, sacrificial persona. Today, an
edgy sense of instability surrounds the made
world, nurtured by continual change to render
its offspring fleeting, transient and replaceable
orphans of circumstance. Just over a century
ago, ‘disposability’ referred to small, low cost
products such as the Gillette disposable razor
or paper napkins, whereas today it is culturally
permissible to throw anything away anything
from TV sets and vacuum cleaners to
automobiles and an entire fitted bathroom
(Chapman, 2013). Like flotsam and jetsam, the
waste generated through this inefficient system
coat the surface of our material worlds,
obscuring an otherwise rich set of encounters
with the inanimate.
Today, however, we are all too aware of the
catastrophe-making
character
of
these
practices, and they simply cannot continue. As
Slade forcefully argues in his rousing book,
Made to Break: Technology and Obsolescence
in America, the concept of disposability was in
fact a necessary condition for America's
rejection of tradition and our acceptance of
change and impermanence (Slade, 2007). By
choosing to support ever-shorter product lives,
he argues that we may well be shortening the
future of our way of life as well, with perilous
implications for the very near future.
The process of consumption is motivated by
complex emotional drivers, and is about far
more than just the blind purchasing of new and
shinier things (Chapman, 2015); it is a journey
towards the ideal or desired self, that through
cyclical loops of desire and disappointment,
becomes a seemingly endless process of serial
destruction. Link sentence leading to the depths
and shallows of material experience, and how
much of our materialistic activities occupy the
shallows.
One does not need to be an ardent
environmentalist to see that there is little or no
logic to the way we relate to our environment.
We clear carbon absorptive forests, to grow
methane-producing meat, and smother vast
areas of bio diverse wilderness with
ecologically inert urban sprawl, riddled with
mazes of oil-dependent highways. This
epistemological error (Bateson, 1972) tells us
how the earth is finite, balanced, synergistic
and reactive, and yet we design the world as
though it were separable, mechanical and
lasting. Indeed, human destruction of the
natural world is a crisis of behaviour, and not
one simply of energy and material alone, as is
often assumed (Chapman, 2015); the decisions
we make as an industry, the values we share
as a society and the dreams we pursue as
individuals collectively drive all that we
accomplish, while shaping the ecological
impact of our development as a species. This
ecological crisis concerns how we think, and
Materialism at the shallows
In terms of the depths and shallows of material
experience, the level at which materialism
manifests – arguably the site of human-made
ecological destruction – occurs within the
turbulent shallows. This epipelagic zone is
populated by the plethora of mass-produced
objects that fill our worlds. This constantly
shifting assemblage of trainers, teapots and
toasters are deployed to reflect our equally
dynamic and unstable identities. As our
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Hadal or epipelagic?
We are each connected to several distinct
systems of objects, occupying different depths
of material experience. These objects may well
sit side by side on our shelves, but are divided
by fathoms, in an experiential sense. To an
observer, the things we own and cherish may
appear superfluous, banausic, [and] even venal
(Schultz et al, 1989) yet we cling to them
because they possess significant levels of
personal meaning, that defines us individually,
as separate from society.
identities evolve and change, so too must the
products we deploy to both mirror and project
these ephemeral ideas. Like a shadow that
follows you around, this stuff defines you,
whether you like it or not.
This form of materialistic value orientation
(MVO) involves the belief that it is important to
continually pursue the culturally sanctioned
goals of attaining, financial success, having
nice possessions, having the right image, and
having a high status (Kasser, 2004).
Materialism is defined as ‘the importance a
consumer attaches to worldly possessions’
(Belk, 1984, p. 291) or ‘a set of centrally held
beliefs about the importance of possessions in
one’s life’ (Richins & Dawson, 1992, p. 308).
The products of MVO tend to inhabit the
shallows of our material worlds, as opposed to
the very different mode of engagement
occurring at the depths. In this way, it is clear
that material possessions gain social meaning
not only because they have instrumental use in
sustaining and developing our daily lives but
also because they function as symbols of
identity, personality and self-expression
(Dittmar & Pepper, 1994).
On describing the depth and power of
inanimate objects, Bruce Hood, author of Super
Sense (Hood, 2009), undertook an experiment
in which he first hands out a black 1930s
fountain pen, which he falsely claimed,
belonged to Albert Einstein. Everyone in the
audience is desperate to hold it, and shows
great reverence and awe toward the object, as
though part of Einstein’s soul somehow resided
within it. Hood then holds aloft a tattered old
cardigan, and asks who would be willing to
volunteer by wearing it. Many offer to do so,
until it is revealed that the cardigan belonged to
Cromwell Street’s notorious serial killer, Fred
West. Promptly, almost all volunteers lower
their hands. Hood claims that this change of
heart reveals something odd: audience
members sitting next to one of those who keep
their hand raised, and are willing to wear the
killer’s cardigan, visibly recoil in repulsion of
their neighbour’s openness to this (Hood,
2009). The cardigan is no longer the prime
source of repulsion, but more interestingly, the
person who feels fine wearing it, or even
handling it, must be avoided also (Chapman,
2013).
At this point it is important to note the obvious
discrepancy between the things that matter,
and things that we use to communicate status,
identity and self to others. Too often in product
life research these two factors are conflated,
leading to distorted results, and false insights.
Our most cherished possessions may very well
play no part whatsoever in the mediation of our
identities, whilst the products we commonly
deploy as signifiers of status do not necessarily
‘matter’ to us in any significant way. Objects that
occupy the depths of material experience often
play an entirely different role to those more
abundant objects occupying the shallows.
As matter that we must negotiate, products can
literally shape our daily experience in ways that
spark particular thoughts, and designers can
therefore influence what these thoughts are. As
Julia Lohman describes: when communicating
through objects the meaning is created through
the materiality of the object. The materials
become words; the design becomes the syntax.
The piece speaks without the detour of
language (Williams, 2012).
The constant abyss
As we dive down into the depths of our material
worlds, the objects we pass become
increasingly personal, and idiosyncratic. Ontrend fonts make way for handwritten notes;
digital screens make way for torn notepaper
and logotypes are elbowed aside by images of
forgotten friends, lost family and jilted lovers. In
the turbulence of material experience, these
enduring hadal objects serve to anchor us
within a core identity, and we cling dearly to it.
At the very depths of material experience,
enduring associations between people and
things are not wholly designable. As van Hinte
proposes in Eternally Yours (1997), ‘[f]or
personal reasons one can feel emotionally
attached even to a turnip or a hubcap.’ (van
Hinte, 1997, p. 234) Each user possesses a
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Hadal or epipelagic?
spans and lifecycle impacts when buying
products (Cooper & Christer, 2005). However,
designing longer-lasting products without a
clear understanding of the depth at which you
are engaging users, is like packing a suitcase
for a trip to an unknown destination, and not
knowing what you will be doing when you get
there. The picture is incomplete, and forces
gross generalisations to be made. As stated
earlier, there are clear discrepancies between
the products that matter, and the products we
deploy as signifiers of identity and social
position, for example. In confusing these two
aspects of material experience, results risk
distortion, and insight becomes misleading.
unique assemblage of memories, which render
objects as vigorous symbols of the self, and
carriers of great personal significance. Over 40years earlier, Benedict in, Patterns of Culture
(1955), asserted that ‘[n]o man ever looks at the
world with pristine eyes. He sees it edited by a
definite set of customs and institutions and
ways of thinking’ (Benedict, 1955, p. 2).
In the majority of cases, durability is
characterized simply by specifying resilient
materials, fixable technologies and the
application
of
product
optimization
methodologies that reduce the likelihood of
blown circuits, stress fractures and other
physical failures. Yet, durability is just as much
about desire, memory and superstition, as it is
fractured polymers, worn gaskets or blown
circuitry. Although we may assign particular
meaning to a given object, or material, meaning
cannot exist outside the body. It is within us
meaning can be found. Objects, materials or
spaces cannot hold meaning in and of
themselves – only our interpretation of these
things will produce meaning. In this way,
meaning draws from lived experience – that
which has happened to you up until this point –
and is typically associated with sets of abstract
relations and conditions, which create a lasting
impression on us.
We are currently experiencing a seismic shift in
thinking, from the design and delivery of shortlife products, to that of longer-lasting material
experiences and services. Longer lasting
products have the potential to present robust
economic models for creating products,
services and brand-loyal customers - driving
future sales, upgrade, service and repair.
Simply having more stuff stopped making
people in Britain happier decades ago. The
New Economics Foundation (NEF) argue for an
economy of better, not more. One of things that
last and can be repaired many times before
being recycled, allowing us to share better the
surplus of stuff we already have (NEF, 2012).
Depth-appropriate design
Until
recently,
sustainable
design
methodologies have seldom engaged with the
more fundamental questions such as the
meaning and place of products in our lives, and
the contribution of materials goods to what
might be broadly termed, the human endeavour
(Walker, 2006).
Whether pitched at a deep, or shallow level, the
‘made world’ is a consequence – an emergent
space in which the human species has
progressively found ways to modify and
enhance the world around us. The urban
spaces we roam, buildings we inhabit, products
we use and garments we wear, collectively
represent our intellectual capacity to imagine a
better world that is beyond our current level of
experience. This innate capability to imagine a
world just beyond our current level of
experience, and then formulate (design) plans
to realize those imaginings, is an essential
determinant of what it is to be human – to ‘reach
beyond innate human limitations’ (Heskett,
2003, p. 16).
We must design at an appropriate depth, to
enable a more targeted approach for products
that last. It is repellent, to conceive of a material
world, in which all possessions are priceless
and indispensable. Socially, this transposes us
into an obsessive culture, characterized by over
attachment to our things, and anxiety formed
through heightened material dependency.
However, it is clear that there are opportunities
for designers to engage users at a greater
experiential depth, as a means to form longerlasting bonds.
During product development, designers and
manufacturers have a moral obligation to
consider longevity and minimized lifecycle
impacts (Van Nes & Cramer, 2005; Cooper,
2005). Consumers need to be aware of life
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Hadal or epipelagic?
References
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‘These are a Few of My Favourite Things: Toward
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Bateson, G. (1972) Steps to an Ecology of Mind,
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Belk, R. (1984) ‘Three scales to measure constructs
related to materialism: Reliability, validity, and
relationships to measures of happiness’, Advances
in Consumer Research, 11 (1), pp291–297
Slade, G. (2007), Made to Break: Technology and
Obsolescence in America, Harvard University
Press, Cambridge, US
Benedict, R. (1955) Patterns of Culture, Routledge &
Kegan Paul Ltd., London
Sudjic, D (2008) The Language of Things, Allen
Lane: London
Chapman, J. (2015) Emotionally Durable Design:
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van Hinte, E. (1997) Eternally Yours: Visions on
Product Endurance, 010 Publishers, Rotterdam
Chapman, J. (2013) ‘Emotionally Sustaining Design’,
in Walker, S and Girard, J., [eds] The Handbook of
Sustainable Design, Berg, UK
van Nes, N. & Cramer, J. (2005) ‘Influencing product
lifetime through product design’, Business Strategy
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Cooper, T. (2004) ‘Inadequate life? Evidence of
consumer attitudes to product obsolescence’,
Journal of Consumer Policy, 27, pp421-451
Walker, S. (2006) Sustainable By Design:
Explorations in Theory and Practice, Earthscan,
London
Cooper, T. (2005) ‘Slower consumption: reflections
on product life spans and the “throwaway society”’,
Journal of Industrial Ecology, 9 (1-2), pp51-67
Williams, G. (2012) 21 | Twenty One: 21 Designers
for Twenty-first Century Britain, V&A Publishing,
UK
Dittmar, H., & Pepper, L. (1994) ‘To have is to be:
Materialism and person perception in workingclass and middle-class British adolescents’,
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251
Heskett, J. (2003) Toothpicks & Logos, Oxford
University Press, US
Hood, B. (2009), Super Sense: From Superstition to
Religion – the Brain Science of Belief, Constable,
London
Kasser, T, Ryan, R, Couchman, C & Sheldon, K.
(2004) ‘Materialistic values: Their causes and
consequences’, in Kasser, T & Kanner, A (Eds)
(2004) Psychology and consumer culture: The
struggle for a good life in a materialistic world,
American Psychological Association, US, pp11-28
London, B. (1932) Ending the Depression Through
Planned Obsolescence, Pamphlet, US
New Economics Foundation (2012) The New
Materialism: How our relationship with the material
world can change for the better, The Real Press /
Schumacher College, UK
Orr, D. (2004) Earth in Mind: On Education,
Environment and the Human Prospect, Island
Press, US
Packard, V. (1957) The Hidden Persuaders, London:
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Claxton S. et al.
Opportunities and challenges of new product development and testing for
longevity in clothing
Opportunities and challenges of new product development and
testing for longevity in clothing
Claxton S.(a), Cooper T.(b), Hill, H.(c) and Holbrook K.(c)
a) School of Art and Design, Nottingham Trent University, Nottingham, UK
b) School of Architecture, Design and the Built Environment, Nottingham Trent University, Nottingham, UK
c) Nottingham Business School, Nottingham Trent University, Nottingham, UK
Keywords: clothing performance; new product development; product testing; durability; longevity.
Abstract: Many types of clothing are now seen as disposable by consumers in the UK even though
durability is among the top criteria that consumers claim to use when buying garments (WRAP, 2012).
Routine tests for clothing performance carried out by retailers are generally designed to ensure
garments are 'fit for purpose', not to establish durability or longevity. Designing clothing that lasts longer
is, however, key to reducing waste and has become a government policy objective (Defra, 2011).
This paper discusses the findings from a recent research project, carried out for WRAP (Waste and
Resources Action Programme), that investigated the opportunities for measuring, specifying and
communicating aspects of clothing longevity within a Longevity Protocol. The Protocol is intended to
enable retailers to obtain a reliable indication of garment life expectancy and was piloted in conjunction
with clothing industry practitioners. It incorporates recommendations for best practice in product
development and a testing regime that provides an indication of garment life expectancy (WRAP, 2014).
Overall, the findings from the pilot suggest that it is possible to test for garment longevity, however, this
process can be drawn-out and may not fit easily into the normal product development process.
Furthermore, variations in consumer wearing patterns and laundering make it difficult for retailers to
guarantee and communicate product lifetimes in absolute terms.
The research adds to a growing body of evidence that supports the concept of design for clothing
longevity. The findings will help to inform strategies for the implementation of government policy on
sustainable clothing, but point to the need for refined testing processes to support this agenda.
Introduction
would like to do more to buy clothes that are
‘made to last’ (WRAP, 2012, p.22).
Clothing products have an average lifetime of
3.3 years, although there is considerable
variation between different types (WRAP,
2013). While many discarded items are reused,
either in the UK or overseas, others are thrown
away because they are damaged or worn out
(Morley et al., 2009; Cooper et al., 2013). The
Sustainable Clothing Action Plan (SCAP) seeks
to reduce the environmental impacts of clothing
supply, use and disposal by identifying good
practice which could be adopted by retailers
and their suppliers. An assumption is made that
garment longevity (‘keeping a garment looking
good and in use for longer’) need not impact on
commercial returns and could contribute to
increasing brand value. Furthermore, evidence
suggests that over a third of the population
A research team from Nottingham Trent
University was commissioned by WRAP to
develop an industry-supported approach to
measuring, specifying and communicating
aspects of clothing longevity to help to increase
the active lifetime of clothing in the UK. The
primary outcome took the form of a ‘Longevity
Protocol’ for use by retailers who are
stakeholders of the SCAP, and by the clothing
sector more widely (WRAP, 2014). The
Longevity Protocol combines a ‘best practice’
approach to product development with the
appropriate physical performance and quality
tests in the context of specific garment types, to
provide an indication of life expectancy. The
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Opportunities and challenges of new product development and testing for
longevity in clothing
Protocol is intended to serve as an aid to
garment technologists and designers to ensure
greater compatibility of performance standards,
as failure will depend on the lowest common
factor, and should enable retailers to
communicate an indication of life expectancy to
the consumer with confidence.
In order to be successful, it was necessary to
gain sufficient industry consensus with regard
to the testing and performance standards and
product development processes that could
result in longer garment lifetimes. This paper
discusses a ‘longevity testing’ pilot that was
carried out to inform the development of the
final Protocol and concludes with an
assessment of its feasibility in relation to
replicating consumer behaviour in wearing and
laundering practice..
1.Identification of recommended physical
performance and colour fastness tests
The recommended tests are based on existing
British, European and International standards
as applied to a range of generic core products.
The pass/fail criteria for pilling and colour
fastness is based on a scale of 1-5 with grade
5 being the highest level of performance and
grade 1 the lowest. Dimensional stability
standards are based on a percentage tolerance
of shrinkage or extension. While the tests are
already widely used in industry, the
performance criteria has in some cases been
set higher in the Protocol than is currently
practiced. For instance, the pilling performance
pass for knitwear is set at grade 4 for the
Protocol, whereas it is often set at grade 3 in
industry. Clothing companies are advised to
interpret these tests within the context of the
product to take account of variation in fibre use
and fabric construction. The selected products
and their testing criteria are shown in Figure 1.
Research methods
The Longevity Protocol was developed through
a research process that included:
A visual survey of 1,476 discarded
garments viewed at textiles recovery
centres to identify common causes of
garment failure
Approximately 30 interviews with
industry practitioners to inform best
practice in product development and
testing regimes for clothing longevity,
and
A ‘longevity testing’ pilot to evaluate how
well the lifetime of certain garment types
could be assessed.
Feedback from textile testing companies
indicated that physical performance and colour
fastness tests are designed to give an
assessment of a product’s fitness for purpose,
and only represent the early stage of the
garment lifetime. Retailers also reported using
wearer trials to supplement the tests to achieve
a more accurate representation of garment
performance as a consumer would experience
it. This normally involves assessing the
product’s performance during 50 hours of wear
and 2-3 washes. However many industry
interviewees found it challenging to factor this
in to the product development process due to
the short development lead times required for
certain products.
The
research
findings
informed
the
development of a draft Longevity Protocol
which was presented to key retailers and
suppliers for feedback. The longevity testing
element of the draft Protocol was then trialled
as a working tool for clothing industry
practitioners, and the results of this pilot were
incorporated into the final version.
The longevity testing pilot
The initial research with clothing retailers and
suppliers informed the development of the
following elements of the Longevity Protocol:
technologists, buyers and suppliers
working together to ensure a cohesive
and integrated approach
a set of recommended physical
performance and colour fastness tests
based on a range of ‘basic’ or ‘core’
clothing products that give an indication
of fitness for purpose, and
a longevity testing regime that uses a
combination of extended wearer trials
and repeated care label wash cycles to
give an indication of garment lifetime.
A ‘best practice’ approach to new product
development in which garment longevity
is considered from the initial design stage
and involves input from designers,
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Opportunities and challenges of new product development and testing for
longevity in clothing
Due to the wide range of product types within
the UK clothing industry, it is envisaged that
retailers and brands will identify appropriate
products to be considered suitable for the
longevity approach. For the pilot, it was decided
that a range of core basic adult clothing
products would be used (Table 1). The products
were donated by a ‘value’ clothing retailer and
a knitwear supplier to a major UK clothing
retailer.
Figure 1. Table of recommended physical
performance testing criteria for some core
product types. Source: WRAP, 2014.
2. Product selection
The pilot was carried out on a range of core
basic products identified as being the most
appropriate for inclusion within the Longevity
Protocol. The visual survey of discarded
clothing had identified the key issues as being
pilling of knitwear and jersey products, localised
abrasion on woven trousers (especially jeans)
and general colour fading across woven and
knitted products (Cooper et al., 2013).
Responses from UK clothing company
participants had indicated that longevity is a
challenging concept in an industry that is based
on introducing new products each season in the
context of the ‘fast fashion’ model that has seen
prices reduce and volumes rise in recent years.
However, durability (which can contribute to
clothing longevity) is already being considered
pro-actively by some retailers as part of a
quality and value statement to the customer in
certain product areas:
development process may have a longer
cycle as these are not fashion items.
School wear, which may undergo heavy
daily
wear
and
laundering.
Improvements to fabric durability, seam
strength and component attachment may
be considered along with designing
features to allow for growth such as
expandable waists, and adjustable skirt
and leg lengths.
Risk assessed fashion products, for
example where the performance of a
new
fashion
fabric,
print
or
embellishment is of potential concern
and may undergo several washes or a
durability test to assess its performance.
Product
Fibre
Composition
Colour
Women’s crew
neck jumper
100% cashmere
Light beige mix
Men’s denim
jeans
100% cotton
Dark blue
Men’s formal
shirt
65% polyester,
35% cotton
White
Men’s crew
neck t-shirt
100% cotton
White
Men’s socks
78% cotton,
20% nylon, 2%
elastane
Black
Table 1. Table of core products that underwent
the longevity testing process.
3. Development of the longevity testing
method
‘Core basic’ products in men’s and
womenswear (for example jeans, formal
shirts, basic t-shirts and classic
knitwear). Durability testing may be
carried out on existing fabrics, and when
new fabric bases are introduced,
including those that have been
engineered for durability and may be
marketed as such. The product
The aim of the pilot was to assess whether
longevity testing could pinpoint possible areas
of ‘first fail’ not identified by routine physical and
colour fastness tests, and therefore be a
valuable way of informing future product
development where longevity is desirable.
In order to assess garment lifetimes it is
appropriate to use a testing regime that is more
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Opportunities and challenges of new product development and testing for
longevity in clothing
representative of lifetime wear. There is no
formalised test method for clothing longevity,
but retailers reported using a range of
approaches to assess durability beyond the
basic physical and colour fastness tests (which
only give an indication of fitness for purpose
rather than a representation of the garment
lifetime). Methods are used individually or in
combination with each other, and include the
following:
Extended wearer trials (of up to 200
hours or longer).
Formal durability tests to replicate a
number of multiple washes.
Repeated care label wash cycles,
where garments may or may not be
dried in between each cycle. Products
may be visually assessed at intervals.
Extended abrasion / pilling tests.
Longevity
factors
Knitwear
Shirt
Jeans
Socks
Tshirt
Current
lifetime
estimate
(years)
3.7
3.6
3.1
1.8
3.3
Target
lifetime
(years)
5
5
4
2.5
4.5
Hours of
wear for
the target
lifetime
1,800
960
3,600
1,500
1,350
Hours
of
wear per
wash
60
24
120
24
24
Average
number of
washes
for
the
target
lifetime
30
40
30
62
56
Table 2. Estimates of clothing lifetimes
expressed in number of hours wear and number
of washes. Source: adapted from WRAP, 2014.
The pilot assumed that the selected core
products had already passed the basic
performance tests in line with normal industry
practice. A longevity testing regime was then
devised based on extended wearer trials and a
number of repeated care label wash cycles. As
actual usage environments and behaviour by
individual consumers may vary considerably,
this would allow companies to specify and
communicate lifetimes in terms of ‘wear and
wash’ cycles rather than years. An attempt was
firstly made to calculate the lifetime of each
garment in terms of the number of hours of wear
and number of washes a consumer would
experience. In each case, the estimated lifetime
was increased by around one third in
comparison to data on current garment lifetimes
(WRAP, 2013), in line with the SCAP proposals
to increase clothing lifetimes (WRAP, 2012).
However, it became clear that due to
insufficient time within retailers’ product
development cycles it would be virtually
impossible to accurately test garment longevity
by replicating lifetime consumer wear through
extended wearer trials and repeated wash
cycles (Table 2).
hour trials commonly used by many retailers
and brands, in order to assess if this procedure
could contribute to estimating the ‘normal’ lifeexpectancy of a garment. The trials undertaken
in the pilot were intended to last for 200 hours.
Used products were compared against a
control garment at the end of the trial.
Wearers were issued with garments and
supporting documentation to complete, which
included specified care label instructions to
follow. Wearers were required to complete
information on hours of wear each day, method
of washing and drying and frequency of washes,
together with descriptions of the condition of the
garment before washing, after the first wash
and after each 50 hours of wear. Garments
were returned to the research team at 50 hour
intervals, whenever possible, and visual
assessments against a control garment and
dimensional checks undertaken.
Repeated wash cycle procedure
The repeated wash cycle tests were
undertaken by a leading textile testing company
where identical garments of the five product
types underwent extended wash testing. The
aim was to see if garment failure might occur
before the ‘lifetime’ estimate used for the
product category in the draft protocol. Each
product was washed according to the care label
either 20, 40 or 50 times depending on the
product category, fibre composition and care
instructions. The total number of cycles was
Extended wearer trial procedure
Feedback from industry had confirmed that
wearer trials provide valuable insights into
effects of the wearing process on garments to
complement insights from wash cycle tests.
The extended wearer trials were designed to be
conducted for substantially longer than the 50
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Opportunities and challenges of new product development and testing for
longevity in clothing
based on researchers’ knowledge of the likely
frequency of wash and wear of the specified
products (Table 3). They were compared with a
control garment at intervals during the process
and assessed against the relevant testing
criteria for that product.
been washed more carefully if the wearer had
paid for it themselves.
Wearer trial evaluation
The trials demonstrated that garments subject
to an average 200 hours of wear show some
signs of deterioration, although this was mostly
insubstantial except in the case of cashmere
knitwear and socks. The cashmere knitwear
suffered from pilling and dimensional stability
problems and although the garments remained
within the retailer’s tolerances for shrinkage,
one sample (which had been washed at too
high a temperature) was outside the tighter
tolerances advised by the Protocol. The socks
were affected by significant pilling and colour
fading to a level that did not meet the test
pass/fail criteria. The level of colour loss in two
of the sock samples was thought to have been
caused by using an inappropriate detergent that
contained optical brighteners.
The tests produced objective measurable data
on the key aspects of physical performance
(such as pilling, abrasion and dimensional
stability) and colour fastness, enabling
comparison with the wearer trial results. After
the wash tests the garments were inspected by
both test house and NTU staff.
Test / Trial
Number of
repeated
wash/dry
cycles
Target
wearer trial
hours
Knitwear
Shirt
Jeans
Socks
TShirt
20
40
40
50
50
200
200
200
200
200
(cashmere)
Repeated wash cycle tests
The wash tests proved very useful for showing
the point at which garments failed against
aspects of the Protocol performance criteria.
The testing took around four weeks to complete
for the products able to be tumble dried; the
cashmere knitwear took longer due to having to
be dried flat after each wash.
Table 3. Number of repeated wash cycles and
target wearer trial hours by product. Source:
adapted from WRAP, 2014.
Findings of the longevity testing
pilot
Extended wearer trials
A total of 12 garments across the 5 product
types completed around 200 hours of wear
each (2 knitwear, 2 shirts, 2 jeans, 3 socks and
3 t-shirts). The extended wearer trials proved
complex and time consuming, reinforcing a
concern that they may be considered unrealistic
by some companies due to the time taken to
complete (except for classic styles where there
may be a longer lead time to market).
Particular areas of first failure were socks and
jeans colour fading, cashmere shrinkage and
pilling, t-shirt dimensional stability and sock
pilling (Table 4).
Repeated wash cycle evaluation
An advantage of wash tests revealed by the
study was that they appear more realistic than
extended wearer trials given short product lead
times. The number of tests ranged from 20 to
50, depending on the type of product,
significantly more than the norm, which is often
five care label washes carried out as a durability
test by some retailers. The increased number
was beneficial as certain problems were not
evident until later washes. In the case of
knitwear, for example, significant pilling was
only evident by the 10th wash and in the case of
jeans significant colour loss was only apparent
after the 20th wash. With socks, pilling was
evident after the 5th wash, but the rate of
deterioration was only apparent after the 20th
wash and colour loss was only significant after
the 30th wash.
A higher number of trials had been attempted
but some wearers abandoned the trial early due
to a range of problems resulting in noncompletion. These included seasonal weather
and wearers becoming bored with a garment
because they needed to wear it more often than
normal. There also proved to be difficulty in
finding reliable wearers who were able to
provide constructive feedback.
Failure to complete the trial period reflected the
significant commitment involved. A further
concern was that it is uncertain whether triallists
behaved as they would with their other clothes;
for example, the cashmere jumper may have
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Opportunities and challenges of new product development and testing for
longevity in clothing
Product
Knitwear
20 wash cycles
(cashmere)
Pilling Test
Dimensional
stability Test
Colour
change/loss
assessmernt
Pass/fail
criteria:
Pass/fail
criteria:
Pass/fail
criteria:
grade 4 or
better
knitwear and
t-shirt+/- 5%
grade 4 or
better
Grade 3 by 5th
wash, grade 1-2
by 10th wash
Shirt
40 wash cycles
Jeans
40 wash cycles
n/a
Socks
50 wash cycles
Grade 3 by 5th
wash, grade 2
by 30th wash
Grade 3-4 by
40th wash
T-Shirt
50 wash cycles
n/a
shirt and
jeans +/- 3%
Width
shrinkage is
out of
tolerance by
10th wash.
Whole
garment
shrinkage is
out of
tolerance by
15th wash.
Shrinkage is
progressive
No issues
Shrinkage is
slightly
outside
tolerance from
the 10th wash,
but is not
progressive
Unsatisfactory
shrinkage by
40th wash
Length
shrinkage out
of tolerance
by 5th wash.
Garments
become
progressively
shorter and
wider.
wearer trials indicated that there is considerable
variation in the frequency of washes per hours
of wear.
The longevity testing element within the final
version of the Protocol therefore proposes a
basic framework that includes wearer trials of
up to 200 hours and a series of repeated wash
cycle tests based on a range of generic core
products. Users are advised to interpret these
in the context of their own products, considering
end use and fibre composition.
No issues
The potential benefit of the Protocol to
companies is that a minimum standard of good
practice can be embedded across the product
range, reinforcing brand value. It provides a
structured approach for development teams to
ensure that good practice is achieved for all
garments, minimising the potential cost of
discovering poor quality at a later stage. It also
offers workable regimes for garment testing that
build the knowledge and experience necessary
to predict, identify and avoid sub-standard
performance and premature failure.
No issues
(white shirt)
Grade 3 by
20th wash,
grade 2 by
30th wash
Grade 3 by
30th wash
No issues
(white t-shirt)
Further research would be needed to give more
accurate recommendations for testing clothing
longevity based on a specified number of wash
tests and wearer trial hours. Guidelines would
need to be specific in terms of fibre, fabric and
garment type and could take the form of a range
to allow for different user behaviour (i.e. wear
frequency, user environment and laundering).
This project did not directly address the context
of consumer behaviour but future studies could
investigate consumers’ understanding of fibres,
fabrics and care labels as well as patterns of
wearing and washing of clothing. This could
inform the development of more accurate
longevity testing regimes and influence the
communication of care instructions. In addition,
the need for a more standardised approach to
testing for longevity was highlighted by
retailers; currently there is no formal test
method that represents more than five care
label washes.
Table 4. Physical performance of products
undergoing repeated wash cycle tests. Source:
adapted from WRAP, 2014.
Conclusions
The longevity testing pilot demonstrated that
carrying out a series of care label washes
representing a lifetime’s laundering of a
garment is effective in showing a level of
durability beyond that revealed through current
tests. Even so, in seeking to measure longevity
of clothing it is difficult to give a definitive
quantified guideline for the recommended
number of hours for extended wearer trials and
the number of wash test cycles. Longer wearer
trials (perhaps 500 hours) would be needed in
order to obtain conclusive data: the 200 hour
trials did not result in enough washes to allow
for comparison with results from the repeated
wash tests, and different drying methods were
a further complicating factor. The number of
wash cycles used in these tests broadly
reflected the number anticipated during the
lifetime of the selected garments, but the
Future research could consider opportunities to
develop a new test that combines the lifetime
wearing and washing impact on clothing in
order to give an accurate estimate of garment
lifetime. Developing an accelerated method that
is more representative of the range of
consumer behaviour could also be effective in
reducing the time taken to carry out longevity
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Opportunities and challenges of new product development and testing for
longevity in clothing
testing compared to the extended wearer trials
and repeated wash cycle tests used in the
development of the Longevity Protocol.
Acknowledgments
We are grateful for financial support received
from WRAP. The research in this paper was
undertaken as part of a project entitled Clothing
Longevity Protocol, reference REC100-008.
References
Cooper, T., Claxton, S., Hill, H., Holbrook, K.,
Hughes, M., Knox, A. and Oxborrow, L. (2013).
Development of an Industry Protocol on Clothing
Longevity. Report produced for Waste and
Resources
Action
Programme
(WRAP).
Nottingham, Nottingham Trent University.
Defra (2011). Government Review of Waste Policy in
England 2011, London, Defra.
Morley, N.J., Bartlett, C. and McGill I. (2009).
Maximising Reuse and Recycling of UK Clothing
and Textiles. A report to the Department for
Environment, Food and Rural Affairs. Aylesbury,
Oakdene Hollins Ltd.
WRAP (2012).Valuing our Clothes: the true cost of
how we design, use and dispose of clothing in the
UK. Banbury, WRAP.
WRAP (2013). Clothing longevity and measuring
active use. Banbury, WRAP.
WRAP (2014). Clothing
Banbury, WRAP.
Longevity
Protocol.
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Clouth S. et al.
Implementing a circular business model in an SME manufacturer of a plastic
packaging product
Implementing a circular business model in an SME manufacturer of
a plastic packaging product
Clouth S.(a), Thomas B.(a) and Wright D.(b)
a) Resource Futures, Bristol, United Kingdom
b) Phineas Products Ltd, Bristol, United Kingdom
Keywords: Resource efficiency; circular economy; closed loop recycling; LCA; product re-use.
Abstract: In 2013/14 Resource Futures led a Technology Strategy Board (TSB) funded study to
determine the feasibility of implementing a circular economic business model for Phineas Products
Limited. The circular economy, as applied to Phineas Products, involves a system in which products
are manufactured in the UK and recycled only when the product has reached the end of its usable
lifetime.
The objectives of this feasibility study were:
To understand the baseline business model for Phineas Products’ main product line, the
stackable shoe hanger, and to develop four system alternatives
To determine the technical feasibility of the alternative models on a range of material
formulations for new products to assess the quality/durability
To undertake economic and environmental analyses, including sensitivity analysis and
identification of critical variables
To quantify the potential economic and environmental benefits of full-scale implementation of
each of the options.
The study found that re-use systems would be associated with significantly less CO 2 per hanger than
the baseline and recycling models examined. The largest potential savings in the re-use models came
from the reduced manufacturing burden and material production emissions. Smaller gains were also
realised in the distribution and the disposal emissions. The study also found that the re-use models
offer the greatest financial costs savings over the baseline disposal hanger as might be expected by
the reduced material requirement and distribution impact. Following the study, Phineas Products has
re-shored approximately 50% of its manufacturing operation and established a closed loop recycling
system for its products.
Introduction
Phineas Products, involves a system in which
products are manufactured in the UK from UKsourced recycled material, designed to be used
and re-used in closed loop cycles, and recycled
only when the product has reached the end of
its usable lifetime.
Introduction
This paper presents the results of the
Technology Strategy Board (TSB) funded ‘New
designs for a circular economy’ study to
determine the feasibility of implementing a
circular economic business model for Phineas
Products
Limited.
Undertaken
as
a
collaboration between Phineas Products
Limited, Resource Futures, and the University
of Warwick, the aim of the project was to
evaluate the economic and environmental
impacts, as well as the technical feasibility of
transitioning to a more circular business model
for a specific product line of Phineas Products’
portfolio. The circular economy, as applied to
Phineas Products Ltd
Phineas Products Ltd., based in Bristol, UK,
designs, manufactures and distributes a range
of bespoke plastic shoe hangers and boot clips
for some of the largest multinational clothing
and shoe retailers. The company has been in
operation for 27 years, during which it has built
on-going and successful relationships with
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Implementing a circular business model in an SME manufacturer of a plastic
packaging product
the
environmental
side,
public
and
governmental pressure (in particular, the
Sustainable Clothing Action Plan (SCAP) and
the Packaging Essential Requirements
Regulations) is encouraging retailers to
examine the environmental and social
credentials of their supply chains. Clients of
Phineas were beginning to ask for re-usable
products to reduce the materials dependency of
their operations and meet the Corporate Social
Responsibility objectives. Given these drivers,
Phineas is considering new ways of supplying
retailers with products and seeking competitive
advantage in doing so.
retailers such as Clarks, Marks & Spencer,
Mothercare and Next. Phineas manufactures
over fifty million hangers per annum, most of
which are used in the UK each year,
representing the majority of the domestic shoe
hanger market. The company has strong
environmental, ethical and social policies, and
is committed to advancing the sustainability of
its operations by redesigning its product
portfolio, trailing new materials, improving
production efficiencies and developing new
business models to further reduce the
environmental impact of its products.
The present model
The objectives of this feasibility study were:
Phineas’ business model at the time of study
was linear in nature and serves as the baseline
model against which all costs whether financial
or environmental are compared. The baseline
model (Figure 1) was broadly as follows:
1. To understand the baseline business
model for Phineas Products’ main product
line, the stackable shoe hanger, and to
develop four circular economy business
model/system alternatives, each with a
different
manufacture/distribution/disposal/re-use
configuration.
2. To determine the technical feasibility of the
proposed business models by conducting
Dynamic Mechanical Thermal Analysis on
a range of material formulations for new
products to assess the quality/durability,
and the effect of the addition of commercial
additive packages.
3. To
undertake
economic
and
environmental analyses on the baseline
and each of the four system options,
including Life Cycle Carbon Assessment
(CO2eq), Life Cycle Costing and Sensitivity
Analysis.
4. To quantify the potential economic and
environmental benefits of full-scale
implementation of each of the options.
Hangers manufactured in China (using
virgin material)
Transported to shoe factory (Asia or
Europe)
Shipped to UK with footwear
Hanger and footwear distributed to stores
Hanger either: a) given to customer, b)
disposed of with mixed waste by retailer,
or) sent for recycling
Methodology
Mechanical Thermal Analysis was undertaken
to assess the quality/durability. The effect of
the addition of commercial additive packages
was also assessed. These analyses were
undertaken by the University of Warwick.
Figure 1. Schematic indicating the baseline
manufacturing system
Although this model has been very successful
historically, Phineas wanted to investigate
transitioning to a more resource efficient,
circular economic business model for a number
of economic and environmental reasons. In
terms of economics, the availability of quality in
Asia can be variable and both raw materials and
labour costs are forecast to rise in price,
impacting upon profit margins and threatening
the economic viability of the current model. On
A spreadsheet based model was developed by
Resource Futures for the modelling performed
in the project. System data was provided by
Phineas Product Ltd for the baseline model. A
number of business model options were also
framed and investigated for the project. In total,
the following options were examined:
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Clouth S. et al.
Implementing a circular business model in an SME manufacturer of a plastic
packaging product
1. Baseline - the majority of the Phineas
Products hangers are produced in China
from virgin polystyrene and polypropylene,
and then distributed to approximately thirty
customers across India, China and
Vietnam. Most hangers are then packaged
with the shoes and distributed to the UK by
sea freight. Upon arrival in the UK, the
hangers are transported by road to a
number of retail distribution centres where
they are held before being moved into the
retail environment
2. Recycling - The model uses as a default
30% recycled material from secondary
sources. Higher proportions are analysed
in the study sensitivity analysis as it is
possible to create polystyrene products
with 100% recycled content
3. Re-use Model 1 - Re-used in baseline
supply chain (captured and returned to
Asia manufacturing base)
4. Re-use Model 2 - Re-used in UK in supply
chain (captured and returned to UK
manufacturing base)
5. Re-use Model 3 - Re-used in-store
(captured in-store – re-used 5 times in
shop).
Figure 2. CO2 equivalent emissions per hanger
for each of the models and life cycle stages
Financial performance
The study found that the re-use models offer the
greatest savings over the baseline per hanger
as might be expected by the reduced material
requirement and distribution (Figure 3). Of all
the re-use models, the configuration where
hangers are manufactured in the UK and sent
back to Phineas for quality checking and
redistribution provided the best financial
performance as a result of the lower distribution
costs. The re-use model where hangers are reused in store is modelled to be the most
expensive of the re-use models due to the
higher cost in the use phase on account of
estimated additional retailer handling time. The
recycling model shows marginally decreased
raw material costs but higher manufacturing
costs making it more costly than the baseline
and the re-use models. However, as a result of
expected oil price rises in the coming decades,
the recycling model becomes less expensive
than the baseline after approximately five
years.
Data were collected or estimated for each
alternative to the baseline. The model was used
to undertake both life cycle carbon and life cycle
costs assessments for the baseline system and
five alternative options across the life full cycle.
Sensitivity analysis was performed on key
variables in the model including numbers of
time each product was re-used and handling
time.
Results
Environmental performance
The study found that re-use systems were
associated with significantly less CO2eq per
hanger than the Baseline and Recycling
options. The greatest savings in the re-use
systems
comes
from
the
reduced
manufacturing burden and material production
emissions (See Figure 2). Smaller gains are
also realised in the distribution and the disposal
emissions.
Figure 3. Life cycle costing results of each model
(normalised to baseline)
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Implementing a circular business model in an SME manufacturer of a plastic
packaging product
Technical performance
Conclusions
Polystyrene was found to be the best candidate
for re-use as a result of its durability and rigidity,
followed by polypropylene and talc filled
polypropylene. The suitability for assessing
potential re-use can be judged by much clearer
pass/fail criteria with polystyrene (Figure 4),
whereas quality issues such as part distortion
were found to affect polypropylene samples to
a greater degree. However in all cases an
inspection stage is recommended to look for
visual signs of stress damage at stressing
points mainly located on the joints of the
components.
The study intended to answer the question of
whether it is feasible from a technical,
environmental and financial perspective, to
commence large-scale manufacturing of the
Phineas Products shoe hanger in the UK and
promote the use of the hangers in repeated
cycles. The modelling suggested that systems
where the products are manufactured in the UK
and subjected to multiple re-use cycles do
indeed perform better from a financial and
environmental perspective. The research also
found that the hangers, subject to reasonable
use as well as the material used, are potentially
durable to endure up to 5 cycles of re-use.
Following the study, Phineas Products has reshored approximately 50% of its global
manufacturing operations to the UK. A closed
loop recycling system has also been
established for products that are taken back by
the retailer. The company has purchased
recycling granulation and injection moulding
equipment, which they also collaboratively
share with an adjacent plastics products
manufacturer. Phineas and Resource Futures
are seeking further research funding to formally
trial a re-use system for their products with a
high street retailer.
Figure 4. Mechanical testing for five re-use
cycles (polystyrene)
A series of sensitivity analyses were carried in
the feasibility study to determine the effect of a
range of critical variables on the environmental
and economic costs of the various models
(Figure 5). The following variables were
deemed to be critically important in determining
the viability of the re-use/recycling models:
proportion of recyclate, number of re-use
cycles, in-store handling time and oil price
inflation.
Acknowledgments
Our thanks to the Technology Strategy Board
(Innovate UK) for their funding support for the
project. We also wish to thanks the University
of Warwick for their assistance for the study.
References
CIBSE. (2012). Guide F Retail Benchmarks.
Distribution Warehouse (electric powered, typical
usage).
Defra/DECC. (2011). GHG reporting August 2011.
Defra. (2013). Conversion factors for greenhouse
gas reporting.
OECD. (2007). Maritime Transport Costs Database
(HS64 Footwear 2007).
Figure 5 - Cost per hanger with additional
handling time in-store
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Cooper T. et al.
From rag trade to retail
From rag trade to retail: garment failure and the potential for
sustainable fashion
Cooper T.(a), Hughes M.(b) and Claxton S.(b)
a) School of Architecture, Design and the Built Environment, Nottingham Trent University, Nottingham, UK
b) School of Art and Design, Nottingham Trent University, Nottingham, UK
Keywords: clothing longevity; durability; quality; consumer behaviour; sustainability.
Abstract: Around 1.8 million tonnes of clothing waste is generated annually in the UK, accounting for
around 5% of total UK household waste, with the lifetime of many garments unduly short. As a result of
greater attention being placed on waste reduction at European Union and national government level,
however, interest in the potential for increased garment lifetimes has grown in recent years and, despite
obvious tensions between fashion and longevity, retailers have begun to engage in the debate.
This paper presents findings from a research project undertaken for WRAP (Waste and Resources
Action Programme) aimed at an industry-supported approach to measuring, specifying and
communicating aspects of clothing longevity. Although a high proportion of garments are thrown away
in wearable condition, many of which are reused, others are discarded because they are damaged or
worn out. This study was concerned with the latter. Although a literature review identified recent studies
addressing the context surrounding the fashion industry and elements of the ‘fast fashion’ debate,
providing some explanation for the disposable nature of much fashion, no primary research relating to
garment failure was found. A visual survey of discarded clothing was thus undertaken in order to
increase knowledge and understanding of reasons for garment failure. Visits were made to three UKbased textile reuse and recycling organisations. Around 1,500 discarded garments in a failed condition
were subject to a systematic analysis, categorised by type of garment and condition and with visual
images recorded. Only garments no longer ‘fit for purpose’, deemed not to be in a good enough
condition to be re-sold in the UK, were assessed. The method of first hand observation enabled
consideration of why items had been discarded and had the benefit of being less subjective and not
dependent upon the memory of people who had disposed of them.
The main reasons why garments appeared to have been discarded were identified as colour fading and
problems relating to fabric quality such as pilling of knitted items and fabric breakdown in the form of
fraying and thinning. Other key issues were general wear around the crotch of trousers and jeans,
discolouration in white shirts and holes in seams. The detailed findings, presented by type of garment
and type of fabric, will be useful to fashion retailers and brands wishing to respond to growing concerns
about waste arising from short-lived clothing. It should enable them to review their performance criteria
and testing procedures in order to adjust garment specifications, and to market garments appropriately.
Introduction
guidance in order to reduce the environmental
impact of clothing.
This paper presents findings from a research
project commissioned by WRAP (Waste and
Resources Action Programme), to develop an
industry-supported approach to measuring,
specifying and communicating aspects of
clothing longevity. The project was designed in
the context of WRAP’s Sustainable Clothing
Action Plan (SCAP), which brings together
industry, government and third sector
organisations to develop targets, tools and
The volume of waste generated annually from
garments, 1.8 million tonnes, accounts for
around 5% of total UK household waste
(WRAP, 2012).) The potential to reduce the
environmental impact of garments through
increased longevity has been identified in
research by WRAP (2012) which concluded
that extending average lifetimes by just three
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Cooper T. et al.
From rag trade to retail
Moreover, the pass/fail criteria are set by each
retailer, in some cases varying by product
category, and are often linked to the brand or
retailers’ market position. Even if garments fail
the testing criteria and are considered substandard, it is common practice for a
commercial decision to be made by the retailer
to accept the product with a disclaimer attached
to a swing ticket; clothing is a sales-driven
industry, with fashion often taking priority over
quality. Furthermore, many such tests are not
directly related to longevity.
months would lead to a 5-10% reduction in the
carbon, water and waste footprints of clothing.
Subsequent research by WRAP (2013)
revealed the average lifetime of garments to be
3.3 years although this varies considerably by
type: casual clothing has the shortest average
lifetime and formal clothes for ‘an occasion
outside of work’ the longest.
There is evidence that a significant proportion
of consumers might be interested in longer
lasting clothing. In a survey undertaken by
Nottingham Trent University and Ipsos MORI
for WRAP (2012), 38% of consumers indicated
that they ‘could do more to buy items that are
made to last and would like to do so.’
Aims
The research was undertaken within the
context of a project aimed at developing a
‘Clothing Longevity Protocol’ for industry
stakeholders as a mean of enabling them to
reduce their carbon emissions. This paper
reports on the project’s first phase, in which the
specific aim was to understand and explain
consumer perceptions of garment failure using
secondary research and primary data from a
survey on the condition of discarded garments.
Product lifetimes have to be defined carefully:
around one-fifth of garments have not been
worn for at least a year, which prolongs their
nominal lifetime but does not imply any
reduction in waste. An important distinction is
between durability and longevity. Durability is “a
measure of how long a product will continue
functioning as intended and withstand ‘wear
and tear’ ... before it develops a defect.”
(Cooper, 2010, p.8). By contrast, a product’s
longevity describes its life-span (or lifetime) and
is “a somewhat different measure, being partly
determined by factors other than attributes
formed through design and manufacture” (ibid):
these include user behaviour towards the item
and wider, socio-cultural influences. This
distinction is especially important in the clothing
sector as nearly one half of all discarded
garments are reused (WRAP, 2012), being in
wearable condition. By contrast, the focus of
this paper is on garment failure and thus on
durability.
Secondary research
There has been wealth of writing on sustainable
and ethical fashion in recent years (e.g. Black,
2008, Giesen, 2008, Fletcher, 2008, 2012,
Siegle, 2011). In order to explain the disposable
nature of much fashion, it is important to
consider the context surrounding the fashion
industry and, specifically, elements of the ‘fast
fashion’ debate. Understanding consumers’
behaviour is also necessary in order to explain
the differing points at which people deem their
clothes ready for disposal. Finally, the review
addresses expectations of garment longevity
and evidence surrounding improved durability
of textiles. There is very little published
research directly relating to garment failure.
Some data on clothing longevity and consumer
expectations is available from a study for Defra
by Fisher et al. (2008); however, this focused
on consumer understanding of sustainable
clothing and associated behaviour rather than
on garment failure.
Key threats to garment lifetimes are fabric
failure, component failure, construction failure,
accidental damage and colour change. For
garments, as with many types of product, the
threat of failure can be reduced by setting and
testing key quality levels and by design
engineering that anticipates risks. Yet within the
clothing sector there is currently no common
approach to assessing or guaranteeing the
durability of garments; nor are there legislative
standards that apply directly to durability, other
than the general requirement that goods sold
are 'fit for purpose'.
Over the last 15 years fashion has become
faster and cheaper (Black, 2008). The concern
is that ‘fast fashion leads to fast landfill’
(Allwood, 2006: p 65). Yet consumers under the
age of 24 have never really known a high street
without ‘fast fashion’: the tradition of two to
three fashion seasons per year, with retail
collections updated every few weeks, has long
Established testing procedures exist for textiles,
components and the constructed garment, but
they are not used consistently by all retailers.
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the popularity of fast, disposable fashion among
youths and a greater emphasis on durability
and quality among older women. Wilber (2013)
and Muton (2012) concluded that 16–24 year
olds need a story to guide them through quality,
unaware of how a good quality button, for
example, makes a difference to price, and that
such information needs better communicating
through marketing and at point of purchase.
departed. Pressures on quick turnaround and
price have inevitably led to lower quality. In a
survey for Defra, 63% of consumers thought
that clothing had become lighter in weight over
the previous three years and a similar
proportion said that the lifetime of clothing had
become shorter (Morley, 2006).
Although there are a few stories of high profile
brands and designers refusing to feed this
fashion machine, the most notable example
being Vivienne Westwood (Bilby, 2012), most
retailers are in the business of spotting fashion
trends, reacting quickly and providing cheaply.
Evidently the many consumers who buy into
fast fashion regard such garments as readily
disposable.
A framework to classify which products are
more likely to be bought with longevity in mind
has been proposed by Brook Lyndhurst (2011).
Within this framework is the ‘classic’ product
that is less subject to the changing whims of
fashion, for which functionality is the key: such
products tend to be disposed of when they fail
physically in some way rather than due to a
change in the fashion trend. Brook Lyndhurst’s
research suggested that people do not expect
a shirt, jumper, jeans and a coat to last more
than 2 years, and proposed “working with
retailers and manufacturers to develop ‘anchor’
or ‘classic’ products of home furnishing and
clothing that could be marketed as durable
lynchpins” (Brook Lyndhurst, 2011, p.52).
Nonetheless certain retailers are tackling
concern about waste, mindful of growing
environmental awareness. H&M and Marks and
Spencer, for example, are offering a service
whereby they ‘take back’ used clothing and in
return provide a discount on future purchases.
The overall effect of such an approach is
uncertain, however: it may even encourage
consumer spending rather than stop it or make
it more considered.
Design for durability involves ensuring the
physical and technical robustness of the
garment (Annis, 2012), as well as addressing
the emotional qualities that garments can
provide. It requires consideration of the role of
the design and production teams, the materials
they initially select, the amount and type of
testing, and the communication to the
consumer.
Market analyst Francesca Muton (2012) has
argued that some fashion trends are starting to
extend beyond a few seasons, a reaction to
some consumers not wanting to re-invent their
wardrobe every season. A groundswell of
discussion, along with raw material price hikes
(notably cotton), seems to suggest that the time
may be right for a re-think of consumption and
disposal. On the other hand, recent literature
suggests that consumers may take an interest
in product lifetimes but that longevity is not a
‘top of mind’ priority and is bound up with other
purchase factors (Cooper, 2010; Brook
Lyndhurst, 2011. In the case of clothing, the
aforementioned survey by WRAP (2012) found
that good quality and durability were among key
criteria used by consumers when buying
clothing. Yet some consumers do not know how
to assess quality in garments and judge how
long they will last. Thus barely a third checked
the type of fabric a garment was made out of by
‘looking at and feeling’ it before making a
purchase.
With pressure constantly to produce new
collections, the designer can feel estranged
from the user and not feel sufficient incentive to
build increased longevity or emotional qualities
into the garment. Cooper et al. (2013) have
produced a series of guidance notes for
increasing longevity in each of eight categories
of clothing, aimed at design teams.
In the case of material selection the
environmental implications may be complex as
the choice has consequences for how products
are to be washed and, therefore, the potential
for saving energy (Fletcher and Goggin, 2001).
Retailers are already addressing longevity in
some product areas, notably school-wear, in
which smart technologies such as stain defence
finishes are used, and outdoor and technical
products, into which durability is being
Selling longevity as a proposition has not been
well researched (Cooper 2010). Sender (2011)
found that the importance of clothing longevity
to women increased with their age, reflecting
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purposefully designed. A related area in which
durability has been considered is sportswear.
For example, Nike state that to make sure the
fabrics do not pill, lose their shape, tear, bleed
or fall apart after washing, a testing company
puts them through various tests involving
abrasion
machines
and
laundrometers
(Shellenbarger, 2011). Best practice for
clothing in general includes wearer trials as part
of the product development process,
supplementing wash cycle tests. However, it is
problematic to simulate product wear to the
degree required within the time constraints of
the seasonal critical path.
First hand observation enabled objective
analysis of the complete garment, together with
consideration of the primary reason why it might
have been discarded. As observational
research, it had the benefit of being less
subjective and not dependent upon memory
(Venjatarmani et al., 2006; Zaltman, 1997;
Graves, 2010) or subject to inconsistency in
language around degradation. It was important
to visualise the garments as the spectrum of
problems such as colour fade is broad. Visits to
textile recovery centres, as distinct from homes,
allowed for a large number of items to be
analysed over a relatively short period of time.
This review has found that fashion appears to
have become faster and cheaper over the past
twenty years but that it is an appropriate time
for retailers and brands to start reconsidering
the durability of certain garments and
communicating this aspect of quality to
consumers more effectively.
A simple random sample of items was selected
from conveyor belts, bags and bins. The
sample included the full range of discarded
items: 30% tops, 18% trousers, 15% jumpers,
cardigans and hooded tops, 15% nightwear and
underwear, 12% outerwear, 6% dresses, skirts
and shorts, and 3% school-wear. The items
analysed mirrored the type and proportion
generally found in textile recovery centres, and
the main brands identified broadly reflected the
market share of the leading high street retailers.
The sustainability benefit from reducing waste
by increasing product longevity is potentially
substantial. Although consumers expect a
relationship between price and durability, the
latter appears difficult for them to identify during
purchase, and certain types of product, notably
‘basics’ and ‘classics’, appear especially suited
to the proposed Longevity Protocol.
As no significant research on physical faults
with garments at the point of disposal was
uncovered during the review of secondary
literature, the need for primary research was
confirmed. This was consequently carried out
and the findings are reported below.
Method
A systematic analysis of 1,476 discarded
garments, classified by type (Figure 1), was
undertaken in order to identify the incidence of
physical faults. The garments were limited to
those judged to be no longer ‘fit for purpose’,
having been donated to charity but considered
not in a good enough condition to be re-sold in
the UK. The items selected were primarily
bound for Africa or Pakistan, where they would
be re-sold as clothing items if possible and
recycled if not. Three textile recovery centres
were visited: Traid in London, Oxfam in
Huddersfield and IG Cohen in Manchester. The
sorting belt at the Traid warehouse from which
clothes were selected and analysed is shown in
Figure 2.
Figure 1. Garments in sample, by type.
Figure 2. Sorting belt at the Traid Warehouse.
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Research findings
items) or out of shape generally (26%) or at the
knees (14%).
A visual analysis identified the two main faults
in garments as colour fading (particularly for
jersey and woven fabrics) and issues relating to
fabric quality (most notably pilling in the case of
knitwear and jersey). Another common problem
was fabric breakdown, particularly for woven
garments, in the form of fraying and thinning
(especially around hems) and general wear
around the crotch of trousers and jeans. Other
notable issues included dimensional stability
issues with knitted garments, discolouration in
white shirts (particularly the collar) and holes in
seams (including jacket linings).
Around one in seven garments (14%) had holes
in seams, either through seam stitching coming
undone or breaking, or the fabric wearing
around the seam. Areas most commonly
affected were the crotch (21%) and armpit
(16%).
There were few failures with trims such as zips,
buttons and embellishments such as sequins or
gems: just 8% of garments were affected. Of
these, missing buttons (46%) and broken zips
(22%) were the main issues.
Almost 70% of garments analysed had a
colour-related problem; this was most
commonly fading, but included discolouration
and logo issues. Many garments had some kind
of fabric-related problem, including a majority
with pilling and more than a quarter with fabric
breakdown (i.e. frayed, thinned or worn). A fifth
had a dimensional stability issue (i.e. stretched
or out of shape), and nearly one in ten had
problems related to trims such as zips and
buttons. In addition, 29% of garments appeared
to have been subject to accidental damage
(mainly stains or tears). Many garments had
multiple faults (hence the total exceeds 100%).
In the rest of this section, the findings are
analysed first by type of problem and then by
type of garment.
Analysis by type of garment
More detailed analysis by garment type was
undertaken on specific items of interest, where
sample size allowed. Particular attention was
given to less trend-led (or ‘classic’) garments,
as these were under consideration for the
Longevity Protocol trials; the items analysed
were cardigans, shirts, t-shirts, jeans, work
trousers and jackets.
Unsurprisingly, the key issue with cardigans
was pilling, which affected 83% of items. Pilling
tends to make an item of knitwear look aged
(Figure 3). Other key problems liable to be
reasons for disposal included colour fading
(51%) and dimensional stability (34%).
Analysis by type of problem
Many garments demonstrated some kind of
colour fault. The most common was colour
fading (53%), but issues with a logo (16%) and
discolouration (15%) were also noted (some
garments had multiple problems). Among the
discoloured items, nearly two thirds (65%)
involved white garments and 13% exhibited
discolouration around the collar.
Fabric quality was another common problem.
Pilling affected a majority of garments (55%).
Over a quarter (29%) showed some kind of
fabric breakdown: among these garments 39%
were frayed, 23% had thinning and 15% worn
fabric. Key problem areas included hems (22%
of garments with fabric breakdown), collars
(13%) and the crotch (10%).
Figure 3. Cardigan with signs of pilling and
colour fading.
One of the key problems with shirts, especially
if white, was discolouration (54%), either all
over or around the collar. Some non-white
items (35%) had issues with colour fading. 32%
had some kind of fabric breakdown, the collar
again being a main concern (Figure 4).
One in five garments (20%) had a problem
relating to dimensional stability, primarily
knitwear. Garments were most often
categorised as stretched (33% of affected
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Figure 4. Shirt collar issues.
Figure 7. Work trouser with seam damage.
Pilling and colour fading were key issues for tshirts. Nearly two-thirds (65%) showed signs of
pilling, making the item look worn and old. 51%
were faded and 42% had issues with the logo,
typically a cracked appearance (Figure 5). 24%
showed signs of problems with dimensional
stability, mainly looking out of shape.
Finally, in the case of jackets (including coats
and mackintoshes), colour fading was again the
main problem, affecting 50% of garments. The
other key issue was holes in seams, mainly in
the jacket lining (Figure 8).
Figure 5. Logo problem.
Figure 8. Jacket linings ripped at pocket seam.
In the case of jeans, accidental damage was a
key problem, with 51% having some kind of
stain or rip unrelated to fabric degradation. 86%
were colour faded (N.B. if colour fading was part
of the original design, the item was not
included). 27% had holes in seams, mainly the
crotch, side seam or hem (Figure 6).
Conclusion
Growing interest from the EU and the UK
Government in waste reduction has renewed
the debate on product life-spans in recent
years. In the specific case of clothing, the high
volume of discarded items annually has led to
increased garment longevity being identified as
a means by which companies should reduce
their environmental footprint.
The survey results described in this paper
suggest that the main explanations for garment
failure are colour fading and issues relating to
fabric quality. Other common problems are
fabric breakdown in the form of fraying and
thinning, general wear around the crotch of
trousers and jeans, discolouration in white
shirts and holes in seams. The industry needs
to focus on associated elements of design and
manufacture in order to address garment
durability.
Figure 6. Jeans worn at crotch.
Work trousers were analysed as a classic item
less subject to fashion trends; the main faults
were found to be fabric breakdown (50%) and
holes in seams (42%) (Figure 7).
Companies will benefit by reducing the number
of garments failing after a short period because
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this will result in fewer returns. Such quality
management is important but the primary
motive behind the research was a need to
reduce substantially the large number of
garments designed and manufactured in such
a way that inevitably results in unduly short life
spans.
http://reuters.com/article/2012/02/19/fashionbritain-westwood-idUSL5E8DJ0H920120219
[Accessed 8th October 2013].
Black, S. (2008) Eco-chic: the fashion paradox,
London, Black Dog.
Brook Lyndhurst. (2011) Public understanding of
product lifetimes and durability, London,
Department for Environment Food and Rural
Affairs.
Implementation of the Clothing Longevity
Protocol, an industry-based code of conduct
aimed at increasing garment longevity, will
require companies to have greater knowledge
of the physical faults that lead to garments
being discarded. Creating a database with
information on the primary causes of garment
failure was a first step. Further research will
follow in order to identify the measures
necessary for change, such as establishing
appropriate performance criteria and testing
through repeated wash cycle testing and
extended wearer trials. Companies will then be
in a position to review their performance criteria
and testing procedures in order to adjust
garment specifications, and to market garments
appropriately.
Cooper, T. ed., (2010) Longer Lasting Products:
alternatives to the throwaway society, Farnham,
Gower.
Cooper, T. Hill, H., Kininmonth, J., Townsend, K. and
Hughes, M. (2013) Design for Longevity: guidance
on increasing the active life of clothing. Report for
WRAP. Banbury, WRAP.
Fisher, T., Cooper, T., Woodward, S., Hiller, A. and
Goworek, H. (2008) Public Understanding of
Sustainable Clothing, Report for Defra. London,
Defra.
Fletcher, K. (2012) Fashion & Sustainability: design
for change, London, Laurence King.
Fletcher, K., Goggin, P. (2001) The Dominant
Stances on Ecodesign: a critique. Design Issues,
17(3), pp.15 -25.
The study was concerned with the durability of
garments, their ability to withstand ‘wear and
tear’, rather than the broader concept of
longevity. Further research is required to
explore garment longevity, which will need to
consider the role of the fashion industry, user
behaviour and socio-cultural influences upon
clothing practices. Major, indeed systemic,
change in the sector appears necessary if
average garment lifetimes are to increase
substantially. The time seems right for stories of
quality to be told, user expectations to be
raised, and brands and retailers to collaborate
and share best practice in order to achieve the
necessary change.
Giesen, B. (2008) Ethical Clothing – New Awareness
or Fading Fashion Trend?, Saarbrucken, VDM.
Graves, P. (2010) Consumer.ology: the market
research myth, the truth about consumers and the
psychology of shopping, London, Nicholas Brealey.
Morley, N., Slater, S., Russell, S., Tipper, M. and
Ward, G. (2006) Recycling of Low Grade Clothing
Waste, London, Department for Environment Food
and Rural Affairs.
Muton, F. (2012) Overview of Global Fashion Market
Trends, [web video] January 15. Available from:
http://source.ethicalfashionforum.com/article/mase
rclass-video-overview-of-global-fashion-markettrends [Accessed 6th October 2013].
Sender, T. (2011) Women’s Fashion Lifestyles,
[online] Available via: Mintel [Accessed 6th
September 2013].
Acknowledgments
We are grateful for financial support received
from WRAP. The research in this paper was
undertaken as part of a project entitled Clothing
Longevity Protocol, reference REC100-008.
Shellenbarger, S. (2011) Work Wear Hits Pay Dirt,
[online]
January
2011.
Available
from:
http://online.wsj.com/article/SB100014240527487
04013604576103990720064626.html [Accessed
13th October 2013].
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and Bocken, N.M.P. (2006) Well Dressed?,
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the world?, London, Harper Collins.
Venkataramani, J., Maheswaren, D. and Peracchio,
L.A. (2006) Mapping the Frontiers: theoretical
advances in consumer research on memory, affect
and persuasion, Journal of Consumer Research,
Annis, P. (ed) (2012) Understanding and Improving
the Durability of Textiles, Cambridge, Woodhead
Bilby, E. (2012) Westwood announcement at
London Fashion Week, [online] Available from:
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33 (1), pp. 139-149. Available via: JSTOR,
[Accessed 6 October 2013].
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how we design, use and dispose of clothing in the
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Use,
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putting people back in, Journal of Marketing
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Crocker R.
Locating custodial consumption in a consumer society
Locating custodial possession in a consumer society
Crocker R.
Zero Waste SA Research SD+B, University of South Australia, Adelaide, South Australia
Keywords: consumerism and the environment; history of consumption; custodial consumption.
Abstract: ‘Consumerism’ can be seen as an ideological term referring to a relatively new and contested
phenomenon, the advent of mass-consumption and its transformative effects in the twentieth century.
Social practices around consumption have changed remarkably over the last century, from what might
be termed more restrained and cautious ‘custodial’ forms of consumption, to an expansive
individualization, where an accelerated cycle of consumption and discard seems justified in terms of an
ongoing process of self-transformation and self-expression.
In this paper I explore some of the key moments and themes in the history of this development from
consumption as ‘access’ to consumption as ‘excess’, and suggest that since the social practices of
consumption are so dependent on social and material contexts, it seems important to look more closely
at this historical process, especially at a time when the many of the contexts that once supported
overconsumption are coming under considerable political, social and environmental pressure.
Introduction
simultaneous promise of access to basic goods
and services, its apparent social inequities, its
supposed benefit to the economy and society
as a whole, and its increasingly serious
environmental impacts (Hilton, 2003).
Consumerism can be defined as ‘a state of mind
and way of life’ where the individual finds
meaning and identity through various activities
associated with consumption (Smart, 2010, pp.
8-10). But as the history of the term indicates, it
has three other overlapping meanings. The first,
dating from the early twentieth century, refers to
the politics of consumption, and movements like
the Consumer Associations which were formed
to protect the rights of the consumer against
inferior products and services (Hilton 2003).
The second, widely used in the interwar period,
refers to the still popular economic doctrine that
the production of more consumer goods could
lead to employment and a rise in the standard
of living (Cohen, 2003). The third, widely used
in the turbulent politics of the late 1960s, saw
consumerism as an excessive attachment to
material goods, and blamed this for many larger
societal, political and environmental problems
(Smart, 2010). This last meaning is still in
popular use today.
Consumerism seems an especially problematic
term now that we must distinguish between
more sustainable forms of consumption
supporting pro-environmental practices, and
various accelerated and intensive forms of
consumption with more negative environmental
and social impacts (Dauvergne, 2008).
Acceleration and consumption
Changing social and technological contexts
during the second half of the twentieth century
have had a dramatic effect on the range of
objects and services available for consumption,
and the speed with which they can be bought,
used and disposed of. The German sociologist
Hartmut Rosa suggests that three selfreinforcing, interacting forms of acceleration are
now in play globally: the first is an acceleration
generated by technological innovation and its
application in different domains, the second a
‘social acceleration’ or an increased rate of
social change and mobility that this wave of
technological innovation has enabled, and the
third a more subjective experience of things
As this suggests, consumerism is an ideological
term referring to what is a relatively new and
contested phenomenon, the advent of massconsumption and its transformative effects on
the individual, society, economy and
environment in the twentieth century. The four
definitions highlight the tensions in its
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Locating custodial consumption in a consumer society
‘getting faster’, which is reinforced by the first
two forms of acceleration (Rosa, 2003).
the further spread of mass-consumption
(Schroter, 2005; Soron, 2008).
Reflecting upon an essay by the philosopher,
Herman Lübbe, Rosa considers this more
interior experience of acceleration in terms of a
‘contraction of the present’, a narrowing of
awareness of time created by these social and
technological pressures. We are now forced to
respond more immediately to others, juggling
conflicting demands at home and at work. This
results in our living in a sort of extended
present, with only the recent past and near
future visible to us (Lübbe, 2008).
The belief of Western governments at this time
was ‘consumerist’, that increasing the
production of consumer goods would increase
employment and raise living standards. An
added bonus was that increasing domestic
consumption could give working people, many
of them ex-servicemen, the fruits of prosperity
and a greater stake in their own nation’s
democracy (Cohen, 2003; Oldenzeil &
Zachmann, 2009). The political strategy
followed could be summarised as an attempt to
democratize ownership, through making
housing, cars, appliances and other consumer
goods more accessible to more people.
However, this strategy began to falter in the late
sixties, and came to a head during the oil crisis
of the early-1970s (Marwick, 1998; De Grazia,
2005).
While Rosa acknowledges that acceleration is
the result of an increasing intensification of
economic activity dependent on the expansion
of corporate capital, he emphasises that this
cannot explain its cultural engine, which he
terms a universal ‘eudaemonic impulse’. This is
a desire for ‘the good life’ – which I would like to
suggest is increasingly made manifest through
consumer desire and the choices consumers
are daily presented with (Rosa, 2003; and see
Dittmar, 2008).
The political conflicts that marked the late
sixties were both localized and global in their
origins: a growing opposition to the Vietnam
War, a growing concern with industrial and
chemical pollution, and a concern that massconsumption, supported by corporations tainted
by their involvement in the Vietnam War, was
creating more problems than it could possibly
solve (Binkley, 2007).
While Rosa hints at the displacement of
‘contemplative time’ through acceleration’s
‘contraction of the present’, I would add that
acceleration also displaces or overrides a
slower, more secure relationship with goods
and services that once characterized ‘normal’
consumption practices in many domains. I term
this here ‘custodial consumption’, a more
reflective, cautious approach towards all forms
of consumption typical of the generation that
attained adulthood before the 1940s. Now that
we are forced to communicate, read,
understand and make decisions more quickly
than ever before, our capacity to reflect on what
is being decided is clearly diminished (Manzini,
2002).
A number of important groups supporting this
greater democratization and the social and
environmental justice it entailed were formed in
the late sixties early seventies. Most shared the
belief that through ‘consciousness raising’ an
authentic individual transformation could occur,
and then this could be spread by example to the
wider society as a deeper social and political
transformation (Binkley, 2007). From this
perspective, acts of individual consumption
seemed profoundly significant, an individual
choice with multiple social, environmental and
political effects. The Whole Earth Catalogue is
perhaps the most visible representation of this
individualistic,
decidedly
‘alternative’
consumption movement, where new ways of
doing everyday things, of producing and
consuming, were canvassed, demonstrated
and explained, sometimes in great detail
(Binkley, 2003).
Individualization in consumption
Many forms of mass-consumption began to
intensify and expand following World War Two.
This process was led by technological
innovations emerging from the War, including
the new plastics, electronics and chemical
industries, and a dramatic expansion of other
older industries, such as car-making (Hilton
2009; Marling, 1998).
New forms of
consumption developed on the back of this
worldwide industrial ‘reconstruction’, including
the more widespread adoption of the car and a
series of supporting systems that encouraged
The Whole Earth Catalogue not only
recommended changes in lifestyle but also the
use of ‘alternative’ products and systems
(Binkley, 2003). The history of Apple is
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Locating custodial consumption in a consumer society
This more custodial generation also had to be
persuaded to accept new technological urban
systems such as car-based transportation.
While in the late nineteenth century most urban
landscapes were largely pedestrianized, with
mainly bicycles, buses, trams and horse-drawn
carts for the majority to deal with, this changed
more rapidly and dramatically between the
Wars. After the War changes that had occurred
in America favouring the introduction of massmotoring were imported to Britain, Western
Europe, Australia, Canada and South Africa,
often involving joint ventures with American
partners (Schroter 2005; Patterson, 2000).
indicative of how personal computers were
initially greeted as one such ‘tool’ for selfdevelopment and transformation, with Apple’s
famous 1984 advertisement suggestive of the
myth of individual liberation and transformation
behind this push for an alternative, more selfconscious and liberating form of consumption
(Stein, 2002).
Early taken up by Madison Avenue, this type of
‘conscious’ individualization soon dovetailed
into the lifestyle marketing and branding now
dominant everywhere (Frank, 1998). This
promised
transformational
change,
the
products and services being sold as a means of
material self-realisation. Seeking out new, more
stimulating and gratifying experiences in life’s
journey of discovery through a changing array
of possessions and experiences drew on an
‘emotional ontology’, as Campbell says, where
what ‘felt’ good became the necessary ‘proof’ to
the consumer of what was needed at any one
time (Campbell, 2004).
The troubled history of various government
attempts at disciplining pedestrians to remain
on the footpath in response to motorization,
nearly all of them very unpopular, is suggestive
of how modern individualised systems of massconsumption evolved slowly, often against
considerable popular resistance. Moran, for
example, notes that Britain’s once famous
Belushi beacons, one of Britain’s first organised
attempts at institutionalising pedestrian
crossings, suffered from high rates of vandalism
as irate pedestrians broke the glass spheres of
their flashing lights with airguns or stones. Their
outrage was directed at the government’s new
expectation that they ‘must’ cross at these
beacons, rather than enjoying the freedom of
the road as they once had (Moran, 2000).
Custodial consumption
In contrast, those who grew up in the 1920s and
1930s and endured both the Depression and
the War had a very different experience of
consumption, which was much more closely
tied to seemingly fixed and stable needs. This
last generation of ‘custodial consumers’ had
learnt to accept the value of ‘waste not want not’
and to ‘make do’ with what they had through the
experience of Depression and War. In an essay
summarising the implications of her work on the
social history of waste, Susan Strasser
describes a home-based regime of use and
disposal involving extensive reliance on repair
and recycling, where most household waste
was burnt, often in the kitchen stove, and ash,
bone and human wastes collected for reuse for
local industries and agriculture (Strasser,
2003).
This now lost world of frugal individual
consumption, of strong local relationships and
communities, often close-knit and relatively
immobile in social and spatial terms, and
somewhat ambivalent about their status as
‘consumers’, was slow to change (Strasser,
2003; Moran 2000). ‘Making do’, that is
managing to live ‘decently’ with what was
available, was a universally admired quality,
and ‘good housekeeping’ its prized companion.
My Father’s books
This was a time when consumption was widely
understood as providing ‘access’ to more
essential goods and services, and not the
pursuit of luxury or ‘excess’ for selftransformation and self-expression, as is now
more common (Crocker 2013). This change in
focus and style of consumption is reflected to
some extent in the history of advertising, where
earlier advertising presented products and
services as various means to the ‘good life’,
whereas later advertising increasingly positions
consumption in terms of access to luxury, and
as an end in itself (Belk & Pollay 1985).
In practice, ‘making do’ involved a custodial
consumption where the shame of wastefulness
and ‘profligacy’ (once a favourite, semi-biblical
word of condemnation) was still felt by many,
especially those who had suffered some period
of scarcity or hardship.
My father, who was born in 1902, exemplified
for me this generation in his rather wary regard
of shopping, banking and the use of credit.
Although for much of his life he enjoyed a
generous income from his work, he was clearly
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Locating custodial consumption in a consumer society
an Italian coffee roaster he knew for supplies,
long before Australia’s café culture had taken
hold.
a ‘custodial consumer’ at heart. When he died I
remember finding only four pairs of shoes in his
house, one of them an old pair of English
brogues from the 1950s, probably hand-made
in India from an earlier original when he was
stationed there after the War. This pair of
leather shoes had been meticulously polished
and maintained for at least forty years.
The custodial nature of his attitudes towards
consumption, as for many in his generation,
came to exist in an increasingly stark contrast
to his neighbours, whom I also got to know as a
regular visitor to his house (Mackay, 1997). Like
many Australians today, these more typical
‘Baby Boomer’ middle-class consumers were
busy working to pay off their debts, renovating
their kitchens or bathrooms, going on overseas
holidays.
His books were another striking example of
‘custodial consumption’. A passionate reader,
he amassed around 4000 books over his life,
and as far as I can tell, never threw any out, only
giving away ones he did not like (Cherrier,
2010). He read everything he owned, and inside
the fly-covers of many of his books, especially
those most valued ones he had bought as a
young man in the 1930s when he had little
money, he would write short reflections or
comments. Some of these he had read many
times, returning to old favourites like Gilbert
White’s Natural History of Selbourne, every ten
years or so (White [1798], 1932). These books,
an extensive collection of classical music in
records, and a few water-coloured scenes of
the countryside on his walls, preferably without
any evidence present of cars, machines or
industry, were amongst the few indulgences he
spent his money on.
From my father’s point of view, as much as he
liked these neighbours, they lacked an
awareness of the long-term risks overspending
involved. ‘Caveat Emptor’ (‘buyer beware’) was
one of his favourite sayings. Much of the waste
that ended in their bins was made up of
packaging and spoiled food, something my
father and most of his generation would have
denigrated as ‘bad housekeeping’.
Each week in his bin there was only one small
plastic bag of household rubbish, with the cans,
bottles and plastics carefully separated and
washed. In fact he had grown up at a time when
most households had to dispose of their own
rubbish, either burning it or burying it, or giving
it away to the various collectors that had once
been so common (Strasser, 2003). Knowing
what to dispose of, and when, for this
generation, was again a necessary part of good
housekeeping.
His house was full of references to his own past,
and the past of his own family and background,
with the furniture all tastefully chosen neoGeorgian style reproductions, that had been
popular in the 1920s, with furnishing to match,
and almost no references, either visual or
material, to the Modernism that so clearly had
shaped the modern world. This reference to the
past, and its cultural references, was again
typical of his generation, who saw in these
references a way of asserting their own
collective identity, continuity and sense of place
(Crocker 2015).
My maternal grandparents were very similar in
their careful housekeeping and emphasis on
quality rather than quantity, and on maintaining
what they owned rather than discarding it.
Typically, also, at least for those living in
Adelaide in the 1940s and 1950s, they grew and
preserved most of their own fruit and
vegetables, and in my grandfather’s case,
made and repaired their own furniture on the
weekends. Again they avoided borrowing
money. My father had no credit card, and nor,
even today, does my now aged mother-in-law.
My father would always pay for everything in
cash or by cheques, which he would offer to
bemused tradesmen and bank tellers.
While always careful with his money, my father
was still a generous man. He bought his friends
fine wines when the occasion seemed to
demand it and always entertained well. Loving
good quality tea, he insisted on importing
Darjeeling from India in small, sweet-smelling
wooden boxes, having gained the taste for this
in the years he lived there. The idea of teabags
horrified him, as did instant coffee. In fact, he
also loved good coffee, which he would brew in
an old jug, simply hand-grinding the beans and
pouring boiling water over them. In his old age
he would send me off on regular errands to find
Contexts and contrasts
Custodial consumption is not a particularly
mysterious phenomenon, but a series of linked
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Locating custodial consumption in a consumer society
relevant
here.
Computerization
and
globalization increased not only the speed of
communication, but all commercial transactions
and the dynamics of consumption itself (Rosa &
Schleierman, 2013). The personal computer
and mobile phone brought these changes into
the lives of the end-users themselves,
displacing many of the slower place-based
relationships of the past that had sustained
older, established practices of custodial
consumption. Many independent artisans
involved in repair and manufacturing, for
instance, ceased trading at this time, and olderstyle shops closed; milkmen were replaced by
trips to the supermarket, and shopping centres
opened everywhere (Marling, 1998).
social practices typical of earlier generations,
with the last such generation now mostly gone
(Shove 2003). It is often overlooked in our quest
for solving the larger problems associated with
today’s overconsumption, and assumed to have
been simply a condition of relative scarcity on
the more significant road to an emerging
‘growth economy’. But this is a mistaken
assumption, since what today’s ‘hyperconsumption’ has dislodged from the practices
that make up everyday life is highly significant
(Lipovetsky, 2011).
While my father’s early life included periods of
economic hardship, including of course the
Depression and War, the culture of selfconscious thrift associated with it was in fact
much older, and once typical in different
cultures around the world. My father’s
generation also experienced a much less
intrusive printed media, and during the War
their inherited culture of thrift was praised and
valued by government propaganda and rather
falsely, in ‘supporting’ advertisements. As this
suggests, the social shame which now
encourages us to spend to ‘keep up’ with the
Joneses, was then deployed to demonstrate
one’s care and ‘good housekeeping’ (Dwyer,
2009; Arvidsson ).
However, many of the historical contexts that
supported the growth of this overconsumption
are showing some signs of retreat or structural
change: after the Great Recession of 2008 the
spending power of those in employment, apart
from a relatively narrow elite, have fallen; some
Malls in America are in trouble or closed;
worries about scarce resources and the
increasing
stringency
of
environmental
regulations have made many corporations more
wary of their environmental impacts; ‘downsizing’ has become fashionable, and secondhand trading has become a lively subculture;
and there are more and more schemes
involving swapping or sharing goods and
services (Seyfang, 2009).
My father’s generation enjoyed a more localised
economy, where buyers and sellers knew each
other, and often too, knew exactly where the
goods they bought and sold came from. This
now vanished world had fewer cars, and many
more systems that required some collaboration
and interaction with others, from relying on the
tram each day, to helping absent neighbours
cope with the milkman’s daily deliveries
(Strasser, 2003).
Conclusion
I have tried in this little paper to show how
today’s ‘hyper-consumption’ is the product of a
unique set of historical circumstances that are
once more in a state of change. This is not to
say that we are going back to the 1930s, but
simply that many of the conditions favouring
today’s accelerated growth or ‘throwaway’
economy are in a state of crisis and potentially
ready for change. Scarce resources, rising fuel
costs, unaffordable real estate, environmental
anxieties, unsustainable debt levels, and
increasing environmental regulations, can all
act as drivers of change, encouraging a return
to a more custodial style of consumption, where
locality, quality, greater durability, recyclability,
and repairability are more valued. Productservice systems, demonstrably better for the
environment in many situations, are also
enjoying a revival (Roy, 2000).
The subsequent post-war ‘Long Boom’ was
dominated by an increasing individualization
and technologization of mass-consumption,
with more and more products introduced into
the home and workplace that had short-lived
mechanical and electronic parts, from
gramophones to washing machines and cars,
and later TVs, computers, tablets and mobile
phones (Park, 2010; Slade, 2007). These items
could not be easily repaired or maintained, and
many in the older generation suffered from a
relative ignorance of how these things worked.
The intensification and increasing spread of
mass-consumption after the 1970s makes
Rosa’s theory of ‘acceleration’ particularly
The new communications and information
paradigm and the ability to use large amounts
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Locating custodial consumption in a consumer society
of data to ascertain the environmental impacts
of a particular object, component or building,
perhaps also encourages us to think in terms of
interdependent relationships, and a continuing
iterative circle of improvement towards forms of
production and consumption that are less
intensive and destructive (ENOLL, 2015).
Dauvergne, P. (2010), The Shadows of
Consumption: Consequences for the Global
Environment, Cambridge, MA: MIT Press.
De Grazia, V. (2005), Irresistible Empire: America’s
Advance through Twentieth Century Europe,
Cambridge, MA: Harvard University Press.
Dittmar, H. (2008) Consumer Culture, Identity and
Wellbeing: the search for the ‘good life’ and the
‘body perfect’ Hove, East Sussex: Psychology
Press.
To find a better model it is often more useful to
examine what has been discarded on the road
to our ‘high consuming’ society, and why, rather
than to assume this was simply a ‘stage’
towards our contemporary situation. Deindividualising, normalising and making more
affordable and accessible less intensive
products and services should be the long-term
goal of our pro-environmental strategies, and
understanding these as a return to an earlier
‘normality’ will assist us in a number of ways.
For this provides a rich resource of exemplary
practices and pro-environmental systems that
could well be revived, especially where they can
be enabled by contemporary science and
technologies.
ENOLL (2015), European Network of Living Labs,
http://www.openlivinglabs.eu/ accessed on May 5,
2015
Frank, R.H. (1998), The Conquest of Cool: Business
Culture, Counter Culture and the Rise of Hip
Consumerism, Chicago: Chicago University Press.
Hilton, M. (2003), Consumerism in TwentiethCentury Britain Cambridge: Cambridge University
Press.
Lipovetsky, G. (2011), The Hyperconsumption
Society. In K.M. Ekström and B. Glans (eds),
Beyond the Consumption Bubble. (pp,25-36)
London: Routledge.
Lübbe, H. (2008), The Contraction of the Present, in
H. Rosa and W.E. Scheuerman (eds), High-Speed
Society: Social Acceleration, Power and Modernity
(pp. 159-178) University Park, PN: Pennsylvania
University Press).
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Binkley, S. (2007), Getting Loose: Lifestyle
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Campbell, C. (2004), I shop therefore I know that I
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Marling, K.A., (1994). As Seen on TV: The Visual
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Marwick, A. (1998), The Sixties: Cultural Revolution
in Britain, France, Italy and the United States, c.
1958-c.1974, Oxford: Oxford University Press.
Cherrier, H. (2010), Custodian Behaviour: A material
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Oldenzeil, R. and Zachmann, K. (2009), Cold War
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Cohen, L. (2003), A Consumer’s Republic: The
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the Throwaway Society (pp. 77-106) Gower,
Farnham, Surrey.
Crocker, R. (2015), The Haunted Interior: Memory,
Nostalgia and Identity in the Interwar Interior, in D.
Daou, D.J. Huppatz, D.Q.Phuong (eds),
Unbounded: On the Interior and Interiority (Chapter
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Newcastle-upon-Tyne,
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Patterson, M (2000), ‘Car Culture and Global
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Rosa, H. (2003), ‘Social Acceleration: Ethical and
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Crocker, R. (2013), From Access to Excess:
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(eds), Motivating Change: Sustainable Design and
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Schroter, H.G. (2005), The Americanization of the
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economic influence in Europe since the 1880s
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Slade, G. (2007), Made to Break: Technology and
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Harvard University Press.
Smart, B. (2010), Consumer Society: Critical Issues
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Soron, D. (2009) ‘Driven to Drive: Cars and the
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Daigo I. et al.
Structural change analysis on lifetime of buildings
Changing average lifetime of buildings over time analysed on the
basis of D-based distribution
Daigo I.(a), Iwata K. (a), Oguchi M.(b) and Goto Y.(a)
a) The University of Tokyo, Tokyo, Japan
b) National Institute of Environmental Studies, Tsukuba, Japan
Keywords: lifetime distribution; observation year; shipment year; actual lifetime; discard year.
Abstract: We summarised different types of the lifetime distributions on the basis of demolition year, in
other word, observation year, which was termed D-based distribution in this study. Lifetime distributions
denote distributions of years from construction to demolition for groups of buildings. The D-based
distributions are expected to show a chronological change of the whole lifetime of buildings in Japan
during emerging replacement in the late 1980s. As expected, we could observe a change on the
average lifetime from the years from 1987 to 2010. During an extended boom, we could observe that
the average lifetime of buildings steadily decreased due to enhancement of replacement. On the other
hand, during a depressed period, it steadily increased. We can conclude that D-based distributions are
valuable for analysis on changing the average lifetime which is decided by decisions on replacement.
Introduction
of each end use are used for the analysis.
Especially, lifetime of buildings is a key
parameter in dynamic MFA studies on steel
(Daigo et al. 2006) and wood (Hashimoto and
Terashima 2000). In this paper, a lifetime
distribution denotes a distribution of years from
construction to demolition for a group of
buildings. In cases of many types of products,
actual lifetime distributions have not been
observed (Murakami et al. 2010; Oguchi et al.
2010). On the basis of some cases where
actual lifetime distributions were observed, it
has been recognised that lifetime of products
change over time. For instance, the average
lifetime of automobiles in Japan has been
increased (Adachi et al. 2005; Oguchi et al.
2010). The average lifetime of mobile phones in
Japan has also been dramatically increased
after the year 2000 (Murakami et al. 2009). With
regard to buildings, time-series change of
lifetime has not been analysed.
Buildings are constructed, used for a certain
period, and then demolished. A dynamic model
in the field of industrial ecology is an analytical
model which simulates a relationship of
numbers of buildings between construction,
being in use (buildings stock), and demolition
(van der Voet et al. 2002). Similar approaches
have been performed in a field of demography
and in an application for automobiles, which are
named as cohort analysis (Evan 1959) and fleet
analysis (Gallez 1994; Dargay and Gately
1999), respectively. A dynamic model can
estimate future trends of in-use building stocks
and building demolition in scenarios on longer
lifetime, change of legislations, and so on
(Hashimoto and Terashima 2000). Regarding
lifetimes of buildings, it is significant data for
conducting material flow analysis (MFA) and life
cycle assessment (LCA) (Oguchi et al. 2010;
Frijia et al. 2012). In a case of LCA studies,
regarding energy consumption and greenhouse
gases (GHGs) emissions in a life cycle of
buildings, though energy consumption in use
phase and GHGs emissions associated with
that is dominant, the average of the whole
lifetime of the product is generally assumed
with very limited evidence on actual lifetime on
the basis of observation (Frijia et al. 2012). In a
dynamic MFA, time-series annual consumption
of materials by end use in the past and lifetime
Many former studies have observed lifetime
distributions of a group of products
manufactured in the same year. Oguchi et al.
(2010) categorised two types of lifetime
distributions which are drawn on groups of
products which were produced in the same year
and which were discarded in the same year.
The former and latter types of distributions are
named as a construction year based (C-based)
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Structural change analysis on lifetime of buildings
Vertical
axis of
distribution
Number
Percentage
Base year for which distribution is drawn
Demolition (discard) year
(a) Demolition-based distribution in number, ϕt (x)
(b) Demolition-based distribution in percen-tage to total
discarded commodities, dt (x)
(c) Demolition-based distribution in percent-tage to
shipped commodities in correspond-ing shipment year,
wt (x)
Construction year
(d) Construction-based distribution in
number, ϕx (t)
(e) Construction-based distribution in
percentage, ϕx (t)/Px
Table 1. Types of lifetime distribution. Source: Oguchi et al. 2010.
where w(x,t) denotes the portion of the
demolished floor area of buildings which
constructed in the year x to the total constructed
floor area in the year x. Note that though the
variables in the distribution w differ from those
used in the distribution R for the sake of
convenience, dimensions of the variables are
same.
distribution and a discard year based (D-based)
distribution, respectively. We hypothesised that
lifetime of buildings in industrialised countries
where most of new construction are caused by
replacement are decided by situations at the
time of demolition. The hypothesis leads to the
recognition that actual lifetime distributions of
buildings can be observed in the type of a Dbased distribution. This study aims to reveal a
change of average lifetime of buildings over
time on the basis of a D-based distribution.
Variables x and t in the distribution w(x,t) denote
the year constructed and the year observed,
respectively. The construction year, x, is taken
in the x-axis, the observation year, t, is taken in
the y-axis, the demolished floor area, w(x,t), is
taken in the z-axis, and then the distribution
shown in Figure 1 could be obtained. As
described in Figure 1, two types of lifetime
distributions on the planes normal to the x- and
y-axes can be defined. One of the lifetime
distributions on the planes normal to the x-axis
is drawn on the basis of construction year (Cbased distribution.) The other one of the lifetime
distributions on the planes normal to the y-axis
is drawn on the basis of demolition year (Dbased distribution.) In addition, the vertical axis
can be defined not only as the total floor area
but also as percentages to the total demolished
one or to the constructed one in corresponding
construction year. Those different definitions of
lifetime distribution were summarised by
Oguchi et al. (2010) as shown in Table 1.
Method
Basic equation
We employed the basic equation which is wellknown in the field of industrial ecology.
(Hashimoto and Terashima 2000; van der Voet
et al. 2002; Adachi et al. 2005; Daigo et al 2007)
In this equation, a condition of constructed floor
area, demolished floor area and lifetime of
building was described as follows:
𝐷𝑖 (𝑡) = ∑𝑥≤𝑡 𝐶𝑖 (𝑥)(𝑅𝑖 ( 𝑡 − 𝑥, 𝑡) − 𝑅𝑖 (𝑡 − 𝑥 +
1, 𝑡 + 1))
Eq. 1
where, Di(t) denotes demolished floor area of
type i buildings in the year t, C(x) denotes
constructed floor area in the year x, and R(y, t)
denotes remaining rate of the buildings which
past y years after construction at the beginning
of the year t. Here, the function R has a
possibility of varying with time of observation,
and then has a variable parameter of t. In the
next section, this point is described in detail.
Here, annual data was used for our analysis
due to data availability. In addition, the equation
1 which is expressed in the form of cumulative
distribution function can be deformed to
equation 2 in the form of probability density
function as follows:
Variables in C-based distribution are valid for a
cohort of buildings constructed in each specific
year, which vary with changes of factors
determined at the time of construction; such as
improving design for longer service life,
changing regulations, improving strength of
materials, and so on. Variables in D-based
distribution are valid for buildings demolished in
each specific year, which vary with change of
factors determined at the time of demolishment;
such as revenue from recovered materials,
economic conditions, regulations for recycling,
and so on. Here after, we analysed time-series
𝐷𝑖 (𝑡) = ∑𝑥≤𝑡 𝐶𝑖 (𝑥)𝑤𝑖 (𝑥, 𝑡) Eq.2
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Structural change analysis on lifetime of buildings
The remaining rate curve at the beginning of the
year t shown at right hand side was given, and
then the curve for the year t + 1 shown at left
hand side was changed for fitting the shaded
area enclosed by two curves with the statistical
value.
The former research surveyed the remaining
rate at the beginning of the year 1987 which
were fitted by parametric cumulative distribution
functions (Komatsu 1992). The parametric
remaining rate functions were employed for the
year 1987, and then the remaining rates for the
year 1988 and on were determined year by year.
Figure 1 Illustration of lifetime distribution for
different base years. Source Oguchi et al. 2010
change of D-based distribution due to focusing
on phenomena caused at the time of demolition.
Time-series change of the mean lifetime in
buildings
In this study, estimated annual demolished floor
area was confirmed with statistical demolished
floor area by setting appropriate numerical
parameters of the remaining rate R for each
period. In practical, when R(t-x, t) is given,
numerical parameters of R(t-x+1, t+1) was fitted
to meet the condition expressed in equation 3,
which is deformed from the equation 1 as
follows:
Figure 2. Schematic illustration on a relation
between remaining rates and demolished floor
area in the year t.
∑𝑥≤𝑡(𝐶(𝑥)𝑅𝑖 (𝑡 − 𝑥 + 1, 𝑡 + 1)) =
∑𝑥≤𝑡(𝐶(𝑥)𝑅𝑖 ( 𝑡 − 𝑥, 𝑡)) − D𝑖 (𝑡)
Eq.3
Results
The time-series change of mean lifetimes for
the three types of D-based distributions, such
as φ, d and w, were calculated. The mean
lifetimes for φ and d are exactly same on the
basis of those definitions explained in table 1.
The mean lifetime of steel structured residence
in the forms of φ and d was changed from 14
years in 1987 to 28 years in 2010. Regarding
the lifetime in those forms, a part of distribution
curve corresponding to the years when
constructed floor area are larger than other
periods in the past become relatively higher.
Here, the parametric functions for R were
determined by the former research for each
construction type and usage (Komatsu 1992)
as shown in Table 2. When a numerical
parameter is altered, scale parameter or mean
value was changed and other parameters were
fixed, which could determine the specified
parametric function. A schematic diagram for
the analytical method was shown in Figure 2.
Wooden residence
Steel framed residence
Steel framed non-residence
Reinforced concrete structure residence
Reinforced concrete structure non-residence
Distribution
function
Lognormal
Weibull
Weibull
Weibull
Lognormal
Parameters*
μ = 3.66, σ = 0.633
m = 6.75, η = 64.4, δ = -28.4
m = 3.13, η = 40.4, δ = -7.33
m = 3.09, η = 61.2, δ = -3.74
μ = 3.55, σ = 0.390
* Numerical parameters for Weibull distributions; m, η and δ, denote shape parameter, scale parameter and location parameter,
respectively.
Table 2. Classification of buildings in this study on the basis of structure and usage.
Source: Komatsu 1992.
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Structural change analysis on lifetime of buildings
Then, the mean lifetime of the distribution was
put weight on the years. Our results were
weighted on buildings constructed after 1970’s
because constructed floor area has been
remarkably increased in 1960’s and 1970’s in
Japan. Therefore, the estimated mean lifetime
was monotonously increased during the
estimation period. The estimated mean lifetime
at the year 2010 was about 30 years, which
indicates that the buildings constructed in the
year 1980 which is 30 years ago from 2010 was
dominant in buildings demolished in 2010.
In the lifetime distribution in the form of w, the
mean lifetime of steel structured residence was
changed from 24 years in 1987 to 37 years in
2010. In this form, the time-series change of
constructed floor area does not distort the
distribution because the demolished floor area
was divided by constructed floor area in the
corresponding year. Meanwhile, although the
total of a probability distribution must be one in
general, the total of the demolition rates in the
distribution of w not necessarily correspond to
one because denominators of each rate are
different. Consequently, the mean lifetime was
estimated to be relatively short in the
observation year when the total of demolition
rates was less than one. The estimated mean
lifetime in the form of w was sensitive to the total
of demolition rates.
Figure 3. Time-series changes of mean lifetimes
of buildings on the basis of r-type distribution by
construction types.
Conclusions
We summarised four different types of the
lifetime distributions on the basis of demolition
(observation) year, which was termed D-based
distribution in this study. The fourth one was
newly added by this study to the former study
(Oguchi et al. 2010). We found that the lifetime
distribution in the form of the fourth type, r, is
the most suitable for observing time-series
change of mean lifetime in D-based
distributions.
The new definition of D-based distribution could
be defined as the fourth possible form, which
was obtained by differentiating R with respect
to the age of buildings. The distribution was
defined as r–type distribution. The r–type
distribution expresses the expected lifetime of a
building demolished at the beginning of year t.
The mean lifetime on the basis of r might be the
appropriate index for assessing the mean
lifetime at the time point of observation, that is,
among four types of D-based distribution. The
mean lifetime is influenced neither by past
annual change of constructed floor area nor by
demolition rates. Time-series changes of mean
lifetimes estimated on the basis of r-type
distribution are shown in figure 3 by
construction types. The mean lifetimes of each
type of buildings decreased until early 1990’s,
and from then on increased. It is considered
that a booming economy let the lifetimes
become shorter due to active renewals during
the late 1980’s to 1992 in Japan.
References
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Hashimoto S. and Terashima Y., 2000: Waste
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ΙΙ: Methodologies for estimating lifespan
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van der Voet E., Kleign R., Huele R., Ishikawa M.,
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Day et al.
Fast fashion, quality and longevity
Fast fashion, quality and longevity: a complex relationship
Day C.(a), Beverley K.(b) and Lee A.(a)
a) School of Art, Design & Architecture, University of Huddersfield, UK
b) Ecodesign Centre, PDR, Cardiff Metropolitan University, UK
Keywords: fast fashion; quality; longevity.
Abstract: The findings of a systematic literature review on fast fashion and quality are presented. The
key findings are that: (i) the term quality is predominantly used in the literature to refer to the perceived
intrinsic quality of products; (ii) there is little supporting work which assesses the objective intrinsic
quality of fast fashion products and, particularly, a lack of evidence that this differs for high-street
contemporaries; (iii) there is a growing body of literature on the environmental and social impact of
process-oriented qualities for fast fashion which contribute towards credence quality dimensions.
Social impacts of fast fashion are well documented, but studies do not address whether these are
significantly worse than other mass-market retail models. There is evidence that fast fashion has
significant environmental impact throughout the entire product lifecycle, largely as a result of the
decreasing lifetime of the products. However, the relationship between decreasing lifetime and intrinsic
quality attributes is largely anecdotal; and (iv) extrinsic quality attributes are the subject of several
fashion marketing studies, but their relationship to initial product life has not been robustly explored.
Method
Introduction
A systematic literature review was carried out
according to the methodology described by
Seuring and Müller (2008). The Boolean
operators ‘fast fashion’ and ‘quality’ were used
to search a well-known academic database with
access to thousands of peer-reviewed journals.
The initial search produced 220 articles. Key
aspects of what constitutes fast fashion were
synthesized to provide a working definition,
which was used to narrow down the literature.
Articles were included in the literature review if
they met the following criteria:
The UK mass media is increasingly focused on
environmental and social impacts of the
production and disposal of fashion goods. The
discourse on the fast fashion phenomenon is
particularly critical, describing the outputs
variously as ‘throwaway’ (Tibbetts, 2008),
‘shoddy’ (Hickman, 2009) and ‘poor quality’
(Watkins and Masters, 2013). It is commonly
implied that ‘shoddy’ fast fashion products are
increasing the volume of textile products
discarded yearly (Beattie, 2008).
In writing this paper, the authors are not
intending to act as endorsers of fast fashion,
which is indeed of concern from environmental
and social perspectives. However, in reviewing
the academic literature, we have become
increasingly concerned that there is little robust
exploration of the relationship between fast
fashion, quality and product longevity.
Moreover, there is little consensus on what
constitutes fast fashion and what designates
quality.
This paper reports the findings of a systematic
literature review which sought to identify what is
currently understood about fast fashion and
quality and propose future directions for
research.
The main body of the article specifically
referred to quality
At least two of the following features
were evident in the business and retail
model: speed-to-market processes in
production and retail; short product
shelf life; aimed at the youth market;
and are focused on fast fashion brands,
according to the wider literature
consensus.
Descriptive analysis
Sixty-five peer reviewed journals published
between 1998 and October 2014 were
considered. The bulk of literature is from the
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Fast fashion, quality and longevity
quality attributes
representation.
period 2006 – 2014. Since 2006 there has been
a consistent level of interest in the topic, with a
median of 5.3 papers published yearly. In 2013,
the number of papers published climbed to
twelve due to the publication of a special issue
on fast fashion by the Journal of Fashion
Marketing and Management. Although the
Journal of Fashion Marketing and Management
was the most common source of publications
relating fast fashion and quality, the subject
matter has broad appeal, with articles being
published in thirty-one different journals ranging
from the Journal of Corporate Citizenship to the
Journal of Economic Geography.
are
relevant
to
each
Factors typically discussed in strategic
operations management include just-in-time
and leagile supply chains (Bergvall-Forsberg
and Towers, 2007; Lopez and Fan, 2009), other
aspects of global sourcing (Doyle, Moore and
Morgan, 2006) and strategies for quick
response to consumer demand (Bhardwaj and
Fairhurst, 2010). Relevant quality attributes
are, unsurprisingly, industry-facing, processoriented and objectively measureable. In effect,
the quality of fast fashion business operations
can be defined in terms of the efficiency of the
supply chain; getting the right product to the
right customer at the right time and the right
price.
Definitions of fast fashion in the literature are
both narrative (58% of the papers describe
characteristics of the systems and products)
and exemplary (69% of publications provide
typical company names). Zara is the most
commonly cited example of a fast fashion
brand.
In strategic retail management studies have
explored product category management
(Dewsnap and Hart, 2004), retail environment
(Byun and Sternquist, 2008), traffic patterns,
footfall and staff selection (Newman and Patel,
2004). The dimensions of quality applicable
here are those related to service quality.
Quality attribute framework
Quality is an ambiguous concept that may be
broken down into a number of dimensions. In
this study, we use a modified form of the quality
attribute framework developed by Fandos and
Flavián (2006) in their study of product of
designated origin (PDO) foods and apply it to
the fast fashion literature. Figure 1 summarises
the quality attribute framework.
Within the consumer experience literature,
brand perceptions (Cheng, Hines and Grime,
2008), purchase decision-making (Watson and
Yan, 2013), use experience (Gabrielli, Baghi
and Codeluppi, 2013) and disposal decisionmaking (Joung, 2014) have all received
academic attention. Whilst both objective and
perceived quality attributes are relevant here,
perceived quality attributes related to service
and experience predominate. These may be
further broken down into the intrinsic and
extrinsic
attributes
affecting
consumer
behaviour.
Findings
Disciplinary representations of fast fashion
and their relationship to quality attributes
Fast fashion has attracted attention from
diverse academic disciplines, but these may be
synthesized into four main representations.
The literature variously considers fast fashion
from the point of view of: strategic operations
management; strategic retail management;
consumer experience; and ethics. Different
Ethical issues include human rights abuses in
the supply chain (Taplin, 2014) and
environmental impacts throughout the product
lifecycle and particularly at disposal (Fletcher,
2010; Claudio, 2007). Many quality attributes
are relevant here: objective process-oriented
quality analysis can reveal supply chain issues;
objective
product-oriented
quality
and
consumer-facing experience quality can
support the arguments that it is the ‘shoddy’
nature of fast fashion which precipitates its
disposal.
Ethical issues are also examples of credence
quality attributes; whilst there is evidence in the
literature that consumers are concerned about
Figure 1. Quality attribute framework. Source:
adapted from Fandos and Flavián, 2006.
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Fast fashion, quality and longevity
longevity. If extrinsic quality attributes
experienced in the purchase process contribute
more to purchase decision than perceived
intrinsic quality, we may hypothesise that the
discrepancy between search quality and
experience quality is such that the product
ceases to satisfy the user rapidly.
It is
important, then, that the relative balance of
quality attributes in the consumer decisionmaking process is explored within the context of
product longevity.
environmental and social impacts of fast
fashion, there is limited evidence that it is
having a significant impact on macro-level
purchase behaviour (Kim, Choo and Yoon,
2013).
Prevalence of articles concerned with
perceived quality attributes
Just over half the papers surveyed discussed
the perceived quality of fast fashion products.
Most papers reviewed address perceived
intrinsic quality attributes of the product. These
studies tend to employ small-scale convenience
sampling methods and report qualitative
findings (Birtwistle and Moore, 2007; Carey and
Cervellon, 2014; Watson and Yan, 2013). The
most common methods for data gathering are
surveys, individual interviews and focus groups
and are geographically localised.
Most
participants in the studies fall into the typical
age range for fast fashion consumers, offering
the potential for broader meta-analysis. Metaanalysis of existing studies could draw out
existing trends and inform design of future
studies.
Product longevity is also influenced by another
intrinsic quality attribute – that of design, or
style. Style obsolescence is a well-known
concept and is central to the fashion industry.
In articles examining disposal habits of fast
fashion consumers, style obsolescence is a
commonly cited reason for disposal (Bianchi
and Birtwistle, 2010; Birtwistle and Moore,
2007; Joung, 2014). However, it is worth noting
that there are a number of end-of-life options for
fast fashion consumers, and the choice will
affect product longevity. Analysis of clothing
disposed via different mechanisms has shown
that there is positive correlation between
intrinsic product quality attributes and consumer
interaction with the disposal process (Morley,
McGill and Bartlett, 2009). For example, a
garment that is damaged or stained is more
likely to be donated anonymously to household
waste recovery sites than taken to a charity
shop. However, no such analysis has explored
the relationship of disposal choices to intrinsic
perceived quality attributes. Understanding
how these affect the consumer’s concept of
value at end-of-life is central to developing
systems for enhancing fast fashion product
longevity.
Perceived intrinsic quality attributes may be
cued at point-of-purchase and during wear. In
the case of point-of-purchase, literature around
consumer
decision-making
notes
that
consumers are willing to trade-off perceived
intrinsic quality against price, an extrinsic
quality attribute (Gabrielli, Baghi and Codeluppi,
2013). In the broader literature on quality
attributes, most studies have found a positive
relationship between price and perceived
intrinsic quality (Lee, 2012). This assumption
that ‘the higher the price, the better the quality’
is explored by Cheng et al. (2008), who note a
difference in perceived identities of two high
street fast fashion retailers with different pricing
strategies.
Extrinsic service-quality related
attributes are also at play at point-of-purchase,
such as fashionableness, availability and brand
perception (Cheng, Hines and Grime, 2008;
Choi, Lui, Lui, Mak and To, 2010; Hennigs,
Wiedmann, Behrens, Klarmann and Carduck,
2013; Newman and Patel, 2004). However,
these are rarely referred to in discussions of
quality. This raises a question as to how
researchers define quality. Only eight papers
attempt to define quality and there is no
consensus between them. It is therefore
difficult to ascertain what consumers
understand when asked to discuss the quality
of fast fashion. This becomes particularly
relevant when addressing the issue of
Objective and perceived intrinsic quality
Meanwhile, there is a dearth of evidence on the
objective intrinsic quality of fast fashion
products. In other words, whilst consumer
perceptions of product quality are often
explored, objective assessment of material and
construction quality is lacking. A single paper
was identified that undertook rigorous testing of
fast fashion products (Fowler and Clodfelter,
2001).
A second paper explored the
relationship between expert perceptions of
quality and technical performance (Apaegyei,
McLoughlin and Omidvar, 2013).
In both cases, the product choice highlights the
complexity of assessing intrinsic product quality
for the fast fashion market. Whilst a particular
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Fast fashion, quality and longevity
Process-oriented quality attributes and
credence quality attributes: fast fashion and
ethics
brand is often defined as fast fashion, not all the
products they offer have a short shelf life or are
brought rapidly to market (Tokatli, 2008).
Indeed, many retailers operate a variety of
supply chain models, dependent on the
product; for example, true fast fashion products
constitute the minority of Zara’s retail mix
(Lopez and Fan, 2009; Romano, 2009). For
products designed to meet immediate market
demand, lead times are short, and it has been
suggested quality assurance processes may
suffer as a consequence (Barnes and LeaGreenwood, 2006; Tokatli, 2008). In the case
of basic products, longer lead times would
suggest that quality assurance processes are
not compromised; however, in these cases
quality may be affected by other measures
designed to reduce costs, particularly raw
material selection. Therefore, modes of failure
may differ between basic and fast products. In
existing studies, selected products (cargo pants
and T-Shirts) fall into the basic item category.
Fast fashion brands are often singled out for
criticism for their environmental and social
impacts (Arrigo, 2013; Claudio, 2007). There is
a clear relationship between documented social
impacts of fast fashion and supply chain
optimization. Ensuring agility, responsiveness
and resilience in a supply chain is typically
achieved through flexible relationships with
suppliers; cost benefits can be realised by
sourcing from low labour cost countries. In the
early days of fast fashion, leading companies
kept supply chains local; however, geographic
locality is no longer a necessity for quick
response (Tokatli, 2008).
The globalised
supply chains in the fashion industry are
notorious for unethical working practices: forced
overtime; child labour; health and safety
breaches; and myriad other abuses of the
workforce. High profile issue such as Rana
Plaza and the plight of Uzbekistan cotton
farmers are factors which contribute to fast
fashion avoidance (Kim, Choo and Yoon, 2013)
and are credence quality attributes for fast
fashion consumers (there is a significant
attitude-behaviour gap for some fast fashion
consumers). However, it should be noted that
the rate of change of fashion has increased
across all market sectors in recent years and we
are yet to identify any rigorous study comparing
the social impacts of different mass fashion
business models.
A second point raised by the small number of
technical studies is the indicative lack of
relationship between product price and
objective intrinsic quality. Fowler and Clodfelter
(2001) compared products form two different
price points in the market. No significant
difference was seen in terms of objective
intrinsic quality. In an industry where suppliers
are working across different market sectors, this
finding is unsurprising. Nor is the lack of
correlation between objective intrinsic quality
and price unusual. Previous research exploring
the relationship between price and objective
quality measurements shows that (in spite of
strong relationships for some products) across
categories the correlation is low, and
sometimes even negative (Burton and
Lichtesnstein, 1990). However, it has been
asserted that the low quality of fast fashion
products leads to their rapid disposal (Bianchi
and Birtwistle, 2010; Joung, 2014), with no
discrimination being made with regard to
perceived or objective aspects. Further testing
is necessary in order to determine whether
products produced by fast fashion brands truly
are of inferior intrinsic product quality to similar
product categories from other high street
retailers, and, indeed whether intrinsic product
quality variability across a brand’s retail mix
may be related to differences in supply chain
design.
Environmental impacts occur throughout the
lifecycle of a fashion product, but the fast
fashion industry is particularly criticised for
waste issues related to the short lifetimes of the
product. Ironically, although the low quality (by
which we mean objective intrinsic quality) of the
fashion products is often held responsible, it
appears that performing well against processoriented quality attributes and retail-oriented
service quality attributes (i.e. being able to
produce a cheap product in response to rapidlychanging consumer trends) may have a
negative effect on perceived intrinsic product
quality attributes and contribute to short
lifetimes and sub-optimal disposal decisionmaking.
Recently attention has turned to activities being
undertaken by fast fashion companies to
address these criticisms. Studies have been
undertaken
on
the
corporate
social
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Fast fashion, quality and longevity
responsibility activities of fast fashion brands
(Arrigo, 2013; Hvass, 2014) which provide
evidence of actions being put in place to reduce
environmental and social impacts.
Mirror.
Retrieved
from:
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Bergvall-Forsberg, J. and Towers, N. (2007).
Creating agile supply networks for the fashion
industry: A pilot study of the European textile and
clothing industry. Journal of the Textile Institute, 98
(4), 377 – 385.
With regard to product longevity, slow fashion
(Fletcher, 2010) provides a model for the
system-level change that is needed in fashion
to fully address the environmental and social
impacts of short product lifetimes; however,
wholesale systemic change is a slow process.
In the meantime, more incremental approaches
to reducing the environmental can deliver
benefits for fast fashion brands. Extended
producer responsibility (EPR) models have
been proposed in which the company operates
material stewardship over short initial lifetime
products (Hvass, 2014; Niinimaki and Hassi
2011). EPR may, if implemented appropriately,
allow for a more systemic approach to
lengthening product lifetimes.
Bhardwaj, V. and Fairhurst, A. (2010). Fast fashion:
responses to changes in the fashion industry.
International Review of Retail, Distribution and
Consumer Research, 20 (1), 165 – 173.
Bianchi, C. and Birtwistle, G. (2010). Sell, give away
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Birtwistle, G. and Moore, C. (2007). Fashion clothing
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216.
Birtwistle, G., Clarke, I. and Freathy, P. (1999). Store
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Distribution and Consumer Research, 9 (1), 1 – 16.
Conclusions
In reviewing the literature around fast fashion
and quality relationships, we have found it
difficult to find robust evidence of how the
different quality attributes impact on product
longevity. This requires greater elucidation if
products and systems are to be designed to
lower the environmental impact of fashion
products. It is particularly ironic that, whilst
criticism of the low quality of the products is
usually based on objective intrinsic quality
attributes, it may be the good performance
against other quality attributes that drive short
product-lifetimes.
Burton, S. and Lichtenstein, D. (1990). Assessing
the relationship between perceived and objective
price quality: a replication. Advances in Consumer
Research, 17, 715 – 722.
Byun, S-E. and Sternquist, B. (2009).
The
antecedents of in-store hoarding: measurement
and application in the fast fashion retail
environment. The International Review of Retail,
Distribution and Consumer Research, 18 (2) 133 –
147.
Carey, L. and Cervellon, M-C., (2014). Ethical
fashion dimensions: pictoral and auditory
depictions through three cultural perspectives.
Journal of Fashion Marketing and Management, 18
(4), 483 – 506.
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Domenech T. and Van Ewijk S.
Analysing the impacts of product life extension through MFA
Analysing impacts of product life extension through material flow
analysis: the case of EEE and paper
Domenech T. and Van Ewijk S.
Institute for Sustainable Resources, University College London, UK
Keywords: Material Flow Analysis; WEEE; paper flows; extension of product life; policy interventions.
Abstract: Material consumption is an important driver for environmental pollution. Total material
throughput can be reduced through the extension of product life. The paper suggests Material Flow
Analysis (MFA) as a method to assess the potential material throughput reductions due to increased
product longevity. The method is applied to the case of Electrical and Electronic Equipment (EEE) and
paper products. The paper first collates data from different sources to give an overview of material
inputs and outputs for both material/product categories in the United Kingdom. Subsequently, it reviews
the literature for a selection of interventions and calculates the potential savings in the total material
throughput. For EEE, the analysis emphasises the issue of optimal life times that need to balance the
impact generated in the production phase and during the use of the product. For paper, a key issue is
the practical limitations on reusing a material that is easily damaged and worn. It is concluded that there
is considerable potential for MFA in estimating the impacts of product life extension on material
throughput although limitations in data availability and quality are acknowledged.
Introduction
Analysis (MFA)1 can help understand some of
these aspects.
Material consumption is associated with
important environmental impacts (FischerKowalski and Swilling, 2011). In the United
Kingdom only, annual consumption is
estimated at around 600 megatons, about 40%
of which is discarded as waste (Eurostat,
2015a, 2015b). Much of the policy emphasis
has been put on recycling but extending the use
life of products, and also of the materials
contained in them, could play an equally
important role in reducing the environmental
impacts of consumption and the preservation of
natural resources.
This paper analyses two main areas of concern:
electronic and electrical equipment (EEE) and
paper and paper products. The consumption of
EEE is on the rise globally, especially in
developing countries. The amount of discarded
computers in China and South Africa is
expected to increase with 500% in 2020
compared to 2007 levels (Schuelp et al., 2009)
and substantial increases are also expected in
other emerging economies (Wang et al., 2012).
In the United Kingdom, the EEE market has
grown rapidly in the last years and waste
arisings have increased correspondingly
(Eurostat, 2015c). EEE contain important
valuable metals, such as copper, and critical
metals, such as palladium (He et al., 2006;
Reck and Graedel, 2012). They also contain
many hazardous substances that can lead to
important health and environmental risks if
improperly managed (Huang et al., 2009).
Longevity can be understood as the interval
between the point in time where the products
come into the market to the point in time where
they are discarded and turned into waste.
Longevity can play an important role in reducing
consumption and waste, but it is little
understood, since it relates to dimensions of
design, business models, manufacturing,
behaviour, waste management, and many
different factors and drivers. Material Flow
Analysis (MFA), Waste Electrical and Electronic
Equipment (WEEE).
Abbreviations used in this article: Electrical and
Electronic Equipment (EEE), Global Warming Potential
(GWP), Life Cycle Assessment (LCA), Material Flow
1
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Domenech T. and Van Ewijk S.
Analysing the impacts of product life extension through MFA
systematic assessment of flows and stocks
within a predefined system (Brunner and
Rechberger, 2004). The results of MFA are
commonly visually presented in Sankey
diagrams, which have their origins in thermal
engineering, and that provide a tool to compare
actual flows with desired flows in a visually
intuitive way (Schmidt, 2008).
Paper is a relevant material given its high
impact in terms of life cycle carbon emissions
and its high annual conversion rate into waste
compared to other important material
categories such as steel and plastics (Allwood
et al., 2010). At the same time, paper is
generally perceived as a success story in terms
of recycling, with the European recycling rates
being at around 70% (CEPI, 2012), and is a role
model for the sharing economy in the form of
libraries. Environmental impacts of paper
include carbon emissions and dioxins released
during production as well as methane
emissions from landfills.
Extended use life is the delay between the time
point when the product entered the market and
the time point at which the product becomes
waste. This has a number of implications in
terms of waste management as waste arising
will depend on the lifespan distribution of
different products and the material composition
of waste, especially for products with longer
than average use-life and those that have
undergone substantial design changes over the
years (for example in the concentration of
hazardous substances).
This paper aims to show the utility of MFA for
assessing the impact of longevity on total
material throughput by applying tailored MFAs
to two case studies representing very different
material/product categories. The paper has
been structured as follows. Section 2 reviews
some of the literature on longevity and section
3 explains MFA. Section 4 analyses material
flows and suggests interventions for EEE and
paper. The article wraps up with discussion
(section 6) and conclusions (section 7).
In addition, longevity or the extension of
average use life has also other important
implications in terms of potential savings of
virgin raw materials and the transition to more
circular models, where resources maintain their
prime function for longer and are recycled at the
end of the use life to recover valuable resources
contained in them. Extending product life thus
affects both virgin inputs, waste outputs, and
material throughput of the economy.
Method
The paper uses Material Flow Analysis to link
specific practical interventions to reductions in
total throughput. Material flow analysis is a
Stainless steel
2%
Al
2% Cu
3%
Plastics
general
15%
Steel low
alloyed
53%
Figure 1. Sankey Diagram of EEE/WEEE product
flows in the UK in 2010. Source: own elaboration
based on Eurostat.
Other/
inerts
25%
Figure 2. WEEE Material composition in the UK
2010 for large household appliances. Source: own
elaboration based on WRAP, 2012 and Eurostat.
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Domenech T. and Van Ewijk S.
Analysing the impacts of product life extension through MFA
Figure 3. Paper flows in the UK in 2012 (Source: own elaboration based on PPL (2012) and Eurostat).
Analysis
large household appliances, based on the
combination of WEEE data and material
composition data. Material composition data
has been obtained from the literature and a
WRAP study published in 2012 EEE (Huisman
et al., 2007; Wrap, 2012). The data has been
compared with other literature sources on
material composition for other developed
countries, significantly Japan, to check for
consistency (Oguchi et al., 2013; Tasaki et al.,
2007), although a sensitivity analysis has not
been undertaken as it is out of the scope of this
paper.
This section presents the findings from the MFA
for EEE and paper and paper products. It
subsequently discusses potential interventions
for extending the life of products and calculates
their impact on resource throughput.
Electrical and Electronic Equipment (EEE)
Material flow analysis of EEE
Figure 1 depicts the material flows for the UK
for 2010 1 . The lifespan distribution is not
considered. The diagram shows a big
discrepancy between the weights of the
products put on the market and WEEE
collected. Even in the absence of a lifetime
distribution of products, this seems to point to a
large quantity of materials that are either
collected together with mixed household waste,
exported as second hand goods, hoarded or
just illegally dumped. Only in the first case, that
WEEE undergoes appropriate treatment.
Interventions in the EEE cycle
Extending first use life: extending
warranties
Extending the technical use life of large
household appliances could bring important
reductions in the throughput of the UK.
Extending first use life needs to consider the
potential trade-offs between material saving
and energy consumption, as it is expected that
new appliances would be more energy efficient.
Figure 2 provides an idea of the material
composition of EEE/WEEE for the category
1
Please note that in some cases data from 2009 has been
used, as it is the last available for a number of variables.
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Analysing the impacts of product life extension through MFA
savings in the region of 160 kilotonnes, and
about 10% of the material throughput. This
though requires of the establishment of welldeveloped repair and reuse networks that
provide guarantee to the consumer about the
safety and performance of reused goods.
Kim et al. (2006) have looked at the optimal life
time of fridges taken into account this trade off.
According to their analysis, optimal lifetimes for
fridges ranged from 2-7 years for the energy
objective and 2-11 years for the Global
Warming Potential (GWP) based on Life Cycle
Assessment (LCA) and dynamic programming.
Also, given that energy efficiency has improved
substantially in recent years, it is expected that
optimal life has increased as the marginal
energy efficiency improvements are expected
to reduce over time.
Remanufacturing, reuse and recycling of
components
The third proposed intervention looks at
extending the life of the components through
remanufacturing and recycling of materials and
use as a source of secondary materials. A study
on appliance remanufacturing and energy
savings estimated that total raw material
processing and manufacturing of a mid-size
fridge required 4,442 MJ to 6,847 MJ. Driven by
legislative pressure. the energy consumption of
fridges during the use phase have varied
considerably ranging from 180 GJ for a model
in 1974 to 50 GJ for a model in 2008 (Boustani
et al., 2010)
In order to avoid potential trade-offs between
energy and resource efficiency this intervention
would have to consider introducing changes in
the design of fridges and increasing modularity
and upgradability. This intervention could
significantly reduce demand of primary
resources and waste generation.
Given that the average life of fridges is around
11-14 years (Bakker et al., 2014; Oguchi et al.,
2013), further research is needed to assess the
desirability of prolonging the use life of these
type of appliances if we consider energy
implications. However, if we consider that 810% of large household appliances break within
the first 5 years due to early failure of some of
the
components
(Oeko-Institut,
2015),
extending warranties to five years for all large
household appliances and ensuring the
availability of replacements for a longer period
of time could bring material savings of around
70 kilo-tonnes, and saving of approximately
4.5% of the total material throughout. This
savings could be in the region of around 85
kilotonnes if we also consider small household
appliances, and around 5.5% of the total
material throughput.
The
same
studies
concluded
that
remanufacturing would indeed have been a
more energy consuming option since 1974 up
to 2001. During this period, important increases
in energy efficiency outpace energy savings
associated to raw material processing in the
remanufacturing. The study, however, also
points that when comparing a 2001 and 2008
model, the energy savings of remanufacturing
would break even with the energy savings
associated to energy efficiency of newer
models,
given
the
slower
pace
of
improvements. A 20% increase in the
remanufacturing of large household appliances
could bring material savings of about 140 kilotonnes and about 9% of the total material
throughput for EEE.
Extending the total use life: upgradability of
products
Another approach to extent the total life time of
EEE would be extending the second use life of
the appliance through repair, reuse and
remanufacturing. Although there is very little
research on the opportunities to increase reuse
and repair of fridges, a recent study by WRAP
considered that about 23% of the discarded
appliances could be reused with very little
repair. Again here the issue of the trade-offs
between energy and resource efficiency need
to be considered.
Paper and paper products
Material flow analysis of paper
The calculation of the paper flows is based on
waste data, production and consumption data,
and forestry data. Figure 2 shows the paper
flows for the United Kingdom in the year 2010
including imports, exports and a recycling loop.
The Sankey diagram uses the waste generation
and
treatment
data
from
Eurostat,
supplemented with industry statistics (PPL
Research Ltd, 2012) and a government
publication on forestry and paper (Forestry
Commission, 2011). Most of the paper
consumed in the UK is imported and some of
the domestic production is exported. A roughly
A 23% increase in the reuse of large household
appliances such as fridges could bring material
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Analysing the impacts of product life extension through MFA
although a laser ablation process has been
shown to work on regular paper and ink.
The potential for un-printing to reduce material
throughput seems very high. For the “e-blue”
technology (Counsell and Allwood, 2007)
estimate that un-printing could reduce energy
use and carbon emissions with 86% and 95%
per tonne of office paper. This reduction is
realized because all other stages in paper
production can be cut out. With the latest
technology, that allows un-printing up to five
times, the throughput of office paper could
potentially be reduced with 80%.
equal proportion of paper waste is exported and
domestically recycled.
The Sankey diagram reveals a relatively large
discrepancy between inputs and outputs to
production. This is probably due to the inputs
being measured as green tonnes (including
water) of imported pulp and wood. Also, some
of the paper waste generated in production
might not be accounted as such but instead as
mixed wastes. The small discrepancy between
inputs and outputs of the consumption phase
represent two things: additions to stock and
unaccounted paper waste that may be found in
“mixed waste” flows in Eurostat. The data does
not allow distinguishing between the two
options.
The consumption of cut size paper is about 5%
of total paper and board consumption (PPL
Research Ltd, 2012) and about 75% of cut size
paper is used in offices (Hekkert et al., 2002)
where such technology could be easily
installed. The share of paper suitable for unprinting is thus around 4% and un-printing could
reduce the total paper flow about 3% if paper
were to be un-printed about five times on
average.
Interventions in the paper cycle
Lending and second-hand buying of books
Books are among the most popular goods to be
shared or sold second hand. According to a
study by Maki (1999), as cited by (Heiskanen
and Jalas, 2003), library books in Finland are
used 60 times on average and constitute a
saving of 32.000 tonnes of paper compared to
the alternative of new sales. If libraries in the
UK where to increase their stocks, the average
amount of users may increase when it concerns
top titles (which are currently easier to get by
buying them) or if they expand into more
marginal categories. Either way there is a large
potential for dematerialization in the book
sector through the extension of libraries.
If the number of 60 is valid, then total physical
UK book sales could be reduced with 50% by
only increasing the annual purchases of public
libraries with about 20%, assuming privately
held books are read only once.
Extended use of paper packaging
Paper packaging is a notoriously difficult to
reuse since it is easily damaged in the process
of use. Yet paper is a popular packaging
material. About one third of the total packaging
waste stream in the United Kingdom consists of
paper (Eurostat, 2015d). For instance for white
goods the share of paper in packaging material
can range from 16% to 77%, with large
appliances like freezers consistently featuring
more than a kilogram of paper packaging per
product (WRAP, 2007).
One way to increase the lifetime of packaging
is by replacing paper packaging by more
durable plastics packaging, especially in nonconsumer environments. However, when
consumers are involved, paper is often
preferred because of its aesthetic qualities;
research suggests that consumers associate
paper bags more strongly with an attractive
appearance than plastic bags (Prendergast et
al., 2001). Based on the same survey in Hong
Kong, the article suggest that paper bags are in
fact more likely to be reused than plastic bags.
The best weight estimate for an average paper
book is suggested to be 600 grams (Borggren
et al., 2011) and the total consumer sales in
2010 is estimated to be 339 million copies (The
Publishers Association, 2012). Consumer
books make up 1.8% of the total mass flow of
paper in the United Kingdom. An increase of
library stocks with 20% and an associated
reduction of consumer book sales with 50%
could thus reduce the overall paper flow with
about 0.9%. The practical potential would
however be much lower.
The potential for reuse of paper packaging is
very difficult to assess. Uniquely shaped and
printed paper packaging has little potential for
reuse, generic boxes and board (from for
instance furniture packaging and appliances)
may in fact be reused for slightly varying
Un-printing office paper
For office paper, promising advances have
been made regarding the “repairing” of paper
through un-printing technology. Un-printing
may involve the use of special ink or paper
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Domenech T. and Van Ewijk S.
Analysing the impacts of product life extension through MFA
streams and EEE exports, demand substitution,
and other product and material categories than
EEE and paper.
purposes, and paper bags could be used many
times to carry different things. The durability of
the packaging is key, as well as the print, which
could
influence
reuse
depending
on
“fashionableness” of the depicted brand.
Acknowledgments
We would like to thank the anonymous
reviewers for their feedback on the abstract.
The Sankey diagram was made partly using an
online tool available at Sankeymatic.com.
Most studies on environmentally friendly
packaging however suggest the replacement of
paper packaging by reusable plastic packaging.
Such
plastic
packaging
has
lower
environmental impacts when used once. A
study of different types of shopping bags in
China, Hong Kong, and India showed that
paper bags had the highest life cycle carbon
impact. At the same time, the authors point at
reuse as an opportunity for significant reduction
of carbon impacts (Muthu et al., 2011). As such,
when it comes to carbon emissions, paper
packaging can only compete with plastic
alternatives if it is reused significantly more than
plastic alternatives.
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Dreessen K. et al.
Objects are actors too
Objects are actors too: the ‘hack-a-thing’ workshop series as a
case for revising new user-object relationships
Dreessen K.(a), Schepers S.(a) and Huybrechts L.(b)
a) Social Spaces|CUO, research-unit Inter-Actions, Luca, School of Arts, Genk, Belgium
b) ArcK research group, Faculty of Architecture and Arts, UHasselt, Diepenbeek, Belgium
Keywords: hacking; Actor-Network Theory; user-object relationships; infrastructuring processes;
FabLab.
Abstract: In this paper, we explore if introducing local youth to the context and opportunities of a
FabLab (Gershenfeld, 2005), via ‘Hack-a-Thing’ workshops, could allow them to imagine new
relationships between themselves and their surrounding objects via, for instance, teaching them new,
particular skills (e.g. in hacking) and/or altering their relation to their immediate environments.
Specifically, the ‘Hack-a-Thing’ workshops wanted to stimulate processes of creative breakdown and
reuse that can unleash the other lives of technologies (Jackson & Kang, 2014). By doing so, these
objects become actors in a conversation on what they were in the context of their previous lives and
what possible new meanings they can have. This relates to the idea that objects have agency too,
making them actors (Latour, 2005). However, “to be accounted for, objects have to enter into accounts”
(Latour, 2005 p. 79). Thus, ‘Hack-a-Thing’ was set up to reimagine the relationships between human
actors, non-human actors, the setting of a FabLab and the local youth’s own contexts. The paper
describes our evaluations together with the participants of what drove them to choose a particular
object, how they altered it and the changes the objects brought about in their own contexts. The paper
also reflects on the role a FabLab can play in making objects accountable for their future lives and on
what this activity of ‘making objects accountable’ can mean for facilitating infrastructuring processes.
Introduction: FabLab Genk, ‘Hack-aThing’
and
infrastructuring
processes
Inspired by Gershenfeld’s initiative, FabLab
Genk - situated in Genk (BE) - was set up.
FabLab Genk aims to be more than just a place
of infrastructure. This relates to an issue
numerous FabLabs struggle with: “The
[Fab]labs were primarily offering infrastructures
to students, and [...] relatively passive in
reaching out to potential other users” (Troxler,
2010, p. 9). Therefore, FabLab Genk aims to
make local inhabitants partners in a long-term
participation process that results in various
open objects, systems and services (De Weyer
et al., 2013). This process is also referred to as
‘infrastructuring’,
which
addresses
the
challenge of design as being ‘ongoing’ and a
process of ‘anticipation’ (Björgvinsson, Ehn &
Hillgren, 2012; DiSalvo, Clement & Pipek,
2013).
According to Gershenfeld (2005), we have
entered an era of personal fabrication: we can
download
or
develop
digital
product
descriptions and designs and supply these to
the fabricator with the raw materials to process
them (Mikhak et al, 2002). In this line of thought,
Gershenfeld launched so-called FabLabs:
collections of “commercially available machines
and parts linked by software and processes we
developed for making things” (2005, p. 12). A
FabLab allows people to develop a prototype of
almost any imaginable product. Access to the
lab, its equipment and the available knowhow is
free (Milanese, 2006), provided that the FabLab
user shares his/her designs with others - cf. the
principles of ‘open source’ (Bauwens, 2007;
Open source initiative, 2010) - by creating socalled ‘Fab-moments’: online step-by-step
descriptions of the creation process.
This paper reflects on ‘Hack-a-Thing’: a series
of workshops organized by FabLab Genk
(Dreessen et al, 2014). In the next part, we
illustrate how the workshops were developed
and based on Latour's Actor-Network Theory
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Objects are actors too
visible effect on other agents”. Latour states
that objects, by their very nature (particularly
relating to their relationships with human
actors), quickly shift from being mediators to
being intermediaries. This means that objects
have the tendency to recede into the
background very fast where they remain ‘silent’.
This makes them no longer actors. Therefore,
objects’ momentary visibility can be enhanced
in order to “make them talk, that is, to offer
descriptions of themselves, to produce scripts
of what they are making other - humans and
non-humans - do” (Latour 2005, p. 79). This can
be achieved by generating good accounts of
them. Latour discusses five ways of doing so:
(1) by studying innovations (and controversies),
(2) by approaching objects from a distance, (3)
by exploring accidents, breakdowns and
strikes, (4) by using archives, documents,
museum collections, etc. and (5) by using
fiction.
(ANT) (2005). Next, we describe how the
participants evaluated the workshops. In doing
so, we also reflect on how a FabLab can make
objects accountable for their future lives and on
how these workshops can be part of bigger
infrastructuring processes.
Objects are actors too: Latour’s third
source of uncertainty
The ‘Hack-a-Thing’ workshops specifically
stimulated processes of creative breakdown
and reuse that could unleash the other lives of
technologies: lives that go further than the ones
they were designed for. Normally, technologies
are designed to function as we want them to.
But this also locks “objects into a world of
necessary dependencies that limits the kinds of
relations we may imagine with them” (Jackson
& Kang, 2014, p. 9). The ‘Hack-a-Thing’
workshops are explicitly not limited to repairing
objects to their predefined lives. As stated by
Jackson and Kang (2014, p. 2): “Values get built
into technology, but [...] sometimes alternative
values may be introduced through ongoing acts
of repurposing and reuse that humans routinely
perform vis-à-vis the world of objects around
them.” Repurposing - or hacking - allows the
objects to become actors in a conversation on
what they were in the context of their previous
lives and what possible new meanings they can
have.
Evaluating ‘Hack-a-Thing’
To explore the relationship between ‘Hack-aThing’ and Latour's ANT we evaluated the
workshops, together with the participants and
moderators that took part in the workshop. By
doing so, we wanted to find out what drove
them to choose for a particular object, how they
altered it and the changes the objects brought
about in their own contexts.
Context:
series
This relates to the idea of Latour (2005) and his
ANT: an approach for understanding the social
and focused on making visible the diversity of
actors - both human and non-human - that
constitute social processes (Kamp, 2012).
Central to the theory are Latour’s five ‘sources
of uncertainty’ in relation to the social. He
describes uncertainties on the levels of: (1) the
nature of groups, (2) the nature of actions, (3)
the nature of objects, (4) the nature of facts, and
(5) the study of the social. Concerning the third
source of uncertainty, Latour (2005) departs
from the idea that the range of actors at work in
any consideration of the social has to be
increased (Kamp, 2012), since “anything that
does modify a state of affairs by making a
difference is an actor” (Kamp, 2012, p. 71). This
means that objects have agency too, making
them
actors
in
social
processes.
Hack-a-Thing,
the
workshop
‘Hack-a-Thing’ explored if by introducing (local)
youth (16-20 years old) from the city of Genk to
the context of a FabLab could allow them to
imagine new relationships between themselves
and their surrounding objects via, for instance,
teaching them new, particular skills (e.g. in
hacking) and/or altering their relation to their
immediate environments. The workshops were
organised as a first means to stimulate longterm participation in FabLab Genk (De Weyer
et al., 2013; Dreessen et al., 2014).
The first workshop (July 2012) focused on
hacking (i.e. creating new devices from
components of old ones, with another function
than originally intended) old appliances or used
objects (a printer, vacuum cleaner, etc.) that the
participants brought with them. The workshop
started with an introduction to the machinery
available in FabLab Genk and a course in
Arduino to teach them the basics. The
participants were divided into four groups,
However, Latour states (2005, p. 79) “to be
accounted for, objects have to enter into
accounts. If no trace is produced, they offer no
information to the observer and will have no
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Objects are actors too
guided by a moderator (an expert in
programming, designing, making, etc.). The
second workshop (September 2012) started
with an open call for participation inviting expert
programmers, hackers and designers. The
youngsters of the first workshop collaborated
with these experts in creating a new object or
continued working on their project of the first
workshop (Dreessen et al., 2014).
The ‘Hack-a-Thing’ workshops resulted in
several interesting outcomes, such as the
‘Persistence of Vision Robot’ (Figure 1). Using
an
old,
broken
‘Roomba’
(i.e.
the
autonomously, automatic vacuum cleaner robot
sold by ‘iRobot’) as a starting point, a group of
participants connected its motors to a Motor
Drive Shield and an Arduino, allowing them to
control the robot’s movements. Moreover, the
participants attached a row of thirteen small,
LED lights to a custom, laser-cut wooden plate,
which was placed on top of the robot. When
photographed using a long shutter-time, the
robot was seen writing ‘FabLab Genk’ in light.
By adjusting the speed and sequence of the
blinking LED lights, the robot could write any
(short) text fragment and even draw small
graphical elements (in loop).
Figure 2. The coffee grinder.
Evaluating ‘Hack-a-Thing’: Methodology
Based upon results of participant observations
(DeWalt & DeWalt, 2010) and unstructured
interviews with the participants and moderators
of ‘Hack-a-Thing’ (Figure 3), ‘thick descriptions’
were made (Geertz, 1973). These ‘thick
descriptions’ allowed us to relate our theoretical
concepts to what was discussed and conducted
during the workshops. In this way, not only the
mere facts, but also interpretations of the
workshop, the use of technology, results and
comments
were
taken
into
account.
Furthermore, these thick descriptions were
analysed from a grounded theory approach to
reflect on (1) the role of human and non-human
actors in defining future lives of technologies,
and (2) what ‘making objects accountable’ can
mean for FabLab Genk. We used Latours’ five
ways of making objects ‘talk’ to cluster the
results.
Figure 1. ‘Persistence of Vision Robot’.
Another group of participants created a grinder
that can burn a large amount of coffee beans
(Figure 2). To create this coffee grinder, they
hacked into hair dryers and several old vacuum
cleaner motors that forced air through a slotted
plate and created a vortex that lifted the beans
and rotated them. The participants used two
temperature sensors to control the heat, in
different stages of the burner. Eventually, the
coffee grinder was able to burn approximately
400 grams of coffee beans.
Figure 3. Participants and moderators in ‘Hacka-Thing’.
Findings: human and non-human actors in
‘Hack-a-Thing’
The observations and interviews showed that
all human and non-human actors in ‘Hack-aThing’ have a certain agency. These actors and
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Objects are actors too
objects as being a sum of objects (i.e.
components that they could use for hacking and
creating new objects) instead of one whole
object. In this sense, the objects that were
brought to the ‘Hack-a-Thing’ workshops by the
participants thus gained agency via the hacking
process. Also, objects were given new
functions or different goals by connecting them
to other objects through hacking. Namely, it
was not until the Motor Drive Shield was
connected to the Roomba’s motor that the
‘Persistence of Vision Robot’ became able to
move. Therefore, the interaction between
objects via hacking also influenced the endresult to a great extent.
the interaction between them (i.e. hacking)
defined the new future lives of technologies (cf.
Jackson & Kang, 2014), as the evaluation of the
‘Hack-a-Thing’ workshops will show.
First, concerning the non-human actors
involved in the workshop, we can state that the
objects that were brought to the workshop
already determined the end-results of ‘Hack-aThing’ to a great extent. For instance, the
Roomba that one of the participants brought
already determined partly how the moving
‘Persistence of Vision Robot’ would look like.
The participants indicated that, although they
had no idea of what the end-results would be at
the beginning of the workshop, they already
had ideas of moving robots and therefore
immediately
recognized
the
Roomba’s
potential. Thus, bringing the Roomba to the
workshop already defined its new future life to
some extent. Other non-human actors that codefined the new futures lives of the end-results
were the machinery and the equipment
available in FabLab Genk. In the interviews, the
participants indicated that the available
equipment helped them to look for other and
less obvious ways of dealing with the objects
they brought to the workshops.
Finally, we also observed that hacking enabled
changes in the relationships between the actors
involved in the workshop and their environment.
For instance, by partaking in the workshops and
sharing his design with others participants, one
particular participant that co-created the coffee
grinder suddenly became part of an open
source community, which - prior to the
workshop - was unknown to him.
Findings: making objects accountable
‘Hack-a-Thing’ also taught us several things
concerning the role of FabLab Genk in making
objects accountable (Latour, 2005), since
various mechanisms for making the objects in
‘Hack-a-Thing’ ‘talk’ were incorporated. First, all
participants were asked to make their objects
accountable through the above-mentioned Fabmoments. Documenting the objects and their
creation processes in such a way allows others
to create similar objects, work further upon
them and/or alter them in new ways. This also
changed the agency of these objects: from
being end-results in a short-term workshop into
starting points to build further upon in a long(er)term process of reuse, thus facilitating ongoing
participation. Second, as ‘Hack-a-Thing’ was
part of the exhibition “The Machine - Designing
A New Industrial Revolution”, the resulting
objects were put on display. Being exhibited both during the exhibition of “The Machine” as
well as later on during the exhibition of “Conflict
and Design“ - allowed the objects to enter
conversations with different actors (e.g. the
exhibition visitors) than before (e.g. the
participants and moderators engaged in the
workshop series).
Second, not only the non-human actors but also
the human actors involved in ‘Hack-a-Thing’
workshops determined these new future lives.
Namely, the skills of the participants defined the
form the end-results took on. For instance,
interviews with the participants showed that the
participants that were involved in hacking the
objects into the ‘Persistence of Vision Robot’ all
had some expertise in programming software,
making the step to include Arduino into the
robot rather easy. This also goes for the
guidance that the participants received from the
moderators in the workshop series. The
expertise and background of the moderators in
the workshop steered the participants in
specific ways, thus influencing the end-results.
Third, we claim that the interaction between the
human and non-human actors in ‘Hack-a-Thing’
defines the new future lives of technologies. In
this case, the interaction takes on the form of
hacking. The broken, old or obsolete objects,
chosen and brought by the participants,
stimulated and even facilitated the act of
hacking, as they were already broken (although
with still workable parts) and easy to
disassemble. During the observations, we
noticed that the participants considered the
Both of these ways of making objects talk relate
to Latour’s idea (2005) of making objects
accountable
through
using
archives,
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Objects are actors too
workshop context and up scaled to everyday
life. Therefore, ‘objects are actors too’, meaning
that future research should focus on further
exploring the role of the objects, as well as on
making these objects accountable. After all,
objects can be catalysts for different relations
with the (local) environment.
documents, and museum collections. Finally,
the participants indicated that they made the
objects they produced accountable by
approaching them from a distance: “By means
of defamiliarization, we tried to reflect upon the
objects in a critical way. This provided us with
an idea of how the object was made, what it had
to do and how it should be hacked in order to
become a new object and have certain
functionalities”
(Anonymous
participant,
personal communication, September 16, 2012).
This relates to Latour’s second way of ‘making
objects talk’ and allows for the participants to
form new relationships with the objects they
encountered in the workshops.
References
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Software [Version 1.11.07]. Amsterdam: P2P
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Björgvinsson, E., Ehn, P., & Hillgren, P. A. (2012).
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Things
and
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Thinking:
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In this sense, we can state that ‘Hack-a-Thing’
illustrated that making objects accountable can
facilitate (1) long-term processes of on-going
participation, and (2) new relationships
between actors and their (local) environment.
Within the context of FabLab Genk, particularly
the documentation of objects through ‘Fabmoments’ or exhibitions is constantly stimulated
and through this numerous objects have
already been shared, rebuild and adapted in
new ways.
DeWalt, K.M. and DeWalt, B.R. (2010) Participant
observation: A guide for fieldworkers. Plymouth:
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De Weyer, T., Taelman, J., Luyten, K. Leen, D.,
Schepers, S. & Dreessen, K. (2013) Hack-a-thing:
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and Repurposing Depreciated Objects. The First
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(Eds.). Routledge International Handbook of
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Conclusions
We approached the ‘Hack-a-Thing’ workshops
series as a social process, as studied by Latour
(2005). In this process, both human and nonhuman actors play a role as well as the
interaction between them. In the specific case
of Hack-a-Thing, interaction took on the form of
the act of hacking. We showed that this network
of actors altogether defined the new future lives
of technologies (cf. Jackson & Kang, 2014). In
this way, new user-object relationships are
stimulated. Furthermore, the Hack-a-Thing
workshops are a way to extend the object’s
lifetime (the predefined but also the other lives).
This paper also illustrated that making these
objects accountable allows for the facilitation of
long-term and on-going participation, a specific
aim of FabLab Genk.
Dreessen, K., Schepers, S., Leen, D., Luyten, K. &
De Weyer, T. (2014). Break-it, hack-it, make-it: the
‘Hack-a-Thing’ workshops as a showcase for the
integration of creative thinking processes into
FabLab Genk. In C. Coletta, S. Colombo, P.
Magaudda, A. Mattozzi, L.L. Parolin & L. Rampino
(Eds). A Matter of Design. Proceedings of the V
STS Italia Conference 2014, Milan, STS Italia.
Geertz, C. (1973) The Interpretation of Cultures. New
York: Basic Books.
Gershenfeld, N. (2005) FAB. The Coming Revolution
on Your Desktop. From Personal Computers to
Personal Fabrication. New York: Basic Book.
Jackson, S. & Kang, L. (2014). Breakdown,
obsolescence and reuse: HCI and the art of repair.
CHI '14 Proceedings of the SIGCHI Conference on
Human Factors in Computing Systems, pp. 449458.
The role of objects as non-human actors and
their interaction with other (non-human or
human) actors remains underexposed, due to
them remaining unaccountable. We refer not
only to workshop formats but also in everyday
life (e.g. in our working environment or
household): what is the impact of objects and
how do they co-determine the shaping of social
processes? By doing so, the ideas we explored
in the Hack-a-Thing can be taken out of a
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3rd
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Objects are actors too
Latour, B. (2005). Reassembling the social: an
introduction to Actor-network theory. New York:
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Mikhak, B., Lyon, C., Gorton, T., Gershenfeld, N.,
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Earley R. and Goldsworthy K.
Designing for fast and slow circular fashion systems
Designing for fast and slow circular fashion systems: exploring
strategies for multiple and extended product cycles
Earley R. and Goldsworthy K.
University of the Arts London, UK
Keywords: lifecycle design; practice-based; fast and slow fashion; disposable and durable materials.
Abstract: This paper reviews work conducted by practiced-based textile design researchers based at
the University of the Arts London (UAL) who were part of the multi-disciplinary, Swedish-based Mistra
Future Fashion research consortium between June 2011 – May 2015. The objective of the consortium
was to research opportunities to advance a more sustainable, yet still profitable, fashion industry. The
final stage of the project involved developing practice-based approaches through physical exhibition
prototypes, which formed the basis of the project’s online exhibition, The Textile Toolbox (Earley &
Goldsworthy, 2014).
Here we discuss two of these design prototypes which both explored ‘designing for cyclability’ as a
proactive approach to improving the retention of material value within ‘circular fashion systems’.
Designing in order to enable fully joined up cycles of material use is the ultimate aim for both
approaches, but this ‘speed’ of cycle creates very different challenges on which to make informed and
appropriate design choices.
The two approaches are deliberately extreme opposites, with ‘short-life’ closed-loop garments explored
as complementary to ‘long-life’ user engagement strategies. Both can ultimately be argued to have an
‘extending’ affect on materials in the value-chain; one by keeping products in use over multiple cycles
in perpetuity, the other by extending the single use cycle of a product over time. By exploring this
polarisation of ‘speeds and needs’ we aim to gain insights into creating an effective circular materials
economy, which acknowledges the complex nature of our current and emerging fashion system.
Introduction
‘Traditional UK markets for recycled textiles are
declining. Market development funding,
including innovation, demonstration, standards
and/or capital funding for selected new markets
will help to stabilise this decline and also create
new markets.’ (Morley et al, 2009)
Environmental impacts from waste in the
fashion and textile industry continues to grow at
an ever more rapid pace. ‘Between 2.5 and 2.7
million tonnes of textiles are consumed annually
in the UK. Of this, between 1.1 and 1.4 million
tonnes are clothing’ (WRAP, 2013).
Looking ahead to the potential of new materials
and services, how can textile designers meet
the challenge of fast fashion in more
appropriate ways?
This paper reviews the work conducted by a
team of University of the Arts London (UAL)
practiced-based textile design researchers who
were part of the multi-disciplinary, Swedishbased Mistra Future Fashion research
consortium between June 2011 – May 2015.
Recently there has been a rise of projects that
encourage and support textile and fashion
designers in considering their responsibilities as
creators of sustainable products and systems
(e.g. Fashion Futures 2025), but they have
been struggling to find a way to both
comprehend the complexity of the challenges
and to know how to go about tackling them in a
scalable and economically viable way.
Textile toolbox
The objective of the consortium was to research
opportunities to advance a more sustainable,
yet still profitable, fashion industry. In the first
half of the period the research team and
external collaborators used ‘The TEN’ (Earley &
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Designing for fast and slow circular fashion systems
extending the single use cycle of a product over
time.
Politowicz, 2010) to review current design
decisions and best practice for fashion in
Sweden and globally. The TEN are design
decisions that range from the material, to shape
and form, fit and finish, processes and
technology; to systems and services, consumer
centred concepts; and finally design activism.
‘…value creation potential stems from keeping
products, components, and materials in use
longer within the circular economy. This can be
done by either going through more consecutive
cycles or by spending more time within a cycle.
This prolongation of usage will substitute virgin
material inflows to counter the dissipation of
material out of the economy (which, assuming
constant demand and given the second law of
thermodynamics, i.e., ‘matter is decaying
towards entropy’, will eventually happen).’
(Ellen MacArthur Foundation, 2013)
Informed by this research mapping, the team
then explored new design models by testing
The TEN with industry stakeholders (H&M and
SME’s at the Sustainable Fashion Academy);
and subsequently by using their own particular
practice-based approaches. The resulting
models – physical exhibition prototypes –
formed the basis of the project’s online
exhibition, The Textile Toolbox (Earley &
Goldsworthy, 2014).
This paper proposes that there is a very
different set of material and design approaches
needed for short-life (fast fashion) products,
designed for efficient recovery of material
resources when compared to long-life (suitable
for extended life services) garments, which
needs to be designed for durability.
As the models were developed the research
team found that almost all the ten models – with
the exception of one, which addressed
democratic design tools for the user –
addressed designing for cyclability, amongst a
range of other strategies. These new models
included those which were at once proactive or
reactive; using natural or manmade materials;
suggesting closed or connected systems or
loops; and also fast or slow products
(Goldsworthy, 2013).
This deliberate polarisation of the range of
clothing available through design conforms to
the ‘Well Curve’ (n/d) has two spikes and is a
reverse of the ‘Bell Curve’ theory in which
society’s benefits gravitate to the centre. Taking
what is the ‘best’ in the system and applying the
idea to the extreme could match behaviour and
become a sustainable solution.
In this paper we will discuss the interplay
between ‘speed’ and ‘approach’ for cyclability,
using two prototypes from the project as case
studies for consideration. Designing in order to
enable fully joined up cycles of material use is
the ultimate aim, but the ‘speed’ of the cycle
also needs to be considered in order to make
informed and appropriate design choices.
There is very little practice-based research in
the fashion field that refers to these opposing
product speeds or rhythms. 5Ways (Earley &
Fletcher, 2003) tested design approaches
based on needs, with the ‘Updatable T-Shirt’
experiencing an extended life through a series
of interventions by the consumer.
Designing to enable material flows within
current (fast) industry systems is here explored
through ASAP (Goldsworthy & Politowicz,
2014). Paper-like clothing that has been
designed not to be washed, and instead
composted or recycled after a short user life.
Designing to enable extended product life
through consumer engagement is here
explored through Fast Refashion – a polyester
shirt overprinted by the user at home (Earley,
2013).
‘Fashion clothes capture a moment in time and
are as quickly forgotten. But what if that moment
was not one but many moments… a process of
transformation?’ (Earley & Fletcher, 2003)
In 2007 Fletcher and Tham considered the idea
of garment ‘archetypes’ and scenarios in
‘Lifetimes’; yet little practice-based work since
has expanded upon this notions.
Short-life fashion
Both of these approaches, although seemingly
opposed in approach, can ultimately be argued
to have an ‘extending’ affect on materials in the
value-chain. One by keeping products in use
over multiple cycles in perpetuity, the other by
Designing for Material Recovery
This concept is based around the idea of
designing for multiple-short cycles that can be
recollected and transformed for future use as
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Designing for fast and slow circular fashion systems
new materials. Biodegradability, monomateriality and low-energy production are key
attributes.
‘… the fastest flowing products… need to be fed
into a recovery stream as soon as they have
finished being used. [But] our lack of
understanding in the design industry around
effective material recoverability can create
more waste through misinformation, which can
contaminate valuable recovered materials…
The design brief must be strongly influenced by
the end of life of the product.’ (RSA, 2013)
Figure 1. ASAP’s paper-fabric garment project,
2013-14.
This approach may radically reduce impacts
associated with laundry and material
production. Enlightened design needs to be
applied to the fast fashion reality: the social,
ecological and economic impacts. Connecting
existing (albeit unrelated) industries – such as
fibre, fashion and waste recovery, is a logical
way to process raw material and recover
existing material.
For this exhibit, UAL researchers Politowicz and
Goldsworthy collaborated with materials
scientist
Granberg
(Innventia),
industry
consultant MacLennan (East Central Studios)
and fashion designer David Telfer, to produce a
collection of material samples and a jacket,
made from a wearable, non-woven cellulose
based material (Figure 1).
Through the collaboration between designers
and scientists, a new material was developed
which responded to the multiple requirements
set by the designers of softness and drape,
coupled with strength and stretch. To achieve
this the material scientists focused on a blend
of wood fibres and PLA fibres, which can be
produced using current mass production and
recycling systems from the paper industry. By
varying the fibre composition and weight,
different tactile and functional qualities could be
achieved.
In order for this project to achieve maximum
impact, new and agile production technologies
need to be explored and the system for
recollection and recycling also need to be
designed as part of the vision.
This concept is an extreme opposite, but
complementary to ‘heritage quality’ and ‘longlife’ strategies, and suggests that new products
should be ‘proactively’ designed with the
conscious goal of enabling material value
retained through future material cycles. To do
this a designer must first identify a specific end
of life route for which to design towards.
A further stage of processing was developed in
the finishing of the materials which was used to
impart qualities not possible through fibre
composition and construction alone. One of the
most successful finishes applied was that of
micro-pleating, a method for creating
mechanical stretch in an otherwise non-stretch
substrate. This imparted textile-like qualities
into an otherwise paper-like material thus
improving its suitability for garment use.
(A.S.A.P.) Fashion Forward Paper Clothing
This approach responds to the prevailing
‘disposable’ culture in fashion and asks if it
could be transformed by the development of
inexpensive, bio-based ‘recoverable’ garments
with sustainable production and disposal
credentials. It also aims to eliminate the
‘consumer washing’ phase and therefore
remove this part of the large carbon footprint.
By connecting compelling strategies for
economic growth with sustainable, fast track
business models, raw materials are developed
to offer alternative, renewable qualities as a
complement to the resilience and durability of
an existing, classic, wardrobe.
Laser finishing (Goldsworthy, 2012) was
another successful finishing technique applied
as a way to create different properties and
surface qualities including glossing, laminating
and print-effects and which could be used to
transform
the
material
post-production
according to the particular requirements of each
design (Figure 2). It was also used as a way to
weld the seams on the final garment, thus
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Designing for fast and slow circular fashion systems
connecting retailers and designers with
consumers, and with garments designed for
new business models - where clothes are
recirculated to users as many times as possible
to ensure that the greatest possible value is
gained from a given garment over its lifetime.
negating the need for stitching which reduces
the strength of nonwoven materials due to its
‘perforating’ effect.
This concept suits the new and emerging
business models around: services for extended
life of garments (e.g. Barbour, n/d);
collaborative consumption; own brand resale
(e.g. Filippa K, n/d); luxury second hand;
leasing and many other models. By designing
with these specific scenarios in mind, products
can be designed for longevity and
transformation; by both the designer and the
user.
Figure 2. ‘Laser finished’ monomaterial samples,
2008-11.
During the initial stages of the material
development user testing was carried out at
Innventia, Sweden, in order to assess the
viability of the materials in terms of consumer
acceptance.
These user-based perception
studies were carried out by Innventia and
showed that the paper materials developed
stood up well against more traditional fabric
qualities in terms of handle and tactility.
The effects of this kind of short-life, closed-loop
technical approach are limited to suitability for
certain garment archetypes within the current
market, but the researchers are interested to
continue development in conjunction with
industry input to test the viability of the approach
further with appropriate market segments.
Figure 3. ‘Updateable T-Shirt’. Source: 5Ways,
2003.
(Fast ReFashion)
Services
Designing
Fashion
The idea that consumers can be more
creatively engaged in the transformation
process of a product in a single cycle was tested
as part of 5Ways (Figure 3) where the
researchers asked six graduates to transform
an organic cotton t-shirt using a brief that
arrived by post each month. The skilled textile
graduates completing the tasks reported feeling
‘anxious’ about making the changes; which
raised the question of what additional support
untrained consumers might need.
Could this concept, coupled with the following
long-life approach, work together in order to
provide extended material value solutions for a
large part of our current fashion landscape?
Long-Life Fashion
Designing to Prolong Material Use
This concept is based around the idea of
designing for extended use single-cycles
whereby existing products can be kept in
service
over
a
longer-life.
Durability,
adaptability and personal connection are key
attributes.
Fast ReFashion (FrF) approach is to transform
the industry through designing services, rather
than the creation and sale of new products
(Figure 4). This outcome of Earley’s Top 100
work (2014) facilitates users to create a
monomaterial
refashioned
garment
for
themselves, using readily available tools like
irons, paper and dry foods.
This approach may radically reduce impacts
associated with material production and
manufacture. Enlightened design needs to be
applied to increasing demand for more durable
fashion garments. Here the opportunities lie in
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Designing for fast and slow circular fashion systems
would lead the consumer into behaviour change
around fashion consumption. Textile Toolbox is
currently enabling the FrF model to be explored
further by providing downloadable resource
sheets, PDFs that give the user information to
create their own FrF garments and events.
Feedback from this interaction will be used to
refine this approach in phase 2 of the Mistra
research.
Conclusion
Working
with
multiple
partners
and
collaborators, we are planning to develop these
two speeds further during the next phase of the
Mistra Research project (2015 – 2019); and to
produce a revised set of design guidelines that
help designers work towards a circular fashion
system and the consumers who may populate
it.
Figure 4. Black Hack, 2012–2014 & Fractal Shirt,
2013.
The FrF model references the speed of high
street trends, but draws users away from the
shops and back to their wardrobes for the
garment that will begin the material, and
perhaps the personal, transformation. The
service offers consumers support through
events, demonstration films and downloadable
instruction kits.
Context is everything. We need to be very clear
which segment of the fashion industry we are
designing for and also which specific garment
archetype. Whilst some strategies may be more
relevant for the mass market and high street
fashion (short-life), others will be focused on
more niche, SME brands and even reach
beyond industry to the user (long-life) (Figure
5).
‘Previous studies have shown that the most
common reasons for premature disposal of
clothing are fit, fashion change, boredom, and
damaged/worn out goods, all of which could be
addressed through innovative PSS (Product
System Service) models designed to reduce
material throughput by eliminating the need for
disposal while raising the customer’s
satisfaction with the product.’ (Niinimäki, 2013,
p. 105)
The approach has been tested with
stakeholders throughout phase 1 of the Mistra
project: at the Black Hack 10 researchers were
invited to design and execute an overprint for a
polyester garment using the heat press; in the
next iteration Black Hack Chat (EAD10
conference, Gothenburg, 2013) domestic irons
were used by conference participants working
on tabletops covered with bed sheets.
Although technically simple, the workshops
revealed that without aesthetic guidance from
the resources provided, the results were often
too naïve to enable users to feel that they had
added value and created something wearable.
The users enjoyed the company and discourse
with other users and the support and guidance
provided by the ‘experts’ (Earley & Ballie, in von
Busch et al, 2014).
The effects of this kind of extended life
approach would always be limited in terms of
volume, but the researchers are keen to
understand if this kind of hands-on experience
Figure 5. Fast versus slow; mass versus niche –
the landscape of potential for extending the life
of fashion products. Source: Goldsworthy, 2014.
However, there is also the possibility that luxury
brands may find long life ‘service strategies’
open up new markets; shifting users away from
buying items from the brand for the signature
that has transitory trend value but more
permanent material implications.
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Designing for fast and slow circular fashion systems
Likewise, in many ways the short life products
could be found to have new meaning
implications for the way in which we view long
life. In short, by keeping paper (-like) products
in a wide range of perpetual single cycles we
are in fact achieving long life with these
products.
Forum for the Future (2010), accessed Retrieved 5th
April
2015
from:
http://www.forumforthefuture.org/project/fashionfutures-2025/overview
Goldsworthy, K (2012) Laser-finishing: a new
process for designing recyclability in synthetic
textiles, PhD Thesis, UAL.
Goldsworthy (2014), Design for Cyclability: proactive approaches for maximising material
recovery, Making Futures 3, ISSN 2042-1664.
Both the short and long life approaches come
with a variety of potential social benefits. The
context for each prototype will be developed
further during the next phase of the Mistra
project (2015 - 2019). These design
approaches will work in tandem with materials
research and measurement tools (LCA and
user-perception studies) to gain a new
discourse and level of understanding around
our fashion material ‘speeds and needs.’
Goldsworthy, K., & Politowicz, K., (2014) A.S.A.P.
(Paper Cloth), Retrieved 8th May 2015 from:
http://www.textiletoolbox.com/exhibits/detail/sppaper-cloth/
Mistra Future Fashion (2011 – 2015), Retrieved 8th
May
2015
from:
http://www.mistrafuturefashion.com/en/Sidor/defa
ult.aspx
Morley, N., McGill, I., Bartlett, C. (2009) Maximising
Reuse and Recycling of UK Clothing and Textiles
EV0421 Technical Report. Oakdene Hollins
Research
&
Consulting
[Internet].
Buckinghamshire: Oakdene Hollins Ltd. Available
from: Oakdene Hollins Research & Consulting
Retrieved
10th
March
2015
from:
http://www.oakdenehollins.co.uk/media/173/defra_
173_report_issue_4.pdf> < >
References
Barbour,(n/d) Retrieved 8th May 2015 from:
http://www.barbour.com/repairs_reproofing,
Earley, R., (2013) Fast ReFashion, Retrieved 8th
May
2015
from:
http://www.textiletoolbox.com/exhibits/detail/fastrefashion/
Earley, R., (2014), Retrieved 2nd March 2015 from:
www.upcyclingtextiles.net
Niinimäki, K. (2013) Sustainable Fashion: New
Approaches. Helsinki: Aalto ARTS Books.
Earley, R., Ballie, J. (2014) ‘The Black Hack Chat’,
EAD Conference Workshop, in von Busch et al,
The Design Journal. Volume 17, issue 3, pp. 392395.
RSA Action and Research Centre (2013) Great
Recovery Report [Internet]. London: RSA Action
and Research Centre. Available from: The Great
Recovery Retrieved 27th May 2014 from:
http://www.greatrecovery.org.uk/downloadreport/
Earley, R. & Fletcher, K., (2003), 5Ways Project,
Retrieved
1st
February,
2015
from:
http://www.5ways.info/docs/projects/update/projec
ts.htm
Well Curve, (n/d) Retrieved 25th April 2015 from:
www.jimpinto.com/writings/wellcurve.html
WRAP (2013), Textile flows and market development
opportunities in the UK. Retrieved 25th April 2015.
http://www.wrap.org.uk/content/uk-textile-productflow-and-market-development-opportunities
Earley R., & Goldsworthy K., (2014) Textile Toolbox,
Retrieved
27th
April
2015
from:
www.textiletoolbox.com
Earley R., & Politowicz K., (2010), TED’s TEN,
Retrieved
13th
March
2015
from:
www.tedresearch.net
van Hinte, E., (2004) Eternally Yours: Time in
Design: Product Value Sustenance, 010 Uitgeverij:
The Netherlands, pp.254-274.
Ellen MacArthur Foundation (2013), Towards the
Circular Economy, Retrieved 5th April, 2015 from:
http://www.feve.org/OPENDAY-FEVE2013/120130_EMF_CE_Full%20report_final.pdf
Filippa K. (n/d) Retrieved 5th April 2015 from:
http://www.filippa-k.com/se/sustainability-1/ourmethod/
Fletcher K., & Tham M., (2007) Lifetimes, Retrieved
5th
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from:
http://www.katefletcher.com/lifetimes/cr3.html
Fletcher, K., (2008), Sustainable Fashion and
Textiles: Design Journeys. London: Earthscan
Publications.
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Fisher T. et al.
The relationship between ideas about cleanliness and actions that affect
product longevity
The relationship between ideas about cleanliness and actions that
affect product longevity
Fisher T.(a), Cooper T(b)., Harmer L.(b), Salvia G(b). and Barr C(b).
a) School of Art and Design, Nottingham Trent University, Nottingham, UK
b) School of Architecture, Design and the Built Environment, Nottingham Trent University, Nottingham, UK
Keywords: hygiene; dirt; vacuum cleaners.
Abstract: As Mary Douglas famously put it, ‘where there is dirt there is system’ (1991 (1966): 35). She
was concerned particularly with the cultural systems that determine the ideas about dirt that motivate
and constrain people’s actions with material objects. This paper assumes that such motivations and
constraints may affect consumers’ willingness to keep or to dispose of their possessions, and therefore
have an impact on product longevity. It reports on ongoing empirical research using product analysis,
ethnographic interviews, a questionnaire and student design work into the possibility of increasing the
longevity of vacuum cleaners by design interventions.
Because its object of study is a cleaning product used in everyday cleaning practices, the research
naturally connects with Douglas’ ideas as well as more recent work such as Dant 2003 that focuses on
how people deal practically with the materiality of dirt, not determined by cultural categories. This paper
builds on Vaussard et al.’s (2014) classification of individuals by their degree of concern for keeping
their house clean, into ‘Spartan’, ‘Minimalistic’, ‘Caring’ and ‘Committed’ cleaners and their implications
for vacuum cleaner replacement. Introducing a short history of concern about dirt since germ theory, it
considers whether the desire for a more up to date/ efficient/ powerful/ good looking/ clean/ shiny
machine may accelerate replacement. It finally considers whether a design that ‘ages gracefully’ might
have a longer life-span, either as a personal possession or as part of a service system.
Introduction
damaged and marked shows that ‘dirt’ both as
a cultural category and as physical matter is
implicated in their replacement.
This paper is about dirt, which is not a simple
matter. Dirt is both ‘stuff’ and value. It is
physical stuff which has certain properties,
some of which may directly disgust us, but it is
also stuff we may not like because of what we
think about it. The paper explores some of this
complexity through a body of research about
vacuum cleaners co-funded by Defra and
WRAP.
Through questionnaire, interview,
focus groups and consumer workshops, this
research has explored the potential to reduce
the throughput of embodied energy that results
from the consumption of vacuum cleaners by
increasing their life-span. It has used a human
centered approach (Giacomin 2014) to work out
how design interventions could result in people
keeping their vacuum cleaners for longer.
Among the research questions were whether
and how the physical ageing of vacuum
cleaners may stimulate their replacement. The
research has shown that the particular ways
vacuum cleaners themselves get dirty,
If dirt is implicated in replacement, it is one of a
set of powerful pressures on consumers’
decisions to replace their vacuum cleaner.
These result in a gap between the machines
actual lifespan and their possible lifespan. From
2009 to 2012, 44% of UK households bought a
vacuum, making it the second most frequently
bought domestic appliance (Mintel 2013). Half
of the machines purchased in 2012 were
replacing an existing product under 5 years old,
but they are expected to last for longer (WRAP
2013), from 5 to 7 years (Brook Lyndhurst,
2011).
The paper first considers some ways of thinking
about dirt, from social science and design
history, then reviews some of the results from
the research. This indicates that dirt is certainly
an operative cultural category for all types of
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Fisher T. et al.
The relationship between ideas about cleanliness and actions that affect
product longevity
users, as well as having physical properties that
must be dealt with. The differences between
users’ approaches to cleaning are important in
their decisions to replace a vacuum cleaner as
is the nature of the dirt involved, and shared
ideas about how to deal with it.
Ideas about dirt in practice
In the practice of home cleaning dirt is a focus
of complex overlapping and sometimes
contradictory concerns that have both material
and non-material components. For example,
the presence of dirt may be understood as a
danger to health, as well as a mark of social
incompetence and low status. The dust we can
vacuum up may stimulate a feeling of duty to
eradicate it as well as being real stuff that sticks
to skin and to the surfaces of objects, clouds the
air and gets up the nose.
This reflects the complexity present in
theoretical approaches to dirt. It can seem that
the physical matter in question is less important
than the social/ cultural system that marks it out
as dangerous. This very influential position
developed by Mary Douglas in her Purity and
Danger (1991 (1966)) was subjected to a
critique more recently by theorists concerned to
put the ‘material’ back into her account of
material pollution. Dant and Bowles’ 2003
account of mechanics dealing with the dirt they
encounter every day represents a newer
approach to dirt that has emerged from the socalled ‘material turn’ in the humanities and
social sciences (see for instance Pierides and
Woodman 2012).
The discovery of the relationship between
bacteria and disease in the C19 by Pasteur and
others (Worboys 2000), led by the end of that
century to a strong association between dust
and disease. The physicist John Tyndall first
proposed this association (1870). Finding a
way to produce a container full of dust-free air
to experiment with light, he noticed he had also
produced an environment in which organic
matter did not rot. This association between
dust and disease brought new pressures to
bear on the duties involved in dealing with dirt
in households and in cities. Alongside its effect
on physical hygiene, it changed what we think
about dirt and as a result affected what we think
we should do about it. The design of cities to
provide supplies of uncontaminated water was
one outcome. Efforts by the ‘sanitary reform’
movement to control a wide range of health
hazards including ‘fly-tips, abattoirs and
industrial hazards’ were another (Worboys
2000, p. 26), alongside the design of systems to
deal with waste and keep streets clean (Rogers
2005).
Beyond these practical steps, the connection
between dirt and disease produced a strong
moral frame for action. As Forty describes
(1986, p. 159ff), mixed with class prejudice this
soon exceeded its origin in the scientific
understanding of disease transmission and all
dirt came to be classed as morally damning. As
he puts it (ibid, p. 168), ‘…hygienists turned
increasingly to methods that exploited guilt.
However, before guilt could be brought into
play, cleanliness had to be transformed from a
physical
problem
to
a
moral
one.’
Consequently, hygiene campaigners became
focused on the individual conduct that could
prevent dirty bodies and dirty houses.
The aspect of Forty’s historical narrative that is
most relevant here is the observation that
health campaigns were relatively ineffective in
characterizing dirt as the origin of ill-health
compared to consumer product design and
advertising. By the middle third of the twentieth
century, achieving hygiene by battling dirt
underlay campaigns to sell products ranging
from domestic and office furniture to bathrooms.
And of course, since they were invented to
directly combat disease-carrying dust, vacuum
cleaners are a prime example of this
proselytizing through design.
Forty identifies the ways designers of furniture
and architecture responded to the growing
association between dirt and disease – these
included furniture that had no carving or
mouldings, as well as a preference for fused,
hard materials that would not absorb muck. He
suggests that the modernist preference for
chrome and glass derived not only from their
‘association with machines’, but also because
they could be kept looking clean. Progressive
modernist designs therefore intertwined the
abstract rhetoric of hygiene with the actuality of
performance – these were designs that both
looked clean and were clean. As he puts it:
“The history of the vacuum cleaner is a good
example of the commercial applications of the
phobia against dirt, and of the way appearance
and styling were affected by the imagery of
hygiene” (ibid, p. 174).
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product longevity
This potent combination of moral and material
became by the early C20 something that
individuals displayed through their possessions
and continues to be. Just as early in the
twentieth century, the possession of a bathroom
indicated a ‘good’ family, owning a vacuum
cleaner meant an ordered hygienic household –
measuring up to the moral imperative to battle
dirt as a crucial aspect of responsible
housekeeping.
Contemporary dirt
Forty infers these connections between designs
and the moral imperative of hygiene from the
social milieu in which the designs appeared and
reads them out of the form of the designs
themselves. The research on which this paper
draws has shown the progressive futurism that
Forty saw in the design of vacuum cleaners,
and the theme of social ‘face’ that he associates
with the social role of vacuum cleaners, still to
be at work. However, its direct engagement
with consumers means it is able to see these
themes at a finer level of granularity and to bring
out their relationship to product longevity.
As one of the focus group participants said of
the dust that his vacuum cleaner collects, ‘you
don’t know what it’s doing to you’. He was not
alone in expressing his concern about the
effects of the special sort of dirt that we vacuum
up. Taking a cue from Dant’s focus on the
material properties of the dirt, against the
cultural systems that define it, it is worth
considering some of the special qualities of the
dirt that swirls round the canister of a bagless
vacuum. Dant refers to the Sartre’s description
of slimy substances in Being and Nothingness
(1984) to focus on bodily responses to dirt.
Whereas Dant’s concern is for dirt that is
actually slimy, dust is not; however, it is made
of particles that are small enough to work
together as a fluid, losing their identity as
discrete identifiable elements.
Like slimy
substances dust attaches itself to the skin and
to surfaces and stays there – it won’t run off.
But it doesn’t ‘pull’ like slimy stuff; it isn’t tacky.
Indeed, it is similar to some dry substances
made of tiny particles that may be pleasant to
touch, like dry sand or flour, but unlike those
substances, we don’t really know what dust is
made of. The nearer things come to the mouth,
the more salient they are to us, and the keener
1
We might enjoy manipulating flour in cooking, but be
less able to if we are not sure it doesn’t contain weevils.
We might enjoy the feeling of sand on our skin at the beach
less if we think too hard about the people who walk their
is our evaluation of them (Fisher 2004). Dust
sticks to us, it flies about and we may breathe it
in, not sure it doesn’t carry pathogens or be
otherwise harmful.1
Alongside the dirt accumulating in the vacuum
that we have to deal with when emptying the
canister, changing the bag, cleaning filters, unblocking the tubes or removing trapped hair or
other items, vacuum cleaners themselves get
dirty as they are used – dust sticks to their
plastic surfaces. This loss of physical ‘gloss’
with age is only partly responsible for the object
looking used. Styling obsolescence also plays
a part in this and Forty notes that as early as the
1930s, vacuum cleaner manufacturers were
following the lead of the automobile industry
and introducing changes to the appearance of
their designs to stimulate sales by using
appropriately progressive, futuristic motifs. The
constant arrival of new models means a
vacuum cleaner is likely to begin to look dated
at the same time as it becomes dirty – losing its
physical ‘gloss’ and its aesthetic appeal.
Following Douglas it is possible to class this
aesthetic ageing, alongside the moral frame
described
above
and
the
physical
contamination involved in vacuuming, as
different components of ‘dirtying’:
“With us, pollution is a matter of aesthetics,
hygiene or etiquette, which only becomes grave
in so far as it may create social embarrassment”
(1991, p. 73).
Types of dirt, types of cleaners and
disposal
The practice of vacuum cleaning is structured
round the ideas discussed above, which play
out through the orientations that individuals
have to the activity of cleaning. Vaussard et al.
(2014) identified four ‘types’ of cleaner, for
whom dirt and cleaning have different level of
salience, and who clean their houses more or
less frequently.
These types, and their
frequency in the population studied here, are as
follows:
1. Spartan cleaners (12%)
2. Minimal cleaners (34%)
3. Caring cleaners (40%)
4. Committed cleaners (10%).
dogs there. These thoughts are the equivalent of the
cultural knowledge that Dant identifies as overlaying the
phenomenal presence of dust and dirt.
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product longevity
The four types differ in the importance they
place on cleaning their home – they
consequently have different relationships to the
moral frame outlined above. So it should be
possible to see within the orientation of these
types to cleaning practices, and vacuum
cleaners, more and less positive views of that
moral frame.
Our empirical work revealed that there are other
matters that affect individuals’ relationship to
vacuuming, which are closer to the materials
involved than to the moral systems and seem
therefore more likely to be explained by Dant’s
(and Douglas’) reading of Sartre’s passage on
sliminess and stickiness.
Some participants, for instance, seemed to
reject the moral dimension of a concern for
cleaning. These members of the ‘spartan’
cleaner type seemed to be at a particular (early)
life stage and to take an entirely instrumental
approach to their vacuum cleaner, its use and
its replacement. For this group, the machine is
simply a servant, a piece of necessary
equipment that does not deserve much care they are not concerned for its appearance. In
contrast, for individuals at the other end of the
spectrum in the ‘committed’ group, the
appearance of the cleaner, and its visibility, are
very important. A case in point was a family
vacuuming several times a day, storing the
machine in sight in the hallway. The rationale
was that their child-minding business required
them to demonstrate the cleanliness of their
home and their commitment to it - the moral
dimension of cleaning was to the fore as part of
their public face.
However, there was little evidence for a desire
to get a new vacuum cleaner because the old
one no longer looks good, though this varies
with cleaner type. Some ‘committed’ cleaners
said their scuffed current machine was looking
‘used’ and one expressed a desire for
something ‘new and shiny’.
‘Spartans’ notice dirt but do little about it cleaning is not of great importance to them and
they may vacuum only once every two months.
‘Minimalists’ feel a little uncomfortable noticing
dirt around the house and have some
motivation to clean but it is not a priority and
only done when they have time. ‘Carers’ want a
clean and nice-looking home to demonstrate to
others they have a well-working, ordered,
“home ecosystem” that is a healthy
environment for their families. ‘Committed’
cleaners clean almost obsessively, spending
considerable time tidying up, and doing
cleaning tasks to a high standard is a priority for
them.
The physical characteristics of the dirt they are
dealing with is a constant for all these cleaner
types. Some reported having allergies, giving
them a particular relationship to the wafting dirt
that the vacuum cleaner is designed to control.
But when this un-differentiated matter flies
around when emptying bags or canisters it may
get up your nose and make you sneeze, even if
it doesn’t make you ill. The visibility of dirt was
simultaneously a positive and a negative for
participants.
Some reported a sense of
satisfaction and achievement at being able to
see the dirt collected in a canister machine. On
the other hand, whether allergy sufferers or not,
participants reported taking care to avoid
contact with dirt when emptying the canister
carefully outdoors.
As the look of a machine deteriorates with use,
it tends to be stored out of sight suggesting the
mild disgust engendered by dirt may have a role
in disposal decisions. Some participants said
the look of the vacuum cleaner determined their
willingness to keep it ‘in sight’ - a practical
response to lack of space and need for
convenience aligns with the degraded
aesthetics of the machine. Several participants
who had more than one vacuum cleaner kept a
less favoured one out of sight, in a cupboard or
shed.
So the hygienic design rhetoric of the machines
that Forty identified remains significant, and
may have consequences for their longevity,
with overlapping aspects in current vacuum
cleaner designs. Convoluted moulded plastic
details characterize the design language used
to signify technical advancement, which
harbour dirt and invite rapid physical
deterioration, becoming irrevocably dirty and
broken. On inspection, used vacuum cleaners
were often covered with a fine dust through
static attraction and the materials and design
features meant that any damage they had
sustained would be impossible to rectify without
replacing large plastic components.
This design language, drawing from sci-fi and
computer games will become obsolete with
shifts in fashion and popular culture. However,
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The relationship between ideas about cleanliness and actions that affect
product longevity
this inevitable dating did not seem to be a
problem to most participants, who were happy
to have vacuum cleaners that cost little to
replace once they no longer work or are unfit to
be seen in the house.
Clearly, a number of factors in which dirtiness
may be implicated determine the point at which
a vacuum cleaner is discarded. One is the
disposition of the owner towards ‘newness’. All
three of Campbell’s (1992) types of consumer
motivations to acquire new possessions seem
to be present in participants’ motivations to
replace their vacuum cleaners, and their choice
of machine. 2 For example, a ‘pristinian’
consumer may be less inclined to buy a bagless
vacuum cleaner because a conflict of attraction
and repulsion is built into this design.
The empirical work suggests that the sense of
mild disgust engendered by the dirt that vacuum
cleaners capture may have a role in disposal
decisions. A machine that is both dirty on the
outside and reveals the dirt captured on its
insides may need relatively minor mechanical
problems or damage to the exterior to prompt
disposal.
Discussion and conclusion
The work reported here indicates that the moral
framework that developed in the C19 round dirt
in general, and dust in particular continues to
influence the practice of vacuum cleaning,
including decisions about when to replace
machines, and therefore, their longevity. The
ways in which the machine ages, its styling, the
ability to clean it, the nature of its materials are
the consequence of design decisions, so may
be altered.
The students’ involvement in the research
proposed forms and materials to promote
‘ageing gracefully’, prolonging the owner’s
attachment to the machine, in the context of
both individual ownership and service systems.
In both contexts, while participants agreed that
a durable aesthetic and more ‘honorific’
materials (Veblen, 1994 (1899)) were attractive,
they expressed doubt over the actual durability
of materials such as wood or leather, even
though plastics are demonstrably fragile. They
also indicated that a large component of their
trust in a machine derives from its brand
identity, which would be absent in a leasing or
service system scheme.
Given that brand identities are among the most
pervasive and perhaps powerful of the cultural
influences on contemporary consumers, it is
appropriate to note their significance in this
context. As Douglas puts it, culture ‘mediates
the experience of individuals’ (ibid, p. 38) and in
particular, their direct personal experience of
the substances that it classifies as dirt.
Nonetheless, these substances have agency
too and dealing with them requires that we
develop habits and routines that can cope with
their capacity to directly disgust us.
Acknowledgments
The interim findings presented in this paper are
derived from a research project (EV0554)
funded as part of Defra’s Action Based
Research Programme.
References
Brook Lyndhurst. (2011). Public Understanding of
Product Lifetimes and Durability. London: Defra.
Campbell, C. (1992) The desire for the new, in:
Silverstone, R., Hirsch, E. (Eds). Consuming
Technologies (pp. 48–64) Routledge: London
Dant, T. and Bowles, D. (2003) Dealing with Dirt:
Servicing and Repairing Cars, Sociological
Research
Online,
8,
2:
http://www.socresonline.org.uk/8/2/dant.html
Douglas, M (1991 (1966)) Purity and Danger: an
analysis of the concepts of pollution and taboo.
London: Routledge.
Fisher, T. (2004) What we touch touches us:
materials, affects and affordance, Design Issues.
20,4: 20–31
Forty, A. (1986) Objects of Desire. London: Thames
and Hudson.
Giacomin, J. (2014) What is Human Centred
Design?, The Design Journal. 17,4: 606-623
MINTEL (2013) Electrical Goods Retailing – UK.
Pierides, D. & D. Woodman (2012) Object-oriented
sociology and organizing in the face of emergency:
Bruno Latour, Graham Harman and the material
turn, The British Journal of Sociology, 63,4: 662679.
Acquisition because of technical advancement
(‘technophiles’), newness (‘neophiles’), or because
they are ‘factory fresh’ (‘pristinians’).
2
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The relationship between ideas about cleanliness and actions that affect
product longevity
Rogers, H. (2005) Gone Tomorrow: The Hidden Life
of Garbage, The New Press, New York.
Tyndall, J. (1870) On Dust and Disease, Proc. of the
Royal Institution of Great Britain, 6: 1-14
Vaussard, F., Fink, J., Bauwens, V., Rétornaz, P.,
Hamel, D., Dillenbourg, P., & Mondada, F. (2014).
Lessons learned from robotic vacuum cleaners
entering the home ecosystem. Robotics and
Autonomous Systems. 62, 376–391.
Veblen, T. (1994 (1899) The Theory of the Leisure
Class, Mineola N. Y.: Dover Publications Inc.
Worboys, M. (2000) Spreading Germs: Disease
Theories and Medical Practice in Britain 1865 –
1900, Cambridge: Cambridge University Press.
WRAP (2013). Switched on to Value, Banbury:
WRAP.
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Understanding the caring practices of users
Understanding the caring practices of users
Gwilt A., Leaver J., Fisher M. and Young G.
Sheffield Hallam University, Sheffield, United Kingdom
Keywords: caring; maintenance; user behaviour; design.
Abstract: This paper explores how people extend and preserve the life of specific objects and domestic
spaces through ‘caring’, drawing on early findings from an empirical study conducted by an
interdisciplinary team of researchers at Sheffield Hallam University. Researchers from across the
design disciplines of fashion, product and interiors explore the attitudes of users towards care routines
by profiling and comparing the specific practices, customs and rituals that are adopted in the care and
maintenance of products and domestic spaces in regular use.
During the 20th century the cultural and economic value of products dramatically changed as the
availability and affordability of mass-produced, low cost goods increased in the marketplace (Walker,
2006). As a consequence, the emphasis on product care and maintenance has become less important,
and is fostering a “careless” society in which a growing lack of skill, knowledge, and motivation means
that users do not routinely engage in the appropriate care practices that are known to help extend the
life or use of particular objects and spaces. Although in general terms consumer products have come
to be considered disposable, it is argued that through ‘good’ design there is an opportunity to establish
an emotional bond or attachment between user and product that together with associated practices of
care can help sustain and extend product lifetimes (Chapman, 2005; Walker, 2006; Schifferstein &
Zwartkruis-Pelgrim, 2008). However, while the designer may be able to enhance the relationship
between user and product, this paper highlights a range of unpredictable care practices that exist
amongst consumers, which can affect these intentions. Motivated by a desire and the perceived need
to encourage users to engage more with care and maintenance routines as a means to preserving the
life of products and environments, this research reveals user-centred insights that may help designers
to support and encourage better maintenance and ‘care’ practices.
Introduction
discarded for reasons of hygiene and safety
(Walker, 2006), other products are developed
for longer lifetimes that operate within a variety
of market needs and consumer expectations.
However, regardless of the perceived lifetime of
a product, factors considered during the design
process can potentially lengthen or shorten its
life during use. For example during design and
development a product lifetime may be reduced
because of the decision to use inferior materials
and cheaper manufacturing processes for
construction. Or more perceptually, product
aesthetics governed by seasonal trends, can
sooner or later become outdated (Walker,
2006).
For
the
user
these
design/development/manufacturing decisions
can complicate their understanding of
actual/expected
product
lifetimes,
and
challenge preconceived ideas around the
correlation between brand and price as an
indicator of a long lasting or durable product.
It is well known that the life of a product can be
strongly affected by the treatment it receives
during use (Cox et al., 2013). Undertaking
simple repair procedures, using appropriate
cleaning products and processes, and testing
and maintaining working parts and components
etc., are steps that can be undertaken by users
to preserve the life of products and domestic
spaces. Although regularly used products and
spaces “…depend upon our care and attention
in order to survive” (Chapman, 2005, p.72), for
many, contemporary life is demanding, and the
time, dedication and attention that may be
needed to care for products and domestic
spaces, is limited.
It is important to recognise that product lifetimes
vary enormously. While some items are
developed to be disposable, for example
medical supplies and paper plates are
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Understanding the caring practices of users
of life”, that was instead led by a recognition for
usefulness. (Strasser, 1999, p.28).
However, while users may find it difficult to
establish the actual lifetime of a product, as Cox
et al., (2013) observed, people are generally
satisfied if a product lasts without breaking
down for as long as it is needed, but they do not
expect the item to last longer than this. This
means that the value that is placed on the
durability, and the functionality of a product can
be different. While functionality plays a critical
role during use, durability (to extend the life of
the product beyond expected time periods) may
prove to be a less important consideration.
In the latter part of the twentieth century the
need for durability was superseded by a desire
for convenience and affordability that enabled
people to buy products at ease; for leisure, and
disposability.
Recent
technological
developments in computing, mobile phones,
entertainment devices and so on have only
affirmed this custom. Consumers are promised
goods that provide ‘ease of use’, are
‘fashionable’ and ‘maintenance-free’, that
satisfy human desires rather than needs
(Whiteley, 1993). In the predominant model of
contemporary consumption it appears that
users are not overly interested in extending the
life of products, and in particular items
purchased for their fashionability are often
treated with little care during use because there
is an expectation that they will be replaced
before they become damaged or broken (Cox
et.al., 2013). Furthermore, Cox et al. (2013).
suggest that this means simple, preventative
care practices, such as repairing shoes or using
protective coverings are comparatively rare.
Shove (2003) argues that there is a “…niggling
tension between the production, appropriation
and maintenance of standardized and localized
interpretations of normal practice”, and it is this
tension between the generic and the
customizable that has, and continues to, plague
our modern consumerist society. As improved
product accessibility and affordability has made
the disposability of products a standard
practice, then it becomes harder to argue for the
‘localized’ care practices needed to preserve
and maintain existing products and domestic
spaces. People do typically keep some
products for longer if they are considered to
provide a ‘functional service’ (Cox et al., 2013)
but is functionality the only reason for
employing care practices?
While these observations point to a complex
picture of needs and beliefs, it could be argued
that to meet even minimal expectations of use
some form of care by the consumer is required
to ensure a product or space remains
functional. Norman argues that products should
be developed for pleasure, for use and for
meaning, and that to potentially improve our
engagement with products during use, a
product should embody four components;
“function, understandability, usability, and
physical feel” (2004, p.70). While this is a useful
framework, it places the emphasis of
responsibility on the designer to develop a
product that meets these intentions. However,
an alternative proposition would be that
responsibility is shared between producer and
user. Users, it could be argued, have a duty of
care to engage with appropriate care and
maintenance practices that are known to help
retain the functionality of products and domestic
spaces throughout their lifecycle. (Gwilt, 2014).
This research begins to investigate if care
practices are a regular feature of peoples’ lives,
and if not why, and how can they be reengaged?
Background
Maintaining the life of products was an integral
part of the everyday up until World War II.
People routinely engaged in practices
recommended to protect and prolong the life of
new products, and advice manuals, whilst not
always followed, provided information that
became commonplace in daily life (Strasser,
1999). Strasser argues that while Americans
engaged in a consumerist culture in the
nineteenth and early twentieth century, “…they
mended, reused, saved and made do” due in
part to frugal living and an appreciation for the
material value of goods (1999, p.22). However,
these perspectives were not seen as “…a
conscious virtue or as self-denial but as a way
Perspectives on care
While a ‘care perspective or care thinking’ is
commonly connected to Social Policy, Health
and Social Care (Barnes, 2012) there is little
formal interpretation of this term in respect to
the practice of design or how we think about
designing. Design anthropologist, Elizabeth
Dori Tunstall (2014) argues that while empathy
may be encouraged through design as a way to
challenge apathy, the value of ‘caring’ involves
action. Acknowledging advocates of empathy
such as Tim Brown at IDEO (2013), who
suggest that empathy can enable designers to
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Understanding the caring practices of users
products and domestic spaces that are in
regular use elicit caring practices too?
understand the experiences of others, Tunstall
considers that empathy alone does not
automatically involve the more positive act of
caring.
Methods
The idea that many people place a greater
emphasis on functionality and reliability, over
durability (Cox et al., 2013), points towards a
need to better understand how products and
places are cared for and maintained, and to
explore the types of preventative care practices
that are adopted by people. In the ‘Caring for
Places
and
Things’
pilot
study
an
interdisciplinary team of design researchers
focused on methods for revealing the ways in
which caring is, or could be, embedded and
expressed in the daily encounters between
people and products and domestic spaces.
Within our communities there are specific
products and spaces that are regularly cared for
and maintained by people, and using
quantitative and qualitative approaches
including surveys, observations and semistructured interviews, the research team are
exploring users perceptions and applied
practices towards the care of products and
spaces in regular use. By understanding and
comparing variances in knowledge, skill and
attitudes between different users, and
specifically where care knowledge and skill is
acquired, it is hoped that the data will begin to
identify what individual and community care
practices are in current use, and point to the
requirements that are needed to support and
promote an increased engagement with care
and maintenance routines by individuals and
communities.
Engaging with ‘care thinking’ may in addition
lead designers to consider how users can be
motivated to participate with care practices
during use. Although Norman proposes that
affection for a product is earned through the
discrete interactions that are displayed between
product and user, “…an object’s special
characteristics makes it a daily part of our lives,
when it deepens our satisfaction, whether
because of its beauty, its behaviour or its
reflective component” (2004, p.227), the user
does not necessarily feel they have a moral or
ethical responsibility to care. However, in times
of economic uncertainty people are willing to
buy products that they can “…keep and care for
and enjoy for longer periods of time”, which as
Fulton Suri (2009) proposes reminds us of the
value of “…taking care of the things we love,
and growing our love for the things we take care
of.” While this perspective may be reminiscent
of Strasser’s depiction of pre-World War II
attitudes towards the use of preventative
maintenance practices for ‘useful’ products, in
contemporary society perhaps it is through the
moral and ethical connections associated with,
for example, duty of care with ownership,
environmental issues and the much publicized
social conditions of workforces that may
motivate and re-engage care agendas.
Although a consumerist ‘throwaway’ culture is
prevalent, people will often devote more time,
money or attention when buying and using a
product if it meets both functional and aesthetic
needs. This coefficient is frequently associated
with perceptions of ‘special’ (Cox et al., 2013).
In much of the literature evaluating the bond
between user and product, terms such as
special, cherished, valued, and treasured are
frequently used to describe the user’s
emotional attachment towards objects and
spaces that are considered important or long
lasting. These ascribed terms can also be used
to reference products that have ‘unknown’
lifetimes, and it is difficult to determine whether
the objects are used regularly or infrequently.
However, products that provoke emotional and
personal responses can become “…precious to
us and worthy of our care” (Walker, 2006, p.49).
This suggests that an object, or space, has to
be valued, be special, or cherished in order to
motivate the user to care; can ‘ordinary’
In order to explore peoples’ perceptions and
experiences of caring three online surveys were
proposed. At the time of writing the surveys for
garments (79 respondents) and domestic
spaces (38 respondents) were complete, with a
product survey to follow. Ten face-to-face,
semi-structured interviews with male and
female users representative of a broad range of
ages and socio-economic groups were also
conducted. The interview participants were
required to focus on the caring practices
associated with either: a) a garment, or b) a
domestic space, or c) a product that was
regularly in use. The participants were
approached through existing networks and
selected to represent a wide spectrum of users
at different life-stages. Each participant was
provided with a short background statement
that specified the study’s intention to
understand the care practices associated with
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Understanding the caring practices of users
be self-taught or come from knowledge that has
passed down through family members (Shove,
2003). In discussing the reasons for washing
clothes, Shove argues that typically users wash
clothes for personal comfort and pleasure, and
to meet social expectations for wearing clean
clothes, however today laundering is
increasingly linked to keeping clothes,
“…looking and feeling as good as they did when
they were new” (2003, p.125). This was a view
shared by many of our garment survey
respondents. 71% of our respondents claimed
to wear one specific garment 7 times or more in
a month, and from comments provided in
relation to their choice and use of relevant
laundering and storage methods it was
apparent that their caring and maintenance
practices was influenced by a desire to
preserve the original condition of the garment.
items and spaces in frequent use. Terms such
as ‘special’, ‘cherished’, ‘treasured’ were
avoided so as not to trigger emotional
engagement responses. It was decided not to
highlight that the study was also interested in
perceptions of product lifetimes and sustainable
design, since it became apparent in question
development and trials that this focus had a
tendency to lead participants to choose items or
specify approaches perceived as being
environmentally friendly.
Findings
Although in the early stages of the study there
are some observations that can be made from
the data gathered in relation to garments and
domestic spaces. Common themes have begun
to emerge that identify some of the ‘value’
attributes that users associate with a specific
garment or domestic space. At the same time
we are beginning to notice areas of concern or
difficulty that are encountered by users in
respect to care practices, which may or may not
be apparent to the design community.
Similarly, people appear to have an identifiable
and deliberate approach to the caring of
domestic spaces that are in regular use. 69% of
respondents specified a kitchen or bathroom as
the space that they allocated for care, with 47%
of respondents carrying out routine care
practices typically more than 12 times in a
month. In line with Shove’s (2003) observations
with the washing of clothes, it seems that the
skills required to care for a domestic space are
typically learned from members of the family
with 97% of our respondents learning caring
skills at a very young age from the mother.
However many users are prepared to question
and challenge existing practices especially
when it comes to choosing between regular and
environmentally friendly cleaning products.
“Some of it I’ve learnt from my Mum, showing
us when we were little …and other stuff I’ve
picked up from online sources about what’s an
eco-way to do things.’ (Becca, female, 25)
It is commonly believed that providing and
improving care information at the point of
purchase is critical, and making sure that this
advice is clear and simple is an important step
in assisting users at home (Cox et al., 2013).
However, existing studies that explore the
benefit of product labelling in user care
decisions have shown mixed results. This, it is
argued may point to the potential to explore
alternative
delivery
systems
for
the
communication of care techniques beyond the
traditional label. In a study conducted by van
der Merwe, Bosman, Ellis, van der Colff and
Warnock (2014), although the majority of
survey respondents recognized the life of a
textile product could be extended by following
the care instructions provided, less than half of
the respondents carried this through to a
practical application. This observation was
reiterated in our early findings, where only 40%
of the garment survey respondents claimed to
follow care instructions. This would support an
alternative strategy from Manzini and Jégou
(2003) that care may be better managed
through external services and facilities that
would reduce the need for dedicated space and
equipment in the home, and drive the
development of efficient, high quality outside
services. However, it is becoming clear in our
study that while it appears people may not
follow formal or manufacturer’s advice, many
people rely on existing experiences, which may
It would appear that there are specific desirable
qualities sought in regularly used garments and
domestic spaces that motivate users to engage
with appropriate care practices. In terms of
clothing products the majority of survey
respondents (almost 90%) used the term
‘comfort’ to describe one rationale for why the
garment was cared for and used regularly.
From the data on domestic spaces it is apparent
that for most users caring practices are
associated with cleanliness. In the UK in the
late 1890s a wide range of measures were
implemented to change public behaviour in
order to prevent the spread of disease (Forty,
2002), which included communicating scientific
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Routledge.
Manzini, E., & Jégou, F. (2003) Sustainable
Everyday: Scenarios of urban life. Milan: Edizioni
Ambiente.
Norman, D.A. (2004). Emotional Design: Why we
love (or hate) everyday things. New York: Basic
Books.
Schifferstein, H.N.J., & Zwartkruis-Pelgrim, E.P.H.
(2008).
Consumer-Product
Attachment:
Measurement
and
design
implications.
International Journal of Design, 2(3), 1-14.
Shove, E. (2003). Comfort, Cleanliness and
Convenience. Oxford: Berg.
Strasser, S. (1999). Waste and Want: A social
history of trash. New York: Holt.
Suri Fulton, J. (2009). Care and Repair:
Strengthening the bond we have with the things we
buy. Patterns, issue 30, IDEO. Retrieved from:
http://patterns.ideo.com/issue/care_and_repair/
Tunstall, E. (2014). Un-Designing Apathy: Designs
for systems of caring. In the news, Swinburne
University. Retrieved February 2, 2015, from
http://www.swinburne.edu.au/mediacentre/news/2014/02/un-designing-apathydesigns-for-systems-of-caring.html.
van der Merwe, D., Bosman, M., Ellis, S., van der
Colff, N., & Warnock, M. (2014). Consumers’
Knowledge of Textile Label Information: An
exploratory investigation. International Journal of
Consumer Studies, 38, 18-24.
Walker, S. (2006). Sustainable by Design:
Explorations in theory and practice. London:
Earthscan.
Conclusions
Although the pilot study is a work-in-progress, it
is recognized that a larger study is needed to
more clearly define the key desirable qualities
and drivers in regularly used products and
domestic spaces. Once identified these may
help to signal pathways to improved design,
development and/or services that can be
employed to motivate users to rigorously
engage with care practices again.
For the design community we reiterate the view
shared by Cox et al., (2013) that there is a
potential to improve signposting to after-care
service and repair where it is available. At the
same time it is recognized that users acquire
care knowledge from family members and that
it requires time and commitment to update
personal knowledge. As previously discussed,
existing sustainable design literature suggests
that care practices could be managed through
external services and facilities. However, if not
handled cautiously, this approach may become
problematic as the duty of care is shifted away
from the user, creating a wider disconnect
between product and user. But from this
perspective we can see that the role of design
and the designer is repositioned. Design is then
not merely seen as a contributor to production,
but instead it is a bridge between production
and consumption. From this position we argue
that another way forward is to consider design
practice underpinned by care thinking as a way
to support and engage the user in a more
considered approach to the care of specific
objects and domestic spaces.
Acknowledgments
This project was funded by the Art and Design
Research Centre (ADRC), Sheffield Hallam
University.
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Han. et al.
Upcycling as a design strategy
Upcycling as a design strategy for product lifetime optimisation and
societal change
Han S., Tyler D. and Apeagyei P.
Department of Apparel, Manchester Metropolitan University, Manchester, UK
Keywords: upcycling; textile waste; design; production; sustainability.
Abstract: Designers and product developers are taking greater responsibility for the problems
presented by the inefficient and unsustainable systems used to create new fashion items. The culture
of transience, newness and perceived obsolescence, so prevalent in the fashion industry, has led to
growing over-consumption and consequentially high volumes of waste. Clothing is often disposed of
with as much as 70% of its potential lifetime still left.
Upcycling seeks to provide a transitional solution to the textile waste problem, by optimising the lifetimes
of discarded products from an inefficient system, as technology moves to develop more sustainable
approaches. As a design based waste solution, upcycled fashion production utilises textile waste to
create products with a higher retail value than traditionally recycled goods.
This paper aims to analyse the innovative ways in which UK based upcycling designers are recreating
style and value from discarded materials, and the benefits of this process. The author’s own design
process, as a UK based upcycling designer, was documented and examined. Challenges and solutions
to upcycled production were then further investigated through structured interviews and observational
field trips with leading UK based upcycling practitioners.
The practical implications of this research include the development of an innovative, UK based
sustainable design and production approach, which directly tackles the issue of textile waste and offers
scope for further employment and training within the industry. Social implications include
recommendations on how best to engage with the public on environmental issues in the apparel
industry, and the wider implications of these issues.
Introduction
The UK alone discarded approximately 2.35
million tonnes of clothing and textile waste in
2006 (Allwood, Laursen, Malvido de Rodriguez,
& Bocken, 2006). Fletcher (2008) calculated
that this equates to around 40kg of textiles
waste per person in the UK, of which 74%
(around 30kg per person) is sent to landfill, with
13% sent to incineration and only 13% sent to
material recovery. The majority of recovered
textile items are currently exported for reuse
(Bartlett, McGill, & Willis, 2013). Once
collected,
post-consumer
textiles
are
processed and sorted; an activity requiring
skilled workers to identify and separate textiles,
ready for reuse or recycling. One facility for
handling such activity is Oxfam’s Wastesaver
Plant, which handles over 100 tonnes of textiles
a week (Waste Online, 2010).
Morgan and Birtwistle (2009) and DEFRA
(2009) have warned that UK landfill space is to
run out in less than 10 years. In addition
methane
emissions
created
by
the
biodegradable waste at these sites, such as
natural fibres used in clothing, are 21 times
stronger than CO2 as a green-house gas. 3.1
million tonnes of CO2 is produced by the fashion
and textiles industry every year in the UK, as
well as 20 million tonnes of waste water
(Minney, 2011). According to RockstrÖm
(2009) the safe planetary boundary of 350
ppmv of atmospheric CO2 has already been
exceeded globally, and currently stands at 387
ppmv. The effects of this are threats to
ecological life-support systems through global
warming and polar ice loss.
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own practice. An inductive approach was used
to develop insights in order to propose
hypotheses and shape theories derived from
the qualitative data collected (Bryman, 2008).
In a study by Farrant et al. (2010) the route of
donated second hand clothing (SHC) is defined
hierarchically, with the best pieces being resold
in western markets, lower quality items
exported to Eastern Europe and Sub-Saharan
Africa, and the least good recycled, incinerated
or thrown into landfill. The countries of SubSaharan Africa received close to 30% of world
exports of SHC in 2001. These imports carried
a total value of $405 million, up from $117
million in 1990 (Hansen, 2004). The textile
reprocessing industry is however in a state of
flux, as quality is reducing and volumes are
increasing, creating financial imbalance.
The first author’s own professional practice in
creating upcycled denim wear was also
documented in order to gain a deeper
understanding of this process and to assess its
effectiveness against the current practice of
other upcycling practitioners. This information
was then further developed by using data from
interviews carried out with five UK based
upcycled fashion practitioners, and one UK high
street fashion label, involved in the area of
social responsibility. This information enabled
the identification of design and production
related issues faced by upcycled women’s wear
producers in the UK.
Considering
a
new
t-shirt
(weighing
approximately 250g) costing £2.65 wholesale in
2006 (Allwood et al., 2006), and allowing for
inflation, around £3.35 in 2014 (Bank of
England, 2014); with roughly 4000 new t-shirts
in 1 tonne, new garments have an approximate
value of around £13,400 per tonne (£13.40 per
kg) and upwards. Bartlett, McGill, and Willis
(2013) estimate that the average revenue
received for a tonne of SHC & textiles is £917.
Purchasing these textiles and sorting them
costs a reprocessor approximately £650 per
tonne, leaving just £267 profit per tonne of used
textiles sold.
Focus groups were used to gain qualitative
information on consumer attitudes and
behaviour. As a semi-structured, open ended
interview technique, focus groups are suitable
for situations in which asking questions with a
general idea of topic and rough notion of
sequence are known, but not fully specified in
advance (Jankowicz, 1995).
Sample selection
The concept of upcycling presents an
opportunity for designers to lead the way
forward, in sustainably utilising the many
tonnes of textile waste produced to create
increased value and satisfy the constant
demand for new fashion, while technological
developments
advance
towards
more
sustainable methods of production. Consumer
appetite for newness has led to the current
situation of over-consumption and overproduction, resulting in waste, pollution and
harmful emissions, as well as a depletion and
exploitation of natural resources. High volumes
of textile waste have been viewed as the end of
the line for those discarded garments; however,
the fashion industry could be utilising this
resource to create well designed and
sustainably sourced upcycled clothing.
The high street label chosen for the study was
a brand which had expressed an active
corporate social responsibility policy as a
member of the Ethical Trading Initiative. The
upcycling brands involved in the study
represented the mixed range of UK fashion
upcycling, from higher profile labels that have
shown regularly on and off schedule at London
Fashion Week, to smaller labels, which
produced limited collections for loyal customer
bases, mainly reached through social media.
75% of consumer focus group participants were
in 16 to 35 age range, and could be categorised
as being from the ‘Fashion Surfers’ and
‘Product Wanters’ categories of shoppers of
young women who shop for leisure and have
their own disposable income or budget for
clothes. 25% of participants were in the 15 to 55
and also shopped for leisure with their own
disposable income (Mintel, 2008; Monk and
Mintel, 2011).
Methodology
In this qualitative study, a constructionist
approach to research was taken to investigate
the ways in which individuals and groups
participate in the construction of an upcycling
process as part of their practice. Qualitative
research methods were used as the study
chiefly deals with participants’ views of their
Data analysis
Data gathered through consumer focus groups
and interviews with designers was analysed
using content analysis techniques as outlined
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Upcycling as a design strategy
this brand had clearly defined limits of research,
design and sample production, and did not
extend beyond this remit. Unrestricted and
trend-led yarn and fabric choices were made at
trade shows, through suppliers and factories,
with no sustainable options requested or
offered. In the production and sample stages
the designer would oversee the production of a
prototype sample, then a second stage,
followed by a final garment. This garment was
then fit tested, signed off and sealed up to be
passed along to the next stage in the design
and production process. This process aligns
with the first stage of the summarised process
in Figure 2, in which a brief is set, research is
carried out and designs and samples are
created.
by Jankowicz 1995; Grbich 2007 and Flick
2011. These methods of content analysis
enabled the identification of key areas for
consideration in upcycled fashion design, and
permitted the development of hypotheses and
models. Qualitative data analysis software
NVIVO was used to facilitate this method of
analysis.
Findings: standard fashion design
High Street Fashion Design Process
A knitwear designer from a high street fashion
brand was interviewed, and the design process
within organisation derived from this data. The
process is as follows in Figure 1.
The high street design process investigated for
the study indicated that the designer’s role at
Figure 2. Summarised Standard Fashion Design
Process Model. Source: adapted from McKelvey
& Munslow, 2003; Jenkyn Jones, 2005; Burke,
2008; Matharu, 2010 and Armstrong & LeHew,
2011.
Figure 1. The High Street Fashion Design
Process
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Upcycling as a design strategy
Standard Fashion Design and Production
Process
In each of the design models examined, the
process is often initiated with a brief, which
outlines the design task or problem. This is then
followed by research of the market and of the
creative aspects of the range to be produced.
The design process or synthesis phase is
where the problems are solved and possible
solutions ideated. This is followed by the
making of sample products, which form the
basis for promotion and marketing, before the
products are manufactured and distributed to
retailers, ready for consumers. Based on
processes outlined by McKelvey & Munslow
(2003); Jenkyn Jones (2005); Burke (2008);
Matharu (2010) and Armstrong & LeHew
(2011), a summarised design and production
process model has been created (Figure 2).
Abbreviated Standard Fashion Design
Process Model
From the summarised model in Figure 2,
showing details of activities which occur at each
stage, an abbreviated process model in Figure
3 has been created to clearly show the main
stages in standard fashion design and
production, including fabric sourcing. This
model will be used for comparison to the
upcycling model in Figure 6.
Findings: upcycled fashion design
Upcycled Denim Wear Process
An upcycled denim wear process was
documented for the purposes of evaluating the
main design and production concerns faced by
upcycled women’s wear production in the UK.
This collection utilises discarded second hand
denims, diverting this waste from landfill, to
create designer-maker fashion products which
are sold at a specialist boutique in Manchester,
and through one-off events such as ‘The
Clothes Show Live’ and off-schedule London
Fashion Week at events such as ‘The Good
Fashion Show’. From this research, an initial
upcycling process model was created for denim
wear in Figure 4.
Figure 3. Abbreviated Standard Fashion Design
Process Model.
Upcycled Fashion Design and Production
Process
Five UK-based upcycling designers were
interviewed to gain insights into the issues they
faced in terms of sourcing, design, production,
retail and promotion. The results from this
research were combined with those from the
denim wear documentation and used to further
inform and develop an upcycling process model
in Figure 5 (a & b).
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Upcycling as a design strategy
Abbreviated Upcycled Fashion Design and
Production Process Model
Production was often outsourced to meet
wholesale orders, which were essential to the
financial success of each label. Several
variations on modular manufacturing were
employed and relied on well planned production
schedules and highly competent makers.
Deconstruction was considered too time
consuming, leading to a price increase for
consumers, who accessed upcycled designs
through e-commerce sites and specialist
boutiques. Favoured promotional tools were
social media and websites, allowing designers
to identify themselves with distinctive branding
and styling. Trade shows featured highly as
effective means to gain wholesale orders, and
celebrities were mentioned as editorial and
headline grabbing promotional considerations.
Following on from the development of the
upcycled design and production process model
in Figure 5 (a & b), detailing activities which
occur at each stage of the process, an
abbreviated upcycling process model has been
created in Figure 6, showing fabric sourcing as
it occurs at the second stage in the process.
Key issues in sourcing for upcycling were
consistency, quality, quantity and sorting, with
local sourcing of either post-consumer or postindustrial waste textile favoured. Designs were
created using traditional fashion design
techniques of sketches, mood-boards and
sample making, but techniques such as
‘patchwork’ pattern cutting created smaller
pattern pieces to best utilise all available source
materials. Seasonal designs often evolved
slowly, taking consumer feedback into
consideration.
Collaborations and consultancies with larger
brands enabled designers to promote their
labels though media coverage and to
implement sustainable design strategies with
high profile retailers. Community engagement
Figure 5a. The Upcycled Fashion Design and
Production Process Model.
Figure 4. The Upcycled Denim Wear Process
Model.
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Upcycling as a design strategy
Figure 6. Abbreviated Upcycled Fashion Design
and Production Process Model.
Wardrobe and shopping habits
Dresses were found to be garment of choice to
wear and to purchase, and versatility was found
to be a key quality for wardrobe items amongst
all the consumers. Style and price were the
most important considerations for making a
purchase. Shopping was often cited as a leisure
activity, treat or emotional boost, with high
street, vintage, charity and online stores
favoured amongst the demographic sampled.
Online shopping was often favoured by
consumers who had negative experiences of
high street shopping. Trends were also viewed
negatively; however style and high fashion
were more highly rated.
Figure 5b. The Upcycled Fashion Design and
Production Process Model.
and involvement with education enabled
designers to raise the profile of their brands;
and to facilitate public understanding of
sustainability issues with the apparel industry.
The sustainability ethos of each brand, which
encompassed reducing consumption, diverting
textiles from the waste stream and supporting
local communities; ran through every aspect of
their design and production process as a
common thread.
Findings: consumer perspectives
In order to evaluate the main consumer related
issues faced by upcycled womenswear
production in the UK, three consumer focus
groups were interviewed to gain insights into
the attitudes, perceptions and behaviours
displayed concerning wardrobe, shopping,
fashion, style and sustainability. This qualitative
data informed the final analysis of all the results
pertaining to the upcycling process proposed in
this research.
Perception of fashion and upcycling
Sustainable fashion held associations of very
basic and uninteresting styles for many; with
additional negative associations of ‘hempy’ and
‘hippie’ styles. Confusion over terminology and
labelling was a frequent theme throughout each
of the focus groups and more clarity was called
for by consumers. Upcycling was a term most
consumers were familiar with, in terms of reworking post-consumer garments.
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Upcycling as a design strategy
to promotion and retail. Upcycling brands and
retailers make their relationship with consumers
a priority; offering events which engage
consumers in the ethos and lifestyle of
sustainable fashion. Upcycling brands often
strengthen this relationship with consumers by
including interactive social media as a key
element of their promotional strategies, along
with a strong online presence through their own
e-commerce sites.
Consumers felt that if the style, price and clear
labelling of upcycled styles were all present
then purchasing would be probable. Internet
promotion and features in regular fashion
magazines were felt to be the most effective
methods communicating ethical fashion
information
to
consumers;
integrating
sustainable apparel alongside regular fashion
and increasing the accessibility to all
consumers.
Conclusions
For consumers, accessibility was an important
factor for eco-fashion purchases, and it was felt
that if it were offered alongside regular fashion,
on the high street, in shops, concessions and in
magazines, and integrated alongside regular
fashion choices as a viable alternative, they
would be more inclined to buy.
The results of this study demonstrate that there
are significant differences between upcycled
and standard fashion and design and
production processes. For effective upcycled
fashion design to occur, specific considerations
need to be made as part of the design and
production schedule. Fabric sourcing must
occur much earlier on in the process than in
standard design and production, and pattern
cutting techniques must take into account
inconsistencies in supply with interchangeable
fabric options. It is necessary for information on
the availability of source materials to be on
hand from the outset, in order to achieve
consistency of design throughout production.
Discussion and analysis
Figure 7 was created to identify points of
divergence between standard fashion design
and production and upcycled fashion design
and production processes.
The main
differences between the standard design
process and upcycling process occur at the
fabric sourcing stages. Key differences also
occur in the retailing of upcycled fashion
products to consumers with an understanding
of their ecological provenance.
The benefits of upcycling include using waste
as a source material, diverting it from landfill,
and in doing so reducing carbon emissions and
other negative environmental impacts. This
creates a cost effective reuse of scarce
resources and the embodied energy contained
from initial manufacture. Upcycling provides
opportunities for further training and education
in the fashion and textiles industry. Employment
in this sector is currently dominated by retail,
with declining provision for training in areas
such as manufacturing and entrepreneurship
(British Fashion Council, 2010; Skillset Textiles,
2010) . The UK has the chance to fill in skills
gaps currently faced by new entrepreneurs with
the provision of training within upcycling
businesses. Upcycling also supports economic
localisation, by utilising locally sourced
materials, work force and skills, plus adding to
the development of local communities by
engaging with the public through activities
connected to sustainable consumption, skills
sharing and education.
Fabric sourcing occurs early on in the upcycling
process, immediately after the brief is set. Often
the brief is directly connected to sourcing, and
relates to the production of a fashion collection
utilising textile waste. This is in contrast to the
standard design process, where fabric
purchasing occurs as a pre-production stage
much later on, after research, design and
orders are taken. A restricted choice in
upcycling, sourcing solely from pre-existing
textiles not only limits the quantities of waste
directed towards landfill, but utilises a source
material which does not rely on the production
of virgin materials or any further heavy
processing.
Designers within an upcycling organisation take
on a highly centralised role, in which they either
directly oversee or actively perform all duties
from sourcing, design and production, through
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Harmer et al.
The joy of vacuuming?
The joy of vacuuming? How the user experience affects vacuum
cleaner longevity
Harmer L.(a), Cooper T.(a), Fisher T.(b), Salvia G.(a), Barr C.(a)
a) School of Architecture, Design and the Built Environment, Nottingham Trent University, Nottingham, UK
b) School of Art and Design, Nottingham Trent University, Nottingham, UK
Keywords: user experience; product longevity; brokenness; vacuum cleaners; cleanliness.
Abstract: An apparent reduction in the average lifetime of vacuum cleaners is explored in this paper in
relation to their perceived usability and increasingly frequent product replacement. Motivations for
product disposal combine perceived and real product failure with a perceived or real improved product
offer. From an historical perspective, vacuum cleaners typify this pattern, continually offering a ‘cheaper
and improved’ product.
Vacuum cleaner manufacturers reinvigorate the sense of satisfaction and revulsion associated with
extracting dirt from our homes through new performance focused product development. For example,
increased motor power, filtration, bag-less machines and clear bin compartments have all acted as
sales drivers, whilst cost effective materials and offshore and more efficient manufacturing have
reduced purchase prices. The latter, cost-driven, processes can create machines that are more likely
to be functionally and aesthetically damaged in use, reinforcing the trend for faster replacement. The
market appears likely to continue to focus on improved user experience, with growth in market share
for lighter weight cordless battery powered machines posing the risk of an increased environmental
burden.
Drawing from qualitative and quantitative research undertaken for a study for Defra, we explore the
user’s relationship to the product, investigating the frustrations and joys of vacuum cleaner use and
ownership. The findings illustrate that the revulsion and attraction of cleaning, as well as the tedium and
satisfaction fostered by the product, have direct implications for vacuum cleaner longevity.
Introduction
where before there was only cleaning drudgery
Stoppani (2012). Schifferstein (2008) asserts
that creating an enjoyable product experience
is a principal method of enhancing emotional
attachment to a product and argues that the
products to which we are most attached should
be the ones we keep for longer. He describes
product pleasure as combination of product
meaning, monetary value and utility, and
attachment as the strength of the bond these
factors create that affects our willingness to
dispose of the product. Yet it appears (WRAP
2013) that vacuum cleaners are being disposed
of after a shorter period of use than ever before,
which implies that vacuum cleaners are either
not as enjoyable to use as promised or that this
positive use experience does not last. This
disparity is significant because of the resulting
environmental burden of vacuum cleaners,
From their invention vacuum cleaners have
been sold on their ease of use and
effectiveness. They have been envisaged as
almost ‘magic’ cleaning machines. Jackson
(1992, p. 166) reports on an advertisement
promoting the first vacuum cleaners from the
1920s suggesting that they offer, “easy,
effortless cleaning of every nook and corner”
and provide “leisure and freedom.” She
concludes: “this reveals something of the
mythology of the ‘mechanical servant’: it is as if
the vacuum cleaner steers itself around the
house unaided” (ibid).
From the early 1920s Hoover advertisements
through to the most recent G Tech
commercials, the vacuum cleaner is still
advertised as creating enjoyable experiences
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The joy of vacuuming?
2. Minimal Cleaners, vacuum once a
week or, if less often, consider
cleanliness of their house a high priority
3. Caring Cleaners, vacuum at least 2-5
times a week and consider cleanliness
of their house a high or medium priority
4. Manic Cleaners, vacuum daily and
prefer to do it themselves rather than
employ a cleaner.
disposal accounting for the second largest
embodied GHG emissions of electrical products
after televisions, largely because of high sales
volumes (WRAP, 2012).
As part of a project commissioned by the
Department for Environment, Food and Rural
affairs (Defra), investigating motivations for
product disposal, this paper draws on the
qualitative and quantitative data collected,
focusing on responses relating to the
experience of using a vacuum cleaner. This
includes
data
from
114
on-street
questionnaires, 9 in-home interviews, 507
online interviews, a co-creation session with 30
participants and a focus group with 15
respondents, in the UK, between March 2014
and January 2015.
These cleaner types were recognisable in the
in-home interviews, particularly the Manic
cleaners who enjoy cleaning and require their
vacuum cleaners to function in a way that
completes it to a high standard. One Manic
cleaner interviewee reported vacuuming every
day to relax after work – perhaps the ultimate
enjoyable task. In contrast, the ‘Spartans’ we
interviewed aimed to complete their vacuuming
in the shortest time possible, though people
across all the cleaner types reported getting
some satisfaction from vacuuming. This
suggests that there is satisfaction in using an
efficient vacuum to collect both obvious and
invisible dirt – pleasure in sparing oneself from
filth.
The main objectives of this paper are to
investigate the effects of user experience in
purchase, use and disposal of vacuum cleaners
and how designing for enjoyable product
experiences might increase their longevity.
Cleaning practices
Do wider cleaning practices affect whether
people find vacuuming a satisfying, or even a
joyful, experience? MINTEL (2013) reported
that younger people (25-34-year-olds) are more
likely than older people to get satisfaction from
doing household cleaning and a survey by
Electrolux (2013) claimed that a third of vacuum
cleaner users in the UK - especially women feel satisfied after vacuuming.
The enjoyable purchase experience
MINTEL (2010) ranked factors that consumers
report influencing their purchase of a vacuum
cleaner. Our work has suggests that three of the
top five factors relate to the overall experience
of using the machine alongside specific,
measurable performance criteria:
1.
2.
3.
4.
5.
These surveys suggest that some people do
enjoy vacuuming, though this is not as universal
as advertisers suggest. Our study found that
although nearly 40% of respondents in the onstreet questionnaire wished that someone else
would clean their house, a majority did not.
What types of people are in this 60% who might
enjoy vacuuming?
Suction power
Easy to move around
Lightweight
Easy to store
Suitable for hard and soft surfaces
Purchase decisions are also informed by
people’s confidence in the product. An interview
conducted for the project with a vacuum
manufacturer confirmed that guarantees are
important sales drivers, especially for premium
products although they are not necessarily
used by consumers if a product does fail.
Vaussard et al. (2014) identified four sets of
cleaning habits based on the motivation a
household shows to keep their home clean, the
efforts made and time spent on cleaning. These
have been adapted in our research to
categorise types of cleaner, as follows:
Alongside guarantees, this manufacturer
highlighted consumer reviews as important for
sales. Reviews reassure consumers about both
enjoyable experience and function and they
were identified as particularly important with
purchases online or untested from retailers.
These factors, along with flexible return
policies, help to encourage enjoyment of a
1. Spartan Cleaners, vacuum less than
once a week and consider cleanliness
of their house a medium or low priority
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accessories), requires low maintenance (e.g.
easy to empty and repair), powerful (e.g. high
suction performance) and appealing (e.g.
smooth aesthetic and sensible price).
product and avoid the cognitive dissonance that
Wood (2001) describes as damaging to the
consumer - brand relationship when products
do not meet advertised expectations. These
relationships are intrinsically linked to cost and
can be maintained with consumers in spite of
product failure or disposal when consumers
achieve their perceived product value.
By contrast, participants felt that vacuum
cleaning was most frustrating when the
machine was difficult to manoeuvre (e.g. heavy,
wobbly and unstable), not user-friendly (e.g.
noisy and difficult to store), required complex
maintenance tasks (e.g. emptying from the
bottom and disentangling hair from the
brushes), lacked in suction power, was visually
bulky and attracted dust and scratches. A
summary of their discussions is shown in Table
1 and a characterisation of one group’s
experiences is shown in Figure 2.
The enjoyable use experience
A workshop with vacuum cleaner users was
held to explore methods for prolonging the
machines’ lifetimes, including these notions of
vacuum cleaning enjoyment. Participants were
asked to describe their most frustrating and
most enjoyable vacuum cleaners. The
workshop sought more detailed data about
factors influencing purchasing decisions than
that collected in market research by MINTEL
(2010).
Respondents to the subsequent online survey
were given a hypothetical scenario of
purchasing a ‘totally new type of vacuum
cleaner’ and asked to rank five types of
innovative designs.
The workshop task allowed groups of
participants to draw on their own experiences.
Provided with simple line drawings of an iconic
upright and cylinder vacuum cleaner they were
encouraged to work together to annotate and
adapt each drawing (Figure 1).
The proportion of ‘top’ rankings by the survey
respondents were as follows: vacuum cleaners
that were maintenance free (59%); machines
that communicate their performance (23%); a
rewarding experience (9%); looking good as it
gets older (6%); resale value on replacement
(3%). These preferences were confirmed by
and explored with the focus group, identifying
real time performance information as
specifically appealing.
Participants indicated that they considered
vacuum cleaning most enjoyable when using a
machine that is easily manoeuvred (e.g.
lightweight and cordless), user-friendly (e.g.
easy to take apart), adaptable (e.g. including
Figure 1. Workshop participants discussing and sketching the most frustrating and most enjoyable
vacuum cleaners (left). The resulting sketches (right).
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Most frustrating vacuum cleaner
Manoeuvrability
Bad mobility
Heavy
Unstable and wobbly
Loose cable
Excessively long hose
Short cord
Small wheels
Hard to drag around
Rigid hose
Square wheels
User-friendliness
Difficult to store
Small capacity
Difficult to assemble
Hidden features and parts
Noisy
Scares children and small animals
Adaptability
Too many tools
Loose parts liable to be misplaced
Maintenance
Empty from bottom
Paper bags
Not repairable
No replaceable parts
Repaired and held together with sticky tape
Dust and hair gets caught in brushes
Performance
Lack of power
Poor suction
No suction
Appearance and Price
Bulky
Catches dirt in edges
Most enjoyable vacuum cleaner
Ball wheels
Easy to move
Cordless
Fits in corners
Lightweight
Long cable
Easy to store
Large capacity
Easy to take apart
Clear plastic
Lots of nozzles
Interchangeable tools
Multi-application tools
Compact but extendable
Able to charge mobile phones
Removable ‘Dustbuster’
Easy to empty
Compresses dust into bales
Easy to repair
Powerful
Satisfaction through excellent suction
Smooth aesthetic
Strong, smooth material
Thin, slim line body
‘Sensible’ price
Table 1. Summary of ‘Most Frustrating’ and ‘Most Enjoyable’ features for a vacuum cleaner.
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Figure 2. Examples from user workshop of features of most frustrating (left) and most enjoyable (right)
vacuum cleaners (Enjoyable Experience theme group).
Vacuum cleaner disposal
detail on what consumers consider as motives
for disposal:
In the current vacuum cleaner market, where
product lifetimes appear to be decreasing,
motivations for disposal become inextricably
linked with motivations for purchase. If vacuum
cleaners are advertised on the basis of
‘enjoyability’ but come to be perceived as less
enjoyable, are they then more likely to be
disposed of? Vacuum cleaners have a high
level of ownership: 87% of the UK population in
2009 (MINTEL, 2010). This points to a market
near saturation and facing a contraction of
sales, which may require manufacturers to
create methods for triggering replacement
purchases. MINTEL postulates in the report
that this may include improving the product
longevity offering for some brands. Most people
only report replacing their vacuum cleaner
when it fails. MINTEL (2010) stated that 80% of
people would only buy a new vacuum cleaner if
their old one broke down. These may include
products that are cost effective to repair
(Which?, 2014a) or suffer a perceived loss of
function, possibly from poor maintenance
leading to worn or blocked filters, as we
discovered through systematic vacuum cleaner
‘teardowns’. Our online survey provides more
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The most common reasons for respondents
ceasing to use their previous vacuum
cleaner are because it stopped working
efficiently (44%) and did not work at all
(34%).
Spartan cleaners are less likely to replace
their vacuum cleaner due to reduced
efficiency (33% compared to more than 40%
for other types of cleaner), perhaps
because they are less worried by a risk of
having a machine that does not perform
well or fails completely.
16% of respondents replaced their vacuum
cleaner because they wanted a new one,
despite their existing one still working.
Replacement for this reason is more likely
among those who are young (22%) or in a
higher social grade (21% for AB level), and
less likely for Spartan cleaners (8%)
compared to other cleaners.
When disposing of their old vacuum cleaner,
14% of respondents gave it away and an
identical percentage still had it at home,
suggesting a significant number of old
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Figure 3. A selection of traded in vacuums at an auction house, the majority according to the vendor in
good working order.
machines that are still operational or with
which owners have a degree of product
attachment.
These qualities are liable to lead to disaffection
with plastic products, even to the extent of
encouraging disposal of products that are still
functional. This is particularly the case in
respect of products that have connotations of
hygiene (Fisher 2004, Fisher and Shipton 2009)
The use of plastic along with advances and
changes in manufacturing have dramatically
reduced the cost of vacuum cleaners. The first
vacuum cleaners imported to Britain cost £25,
equivalent to a maid’s annual wage (Jackson
1992). Nowadays prices are, in real terms,
considerably lower1, perhaps 1% of an unskilled
worker’s annual wage. According to the White
Goods Trade Association (WGTA 2010), over
the last two decades appliance prices have
dropped in real terms, with significant
implications for the industry and for product
lifetimes. Brook Lyndhurst (2011) identified the
low price of replacement products as a
significant barrier to extending the lifetime of
‘workhorse’ products. Consumers can therefore
feel they have had value from a product after a
shorter period. Reduced cost allows for
psychological obsolescence (Cooper, 2004),
illustrated by consumers who do not make use
of a warranty to which they are entitled or simply
These results suggest that any loss of real or
perceived function acts as a driver for product
replacement. Respondents who replaced their
vacuum cleaner because it did not work
efficiently or wanted a new one indicated a lack
of confidence in, or emotional attachment to,
the product, i.e. the product has either ceased
to be useful because it has become less
enjoyable.
Visible wear reinforces this loss of real, or
perceived function. The plastic materials used
in most modern vacuum cleaners show this
wear in characteristic ways with particular
consequences for longevity. Plastics are
relatively soft, allowing the surface of a vacuum
to acquire scratches and grazes; transparent
plastic that starts life with gloss shine becomes
opaque and ‘milky’. The electrostatic properties
of plastics mean that the very fine dust that a
vacuum cleaner collects will be attracted to the
surfaces of the casings, which are often made
in complex shapes that are not easy to clean.
1
According to Which? (2014b), the average cost of a new
vacuum cleaner is £184, rising to £279 for a Best Buy.
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dispose of a product before it is functionally
obsolete. Cost therefore, has become the
significant barrier to consumers pursuing longer
lasting products and, additionally, Cooper and
Mayers (2000)2 identified a consumer concern
that products may become 'out of date'.
References
Our interview with a vacuum cleaner
manufacturer identified that product sales
benefit from psychological obsolescence rather
than a technical product failure that could
damage a brand. Vacuum cleaners perhaps
typify
the
practice
of
psychological
obsolescence where manufacturers offer an
innovative, fashionable new product that
delivers a potentially better result within the
previous products’ guarantee period.
Cooper, T. (2004). Inadequate life? Evidence of
consumer attitudes to product obsolescence.
Journal of Consumer Policy, 27(4), 421-449.
Campbell, C. (1992). The desire for the new. Its
nature and social location as presented in theories
of fashion and modern consumerism Consuming
technologies: media and information in domestic
spaces, 48-64.
Cooper, T. & Mayers, K. (2000). Prospects for
Household Appliances. Halifax: Urban Mines.
Defra (2011). Public Understanding of Product
Lifetimes and Durability. Report by Brook
Lyndhurst, London: Defra.
Electrolux (2013). Global Vacuuming Survey – UK.
Available
at
http://www.electrolux.co.uk/Discover/ArticlesGlobal_vacuuming_Survey/
Conclusions
Notions of enjoyable experience are significant
in new purchases and, by association, may
encourage
premature
vacuum
cleaner
disposal. Our consumer interviews and product
teardowns show that consumers are not, in the
majority of cases, disposing of vacuum
cleaners because they are irrevocably broken,
but because they either perceive a loss of
function or that repair will be inconvenient.
Increasing a user’s emotional attachment to the
product through new product development has
the potential to overcome some of the barriers
to vacuum cleaner longevity. The user needs to
know that their vacuum cleaner is performing
effectively. The online interviews and focus
groups suggested that this could be facilitated
by reassuring the consumer through real time
information. Longest lasting vacuum cleaners
would, therefore, not only have robust design
and engineering, but also combine the
reassurance
of
recurrent
performance
information with genuine usability.
European Commission. (2013). Implementing
Directive 2009/125/EC of the European Parliament
and of the Council with regard to ecodesign
requirements for vacuum cleaners.
Fisher, T. (2004). What we touch, touches us:
Materials, affects, and affordances. Design Issues,
20 (4), 20-31.
Fisher, T. (2013). 6 The death and life of plastic
surfaces. Accumulation: The Material Politics of
Plastic, 107.
Jackson, S. (1992). Towards a historical sociology of
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MINTEL (2010). Vacuum Cleaners – UK.
MINTEL (2013). Cleaning the House – UK.
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Rognoli
(Eds.),
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Acknowledgments
The interim findings presented in this paper are
derived from a research project (EV0554)
funded as part of Defra’s Action Based
Research Programme.
Schifferstein, H. N., & Zwartkruis-Pelgrim, E. P.
(2008).
Consumer-product
attachment:
Measurement
and
design
implications.
International journal of design, 2 (3) 2008.
2
This study (also known as the E-SCOPE study) addressed the
purchase, use and disposal of household appliances in the UK
(including vacuum cleaners). It remains the most detailed
investigation of the use and disposal of Waste Electrical and
Electronic Equipment (WEEE) undertaken in the UK, with 802
households interviewed in over 180 locations and five focus
groups held involving a total of 50 participants.
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The joy of vacuuming?
Stoppani, Teresa (2012) Dust, vacuum cleaners,
(war) machines and the disappearance of the
interior IDEA / Interior Design/Interior Architecture
Educators Association (2011). pp. 50-59. ISSN
1445-5412
Strasser, S. (1999). Waste and want: a social history
of trash. Macmillan.
Vaussard, F., Fink, J., Bauwens, V., Rétornaz, P.,
Hamel, D., Dillenbourg, P., & Mondada, F. (2014).
Lessons learned from robotic vacuum cleaners
entering the home ecosystem. Robotics and
Autonomous Systems. 62, pp. 376ntering the
home ecosystemg, P., & Mo
WGTA (White Goods Trade Association) (2010).
How Long Should An Appliance Last? Accessed at
http://www.whitegoodstradeassociation.org/index.
php/for-public-mainmenu-43/how-long-should-itlast
Which? (2014a). Repair or replace?. May, pp. 36-39.
Which? (2014b). Vacuum Cleaners. Available at
http://www.which.co.uk/home-andgarden/laundry-and-cleaning/guides/top-fivevacuum-cleaners/
Wood, S. L. (2001). Remote purchase environments:
the influence of return policy leniency on two-stage
decision processes. Journal of Marketing
Research, 38(2), 157-169.
WRAP (2012). Reducing the Environmental and
Cost Impacts of Electrical Products. Banbury:
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WRAP.
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Hill H. et al.
Global perspectives and translations of consuming waste in the present
Global perspectives and translations of consuming clothing waste
in the present
Hill H. (a), Taylor R. (b) and St.John-James A. (a)
a) Nottingham Trent University, Nottingham, UK
b) Southampton Solent University, Southampton, UK
Keywords: clothing waste; second hand clothing; sustainable design; consumerism.
Abstract: The mass consumption of clothing has resulted in collection charities such as Oxfam
exporting unwanted second hand clothing to markets in the Sub-Saharan region. This is a trade that is
seen as supporting sustainable solutions to unwanted clothing but offers ‘both opportunity’ and ‘danger’
to local communities (Haggblade, 2007). The research explores the second hand clothing trade in
Ghana, which evidences this danger and challenges the notion of opportunity.
The second hand clothing market whilst benefitting local communities in Africa has also impacted upon
local textile production. From our conversations around these issues, a collaborative project idea
emerged entitled ‘Return to Sender’. The project aims to highlight and challenge the effects of the
second hand clothing market upon local heritage in Africa. A shared perspective through global design
stories can encourage designers to understand the consequences of design but at the time same
enable them to have the power to impact and drive change of consumer habits. The current and future
perspectives of purchasing clothing and re-use is explored, regarding how this could then influence and
change the global second hand clothing markets.
This paper also explores the potential of sustainable outcomes through focusing design in the present,
rather than the future. In order to understand a global world we need to see the world as it is to solve
the problems and in turn prevent problems in the future. We need an approach that is not engrained
into a system but something that promotes creativity and openness to change.
Introduction
to buy 24-7. This has developed a mind-set of
a need for more; all of the time.
This paper has developed through an ongoing
conversation between three academics, who
have collaborated to evolve thinking and
experience; using a shared approach to
develop
an
understanding
of
global
perspectives on second hand clothing,
sustainability and consumerism. Design is
used as a central focus and presents the
conversations and exchange of shared
knowledge on sustainable clothing design
practice and the global concerns in relation to
clothing waste.
Second hand clothing in the UK
It is evident that sustainable practice is
emerging in the UK through second-hand
clothing markets together with fashion retailers
and charity initiatives being introduced. This
still raises questions upon its sustainability long
term; how much of this unwanted clothing is
actually worn and more importantly what impact
does it have on
emerging fashion
manufacturing
companies
within
local
communities? UK designers are educated to
design and develop new innovative, creative
clothing ranges and retailers use marketing
strategies to encourage consumer purchasing.
New clothes are designed that are positional
and will shortly become obsolete. (Brooks,
2015). Changes to the way the UK supplies,
uses and disposes of clothing could reduce the
Over the last 15 years fashion has become
faster and cheaper (Black, 2008). With the use
of online purchasing, fashion clothes can now
be accessed by the consumer at any time. The
rise of digital technology has created a culture
where owning and accessing makes it possible
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Global perspectives and translations of consuming waste in the present
connection to a wider like-minded community.
They describe Re-Shirt as “a way of keeping
valuable cotton resources in circulation,
providing information related to the cotton
backstory, based on the idea of artefacts
embodying historical narrative, adding tangible
value and meaning to an existing T-shirt
through the intangible value of storytelling.
(Atlier, 2008).
carbon, water, and waste footprints of clothing
consumption by 10-20% each year (WRAP,
2012).
Many UK retailers are now adopting
sustainable business initiatives; Marks and
Spencer’s (n/d) (Shwopping) and Hennes &
Mauritz (n/d) (Conscious Collection) both
support clothing charities such as Oxfam. Much
is still unknown about how sustainable this
practice is and emerging evidence is indicating
that donating unwanted clothing to charities can
be damaging by preventing growth in new
business for African fashion companies due to
high volumes of unwanted clothing being
donated. Although new initiatives are being set
up to account for the growing waste, this also
demonstrates how fast fashion over-produces
clothing which fuels the turnover of overconsumption. Econmodo (n/d) reported 80% of
stuff we own is used less than once a month.
(http://en.ecomondo.com). In 2013 a study by
WRAP into consumer second hand shopping,
identified 27% would have bought them new if
they could not find them second hand. A report
in 2011 by Mintel produced a survey, showing
44% of participants intended to decrease the
amount of stuff they buy.
Charities
Good examples of a workable business models
with second hand clothing donation include the
Oxfam project in Senegal called Frip Ethique
(n/d), designed to provide employment and
generate a profit from unwanted clothing. This
is then invested in livelihood programs run by
Oxfam in West Africa. It involves local women,
who sort and sell clothes donated to Oxfam to
local market traders. The profits are also
invested in Oxfam's work fighting poverty in
Senegal. TRAID also demonstrates different
approaches to making change within how to
provide solutions for second hand clothing
waste, utilizing opportunities for conversation,
collaboration and learning to instigate change.
An example of this can be seen within their
project initiative with Fabrication which uses
Upcycling Workshops to add value through
creativity and design, stating “items too
damaged for re use present an opportunity for
transformation”. They take inspiration from
‘Cradle to Cradle’ thinking, to “imagine a
garment circulating through many owners in its
lifetime.” (www.traid.org.uk).
Designing for disassembly and re-use for
innovative enterprise
Through questioning different design and redistribution approaches consideration to the
importance of encouraging design students to
explore new and existing methods that
encourage the longevity of clothing became
evident. Highlighting opportunities that could be
utilized within the design process and end use,
considering new ways of working that are
sustainable for designers, industry and
charities.
The key insights gained from these examples
demonstrate the relevance of focus being
directed to create easily the replacement of
things by customizing, fixing and repairing in a
bespoke and user specific way. Customising
and mending design to exact needs in order to
repurpose and in-turn not create waste;
encouraging and enabling the longevity of a
product.
Industry
Niche companies such as Junky Styling in the
UK have developed a sustainable business
model of a wardrobe surgery consultation/
procedure/result
(www.junkystyling.co.uk).
Designer Christopher Raeburn produces
garments by reworking unused and vintage
military garments into contemporary outerwear
(www.christopherraeburn.co.uk).
Second hand clothing in ghana
The economy continues to play a major role in
influencing the buying patterns of the receiving
nations of second hand clothing. Poverty has
been a contributing factor in creating the
explosion in the second-hand clothes sales in
sub-Saharan Africa. A single parent with two
children under the age of 10 who is a final year
student on the Bachelor of Technology in
Fashion and Textiles stated:
The company Re-Shirt; have re-invented redistribution of a t-shirt, using technology and the
social aspects of fashion to embed the wearer’s
life of the garment. This embodies a perceived
value of the garment and builds upon a
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“I have two children and have to pay school fees
for them and myself because their father does
not support in their welfare. I have to work fulltime as well as study. The reason why I am on
the course is that my current job is not in
fashion, I work as a customer service assistant
for a telecommunications company. I feel I have
no future in that and fashion will be good for me
as I can work for myself and teach with my
qualifications, so that I can take better care of
my family. So you see, why won’t I buy secondhand clothes? I can dress myself and my family
very well for little money, I can get my size and
not have to worry about alterations, and people
will not look at me and judge me for being a
single mum and children will not be laughed at
for not dressing well. Even if we have no food
to eat, no one will know but if we don’t have
clothes to wear will be found out that we are
poor.”
African fashion industry has become
poignant.(Hanson, 2000). The question asked
is, can this ever stop? How would this impact on
the masses who detests the effect on fashion
design and entrepreneurship and yet, these
very people depend on the SHC to survive? It
has therefore become a necessary evil in
Ghana.
Fashion
entrepreneurship:
future of fashion in Africa
the
The findings revealed that although a vast
majority of fashion students buy second-hand
clothes, they would be happier to have the skills
of entrepreneurship incorporated into the
education
curriculum
to
support
the
sustainability of their future practices as
designers in Africa. Though opportunities for
entrepreneurship education have declined
severely in Ghana, Langevang and Gough
argue that education is the answer to “individual
social success.”
When two Ghanaian male youths were asked
to state what the average life span of clothing
item was, they replied with the following
responses: (Langevan and Gough, 2012).
Fashion entrepreneurship education is key in
transforming the thinking of the future fashion
generation in Ghana and Sub-Saharan Africa.
“I have two ways of looking at this, firstly, life in
Accra is very tough and therefore I must wear
my shirt for example until it fades out and the
fabric loses its strength. Even after this stage, I
can pass it on to a distant family member in a
rural area and it will be “new” for him. When
seen as new for the distant relative, he will wear
it for some time before he uses the much worn
out shirt as “working gear”.
Pre-pilot project
As a pilot concept to test ideas, the fashion
students from Accra Polytechnic worked on the
‘Think Green’ Project using items such as
brown pattern paper, second-hand curtains and
bed sheets to re-design outfits. Students were
given a pile of ‘waste’ to look through and select
to re-design something new. One group chose
old zips from used, torn garments and redesigned a mini collection of outfits using
different coloured second-hand zips.
“I have different clothes for different occasions
being formal and informal wear. In the case of
my formalwear which I may wear for church and
parties for example, when it becomes old for
me, I will then begin to use it as casual wear for
college or for work before I pass it on or mend
holes in them as a fashion statement.”
The Return to Sender Project Concept
From the conversations and discussions on fast
fashion and second hand clothing in the UK and
Ghana, a collaborative project idea emerged
entitled ‘Return to Sender’.
The irony of the findings was that even within
Ghana, the notion of one man’s food is another
man’s poison applies. When these secondhand garments have been used by the wearer,
it has further beneficial uses from an urban
setting to a rural area. In addition, the fashion
student may wish to use the torn, over used
garment for a fashion project to promote
sustainable fashion.
The aim of the collaborative design project is to
investigate global approaches to exploring
design for disassembly and re-use for
innovative entrepreneurship. The concept of
the project was based on the Oxfam Flip
Ethique model. The aim of the project was to
encourage UK design students and Ghanaian
design students to re-design and develop
garments for first and second life, challenging a
more sustainable design approach. Ghanaian
As the conversation evolves into education and
knowledge sharing, the dissatisfaction of
Ghanaians towards the growing decline of the
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Global perspectives and translations of consuming waste in the present
make the purchase of second hand clothing
more desirable. Through the design process
students use second hand clothing and
materials identifying problems, exploring ideas
for superior re-purposing and making
suggestions for change to be included for first
design. UK students use this knowledge and
practice to design transformable garment
concepts, using the inspiration from how these
second hand garments have been recontextualized, to incorporate a built in
longevity for future life at first life stage.
Students will utilise the second hand clothing,
using their heritage and design individuality.
These garments will be sent back to the UK
where students will design how this
continuation could be incorporated from a first
design stage, to consider different contexts and
needs. Clothing will be used as conversation
starters between two countries, creating global
dialogue that considers impact and builds future
understanding for sustainable measures within
global transition.
By each student understanding the phases and
lifecycles that clothing passes through, a
shared narrative allows the opportunity to
combine design thoughts and action to
determine positive change.
Stage 2 - This stage requires UK students to
film their design process. They talk through the
process and highlight examples of sustainable
practice. Reflection on expectations as to what
happens to garments once they are no longer
worn will also be considered.
Project brief - return to sender
The project was set as a collaborative design
project for UK and Ghanaian Fashion design
students. Six fashion design students, three
from Ghana and three from the United Kingdom
were selected to allow shared thinking and
approaches to design and produce clothing that
is long lasting. For the benefit of ethics,
consideration was given to the Ghanaian
students due to limited resources available to
them. An allowance was given to each student
for their transportation and other expenses. The
project aims to explore sustainable design
methods that could be developed to change the
model of the second hand clothing industry in
both the UK and Ghana. The second hand
clothing industry whilst seen as a sustainable
approach to eliminating clothing waste has
many unsustainable features and damaging
effects.
Stage 3 - Digital dialogue - on completion of
stage 1 and 2, a global conversation between
the students to discuss their findings and a skill
sharing of ideas is to take place via social
media.
This would open up an opportunity for dialogue
for all students to consider garments as
conversation starters, to share perspectives
and build a language of sustainability for now
and the future. This first would be achieved
through the social media platforms Instagram
and Facebook, to initiate sharing individual and
personal use stories of clothing visually.
We decided to use visual methodologies in the
form of video diaries that recorded the process
and conversations. As this offers all students a
confident medium for communication via smart
phones, use of film apps and social network.
For us as researchers it presents the
opportunity to analyse the findings using visual
and audio forms. Using these methods also
creates pedagogy possibilities to use Schon’s
theory for students learning, enabling the ability
to reflect in action and upon action of the
experience.
The project provides selected students a
unique and engaging learning opportunity, and
it allows designers to share their knowledge
and experience of design processes in different
nations.
The project brief
The project brief encompasses three stages:
Stage 1 - Ghanaian students were required to
purchase a second-hand clothing item, not
worth more than £2.00 in pound equivalent.
They then set out to re-design their selected
pieces by recording the entire creative/design
process. The students up cycle /customise/
reassemble the second hand clothing utilising
their heritage and long view to create
continuation of life for each garment. This would
Methods of communication
On a study conducted with 150 Ghanaian
fashion students, it was discovered that 90%
depended on external family support for the
payment of their fees as they were in fulltime
education. Though these students had little
disposable income, the study established that
over 85% of the students owned a smart mobile
phone and had data to correspond worldwide
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Hill H. et al.
Global perspectives and translations of consuming waste in the present
and through social media. Over 90% had a
Facebook account and 30% were competent
with video conferencing.
Christopher Raeburn Retrieved 10th January 2015
from: www.christopherraeburn.com
Cross, N. (2006) Designedly Ways Knowing,
Birkhuiser, GMBH
As academics, the central underlining view in
the research is to promote education and
training for the advancement of student’s future
prospects. It was agreed between both sets of
students that communicating through video
conferencing would create new knowledge for
the Ghanaians and enhance communication
skills for the UK students. Skills can be
therefore transferred across the globe. The
conclusion is a video conversation between six
fashion students.
Currow Robyn and Kermelioties Teo, (2013)
Second-hand clothes trade. Is your old t-shirt
hurting African economies? Retrieved 29th
November
2013
from:
http://edition.cnn.com/2013/04/12/business/secon
d-hand-clothes-africa
DEFRA, (2011) Habits, Routines and Sustainable
Lifestyles. Summary Report. DEFRA London.
Ecomondo (n/d) Retrieved 15th January 2015 from:
http://en.ecomondo.com.
Fletcher, K. (2012) Fashion & Sustainability: Design
for Change, London, Laurence King.
Conclusions
This paper draws attention to current
opportunities that do and could exist within
education and industry to make a sustainable
change globally. Using the current issues and
turning these around through conversation and
design possibilities. As Walker (2011) argues,
the conventions of design that we have become
used to, that are linked to mass production,
intensive resource use, and disrespectful
human relations, need to change. In order to
begin developing alternative approaches to our
existing production systems and material
culture, we need design work that is
experimental, probing and iterative. (Cross,
2006) refers to this as designedly ways of
thinking. This paper and project continues
these lines of thought, bringing research and
action into the process of designing. The project
is in the early stages of progress and is on –
going.
Frip Ethique (n/d) Retrieved 30th June 2014 from:
www.oxfam.org.uk/donate/inside-frip-ethique
Gough, K.V. & Langevang T. (2010) Reshaping
livelihoods: youth Entrepreneurship in the secondhand clothing industry in Ghana. Paper presented
at the African Studies Association of the UK
Biennial Conference 2010, Oxford, 16–19
September 2010
Gough K V (2010) Continuity and adaptability of
home-based enterprises: a longitudinal study from
Accra, Ghana International.
Haggblade et al (2007) Transforming the Rural Nonfarm Economy; Opportunities and threats in the
developing world. International food Policy
research institute.
Hansen K T (2000) Salaula the World of Secondhand
Clothing and Zambia University of Chicago Press,
Chicago and London.
Hanson K T (2005) Vulnerability, partnership and the
pursuit of survival: urban livelihoods and
apprenticeship contracts in a West African City
Geo Journal 62 163–79.
References
Africa Commission (2009) Realising the potential of
Africa’s youth: report of the Africa Commission
Ministry of Foreign Affairs of Denmark,
Copenhagen.
Hennes&Mauritz (n/d) Retrieved 20th February 2015
from:
http://about.hm.com/en/About/sustainability/comm
itments/reduce-waste/garment-collecting.html.
Atlier, B (2008) Recycled T-shirts with a Story.
Retrieved from:
http://www.treehugger.com/sustainablefashion/recycled-tee-shirts-with-a-story.html
Hoskins T (2013) Op-Ed The Trouble with Second
Hand Clothes. Retrieved 24th November 2013
from:
http://www.businessoffashion.com/2013/11/op-edthe-trouble-with-second-handclothes.html?utm_source=Subscribers&utm_camp
agn=8e684b3d5b&utm_medium=email&utm_term
=0d2191372b3-8e684b3d5b-417088533
Baden S and Barber C (2005) The impact of the
second-hand clothing trade on developing
countries Oxfam, Oxford
Black, S. (2008) Eco-chic: The Fashion Paradox,
London, Black Dog.
Isser (2010) the state of the Ghanaian economy
Institute of Statistical, Social and Economic
Research.
Brooks, A. (2015) Clothing Poverty The hidden world
of fast fashion and second hand clothing. London,
Zed Books Ltd,
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PLATE conference - Nottingham Trent University, 17/19 June 2015
Hill H. et al.
Global perspectives and translations of consuming waste in the present
Joung1 and Park-Poaps (2011) Factors motivating
and influencing clothing disposal behaviors.
Junky Styling (n/d) Retrieved 16th November 2013
from: www.junkystyling.co.uk
Langevang T and Gough K V (2009). Surviving
through movement: The mobility of urban youth in
Ghana Social and Cultural Geography 10 741–56
Langevang T and Gouge K V (2012) Diverging
pathways: young female employment and
entrepreneurship in sub-Saharan Africa; The
Geographical Journal, 178(3).
Marks and Spencer (n/d) Retrieved 2nd December
2013
from:
http://www.marksandspencer.com/Shwop/b/
MINTEL. (2011).Immaterial World Report Behavior
Finance US.
MINTEL. (2013).Digital Trend Report UK.
TRAID (n/d) Retrieved 19th November 2013 from:
http://www.traid.org.uk/about-traid/[accessed on
Walker A. (2011) quote from: 10th European
Academy of Design Conference Crafting the
Future 1 | Page We are Disruptive’: New Practices
for Textile/ Fashion Designers in the Supply Chain
Clara
Vuletich
PhD
Candidate,
Textiles
Environment Design (TED), Chelsea College of Art
& Design, London info@claravuletich.com
WRAP (2012a).Valuing our Clothes: the true cost of
how we design, use and dispose of clothing in the
UK. UK, Banbury.
WRAP (2012b) Valuing our Clothes: the evidence
base: Technical Report, UK. Banbury
WRAP. (2013) Design for Longevity, Guidance notes
on increasing the active life of
clothing report,
UK. Banbury.
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Jensen J.P.
Routes for extending the lifetime of wind turbines
Routes for extending the lifetime of wind turbines
Jensen J.P.
Department of Planning and Development, Aalborg University, Aalborg, Denmark
Keywords: lifetime extension; wind turbines; environmental impacts; circular economy; lifecycle
assessment.
Abstract: Resource depletion, resource efficiency and circular economy are all terms that have gained
attention recently. Extension of the product lifetime is one of the key strategies to strengthen the circular
economy. Wind turbines produce low carbon energy, but do at the same time contain large amount of
materials. To be resource effective getting the most out of the materials is of high concern. The
potentials for extending the lifetime of wind turbines are analysed by applying different circular economy
initiatives being service/maintenance, reuse/redistribution and remanufacture/ refurbishment.
The performance level of a wind turbine has to be kept on a certain level to make it feasible to continue
operate the wind turbine. The different approaches represent ways of doing this and thereby keep the
materials in the loop for a longer period of time.
An assessment on the impact of extending the lifetime of a wind turbine shows environmental
improvements can be achieved by extending the product lifetime. However, the lifetime of a turbine is
also determined by several other factors, and the economic lifetime of the turbines is often shorter than
the technical durability.
Extending product lifetimes
The circular economy, as presented by Ellen
MacArthur Foundation, highlights the ‘power of
the inner circle’ and the ‘power of circling
longer’. It refers to minimizing the material use
by: 1) maintaining and repairing rather than
reusing and recycling; and 2) prolonging the life
cycles a product. A prolonging of the usage will
substitute virgin material inflows (Ellen
MacArthur Foundation, 2013).
Circular economy as a concept has gained
attention worldwide. One strategy of the circular
economy is prolonging the lifespan of products
thus thereby slowing down the throughput of
resources in society and reducing the amount
of waste.
Back in 1998 von Weizsäcker et al. (p. 70)
argued that ‘durability is one of the most
obvious strategies for reducing waste and
increasing material productivity.’
Cooper highlights that:
‘A circular economy is a prerequisite for
sustainability but may not be sufficient if
resource throughput remains high. … A
complementary approach would be to slow
down the rate at which raw materials are
transformed into products and the products
‘used up’ (Cooper 2010, p. 13).
Increasing material productivity or resource
efficiency is on the political agenda, but
depletion of resources and downcycling of
materials has not been a main focus until
recently. In fact, much of the materials are
wasted as a result of the way consumption and
production has developed (Bakker, et al.,
2014). To reduce the throughput of materials
and energy demands, Cooper claims that a
strategy that goes beyond recycling and
includes longer lasting products must be
applied (Cooper, 2010).
Extension of product lifetimes requires support
by the business model by maintaining value in
the product (Bakker, et al., 2014) or as
highlighted by Stahel (2010) that a shift in focus
from resource throughput to asset management
is needed.
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Routes for extending the lifetime of wind turbines
The actual lifetime of the turbine depends on
the quality of all the components of the turbine,
their assembly and the environment the
turbines are placed within such as onshore,
offshore, wind, turbulence, air density, humidity
etc. The turbulence will in general be lower at
sea as there are no obstacles (WMI, 2014).
Cooper divides the product lifespans into
different categories e.g.:
1. The technical lifetime being the
maximum period a product has the
physical threshold to function.
2. The replacement or economic lifetime
being the period from initial sale to the
point where the owner buys a
replacement regardless of the product
functioning or not (Cooper, 2010).
The capacity factor
The capacity factor during the lifetime of a wind
turbine is essential, when considering
extending the lifetime, as it must remain at a
certain level to make it feasible to run the wind
turbines.
Increased product life span is a more efficient
use of materials and a slowdown of throughput.
The reduction will probably not be offset by
increased consumption as the ‘resources’ put
into this is mainly renewable, being man hours
for maintenance and repair (Cooper, 2010)
(Stahel, 2010). However, some products will
require new components and transport of the
service technician.
The capacity factor is calculated as:
‘the ratio of the amount of electricity actually
produced by a turbine or wind farm over a
period of a month or a year divided by the
amount of output that would have been
produced had it operated at full nameplate
capacity for the entire period. This is expressed
as a percentage, so that reported capacity
factors lie between 0 and 100’ (Hughes, 2012,
p.9).
Extending the product lifespan will not
necessarily make a positive contribution
towards sustainability. If the benefits of product
improvements are outcompeted, it may be
more favourable to replace it with a more
efficient
successor.
The
moment
for
replacement depends on the specific product
and technology development (Bakker, et al.,
2014). An industry that has integrated
maintenance as part of the business model is
the wind industry.
The capacity factor for wind power has
historically been assumed in the range of 30–
35 % of the name plate. Some studies have
however shown examples of mean values
below 21 % (Boccard, 2009), but new wind
turbine parks are however often calculated with
an expected capacity factor between 37 – 40 %
(Siting Specialist, 2015).
The lifetime of a wind turbine
A modern wind turbine is typically designed to
work for approximately 120.000 hours
throughout its estimated life span of 20 years
(European Wind Energy Association (EWEA),
2014). However, some larger offshore turbines
now have a projected lifespan of 25 years.
Different factors affect the capacity factor.
Three better understood are:
1. Machine availability: Downtime of the
turbines or the electrical infrastructure
can affect the output by 4 to 7 % in
decline (Staffell & Green, 2013).
2. Operating
efficiency:
Sub-optimal
control
systems,
misaligned
components and electrical losses
within the farm can reduce the output
by 2 % of the turbine (Staffell & Green,
2013).
3. Wake effects: Wind farms are affected
by power loss as neighbouring turbines
increase turbulence and reduce wind
speeds. The output can drop in the
area of 5 to 15% (Staffell & Green,
2013)
A wind turbine is a serial system. The reliability
of the entire system is the output of individual
sub-system reliabilities meaning that the failure
rate of the system is the sum of individual subsystem failure rates (Ortegon, et al., 2014).
Specific components within the turbine are
subject to more tear and wear. Generally, the
moving parts are worn out faster than static
parts, and exposed components are worn out
faster than shielded components. Blades and
gearboxes have historically been considered to
wear out the fastest (WMI, 2014).
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Jensen J.P.
Routes for extending the lifetime of wind turbines
and two less understood are:
Service/Maintenance
1. Site conditions: Imperfections in the
local environment like e.g. turbulence
intensity and terrain slope will impact
the output. These are site specific and
will vary, but are estimated to reduce
output by 2 to 5% plus 1 % per 3%
increase in turbulence intensity (Staffell
& Green, 2013).
2. Turbine ageing: Different factors of
decline in output as the turbines age.
(Staffell & Green, 2013).
A study by Ortegon, Nies and Sutherland
present that the number of failures, the
downtime and the cost will be drastically
reduced with regular maintenance (Ortegon, et
al., 2014).
The service concept has been gradually
integrated in the business model of the OEMs
(Original Equipment Manufacturers) in the wind
industry.
Supervisory control and data acquisition
(SCADA) systems are integrated parts of
modern wind turbines, which makes it possible
to remotely monitor information such as
electrical and mechanical data, operation and
fault status, meteorological data and grid
station data constantly. It regulates the active
power output of the turbine and is an essential
part in keeping the capacity factor as high as
possible. Further, turbine condition monitoring
systems are now available, which makes it
possible to perform precise condition
diagnostics based on vibration, which can give
an early warning if any components are having
problems and thereby reduce maintenance
costs and optimize energy output (Siemens
Wind Power, 2014).
The capacity factor over time
A thorough study on wind turbines in UK and
Denmark by Hughes concludes a significant
decline in the average capacity factor (adjusted
for wind availability) as the turbines ages. It
concludes that the capacity factor in UK decline
with 0.9 percentage points per year the first 10
years of operation starting at approx. 24 % and
falls to 11 % at age 15 (Hughes, 2012).
Another study by Staffell and Green that
analyses the same data concludes that the
decline with age is 0.45 percentage points per
year, which is quite different from Hughes.
(Staffell & Green, 2013).They further claim that
farms built before 2003 have a decline rate two
to three times higher than turbines built after
2003 (Staffell & Green, 2013), which is
indicating a more reliable technology today than
earlier.
The diagnostic tools are getting more and more
advanced and are able to prevent problems
before they occur. The field is developing and
lately has a system to monitor the transistor
been developed, which detects failures before
it overheats, which can prolong the lifetime of
the wind turbine (Frandsen, 2014):
An analysis by McKinsey & Company finds that
performance is unrelated to the age of wind
parks (and of the manufacturer). However,
factors such as e.g. dirty blades can prevent the
wind force from being transmitted to the blades
and the generator, which results in lower output
(McKinsey & Company, 2008).
The service business of the OEMs has grown
rapidly over the last years and has proven to be
a good business case for both the OEMs and
the wind turbine owners.
There are however strategies to maintain a high
performance and thereby make a basis for
lifetime extension. Lifetime extension can follow
different strategies. These are analysed below
and the environmental impact of lifetime
extension is assessed.
Recently, the service concept has been even
more sophisticated and presents refurbish or
reuse options offered by the different OEMs
(see below).
Reuse/Redistribution (new location)
Routes for lifetime extension
Reuse/redistribution can be a good option,
when e.g. a wind turbine reach its economic life
at one site (time period with subsidies), but not
its technical life.
The following section will analyse the present
approaches of 1) service/maintenance, 2)
reuse/redistribute
and
3)
refurbish/
remanufacture, to maintain a certain level of
capacity factor.
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Jensen J.P.
Routes for extending the lifetime of wind turbines
include larger turbines. Gamesa expects the
cost to be half of the extra revenue generated
by the life extension (Dvorak, 2014). Gamesa is
taking part in the European Union-sponsored
project, SafeLife-X that seeks to develop
effective solutions for minimizing the ageing of
industrial infrastructure (Gamesa, 2014).
Several private companies are ‘brokers’ of this
service e.g. Repowering Solutions, Hitwind etc,
but also an OEM as Vestas has launched it’s
‘Wind for Prosperity’-programme in late 2013,
which deals with this life extension option on a
larger scale (Vestas Wind Systems A/S, 2013).
The ‘Wind for Prosperity’ aims at ‘combatting
energy poverty and deploy green technology in
developing countries’ by committing to source
and factory-refurbish a selection of wind
turbines that have favourable dimensions for
transportation and erection’ (WindforProsperity,
2014).
Other OEMs has also started to look into this
side of the business. Examples are:
In May 2014 Vestas introduced their
PowerPlus™ programme (Vestas Wind
Systems A/S, 2014), which focus is upgrade of
existing turbines to increase annual energy
output (AEP). The programme offers upgrades
within three different areas and depending on
the turbine and the number of upgrades, the
AEP is estimated to increase by 2.3 % - 6.8 %.
It can potentially make it feasible to keep old
and smaller turbines running for some extra
years (Dvorak, 2014).
As the main market for ‘Wind for Prosperity’ is
third-world countries, Vestas mainly focus on
‘small’ wind turbines (WindforProsperity, 2014).
Vestas has teamed up with ABB to deliver wind
power to local communities (Wang, 2014).
The business model behind Wind for Prosperity
can act as a pilot project for other and larger
types of turbines, so technical well-functioning
wind turbines can have an ‘afterlife’ on another
location.
Remanufacturing/Refurbishment
location)
General Electric have developed an upgrade on
the blades, so their 77m blades can be replaced
with 91m, which will increase the swept area by
40% and can boost the AEP by approximately
20 % (Dvorak, 2014).
(same
The routes for lifetime extensions are becoming
digitalized by companies like ‘Spares in Motion’,
which just have received the award ‘Best
Industry Newcomer (Froese, 2015). It acts as a
e-trading platform for the services used for
lifetime extensions. It reduces the complexity,
cost and lead time for these services and
thereby does this innovative business model
improve the possibility of lifetime extensions.
Remanufacturing of wind turbines is another
possibility. Interest in refurbishment from an
owner perspective can come from permitting
e.g. height restrictions on some properties
(Dvorak, 2014). Experience with other
remanufactured products indicates that when
costs of a remanufactured product exceed 70%
of a new product, the new product is preferred.
Studies show that the effective age of a
remanufactured wind turbine is estimated to
additional six years (Ortegon, et al., 2014).
The different approaches all present possible
ways to optimize the turbine during its lifetime
and thereby making it attractive to extend the
lifetime of the turbine. The larger the turbine is,
the more revenue is created by the upgrade.
The Spanish wind turbine manufacturer,
Gamesa, proposes an ‘aging fleet solution’
offering a service program that focuses on
lifetime extension of wind turbines. The wind
turbine life-extension program consists of a
series of structural reforms and a monitoring
system designed to prolong the useful lives of
wind turbines (Gamesa, 2014).
The wind turbine industry is still in a developing
phase, which complicates the access to spare
parts as it changes over time and from producer
to producer. A standardisation of some
components across the industry could help
ease the maintenance and remanufacture
possibilities.
The programme includes both some Gamesa
turbines, but also turbines from competitors.
The estimation is to add a 10 year life
extension. The focus is mainly on <1MW
turbines as they are reaching the 20 years
design life at the moment, but Gamesa plans to
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Jensen J.P.
Routes for extending the lifetime of wind turbines
The environmental impact of lifetime
extension
wind turbines, but it is possible to maintain a
high performance and even upgrade the wind
turbine over time. In the case of wind turbines
different routes of asset management are
operational to obtain a long product life being 1)
service/maintenance 2) reuse/redistribution or
3) refurbish/remanufacture. The options include
different management strategies and the
addition of non-renewable resources differs, but
the gain from extending the lifetime will often
outcompete the added energy and materials.
The best approach from an environmental
perspective is not straightforward. The routes
for lifetime extensions have to be done on an
individual basis as different turbines on a wind
farm see different types of loading, which leave
them at different stages after e.g. 15 or 20 years
(Dvorak, 2014).
In 2012, Kenetech chose to repower 235
turbines after an analysis, whereas EDP
Renewables reviewed their 153 wind parks and
chose to extend the project life of the parks from
20 to 25 years, which highlights the different
strategies (Houston & Marsh, 2014).
The OEMs have entered the business of
service and are getting more and more
sophisticated and have at this stage shown
different potentials of prolonging the lifetime
and thereby improving environmentally and
economically.
An assessment of the environmental impact on
extending the lifetime can be seen below in
Table 1. The calculations is based on a life
cycle assessment for a 3.2MW onshore wind
power plant by Siemens Wind Power, and the
data behind the lifetime calculations is provided
by Siemens Wind Power.
The lifecycle assessment of a scenario with
regular service/maintenance and replacement
of some components shows that the
environmental benefit from prolonging the
lifetime is significant. Environmentally, it is
worth maintaining the wind turbine to reach its
technical lifetime, the question is how to make
the economic incentives support this.
The assessment of the contribution to global
warming shows that the operation and
maintenance impact is small. An extended
lifetime will have a positive impact on the
carbon footprint and the amount of times the
energy is paid back will increase significantly.
Lifetime
kg
CO2/MWh
Times
energy is
paid back
10
years
15
years
20
years
25
years
30
years
8.7
5.8
4.4
3.5
2.8
29
43
57
72
86
Acknowledgments
The author would like to thank Kell
Øhlenschlæger, Tine Herreborg Jørgensen
(Siemens Wind Power) and Arne Remmen
(Aalborg University) for providing data and
contributing to this paper.
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Routes for extending the lifetime of wind turbines
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from:
http://www.gamesacorp.com/en/products-andservices/services/aging-fleet-solutions/lifeextension.html
Houston, C. & Marsh, R. H. (2014). In Data We Trust:
RIch Analytical Tool Optimize Project Life. North
American Wind Power, April.
Hughes, G. (2012). The Performance of Wind Farms
in the United Kingdom and Denmark. London:
Renewable Energy Foundation.
McKinsey & Company. (2008). How to operate and
maintain wind assets. Winter, 8-14.
Ortegon, K., Nies, L. F. & Sutherland, J. W. (2014).
The Impact of Maintenance and Technology
Change on Remanufacturing as a Recovery
Alternative for Used Wind Turbines. Trondheim:
Elsevier.182-188.
Siemens Wind Power. (2014). Siemens Wind Power
Key
Technologies.
Retrieved
09
February
2015
from:
http://www.energy.siemens.com/hq/en/renewableenergy/wind-power/wind-turbine-technology/keytechnologies.htm#content=Turbine%20condition%
20monitoring.
Siting Specialist, A. (2015). Capacity Factors Performance over time [Interview] (06 February
2015).
Staffell, I. & Green, R. (2013). How does wind
performance decline with age?. Renewable
Energy. 775-786.
Stahel, W. (2010). The Performance Economy.
Palgrave Macmillan.
Vestas Wind Systems A/S. (2013). Vestas launches
Wind for Prosperity. In collaboration with Masdar:
Vestas Wind Systems A/S.
Vestas Wind Systems A/S. (2014). Vestas Wind
System A/S - Company Announcement no.
42/2014. Interrim financial report, s.l.: Vestas Wind
System A/S.
Von Weizsäcker, E., Lovins, A. B. & Lovins, L. H.
(1998). Factor Four: Doubling Wealth, Halving
Resource Use. Earthscan.
Wang,
U.
(2014).
The
Guardian.
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from:
http://www.theguardian.com/sustainablebusiness/vestas-wind-prosperity.
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Kalantidou E.
Handled with care
Handled with care: repair and share as waste management
strategies and community sustaining practices
Kalantidou E.
Griffith University, Brisbane, Australia
Keywords: repair; share; waste management strategies; design; community building.
Abstract: Waste is progressively prevailing but persistently ignored in conditions of abundance and
material comfort; unquestionably, that which the modern discourse of living standards especially in
developed societies has generated, is an inability to confront the consequences of an ever-accelerating
product redundancy economy. The necessity for the recognition of this condition in the context of a
Western city (Brisbane, Australia) led to the design and realisation of a research project titled ‘Handled
With Care: Developing The Paradigm Of A Culture Of Repair And Share’. The aim of this project was
to create possibilities of engaging Brisbane’s residents in dematerialising practices such as repairing
and sharing via giving them access to an up-to-date inventory of the existing businesses of repair and
organisations of share in central Brisbane. By identifying not only longevity and emotional durability but
also dematerialisation as waste management strategies its goal was to encourage people to re-evaluate
the use of their material belongings and re-direct their consumption routines.
For the realisation of the project the descriptive case study method was adopted and for its purposes,
an online map of the ‘repair and share’ geography of central Brisbane was created, which was
embedded on a digital platform (website) and an Application (App).
In conclusion, the findings of this project revealed an existing community of repairers and sharers who
were willing to be included in the project and provide valuable material, and exposed current repairing
and sharing trends as well as the neighbourhoods where these phenomena have an active presence.
Introduction
management hierarchy (2003), made the same
statement and additionally stressed the
importance of promoting dematerialisation as a
strategy to reduce waste. Dematerialisation can
be defined in a number of ways; in relation to
waste, Herman et al. (1989, p. 51) addressed it
as ‘...the change in the amount of waste
generated per unit of industrial products’. For
the purposes of this paper dematerialisation will
refer to a practice that requires deliberation on
and awareness of materiality’s sustaining role
for all forms of life (Kalantidou, 2015).
The
linkage
between
waste
and
unsustainability was detected as early as
individual researchers, governmental bodies
and world commissions started to identify the
consequences of global development and three
centuries of industrial activity. In 1972 the book
‘Limits to Growth’, provided estimations in
regard to where the development of the
material economy could lead and warned that
the combination of emissions and the
exhaustion of natural resources could have
detrimental effects on humanity. In 2004, an
updated version of the book demonstrated that,
despite international and governmental
environmental policies and Westerners’
habitual changes, humanity had exceeded
nature’s limits and environmental waste was
overtaking the planet while natural resources
were reaching alarmingly low levels (Meadows
et al., 2004). A year before, John Gertsakis and
Helen Lewis, in their discussion paper on waste
The case study
Background
Despite designers (Moles & Jacobus, 1988;
Poole & Simon, 1997; Tonkinwise, 2004),
scientists (Von Weizsäcker, 1998) and
economists (Ayres & Simonis, 1994; Cogoy,
2004) acknowledging dematerialisation as a
waste management practice and the shift from
products to services as an approach that could
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Handled with care
minimise
consumption
and
production,
recycling and up-cycling continue to dominate
the sustainability discourse as the main
practices of ‘damage-control’. And while
dematerialisation literature has indicated that
people should adopt a ‘maintenance mentality’
(Moles & Jacobus, 1988, p.26), replace
products with services and use of networks
(Poole & Simon, 1997), embrace ‘using instead
of owning’ and ‘repairing and servicing’ (Cogoy,
2004 p.169-70), still, there is not enough
research evidence to support a structural and
habitual change towards that direction.
Accordingly, re-coding the ‘outmoded’ and the
‘used’ as non-redundant and sharing what is
temporarily not needed are not even part of the
‘transition’ discussion that currently dominates
architectural conferences and design round
tables.
Do It Yourself (DIY) and the commodification of
fixing (for example, the availability of fixing
mouldable glue Sugru in ten different colours)
follow a more instrumental approach, greatly
impacted by the post-industrial, capitalist model
of living. Despite the fact that they are
successfully putting an anti-consumerist front,
by promoting an uncritical attachment to
artefacts they encourage a mentality not rooted
in understanding the degree of which life is
dependent on material resources. They remain
reluctant to go beyond tokenism and put their
efforts into stripping away sign value from
things and as a result, people hold on to the old
under the banner of product ‘longevity’, whilst
acquiring the new.
Aim
The issue of ‘visibility’ as addressed by
researchers and theorists that have negotiated
issues of repair and re-use inspired the
mapping of the culture of repair and share in
Brisbane, Australia. A research project titled
‘Handled with Care: Developing the paradigm
of a culture of repair and share 1 ’, was
conducted so as to explore a modern,
urbanised milieu (central suburbs of Brisbane)
in order to discover the number and kinds of
repair and share facilities and depict them on a
map incorporated in a custom-made digital
platform and an application (App). Via the
digital platform the project aimed to introduce to
Brisbane’s audiences an alternative option to
consumerism by making more accessible
information on businesses and organisations,
which provide services of repair and share.
Finally, by integrating an experiential forum in
the digital platform the aspiration was to invite
an exchange of information, knowledge, skills
and anecdotes so as to make people familiar
with practices that contribute to the reduction of
waste (Kalantidou, 2015).
The limited number of publications that
supports repair and re-use as waste
management strategies identifies the invisibility
of relevant practices (Graham & Thrift, 2007;
Edgerton, 2008), points out how disposal and
replacement are systemically reinforced (for
instance, it is cheaper to replace broken goods
than try to fix them in advanced economies)
(Edgerton, 2008) and highlights the significance
of cognitive and practical skills that
maintenance entails (Sennet, 2008; Sassen
cited in Amin, 2013). Furthermore, some
researchers provide successful examples that
demonstrate how repair and share work as
waste
management
practices
in
underdeveloped countries such as India
(Doron, 2012) and Egypt (Hofmann, 1986). In
these contexts, fixing and sharing are part of an
informal network driven by conditions of poverty
and lack of means and play a key-role in
everyday living; second hand clothes and
repairing a broken phone are taken for granted
not out of choice but out of necessity. Without
being conscious acts of sustainable behaviour
they lead to a great deal of elimination of waste
by people using up goods. Their relation to
materiality comes out of real, non-fabricated
needs, and it is of great importance for this
condition to arrive in wealthier countries.
Method
The descriptive case study (Yin, 2014) was
chosen as the method for the assessment of the
facilities of repair and share and its design was
based on the conceptual framework that was
generated from a literature review.
Scholarly articles, published studies, books and
other
sources
on
topics
such
as
dematerialisation, waste management, repair
and maintenance, user’s experience and
design for behavioural change, informal
From a Westernised perspective, the examples
found in literature, which are indirectly related
to repair such as Emotionally Durable Design
(Chapman, 2005; Van Hinte, 1997), the rise of
This project was funded by Griffith University as part of
the New Researcher Grant Scheme 2014.
1
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Handled with care
learning, social practices for sustainability and
sustainable policies were reviewed, as well as
information relevant to existing similar activities
that have been taking place in various places
around the globe (Fixers collective, New York Repair cafes, Netherlands, UK, Belgium, India Repair parties, San Francisco) and in Australia
(Tool and Toy libraries, Brisbane, Sydney,
Melbourne - The Bower re-use and repair
centre, Sydney). Case studies from the retail
sector (for example, ‘Nudie jeans’ repair policy)
were also examined.
interviews were structured and had the form of
questionnaires with open-ended questions that
were generated from the literature review. Prior
to the field visits, the prospective participants
were contacted via phone-call and/or email and
all the visits were prescheduled. The field visits
were conducted by predefined pairs of
volunteer researchers, who provided consent
forms and information sheets to the
participants, carried out the interviews,
collected relevant documents (price lists,
policies, etc.) and took photos of the means of
repair and the physical locations. The
interviews were recorded and the researchers
kept diaries with personal observations. The
collection of data process was realised after
ethical clearance was acquired (Protocol
number:
QCA/06/14/HREC)
(Kalantidou,
2015).
The conceptual framework that was generated
from the literature review enabled the
establishment of a protocol prior to the data
collection that included an outline of the project,
field processes, research questions formed
through the reviewed readings and cases, and
a description of the final report’s format. The
main questions were related to what kind of
facilities exist, how many, where, with which
particular characteristics and if there were any
obstacles inhibiting the development of a
culture of repair and share. During this
preliminary phase, twenty-five suburbs were
designated as the physical locations of the
study (Central Business District of Brisbane
according to the University of Queensland and
zone one and two according to Translink2).
Findings
The facilities that were identified through the
aforementioned mediums (Table 1) were 101
from which five did not match the criteria (repair
or sharing facility within the studied area), 16
couldn’t be reached (were closed down or
changed location and details), one practice
allowed the researchers to take photos but did
not agree on participating in the study and 40
facilities did not want to be part of the online
platform (either because of schedule conflicts
or for reasons that were not mentioned to the
researchers). From the 101 identified facilities
39 agreed to participate in the study and appear
on the online map from which 13 (33%) were
clothing/shoes repair facilities, 8 (20.51%)
furniture repair facilities, 6 (15.38%) electronics
repair facilities and 12 (30.77%) sharing
facilities.
The prospective participant facilities were
identified via yellow pages, search engines,
blogs and articles related to repair and share.
The repair of artefacts and the provision of
sharing services defined the criteria for their
identification. In regards to repair, the artefacts
were divided into three groups: electronics,
furniture and clothing/shoes.
Documents, interviews and photographs of
artefacts were collected as sources of evidence
during the field study, which took place between
September and November of 2014. The
2
Table 2 provides a description of the population
demographics 3 concerning the investigated
groupings (repair and sharing facilities).
Sources: University of Queensland
(http://www.uq.edu.au/studentservices/sites/default/files/St%20Lucia%20and%20%20i
nner%20city%20suburbs.pdf)
3
and Translink
(http://translink.com.au/sites/default/files/assets/resources/
travel-information/networkinformation/maps/130401_inner-brisbane-zones.jpg)
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According to data sourced from the Australian Bureau of
Statistics
http://www.censusdata.abs.gov.au/census_services/get
product/census/2011/quickstat/3GBRI?opendocument&
navpos=220
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Kalantidou E.
Handled with care
Table 1. Number of facilities and percentages per kind (Kalantidou, 2015)
additionally, they are affected by average rates
of unemployment. From them, 15.09%, with
income close to the median and a high rate of
university degrees, lives within the reach of the
participant electronics repair facilities that are
located in areas of low unemployment. The
relatively high number of electronics repair
facilities that chose not to participate in the
study is located in suburbs where residents
have high income and tertiary education, are of
age below the median and are impacted by an
average rate of unemployment.
In regard to the participant facilities, the most
interesting findings are in relation to furniture
repair facilities. From the investigated suburbs,
33.72% of their inhabitants have access to
participant and non-participant furniture repair
facilities. The data shows that their weighted
average of household income is lower than the
median and a relatively low percentage of
residents hold a university education.
Nonetheless, the unemployment rate is
average. The income level of investigated
suburbs’ inhabitants who have access to the
participant furniture repair facilities (15.94%) is
inferior to the rest of the groupings and the
same goes for their educational status but not
for the degree of unemployment, which appears
to be below the median. On the contrary, the
furniture repair facilities that did not agree to
participate in the study are located in areas
where the weighted average of household
income is comparatively the highest, the
percentages of residents that have acquired
tertiary education are above average and the
unemployment rate is among the highest.
There were a lot of similarities between the
populations of the participant and nonparticipant clothing/shoes repair facilities
except the fact that the residents of the suburbs
that agreed to be part of the study have
significantly higher incomes than the ones that
reside in suburbs with non-included facilities.
Finally, from the sharing facilities, the
participant ones correspond to 32.7% of the
total facilities, a percentage, which is
significantly higher than the 12.1% of the nonparticipant facilities. What is remarkable is that
the income of the residents living in the suburbs
of the non-participant sharing facilities are not
as high as that of the ones that live in the
suburbs with facilities that participated in the
study.
Noteworthy were the data generated from the
‘electronics’ grouping. 44% of the residents
living in the suburbs included in the study who
can repair their electronic devices to a facility
nearby, is comparatively among the youngest,
the richest and the most well-educated;
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Handled with care
Table 2. Population demographics in regards to the investigated groupings.
Besides the population demographics, the
method of descriptive statistics was also used
for the depiction of the evidence collected from
the interviews. Categorical aggregation 1 was
adopted as the strategy for the content analysis
of the answers, the findings of which will not be
presented in this paper.
responsibility practices (concession etc.) and
83.33% re-uses underused space.
The repair clothing/shoes facilities (Table 4)
follow in great majority waste management
practices (84.60%), and almost all charge for
their services (84.6%). A 69.20% of them offer
apprentices and 46.15% conducts educational
workshops. The repairers are mostly people
who were taught their craft within the family or
had exposure to traditional knowledge
(69.20%). In addition, social responsibility
practices are equally adopted and not adopted
by the facilities (46.15% respectively).
The
information
generated
from
the
questionnaires used for the interviews (Table 3)
showed that half of the sharing facilities operate
on a fee/membership basis whereas half do not
charge their members. Almost all of them hold
community activities (91.67%) and a notable
number runs educational workshops (83.33%).
Impressively, all of them follow social
A detailed discussion on the findings of the categorical
aggregation can be found in ‘Share + repair = care.
Recoding reuse and establishing dematerialization
practices by design’ (Kalantidou, 2015).
1
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Handled with care
Table 3. Sharing facilities-number of responses and percentages.
Table 4. Repair (clothing/shoes)-number of responses and percentages
The repair furniture facilities (table 5)
demonstrate a common, positive approach
towards waste management practices (100%)
and they all receive a fee for their services.
Surprisingly, only one accepts apprentices
(12.50%) and in respect to informal learning
and traditional knowledge 62.50% of the
participants has been trained under these
circumstances. A small percentage, in
comparison to other repair facilities, has
established social responsibility practices
(37.50%).
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Handled with care
Table 5. Repair (furniture)-number of responses and percentages.
Table 6. Repair (electronics)-number of responses and percentages
Waste management practices are part of the
activities of the electronics repair facilities
(83.33%) (Table 6). For most of them fee is
required (83.33%) and a minority trains
unskilled
people (33.33%).
The same
percentage depicts the facilities that follow
social responsibility practices.
appear on the online platform 1 and App 2
discloses an unawareness of the value of their
skilling attributes and contribution to minimising
disposal. From a different perspective, the
sharing facilities provide an example of action
based on understanding the profound
consequences of wasteful conduct. As a result,
a high percentage of sharing facilities were
willing to appear on the digital map, a stance
that depicts a desire to grow and to welcome
more people to a mode of living grounded in
object exchange and redeployment.
Discussion
The analysis of the collected data brought to
surface a culture of repair and share that
demonstrates characteristics of anti-wasteful
behaviour, community-oriented mentality and
appreciation of practical skills. Notwithstanding
it has not found a predominant place within
society yet, it holds the potential to become a
leading apparatus towards extending the life of
artefacts via maintenance and reuse. The fact
that a number of repair facilities chose not to
1
Likewise, the population demographics’
analysis exposed a thought-provoking suburb
distribution of participant and non-participant
facilities that indicates a mixed perception of the
significations of repair and share. To clarify, the
percentage of participant sharing facilities
www.handledwithcare.org.au
https://itunes.apple.com/us/app/handled-withcare/id976876953?ls=1&mt=8
2
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Handled with care
located in suburbs where people of high
incomes and higher education reside, suggests
that sharing is not seen as a practice for the
disadvantaged.
Nonetheless,
in
similar
conditions of financial and educational status,
electronics and furniture repair facilities
appeared reluctant to be identified as part of the
culture of repair and share.
Edgerton, D. (2011). Shock of the Old: Technology
and Global History Since 1900. London: Profile
books.
Gertsakis, J., & Lewis, H. (2003). Sustainability and
the waste management hierarchy. Victoria:
EcoRecycle.
Graham, S., & Thrift, N. (2007). Out of order
understanding repair and maintenance. Theory,
Culture & Society, 24(3), 1-25.
As has been noted in this paper, its intention
was to describe a phenomenon and present as
many of its facets as possible. The limited
resources, time and number of the investigated
facilities as well as the non-explanatory
character
of
the
research
project
correspondingly led to indicative suggestions
and comments, and not solid conclusions. It
generated
though
a
cartographic
representation that illustrates the existence of
the facilities that were willing to become visible
through the custom-made digital mediums of
this study. This opens the way to expand the
discovering and mapping of cultures of repair
and share outside central Brisbane, and
develop the project further by initiating skilling
workshops and sharing events.
Herman, R. et al. (1989). Dematerialization. In J. H.
Ausubel and H. E. Sladovich (Eds), Technology
and environment (pp. 50-69). Washington, DC:
National Academy Press.
Hofmann, M. (1986). The informal sector in an
intermediate city: A case in Egypt. Economic
Development and cultural change, 34(2), 263-277.
Kalantidou E. (2015). Share + repair = care.
Recoding reuse and establishing dematerialization
practices by design. In Proceedings of the
Conference Unmaking Waste 2015, Transforming
Production and Consumption in Time and Place,
Adelaide: Zero Waste SA Research Centre for
Sustainable Design and Behaviour and the
University of South Australia (forthcoming).
Meadows, D. et al. (2004). Limits to growth: the 30year update. New York: Chelsea Green Publishing.
Acknowledgments
Moles, A. A. & Jacobus, D. W. (1988). Design and
Immateriality: What of it in a Post Industrial
Society?, Design Issues, 4 (1/2): 25-32.
The author would like to express her gratitude
to the volunteer researchers (Zoë Appel, Maddy
Dwight, Melanie Gupta, Emma Hodgson, Kara
Simpson, Akira Sutton and Luke Thomasson),
Rebecca Barnett and Lennah Kuskoff that
made feasible the realisation of this research
project.
Poole, S., & Simon, M. (1997). Technological trends,
product design and the environment. Design
Studies, 18(3), 237-248.
Sennett, R. (2008). The craftsman. New Haven: Yale
University Press.
Tonkinwise, C. (2005). Is Design Finished?:
Dematerialisation and Changing Things. Design
Philosophy Papers, 3(2), 99-117.
References
Amin, A. (2013). Surviving the turbulent future.
Environment and Planning D: Society and space,
31(1), 140-156.
Van Hinte, E. (1997). Eternally Yours: visions on
product endurance. Netherlands: 010 Publishers.
Ayres, R. U., & Simonis, U. E. (Eds). (1994).
Industrial metabolism: restructuring for sustainable
development (Vol. 376). New York: United Nations
University Press.
Von Weizsäcker, E. U. (1998). Dematerialisation. In
P. Vellinga, F. Berkhout and J. Gupta (Eds),
Managing a Material World (pp. 45-54).
Netherlands: Springer.
Chapman, J. (2005). Emotionally durable design:
objects, experiences and empathy. London:
Earthscan.
Cogoy, M. (2004). Dematerialisation, time allocation,
and the service economy. Structural Change and
Economic Dynamics, 15(2), 165-181.
Doron, A. (2012). Consumption, Technology and
Adaptation: Care and Repair Economies of Mobile
Phones in North India. Pacific Affairs, 85(3), 563585.
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Keyte J.
Hardware hopes
Hardware hopes: examining emotional connections to computers
through creative story telling
Keyte J.
Sheffield Hallam University, Sheffield, UK
Keywords: attachment, keeping behaviours, value, emotion, technology, empowerment.
Abstract: Hardware Hopes is a qualitative research project initiated to explore the personal and
emotional side of our relationships with computing devices, by inviting people to tell the stories of the
devices they own (e.g. laptops, desktop computers, smartphones, tablets), and asking them to consider
how they feel about them. Through analysis of the collected stories I am investigating the ways in which
emotion is present, or absent, in our relationships to computing hardware.
Recent work in HCI and design establishes the case for designing longer lifespans into computing
devices, to address the problem of increasing waste produced by the fast consumption cycles
associated with electronic products. These researchers advocate finding new ways of relating to, and
caring for, our devices. The research documented in this paper attempts to understand the emotional
and material factors that affect the longevity of people’s personal relationships with computing devices.
Computer obsolescence and replacement is often reported and marketed as a necessary by product of
technological progress, but the reality of deciding whether a personal computing device should be kept
or disposed of is personal and idiosyncratic, and messier than it may at first seem. Understanding the
factors that influence whether a device is kept can tell us about the lifespan and obsolescence of
computing devices.
Introduction
replacement is often reported and marketed as
a necessary by product of technological
progress, but the reality of deciding whether a
personal computing device should be kept or
disposed of is personal and idiosyncratic, and
messier than it may at first seem.
Understanding the factors that influence
whether a device is kept can tell us about the
lifespan and obsolescence of computing
devices. Key research questions include:
Hardware Hopes is a qualitative research
project initiated to explore the personal and
emotional side of our relationships with
computing devices, by inviting people to tell the
stories of the devices they own (e.g. laptops,
desktop computers, smartphones, tablets), and
asking them to consider how they feel about
them. Through analysis of the collected stories
I am investigating the ways in which emotion is
present, or absent, in our relationships to
computing hardware.
Recent work in HCI and design establishes the
case for designing longer lifespans into
computing devices, to address the problem of
increasing waste produced by the fast
consumption cycles associated with electronic
products. These researchers advocate finding
new ways of relating to, and caring for, our
devices. The research documented in this
paper attempts to understand the emotional
and material factors that affect the longevity of
people’s personal relationships with computing
devices.
Computer
obsolescence
and
What are the material and emotional
factors that influence the longevity of a
personal computing device?
How do we keep personal computing
devices when our relationships with them
start to wind down and end?
Can individual items of hardware build up
personal meaning?
How could design support more
authentic, caring and active relationships
with devices?
The stories were collected through two events
in 2014, with participants from Access open
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Keyte J.
Hardware hopes
attitudes and behaviours associated with
product lifetime (Brook Lyndhurst, 2011).
Recent design research identifies a need to
understand what motivates people to keep and
care for products for prolonged periods (e.g.
Chapman, 2005; Mugge et al., 2010; Niinimäki
& Koskinen, 2011; Schifferstein & ZwartkruisPelgrim, 2008). This research often seeks to
identify the characteristics of a strong userproduct attachment. HCI researchers Golsteijn
et al. (2012) and Odom et al. (2009) have
explored attachment to digital and physical
possessions, while Gerber (2011) examines the
breakdown of peoples’ relationships to
technology. There are also calls to design for
multiple lifespans in electronic products, and for
electronic devices that build up meaning
(Odom, 2012). My intention is to shift the focus
from product attachment to more deeply
investigate how material and emotional
engagement are linked, and how they inform a
person’s relationship with their device.
digital art space, Sheffield, and visitors to
Manchester Mini Maker Faire. This paper
describes the creative methods for collecting
the stories, and presents the themes arising
from the data analysis. The research builds on
earlier research I have undertaken taking a
creative, storytelling approach to examining
keeping behaviours related to personal
possessions.
Contextual review
E-waste: an accelerating problem
The explosive growth of the electronic waste
stream (including computers, mobile phones,
TVs, electronic toys, and other household
appliances) is widely acknowledged as a
serious global problem (Vidal, J. in Observer
newspaper, 2013). A paper by Step Project
(United Nations University, 2014) states that
global e-waste volume placed on the market
was 57.4 million tons in 2010, and set to rise to
75 million tonnes by 2015. The technical and
material complexity of electronic products, and
the relatively recent development of the ewaste stream, mean that the appropriate
infrastructure for disassembly and reuse is not
clearly defined or well developed (Gabrys,
2013). Many products are informally processed
in
developing
countries,
where
the
infrastructure for safely processing e-waste is
lacking. This has a serious negative impact on
environment and health (Park, 2012).
Framing the ownership of a device as a
relationship is a useful way of understanding a
person’s emotional interaction with it. Chapman
(2005) talks about the ownership of a product
as a relationship that can break down when a
user ‘grows out’ of the product, and outside
academia the Restart project [Restart Project,
2015] frames the repair of electronic devices in
the context of users’ relationships with them.
What happens when a user’s relationship to
their hardware starts to change? What factors
prolong a relationship with a product that is
technologically obsolete?
Dominant narratives of obsolescence The
production and consumption of electronics is
tied up with ideas of technological progress. In
1965 Moore predicted that the number of
transistors on integrated circuits would double
every 18 to 24 months, doubling processing
speed. Gabrys (2013, p30) states, “This law
has become a nearly inviolable principle for the
rate of electronics advancement.” The
increasing miniaturization of microchips, the
pace of technological change, and the
relationship of consumption to economic growth
means that electronics have become part of a
dominant culture of replacement and
disposability.
End of life ambiguity
There is ambiguity around what constitutes
end-of-life for electronic products; for example
it could be the failure of a single component that
is the trigger, or the acquisition of new software.
Devices are often working, or partially working,
when they are discarded (van Nes, 2003 cited
in Park, 2012), and it is relatively unusual for a
personal electronic device to become obsolete
because it is broken beyond repair (Cooper,
2004). This raises questions about how users
deal with this ambiguity, when making
decisions about whether a device is obsolete.
Park (2012) and Gabrys (2013) both draw
attention to the apparent stockpiling of devices
such as unused mobile phones and computers
in peoples’ homes. There is a need to
understand the personal, social factors that
influence this period of time when a user’s
relationship with a device winds down and
Product lifetime extension
Research in design and HCI establishes a need
to design long or multiple lifetimes into
products, in order to address the problems
associated with overconsumption and waste.
This need is confirmed by Defra, who
commissioned
research
into
consumer
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interviews of over 40 minutes. The devices
reported on were mostly, although not
exclusively, computing devices: desktop
computers, laptops, smart phones and tablets.
The quantity of interviews from different
sources meant that there is a broad spread of
themes emerging from the data. The interviews
were deliberately kept open in order to allow
unexpected themes to rise up.
ends, and to find out how users deviate from
expected patterns of keeping and discarding.
The influence of consumer expectations on
product end–of–life is studied by Cooper (2004)
and Brook Lyndhurst (2001). Both studies
acknowledge that there is little consistency in
consumers' attitudes to product lifespan. Brook
Lyndhurst found that products consumers
expect to be 'up to date' (including electronic
products) are closely related to the "status,
belonging and identity of participants", and are
only expected to last reliably for short periods.
Both studies identified participants' frustration
with products that break before the expected
end–of–life (Brook Lyndhurst, 2001), and a
sense of lack of personal control over the short
lifespan of household appliances including
computers and mobile phones (Cooper, 2004).
Consumers are not motivated to prolong
product lifespans out of concern for the
environment, and Brook Lyndhurst found that
participants were unlikely to take responsibility
for prolonging product life spans.
Access Space residency
Access Space is an open digital arts lab in
Sheffield, South Yorkshire. I collected 22
interviews during the residency, ranging in
length from 2 to approximately 40 minutes. The
Access Space community includes artists and
makers engaged in digital production, as well
as socially excluded and unemployed people.
The only condition for participation in Access
Space is that you are prepared to be an active
participant. Part of the ethos is the
empowerment of community members through
learning how to use technology, e.g. building
computers, or learning to use Linux open
source software (this ethos is explored in detail
by Corbett (2014)). Community members
tended to have politically aware, critical
attitudes to owning and using digital devices,
particularly computers. Over the course of the
residency I got to know Access Space
members, and I invited individuals to participate
in open-ended interviews about a device that
they owned. I focused on whether they felt any
sort of attachment to their device, when they
acquired it, whether it had replaced any other
devices, whether they kept any older devices at
home, and how they used it. I also asked them
about their level of expertise in relation to
computing and computers. The participants
often had an active and knowledgeable
relationship with their devices – a ‘technophilic’
approach. This community of often-critical
users is interesting because they are motivated
to challenge expectations of use and
ownership, and so suggest a picture of how
user-device relationships could be conceived
differently.
Dematerialisation and material artefacts
Gabrys (2013) has responded to the growing
problems of e-waste by seeking to understand
the social and material factors that influence the
‘ecology’ of digital products. She draws
attention to the ‘dematerialisation’ that has
accompanied the development of the digital
world. She describes the screen as a site of
virtuality; a portal for accessing and interacting
with the digital world. What we do and create
here is virtual, immaterial. We are distanced
from the origins and destiny of our material;
digital devices and our relationships with them
are fleeting. There is a contradiction in the
permanence of the material artefact versus its
relative, intended transience. Do we have an
alienated relationship to the physical, material
devices that make digital interaction possible?
Are they mere portals, and a means to an end
(interacting with the digital world)?
Method and analysis
The data for this study was collected through
two events; a two day exhibition event at
Manchester Mini Maker Faire (July 2014) and
an artist’s residency at Access Space, an open
access digital arts space in Sheffield (April –
July 2014). Through these events I invited
people to tell me about the devices they own,
and how they use, keep and feel about them.
58 interviews were collected, ranging in length
from approximately 2 minutes, to deeper
Manchester Mini Maker Faire
The 2-day event at Manchester Maker Faire
was structured differently, as a small exhibition
of devices, photographs, stories and quotes, for
visitors to view. On entering the exhibition they
also encountered posters asking “Feel attached
to your tablet?”, “Frustrated with your laptop?”,
encouraging them to consider emotions they
might have experienced in relation to their
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there were participants who did not have
specialist knowledge about digital technology.
In the case of the short Manchester Maker Faire
interviews, the method as a form of story
collecting partially failed, as many participants
reported on their devices as consumers,
focusing instinctively on the features and
functions, rather than considering their
emotional experience of them. This is
interesting in itself, as it can tell us something
about the way we expect computers to perform,
and the kind of relationship we expect to have
with them.
devices. I collected 35 interviews during the
event. The interviews tended to be short (on
average 3 minutes 40 seconds). It should be
noted that participants were largely selfselecting, as they responded to the material
they encountered in the exhibition. The people
attending the faire and participating in
Hardware Hopes included some with active
relationships to their devices – e.g. people who
upgraded their own devices, or were engaged
in hacking and making.
Considering the role of emotion in their
relationships to computing devices appeared
counter-intuitive to the vast majority of
participants. It was overwhelmingly the case
that people instinctively reported on the use
value of their devices, e.g. how they used it,
how well it fulfilled their needs, and technical
specification.
The short length of the Manchester Maker Faire
interviews meant we received a breadth of
responses and themes arising, but it made
accessing the emotional aspects of owning and
using devices difficult, as it was not instinctive
for participants to think of their devices in this
way.
Story Telling
This study is part of a larger body of ongoing
research, in which I frame interviews in the
context of storytelling, as a way of getting at
how people experience their possessions.
Some of the interviews collected during
Hardware Hopes can be understood as stories
– a sequence of events, reflections or
memories. Open-ended interviews about
individuals’ possessions are a means of
documenting personal stories, as a way of
eliciting the emotional value and meaning of the
devices. The stories consist of alternative,
personal narratives that challenge the dominant
marketing
narratives
that
shape
our
expectations of digital devices.
Findings
Considering the role of emotion in their
relationships to computing devices appeared
counter-intuitive to the vast majority of
participants. It was overwhelmingly the case
that people instinctively reported on the use
value of their devices, e.g. how they used it,
how well it fulfilled their needs, and technical
specification. It was implicit in many interviews
that computers are useful tools that are
expected to fulfil users’ needs, and are a vehicle
for accessing digital data. Participants tended
not to consider their devices in terms of their
experience of them as material artefacts.
Method of analysis
Emotions reported
The collected stories were catalogued and
transcribed, and a two-stage coding exercise
used to identify patterns and themes in the
collected material. The first stage sought to
identify where discussion of emotion emerged
in the stories, and the reasons participants gave
for keeping their device. In the second stage
these findings were grouped to develop the
themes arising from the data.
In the few cases where an emotional
attachment was reported (7 cases), the devices
were either associated with important
memories (2 smart-phones, a 1970s Polaroid
camera and a Morris Minor car), or an
appreciation of the aesthetic qualities of the
device (a blueberry iMac), or the capacity for
the device to help them realise their desires (2
phones). The majority of these contributors (6)
appeared to value the individual device,
although one person said they would happily
replace the device, indicating that that their
attachment is transferable.
Limitations
Although the research was undertaken in
specific communities, a diverse range of
attitudes and individual scenarios came through
in the interviews. As might be expected, some
participants had more active and satisfactory
relationships to their devices, but in both events
A greater range (19) of negative feelings in
response to a device were reported. These
included frustration with outside forces (e.g. the
companies providing the operating systems)
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of companies distributing soft- and hardware
over how we live and work). These appeared to
be more empowered users with more active
relationships to their devices. One participant
described how she resisted acquiring a smart
phone, and carried her “stupid” phone around
her neck, displayed on a piece of coloured
fabric. Another described how he continually
upgraded his laptop including RAM, power
packs, hinges and software, in order to resist
replacement culture. He also personalised his
laptop with stickers, consciously subverting the
image of a ‘man with laptop’.
that are mediated by the device and which exert
some control over how the device is used. This
frustration was also often accompanied by a
sense of vulnerability, related to either the
unreliability of the device or the perceived
power and control of outside forces. Some
participants expressed a sense of helplessness
in relation to the device malfunctioning, or
recalled fear or nervousness associated with
opening up a device and attempting to repair or
upgrade it (6: 3 desktops, 2 laptops and a 3D
printer). In some cases this frustration or sense
of helplessness was connected to a lack of
knowledge of how the device works. Some
participants sought visible ‘clues’ by examining
the device, or sought help from outside
agencies.
Devices in Purgatory
Other participants reported on devices that
were no longer regularly used, but that they still
kept (15). These are devices that are kept in
‘Purgatory’, awaiting a new opportunity for use,
or until it becomes clear that they are sufficiently
devalued enough to dispose of. 7 of these were
kept as they hadn't exhausted their usefulness,
were potentially usable, or where partially
working and used as backup for another device.
These included 2 instances of keeping devices
that could read outdated storage, so that old
data and memories could still be accessed. 2
cases were broken devices that had been kept,
but not as a result of a conscious decision –
they simply hadn't been thrown away. 5
participants kept devices that either evoked
memories, or contained data that evoked
memories. There was often confusion about
whether the device was obsolete, and whether
it was possible to access the data.
Overcoming an obstacle leading to new
learning
These negative experiences interrupted the
user-device relationships, by presenting a
barrier or obstacle to the user. In these cases
the device became a conscious focus of
attention. It is at key points like this that the
relationship can be threatened, but that also
present an opportunity to strengthen the
relationship. For example, there are 5 instances
where the user’s efforts to overcome the
obstacle lead to new understanding, and a
transition to a more empowered relationship.
One participant decided to upgrade his desktop
PC’s RAM card himself. When he tried to insert
the card, he put it in place and switched on the
computer. The computer beeped and a red light
flashed, and he immediately feared he had
done something wrong and damaged it in some
way. He sought expert help at Access Space,
and discovered that he had been cautious and
hadn’t pushed the RAM card into its slot with
enough force. Once he had taken the risk of
engaging with the material components of his
computer, and overcome the problem, he was
able to move on to further adjustments and
upgrades.
Prolonging the life span of a device
A small number (5) of 'expert users' with
technical
knowledge
and
experience
continually upgraded and repaired their devices
themselves, and therefore continually extended
the lifetime of the device. They were motivated
by the process of engaging with the technology
and using their expertise, or to prolong the
device’s useful lifespan.
Emotional identity
Subverting dominant ways of owning and
using devices
There are two small clusters of cases where the
ownership of a device (usually a desk– or
laptop) has allowed participants to realise their
identities. The first group (5) have bought
devices that hold promise and the potential for
how they might work or communicate in the
future. This is reflected in how the devices look,
and the functions they have e.g. slim,
lightweight, powerful, portable. The second
In 6 cases participants actively addressed the
failure of digital commodities as intrusive or
alienable possessions, by consciously resisting
the dominant forms of use and ownership that
are marketed and expected. They made efforts
to overcome the anonymity of mass-produced
devices, or to address the power-relations
mediated by the device (the perceived control
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Hardware hopes
identity. These participants actively cultivated a
more authentic relationship with the device, and
through this challenged the culturally accepted
transience of digital devices.
group (4) are usually expert users who
continually maintain or repair their devices, and
through this support family members. For
example, one participant has continually
upgraded his desktop PC (used primarily for
gaming) since 1997. When he takes older
components out, he keeps them in boxes, and
uses them to upgrade his mother's computer.
He also sometimes involves his son in taking
apart components, as a learning exercise. So
through his physical maintenance of the device
he expresses care for family members, and
cultivates his relationships with them. It should
be noted that desktop PCs are modular and
allow for continuous upgrading. So as an
individual artefact the desktop doesn't hold an
emotional bond, but there is an emotional
aspect to owning or physically interacting with
it. It is part of an emotional mechanism for
realising individual identity.
Devices in ‘Purgatory’ are often kept because
the owners are not confident they have fully
exhausted their use value, and because it
hasn’t been necessary to dispose of them. This
is not so much an extension of lifetime as a
delay of end-of-life.
Interaction with a device can be an expression
of emotional identity: physically maintaining a
device in the long term (such as a modular PC)
enables the user to cultivate a family
relationship, and express care for family
members.
Implications
The findings suggest that to encourage users to
take an active role in extending the lifetime of
their devices, designers need to provide more
opportunities for them to physically engage with
their devices, for example through modular
products that people can upgrade and adapt
themselves. This could provide more
opportunities
for
positive
emotional
engagement. At present, non-commercial
initiatives such as Access Space and the
Restart Project support consumers in
developing technical knowledge of their devices
and physically engaging with them. Designers
could also seek ways of challenging the
anonymity of digital devices, by designing more
authentic products that are designed for
specific need rather than multiple functions.
Conclusions
The collected data builds up a picture of
alienable material artefacts that are valued for
their use potential and for their capacity to
enable people to work and communicate. The
research identifies 6 types of owning and
keeping that influence the lifespan of devices,
and that deviate from straightforward patterns
of
purchase-use-discard-replace.
Digital
devices tend to resist long-term emotional
attachment and we generally do not expect to
keep and use them for long periods. However
the study identifies behaviours that contradict
expectations of use, and emotion arises in our
relationships to devices in ways we might not
expect.
Ultimately, consumer responsibility needs
clarifying (Cooper 2004) and there are needs to
industrial change, and the development of
government policy to change the way that
personal technology is designed and marketed.
The current commodification of technology
compromises user agency and we need to find
alternative models of using, owning and
keeping.
Some participants frustrating barriers to their
positive engagement with their devices, and
sought visible ‘clues’ from their devices in order
to solve problems. Others persisted in finding
ways of resolving problems, such as breakages
or upgrades, leading to new learning, and to a
more informed and empowered relationship.
Participants with more specialist technical
knowledge were able to prolong the useful
lifespan of the device, because they were
motivated to engage with the technology.
Acknowledgments
Thank you for the help and generosity of the
Access Space Community
A small group of participants subverted
dominant modes of ownership, resisting the
alienable nature of ubiquitous devices and
expected modes of keeping. The personalised
aesthetic of the devices in the 2 examples
allowed the participants to express personal
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Hardware hopes
Chapman, J. (2005). Emotionally Durable Design:
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Ko K. et al.
A framework for understanding the role of product attachment
A framework for understanding the role of product attachment in
enabling sustainable consumption of household furniture
Ko K., Ramirez M. and Ward S.
University of New South Wales, Australia
Keywords: product attachment; product lifetime optimization; industrial design; sustainable
consumption; household furniture.
Abstract: The study presented in here focuses on sofas to investigate the role of emotional product
attachment with a view to reducing premature replacement of furniture products. A framework of four
distinct product attachment and detachment factors in relation to the stages of ownership was devised
for this research. The framework was applied to an online questionnaire and two sets of interviews
among Australian householders, with the aim of determining behaviours in relation to furniture usage,
maintenance and disposal. Questionnaire results suggest that furniture owners’ purchase and
maintenance behaviours regarding their current sofa are influenced by self-identity, lifestyle,
affordability and social factors. The interviews indicated that product attachment can be fostered
through more satisfying interaction between owners and their possessions. Long-term emotional
attachment has implications for product lifetimes and is an issue that product designers can potentially.
address.
Background
Introduction
‘Product attachment’ can be defined as the
emotional bond that a consumer experiences
with a special and significant object (Mugge et
al., 2004; Schifferstein et al., 2004) (Figure 1).
This psychological connection and shared
history results in the assignment of
personalized meaning, which helps distinguish
one’s beloved teddy bear or mug from similar
products on the market (Kleine & Baker, 2004)
and signifies why consumers are more likely to
hang on to certain products whereas they easily
dispose of others (Schifferstein & ZwartkruisPelgrim, 2008).
It is postulated that the lack of strong emotional
bonds between product owners and their
possessions, is one reason why objects are
prematurely discarded. In psychological
literature these deep and enduring emotional
bonds are explained by the ‘attachment theory’,
a concept which helps explain not only why we
desire
friendships
and
lasting
interconnectedness, but also why we undergo
separation anxieties.
Various authors have noted that as owners of
possessions we often have particular objects
which we cannot bear to part with, or which we
particularly want to protect against damage.
They suggest that there is an emotional
bonding or a ‘person-product relationship’ that
exists between owners and their special
possessions (Davis, 2002). Behavioural
attachment theory has been extended to the
inanimate domain, and relabelled as ‘product
attachment’ (Savaş, 2004; Mugge, 2007;
Schifferstein et al, 2004)
Emotion and attachment to an object may be
generated when there is a certain commitment
or aspiration for a long-term relationship
(Thomson et al., 2005). Thus even if
circumstances become difficult, and in spite of
love and hate moments, committed owners
may be willing to continue the relationship with
their possessions. This research proposes that
product attachment results whenever there is a
strong commitment and emotion towards a
product (Figure 2).
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A framework for understanding the role of product attachment
be diminished, leading towards feelings of
detachment and subsequent disposal.
A categorization of possible product attachment
and detachment factors, based on the four
pleasures paradigm, is hereby suggested
(Table 1). This classification acknowledges that
attachment and detachment are strongly linked
to the emotional, hedonic and practical benefits
derived from association with our possessions.
Figure 1. Product attachment.
Figure 2. Relationship of product attachment,
emotion and commitment.
Table 1. Factors of attachment and detachment.
Source: adapted from Jordan, 2000.
People become attached to products for
various reasons, such as recurrent pleasurable
experiences during interactions, a suitable
match with one’s self-identity, and pleasant
shared memories. After some time, the object
means a lot to the person, to a point where
emotional distress could result if damage or
loss occurs (Schifferstein & Zwartkruis-Pelgrim,
2008; Savaş, 2004). These strong relationships
have been seen to result in more protective
behaviours towards products such as taking
better care of belongings, preventing wear and
tear, and treasuring mementoes of the past. In
this
sense
product
attachment
may
subsequently promote product longevity (Ball
and Tasaki, 1992; Mugge et al., 2005).
Another categorization of product attachment
and detachment stages, based on Ball and
Tasaki’s (1992) ‘ownership stages’ model, as
well as Davis’ (2002) ‘person-product
relationship’ lifecycle model, is presented in
Table 2.In general, the first three ownership
stages are related to positive relationships,
whereas the last two carry negative
connotations. However, it is expected that a
product owner would experience feelings of
either attachment or detachment with some of
their possessions during various ownership
stages, which could either stimulate or dampen
their relationship with the product, and thus
provide the motivation to either move on to next
stage or terminate ownership. For example, if
the experiences with a product were positive,
the relationship would progress to the mature
ownership stage; if the experiences were
negative then the relationship with the product
would break down and the owner would move
on to the pre-disposition stage directly.
Proposed framework
The framework developed for this research was
adapted from the ‘Four Pleasures’ paradigm
promoted by Jordan (2000) based on Tiger’s
(1992) theories on human behaviour and the
biological mechanism of pleasure. The ‘four
pleasures’ model embraces factors involved in
product attachment where they have a positive
influence on the ‘person-product relationship’
(Davis, 2002). Over the course of time,
personal circumstances change and the
previously strong relationship to objects might
On the other hand, even though the personproduct relationship was negative at the
predisposition stage (signalling detachment) a
consumer might positively try to extend their
association by refurbishing it or finding
alternative uses (signalling attachment).
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Table 3. The proposed framework describing the
relationship between ownership stages and
attachment and detachment factors. Source:
adapted from Ball & Tasaki, 1992; Jordan, 2000.
The top row of the framework indicates the four
factors of product attachment and detachment,
while the left column shows the five ownership
stages. One or more attachment and
detachment factors can apply concurrently
within any stage of ownership and particular
factors might increase or decrease in relative
influence during the stages of ownership.
Methodology
The present study intends to test the proposed
framework, and to explore how it could describe
product attachment of various types and at
various ownership stages.
Table 2. Stages of product attachment and
detachment linked with ownership stages.
Source: adapted from Ball & Tasaki, 1992; Davis,
2002.
A decision was made to limit the study to one
product type only, and the product selected was
the ‘sofa’ (aka ‘couch’ or ‘lounge seat’). This
product was deemed appropriate for exploring
the presence of long-term attachment, as they
are less likely to be driven by technology fads,
do not consume energy during use, and are
often found dumped on the streets; however
they can have potentially long lifetimes if they
are well-made.
The two categorizations were integrated into a
singular model, which is the proposed
framework of this study. This framework reveals
how the factors of product attachment and
detachment occur in relation to ownership
stages (Table 3).
Table 4. Structure of online questionnaire used in the study.
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A five-part online questionnaire (Table 4) was
administered to determine the behaviour of
Australian householders in their furniture
usage, maintenance and disposition, and to
investigate their degree of attachment to their
furniture as well as the motivations for their
underlying detachment. Webmasters of
Australian consumer blogs and discussion
forums assisted in emailing the questionnaire
hyperlink to their members and subscribers;
this process yielded 100 valid responses.
From the pool of questionnaire respondents,
four volunteered to be interviewed; they are
profiled in Table 6. Eight key questions were
developed from the framework to investigate
consumer attitudes and behaviour in depth.
Interviewees were requested to bring a
photograph of their most-used sofa. The
purposes of the questions in relation to factors
of product attachment and detachment are
detailed in Table 5.
The research direction was reviewed after the
interviews and it was decided to interview
people who described themselves as
‘sustainability minded’. These additional
participants are profiled in Table 7, and the
additional questions asked are listed in Table 8.
This extra step intended to find out whether the
two groups of interviewees demonstrated
different
purchase
motivations
and
maintenance behaviours with their sofas.
Table 5. Semi-structured interview questions.
Table 6. Profiles of participants in first set of semi-structured interviews.
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A framework for understanding the role of product attachment
Table 7. Profiles of participants in second set of semi-structured interviews.
older consumers with no intention of changing
their current furniture seem to have more
opportunity to establish an enduring and mature
attachment. In addition, younger consumers
aged 18 to 24 tended to buy more economical
furniture, thus making length of warranty less
important to them. Consequently, there is a
tendency to replace items of furniture when
they can afford better ones, subsequently
resulting in increased attachment and
relationship with their furniture as they become
older.
Table 8. Additional questions for second set of
interviews.
Results and discussion
Figure 3. Agreement with
‘personalisation’ by gender.
Online questionnaire
More than half of the surveyed males
considered their furniture as being unique and
personalised, and that they like to take a
photograph with their friends or family of their
sofa to share a meaningful moment; in contrast
only a quarter of females shared these views
(Figures 3 and 4). Younger consumers aged 18
to 44 tend to be more driven by contemporary
design and colour schemes than older
consumers aged 45 to 65 (Figure 5). The
youngest consumer group indicated that the
length of the warranty period offered was not
important to them (Figure 6). It appears that
younger people are less likely to experience
mature attachment with their products, whereas
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statement
on
Figure 4. Agreement with statement
‘meaningful moments’ by gender.
on
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A framework for understanding the role of product attachment
Figure 7. Preferences with the statement on
‘unwanted furniture’ by gender.
Figure 8. Preferences with the statement on
‘unwanted furniture’ by age.
Overall, 94% of respondents agreed they would
either pass their current furniture to someone
they know, sell it or give it away to charity rather
than organizing a council service to pick it up for
disposal.
The views of men and women about unwanted
furniture were similar (Figure 7). Interestingly,
over 70% of younger respondents aged 18 to
24 stated that they would give their furniture to
charity rather than sell it, whereas only an
average of 29% of respondents aged 25 to 64
would give it to charity (Figure 8).
Figure 5. Agreement with the statement on
‘fashion and trend’ by age.
Having been designed to follow the stages of
ownership, the online survey revealed not only
the extent of owners’ emotional attachment to
their sofas but also the different levels of
affection at different phases of possession;
these are summarized in Table 9.
Figure 6. Agreement with the statement on
‘length of warranty’ by age.
Table 9. Consumer behaviour over product
ownership stages.
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A framework for understanding the role of product attachment
ideal attachment: (“I just don't like throwing stuff
out easily”). However she was trying to find a
way to keep her current furniture because she
experienced idea; attachment at the postdisposition stage (“I’d like to move it upstairs or
to the garage so we can still use it”).
Semi-structured interviews
When a furniture piece has become less
interesting and less reflective of its owner’s
identity and lifestyle it is often placed in a less
prominent area of the home (Lastovicka and
Fernandez, 2005). This ritual of transitioning
from being a ‘me’ to a ‘not-me’ object marks the
initiation of the detachment stages for the
product. In this case, owners may have lost
their physical, psychological and sociological
attachment with their current furniture.
However,
their
ideological
attachment,
springing from their concern for the
environment, might prevent them from
disposing of the furniture completely. This was
confirmed in the account of Interviewee 1, a
married female in her early 50s who owns a
sofa with brocade-like upholstery (Figure 9),
when asked: ‘Q5 If you were to replace your
current furniture, what would be the main
reason?’
Notably, sustainability-minded sofa owners
appear to have better maintenance behaviour
with their furniture compared to conventional
householders. They seemed to enjoy the time
spent in maintaining their sofas. Interviewee 9,
a married mature adult male, had two sofas: a
geometric 1970s sofa and a classic-look 1990s
sofa with removable covers (Figure 10). He
described his experience of reupholstering his
old sofa in response to this question: ‘Q8 What
have you done to maintain or repair the quality
of your current sofa?’
“We are building a new house, and I am thinking
of getting a new lounge suite for our new home.
However I would like to keep the current lounge
suite; my lounge is old and I want something
new for the new start. But it still does its job and
I can still sit on it! But we will probably move
them to upstairs or the garage so we can still
use them and have the new ones in the main
lounge room. I just don’t like throwing stuff out
easily; it is not good for nature and all of us.”
Table 10. Attachment or detachment
Interviewee 1 at pre-disposition stage
analysed by the framework.
of
as
“I have two lounge seats: one from the 1970s
and other one from 1990s. I need to fix a few
problems with the 1990s lounge that I am using.
The side is not sprung properly so I had to find
a better spot to sit on the sofa. I think it is due
for re-springing and a new cover as well. I have
reupholstered the other lounge (1970s) three
times already and I did really enjoy the process
of recovering its quality. It was a great project
for me to get involved in when I was working as
a freelancer: I had some extra time. Next time,
I would like to use organic cotton fabric for the
cover. It is my new challenge”.
Figure 9. Sofa of Interviewee 1.
The proposed framework was tested amongst
Interviewee 1’s responses regarding her
current furniture (Table 10). At the predisposition stage she experienced a fusion of
physio detachment (“it is old”), psycho
detachment (“I want something new for a new
start”), socio detachment (“new home”), and
The pleasurable involvement of Interviewee 9
with his old sofa was not only associated with
product utilization but also with other activities
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A framework for understanding the role of product attachment
sustainability minded consumers could be
represented in Figure 11.
that involved hands-on experiences and
commitment to product maintenance. His
positive emotional reaction is beyond the
person-product relationship, as the service was
carried out by the owner himself, rather than the
after-care services provided by a furniturerepair company. The satisfaction and
meaningful interaction derived from this selfrepair process might encourage further
preservation desires for his other possessions,
such as reupholstering his 1990s sofa. In this
way, positive attitudes and behaviours could
gravitate towards more sustainable outcomes.
Figure 11. A diagram of attachment aspects for
sustainability-minded consumers.
Conclusion
Sustainability can have conflicting implications
in different situations. In order for products to be
considered sustainably designed, ecological
principles,
particularly
conservation
of
resources, must be both the basis of and
foundation for production. Additionally, the
extension of a product’s psychological lifetime
should be given equal importance to its physical
lifetime in order to circumvent premature
product disposal. If products are well-designed,
consumers need to derive persistently
pleasurable and satisfactory interactions from
their use and such enjoyment could enable
them to become attached to their possessions.
An obvious benefit of the proposed framework
is its potential to support designers in their
product development process by means of user
scenarios that can be evaluated via the
attachment and detachment factors that are
inherent in the framework. With this scaffold
designers can be assisted in exploring and
enhancing the satisfying attributes and
pleasurability values that can be embedded into
new products and that could promote emotional
attachment. Sensitivity to these can help foster
stronger person-product relationships during
the entire period of ownership, and support the
consequent extension or optimization of the
overall product lifetime. Ultimately an
attachment-oriented solution can encourage
consumers to consider retaining their
possessions for as long as possible and to
avoid their premature disposal.
Figure 10. 1970s sofa (top) and 1990s sofa
(bottom) belonging to Interviewee 9.
The purchase motivation of the second set of
interviewees was predominantly driven by
sustainability and environmental concerns,
such as high return on investment, durability,
craftsmanship and timeless aesthetics. In
addition, the group has a pronounced interest in
second hand furniture with the intention of
optimizing the lifetimes of used products.
It is possible that the two factors, long-term
relationship and commitment might help to
distinguish attachment from emotion. It is
widely accepted that emotion is not restricted to
the length of ownership, as anyone can
instantly fall in love with a nicely designed
product. The attachment aspects for
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Ko K. et al.
A framework for understanding the role of product attachment
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Laitala K. and Klepp I.G.
Age and active life of clothing
Age and active life of clothing
Laitala K. and Klepp I.G.
National institute for consumer research (SIFO), Oslo, Norway
Keywords: clothing life span; longevity; product lifetime; active use.
Abstract: The purpose of this paper is to provide data on clothing concerning life span and length of
active use period, as very little information is available. The article is based on a study of 620 clothing
items that 16 households (35 people) disposed of during six months. A wardrobe study method was
used, which included clothing registrations and in-depth interviews based on the selected pieces of
clothing. The informants reported on the disposal reason for each item, how much it had been used,
and how long they had owned it.
The clothes that went out of use had an average total life span of 5.4 years and had been with the
current owner for the past four years. This suggests that many of the clothes had been inherited or
purchased used. Total life spans ranged from brand new to about 50-year-old garments. Clothes for
children and teenagers had shorter average life spans, while adults above the age of 51 disposed of
clothing 4.6 years older than the average.
Our results indicate that the total life spans were longer than most previous research has estimated.
However, many of the items had been used very little: 8% had never been used by anyone, and every
fifth garment was either never used or had been used only a couple of times by the current owner. More
research is needed, especially concerning the active use period, such as number of use times and
differences between various consumer groups.
Introduction
environmental impacts (Fletcher, 2008;
Fletcher & Grose, 2012). From an
environmental point of view, prolonging product
life span can have several advantages (Cooper,
2010). A short life span increases the need for
products to be replaced faster, hence
increasing the environmental impact from the
production, transportation and disposal phases.
Very little information is available of actual life
span and use per unit of clothing. The purpose
of this paper is to provide more realistic data for
clothing LCA studies concerning the estimated
longevity (age) and the period of active use. To
be able to do provide this data, it is also
necessary to discuss the relationship between
life span and use, and to discuss the methods
we have available for uncovering relevant
information on these matters. Based on an
overview of previous studies, the paper shows
the uncertainties inherent in existing
knowledge. This knowledge gap could
potentially be filled through a quantitative
analysis of data on wardrobes and clothing
disposal. The data is valid for a Norwegian
context, but literature on available data from
other countries is also discussed.
The length of life span and intensity of use of
clothes varies widely. The oldest existing
Norwegian garment is 1700 years old
(Guhnfeldt, 2011), and we have clothing in use
today that is over 100 years old (Lilleby, 2014),
while some clothes are only used once or not
used at all (Laitala & Boks, 2012). A garment
can be used by multiple users who take turns,
for example through sharing or renting, or by
multiple users who own the garment in a
sequential order, for example through
inheritance
or
so-called
second-hand
purchases (Klepp & Laitala, Unpublished).
Clothing’s life span is dependent on both the
technical and social robustness, and the
flexibility of the apparel. The relationship
Background
Textile and clothing industry combines high
speed and low-cost production with high
volume consumption, which causes significant
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Age and active life of clothing
registered. The households consisted of 35
people totally and each participant stopped
using on average 18 garments; however the
figures varied from 0 to 71 items per person. A
so-called wardrobe study method was used,
which includes clothing registrations and indepth interviews based on the selected pieces
of clothing.
between the length of life span and number of
use times is complex. Owning a large number
of clothes increases the chance that a given
garment is used rarely, and thus many years
may pass before such items are worn out.
Measuring life alone will therefore not offer
information about resource efficiency unless
the number of uses per item is taken into
account.
Households were selected strategically, the
goal being to interview people in different life
situations. They were placed in three main
groups: 1) young adults without children, 2)
parents of small children and 3) retired or soon
to be retired adults.
Very little information is available on actual life
span and use per item of clothing. For example,
two separate studies estimate life span of
clothing items as varying from ten up to 104
uses (Birtwistle and Moore 2007; Collins and
Aumônier 2002). Beton et al. (2014) have
estimated that all garments have a life span of
1-3 years, but they refer only to their own and
others' estimates that are not documented by
research. A large survey based on
respondents’ own estimations found that the
average active use of clothing is 3.3 years
(Langley et al., 2013). A Dutch study estimated
that the average lifespan of trousers was 6.2
years, skirts and dresses 15.2 years, sweaters
7.1 years, blouses 7.2 years, t-shirts 6.8 years,
blazers 11.5 years and jackets 11.6 years
(Uitdenbogerd, Brouwer, & Groot-Marcus,
1998, p. 127). The life span of a skirt was thus
estimated to be twice as long as that of a pair of
trousers. The calculation was based on the
number of garments in 16 households and
correlated with how much was purchased by
the household. In her PhD study, Uitdenbogerd
also asked survey respondents about how long
they used two different garments before they
were disposed of, and the result of cotton
trousers was 2.45 years, for wool sweaters the
average was 6.17 years (Uitdenbogerd, 2007,
p. 281). The differences between the results of
these studies are quite substantial. This
confirms how uncertain indirect means of
estimating garment life spans are. As we do not
know enough about what contributes to clothing
longevity, when such figures are used in LCA
studies, the results will hardly be realistic.
The informants reported the disposal reason for
each item, how much it had been used and how
long they had owned the item. Clothes were
evaluated afterwards in a textile laboratory, and
their condition was registered in detail including
whether the garment had holes or rifts, stains,
pilling and how worn it looked. In addition all
other available information was registered,
such as colour, brand, and all data given on the
apparel labels. The goal was to compile
comprehensive
information
on
clothing
practices including all the stages of
consumption from acquisition, use, care, to
disposal. This paper presents the results that
are relevant for LCA studies related to length of
life spans and active use.
Results
Information on clothing life spans is given in
Figure 1. The clothes that went out of use had
an average total life of 5.4 years, and had been
with the current owner for the past four years.
This shows that many of the clothes were
inherited or purchased used. The total life span
ranged from brand new to about 50 years.
Clothing that adult men disposed of, had on
average a 1.5 years longer life span than
women’s clothing in the study. However, the
difference was not significant to 95% level
(P=0.059) due to the small sample size for
men’s clothing.
Method
In order to obtain more reliable knowledge
about the use phase, we have used a method
that examines families’ wardrobes and enables
a comparison between the quantity of clothing,
their technical condition and social life. The
article is based on studies of clothing that 16
households disposed of during a six month
period. During the project period, the total of
620 garments were taken out of use and
Clothes for children and teenagers had the
shortest life spans, while adults above the age
of 51 disposed of 4.6 years older clothing than
the average. In Klepp’s study, the mean
lifespan of the clothes of 40-year-old women
was 7 years (Klepp, 2001). In our data material,
clothing for this group was used slightly shorter,
namely 5.2 years. This may be due to a growth
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Age and active life of clothing
Gender
Average life span, all garments
Male, adults (N=76)
Female, adults (N=299)
Age group
Adults, age over 51 (N=41)
Adults, age 35-50 (N=132)
Adults, age 20-34 (N=204)
Teenagers, age 13-19 (N=32)
Children, age below 12 (N=127)
Disposal reason
Functional shortcomings (N=51)
Situational reasons (N=62)
Fashion or style changes (N=42)
Taste related unsuitability (N=101)
Changes in garments (N=276)
Acquisition
method
Constru
ction
Size and fit issues (N=206)
Knitted (N=368)
Woven (N=151)
Gift from organisation (N=37)
Gift, new (N=42)
Inherited/gift, used (N=65)
Bought self as new (N=205)
0.0
2.0
4.0
6.0
8.0
10.0
12.0
Total lifespan (years)
Figure 1. Average length of clothing life spans. N indicates the number of clothing items
in prosperity in the time-span between the two
studies, but can also be due to differences in
the sample, or other methodological aspects.
disposed of wholly or partially due to fashion
changes, were on average 3 years older than
average of all the disposed clothes. Clothing
disposed of due to situational reasons were 1.6
years older than average. Clothing with
functional defects, however, had been used for
half a year shorter than average. Clothing with
various changes in the material had an average
life span, which is understandable based on the
large proportion of the clothes in this category.
When comparing the different degrees of wear
and tear, clothes that were described as worn
out had a useful life of 4.2 years (one year
below average), while those described as
having a worn look had a life span of 7.3 years
(two years above average). The clothing that
was described as washed out had a long life
span, 10.9 years, which is 5.5 years above
The life span of the clothes was almost identical
regardless of whether the plan was to give or
sell the garments for reuse, or to throw away
the apparel. However, there was a difference in
use time for the current owner related to
disposal plan. The use time was 1.6 years
shorter for the clothes that were to be given with
an aim pf prolonged use, than for those that
were to be discarded. Therefore, these clothes
had a potential for new use periods with new
owners and thus longer total life span. The
degree of wear was an important criterion for
what the owner planned to do with the clothing.
The clothes that owners reported were
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Age and active life of clothing
average. If the clothes had been damaged by
laundering, the average use time was reduced.
Colour bleeding during washing reduced use
life with 2.5 years, and shrinkage with 1.6 years.
It is not clear how the informants have drawn a
line between products that they described as
having a worn look, being worn out, or being
washed out, but it is likely that washed out
products have been used and laundered often,
and show signs such as thinning of material and
colour fading. Clothes that were disposed of
because of a change in living circumstances
were 3 years older on average. Uncomfortable
clothes were discarded faster, and their life
span was a year shorter.
had been used very little. 8% of the garments
were never used, and in total every fifth
garment was either never used or used only “a
couple of times” by the current owner. This is
consistent with findings in Klepp’s study, where
the corresponding figures were 9 and 19% of
the clothes (2001). Most of the unused clothes
were gifts or inherited clothing items from family
and friends. In these cases the receiver had
very little control over what she/he was given.
In other cases, rarely used items consisted of
clothing that was not tried on before purchase,
or that was bought on sale. It is evident that the
way clothes are acquired has an impact on
whether they are likely to be used.
In Klepp’s (2001) study the clothes that went out
of use because of fashion, had the same life
span as clothing that was disposed of because
of wear (approximately 8 years), but the “out of
fashion” clothes had been stored longer
between the time of disposal and the last time
they were used. In both the Klepp study and the
present study, these “out of fashion” clothes
remained equally long stored "at mercy",
namely 2.8 years. It is not known if this storage
time affected the degree to which fashion is
used as an argument for disposal. It is
conceivable that the clothes were to a lesser
degree deemed as obsolete when they were
last used, 2 to 3 years earlier, than at the time
the owner described them as too outdated to be
used. Other reasons for not using the garment
might have been more important then.
Many clothes had been lying unused in the
wardrobe for years before they were disposed
of. The average time lapse from last use time,
was 1.4 years. It was common that children's
clothing was disposed of sooner when the
apparel no longer fit. On average, they were
used for the last time seven months ago, while
the average for clothing for adults, was 1.7
years. We have not taken into account that the
clothes can have been stored a few months
before our visit and registration. On the other
hand, it may also be that some clothes were
taken out of use because of the research
project, and thus had shorter waiting time than
average.
Conclusions
Our results indicate that the total length of
clothing life spans were longer than most
previous research has estimated. However,
much of the clothing had been used very little.
8% of the garments were never used, and
totally every fifth garment was either never used
or used only a couple of times by the current
owner. In addition, the active use period is
much shorter than the total life span. The
average time lapse from last use time was 1.4
years.
As expected, different types of garments have
different life spans. Many of the smaller items
that were often described as “consumables”
such as socks, stockings, and underwear, have
shorter lifespans. This result was also found in
the survey by Langley et al. 2013. Nightwear
and outerwear had above average life spans.
At first sight, the fabric structure seemed to
contribute as well, as woven materials have
slightly longer life spans than knitted. However,
much of the clothing referred to as
consumables (socks, stockings and underwear)
are made of knitted materials, and these types
of garments in general have shorter lifespans
than other types of garments. When these are
excluded, the woven and knitted items have the
same lifespan, 5.9 years.
Our data material is not large enough to draw
firm final conclusions. However, some
interesting findings were found. The way
clothing is acquired has great influence on the
length of life span. This should be drawn into
future LCA calculations. For example, clothes
that are given as business gifts are seldom
used and
have therefore a higher
environmental impact than corresponding
garments acquired by the users themselves.
Never used
Our results indicate that the total life spans were
longer than the aforementioned estimates
indicated in other studies. Many of the clothes
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Laitala K. and Klepp I.G.
Age and active life of clothing
More research is needed, especially
concerning the active use period such as
number of use times, and differences between
various consumer groups.
al of design research, 10(1/2), 121-139.
Acknowledgments
Lilleby, T. (2014). Døpt i 112 år gammel kjole. hahalden.no, Retrieved 03 August 2014 from
http://www.hahalden.no/nyheter/article7509104.ec
e
Langley, E., Durkacz, S., & Tanase, S. (2013).
Clothing longevity and measuring active use.
Banbury, Oxon: Wrap.
We would like to thank Madeline Buck for her
valuable contribution in clothing registrations.
We want also to thank Norwegian Research
Council and Orkla ASA for financial support on
the project ‘From textile waste to material
resources in a grave to cradle perspective’.
Uitdenbogerd, D. E. (2007). Energy and households
- The acceptance of energy reduction options in
relation to the performance and organisation of
household activities. Unpublished PhD thesis,
Wageningen University, Wageningen.
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Klepp, I. G., & Laitala, K. (Unpublished). Owning,
loaning, inheritance or sharing: Forms of clothing
ownership.
Laitala, K., & Boks, C. (2012). Sustainable clothing
design: Use matters. Journ
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Lauridsen E.H. and Jørgensen M.S.
Transitions in waste treatment as a driver for product life extension
Transitions in waste treatment as a driver for product life extension
Lauridsen E.H. and Jørgensen M.S.
Centre for Design, Innovation and Sustainable Transition, Aalborg University Copenhagen, Denmark
Keywords: destabilising incineration regime; emerging shredding regime; refurbishment and reuse
initiatives; ambiguities in waste management practices; refurbishment initiatives as transition mediators.
Abstract: Increasing amounts of energy are used for provision of resources. Recycling, refurbishment
and reuse practices are recurring elements in visions of the future low carbon and resource efficient
society. Visions of improved waste management practices are, however, confronted with the inherent
tensions between current incineration practices and options for waste prevention, sorting at source and
recycling.
Denmark has for the past 30 years developed and continuously improved waste incineration
technology, which combined with use of the energy for district heating, has become an energy efficient
waste treatment process. Previously improved treatment of waste was perceived as closely linked to
waste incineration technology and widely shielded from the contextualisation of demands for increased
reuse, recycling and improved resource efficiency. This regime seems now gradually to become
somewhat destabilised due to increased EU demands for waste recycling, and new opportunities for
pursuing strategies of increased product lifetime appear. Swapping and local repair initiatives can be
seen as examples of such opportunities. These initiatives link nicely to e.g. policy visions of circular
economy that emphasise prolonged product life and stresses the importance of avoiding down cycling
of products and material streams. The destabilisation of the old incineration regime thus opens up for
new opportunities with both new policies and potentially new social practices.
This paper describes a number of the above-mentioned refurbishment and reuse initiatives and
analyses how they engage with the dominant waste treatment regimes. We investigate how these
initiatives may take advantage of the ambiguities and tensions, which appear in the break-up of the old
regime. In doing this we conceptualise refurbishment and swap initiatives as mediators that generate
transformative change by displacing the boundaries and interdependencies within and among the
established socio-material order of waste management.
Introduction
products for reuse must be a common element
of waste treatment and increased product reuse
depends on the setup of the existing waste
management system. At European level there
are big differences with regards to how waste is
collected and treated. In Denmark waste from
the construction industry has a very high level
of recycling. Wooden elements are recycled as
wood fibers or through incineration with heat
recovery. Non-organic and non-metallic
elements (gravels, cement plaster, pottery,
tiles, etc.) are widely recycled as stable
construction filler. Other organic material
(plastics) is also incinerated with heat recovery.
Some Danish cities have the recent years
developed material recycling of household
plastic waste, although with big problems in
Repair, refurbishment and reuse of old products
that would otherwise have been lost as waste
are important elements in the strategies of the
circular economy model, which aims to prolong
the life of products and loss of materials.
Therefore it is important to investigate
strategies to support various reuse strategies.
Reuse requires that used products are either
swapped, repaired and/or resold before they
enter the waste stream or that they are
identified and separated after collection in the
waste stream. Products are considered waste
when they are collected with the household
waste or delivered to the public waste
management facility. Accordingly preparing
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Transitions in waste treatment as a driver for product life extension
household waste, separate collection systems
for glass and paper are in function, but a large
fraction is still incinerated together with the rest
of the household waste. As a result about 50%
of many metals are lost in the incineration slag.
Statistically Denmark is in the mid-range
(Figure 1) when it comes to reuse, but at the
same time the European country with the
highest share of waste incineration.
achieving a high level of material recycling. The
vast majority of the reused waste originates
from the construction industry. Regarding
household waste, separate collection systems
for glass and paper are in function, but a large
developed material recycling of household
plastic waste, although with big problems in
achieving a high level of material recycling. The
vast majority of the reused waste originates
from the construction industry. Regarding
Figure 1. Treatment methods of publicly collected waste in EU 2010. There are big differences with regards
to the proportions of recycling, incineration and disposal. Source: Based on data from Danmark uden
affald, Regeringen 2014.
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Lauridsen E.H. and Jørgensen M.S.
Transitions in waste treatment as a driver for product life extension
efficiency by giving direction to the activities of
the community but which on the other hand may
also render it blind to alternative problem
framings and search heuristics (Kemp et al.,
2001). During the past decades this notion of
regimes has been gradually expanded along
two dimensions. First the concept is no longer
limited to the practices of engineer
communities. The concept is thus increasing
used to explain the direction of broader
industrial and societal development processes.
Secondly the concept is no longer concerned
only with problem framing and search heuristics
but has rather been developed to include the
broader socio-technical interdependencies and
reciprocities underlying established societal
practices (Kemp, 2007). Waste management is
an example of such interdependencies as it is
interrelated to a diverse set of consumption
practices, collection systems and infrastructure,
market dynamics and waste treatment
technologies.
This paper investigates how the Danish waste
management system is motivated to implement
new reuse initiatives under influence of
demands of increased product recycling such
as the EU target of recycling 50% of the ‘dry’
household waste (glass, metal, paper etc.) by
2020. The response is identified as changes in
specific processes such as swap sheds and
repair workshops but also as changes in market
structure, user behaviour and regulation.
Preparing waste/products for reuse is
accordingly conceptualized as a question of
transforming the waste management system.
Our analytical approach is to understand these
systemic changes as elements in sustainable
innovation and we use the framework of
transition theory to describe the waste
management system as an established sociotechnical regime.
The paper proceeds with a brief introduction to
the concept of socio-technical regimes. This is
followed by five brief examples of interaction
between reuse initiatives and the existing waste
management regimes. The empirical material
for this section consists of personal
communication and public documents and still
needs to be further developed. Finally the paper
returns to the question of the challenges of
introducing prolonged product life through
reuse with multiple owners as a waste
treatment alternative to incineration or crude
material recycling.
In terms of agency the regime concept implies
that everyday practices as well as more
deliberate strategic development activities tend
to be shaped and conditioned by the prevailing
interdependencies
and
reciprocities
characterizing the regime (Berkhout, Smith &
Stirling, 2003). Regimes are thus characterized
by a set of stabilizing mechanisms which also
give direction to development processes such
as (i) interdependencies between technologies,
regulation and standards (ii) power structures,
identities and interests implicit to the division of
work division and formally represented by the
development
of
professional
interests
organizations (iii) cognitive structures and
frames which guide the perception of problems
and solutions. The current Danish waste
management
regime
is
accordingly
characterized by the interdependencies
between incineration, public ownership of
district heating infrastructures versus private
ownership of waste as a result of the recent
liberalization in the waste sector. Cognitive
framings of waste reuse are weakly interlinked
and experimental compared to the heavily
institutionalized setup of the incineration
regime. Because regimes work to focus
attention and align a variety of socio-technical
structures in a working configuration regimes
may be highly productive and innovative for
certain purposes at certain periods. In the
Danish case the abolition of atomic power has
spurred the development of highly efficient coal
fired CHP power plants (also for international
The regime concept
The theoretical argument draws on the idea that
industrial
activities
tend
to
become
institutionalized in regimes whose development
is characterized by path dependencies. The
path dependent development of regimes
implies that specific concerns such as
environmental performance are only likely to
develop to a point where core regime
interdependencies and power structures are
not compromised (Geels, 2003; Jørgensen et
al., 2007). It is then argued that more and
dedicated regime independent development
processes may help incumbent regimes to
evolve more efficiently by illuminating the
possibility of radical alternatives.
The idea of the regime concept as it was
originally outlined by Nilson and Wither (1982)
is that the problem solving activities of engineer
communities over time are likely to develop
dominant problem framings and search
heuristics, which may on the one may increase
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Transitions in waste treatment as a driver for product life extension
export). These combined heat and power plants
are however, also highly efficient in utilizing the
calorific value of the waste content. Hence most
recycling alternatives appear inefficient within
the current system setup: Using organic waste
for biogas, sorting out plastics and wooden
elements from the incinerated fraction will
require increased use of coal as compensation.
characterized by high levels of uncertainty as it
is not supported by existing institutional
arrangements and existing problem solving
strategies.
Embedded actors may find it both unattractive
and difficult to develop strategic visions, which
do not reify existing regime logics and
interdependencies and they may find it even
more difficult to mobilize the socio-technical
resources, which it takes to materialize regime
independent visions of development. In this
sense the development and transformation of
regimes are argued to be characterized by socalled path dependencies. However, because
regimes are structured and because their
development path is organized towards
addressing certain ends at the expense of
others they may be highly counter-productive in
addressing alternative ends. Regime specific
development paths oriented towards optimizing
productivity or user comfort may e.g. be difficult
to reconcile with environmental concerns.
If extended product life is to be achieved
through new waste management practices, this
will require new understandings of when we are
managing waste, or managing materials or
managing products.
Interactions
between
initiatives
and
the
management regime
reuse
waste
The implementation of the WEEE directive has
supported the development of new networks for
collecting and treating electronics waste
(Lauridsen & Jørgensen, 2010). These are
however, all based on massive down cycling
through collection, separation and shredding.
The EU commission at the time described
WEEE as an opportunity for industry to
innovate new products, designed for improved
disassembly and waste treatment (European
Commission, 2002; Hume, Grimes, Jackson &
Boyce, 2002). In effect WEEE has supported
the expansion of the metal shredding and
recycling industry, which has also been
supported by the general increase in the price
of metals. A fraction of electronic products are
reused when they are exported to 3rd world
countries. Many of these products are subject
to subsequent poor waste handling. The extent
of this export is unknown; some estimates are
more than 30% (Nordbrand, 2009).
In real life regimes and the development path
which they define are however less monolithic
than indicated above. Development paths are
accordingly likely to be characterized by a
complex of ends and interests which may be
partly contradictory. As much as certain
development path characterises a regime, this
gives direction to change such a path according
to the outcome of a complex of compromises
and trade-offs. This entails that dominant
development paths to a certain degree will be
capable of absorbing new concerns even
though the implication of addressing these
concerns may contradict with the established
orientation of the development path. In the
incineration regime separate treatment of
distinct fractions such as paper recycling have
been gradually accepted.
The following section describes how the current
Danish waste management regime functions
today. We present four examples of the
systems responses to new initiatives: (I) A
public debate on the need to expand the
capacity of the key incineration plant of
Copenhagen. (II) The previous organizations of
collection of used clothes. (III) The Consumers
Councils wishing to extend the guarantee
period of larger consumer goods. (IV) The
response of the Federation of Danish Industries
to the recent spreading of swap sheds and
emerging repair facilities at public waste
collection sites.
However, the realization of these concerns
should
not
compromise
core
regime
interdependencies or the core power
structures. A more radical shift in the direction
of development such as composting of organic
household waste thus entails a break from the
prevailing development path and the prevailing
regime structure, which this path reflects. The
organization of such a regime independent
development process is recognized to be
(I) In 2012 it was decided to rebuild and
increase the capacity of Amagerforbrændingen,
one of the two combined heat and power
incineration plants, that burns the waste of
Copenhagen and surrounding municipalities.
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Transitions in waste treatment as a driver for product life extension
(III) The Danish Consumers Council has
repeatedly raised the issue of extending the
period of consumer warranty from two to five
years on larger consumer goods as for example
washing machines. Some consumer-oriented
politicians are now in support of this, but the
Danish Trade Association has voiced an explicit
critique of such initiatives. It will, according to
them, only lead to more expensive products
because shops will be required to stock large
inventories of repair material. Clearly a
requirement of a five-year lifetime will be easier
for some manufacturers than others, and there
will be a change in the set-up of the market.
Selling products with a five-year warranty may
require not only products with an improved
quality and lifetime, but also an organization
where there is increased need of competences
to service products and maintain customer
relationships. These competences are very far
from the core business model of the domestic
appliance outlets that dominate the market
today.
The decision sparked a public controversy on
the waste management system and the impact
of increased incineration capacity on reuse and
recycling efforts. NGO groups introduced new
technologies for waste separation – especially
on the household waste – as an alternative.
Although political goals to lower the amounts of
incineration of unsorted waste were well
established, these goals were never influential
on the decision to build new ovens with an
increased capacity. An existing network of
incinerator manufacturers, engineers working
with combined heat and power, and consultants
were able to produce a very strong report on the
economy of the new facility with reference to
existing calculative practices and similar
technical solutions. The alternative description
of the advantages of new waste sorting and
recycling technologies was in comparison
based on a lot of assumptions. Faced with the
challenge of making a choice that involved 500
million Euro, the board of the incineration plant
considered, that there was too much insecurity
involved with a new technology path, and hence
decided to build a new plant with a capacity
which is a linear progression of the increase of
waste in recent years.
(IV) Swap sheds and repair facilities are now
spreading rapidly in Denmark. The most
prominent examples are in Næstved, Hjørring
and Sønderborg. In Næstved the workers at the
public waste collection facility actively engage
with the public when they come with reusable
items. Before throwing them in the container,
the public is asked to reconsider their waste as
potentially reusable products and hand them
over to the workers, who will take them to the
swap shop. The swap shop includes easy
repair facilities and a very popular outlet, where
recycled products can be bought cheap. The
swap shops have a relatively low but rapidly
increasing turnover in 2014 (approximately
30.000 €/year), and new swap shops are now
opening up at many waste management
facilities following the examples of Næstved,
Hjørring and Sønderborg. Customer surveys
indicate that product swaps may substitute as
much as 70% new goods (Johansen, 2014).
The initiative in Næstved is locally considered
to be both a product reuse and an employment
initiative providing jobs to a provincial area,
where there is a relatively high rate of
unemployment.
Interestingly,
the
most
developed examples of waste reuse in
Næstved, Hjørring and Sønderborg are all
peripheral municipalities on with high
unemployment rates.
(II) There are many new initiatives concerning
the reuse of clothes. For many years it has been
an existing practice of NGO’s to collect used
clothes in containers placed both in the public
space for examples in parking lots near
supermarkets but also in the public waste
collection centres. Some of these clothes are
resold in second-hand shops, but the vast
majority is exported for use in the 3rd world.
Independent of this a large-scale commercial
clothing retail chain has launched an initiative,
where the customer is encouraged to take back
old, used items for material re-cycling in return
for a small gift-certificate offering a 15%
discount on one piece of new clothes.
Concerning clothes that are actually reused in
the Danish context, the Danish Fashion
Institute last year launched an annual public
‘swapping-market’ during the Danish Fashion
Week. Other initiatives are organized clothes
swapping and clothing-libraries such as Share
Your Closet where subscribers contribute to a
shared virtual wardrobe. Recently the City of
Copenhagen has announced that it has agreed
to organize a more comprehensive collection of
clothes together with the clothing sector and
NGOs. It is still unclear how this system will
actually function.
In February 2015 the Federation of Danish
Industries (DI) made a formal complaint about
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Transitions in waste treatment as a driver for product life extension
resources (metals) led to an increased focus of
waste as material streams. The parallel
liberalisation of the waste management has led
to the development of new commercial and
industrial networks of waste separation,
material sorting and material recycling. These
networks constitute strong path dependencies
in the waste management regime, and they
actively try to resist new initiatives of direct
product reuse.
the legality of swap-sheds, outlets and repairshops (DI, 2015). DI complains about the public
being asked at the waste facility to consider
their waste as reusable products. According to
DI the public waste collection centres are
obliged to let the waste they receive be subject
to ‘waste treatment’ especially concerning the
WEEE waste. It is still unclear what impact this
complaint will have but it is clear that definitions
of waste and waste treatment for reuse and
recycling are at stake. Clearly the reuse
activities have now reached a level, where they
are considered a potential threat by the
established materials recycling industry.
Incineration facilities are changing their identity
to resource centres and energy providers.
Surprisingly, there are also many experiments
within these organizations to not only burn the
waste but also to improve the separation of
materials for recycling and even preparing
waste products to be resold and used again.
This is most prevalent in the peripheral parts of
Denmark, where public reuse initiatives are
closely linked to employment policy. Creation of
local jobs has a high priority in these
municipalities and job creation may function as
a shielding niche where experiments with reuse
systems can be developed without competing
on the regular market of products and
materials.
Discussion and conclusions
There is a strong current waste manage regime
which is dominated by incineration practice.
The big incineration plants operate as publicly
owned companies, which are technically
aligned with systems providing district heat and
electric power. All households are obliged to
have their waste collected by these companies.
There are similarities with regards to how the
different fractions are managed but also
differences. There is for example a
longstanding tradition for the collection and
distribution of used clothes by charity
organisations. It has never been questioned
whether charity organisations such as the Red
Cross should be allowed to collect and resell
clothes. On the other hand they have also never
really challenged the existing institutions such
as the market of new clothes.
There are strong policies for improved recycling
of materials at both national Danish and
transnational EU level. While these policies with
notions such as material circularity may
function to stress the current incineration
dominated waste management regime, they do
not by themselves provide reconfiguration of
the current waste management networks.
Rather alternative networks related to
employment policy appear to be productive in
providing alternative setups that can stimulate
reuse of increasing quantities of products.
When The Federation of Danish Industries
objects to whether waste facility workers can
ask the public to donate their products to reuse,
it is also a question of product ownership. Who
can decide what should happen to the product
once the previous owner leaves it? The WEEE
directive stipulates that the electronics industry
must set up collection systems for waste
electronics. But if products can be reused they
are not waste and should accordingly not be left
to a collection system, which treats the products
as a mixed materials stream and hence applies
a number of separation processes to it. What is
the legislative implication of the waste
hierarchy, and can it support to establish that
‘proper waste treatment’ can also be product
refurbishment and reuse?
In order to improve the possibilities of extending
product lives, it is necessary to also address the
situation where products are discarded and
become waste to the consumer. Waste
management is a heavily institutionalized field
and consumers’ behaviours with waste are
strongly influenced by deep-rooted practices.
Extending product life thus touches upon the
interplay
of
multiple
regimes:
waste
management, heating, electricity, and materials
(metals) recycling.
Swap initiatives only have a limited impact as
mediators of transformative change when are
decoupled
from
the
existing
waste
management system. However, refurbishment
Critique of incineration as the dominant type of
waste recycling has together with increasing
material prices and increased political
awareness of the availability of scarce
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Lauridsen E.H. and Jørgensen M.S.
Transitions in waste treatment as a driver for product life extension
and swap initiatives as niche initiatives may
develop into wider accepted practices if they
succeed in linking up with the established waste
management system. This interlinking may
literally take place by setting up repair
workshops at local waste collection facilities.
But also social and institutional links are
important. Attempts to frame new product reuse
initiatives, as elements in employment policies
appears to be a promising option for the further
development.
Johansen, A.K. (2014). Kundeundersøgelse
September 2014, AffaldPlus Butikken Næstved.
Jørgensen, U., Olsen, S.I., Søgaard Jørgensen, M.,
Hauschild, M., Hagelskjær Lauridsen, L.,
Nemeskeri, R.L., Bodo, P., Herczeg, M., Szlezak,
J., Vrgoc, M., Villanueva, A., Hoffmann, L. &
Dengsøe, N. (2007). Waste Prevention – Waste
Policy and Innovation. Study for IPTS. Department
of Manufacturing Engineering and Management,
Technical University of Denmark.
Kemp, R., A. Rip & J. Schott (2001). Constructing
transition paths through the management of niches.
In Garud R. & Karnøe P. (eds.) Path Dependencies
and Creation. New Jersey: Lawrence Erlbaum
Associates Publishers.
Clearly there will be no transformation of the
waste system by just demonstrating that many
products are still functioning or easily
refurbished to become functioning again. As
isolated elements refurbishment initiatives are
not strong transition mediators today. The
current waste management system treats all
waste as material stream and is as such not
disinterested in products and functional entities.
Rather, extended product life by reuse and
refurbishment will require new cognitive
framings, institutional frameworks and social
practices that engage with used products in
order to save them from ending up as material
streams.
Kemp, R. (2007). An Example of a 'Managed
Transition - The Transformation of the Waste
Management Subsystem in the Netherlands. In
Lehmann-Waffenschmidt, M. (ed.) Innovations
Towards
Sustainability:
Conditions
and
Consequences. Heidelberg: Physica Verlag.
Lauridsen, E.H. & Jørgensen, U. (2010). Sustainable
transition of electronic products through waste
policy. Research Policy 39(4).
Nordbrand, A. (2009). Out of Control: E-Waste trade
flows from the EU to developing countries.
Stockholm: SwedWatch.
Regeringen. (2004). Danmark uden affald –
genanvend mere – forbrænd mindre [Denmark
without waste – reuse more – incinerate less].
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Manley A.H.G et al.
Cosmetic wear and affective responses in digital products
Cosmetic wear and affective responses in digital products: towards
an understanding of what types of cosmetic wear cause what types
of attitudinal responses from smartphone users
Manley A.H.G., Lilley D. and Hurn K.
Loughborough University, Loughborough, UK
Keywords: emotional durability; wear; tribology; product obsolescence; attitudinal response.
Abstract: The manufacture of electronic consumer goods involves the consumption of a variety of
materials. The outer skins of electronic goods are commonly manufactured using materials such as
metal, plastic and glass. These types of materials, however, are being disposed of in landfill and are
not being recycled, despite the introduction of the WEEE directive in 2012 (Waste Electrical and
Electronic Equipment (DIRECTIVE 2012/19/EU, 2012)). Calculations by the Industry Council for
Electronic Equipment Recycling (ICER), estimate that the amount of electronic products that are making
their way into landfill is around 1 million tonnes a year in England alone (ICER, 2005).
These skin materials and the attitudinal responses that users have when they reflect on cosmetic
change, is the focus for the study that is detailed within this paper. The study is part of wider doctoral
research where the aim is to identify if cosmetic changes in digital products alter replacement
behaviours and product attachment. This is the first study to look at the affective material changes that
occur on electronic devices and it is the first to elucidate a taxonomy of damage (TOD) which describes
the variety of damage that occurs during the use phase of an electronic device. The second part of the
study is an analysis of how these material changes affect the attitudinal responses of users and as such
is retrospective.
Introduction
distinction between analogue and digital
products and between natural and man-made
materials may provide us with a link between
the product type and the material; i.e. analogue
products age well because they are made of
natural materials – digital products age badly
because they are made of man-made
materials. In the case of digital products, this is
argued within the literature (Fisher; 2004,
Odom & Pierce; 2009) as it is posited that wear
has a detrimental effect on the appreciation of
the materials when they are used in the outer
casings of digital products. In terms of analogue
products, this is also advocated by a disparate
selection of literature that suggests that the
properties of ceramics, leather and wood, for
example, lend themselves to being imbued with
meaning, personal stories and a preferential
cosmetic look and feel (Rognoli & Karana,
2014). There are far fewer examples of digital
products being considered in terms of wear and
material changes but the examples that do exist
suggest that digital products that are skinned
with man-made materials are less likely to
Cosmetic obsolescence has been seen to take
place in textiles (worn in jeans (Burns, 2010)),
ceramics (stain ceramics (Wood, 2008) and
furniture (patina accumulating on wooden
furniture (van Nes et al., 1999)). Chapman
identifies this when considering patina and
states that: “patina is a necessary design
consideration to assist the extension of product
life spans in graceful and socially acceptable
ways.” (2014, pp.141).
Chapman uses an example in digital products,
where he states that they “tend to occupy a
synthetic and scratch-free world of slick
polymers…” (2014, pp.141). If the concept of
scratch-free materials is synonymous with
digital products, there is an implication that the
materials that are used in analogue products
are, given societal and semantic norms, more
accepting of wear. The classic examples of
leather and wooden goods are often used to
illustrate this (Wooley, 2003; Rognoli & Karana,
2014). It is interesting to note here that the
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Cosmetic wear and affective responses in digital products
would have felt if the MC had occurred closer to
the beginning or later on in their period of
ownership (comparing new and old damage
dependent on what the MC was). The
interviews were then transcribed verbatim by
the researcher, coded and thematically
analysed to elucidate the relationship between
types of MC, attitudinal reaction and time of MC
during product ownership.
acquire a meaningful patina. This is shown in
Odom and Pierce (2009) and Odom, Pierce,
Stolterman and Blevis (2009) who found that
accumulation of wear had a negative effect on
the user perceptions of products. It can be seen
that the ‘wear’ that accumulates on an
electronic product has a detrimental effect to
the overall appearance and that the concept of
‘clean’ and ‘new’ is a material state that is
deemed as advantageous to have (van Nes et
al., 1999; Fisher, 2008; Burns, 2010).
The participants for the studies were selected
using purposive sampling, which Robson
describes as “the principle of selection…is the
researcher’s judgment as to the typicality or
interest” (2011, p.274). The sample was
selected from UK nationals between the ages
of 18-25 as they represented the highest
consumption rate of mobile phones (Smith,
2010).
If ‘newness’ and ‘cleanliness’ of an object is
regarded
as
an
important
material
characteristic, it follows that it must be an
important factor outside that of practical
function, therefore falling within the remit of
cosmetic
obsolescence
(cosmetic
obsolescence here being distinguished apart
from aesthetic obsolescence as it is only
concerned with the visual and physical
characteristics of an object and not associated
trends of fashion (van Nes et al., 1999).)
Loughborough University students who were
engaged in the first year undergraduate degree
module ‘Industrial Design Studies 1’ (IDS1)
were highlighted as a set of potential
participants due to their availability and
flexibility. Study 1 also required the participant
number to be at least 50 (so that statistical
significance could be achieved, (Robson,
2011)). The student body in IDS1 was in excess
of 120 students which allowed a good
opportunity to recruit the minimum 50 required
participants.
Methods
The data collection consisted of two separate
but linked studies. Study 1 was a cataloguing of
the types of material change (MC) that has
occurred on a set of 50 mobile phones, which
belonged to undergraduate students between
the ages of 18 and 25. The cataloguing
consisted of a photographic record being taken
of the participants devices with the MC being
recorded during the photography process and
also through retrospective image analysis. This
ensured that all of the MC’s had been recorded
and documented. The MC’s were documented
by the identification of the following tribology
(the science of interacting surfaces and
resultant wear) descriptors: Abrasion (the
rubbing or scratching of a surface), Ablation
(the removal or chipping away of material from
a surface) and Impact (the deformation or
change in form of a material due to physical
contact with another material). Accumulated
Dirt was also included as a measure of wear
due to it being present in a significant number
of product appraisals. These tribology
indicators make up the taxonomy of damage
(TOD) for this product family.
The participants took part in a seminar group on
a Friday afternoon between 13:00 and 15:00.
This enabled Study 1 to engage with the whole
group rather than attempt to invite them to take
part outside of class and on an individual basis,
which may have proved logistically more
difficult and time consuming.
After Study 1, participants were asked to sign
up in principle for the follow up interview in
Study 2. Of the 37 participants that signed up,
12 respondents were available for the second
part of the study, thus making the cohort for
Study 2, self-selecting. The 12 participants that
took part in the second stage of the study also
represented a homogenised population (Guest
et al, 2006) and as such represented a
numerically significant cohort for conclusions to
be elucidated from.
Study 2, which consisted of the interview, was
split into three stages where the participants
were asked to identify all the MC’s that had
occurred during their period of ownership, to
recollect where and how the MC had occurred
in each case and finally to compare how they
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Results
occurred (or originated from) on the corners of
the phone and resulted in cracks, separation of
material and splits in the screen component.
The results section will be split into Study 1 and
Study 2, which reflect on the research aims of
both studies.
Results Part A – Material Change Analysis
From the identification of the types of MC that
have occurred on the 50 devices, it can be seen
that Abrasion was the most common MC with it
occurring in 68% of the participants devices.
Impact was seen in 50% of the devices that
were looked at. Accumulated Dirt occurred in
36% of the phones and Ablation occurred in
30% of the devices.
A selection of the typical images collected for
each of the MC’s can be seen in Figure 1.
The spread of the types of MC over selfreported periods of ownership indicated a
correlation between the gradual increase of MC
and length of ownership, which was as
expected with devices that were being owned
for longer periods of time (see Figure 2). It was
interesting to note, however, that the 8% of
devices that had no damage recorded were
also used without any protective products such
as cases or screen protectors.
Figure 1. Examples of material changes based on
tribology indicators. Source: Authors own
images.
The same location on the device across the
sample (the corners) saw the majority of
instances of ablation where material had been
chipped from the surface and material had been
deformed or removed. Abrasion occurred on
most parts of the phone but due to the definition
of Abrasion including scratching and rubbing,
there were significant instances of scratching
on the flat areas on the back and front of the
phones, and rubbing which mainly occurred on
the edges and corners.
During Study 1 it was found that there were a
significant proportion of devices that were being
used that had an instance of wear on them
(92%). Impact damage predominantly
Figure 2. Accumulation of wear across participants (n=50).
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if a phone had one scratch or many, it was given
1 mark on the CDS. This is an issue that needs
to be addressed in further iterations of the
study. There was also seen to be a relationship
between the uptake of protective devices and
the damage that was occurring on the phones
(see Figure 4). There was an interesting
difference between the start, middle and end
stages of use and when the protective devices
were being adopted, indicating that the
protective devices were being used less in the
initial and end stages of use and the uptake of
their use was in reaction to damage occurring
at the preliminary stages of ownership.
Accumulated Dirt was found to be common on
the phones that had been kept in cases and
where there were indentations or ridges in the
exterior of the phone into which dirt could
accumulate and be prevented from being
removed during regular use; i.e. physical
switches, recesses and joins in the material
components.
Each phone was attributed with a Cumulative
Damage Score (CDS) which corresponded with
an overall assessment of the wear. If a phone
had only one instance of Ablation, for example,
it scored 1 on the CDS. If it had Ablation and
Abrasion, it scored 2; and so on until the
maximum CDS score achievable was 4, given
that the phone exhibited all types of wear.
Figure 3 illustrates the instances of CDS scores
across the cohort number.
Results Part B– Qualitative Interviews
From the qualitative interviews, which followed
the visual inspection of the devices in Study 1,
the participants reflected on incidents of MC
that had occurred on their devices since the
beginning of ownership. In the majority,
participants reflected that if the MC that was
being discussed (which was conducted for each
example of MC on their device) had
occurred in the early period of ownership, their
attitudinal reaction would have been more
negative. For example Participant (P)1 stated
that on reflecting whether an impact MC which
was evident on the back of their phone had
occurred within the first month of ownership, “[I
would have been] more annoyed, I would have
probably got it fixed.” This is supported by a
comment by P2, “that would annoy me, yeah
you kind of expect things to be tougher than
that”. This was a common occurring response
20
15
10
Number of
devices
5
0
CDS CDS CDS CDS CDS
0
1
2
3
4
Figure 3. Cumulative Damage Score across
devices
The CDS did not include an assessment of the
severity or variability of the wear. For example,
No Protection
Screen Protector
In Case
In Case and Screen Protector
CDS 0
CDS 1
CDS 2
CDS 3
CDS 4
Figure 4. Cumulative Damage Score and uptake of protective products.
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fictional scenario of the wear occurring at the
start of ownership also elicited disappointment
in the construction of the devices; P2 explained
“that would annoy me, yeah you kind of expect
things to be tougher than that.”.
This scenario also prompted respondents to
talk about services in which phones are
covered for damage. The safety net of
insurance, warranties, and new phones with
upgrades meant that some damage was
excused or ignored, especially if it occurred at
the end of a contract. P8 was ‘due’ a new phone
on their contract and therefore responded with
“oh well, I’ll change it in two months’ time”;
identifying the influence of the contract system
of upgrades and new devices. This apathy for
the wear that was occurring was reiterated by
the fact that some of the devices were not
bought by the participants, as P11 confirmed
“I’m not in the least bit bothered, because I
didn’t buy the phone”. This indicated a
detachment to the condition of the phone,
illustrating a symptom of the purchasing
structure that accompanies phones and the
lack of an upfront monetary commitment.
to any MC that had occurred on the participants
devices. Annoyance of the expected build
quality of the device at an early stage seems to
be an overriding factor.
Reflections on the physical changes
The participant’s attitude towards the types of
damage on their devices ranged from ‘non-plus’
to ‘annoyance’. Responses were often
influenced by the working condition of their
phones; if the device still functioned as desired
then the damage was not seen to be as bad.
However, there were some differences in
response to when and where wear occurred on
the phones.
Damage occurring earlier on in ownership is
seen as more annoying and elicits more
attitudinal reaction. The point at which the first
instance of damage occurs, the level of
tolerance increases towards the subsequent
instances of damage that occur. The results
indicate that there was a moment of relief in
being able to use the product without restraint
after the first significant piece of wear had
occurred. P2 stated “...I’m pretty protective over
it for the first couple of weeks and then after that
you don’t really notice damage so much.” which
is supported by P6 who stated “when it’s new
you’re like it’s fresh and stuff but if you’ve had it
six months, it becomes just part of the furniture.”
There was a noticeable difference between
responses depending on whether the phone
was new or not new. As P7 stated “Obviously
when you first get it [wear occurring] you’re
really sad, because you’re like ‘oh my god it’s
new’ but now it’s just like ‘what else is new?’”.
This tipping point of ‘care’ was seen to occur
either after a significant first instance of wear or
after a period of time when the novelty of a new
device had worn off. The duration for the period
of novelty are different for each participant but
a ‘few months’ was a common response when
prompted by the interviewer.
It was seen that a certain severity of damage is
expected nearer to the end of contracts thus
attitudinal responses to wear was less with
promise of a new device in the near future.
Overall, there was an indication that damage
occurring at the start of a contract was deemed
worse than damage at the end. The
assessment of the damage was often justified
by the opportunity to upgrade in the near future
or the fact that the phone still functioned despite
the cosmetic damage and therefore was not an
issue, however this was often stated with the
caveat that they did “need a new phone” or a
“new device would be nice” (stated by P7).
The importance of performance
A significant amount of respondents’ reaction to
the types of cosmetic damage that was
occurring was justified by the disclaimer that “as
long as it doesn’t affect how the phone works it
doesn’t bother me” (P11). Given the access that
a smartphone provides to the user, the
requirement to make calls, send texts, access
social networks, capture and share images of
everyday life; the necessity of functioning
software seems to increase user tolerance for
cosmetic damage.
What if...reflections
It was identified that if participant devices had
received the same damage at the beginning of
ownership then the reactions would have been
more extreme. When asked if the most
prominent type of damage on their phone had
occurred at the start of their ownership, P4
stated “I think I would have been more
annoyed.”. P9 supported this by stating that “[I]
think I’d be more annoyed about it, if it had
happened straight away”. The reaction to the
Practical function of the software was also seen
as important as the necessity to have an
electronic product that retains battery life,
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Study 2 indicate this to be the case, and that
functional obsolescence is a more important
decision making factor than the negativity of
wear occurring and cosmetic obsolescence (i.e.
‘as long as it still works, I don’t mind how it
looks’). This reinforces Fisher (2004) and Odom
& Pierce (2009) when they refer to the lack of
appreciation of ageing plastics and the
importance of content rather than product.
maintains processing speed and can be
upgraded to compare with contemporary
models; are all contributing factors to the users
ongoing assessment of a digital product like a
smartphone.
Discussion
The study provides evidence that there is a
relationship between material changes and the
user’s attitudinal response to them depending
on when they occur during a period of
ownership and where they appear on the
device itself.
In the hypothesis, as length of ownership
increased, tolerance of wear over time goes up.
The rate at which this tolerance increases is
subject to noticeable and significant wear
occurring at different points along the length of
ownership. If this happens earlier in ownership
then the levels of tolerance of wear increases
above that of the normal rate. Counter to this,
there is an opposing reduction in the
appreciation of the newness of a new device
where a ‘honeymoon’ period of ownership is
observed, making wear less acceptable and
less tolerated. This again can decline quicker
with more rapid accumulation of wear on a
device occurring earlier in a period of
ownership. The rate of tolerance has not been
investigated in the literature so far and would
contribute to a new understanding of how
cosmetic changes contribute to product
replacement. It would also go towards
explaining why and in what ways the wear that
accumulates on digital devices is not
appreciated.
The link between these attitudinal responses
and the impact these have in the replacement
behaviours of users’ needs to be addressed
and elucidated in further studies, however,
even with this preliminary and exploratory study
it can be seen that it could be a contributory
element in replacement behaviour. A proposal
for the relationship between the necessity of a
digital product to function, the appreciation of
newness and the tolerance of wear can be seen
in Figure 5. This hypothesis will be tested in a
further longitudinal study that will track ageing
of digital devices and the extension of study 1
and study 2 with three other product categories
(over-ear headphones, tablet pc and fitness
tracker bands).
From these two exploratory studies it could be
hypothesised that there is a constant level of
need for physical function. Responses from
Figure 5. Hypothesis of the relationship between function, newness and wear.
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Cosmetic wear and affective responses in digital products
The amount to which material changes
contribute to product replacement will be
explored in further studies which repeat the
method outlined in this paper using different
product families, in addition to conducting a
third, longitudinal study which will seek to track
the material changes and the attitudes towards
those changes in real time to observe and to
understand if they are contributing to an
increased tendency towards replacement.
not desirable. Rarely was the accumulation of
wear seen as beneficial or aesthetically
pleasing, our results confirming the literature on
the subject. Over time the tolerance for
cosmetic wear increases and priority switches
from aesthetics to function. Within the category
of smartphones the necessity for stable
functionality is paramount, wear and tear is
expected, and access to networks is more
important than the device that provides it.
Conclusions
Acknowledgments
Thanks to Loughborough University, Design
School staff and students for their cooperation
during the study and to Loughborough
University for providing the funding for the PhD
study which has enabled this work to be
undertaken.
The user’s tolerance of wear in smartphones is
very low at the start of ownership due to
products being ‘new’ and wear being more
easily identifiable. After the first instance of
wear occurring, the tolerance level for wear
increases and the accumulation of more
instances of wear does not elicit as much of a
negative attitudinal reaction. The findings show
that Impact and Ablation are the least tolerated
types of wear, due to the fact they are often the
result of accidental damage, such as dropping
the device. Accumulated Dirt is incremental and
takes longer to accumulate on a device, hence
not eliciting as much of a reaction. Abrasion
was also seen as more tolerable as scratches
were expected with use and again are more
noticeable over longer periods of time.
References
Burns, B., (2010). “Re-evaluating Obsolescence and
Planning for it”. In T. Cooper (Ed.), Longer Lasting
Products: Alternatives to the Throwaway Society.
Farnham: Gower. (39-60).
Chapman, J., (2014) Meaningful Stuff: Toward
Longer lasting Products. In Material Experience:
Fundamentals of Materials and Design. Oxford:
Elsevier. pp. 141.
Fisher, T., (2004) What We Touch Touches Us:
Materials, Affects and Affordances. Design Issues:
Volume 20, Number 4.
There was no noticeable pattern with specific
MC’s occurring at particular times, although
Accumulated Dirt was seen to increase over
time. The MC’s did occur on specific parts of the
device with damage to the screen/front being
seen as the most affective. This leads us to
propose that even though there is not a
predictable pattern of wear occurring on
smartphones, the times at which they happen
across a period of ownership, the likelihood of
them appearing on prominent areas of the
device and the type of wear that is occurring,
can influence attitudes towards the appreciation
of participants’ devices.
Fisher, T. and Nordli, H. (2008). Emotions As
Discourse - Intimations Of A Socio-Cultural
Approach In A Reductive Method. In Desmet, P. M.
A., van Erp, J. and Karlsson, M., (eds) 2008.
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important factor in participants’ appraisal of how
the product was ageing. The external ‘skin’ of
the product was seen to be less of a concern.
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(2009) ‘Understanding Why We Preserve Some
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and Discard Others in the Context
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Designing Enduring Interactive Products, CHI,
April 4-9. Boston, MA, USA.
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Wiley & Sons Ltd, 2011.
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Martins J. et al.
Sustainable design
Sustainable design: the durability of design classics as a stimulus
to reduce the environmental impact of products
Martins, J.(a), Simões J.(b) and Franqueira T.(c)
a) University of Aveiro and Polytechnic Institute of Viana do Castelo, Portugal
b) ESAD College of Art and Design, University of Aveiro, Portugal
c) University of Aveiro, Portugal
Keywords: sustainable design; environmental impacts; eco-design strategies; design for longevity;
design classics.
Abstract: This research identifies the process of the study that focuses on durability as a strategy for
the prevention/reduction of environmental impacts caused by the production and consumption of
Western societies. The study was first based on collecting issues to justify the need for the research.
Through knowledge about the consequences of premature disposal of products, including the
production of waste and use of resources, the research was directed to strategies that motivate
consumption reduction by increasing the product’s life. The durability of some products referred to as
Design Classics was the trigger for the research. After defining the universe that fits this category, a
selection of samples considered representative was made and a database with systematized content
for research was made. Through the qualitative and quantitative analysis of these samples, we obtained
a standard model that enabled us to set a strategy for designing products with a relatively greater useful
life. The results of the implementation of this strategy for future manufacturing of artefacts will be
presented to our national industry.
Introduction
preferable if a new, more energy-efficient and
less resource-consuming product is a natural
choice. For this strategy, designers should
know design principles described in the
literature that may be considered during the
product design development. In this context, we
investigated issues and reasons that lead to
obsolescence of products and acquired the
necessary comprehension about exceptional
industrial products (timeless design) based on
durability concepts defined in the literature as
Design Classics, Icons and Cult objects.
Through the characteristics of each we
identified the inclusion criteria that characterize
and define the boundaries of the universe of
elements that were needed for our
investigation. The Design Classics which are
products that remain in production for several
generations despite the production of new
versions and changes in fashion, taste and
cultural changes were the ones chosen.
Strategies and tools have been developed to
integrate eco-design or design procedures
addressing environmental concerns. This paper
describes the on-going research that aims to
contribute to the development of an eco-design
strategy-“Design for longevity”, to increase
product life and reduce environmental impacts
mainly due to obsolescence. Motivated by the
environmental consequences of excessive
consumption of natural resources, energy and
disposability of products, the research was
focused on the product system level, which
includes the optimization of initial lifetime and
more precisely the optimization of mechanisms
that enable the reduction of environmental
impacts by consumption reduction. Design for
longevity aims to extend the product’s useful
life, its technical, functional and aesthetic
qualities, i.e. the time that the product functions
correctly and the time the user finds the product
attractive. This implies that objects will be used
for longer periods of time, postponing the need
for
premature
replacement,
minimizing
resources
and
environmental
impacts.
However, we are aware that a shorter life is
Motivations for research
We are becoming increasingly conscious that
our planet will not cope with many more years
of intensive use, as happened in the twentieth
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Sustainable design
1.
2.
3.
4.
Waste prevention
Reuse and preparation for reuse
Recycling
Recovery
(including
energetic
valorisation)/ incineration
5. Disposal (safe storage/landfill).
century. Faced with this undeniable fact, an
important question is how to invert this situation
and simultaneously satisfy our daily needs and
aspirations without jeopardizing the needs of
future generations. Researchers and various
organizations
have
appealed
to
the
responsibility of manufacturers and consumers
calling for an urgent change in behaviour.
Design can play an important role in defining
more sustainable solutions that can allow us to
live consciously better, consuming less and
regenerating our physical and social
environment considering ethical principles.
This work intends to present contributions at the
first level, defined as a set of measures taken to
avoid a substance, material or product
becoming waste (European Parliament and
Council, 2008). In this sense, and in the scope
of this investigation, extending products’ useful
life is an encouraging factor to reduce
consumption.
Concerning the practical results, we are able to
show a model for the development of products
with low environmental impact based on the
theoretical
hypothesis
that
long-lasting
products will be better for the environment.
Increased durability and consequent extension
of useful life can contribute to diminishing
impacts caused by premature elimination
(waste production) and production of new
artefacts (consumption of raw material and
energy).
According to the literature review, different
design strategies present effects in different
phases of the whole product life-cycle, from
extraction and processing of raw materials to its
elimination. Together with the so-called Ecodesign strategies described in the bibliography
(Fuad-Luke, 2004; Hemel, 1998; Lewis &
Gertsakis, 2001; Lindbeck & Wygant, 1995;
Manzini & Vezzoli, 2002; Tischner, 2001;
Yeang & Woo, 2010), “extending products’
useful life” or “design for longevity” is one of
those approaching objectively the issue of
durability. The aim of this strategy is to extend
the product’s useful life in its technical and
aesthetic qualities. This implies that products
will be used for a longer period of time.
Research
The reasons leading to product elimination are
several: properties’ degradation or structural
fatigue caused by intensive use; chemical or
natural degradation; damage caused by
accidents through improper use; technological
obsolescence of products that incorporate
mechanical or electronic devices which are
frequently updated, and cultural and aesthetic
obsolescence for fashion products (Kazazian,
2005; Lewis & Gertsakis, 2001). Programmed
or planned obsolescence implies the design of
products or components to have a shortened
useful lifespan by manipulating their durability
characteristics (Fiell & Fiell, 2000). “Relative
obsolescence”, including the disposal of
products that still work adequately at the time of
alienation and “absolute obsolescence”,
concerning the disposal of products due to
damage, are designations also used to
characterize the processes through which
products are transformed into waste (Cooper,
2004). This waste has three major destinations:
recycling, landfill or incineration.
There are at least two ways to optimize
products’ useful life: increasing product
durability or intensification of use. The design
concepts associated with these types of
possibilities are various and range from multifunctionality and modularity to personalization,
adaptability, easy repair, and maintenance or
possibility of re-use. However, investigation has
focused on the principle of “how to reach a
classic design” (Hemel, 1998), “considering
classic design” (Lewis & Gertsakis, 2001) or
seeking greater product longevity through
“timeless design” (Tischner, 2001).
Aims and questions of the research
The following initial research questions were
elaborated:
Does the status of Design Classic “obtained” by
some products depend to a great extent on a
combination of aesthetic, functional and
material factors rather than on technological
factors?
The “European Waste Hierarchy” expressed in
Directive 2008/98/EC on waste (European
Parliament and Council, 2008) which defines 5
actions/ solutions:
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Sustainable design
further, stating that classics are objects which
due to the quality of their design remain
practically unaltered and in production for more
than 25 years (Parra, 2009). Other authors
(Clay, 2009; Pile, 1994) also refer to timeless
quality. Transcending changes in taste and
fashion give these products a lasting quality
(Julier, 1993; McDermott, 2007). Fascination
with the long and useful life of some objects was
also at the origin of the collection of
monographs dedicated to Design Classics,
edited by Volker Fischer and published by
Forum Verlag in 1999. Various authors (Botsch,
1999; Droste, 1999; Irrek, 1999; Klemp, 1999;
Mende, 1999) describe products which,
according to the editor, established standards
of form, function and brand communication.
Older references to Design Classics appeared
in two exhibitions in London, United Kingdom,
“Classics of Modern Design” (1977) and
“Classics” (Heal & Ltd, 1981), events that
reflected the desire for a standard of formally
approved and historically irreproachable
models (Jervis, 1984). The Museum of Modern
Art in New York has been most influential in
establishing what is a Classic (Jervis, 1984;
Julier,1997).
Can the detailed study of Design Classics be
synthesized in a set of product attributes usable
in the design process of new products?
Can a design strategy based on characteristics
of Design Classics allow the manufacturing of
products with the potential for a longer useful
life than competing products?
Universe of
constitution
products
and
sample
A large variety of consumer products with a
relatively long useful life, reputation or
importance in the industrial design field are
portrayed in different publications such as
exhibition catalogues, monographs and within a
variety of work joining a wide range of objects.
Selection of this set of objects for collections,
publications or exhibitions is due to the acclaim
of academics, critics, historians, curators,
journalists, designers and architects who
consider them exceptional (Julier, 1993;
Phaidon Press, 2006; Pile, 1994).
In the literature we can find various
terminologies that are generally used to define
a range of products considered exceptions. For
example, in the “This is Design” exhibition of the
Design Museum (2011) we can find
designations like icons of Design (Albus, Kras
& Woodham, 2004; Parra, 2009), Cult Objects
(Sudjic, 1985), Marvels of Design (Antonelli,
2005), The Genius of Design (Sparke, 2009),
Objects of Desire (Forty, 1986), Design of the
Times (Bhaskaran, 2005). These titles include
not only products that stand out through having
a long useful life and still being in production. In
fact, for different reasons, other products
belong to the history of product design: objects
of devotion or veneration reflecting the style
preferences of a certain group or sector of
society; objects that go beyond their usefulness
and reach greater recognition; objects that
cause social changes; objects that give their
users more quality of life; or small objects we
use every day without realizing how important
they are in our daily life. The Design Classic
(Clay, 2009; Gay, Camden Arts Centre &
Arkwright Arts Trust, 1977; Julier, 1993, 2008;
McDermott, 2002, 2007; Phaidon Press, 2006;
Pile, 1994) can be defined as a mass-produced
product of aesthetic value and lasting quality
which stands out because of its timeless
influence and lasting significance, and which is
innovative in integrating new materials while
remaining unchanged since its creation
(Phaidon Press, 2006). Another approach goes
The knowledge obtained from the literature
review of exceptional industrial products
allowed us to select inclusion criteria that
characterize the universe of products (Design
Classics) considering the main objective of the
investigation. The first criterion is concerned
with the year from which we should include and
consider these products. Considering that "...
industrial design is born from technological
development, i.e., without the possibility to offer
the machines to mass produce, we could not
speak of industrial products and design."
(Torrent & Marín, 2009). We considered the
beginning of the Industrial Revolution as the
starting point, and the year of 1760 is generally
accepted. The second criterion used is the
minimum lifetime to be considered as a durable
product. For this point we consider the previous
reference to the same product being used for
generations. The Oxford Advanced Learner's
dictionary defines the term generation as "the
average time in which children grow up,
become adults and have their own children
(generally considered about 30 years). Thus,
for a product manufactured in 2012 to be
considered as belonging to the universe of
products studied, it must be in current
production (as a Design Classic) and have
been produced in the period of three
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Sustainable design
Instrument of data collection
consecutive generations or more than 90 years,
1922-1952; 1952-1982 and 1982-2012 ,
because
the
resumption
of
its
production/editing in a more recent decade may
be due to fashion, which seems to be the case
with some objects designed by the Swedish
designer Greta Magnusson Grossman (19061999) and produced by the Danish company
Gubi (SUQI, 2011).
To facilitate data analysis, a data-collecting tool
was built to provide information about the set of
products selected and under study. The
instrument/table was separated into several
columns (title, year of creation, country of
origin, author's name, author’s date of birth,
author's nationality, author’s profession,
components, materials, dimensions, function,
colours, shapes, manufacturers, weight, price
and the words that describe the product)
destined to characterize the sample of Design
Classics. The set of criteria gathered was
based on the Portuguese standard NP 405
(1998), which specifies the elements of
references
regarding
objects:
"Threedimensional artefact”.
Briefly, we decided that products belonging to
the universe of Design Classics should meet
the following criteria:
•
•
•
•
•
•
•
•
•
Durable, non-disposable consumer goods
Industrially mass-produced
Non-technical/professional
Manufactured currently with the name of
the manufacturer
Produced/commercialized in the period
corresponding to three consecutive
generations including the current one
(1923-2012)
Currently in production (2012)
Keeps the original design and may have
undergone some updates in order to
improve safety, production efficiency and
reduce environmental impacts
Published in the literature of reference
With creation date, known author and
information about the history of production.
Results
The results revealed that Design Classics
include a vast number of home products and
reinforce the idea that the classification is very
frequently associated with furniture (Julier,
1993). Other types of products included are
mainly in the categories of cutlery, household
iron products, kitchen utensils, ceramics and
utility glassware, and lighting articles. At the
time of their launch in the market, many of the
products listed included innovative materials
and manufacturing technologies. Considering
form, function and relationship with users, they
are characterized by the almost complete
absence of decoration, simplicity, functionality,
elegance, lightness, sophistication, hardiness,
balance, purity, ergonomics, being comfortable,
cheap, a prize-winner, popular, flexible and
minimalist. No product contains electrical or
electronic components, only mechanical ones,
and they are made mostly of wood, metal and
glass. Most products have been designed in the
USA. In Europe, products come mainly from six
countries:
Germany,
France,
England,
Denmark, Italy and Finland. Most authors are
architects, followed by designers, inventors,
and artists from seven countries, namely
Germany (the majority), USA, England, Italy,
Denmark, France and Finland.
Since we observed a large number of disperse
elements belonging to that universe, it was
necessary to select a relatively small set of
representative products (sample) and the
results obtained can be statistically generalized
to the entire target population with an adequate
margin of error. Through document analysis, it
was possible to study this sample and
characterize the objects (products) and their
authors. Considering the criteria proposed
above, we selected a sample of 100 products
described in Phaidon Design Classics (2006)
that were also described by several authors
(Julier, 1993; McDermott, 1999; Albus, Kras &
Woodham, 2004; Antonelli, 2005; Polster,
2008; Morteo, 2009; Sparke, 2009). For this
study we used the document analysis
technique, where written sources were the
basis of the research focused on contemporary
or retrospective documents with information
considered reliable and valid for the study.
More interesting were the results of the
adjectives used to qualify the products of the
sample. The 10 most frequently mentioned
adjectives were placed in a hierarchy counting
the number of times the adjective (or
grammatical form which refers to that adjective)
was quoted in the documents analysed. The list
of 10 adjectives most frequently mentioned is
presented below in descending order:
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Sustainable design
Journal of Consumer Policy, 27(4), 421-449. doi:
10.1007/s10603-004-2284-6
1st. Simple
2nd. Innovative at its time of creation
3rd. Ergonomic
4th. Elegant
5th. Functional
6th. Robust
7th. Economical (Cost)
8th. Variable
9th. Versatile
10th. Combined
Droste, M., & Bauhaus-Archiv. (1994). Bauhaus
1919-1933. Berlin: BenediktTaschen.
European Parliament and Council. 2008. Directive
2008/98/EC on waste European Parliament and
Council, Official Journal of the European Union
Fiell, C., & Fiell, P. (2000). Design Industrial A-Z.
Köln: Taschen.
Forty, A. (1986). Objects of Desire: Design and
Society 1750-1980. London: Thames and Hudson.
Conclusions
Fuad-Luke, A. (2004). The eco-design handbook:A
complete sourcebook for the home and the office
(New ed ed.). London: Thames & Hudson.
The results of the investigation presented
instead of trying to produce a definitive
explanation, intends to demonstrate that the
field is fertilized not only by the consensus that
exists among several authors on the
recognition of the quality of these exceptional
products, but also through the abundance of
examples which, despite being “old”, are still
purchased by consumers. In this scenario, the
focus is on building a strategy that can lead to
the design of products that include durable
characteristics of Design Classics and whose
results we can extrapolate for the future. The
evaluation of results and verification of the
efficiency of the applied strategy will be made
through comparison with previously identified
case studies, since only time can confirm if new
products developed will have a longer lifespan.
The research will find fundamentals for the
development of new products in the
combination of historical and contemporary
examples spread over the field of industrial
design as a means to find solutions that
contribute to building a more sustainable future.
Gay, B., Camden Arts Centre& Arkwright Arts Trust.
(1977). Classics of modern design: a Camden Arts
Centre exhibition 28 October-18 December 1977.
[London]: [The Centre,].
Heal & Son Ltd. (1981). Classics: an exhibition at
Heal's, Spring, 1981: Heal & Son Ltd.
Hemel, C. G. V. (1998). EcoDesign empirically
explored. Design for environment in Dutch small
and medium-sized enterprises. Delft University of
Technology, Delft.
Irrek,
H.
(1999).
The
Tangente
from
NomosGlashutte. Frankfurt am Main: Verlag Form.
Jervis, S. (1984). The Penguin dictionary of design
and designers. London: A. Lane.
Julier, G. (1993). The Thames and Hudson
encyclopaedia of 20th century design and
designers. London: Thames and Hudson.
Julier, G. (2008). The culture of design (2nd ed. ed.).
London: SAGE.
Kazazian, T. (2005). Haverá a idade das coisas
leves – Design e Desenvolvimento Sustentável
(EditoraSenaced.). São Paulo: EditoraSenac.
References
Albus, V., Kras, R., & Woodham, J. M. (2004). Icons
of design: the 20th century: Munich ; London :
Prestel, 2000 (c2004 printing).
Klemp, K. (1997). The USM Haller Furniture System.
Frankfurt am Main: Verlag Form.
Lewis, H., & Gertsakis, J. (2001). Design +
Environment: a global guide to designing greener
goods. Sheffield: Greenleaf Publishing Limited.
Antonelli, P. (2005). Humble Masterpieces: 100
Everyday Marvels of Design. London: Thames &
Hudson.
Lindbeck, J. R., & Wygant, R. M. (1995). Product
design and manufacture. Englewood Cliffs, N.J.:
Prentice Hall.
Bhaskaran, L. (2005). Design of the times: Using key
movements and styles for contemporary design.
Mies: Rotovision.
Manzini,
E.,
&
Vezzoli,
C.
(2002).
<<O>>desenvolvimento
de
produtos
sustentáveis<<os>>requisitos ambientais dos
produtos industriais. São Paulo: Editora da
Universidade de São Paulo.
Botsch, M. (1999). The mineral water bottle by
Gunter Kupetz. Frankfurt am Main: Verlag Form.
Clay, R. (2009). Beautiful thing: an introduction to
design (English ed. ed.). Oxford: Berg.
McDermott, C. (1999). Modern design: classics of
our time. London: Carlton.
Cooper, T. (2004). Inadequate Life? Evidence of
Consumer Attitudes to Product Obsolescence.
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Sustainable design
McDermott, C. (2002). The little book of design
classics. London: Carlton.
McDermott, C. (2007). Design : the key concepts.
London: Routledge.Carlton.
Mende, H.-U. v. (1999). The VW Golf. Frankfurt am
Main: Verlag Form.
Morteo, E. (2009). Diseño :desde 1850 hasta la
actualidad. [Barcelona]: Electa.
Parra, P. (2009). Ícones do Design:colecção Paulo
Parra (2 ed.). Évora: Câmara Municipal de Évora
Turismo do Alentejo.
Phaidon Press. (2006). Phaidon design classics.
London: Phaidon press.
Pile, J. (1994). Dictionary of 20th century design.
New York: Da Capo Press.
Polster, B. (2008). German design for modern living:
the classics: DuMont.
Reis, D., & Wiedemann, J. (2010). Product design in
the sustainable era. Köln: Taschen.
Sparke, P. (2009). The Genius of Design. London:
Quadrille Publishing Limited.
Sudjic, D. (1985). Cult objects : the complete guide
to having it all. London: Paladin.
Suqi, R. (2011). Classic Designs From Greta
Magnusson Grossman. The New York Times.
Retrieved
from
http://www.nytimes.com/2011/09/29/garden/classi
c-designs-from-greta-magnusson-grossman.html.
Tischner, U. (2001). Tools for Ecodesign and
Sustainable Product Design. In M. Charter & U.
Tischner (Eds.), Sustainable Solutions: Developing
Products and Services for the Future. Sheffield:
Greenleaf Publishing.
Torrent, R., &Marín, J. M. (2009). Historia del diseño
industrial (3ª ed.). Madrid: Cátedra.
Yeang, K., & Woo, L. C. (2010). Dictionary of
ecodesign : an illustrated reference. London ; New
York: Routledge.
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Matheny R.L.
Reclaimed wood in retail environments
Reclaimed wood in retail environments: creating an emotional
connection for product longevity
Matheny R.L.
Department of Design, Interior Design. The Ohio State University Columbus, Ohio, United States
Keywords: sustainable buildings; construction waste reduction; interior finish materials; reclaimed
wood; retail design.
Abstract: The building industry is one of the largest product waste contributors with much of this waste
generated from interior finish material products. As defined by LEED and other green building
standards, a green building project is one that is energy-efficient, water-efficient, and improves indoor
air quality and/or engages in material resource conservation. With these guidelines and a desire from
designers to create environments that are sustainable but do not compromise aesthetics, many
manufactures of interior finish materials have reinvented their product offerings. Though these
sustainable design practices have been accepted in certain building segments for quite some time,
others such as retail stores are slower to adopt.
As I begin my research, I will be exploring the emotional connection to the finish material itself in an
effort to understand how to create product longevity within the built environment. Rather than giving
retail stores a face-lift every five to ten years to stay in fashion, I believe that emotionally connecting to
the users through thoughtful selection of materials, brands will create a stronger emotional and
psychological connection with the users. As such, retail brands will have longer lasting and more
sustainable stores. To begin this investigation, I am taking a closer look at the retailers where reclaimed
wood products have been implemented into their brand environments. The intent is to initiate a longrange investigation through interviews with designers, retailers, and consumers resulting in the
development of case studies around the belief that the emotional connection people have with
reclaimed wood products creates longevity for the product within the space and creates a stronger
connection to the brand itself.
Introduction
and reduce the environmental impact from the
building industry. As defined by LEED and other
green building standards, a green building
project is one that is energy-efficient, waterefficient, and improves indoor air quality and/or
engages in material resource conservation.
Accounting for nearly 26 percent of nonindustrial waste generated in the U.S alone, the
building construction industry is one of the
largest product waste contributors. Building
construction and demolition debris, much of
which is from interior finish material products,
continues to accumulate in landfills amassing
nearly 160 million tons per year. Approximately
only 20-30 percent of that construction waste is
recovered for recycling. In addition to concrete
and metals, wood is one of the leading
materials reclaimed for alternative product
uses. 1(Environmental Protection Agency,
2009) With the encouragement of sustainable
building and material product rating systems
such as LEED, Green Globes, Greenguard,
and many others, over the last decade
designers, architects, and developers have
made a concerted effort to change their practice
With material resource conservation as a
contributor to green or sustainable buildings,
interior material product manufacturers have
made great strides to incorporate recycled,
reclaimed, and rapidly renewable content into
the materials used within building construction.
With these guidelines and a desire from
designers to create environments that are
sustainable but do not compromise aesthetics,
many manufactures of interior finish materials
have reinvented their product offerings. As a
result, material product manufactures have
changed the way they produce their products
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Reclaimed wood in retail environments
Construction of 79 retailers, 30 hotels, and 22
restaurants, only 18 percent of buildings
constructed were considered green. By 2013,
this number has grown to 38 percent, more than
doubling in only two years. This number is
expected to reach 52 percent by 2015.3
(Bernstein & Russo, 2013)
and redefined the makeup of the product itself.
No longer are sustainable buildings considered
by the general public to be “granola”, but rather
seen through the eyes of the users as
aesthetically pleasing environments.
In fact the opposite is occurring, there is a
desire among building owners to have a
stronger connection to the users and
communicate a sustainable story. As such,
many of the products from the building
demolition waste are making their way back into
the built environment. One such example is the
renovation of an iconic Chicago office tower
designed by Mies van de Rohe in 1974. During
the renovation of this project, 78 bathrooms
were to be demolished and to receive new
porcelain tile. Striving to achieve LEED gold,
project architects Cannon Design partnered
with Crossville, Inc., a porcelain tile product
manufacturer, to develop an inspiring idea.
They salvaged all of the existing bathroom
toilets, lavatories, and tile and turned them into
new porcelain tile for the project. Over 200,000
pounds of reclaimed debris was transformed
into 57,000 square feet of new tile.2 (Damon,
2014) This closed loop cycle set a standard for
manufacturing and has since allowed Crossville
to partner with Toto toilets to recycle their
discarded products into new Crossville tiles.
This and other projects with similar stories
being communicated to the building users
allows for the users to have a better
understanding of the products being installed in
the environments in which they live, work, and
shop. Through the stories of these products,
users connect on a deep emotional level to the
product and the environment in which they are
installed.
Sustainable building rating systems continue to
drive many of the interior finish manufactures
processes to create material products that
include recycled, reclaimed, and rapidly
renewable content in their products. Products
such as rapidly renewable bamboo flooring or a
vinyl flooring product that includes rapidly
renewable flax seeds are developed and
installed to reduce the environmental footprint
of the built environment. However, I believe
there is more than just a rating system that
should be driving these design decisions.
The REI SoHo project in particular has inspired
and set the precedent for my belief that the use
of reclaimed wood products creates an
emotional connection to the built environment
and as such the retail brand itself which allows
for an extended product life within the built
environment. It is this notion that I will begin
exploring in this paper and in the outlined
trajectory of my research. As I begin my
research, I will be exploring the emotional
connection to the finish material itself in an
effort to understand how to create product
longevity within the built environment. Rather
than giving retail stores a face-lift every five to
ten years to stay in fashion, I believe that
through emotionally connecting to the users
with thoughtful selection of materials, brands
will relate on an emotional and psychological
level. As such, retail brands will have longer
lasting and more sustainable stores. To begin
this investigation, I am taking a closer look at
the retailers where reclaimed wood products
have been implemented into their brand
environments as part of the branded “kit of
parts”.
Another such examples the REI SoHo retail
store which will be highlighted as one of the
case studies in the paper. As the notion of
closing the product loop becomes a desire for
sustainability, many designers and owners are
looking to incorporate material products that
originated from the building site. The REI SoHo
store utilizes on-site reclaimed wood materials,
which allows for a closed loop product cycle
within a retail context.
Reclaimed wood:
connection
an
emotional
Reclaimed interior finish material products,
such as TerraMai’s reclaimed wood products,
have been installed in inspiring interior spaces
for years. Early pioneers in the retail segment
who clearly connected the interior finish
material product with their brand identity and
recognized the connection that their consumers
With an overall perception of sustainability as a
desired aesthetic and its story as a connection
to its users, this notion has begun to infiltrate
some of the slowest segmentations to adopt
sustainable design practices. In 2011,
according to a study conducted by McGraw-Hill
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Reclaimed wood in retail environments
about the brand and the material; and it
provides and emotional “warmth” that connects
to the customer emotionally and creates a
sense of permanence.
had with the product were brands like
Anthropology and Urban Outfitters as well as
Starbucks Coffee and Whole Foods Grocery.
Over the course of the last three to five years,
the implementation of reclaimed wood products
has increased dramatically within the retail
design segment, specifically within recognized
national brands.
Kowal notes from his experience “as reclaimed
wood products are used within these spaces,
the businesses have reduced the frequency
and necessity of remodels and have
businesses that are continuing to thrive.
Despite the recession, reclaimed wood
products have continued to be utilised.” I
believe, along with Kowal, that the reason
behind the longevity of these spaces and thus
the longevity of the product is due to the
emotional connection people have with
reclaimed wood products. With this developing
theory, I will be taking a closer look at the
retailers where reclaimed wood products have
been implemented into the store designs as a
major brand component in order to develop a
series of case studies that prove this notion.
Julie Ullrich, a materials expert with 11-plus
years specializing in interior finish material
products in the retail industry believes that one
of the major reasons for this increase is retailers
are striving to achieve a perception of
sustainability within their consumers. Ullrich
states, “Often, the use of reclaimed wood
speaks to the individual customer on a personal
humanistic level, the product connects to them
emotionally and makes the customer feel like
the brand is not some large conglomerate but
part of their local community. This is seen quite
strongly in the strategic design of Starbucks
stores.” From our professional experience,
Ullrich and I believe that the use of reclaimed
wood products not only communicates a
connection locally and speaks to sustainability,
but it also creates an emotional response that
sets the customer at ease. Reclaimed wood is
not artificial, it’s genuine, honest and real, and
that connects to customers on a human level.
Whether conscious or subconscious, the
interior material product humanizes the brand
and creates a connection between customer,
brand, and the natural environment. Ullrich
goes on to say, ”Starbucks is a prime example
of how reclaimed wood as a finish material
product is used to connect the customer to the
brand. For years Starbucks has used reclaimed
wood at key touch points along the customer’s
journey. The customer interacts with the
product and it makes them feel connected to the
history of the brand, to their philosophy about
sustainably and even speaks to their ethics as
a company. The single use of the material says
so much; it allows the brand to become
humanized. It speaks to their neighbourhood
approach.”
Creating a case
I will be initiating a long-range investigation to
examine the theory that reclaimed wood does
indeed connect on an emotional level with
consumers, tying them more closely to the retail
brand and creating brand loyalty resulting in
increased revenue for the brand which in turn
creates a longer product life for the interior
material itself. Through a series of interviews
with retail-focused designers and interior
material product experts, national brand
retailers, and consumers I will be developing an
array of case studies.
Kowal and I have identified four specific brands
who have utilized reclaimed wood as a strong
brand element within their store environments
and whose use of reclaimed wood product
emphasizes their brands mission and story: REI
Recreational Equipment Incorporated, AT&T,
Starbucks Coffee Company, and Lululemon
Athletica. In each of these retail brands and
store environments, reclaimed wood material
products have been identified as part of the
brand signature, it is used to communicate a
story about the brand mission, evoke a feeling
the consumer and to create a connection
between the brand, the consumer, and the
natural environment.
Kevin Kowal, Regional Director for TerraMai
Reclaimed Woods, believes that in addition to
the design trend of “localization”, the use of
reclaimed wood has become more frequent in
retail brands due to four factors: the reduction
in cost and becoming more cost competitive; it
communicates that the brand cares about the
environment and sustainability; the inherent
“history” of the product communicates a story
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Reclaimed wood in retail environments
REI SoHo Flagship, New York City:
Immersed in the Brand Story
feature a grand staircase connecting the three
floors (see Figure 1) large solid wood floor joists
were extracted and later became the stair
treads for the grand staircase (see Figure 2).
The existing wood floor and wood panelling was
extracted, stripped, and milled down to become
a texturally engaging statement wall which
features REI members in action (see Figures 3
and 4). The use of reclaimed wood in this key
customer journey point emphasises the
strategic use of the reclaimed material to
connect the customer with the product, which
tells the story of the retail experience and the
mission of the company. Additional reclaimed
material from the TerraMai product line was
used as flooring to seamlessly bring together
the warmth and natural essence of the space
and work cohesively with the other reclaimed
material palette (see Figures 5 and 6).
As New York City continues to transform its
urban landscape, infusing more outdoor spaces
such as the High Line development, and nonprofit groups like Sustainable South Bronx build
more urban parks, as well as the ever growing
popularity of using bike paths, it’s no surprise
that outdoor recreation is one of the top retail
segments in New York City. Recreation
Equipment Incorporated, REI, had been
searching for a perfect location to open its doors
to New York for many years. The struggle was
to find a site that spoke to the company’s brand
soul and had access to outdoor space. Enter
the historic 1885 Puck Building, with 39,000
square feet of space to be transformed from
what was once a magazine publishing factory
into REI’s first New York Store.
In order to transform this historic space into a
new and engaging retail store, REI partnered
with architecture firm Callison, one of the
world’s leading retail design firms. In an
interview conducted with David Curtis,
Associate Principal for Callison New York, he
spoke to why the design of the REI store utilized
reclaimed wood to connect the brand to the
customer. “Reclaimed wood is an important
component of sustainability. One of our major
design principles for the REI project was
reusing as much of the existing material on site
as possible, as well as repurposing material. In
areas where this was not possible, we wanted
to specify items such as reclaimed wood for the
flooring to be consistent with these principles.
REI prides itself on their environmentally
friendly practices and reclaimed wood fits into
this ethos. REI’s customer base is very much
aligned with the company brand. The REI
mission statement “Our core purpose is to
inspire, educate and outfit people for a lifetime
of outdoor adventure and stewardship” goes
right to the heart of those customers.”
Figure 1. REI SoHo - New York City : Atrium
staircase. Source: © TerraMai.
In approaching the redesign, Callison teamed
up with TerraMai to reclaim as much from the
original 1885 building as possible, salvaging
existing wood elements and transforming them
into new design features for the store
experience. Extracting everything from the
original wood flooring, wood panelling, and
even floor joists, TerraMai hulled away the 125year-old material and re-milled it into new
product to be installed in the redesign. Carving
a large atrium into the space, which would
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Reclaimed wood in retail environments
Figure 2. REI SoHo - New York City : Stair tread
detail. Source: © TerraMai.
Figure 4. REI SoHo - New York City : Members
feature wall. Source: © TerraMai.
Figure 3. REI SoHo - New York City : Building
salvaged material. Source: © TerraMai.
Figure 5. REI SoHo - New York City : Completed
store floor. Source: © TerraMai.
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Figure 7. AT&T Chicago Illinois store : Reclaimed
teak paneling brand wall. © TerraMai
Figure 6. REI SoHo - New York City : Reclaimed
wood floor installation. Source: © TerraMai.
Figure 8. AT&T Chicago Illinois store: Reclaimed
teak paneling local wall. Source: © TerraMai.
AT&T Chicago: Technology meets Nature
Starbucks: Creating a Neighbourhood
Connection
Upon entering the new 10,000-square-foot
AT&T store located in the heart of Chicago’s
famed Magnificent Mile, the customer is
immediately welcomed into a world where
technology meets nature. The use of reclaimed
wood in the store is immersive, wrapping the
entire store in a rich warm teak panelling. The
reclaimed wood becomes a contrasting
backdrop to the clean white and blue glow of
the display fixtures, graphic elements, and most
importantly the products and the brand logo
(see Figures 7 and 8). With a brand mission to
make people’s lives better through technology,
the reclaimed wood connects the customer to a
material that is comfortable and familiar, warm
and welcoming. As Design Principal Alex
Shapleigh from Callison states “We wanted to
focus on experiences in a way that humanizes
technology, in a way that is fun, interactive and
approachable.”
At its core, Starbucks outlines it’s mission as
creating a culture of warmth and belonging,
where everyone is welcome, connecting with
transparency, dignity and respect. Reclaimed
wood as part of the retail store experience takes
the customers on a physical journey through
the brand mission. As part of the exterior
cladding and integrated into the branded
signage (see Figure 9 and 10) starts the
customers on a journey where reclaimed wood
becomes a repetitious material product
throughout the entire experience. The warmth
of the material permeates the space and
speaks to the honest nature of material and
company, connecting the customer emotionally
to Starbucks beliefs on sustainability and
humanity. As reclaimed wood is often regionally
sourced, coming from local barns or demolition
sites, each store uses various reclaimed wood
material products that give the customer the
feeling that the store is rooted in the local
community.
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Reclaimed wood in retail environments
Lululemon: Local Customization Crafts
Individual Identity
The use of reclaimed wood throughout the
Lululemon Athletica stores reinforces their
brand identity as a progressive, design-centric,
environmentally friendly company. With a
strong exterior presence, each store is given a
unique identity through varying applications of
reclaimed wood. Designing and crafting an
individual identity for each store location allows
the store to connect to the individuality of the
brands consumers. It speaks of the company’s
individually unique brand ambassadors
represented in each store location and
connects its customers to a local community of
athletic enthusiasts. (see Figure 11 and 12).
Figure 9. University Village, Washington –
Reclaimed wood. Source: © TerraMai
Figure 11. Lululemon store front Dallas, Texas –
World Mix weathered siding. Source: © TerraMai.
Figure 12. Lululemon store front Lynnwood,
Washington – World Mix mulit-colored tinted
siding. Source: © TerraMai.
Figure 10. University Village, Washington –
Reclaimed wood. Source: © TerraMai.
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Reclaimed wood in retail environments
Next steps
permanent brand element and that other less
impactful brand elements may be switched out.
If this can be achieved, using reclaimed wood
as a permanent brand element will allow a retail
store to reduce the frequency of total store
remodelling and as such reduce construction
waste.
To begin this multi-phase research and case
study development, I will be conducting
qualitative research through a series of
consumer insights studies over the course of
the next year. Through insights driven
interviews, field studies and surveys, I will do a
deep dive investigation into how consumers
react to the use of reclaimed wood products
within the retail environment in these four
specific brands and store environments. This
research is imperative to gain an in-depth
understanding of how and why customers are
responding to the use of reclaimed wood as a
finish material product. The questions I intend
to answer are:
Acknowledgments
I would like to thank Kevin Kowal with TerraMai
Reclaimed Woods, Julie Ullrich a materials
specialist from WD Partners, and David Curtis
with Callison.
References
Bernstein, Harbey, Russo, Michele. McGraw Hill
Construction. (2013). Green Retail and Hospitality:
Capitalizing on the Growth in Green Building
Investments.
Smart
Market
Report,
P.6.
www.construction.com
Do consumers feel more or less
connected to the brand because of the
use of reclaimed wood as an interior
finish material product?
Do consumers identify the retail brand
based on the use of reclaimed wood as
part of the store environment?
What story does the reclaimed wood
tell the consumer about the brand?
Does the use of reclaimed wood create
brand loyalty with the customer and as
such create returned visits to the store?
If reclaimed wood as a material product
was not used within the store, would
the consumer feel as strongly
connected to the brand?
Damon, Carole. Tile Contractors’ Association of
America. (Winter 2014). 9300 Contractor. Chicago
Tile Installation Turns Trash into Sustainable
Treasure. P. 6-9.
http://www.tcaainc.org
US Environmental Protection Agency. (2009, April
22). Buildings and the Environment: A Statistical
Summary. P7
In addition to consumer interviews, I will also be
conducting field studies and interviews with the
store design teams and retailers themselves.
Through these investigations, I hope to gain a
working knowledge of how reclaimed wood
products have been designed to become part of
the store environments “kit of parts”. Through
this understanding, I hope to identify the
opportunities where the use of reclaimed wood
products in retail store environments is
successful.
I am suggesting that if the use of reclaimed
wood as a brand element is successful in
creating a truly emotional response and creates
a connection between the brand and the
consumer, the brand will maintain the material
within the store environment, resulting in
extending the product lifecycle. Thus
advocating, that within the context of the retail
store, the reclaimed wood becomes a
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Obsolete peripherals: the ghost of the machine?
Obsolete peripherals: the ghost of the machine?
Maycroft N.
The University of Lincoln, Lincoln, UK
Keywords: peripherals; obsolescence; e-waste.
Abstract: It is a commonplace that many products we buy bring along with them a range of both
material and immaterial ‘add-ons’, some of which are obligatory, some necessary, some welcome and
others unwanted. They are often unexpected, as many of these additional elements do not feature in
advertising for products, in their retail display, or on packaging. Such ‘add-ons’ extend the notion of a
product into an extensive series of material, economic, social and often quasi-legal relations. This paper
considers these ‘peripherals’, especially as they relate to computer based consumer products, in
relation to excess, obsolescence, and waste.
Introduction
More peripherals in routine use are ‘wireless’:
no physical cable connects directly to the
computer, rather, Wi-Fi, Infrared, and
Bluetooth, ’stream’ data between devices.
However, these peripheral devices are still
connected to, and dependent upon, the
computer’s CPU. Moreover, many of these
peripherals connect by cables elsewhere—to
wireless routers and Internet modems. They
may also connect, wirelessly or otherwise, to
other computer-like products that contain
computer processors, for example, gaming
platforms. Additionally, many peripherals now
themselves
contain
powerful
computer
processors, such that functions multiply (the
printer, copier, scanner) and such that some
‘independence’, from the central CPU, is
evident. However, there has also been an
increase in highly dependent peripherals. For
example, a DVD/CD drive, whether externally
powered, or powered by the computer, has no
function when not connected. It becomes an
inert object.
The term ‘peripheral’ is strongly identified with
‘add-on’ devices that support computers. One
definition offers
“…electronic equipment connected by a
cable to the Central Processing Unit (CPU)
of a computer” (WordBook, 2014).
This starting point is both useful and limited. For
example, power cords, charging docks and
cradles, are not defined as peripherals, as they
are not connected to the CPU. However, it is
surely worth considering their status and
contribution to both waste streams and
domestic clutter? Conversely, increasing
numbers of peripherals connect to a CPU
without cables; technologies including Infrared,
Wi-Fi and Bluetooth provide the connection.
There are other anomalies and I offer these
elaborations and observations.
The expanding realm of ‘computer’
peripherals
A computer connected by cables to functionally
dependent devices no longer captures the
concept of peripherals. Instead, there is a
complex arrangement of physically and
wirelessly connected devices, characterised by
both functional support and independence.
Peripherals have their own peripherals and it
becomes increasingly difficult to isolate and
clearly define the ‘leading’ products from
peripheral additions.
Peripherals used to be mainly devices for
getting data out of computers—for storing,
printing, and sharing. Increasingly, peripherals
are also used for getting data in—from CDs and
DVDs, the Internet, SD cards. External disc
drives, card readers, docking mechanisms for
music players, connectors for digital cameras,
etc., have increased the number and range of
such peripherals.
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Obsolete peripherals: the ghost of the machine?
For example, the laptop, on which I am writing
this, has eight ports and, at any one time, could
connect as follows:
common peripheral, the inkjet printer, we can
see how peripherals relate to discussions
concerning product durability, obsolescence
and waste.1
1. One USB port to a USB stick, either to
back up files or to copy them to the
computer
2. One USB port to an inkjet printer
3. The Ethernet port to my work telephone
system
4. One Thunderbolt port to my mobile
phone for charging
5. The second Thunderbolt port to a
portable DVD drive as my computer does
not have one built in
6. The 3.5 stereo jack port to a pair of
headphones
7. The HDMI port, via a cable, to computer
monitor so that I can ‘mirror’ my work on
a larger screen
8. The SD card slot to a SD card containing
digital photographs ready for importing.
Peripheral commodities
Given their subservient role, it is easy to forget
that peripherals spring from the same
consumer culture as the products they serve:
they are all conceived, designed, developed,
manufactured,
and
are
themselves
commodities with all the attendant concerns of
resource depletion, manufacturing methods,
sustainability, and matters relating to
packaging, distribution, transport, retail display,
marketing, etc. Indeed, there are three ‘stages’
that deserve attention; first, the conception,
design, manufacturing, and retailing of
peripherals; second, peripherals in use,
including energy consumption, efficiency,
pollution, elaboration of functions, and
durability; third, what happens to peripherals
when they are no longer in use, including
obsolescence, methods of disposition, and
waste: just as with any commodity.
However, there are more connections: my
laptop is also connected via Wi-Fi to an
extensive network of peripheral devices
displaced in space; my workplace shared drives
for file storage, the internet and email services;
to the Dropbox servers through which I ‘sync’
my work across devices; to the iCloud servers
through which Apple deliver much of their
proprietary content; and to the Backblaze
servers which back up my data.
However, peripheral devices exhibit some
differences from many of the mainstream
consumer products they support: they tend
towards being generic, such that one printer will
work with most makes of computer, and
operating systems; technological innovations
tend to lag behind those of the products they
support, their turnover is often less rapid—in
terms of both their product cycles and the
acquisition-disposal cycles of individuals and
institutions (Gabrys, 2011, Grossman, 2014).
Many of these additional elements—USB
sticks, SD cards, headphones, etc.—are
advertised as ‘accessories’ rather than
peripherals. This implies that their consumption
is voluntary rather than necessary. This might
be strictly the case, however, these products
are not marginal gewgaws, rather, they are
increasingly necessary and integral—at least to
the meaningful experience that the ‘core’
product is promoted as generating.
Peripherals and obsolescence
Peripherals are subject to the same processes
of obsolescence as the products they serve,
and there have been several attempts to
classify and describe these various types of
obsolescence, including the planning of
obsolescence as a means to drive repeat
consumption and replacement (Burns, 2010;
Maycroft, 2009a; Packard, 1963). Peripherals
exhibit ‘economic’ obsolescence (Burns, 2010):
many electronic goods, and their peripherals,
are simply too expensive to repair, upgrade or
Given such complexity, there cannot be an
overarching ‘theory’ of peripherals: there is too
much variation between them, and too little in
the way of an unambiguous definition.
However, we might arrive at a rounded
perspective and, through considering one
engineer consumption (Collinson, 2014; Robinson,
2013).
Inkjet printers, and their own dependent additions,
particularly printer cartridges, have also featured as
one of only a small number of public scandals
concerning forced consumption and waste, such has
been the obviousness of attempts to use them to
1
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Obsolete peripherals: the ghost of the machine?
reuse. The falling use and price of inkjet
printers, for example, has made repair far more
expensive than replacement. Moreover,
peripherals are increasingly marketed as not
just being ‘disposable’ but as disposable and
this applies to increasingly complex products.
Inkjet cartridges, for example, many of which
contain a microchip, are promoted as
disposable, and upwards of two billion have so
far been dumped in landfills, at a rate of 50
million a year in the UK alone (Collinson, 2014).
This further drives the view of the parent
printers as disposable: so successful have
been industry efforts to build various kinds of
obsolescence into inkjet cartridges that it often
cheaper to buy a new printer than to replace
cartridges (Robinson, 2013).
consumption. So, while many inkjet printer
cartridges have been made smaller over the
past decade, the corresponding amounts of ink
supplied have decreased at a greater rate:
some contain only a quarter, or even an eighth,
the amount as their previous versions 3 . This
pushes consumers towards both repeat
purchases and increased disposal. Other
technological ‘innovations’ also help engineer
more consumption of cartridges, often as
means to recoup revenue lost through falling
printer sales (which continue to fall despite
tumbling prices). These ‘fixes’ include bundling
colour ink cartridges so that, when one colour
runs out, all cartridges need replacing; the use
of encryption technology (using yet more
computer chips) such that non-branded
cartridges will not work; elaborate designs
which make the refilling of cartridges very
messy at best and impossible at worst. Many
cartridges are also incompatible across both
brands and ranges within brands, despite them
often being made by the same parent company.
These ‘innovations’ have taken place against a
background marked by the functional
development of the printer—into scanner, film
scanner, photocopier, and even fax 4 . Such
elaboration, while offering many advantages to
consumers, increases the number of
associated peripherals and consumables—
paper feeds and trays, film negative holders,
etc.
Stylistic obsolescence also marks peripheral
design and promotion. Printers, routers, Wi-Fi
stations, disc drives, USB sticks, and so on, all
undergo regular aesthetic redesign, often
alongside technical changes, but often without:
for example Apple redesigned the shape of the
connectors on their VGA cables from a rounded
shape to a square one, as part of the redesign
of other computer products and operating
systems. Of course, that Apple offers its own
cables and connectors in white not only make a
strong branding statement, it invites consumers
to consider the aesthetic coherence of their
computers and peripherals. This example also
shows how ‘deep’ into the chain of peripheral
and add-on products fashion now extends 2. Our
featured inkjet cartridges, however, provide
little scope for fashion-driven obsolescence;
hence the efforts of manufacturers to make
them drivers of repeat consumption in other
ways.
Peripherals and e-waste
Peripheral products, components, cables, and
connectors contribute significantly to various
waste streams. Many small components—
cables, chargers, plugs, storage media—tend
to be disposed of in domestic waste streams
(even though the disposal of some may be
prohibited), often after a period of domestic
’storage’ which lags behind disposal of the
product they supported (Cwerner & Metcalfe,
2003; Maycroft, 2009b). Larger peripherals,
especially in the context of the huge numbers
associated with much institutional consumption,
Technological obsolescence dominates the
marketing of electronic goods and their
peripherals, and we can see both ‘natural’
technological obsolescence (the consequence
of technological innovation) and ‘planned’
obsolescence which is designed to encourage,
foster, and engineer repeat and replacement
There is a further aspect of stylistic obsolescence
that marks electronic goods and their peripherals
significantly: their promotion and reception as objects
that do not exhibit the marks of wear and tear
favourably. There is no valued patina that belongs to
electronic products (Burns, 2010).
rate than the overall size reduction of the cartridge.
This leaves a significant amount of empty space.
2
The fax machine, and its associated paraphernalia,
provides a good example of ‘social’ obsolescence
that occurs when society as a whole moves away
from a particular habit or behaviour, leaving a tide of
associated material detritus (Burns, 2010).
4
This is because the size of the sponges and ink
tanks inside, which hold the ink, have been
progressively reduced over the years—at a greater
3
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Obsolete peripherals: the ghost of the machine?
may be disposed of through more formal,
regulated processes. 5 Even here, however,
they tend not to have featured strongly in recent
research, for example in relation to the
problems associated with the disposal of bulky
items (Defra, 2011). Moreover, their ‘value’ for
recyclers is low as they do not contain the
valuable circuit boards and precious metals
found in computers. In the US, for example,
only five of twenty-three states include printers
in mandatory recycling programs (Grossman,
2014).
disassembly, repurposing, effective recycling,
‘upcycling’, and the like.
Cooper argues,
“there is a distinct lack of firm evidence that
product improvement alone will be sufficient
to
steer
the
economy
onto
an
environmentally sustainable course” (2013,
p. 143).
Indeed, we have no real criteria for guiding the
designing of ‘improvement’ into such products
and their peripherals. Nonetheless, design
approaches promoting repair, reuse, recycling,
compatibility, and standards would help
alleviate many of the problems discussed
above. A conscious move from Life Cycle
Analysis to Life Cycle Design, with its focus on
the materials of design, is advocated as an
approach that can accommodate these
principles (Vezzoli, 2014).
Solutions aimed at unused and waste
peripherals might include ‘take back’
programmes: here, stronger regulatory control
and coverage might provide the framework, for
example, by expanding producer responsibility
legislation to cover peripheral.6 More protective
consumer legislation might also be provided via
warranties and guarantees (see Moles, 1985,
for the most ‘comprehensive’ treatment) Apart
from professional recycling, some small
peripherals might lend themselves to
vernacular reuse or recycling (Bramston &
Maycroft, 2014). We might also envisage more
novel approaches, product ‘amnesties’ or
appeals, for example.7
The problems of pollution, dangers to health,
global dumping, and so on all apply to
peripherals as to their parent products. These
have been well documented (Maxwell & Miller,
2012). Peripherals present some additional
challenges; some being too small to effectively
disassemble are just dumped, others are
dumped because they lack valuable materials
(Preton Ltd, 2010). Many peripherals have also
escaped the scrutiny associated with the
production of regulatory frameworks. Yet, the
volume of such peripherals that has been
disposed of, or is due to enter waste streams,
is enormous (US EPA, 2009). Huge quantities
of materials are spread across an
immeasurable number of discrete but
‘valueless’
objects:
unlike
computers
themselves, for example, in which discrete and
valuable materials are contained within
measurable and distinct units.
Conclusions
While compatibility with host devices has
improved, we continue to consume ever more
peripherals due to the need to ‘service’ more
products and new categories of products. New
categories of electronic goods, with their
attendant
peripherals,
are
intensively
developed and heavily promoted. Currently,
various Global Positioning System (GPS)
devices and ‘smart’ watches are prominent.
These represent increasingly energy intensive
manufacture of ever smaller devices, the scale
and specificity of which, let alone that of their
peripherals, often rules out design for
There is, however, a large amount of e-waste,
including peripherals and components that end
up in landfill. Even those who live by
scavenging on the world’s dumps have no
interest in recovering all waste materials. For
example, when reclaiming copper from cables,
usually by open burning, whatever is on the end
of the cable (connectors, ‘mice’, plugs) is simply
cut off and dumped. These bits and pieces, to
quote Gabrys, “…accumulate into a sort of
sedimentary record” (2011, p. vi). Esoteric
solutions include dump mining, and bacterial
Institutional disposal accounts for around 75% of all
electronic waste sent for recycling and refurbishment
(Grossman, 2014).
6 The extension of legislation would, however, have
to rest on a definition of peripheral; drawing attention
to this lack of certitude might in itself be a useful
exercise.
As a child, I well remember the annual appeals
launched by the BBC children’s television
programme ‘Blue Peter’. These appeals, for small,
unwanted items, for example unused keys, buckle,
and in recent years mobile phones and CDs/DVDs,
would be used to fund charity projects.
5
7
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Obsolete peripherals: the ghost of the machine?
breakdown, but, as yet, this sediment of
electronic and plastic defies our ability to
reclaim it (or to stop it becoming such
sediment). This left over peripheral matter; in
the ground, in storage, and in domestic clutter,
we might regard as ‘the ghost of the machine’.
Moles, A. (1985). The comprehensive guarantee: a
new consumer value. Design Issues, 2 (1), pp. 5364.
Packard, V. (1963). The
Harmondsworth: Penguin.
waste
makers.
Preton Ltd (2010). Environmental issues associated
with toner and ink usage. Preton Ltd, white paper.
Retrieved
from
http://www.preton.com/pdf/PretonSaver_envi_whit
ePaperFinal_1403010.pdf
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waste. In E. Karan, O. Pedgley & V. Rognoli (Eds).
Materials experience: fundamentals of materials
and design. Oxford: Butterworth-Heinemann.
Robinson, D. (2013, February 23) Printer ink
cartridges: why you're paying more but getting a lot
less. The Guardian online. Retrieved from
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inter-ink-cartridges-paying-more-getting-less
Burns, B. (2010). Re-evaluating obsolescence and
planning for it. In T. Cooper (Ed). Longer lasting
products: alternatives to the throwaway society.
Farnham: Gower.
US EPA (2009) eCycling, Statistics on the
management of used and end-of-life electronics.
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from
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ng/manage.htm
Collinson, P. (2014, October 2). Printers with
refillable tanks set to revolutionise home printing.
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Guardian
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inters-refillable-tanks-revolution-home-printing
Vezzoli, C. (2014) The “material” side of design for
sustainability. In E. Karan, O. Pedgley, & V. Rognoli
(Eds). Materials experience: fundamentals of
materials and design. Oxford: ButterworthHeinemann.
Cooper, T. (2013). Sustainability, consumption and
the throwaway culture. In S. Walker & J. Giard
(Eds). The handbook of design for sustainability,
London: Bloomsbury Academic.
Cwerner, S B., & Metcalfe, A. (2003) Storage and
clutter: discourses and practices of order in the
domestic world. Journal of design history, 16(3),
229– 240.
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Defra (2011) Public understanding of product
lifetimes and durability (2) reuse of bulky items: A
research report completed for the Department for
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Lyndhurst.
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ore&Location=None&ProjectID=17254
Gabrys, J. (2011) Digital rubbish: A natural history of
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Grossman, E. (2014). Tackling high-tech trash: The
e-waste explosion and what we can do about it.
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Karan, E., Pedgley, O., & Rognoli, V. (Eds). (2014).
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and design. Oxford: Butterworth-Heinemann.
Maycroft, N. (2009a). Consumption, planned
obsolescence and waste. Working paper, available
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Maycroft, N. (2009b). Not moving things along:
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McLaren A. and McLauchlan S.
Crafting sustainable repairs
Crafting sustainable repairs:
extending the life of clothes
practice-based
approaches
to
McLaren A.(a) and McLauchlan S.(b)
a) Nottingham Trent University, Nottingham, UK
b) Edinburgh College of Art, Scotland, UK
Keywords: mending, repair, craft, design, clothes.
Abstract: Mass-produced ‘fast fashion’ has changed our relationship with clothing – cheap and easy
to acquire, we are unlikely to take time to undertake simple repairs or address issues of maintenance,
often caused or exacerbated by poor construction and low quality materials (see for example Goworek
et al., 2012; You Gov, 2012; Fletcher, 2008; Birtwistle & Moore, 2007). Through complete lifecycle
assessment, extending the useful life of clothes has been identified as the most significant intervention
in reducing the impact of the clothing industry (Wrap, 2012). However, academic research emerging
from both the UK and Scandinavia has identified practical, social, socioeconomic, systemic and
psychological barriers that prevent consumers from performing even the most basic of repairs, and as
a result damaged or worn items are discarded or taken out of active use (see for example Armstrong
et al., 2014; Middleton, 2014; Cooper et al., 2014; Fletcher, 2013; Goworek et al., 2012; Laitala & Boks,
2012).
This paper explores the barriers to mending, different perspectives on the reasons behind them,
suggested solutions and contemporary approaches to overcoming them. As textile designers and
academics whose work is embedded in sustainable principles, we discuss the findings of our own
practice-based approaches in relation to these, in order to consider the role fashion and textile
designers can play in enabling solutions.
Research has been gathered through participatory design workshops and public engagement events,
informed by review of historical, existing and emerging repair practices, and personal craft-led design
praxis. We have explored ways to address the barriers, add value to the acts of repair by re-framing
them as social design-led sharing activities, and discuss the potential of participatory craft praxis as a
tool to motivate greater public engagement in repair practice.
Introduction
emerging from both the UK and Scandinavia
has identified practical, social, systemic and
psychological barriers that prevent consumers
from performing even the most basic of repairs,
and as a result damaged or worn items are
discarded (see for example Armstrong et al.,
2014; Middleton, 2014; Cooper et al., 2014;
Fletcher, 2013; Goworek et al., 2012; Laitala &
Boks, 2012).
Mass-produced ‘fast fashion’ has changed our
relationship with clothing; cheap and easy to
acquire,
consumers
view
fashion
as
‘throwaway’ and are unlikely to undertake
simple repairs or address issues of
maintenance, often caused or exacerbated by
poor construction and low quality materials (see
for example Goworek et al., 2012; You Gov,
2012; Fletcher, 2008; Birtwistle & Moore, 2007).
Through complete lifecycle assessment,
extending the useful life of clothes has been
identified as the most significant intervention in
reducing the overall impact of the clothing
industry and reducing the estimated 350,000
tonnes of clothing that goes into landfill annually
(WRAP, 2012). However, academic research
In 2014 the authors worked for Zero Waste
Scotland and WRAP on a series of
collaborative repair and upcycling events for the
consumer facing ‘Love Your Clothes’ (LYC)
campaign. The approach taken aimed to
engage audiences in conversation on the care
and repair of garments, encourage active
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2008; and paintings by Snyder, 1885; Renoir,
1908; and de Lelie, 1817 pictured in figure 1).
These social associations still exist; academic
research into clothing use behaviours found
participants “avoid clothes with visible repairs in
order to protect themselves and their families
from stigma” (Fisher et al., 2008: 31), for
example.
participation in craft based repair skills and
showcase inspiring examples. The research
and practice-based preparation for these
events, as well as the resulting discussions,
revealed some surprising and seemingly
contradictory reasons about why people don’t
repair clothes.
This paper will first explore barriers to mending
clothes, different perspectives on the reasons
behind them, and suggested solutions to
overcoming them. These will focus on roles that
fashion and textile designers can play in
enabling solutions and point to examples of
repair practices led by contemporary designers,
artists and activists such as Tom of Holland,
Celia Pym and Amy Twigger Holroyd to
illustrate these. Our own practice-based repair
activities will then be introduced, followed by
discussion of the findings: what they confirm
and contradict, further insights that have been
revealed, and the role fashion and textile
designers. The potential of participatory craft
praxis as a tool to motivate greater public
engagement will be discussed, alongside
associations between mending, craft and
wellbeing.
Barriers to repair
Most commonly cited reasons for not repairing
clothes are the financial cost involved, lack of
time and skills. However, mending the results of
wear and tear using stitch-based techniques darning, sewing on buttons, and stitching hems,
for example - require limited, low cost
equipment, basic skill levels and little time
(Middleton, 2014), with a multitude of tutorials
easily accessible online (see for example
“Mend a Hole”, 2010; Comfort, 2014). UK
research found that the majority of consumers
disposed of damaged items (You Gov, 2012;
WRAP, 2012b), so there must be other
contributing factors beyond these initial
barriers.
Figure 1. Woman Darning Socks (de Lelie, 1817).
Contemporary consumer culture affords us the
convenience of being able to avoid this stigma
by no longer needing to repair clothes. The UK
‘fast fashion’ sector, characterised by cheap
prices and low quality garments, has increased
dramatically in the past decade (Defra, 2008),
providing a vast array of readily available
replacements and resulting in clothing being
considered ‘throwaway’ (Birtwistle & Moore,
2007). Jonathan Chapman (2005, p.90-92)
argues that this contemporary consumer
culture has led to a sense of detachment from
generic products that offer little emotional
connection, which, in addition to low cost, could
explain why they aren’t considered worthy of
repair.
Traditionally, imperfect textile surfaces are
strongly associated with poverty and wearing
visibly worn or damaged clothes play a
significant role in the characterisation of
economic hardship (Kelley, 2009). The physical
act of repairing clothes, particularly darning,
also suffers from traditionally negative
associations of ‘women’s work’, times of
hardship and wartime necessity, childhood
chores, and isolated domestic drudgery (see for
example Williams, 2004; image of ‘The
Influence of Women’ in Long, 2011; Quinton,
This endless stream of cheap consumer
products also has a disabling effect; as we no
longer need the skills to make or reuse clothes
we have become incapable of doing so (Farrer
& Fraser, 2011). Kate Fletcher (2008, p.187)
believes the nature of mass-produced
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affair at practitioner facilitated events. Adopting
the spirit of what is termed the Sharing
Economy, this offers a “collaborative form of
fixing [that] encourages the replacement of
shopping (as a stimulus seeking activity), with
more creative and social experiences, centered
on the shared act of making and mending”
(Chapman, 2013). They demonstrate repair
and collaboration as strategic tools that
designers can use to both mend damaged
clothes and weave new threads of life into the
social fabric, benefitting the collective wellbeing
of communities by bringing people together
through shared experiences (Von Busch,
2011).
garments contributes to this psychologically,
because “the products themselves are
presented to us as complete or ‘closed’, with an
almost untouchable or sacrosanct status. This
dissuades us from personalising them in order
to make them our own”. So in addition to losing
repair skills, psychological barriers may also
prevent us from attempting to interact with
them.
With consideration of these practical, social,
socioeconomic, systemic and psychological
barriers, the next section will introduce theory
and practice-based solutions that have
potential to overcome them, with a focus on
those that could, and in some cases are, being
led by fashion and textile practitioners.
Amy Twigger Holroyd (2013) is a design
researcher who has been exploring the craftwellbeing relationship in the context of
sustainable fashion: how craft can contribute to
both personal wellbeing while also challenging
the ‘hegemony of contemporary massproduced fashion culture”. Her research is
centred on re-knitting rather than repair as
such, but addresses the same psychological
barrier created by the ‘closed’ nature of clothes,
as introduced earlier (Fletcher, 2008, p.187), in
order to extend the life of clothes. To do this she
takes on a ‘meta-design’ role that moves away
from traditional model of ‘designer as author /
maker’ to a supportive role of ‘designer as
collaborator’, by opening up her design skills
and knowledge to help skilled amateur knitters
personalise items of ready-made clothing. In
doing so, greater emotional connections with
mass-produced
clothes
are
fostered,
engendering the sense of individuality, selfdefinition and affirmation of identity within users
(Chapman, 2005, p.109). Further to this, the
craft skills also provide personal rewards: a
sense of achievement and space for meditative
reflection.
Overcoming repair barriers
Mending artist and researcher Jonnet
Middleton raises the significant point that
traditional socioeconomic perceptions of repair
are entirely outdated, “because, frankly, in this
age of overconsumption, no one needs to mend
anything
anymore”
(Middleton,
2014).
Describing mending enthusiasts who disregard
the stigmas and wear visibly repaired clothes
with pride, Middleton suggests the potential to
reframe repairs as a badge of honour:
effectively subverting the social meaning of
visibly repaired clothing. Designing to create
new meaning is a strategy proposed by design
theorist Jonathan Chapman (2005, p.109) in
order to foster better emotional connections
with
consumer
products,
providing
‘conversation pieces’ that can facilitate
servicing and repair (2005, p.18). The ‘Visible
Mending Programme’ led by craft practitioner
Tom of Holland takes this approach; his skilled
visible repairs, masterclass workshops and
commission services aim to “reinforce the
relationship between wearer and garment…
and hopefully persuade them that shop-bought
clothes deserve care and attention too” (van
Deijnen, n.d.).
The next section will outline our practice-based
repair activities that adopt elements of these
solutions: facilitated visible, participatory, and
social repair, in particular Twigger Holroyd’s
concept of ‘meta-designer’, that opens up
design skills and knowledge to support others.
The stereotypical image of isolated domestic
drudgery is also being challenged by the
distinctly cooler associations developing
through the emergence of subversive
practitioner led activities such as this; the cocurated ‘Department of Repair’ (Harvey et al.,
2015), Middleton’s ‘Sock Exchange’ darning
event (Middleton, 2010), and fashion design
researcher Otto
Von Busch’s (2011)
Community Repair project are other examples
that reposition of repair as an enjoyable social
Activities
The authors facilitated a series of Love Your
Clothes (LYC) public engagement events in
2014 at the Highland Wool Festival and in John
Lewis stores across Scotland, with the aim of
exploring practice based design approaches to
support greater public engagement and
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Crafting sustainable repairs
on their sleeve’, showing their love for their
clothes. Or, in other words, a metaphor that
offered an easily cognisable meaning to provide
the foundation for emotional connection
(Chapman,
2005,
p.109).
Expressive
embroidery stitches were also employed to
enable personalisation (figure 3).
participation in garment repair, in order to
extend the active life of clothes. In addition to
the review of barriers and suggested solutions
outlined previously, the preparation for these
events included informal conversations with
skilled local amateur craft practitioners to learn
about their experiences of and perspectives on
craft repair skills; these revealed insights that
will be discussed in the findings section.
Personal craft praxis was also employed in the
preparation to inform the practical requirements
of acting as a ‘meta-designer’, following
Twigger Holroyd’s (2013) methodology of
independent design research to develop
techniques through iterative cycles of planning,
sampling and reflection to develop ideas, write
instructions and designing resources (see
Twigger Holroyd, 2013, for an in depth
description). For our events, these were
darning and simple embroidery stitch
techniques that could be used for creating
personal, visible repairs. These had to be
adaptable, to suit different personal styles, but
unlike Twigger Holroyd, who undertook
purposive sampling with skilled amateur
knitters, the audience at the open public events
had unknown skill levels, so it was necessary to
develop techniques that would be accessible to
complete beginners.
Figure 3. Expressive, decorative embroidery
stitches (image credit: Shirley McLauchlan).
To reframe repair as social design-led sharing
activities, the events took a participatory
approach, offering demonstrations and advice
on darning and embroidery techniques, while
also encouraging conversations around
mending and the value of our clothes.
Participants were asked to share their own hints
and tips to help others extend the life of clothes;
these were displayed prominently on tags at the
events and shared to a wider audience using
online social media platforms (figures 4 and 5).
This attempted to increase the visibility of
mending practices, as well as encouraging
active participation in the Sharing Economy
ethos through altruistic means.
The qualitative data generated by these
activities is clearly limited, personal, and
specific. As such it is not generalisable to the
wider population, but has offered further
insights into the barriers to repair and solutions
to overcome them. It also provided a platform to
explore a design-led role, which is discussed in
the following section.
Figure 2. Darned heart motif developed for the
LYC events (image credit: Angharad McLaren).
Further to these practical considerations, the
techniques were selected for their potential to
be decorative, inspiring and expressive. A
darned heart-shaped motif (figure 2) was
developed, for example, to tie in with the LYC
message by inviting people to ‘wear their heart
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techniques were also disinclined to mend or
personalise their own clothes. All participated in
many other pro-environmental practices, such
as composting, sharing car journeys and
recycling. Mostly older generation women, they
had all learnt the specific skills required for
mending, such as darning, at a young age, and
associated it with isolated domestic chores and
times of economic hardship. This is consistent
with the traditional perceptions of repair and
poverty, and Twigger Holroyd’s (2013) findings
that skilled amateur knitters, despite having the
skills to make complex garments from scratch,
did not personalise or repair ready-made items
due to their seemingly ‘closed’ nature.
Figure 4. Shared repair hints and tips at Highland
Wool Festival (image credit: Angharad McLaren).
The engagement with other pro-environmental
practices also suggests a lack of knowledge
about the environmental impact of the fashion
industry and clothing waste, and, interestingly,
most people at the events were motivated more
by the thought of saving loved garments than
environmental reasons. The events also
revealed that garments that were repaired were
often ‘favourites’, which confirms that an
emotional connection can overcome the
psychological barriers proposed by Fletcher
(2008), or that the damage somehow ‘opens’ a
garment, offering a way past it’s initial ‘closed’
or ‘sacrosanct’ nature.
Traditional repair techniques such as darning
were perceived as not only time consuming and
laborious processes, but also scruffy and
messy looking in practice, not appropriate for
the workplace for example. As a result, any
damage in a visible place renders garments unmendable. The decorative but contemporary
style aesthetic offered in our examples was
enthusiastically received as an alternative,
challenging preconceived notions of traditional
repairs. Some chose to follow our instructions
step-by-step, while others were confident
adapting the designs to suit their own style;
either way connects with the clothes at a
material level, adding a personal touch that
could help to engender the sense of
individuality, self-definition and affirmation of
identity within users (Chapman, 2005, p.109).
Figure 5. Tweet of shared repair hints and tips at
John Lewis Glasgow event with Shirley
McLauchlan.
Findings and discussion
Conversations around clothes repair during the
LYC events, revealed that cost, and lack of time
and skills were indeed commonly cited barriers
to repair. However, surprises were found in
conversations with local amateur craft groups
who are extremely skilled at embroidery
techniques and will typically spend a great deal
of time and resources on embroidery as a
pastime, but do not tend to apply this skill to
repairing and mending their clothes. Damaged
clothes were sometimes ‘upcycled’ into new
products – bags, patchworks or artworks –
using their creative capacities, or used as rags
around the house and garden. Many ended up
being thrown out, not considered useful or good
enough to donate or pass on.
The active participation confirmed the potential
of Twigger Holroyd’s ‘meta-design’ role in
supporting participants to personalise garments
through repair, and in particular highlighted the
importance of personal design-led craft-praxis
in the preparation stages of this to ensure the
techniques developed were accessible,
Volunteer textile repairers at a stately home
who evidently have skills, time and patience to
undertake advanced embroidery repair
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Crafting sustainable repairs
Exploring the complexities behind these initial
barriers and solutions to overcome them
revealed valuable insights to inform our own
sustainably
motivated
practice.
Repair
practitioners are taking different approaches to
encourage and motivate repairs, with a
common thread of participatory activities that
reframe mending as a social, enjoyable affair
that embody an altruistic Sharing Economy
ethos. Increasing the visibility of repairs, while
also reframing their meaning, challenges the
traditional, outdated views of mended clothes
as signifiers of poor socioeconomic status.
Designing visible repair patterns that are
contemporary, stylish, accessible and can be
personalised offers potential for wider uptake of
repair practices, making them personal,
meaningful and socially suitable to be worn in
the workplace for example.
adaptable, inspiring and expressive. Not all
participants found the techniques easy to
master, however, especially those with little or
no craft skill experience, and this led to them
feeling frustrated or disappointed with the
results. Further refinement of the techniques
and supporting instructive materials could be
trailled to develop them for wider accessibility.
Whatever their personal experience of the
techniques, in opening up conversations
around repair practices, we found many were
keen to share their own hints and tips to help
and motivate others. This social, altruistic
enthusiasm supports the ethos of the Sharing
Economy (Chapman, 2013), and suggests that
more could be done to facilitate skills sharing
between those with more advanced skills and
experience, such as the skilled textile repairers
whose already volunteer their skills for altruistic
purposes. This could be built upon by
incorporating further altruistic measures; Celia
Pym has taught darning techniques on old
hospital sheets that were returned afterwards
for re-use (Alter, 2008), for example, hence
over coming practical barriers with skills training
while also offering civic engagement and
wellbeing benefits of ‘doing good’ in society
(Robotham et al., 2012).
Amy Twigger Holroyd’s (2013) ‘meta-designer’
methodology redefines the designer’s role as a
supportive collaborator in personalising
garments in these social, participatory settings,
rather than being solely the author / maker of
original works. This approach was successfully
adapted to support personalising repairs in the
LYC public engagement events. Further work
could develop these to better support complete
beginners, and be adapted to include further
repair techniques such as Swiss darning,
patchwork or applique.
Lastly, a lack of knowledge about the
environmental impact of the fashion industry
and clothing waste was revealed in our
research. The LYC events revealed the
potential for participatory craft praxis as a tool
to motivate greater public engagement with
sustainability. They offered a space to discuss
and reflect upon these topics in a social,
informal and creative setting, provided
‘conversation pieces’ to facilitate servicing and
repair (Chapman, 2005, p.18), and also help
make repairs, the act of repairs, and the stories
behind them, more visible.
Future research aims to continue investigating
attitudes
towards
decorative
repairs,
developing new work that incorporates
mending skills as decorative elements and
exploring their use as inspirational and
educational tools for different audiences
through participatory events.
Acknowledgments
With thanks to Zero Waste Scotland, the
Highland Wool Festival and John Lewis for
hosting the repair events.
Conclusions
Repairing damaged and worn clothes is one
way to reduce the impact of the fashion and
textiles industry, by reducing the amount of
waste and extending the life of clothes.
Financial costs, and lack of time and skills are
the most commonly cited barriers to repair but
this
paper
explored
further
social,
socioeconomic, systemic, and psychological
barriers that explain why damaged clothing is
not repaired.
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McLaren, A. et al.
Clothing longevity perspectives
Clothing longevity perspectives: exploring consumer expectations,
consumption and use
McLaren, A.(a), Oxborrow, L.(b), Cooper, T.(a), Hill, H.(c), and Goworek, H.(d)
a) School of Architecture, Design and the Built Environment, Nottingham Trent University, Nottingham, UK
b) Nottingham Business School, Nottingham Trent University, Nottingham, UK
c) School of Art and Design, Nottingham Trent University, Nottingham, UK
d) University of Leicester, Leicester, UK
Keywords: clothing longevity, consumer behaviour, sustainable fashion, life cycle
Abstract: The production, distribution, use and end-of-life phases of the clothing lifecycle all have
significant environmental impacts, but complete lifecycle assessment has identified that extending the
active life of garments through design, use and re-use is the single most effective intervention in
reducing the overall impact of the clothing industry (WRAP, 2011). In response, Government funded
clothing longevity research seeks to develop and test industry-led design strategies to influence and
enable consumers to keep garments in active use for longer (Cooper et al., 2014). While recent UK
research has indicated significant potential to influence more sustainable consumer behaviour (Langley
et al., 2013; YouGov, 2012), up-to-date qualitative research is required to discover how consumer
attitudes, expectations and behaviours in relation to clothing lifetimes affects garment care and clothing
use. This will help to inform industry-led strategies by understanding where effective changes can be
made that will potentially have most impact.
This paper presents preliminary findings from a Defra funded action based research project, ‘Strategies
to improve design and testing for clothing longevity’. Qualitative research methods are used to explore
consumer attitudes, expectations and behaviours at purchase, use and disposal stages of garment
lifetimes, and gather data on practices of garment wash, wear, care and maintenance in everyday life.
The research findings are discussed in relation to industry-led strategies aimed at extending the life of
clothes.
Introduction
The current Defra funded project, ‘Strategies to
improve design and testing for clothing
longevity’, aims to explore the technical,
behavioural and strategic obstacles to
implementing innovative and sustainable
product development processes that could
extend clothing lifetimes. It will seek to identify
the knowledge, skills, processes and
infrastructure that could support wider adoption
of design for longevity in the clothing industry
and make garments last longer, including
industry’s role in supporting sustainable
consumer behaviour.
The production, distribution, use and end-of-life
phases of the clothing lifecycle all have
significant environmental impacts but life cycle
assessment has identified that extending the
active life of garments through design, use and
re-use is the single most effective intervention
in reducing the overall impact of the clothing
industry; in fact extending the average life of
clothes by just three months of active use per
item would lead to a 5-10% reduction in each of
the carbon, water and waste footprints and
save billions from the costs of resources in
clothing supply, laundry and disposal in the UK
(WRAP, 2011).
The paper aims to explore consumers’
attitudes, expectations and behaviours, and
influences on these, and will discuss initial
findings in relation to suggested industry- led
strategies aimed at enhancing clothing
lifetimes. Beginning with a discussion of the
impact of consumers on clothing lifetimes, initial
Quite simply, if clothes have a longer usable
life, they can be replaced less frequently –
reducing the volume discarded and meaning
fewer resources are consumed in
manufacturing. (Cooper et al. 2013: 3).
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deterioration will occur. Contemporary clothes
may be more likely to wash out rather than wear
out due to incorrect selection of wash cycles,
and use of increasingly abrasive detergents
(ASBCI, 2013), excessive use of fabric
conditioner (Chiwese & Cox Crews, 2000),
unnecessarily frequent washing, and tumble
drying (Laitala et al., 2011). However, while
most respondents claim that they already do
everything they can to look after items so that
their clothes are kept in regular use for longer,
men, younger people and those on higher
incomes were found to lack confidence in their
clothing care ability (Langley et al., 2013).
findings of qualitative research with different
consumer groups targeted as key markets for
clothes with enhanced durability are discussed.
Clothing
lifecycles:
impact on longevity
consumer
Purchase
In the design and production phases, industry
can support the longevity of garments through
measures such as designing classic styles,
using more durable materials and stitch
construction, or testing to ensure high
standards of colour fastness (Cooper et al.,
2010). However, the rise of fast fashion in the
UK, characterised by low cost, poor quality
fibres and short garment lifetimes (Defra,
2008), has been attributed to a ‘throwaway’
attitude to clothing that is only expected to be
worn a few times (Birtwhistle and Moore, 2007).
Many consumers would ‘seriously consider’
wearing more clothes a second time before
washing (Langley et al., 2013), but most studies
into consumer clothing care focus on the
environmental and financial benefits of reduced
energy, water and chemical usage (e.g. Bain et
al., 2009; Dombek-Keith & Loker, 2011) and
relatively little is known about consumers’
actual care and maintenance behaviours, or
knowledge and understanding of the impact of
care processes on clothing lifetimes.
Encouragingly
however,
recent
WRAP
research has found that there are positive signs
of consumer demand for longer lasting clothes.
In a UK survey, 52% of respondents
acknowledged they “could do more to buy items
that are made to last for longer while continuing
to look good and would like to do so”; pertinently
for retailers, there is a willingness to pay higher
prices for durability (Langley et al., 2013).
Consumer interest may be limited, however, by
the lack of recognised ways to measure and
communicate longevity (WRAP, 2011), by
feeling limited in their ability to check for and
assess durability, and the extent to which they
do this (Langley et al., 2013).
Studies of the socio-technical systems of
laundering suggest that understanding the
interrelated social and technical dimensions of
clothing wear and care patterns, such as
personal standards of cleanliness, style, social
norms and judgments on appearance, as well
as the physical ‘systems of provisions’ can
identify opportunities for influencing change
towards more sustainable practices (Shove,
2003). Others suggest that understanding
consumers’ social and experiential relationship
with clothing during the use phase, as well as
their capacity for adequate care, maintenance
and repair, is crucial to ensuring garments are
kept in continued active use (e.g. Fletcher,
2012; Laitala & Boks, 2012; Niinimaki &
Armstrong, 2013). Studies such as these have
highlighted that how much garments are valued
determines the level of care and maintenance
they will receive and the likelihood of repair, and
different types of value have been identified
beyond purchase price, such as functional,
aesthetic, emotional, social, and sensory value
(see for example: Fletcher, 2012; Laitala &
Boks, 2012; Niinimaki & Armstrong, 2013; Pink,
2005) that could potentially be fostered through
industry led strategies such as using naturally
anti-bacterial fibres to keep clothes smelling
fresher for longer (Laitala & Boks, 2012). What
determines the end of a garment’s life and
Consumers’ expectations of clothing durability
vary depending on factors such as the context
of use and retail price (Bide, 2012). However,
studies that seek to quantify clothing lifetimes
(e.g. Langley et al., 2013) do little to explicate
whether consumers consider these factors at
point of purchase, or how they affect behaviour
during the use phase, which the following
section will discuss.
Use: Wear, Care, Maintenance & Repair
Clothing care (e.g. washing, bleaching, ironing,
drying, and professional dry cleaning) and
maintenance (e.g. removal of pilling) are
processes that paradoxically enable the
continued use of clothes and contribute to their
inevitable deterioration (Kelley, 2009). How well
consumers understand care labels, whether
they follow them, and the frequency of washing,
has a significant impact on how quickly this
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Research design
associated implications for re-use and disposal
will be discussed in the next section.
This research aims to explore consumer
perspectives on clothing longevity in order to
consider where industry and policy could
influence change. Three key consumer groups,
identified in previous research (Langley et al.,
2013), were targeted as priorities for longevity
research: younger consumers most associated
with ‘fast fashion’ consumption (F); older,
professional ‘slow fashion’ consumers with a
tendency to focus on durability and high quality
(S); and parents of school age children whose
clothes are subject to high wear and tear (P).
These groups were chosen as they represent
distinct market segments with different
shopping habits, demands of clothing, and
lifestyles that influence expectations, attitudes
and behaviours relating to clothing lifetimes;
these variables were explored using the
following qualitative methods.
Re-use & disposal
Determining garment disposal is largely
subjective and variable, as “two people may
have very different criteria to judge the point at
which deterioration represents the end of an
item’s useful life” (Bide, 2012:126). Some have
been found not to mind pilling or small holes, for
example, whereas others would discard these
as too worn out (Laitala & Boks, 2012).
Psychological reasons such as a desire for
something new, boredom or because garments
are out-dated are also common reasons for
disposal (see for example Cooper et al., 2013;
Laitala & Boks, 2012; YouGov 2012). As a
result, many garments are discarded before the
end of their potential lifetime (Black, 2008).
A large amount of used clothing that is still
wearable is donated to charities in the UK for
re-use (WRAP, 2012; Fisher et al., 2008;
Birtwhistle & Moore, 2007), but supply is larger
than demand in the UK and a large amount is
exported overseas where it has been reported
to have negative effects on local economies
(Rodgers, 2015). As such, increased re-use
within the UK is a preferred route to clothing
longevity (WRAP, 2012). However, social
stigmas and hygiene concerns limit purchase of
second-hand clothing (Fisher et al., 2008).
Other re-use methods, such as selling through
online platforms (e.g. eBay), passing on to
friends and family, or swapping at ‘swishing’
events rely largely on garments maintaining
their value (Birtwhistle & Moore, 2007; Laitala &
Boks, 2012).
Focus groups
Four focus groups were held in November and
December 2014 with a total of 29 participants,
lasting approximately two hours each.
Purposive sampling recruited participants in the
three consumer segments outlined above and
a higher proportion of female participants were
selected to reflect the fact that women purchase
more clothes than men. Mintel (2014) estimate
that 49% of consumers’ clothing spending is on
women’s outerwear, as opposed to 26% being
spent on men’s outerwear. Additionally, women
are often responsible for buying clothing for
children and male relatives and are therefore
the dominant purchasers.
For garments that are no longer wearable, the
method of disposal is pertinent as those sent for
recycling can be used again as industrial rags,
or shredded down to use for insulation and
carpet underlay (WRAP, 2012). Generally,
disposal is based on convenience, and
consumer awareness of what can be recycled,
how, and the benefits of doing so, has been
found to be limited; many garments end up in
the bin (Fisher et al., 2008; Birtwhistle & Moore,
2007). Ensuring the value of old textiles is
understood and providing services to enable
greater recycling can therefore ensure material
re-use in alternative contexts.
Figure 1.
exercises
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Focus
group
favourite
garment
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Clothing longevity perspectives
currently work-in-progress, only selected
findings are discussed in the following section.
As an icebreaker, each focus group started with
an exercise asking participants to sketch and
describe a favourite garment (Figure 1). This
was designed to set the scene around
relationships with clothing and explore different
types of value associated with clothing.
Participants were invited to discuss their
everyday relationship with clothing, framed
around the four key stages of garment
lifecycles: purchase, use – including wear, care,
maintenance and repair – re-use and disposal.
Selected findings and discussion
Results revealed a variety of factors that affect
clothing longevity during the different stages in
the garment life cycle, purchase, use and
disposal. They suggest that changes in industry
practice and public policy could potentially lead
to longer clothing lifetimes at each of these
stages.
Consumers want garments to last a reasonable
lifetime in relation to their expectations, which
are influenced by material and garment quality,
how frequently it will require laundering, care
processes, maintenance, style, fashion trends,
brand, purchase price and considerations of the
frequency and intensity of wear in its intended
context of use (e.g. work or casual wear).
Participants found it hard to quantify their
expectations of the lifetime of particular
garment types, though, and when they did there
was considerable variation.
Figure 2. Images of common garment failures
used as focus group discussion points
The fast fashion group appeared to most
commonly experience garments not lasting as
long as they had expected; there is a sense of
futility and resignation, despite wanting them to,
and investing time in maintaining them. The
individuals expressed feeling trapped by the
cheap, fast system of short-life garments, which
‘obliges’ them to frequently buy new. Overall,
the slow fashion group were most likely to say
that all their clothes had met their expectations
of longevity and expressed confidence in
assessing durability; however they had still
experienced
disappointingly
short-lived
garments.
Participants were next asked to consider how
long they expect different garment types to last
and why, to discuss experiences of common
garment failures shown in a series of images
(Figure 2) and explore what determines the end
of a garment’s life, and open up discussions
around care, repair and maintenance
behaviours. Participants were asked to
describe specific examples of short-lived
garments, as well as those that had lasted a
long time, to explore the reasons why.
Further exercises asked participants to reflect
on what would make their [or their children’s]
clothes last longer and to give their thoughts on
current and proposed clothing longevity
strategies and influences, such as a durability
index suggested by WRAP (2012) or product
durability guarantees such as those offered by
Flint and Tinder’s ten year hoodie (n.d.). Focus
group transcriptions were analysed with NVivo
software, coding emerging themes and
concepts.
In line with the findings of Langley et al. (2013),
consumer demand for longer lasting clothes
was evident, particularly among younger fast
fashion consumers. The evident dissatisfaction,
disappointment and frustration associated with
short-lived clothing, along with the rise of
campaigns such as Fashion Revolution Day
(2014) increasing awareness of the impact of
ethical standards and waste in the clothing
industry, suggests that this demand may be set
to increase.
As qualitative research the findings cannot be
used to generalise about the UK population as
a whole, but the rich textual data offers insight
into existing expectations, attitudes and
behaviours related to clothing about which
relatively little is known. As the research is
Participants agreed that assessing the
durability of a garment is challenging and that
price did not necessarily positively correlate
with high quality. For example, a respondent
from the ‘slow fashion’ group said:
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Clothing longevity perspectives
I think that’s, it’s sort of experience isn’t it?
…you can’t always 100% tell, because you
could buy something and be surprised by it,
but you do tend to look at the quality overall,
you know, you fold it up. You might look at
the seams. You might… just look at the
general hang of it, how the fabric reacts,
what it’s made from. So, those sorts of
things. It’s not necessarily indicated by the
price I don’t think.
impacts of laundry processes. However,
resources to this end exist, such as a
comprehensive, user-friendly online guide that
is signposted on garment care labels, launched
in 2014 (Clevercare, n.d.). The effectiveness of
this in engaging consumers is unknown, but
across the focus groups younger fast fashion
participants responded most positively to the
suggestion of supportive online resources.
The value of an item was found to affect the use
relationship: consumers appear more likely to
hand-wash, separate colours, maintain and
repair higher priced items. Value is understood
beyond purchase price, though – emotional
value, exchange potential, social value,
aesthetic and sensory value are also important
factors. To facilitate these types of value,
industry could employ various targeted
strategies: enhancing clothing's emotional
durability and exchange potential by selecting
materials that age gracefully (Chapman, 2005),
or increasing sensory value by using fabrics
that smell fresher for longer, such as naturally
anti-bacterial wool fibres (Laitala & Boks, 2012).
Participants found it particularly hard to assess
if a garment would pill and some were unsure
of causes, prevention or pill removal
techniques. Consistent with findings of previous
research (Langley et al, 2013; WRAP, 2011)
consumers’ capacity for making clothes last is
therefore largely affected by the quality offered
by retailers, as well as their own ability to
assess durability and capacity for adequate
care and maintenance. This could be supported
by increasing durability standards and provision
of a durability index that could help consumers
assess how long a garment is likely to last; they
could then make informed decisions based on
the personal factors found to influence their
purchase decisions, such as intended context
of use. Communicating advice on prevention of
pilling, as well as provision of removal advice
and equipment could also help.
Summary and next steps
This paper has introduced ways in which
consumer
attitudes,
expectations
and
behaviours impact upon clothing lifetimes.
Initial findings from qualitative research,
currently work-in-progress, that explored these
aspects in key consumer groups are consistent
with previous research that revealed a demand
for longer lasting, more durable clothes
(Langley et al., 2013).
Across the focus groups, there was an implicit
understanding that care processes impact upon
garment lifetimes, but care labels are rarely
followed beyond the first wash and many
consumers find them hard to understand. In the
most part, assessment of care is based on
experience and knowledge of fabric/fibre types,
revealing a kind of tacit materials-based
competence. Not all know or understand the
reasons for having separate detergents for
different colours or fibres, and fabric conditioner
overdosing is evident, which has been found to
increase propensity to pilling (Chiwese & Cox
Crews, 2000). Laundry practices are based on
convenience and valid concerns about energy
consumption
(i.e.
financial
and/or
environmental drivers). For example, families
may have high volumes of washing and lack
time to separate loads by fibre type, and
individuals living alone have low volumes of
washing but may not want to run many small
loads.
Within the group segments explored, distinct
priorities and attitudes to clothing longevity
were discovered that reveal areas where
clothing brands at different market levels can
focus strategies to support clothing longevity.
The full findings of this research will be
published in a technical report for Defra at the
conclusion of the project in September 2015.
Acknowledgments
The interim findings presented in this paper are
derived from a Defra funded research project
EV0553 ‘Strategies to improve design and
testing for clothing longevity’.
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Medas M. et al.
Towards BIM-integrated, resource efficient building services
Towards BIM-integrated, resource-efficient building services
Medas M.(a,b), Cheshire D.(a), Cripps A.(a), Connaughton J.(b) and Peters M.(b)
a) AECOM, Building Engineering, London, UK
b) Technologies for Sustainable Built Environments Centre, University of Reading, Reading, UK
Keywords: BIM; embodied carbon; resource efficiency; building services.
Abstract: Recent research has highlighted the importance of increasing the resource efficiency of
building services. In this paper, a literature review of life cycle assessment and embodied carbon studies
clearly signposts the need for more research on the embodied impacts of building services. Theoretical
and practical challenges are identified in the use of LCA methods in construction along with possible
solutions compatible with BIM-led design. A case study of horizontal, ducted fan coil units demonstrates
that variations in embodied carbon of similar units could be associated with variations in total cooling
capacity. This raises the possibility that metrics could subsequently be devised to predict embodied
carbon for a generic class of fan coil units. When combined with data on operational carbon emissions
and product service life this could enable optimisation of lifetime carbon impacts. Implications of these
results are explored and recommendations made for future studies.
Introduction
construction-specific ISO standards
2006a, 2006b, 2011, 2013).
If resource efficiency is defined as making ‘best
use of materials, water and energy over the
lifecycle of built assets to minimise embodied
and
operational
carbon’
and
other
environmental impacts (WRAP, 2015), its
implementation requires measurement and
mitigation of these impacts.
Building on
previous research into resource efficiency of
building services (CIBSE, 2014), this study
considers how better calculation methods for
the embodied impacts of these services might
support building information modelling (BIM)
tools to enable resource-efficient choices of
services. Before this, we appraise current gaps
in knowledge about the resource impacts of
building services. A case study into embodied
impacts of fan-coil units is then described and
its implications discussed, after which
recommendations are set out for future studies.
The importance of embodied impacts
(BSI,
Recent studies indicate that improved
operational energy efficiency of buildings will
raise the embodied proportion of lifetime
building environmental impacts (RICS, 2010,
HM Government, 2010). The term ‘operational
carbon’ (OC) hereafter refers to CO2 equivalent
emissions from a building or its components
during its use phase, while ‘embodied carbon’
(EC) describes non-operational emissions from
all life-cycle phases. Estimates from published
research of the EC proportion of lifetime
building carbon emissions vary owing to their
sensitivity to parameters such as building
lifetime and the lack of agreed calculation
methods (Ng, Chen & Wong, 2013).
Consequently studies are needed that can
measure embodied impacts as robustly as has
been done with operational impacts. While
recent LCA studies have considered whole
buildings as well as specific building elements
(Ortiz, Castells & Sonnemann, 2009), few have
measured life cycle impacts of building
services, especially their embodied impacts
(Passer, Kreiner & Maydl, 2012).
Literature review
Published research into resource efficiency in
the built environment has prioritised operational
energy efficiency, driven by greenhouse gas
(GHG) emission targets and the building
sector’s responsibility for a third of global
anthropogenic emissions (Ibn-Mohammed et
al, 2012). The main theoretical approach used
in these studies has been life cycle assessment
(LCA), an approach supported by general and
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LCA studies of building services
policy. Life cycle inventory (LCI) databases in
construction typically contain simple materials
and
not
composite
building
services
components (Hammond & Jones, 2011,
Ecoinvent, 2015). EPDs can fill this data gap,
but are limited by being voluntary and costly,
while UK building regulations omit embodied
emissions. The data gap might be resolved by
developing parametric methods to predict
embodied life cycle impacts of generic building
services components (Moncaster & Symons,
2013).
The few published LCA studies into building
services produced since 2004 have yielded
relevant insights: (a) When comparing systems
or products, lower embodied impacts are often
associated with higher operational impacts
(Hekkila, 2004, Chen, Zhang & Setunge, 2012)
or higher reusability of an alternative (Franklin
Associates, 2008); (b) Embodied impacts of
service components relative to mass can
exceed those of building fabric (Chau et al,
2007); and (c) Obtaining reliable data on raw
materials within composite building services
components presents challenges (Chau et al,
2007, Whitehead et al 2012). These points
support a need for accurate measurement of
embodied impacts of building services.
LCA tools and BIM integration
Three types of tools can measure life cycle
impacts of building components (Cabeza et al,
2013). These are (a) product comparison tools
such as Simapro (2015) and GaBi (2015), (b)
whole-building decision tools such as Athena
Eco-calculator (2015); and (c) whole-building
assessment frameworks such as BREEAM
(BRE Global, 2014) and LEED (USGBC, 2009).
The first two measure impacts quantitatively,
while the third combines quantitative and
qualitative methods. Product comparison tools
are complex and ill-suited to lay users, while
other tools sometimes include embodied
impacts of building services (EtoolLCD, 2015)
but still face data gaps.
Embodied carbon based studies
Following a UK government report that
recommended ‘whole life carbon appraisal’ of
construction products (HM Government, 2010),
recent UK studies have measured the EC
intensity of buildings and their components in
CO2 equivalent, using global warming potential
(GWP) to represent multiple environmental
impacts addressed by LCA, while meeting LCA
standards (Moncaster & Symons, 2013).
Results show that building services can
represent 3-15% of initial EC of a typical office
building, worth 20-126 kg CO2e/m2 (CIBSE,
2014), while recurring EC of building services
from 30 years of maintenance and replacement
may be six times the value of initial EC (Franklin
& Andrews, 2010).
Theoretical challenges
In seeking reliable measurements for embodied
impacts of building services, LCA is challenged
theoretically by the uniqueness and complexity
of buildings and resulting variation of method
between LCA studies (Buyle et al, 2013,
Cabeza et al, 2014). This can be redressed (a)
by using LCA standards specific to buildings
and building products (BSI, 2011,2013); (b) by
considering only GWP (RICS, 2010), thus
avoiding weighting between impacts; and (c) by
studying comparable building components
rather than hard-to-compare entire buildings.
The latter approach underlies Type III
Environmental Product Declarations (EPDs)
(BSI, 2013, EPD International, 2015).
Figure 1. Integration of carbon, quantity, service
life and cost using BIM.
A BIM approach to design may improve whole
building support tools either by interfacing a 3D
model with an LCI database (Capper et al,
2014, Tah et al, 2012) or by adding ‘EC’ fields
to BIM files representing building components,
as in CIBSE’s ‘product data templates’ (CIBSE,
2015). Figure 1 illustrates how this promises
integrated calculation of carbon and 4D-design
data for rapid decision-making. However, for
this to happen the theory, metrics and data
informing EC values must be robust.
Practical challenges
LCA studies of building services are also
challenged by practical gaps in data, tools and
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Towards BIM-integrated, resource efficient building services
Case study into fan coil units
vis the relationship between operational and
embodied carbon.
Given the need for suitable metrics and data on
embodied impacts of building services, the
hypothesis to be tested is whether a parametric
approach can reliably predict the EC value of
composite building services components. This
requires measurement of the EC value of a
‘base component’ representing a component
class. This value is then multiplied by one or
more coefficients such as mass or power rating
to predict the EC value of components of
different sizes. For empirical investigation, the
UK office sector was chosen, due to its high
value within mechanical and electrical building
services work (BSRIA, 2014) and commercial
property stock (BCO, 2013). The most common
item of installed central air-conditioning plant in
the UK is the fan coil unit (FCU) (BSRIA, 2014),
for which selection is typically based on
operational performance and cost (CIBSE,
2008a, ACR News, 2009).
Figure 2. Basic configuration of a horizontal fan
coil unit (BSRIA, 2013).
Results
Table 1 shows a bill of materials averaged from
a range of FCUs of between 2-8 kW in total
cooling capacity. Comparing columns 3 and 4,
steel represents over 77% of FCU mass but
only 56.2% of total EC of the product, as the
greater carbon intensities of other materials
give them larger shares of total EC. The total
EC of the FCU is 193 kg CO2 e for a total mass
of 69 kg, giving an EC coefficient of 2.8 kg CO2
e/kg. The total value of EC also exceeds the EC
of raw materials within the finished product, as
24.3% of total EC is from scrap steel and
polyurethane foam generated in making the
FCU’s casing.
The study focuses on water-side FCUs, (see
Figure 2) in which heating or cooling is
modulated by the flow rate of hot or chilled
water, and which make up 75% of the UK
market (CIBSE, 2008a). The main components
and materials within horizontal, ducted, waterside FCUs, are (a) galvanised steel casing lined
with polyurethane acoustic foam, (b) fans and
motors made mainly of steel, aluminium and
copper and (c) aluminium and copper heating
and cooling coils. Details of the full range of
FCUs produced by a UK based manufacturer
were obtained, including masses of main
materials, yield loss in manufacturing and
cradle-to-gate transport data. This was
combined with reference data on the carbon
intensity of materials (Hammond & Jones,
2011) and energy used in manufacturing and
transportation (DEFRA/DECC, 2015) in order to
calculate carbon coefficients and EC values.
Product details were obtained from four other
UK manufacturers of comparable FCUs that
had been tested against similar standard
operating conditions. A comparison was made
of the ratio between relative mass and total
cooling capacity of each FCU by size and by
manufacturer. Assuming consistency of raw
materials between manufacturers, the EC
intensity of FCUs in relation to total cooling
capacity was compared by manufacturer.
Explanations
for
variations
between
manufacturers were considered and a
sensitivity check done to explore uncertainty in
the results. Results were then considered vis-a-
How do parameter values vary at different
levels of total cooling capacity (TCC)? While the
material breakdown of each FCU is broadly
consistent across the size range, total mass
and EC both rise proportionately with TCC as
shown in Figure 3.
Material
type
Average
material
mass
(kg)
Steel
Aluminium
Copper
Zinc
Polyurethane
foam
Total
53.1
5.5
5.3
0.7
4.4
69.1
Average
EC
of
material
(kgCO2e
/kg)
Average
material
mass
(%)
Average
EC
of
material
(%)
105.4
43.7
15.3
3.0
25.7
77.2
7.7
7.5
1.0
6.5
56.2
21.5
7.7
1.6
13.0
193.1
100
100
Table 1. Fan coil unit average material and
embodied carbon (EC) content.
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Figure 3. Fan coil unit range by mass, embodied
carbon and total cooling capacity.
Figure 6. Fan coil unit relative mass vs. total
cooling capacity, by manufacturer.
Figure 4 shows that mass and EC of each FCU
relative to TCC varies slightly downwards as
FCU size and TCC increase, except for a spike
at the second model in the range. The spike is
explained by an increase in FCU mass between
points 1 and 2 on the X-axis that exceeds the
increase in TCC over this range. Generally, as
FCU size increases, mass and EC rise
absolutely but fall relatively in relation to TCC.
This suggests that TCC could act as a
coefficient to transform the EC values of a base
FCU into values for an FCU of any particular
size, provided that anomalies in FCU mass can
be explained.
Figure 5 plots mass against TCC of FCUs made
by five UK manufacturers, demonstrating that
TCC varies directly with mass for all
manufacturers, with the rate of variation
differing between manufacturers.
Figure 4. Fan coil unit mass and embodied
carbon relative to total cooling capacity.
Figure 6 plots the relative mass against TCC for
the five manufacturers, showing an inverse
relationship. Downward pointing trend lines for
each series of coordinates indicate that larger
models are evidently more efficient on a power
to weight basis. However, this trend varies in
strength between manufacturers with an r2
value of between 0.47 and 0.93.
Based on the detailed analysis of FCUs of one
manufacturer, we assume that all five
manufacturers use consistent proportions of
materials across their size range, and that
these are associated with consistent
proportions of EC. If the variations between
manufacturers in mass and mass/power ratios
at each level of TCC in Figures 5 and 6 can then
Figure 5. Fan coil unit total mass by total cooling
capacity and manufacturer.
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Towards BIM-integrated, resource efficient building services
But what do these results mean in relation to
the balance of embodied versus operational
impacts?
be explained, a base FCU could subsequently
be defined, from which EC values of other units
might be predicted by varying selected
parameters.
The answer requires several calculations. The
difference in initial EC between FCUs made by
different manufacturers in this case study could
be estimated by assuming that EC content per
raw material was consistent between
manufacturers, while material quantities may
vary between manufacturers. Values for
operational energy consumption and carbon
emissions could also be estimated for each
FCU given assumptions about daily and
seasonal loads. However, to balance the EC
and OC of a particular FCU would need two
additional calculations.
Possible explanations for variations in mass
and mass/power ratios between manufacturers
might include (a) the use of materials of
different densities to make similar parts; (b)
differences in dimensions of the FCU casing,
likely to affect relative mass of the FCU; and (c)
differences in design quality giving rise to
differences in material density. With limited data
available drawn from product literature, these
issues may only be explored tentatively via an
exploratory sensitivity check.
Sensitivity check
Firstly, lifetime OC emissions of a building or
building component vary with length of its
service life and future changes in carbon
intensity of electricity grids. A typical service life
for an FCU based on its economic and technical
lifespan is 15 years (CIBSE, 2008b), but new
commercial leases last on average 5 years
(BCO, 2013), at which point tenant fit-outs may
involve scrapping FCUs. The calculation of
FCU operational emissions must therefore be
based on robust assumptions. Secondly, the
recurring EC associated with maintenance,
replacement and disposal of an FCU must be
calculated and added to values of initial EC
within the present case study. These
calculations must precede estimation of lifetime
carbon as each can increase the EC/OC ratio
for an FCU. Product service life and embodied
and operational carbon intensity are all
therefore variables that influence the lifetime
resource efficiency of a choice of building
service product.
To consider the first explanation, if galvanised
steel casing represents the majority of FCU
mass and UK-produced galvanised steel is of
standard density, varying steel thickness
should
significantly
vary FCU
mass.
Manufacturers A and C are known to use
1.2mm gauge steel and manufacturer E uses
1mm gauge steel, with typical densities of 9.083
kg/m2
and
7.888
kg/m2
respectively
(Custompartnet, 2015). If the FCU casing
represents 70% of average FCU mass, as is the
case in our empirical case study, then
manufacturer E’s models should have 1-(0.7(7.888/9.083*0.7)) = 9.08% less mass than
those of manufacturer A. In Figure 6, the effect
of reducing the mass of FCU ‘A’ by 9.08%
would shift its mass / power curve closer
towards the curve of FCU ‘E’. This would
explain approximately 30% of the difference in
mass between manufacturers A and E at each
level of TCC. While this cannot explain the
mass discrepancy between manufacturers A
and C, who both use 1.2mm gauge steel, it
shows the importance of material density in
explaining variations in mass.
Conclusions and recommendations
This study has highlighted the need for more
research on the embodied impacts of building
services. It shows that BIM design tools can
include assessment of these impacts if suitable
metrics and data are first developed. A case
study of horizontal, ducted coil fan coil units
showed that variations in embodied carbon of
similar units could be associated with variations
in total cooling capacity. This clearly indicates
that if differences between FCUs by
manufacturer could be explained, metrics could
be devised to predict the embodied carbon of a
generic class of FCUs. Calculation of lifetime
carbon impacts of FCUs was observed to
Discussion
The case study shows that variation in EC of
FCUs of similar type at different rated levels of
total cooling capacity are in theory predictable
as long as differences between FCUs by
manufacturer can be explained. The aim would
be to compare FCUs of similar function but
varying embodied content, and eventually
compare alternative types of cooling systems,
given sufficient data.
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Towards BIM-integrated, resource efficient building services
depend on additional calculations, assumptions
and variables including product service life.
Building Services Research and Information
Association (BSRIA). (2013). The illustrated guide
to mechanical cooling. Bracknell, UK: BSRIA
In order to test fully the method of embodied
carbon analysis used in this study, the
preliminary findings would need to be validated
using additional data. This should cover
material composition and initial and recurring
embodied carbon content of FCUs produced by
a representative sample of manufacturers. The
results should then be subjected to a detailed
sensitivity analysis. In principle, if such a
method can robustly predict embodied carbon
impacts of a class of component, other
environmental impacts linked to material
composition might be predicted. More widely it
is recommended that further studies are carried
out on the embodied impacts of building
components in order to raise awareness on the
need for the design and application of robust
methods to balance embodied and operational
impacts of buildings.
Building Services Research and Information
Association (BSRIA). (2014). The BSRIA Bue
Book. Bracknell, UK: BSRIA
Buyle, M., Braet, J., & Audenaert, A. (2013) Life cycle
assessment in the construction sector: A review.
Renewable and Sustainable Energy Reviews, 26,
379–388.
Cabeza, L., Rincon, L., Vilarion, V., Perez, G., &
Castell, A. (2014). Life cycle assessment (LCA) and
life cycle energy analysis (LCEA) of buildings and
the building sector: A review - Renewable and
Sustainable Energy Reviews. 29, 394–416.
Capper, G., Matthews, J, & Lockley, S. (2012, April).
Incorporating embodied energy in the BIM process.
In CIBSE Technical Symposium, London, UK.
Chartered Institution of Building Services Engineers.
(2008a). CIBSE TM43, Fan coil units. London, UK:
CIBSE.
Chartered Institution of Building Services Engineers.
(2008b).
Maintenance
engineering
and
management - CIBSE Guide M. London, UK:
CIBSE
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Motta W.H. et al.
Life Cycle Assessment and the Generation of Eco-innovation
Life cycle assessment and the eco-innovation generation
Motta W. H.(a), Prado P.A.(a) and Issberner L.R.(b)
a) IBICT/UFRJ, Rio de Janeiro, Brazil
b) Brazilian Institute on Science and Technology Information – IBICT, Rio de Janeiro, Brazil
Keywords: Life Cycle Assessment; eco-innovation; ecological crisis; decoupling; product lifetime.
Abstract: The ecological crisis is directly related to climate change, depletion of natural resources, high
generation of waste and so on. A review in industrial practices is a necessary condition to confront this
crisis. New proposals to achieve sustainable development have emerged, among them is the life cycle
assessment (LCA) methodology. This tool has been increasingly accepted as a way to assess the
environmental impacts associated with all stages of a product's life, encompassing the entire production
chain: the extraction of natural resources, transport, production process, consumption and disposal of
products (waste). This methodology has the potential to reduce ecological problems, minimizing the
environmental impact of the productive activity. The LCA studies approach and measure each phase
of a production chain, providing opportunities to identify critical points for environmental innovations,
also known as eco-innovations. The decoupling, that proposes a reduction of material consumption in
the production of the same amount of goods and services is discussed in this paper, alongside with the
use of LCA and eco-innovation. The conclusion is that these three axes of the literature have to be
more integrated, considering the huge potential to provide news means to tackle the ecological crisis.
To summarize: (i) decoupling is a new production paradigm derived from the ecological crisis, intending
to produce more with less environmental recourses; (ii) the LCA allows critical points in the production
process to be found; (iii) eco-innovation enables the type of changes to be developed that replace the
old one at the critical points. The co-evolution of these literatures promises many fruitful results that are
still at their beginning, one possibility is to design a longer lifetime product.
Introduction
the greatest challenges of our time is to adjust
production and consumption practices to
accommodate the planets’ limits.
The global discussion on environmental
sustainability and most recently the green
economy, has gained central and undeniable
force in recent years. The industrial capitalism,
based on the continuous and cumulative
development of new products and services, has
generated different environmental impacts. As
a direct result, the planet's capacity to provide
resources and absorb the waste produced by
civilization is moving quickly to a critical and
irreversible point.
One of the proposals arising from this challenge
is decoupling that focuses on improving
resource productivity, as a means to disconnect
the increase of production from natural
resources. In economic terms, it means that
negative environmental impacts decrease,
while value is added to production (UNEP,
2011; UNEP, 2014).
According to UNEP (2010), from a life cycle
perspective, all production ultimately serves the
purpose of consumption. Thus, in the final
consumption perspective, all emissions and the
resource used during production process are
assigned to the final consumption of the
products and services. This life cycle
perspective is sustained by a specific
methodology, the LCA. LCA as a new support
methodology for both production and
consumption
provides
the
necessary
According to the study conducted by
International Resource Panel (IRP), the
consumption of natural resources has
accelerated and grown dramatically, bringing
as a direct consequence, the reduction and
even the depletion of many of the planet’s
natural resources (UNEP, 2010). It is estimated
that US$3 trillion per year would be needed in
new investments in resource supply to meet
demand, if no other action was taken
(McKinsey Global Institute, 2011). Thus, one of
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Life Cycle Assessment and the Generation of Eco-innovation
information for greater eco-efficiency through
the production processes. It also collaborates
with product design, resulting in a lower impact
on the environment, and through considering
the whole life cycle involved from the extraction
of raw materials to final disposal of the product
(waste).
which they are extracted (pollution and water
misuse), the production processes used
(emission,
pollution),
the
consumption
(emission and pollution) and post-consumption
(waste e pollution), i.e., the resource entire life
cycle.
The growing concern about the environmental
issue within the production segment, suggests
a new production model, which asks for greater
eco-efficiency through production processes,
resulting in a lower impact on the environment.
This leads to the idea of a growth disconnected
from larger environmental impacts, i.e., a more
sustainable economy. To achieve this, it is
necessary to have an absolute reduction in the
use of natural resources on a global level.
Specifically, considering the use of natural
resources, the consumption intensity of
resources, will directly depend on the methods
used to produce the goods and services and
also on the product project. With particular
reference to the question of product design, the
article will approach the proposals for extending
the product’s lifetime.
This article can be categorized as a
bibliographic and exploratory study and its goal
is to present the importance and use of the
proposed decoupling, LCA and eco-innovation
when designing a product with an extended
product lifetime.
One of the better ways to achieve decoupling is
by using a methodology that has been widely
accepted, due to its range of analysis, clarity
and reliability of the data, the LCA. According to
UNEP (2014), LCA is widely adopted in order to
assess environmental impacts, associated with
all the stages of a product’s life. The use of this
methodology aims to avoid impacts and
inefficiencies throughout the entire life cycle.
LCA provides a large viewpoint on
environmental concerns by compiling an
inventory of relevant energy and material inputs
and environmental releases. In this way, the
LCA helps to evaluate “the potential impacts
associated with inputs, releases and
interpreting the results, in order to help a more
well informed decision” (UNEP, 2011).
Ecological crisis and the decoupling
proposal
The current capitalist model based on
continued
growth
of
production
and
consumption, is directly impacting the planet's
capability to provide resources and absorb
waste from these activities.
The production and consumption have mutual
causality link and according to Lipovestky
(2010), this relationship promotes an evergrowing path in economic activity. The larger
volumes produced and consumed have caused
serious
social
and
environmental
consequences and are at the origins of a socalled ecological crisis.
Life cycle assessment and the ecoinnovation
In the recent past, proposals related to
environmental improvements were focused on
the inner perimeter of the companies. But
according to initiatives based on the life cycle,
this focus was extended to all stages, from
cradle-to-grave. It goes
Decoupling, is a valuable concept that means a
reduction in the rate of use of primary resources
per unit of economic activity. This
dematerialization is based on less use of
material resources, energy, water and land,
generating the same amount of economic
output.
According to the report by UNEP (2011) the
consumption of natural resources - defined in
the report by natural assets deliberately
extracted from nature by human activity for its
usefulness in creating economic value - have
grown critically. This expansion has generated
concerning environmental impacts. The
consequences go beyond the declining of these
natural resources, it also includes the way in
“from raw material extraction through to
materials
processing,
manufacture,
distribution, use, repair and maintenance, and
disposal or recycling” (UNEP, 2011),
from cradle to grave. Each step is analysed and
quantified in order to check the local, regional
or global impact that the process will have on
the environment.
In these terms, LCA is a key methodology to
orientate innovation to a more sustainable
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Life Cycle Assessment and the Generation of Eco-innovation
economy which requires an absolute reduction
in the use of natural resources on a global level.
The LCA analyses how products may affect the
environment
during
their
resource
consumption, manufacturing processes, use,
and also discarding. It is a holistic approach,
which provide an examination of consecutive
and inter-linked stages of a product system
(Pujari, 2004).
The productive process studied usually
involves the following stages: design;
acquisition / extraction of raw materials,
manufacturing, use / reuse / maintenance,
recycling and waste disposal. Each of these
steps are analysed and quantified in order to
check the local, regional or overall impact, this
process, product or service will have on the
environment.
Figure 1. LCA enabling eco-innovations.
But what is eco-innovation? According to
OECD (2009) reports, eco-innovation is an
innovation that results in a reduction of
environmental impact, no matter whether or not
that effect is intended. Kemp et al (2007)
defines eco-innovation as the production or
harvesting of a product, production process,
service or management method that is new
business for the firm or the end user and which
results, through its lifetime, in a reduction in the
environmental risk, pollution and other negative
impacts on the use of natural resources.
One of the great advantages of the LCA
approach is that when contemplating the entire
product life cycle, it can check if there is the
transfer of the environmental impact of a cycle
stage to another or from one category of impact
to another. Thus avoiding that a measure taken
in order to reduce the overall impact of the final
product may end up transferring the impact to
the other phase or other impact category or
even worse promoting an higher overall impact.
Therefore, it made it possible to recommend the
redesign of a product, in order to ensure that it
becomes less harmful to the environment. As a
result these new products may possibly have a
greater useful life, besides generating minor
environmental impacts during use and since
they have a broader lifetime, they would
generate a lower natural resources use (due to
a reduction in their purchasing frequency).
Eco-innovations may occur through different
ways of combining materials and labour force,
generating new products or entering a new
attribute to an existing product, in a new
production method, the discovery of new
sources of raw materials, the change in
composition of a product, etc. Smart companies
are treating sustainability as a new frontier of
innovation, in this case eco-innovation
(NIDUMOLU et al, 2009).
O´Hare (2010), points out that the product life
cycle is considered to be a crucial aspect for
two main reasons. First of all, if only part of the
life cycle is considered, more significant
problems in other areas of the life cycle may be
missed. Secondly, solutions that are effective
for one life cycle phase may create new
environmental impacts in other life cycle phase.
Therefore, after running an LCA study and
having all the information on the impacts
generated by the product throughout its life
cycle, the promotion of greater product
longevity is made possible. This is an important
area of eco-innovation which has many
important barriers linked to industrial power and
economics. Even if this issue goes beyond this
paper objective, it is worthy to say that this tool
has the potential to provide crucial data against
planned obsolescence.
The LCA methodology has four specific phases
to be followed:
1. Defining scope and objectives of the
study;
2. Analysis of inventory;
3. Environmental Impact Assessment;
4. Interpretation of results.
The key phase is the interpretation, when is it
possible to point out minor or greater changes
on the technology used. Because the LCA
focus is in the environment, these changes
bring environmental benefits, and innovations
that are called eco-innovations (as shown in
Figure 1).
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According to Cooper (2010), public discussion
on product life spans has historically
concentrated around the concept of planned
obsolescence. The reasons for an opposite
movement against the planned obsolescence
and a search for an extension of product life
expectancy are many, ranging from the
excessive use of natural resources to
unacceptable amounts of waste and emissions
arising from these productions.
brought about by the increase in the useful
lifetime of the product. This enables, for
example, the comparison of the impact that
would be generated by an early disposal of the
product - as occurs in most of the projects,
typically
based
on
the
programmed
obsolescence practices - and the alternative
impact if it is designed to be a more durable
product. Another example is related to the LCA
studies on the trade-off between longer lasting
products and energy consumption, as in the
case of a more durable product, the energy
consumed during its production will be
distributed over a longer useful lifetime,
contrary to what occurs on the product
traditionally produced today.
According to Pujari (2004), in recent years,
there has been an upsurge in the reporting of
research in the area of eco-innovation, or
‘green’ innovation, regarding R&D, production
processes, new products and new services.
Starting from information derived from LCA
studies, the proposed eco-innovative product
can bring benefits in terms of lower
consumption of natural resources, especially
when developing a product with longer lifetime.
This is obtained by making it more durable,
harder to break or making it easier to be
repaired or be upgraded, giving it a new product
life.
Besides, an eco-innovation derived from the
LCA study, may be one of a longer product
lifetime and cost-effective in the consumption of
energy or water during its use. Additionally, this
type of eco-innovation may provide a lower
generation of waste during the production or
use, the use of recycled raw materials, among
other environment-friendly characteristics.
Product life extension is an increase in the
utilization period of products, which results in a
slowdown of the flow of materials through the
economy. According to Stahel (1986), it refers
to the economy in which we ‘’do not repair what
is not broken, do not remanufacture something
that can be repaired, do not recycle products
that can be remanufactured’’.
Environmental problems, are of course, not
restricted to the productive sector, several other
aspects are involved, as in the case of
consumption. At least when it comes to product
design and production, eco-innovation and LCA
can be regarded as a form of optimizing these
activities and thus reduces their environmental
impacts.
Discussion
Conclusions
This paper intended to present a preliminary
discussion linking decoupling, life time
assessment methodology and eco-innovations.
We have described some initial findings from
our ongoing research investigating these three
axes of literature, having in mind the
contribution, from an industrial production point
of view, towards reducing the ecological crisis.
According to the study, each proposal, LCA and
eco-innovation can jointly collaborate with
increased product lifetime and decoupling. The
LCA studies have the means to identify critical
points where eco-innovation is recommended.
LCA studies can also help to evaluate the
existing trade-offs between the design of an
enduring or a short usage lifetime product.
Because LCA is a methodology that
encompasses all stages of the production
lifecycle, including the product discharge, it has
the potential to replace products designed to
Designing sustainably means getting the most
use of the materials and energy that goes into
a product. A great way to do this is by extending
its useful life. This proposed extension of the
useful product life is aided greatly by the LCA
methodology, and its potential to promote ecoinnovation.
The interpretation LCA phase is what most
matters to this article, especially the
improvement proposals of an LCA, because at
this point, the opportunities to eco-innovations
can be clearly observed.
Both proposals (LCA and eco-innovation) are
adequate to promote an increase in the
product’s lifetime. It allows, therefore, the
introduction of the advantages of a higher
product lifetime to users and society in a clear
and proven way. An important role of LCA is to
compare accurately, the environmental benefits
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Life Cycle Assessment and the Generation of Eco-innovation
become obsolete far before their functional
lifetimes have expired.
UNEP. (2011), Decoupling natural resource use and
environmental impacts from economic growth. A
Copyright © UNEP.
It is hoped that this work can motivate practical
applications of the eco-innovations arising from
the LCA methodology, leading to new product
lifetime designs and that future case studies
can further contribute to this understanding.
UNEP. (2014), Decoupling 2 Technology,
Opportunities and Policy Options. A Copyright ©
UNEP.
Acknowledgments
Prado P.A. with grants from CNPq (National
Council of Scientific and Technological
Development).
References
Cooper, T. (2010) Longer Lasting Products:
Alternatives to the Throwaway Society. Ashgate
Publishing Group: Surrey, Great Britain.
Horbach, J. (2007), Determinants of environmental
innovation – New evidence from German panel
data sources.
Kemp, R.; Pontoglio, S. (2007) Methods for
analyzing eco-innovation, Report of the second
MEI workshop, June 21-22, Brussels.
Lipovestky, Gilles. (2010) A felicidade paradoxal:
ensaio sobre a sociedade de hiperconsumo.
Tradução de Maria Lucia Machado. São Paulo:
Companhia da Letra.
McKinsey Global Institute (2011), Resource
Revolution. Meeting the world’s energy, materials,
food and water needs. New York: McKinsey Global
Institute.
OECD (2009), Eco-innovation in Industry: Enabling
Green Growth.
O´Hare, J.A. (2010), Eco-innovation tools for the
early stages: an industy-based investigationof tool
customization and introduction. Thesis submitted
for the degree of doctor of philosophy at University
of Bath, Department of Mechanical Engineering.
Pujari, D. (2004) Eco-innovation and new product
development: understanding the influences on
market performance. Technovation xx 1–1.
Stahel, W. (1986). ''Hidden resources. Product life as
a variable: the notion of utilization''. Science and
Public Policy 1986;13(4): 185e93.
UNEP (2010), Assessing the Environmental Impacts
of Consumption and Production: Priority Products
and Materials. A Copyright © UNEP.
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Eco-innovation
Eco-innovation: its inverse relationship with natural resources use
and waste generation
Motta W. H.(a), Prado P.A.(a) and Issberner L.R.(b)
a) IBICT/UFRJ, Rio de Janeiro, Brazil
b) Brazilian Institute on Science and Technology Information – IBICT, Rio de Janeiro, Brazil
Keywords: eco-innovation; ecological crisis; decoupling; natural resources; waste; product lifetime.
Abstract: Contemporary society still bases much of its economic development on the extraction and
consumption of natural resources. Industrial production, which uses these resources, has caused
negative impacts on the environment. Not only because of the increasing amount produced, but also
due to the product designs and manufacturing processes that do not account for these impacts. Some
alternative proposals have emerged to manage environmental problems in industry reflecting major
awareness of the limitations of natural resources, as well as the negative effects of greenhouse gases
emissions and environmental degradation. Both aspects are primarily driven by the development of
industry and society’s patterns of production and consumption. The growing concern regarding the
ecological crisis has led to a new idea that a more sustainable economy requires an absolute reduction
in the use of natural resources on a global scale. The decoupling formulation means a reduction in the
rate of use of primary resources per unit of economic activity. This dematerialization is based on less
use of material resources, energy, water and land, generating the same amount of economic output.
New modes to confront environmental problems depend, at least in part, on environmental innovations.
Also known as eco-innovations, this type of innovation can help to reduce the consumption of natural
resources, greenhouse gases emissions and the generation of waste. This study proposes ecoinnovation as a more efficient way of using less natural resources. The discussion takes into
consideration the decoupling proposal.
Introduction
included confidence in an economic system
that would provide whatever was necessary for
continuous
growing
production
and
consumption. In recent years, science has
proved this was a misbelief. Several studies
confirm the existence of an ecological crisis and
the need for urgent solutions (Léna, 2013; Van
Den Berg, 2011; UNEP, 2011, UNEP, 2012a;
Stern, 2007; Reilly, 2012; Veiga and Issberner,
2012; Latouche, 2012).
Generation of goods and services are highly
dependent on the use of natural resources.
Discards, greenhouses gases emissions and
waste become typical elements of the
production process. These negative aspects
raised discussions on the hyper-consumption
culture and its impacts on the environment.
Recent studies show how these aspects
consequently lead to serious results such as
global warming, increasing depletion of natural
resources, and excessive waste generation
(Léna, 2013; Van Den Berg, 2011; UNEP,
2011, UNEP, 2012a; Stern, 2007; Reilly, 2012;
Veiga and Issberner, 2012; Latouche, 2012). All
these - among other severe consequences have been deteriorating living conditions on the
planet.
Opposing the conception of an endless
economic growth, the concept of decoupling
has been developed to encompass the notions
of environmental limits, the life cycle of natural
resources and the impacts of the global
economic growth on the economic production
(UNEP, 2011). Decoupling refers to a
disconnection between the growth of
environmental
impacts
and
resource
consumption to address the ecological crisis
(UNEP, 2011).
Until very recently, there was an implicit belief
that the physical expansion of the economic
system and the consequent degradation of the
environment could be unlimited. This belief also
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Eco-innovation
Some of these studies highlight the need for a
deep change and the current predominant
approach of incremental improvements which is
not enough (Pujari, 2006; Lastres et al, 2005).
Within this context, eco-innovations stand out in
the debates as one possible way to help the
reduction of the negative impacts of production
and consumption on the environment.
2007; Reilly, 2012; Veiga & Issberner, 2012;
Latouche, 2012).
Decoupling is embedded in almost all
ideological or theoretical notions of the
ecological defence battle. As reported by UNEP
(2011), decoupling is based on the growing
concern of society with environmental issues. It
suggests a new model which seeks greater
eco-efficiency
through
the
production
processes, resulting in a lower impact on the
environment. This concern about sustainability
and impacts generated by global economic
growth introduces the idea of a growth
disconnected from larger environmental
impacts (UNEP, 2011). It means that a more
sustainable economy requires an absolute
reduction in the use of natural resources on a
global level. In this sense, decoupling proposes
a reduction in the rate of use of primary
resources per unit of economic activity. It is a
dematerialization based on less use of material
resources, energy, water and land, generating
the same amount of economic output.
Eco-innovations may occur through different
ways of combining materials and production
processes, creating new products or proposing
a new attribute to an existing product in a new
production method. They can also be related to
the discovery of new sources of raw materials,
opening new markets and market niches,
changing the composition and extending the
lifetime of a product, among others. This will
ultimately
reduce
or
minimize
the
environmental
impacts
of
the
production/consumption processes. A review of
industrial practices becomes an important
element to identify areas where eco-innovative
efforts should focus.
According to UNEP (2011), these impacts may
be caused by deliberate interventions into
natural systems such as land cover change and
resource extraction, or by unintended side
effects of economic activities, such as
emissions and waste. Thus, a focus on
decoupling requires attention both to the
amount of resource use linked with economic
activity, and to the environmental impacts
associated with this resource use at all stages
of the life cycle.
This paper is organised as a literature review. It
aims at discussing the definitions of ecoinnovation and how it can help to reduce
environmental problems. Eco-innovation and
decoupling proposals play an important role in
these discussions.
Ecological crisis and decoupling
According to the European Parliament (2009),
since 1980, the global extraction of abiotic and
biotic resources increased from 40 to 58 billion
tonnes in 2005. Scenarios for 2020 predict a full
resource extraction of about 80 billion tonnes as
the volume required to sustain global economic
growth. The World Bank report prepared in
2014 estimated that cities with 1.3 billion tonnes
of Municipal Solid Waste (MSW) production in
2010 are expected to increase this production
to 2.2 billion tonnes by 2025. These facts
illustrated what scientific research has already
pointed out about the origins of the current
ecological crisis.
The proposal is manifested in two ways. The
first approach is the "resource decoupling". It
allows an increase in the production of goods
and services and/or quality of life with the
relative decline of the exploitation of nonrenewable natural resources, through the
progressive reduction in the use of nonrenewable physical resources per unit of
output. The second is the "decoupling of the
environmental impact”. It refers to negative
externalities arising from the economic
production and the subsequent environmental
impact, which could be reduced with the
development of innovations aimed at controlling
the external impact and the replacement of
inefficient production processes.
Over time, concern about environmental issues
has led to the development of different
concepts and terms such as sustainable
development, green economy, industrial
ecology and degrowth, among others, which
reflect different economic, social, political and
environmental interests. (Léna, 2013; Van Den
Berg, 2011; UNEP, 2011; UNEP, 2012a; Stern,
Definitions of eco-innovation
Recent literature on innovation introduced
different concepts to describe a specific type of
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innovation, with potential to reduce the impacts
on the environment. Some of these concepts
refer to “green”, “sustainable”, “environmental”
and “eco-innovation”. These terms have been
used almost interchangeably, but Schiederig et
al. (2012) point out that, though these concepts
seem to address the same content, they slightly
differ in their descriptive precision. These
authors also highlight six important aspects in
the different concepts: innovation object;
market orientation; phase; impulse; and level
(Schiederig et al., 2012). The “phase” aspect
refers to the fact that the full life cycle must be
considered (for material flow reduction). This
aspect is present in the eco-innovation
definitions adopted in this paper, particularly in
Kemp and Pearson’s (2007) and Reid and
Miedzinski (2008).
reasons can produce environmental benefits as
the side effect of other goals. In their own
words: “Eco-innovations can be motivated by
economic or environmental considerations. The
former includes objectives to reduce resource,
pollution control, or waste management costs,
or to sell into the world market for eco-products”
(Arundel and Kemp, 2009). Taking into account
both types of motivation, though, Ekins (2010)
stresses that eco-innovation can be understood
as a change that benefits the environment to
some extent, but that can only be judged
considering an increase on the economic and
environmental performance.
Focusing on the product life cycle and in
accordance with the purposes of this
discussion, the present study adopts Kemp and
Pearson’s (2007) conceptualization for its
theoretical grounding. Based on the definition of
innovation from the Oslo Manual (2005)1, Kemp
and Pearson (2007) developed a definition for
eco-innovation, proposed at a report for an EU
funded research project called “Measuring EcoInnovation” (MEI) 2 . They describe ecoinnovation as “the production, assimilation or
exploitation of a product, production process,
service or management or business method
that is new to the organization (developing or
adopting it) and which results, throughout its life
cycle, in reductions in environmental risks,
pollution and other negative impacts of
resources use (including energy use) compared
to relevant alternatives" (Kemp and Pearson,
2007).
One of the first uses of the term in the
specialized literature was by Fussler and
James (1996). They define eco-innovations as
“new products and processes which provide
customer and business value but significantly
decrease environmental impact”. Some later
definitions of eco-innovation added an
approach from the industrial dynamics
perspective. Andersen (2008) and Foxon and
Andersen (2009), for example, define ecoinnovation as an innovation that is able to
attract green rents in the market, reducing the
net environmental impacts, while creating value
for organizations. The definition from the
Organisation for Economic Co-operation and
Development (OECD) underlines that the
reduction of the environmental impacts does
not need to be an intention of the ecoinnovation. It is defined as “the creation or
implementation of new, or significantly
improved, products (goods and services),
processes, marketing methods, organizational
structures and institutional arrangements which
– with or without intent – lead to environmental
improvements
compared
to
relevant
alternatives” (OECD, 2009). Building on this
definition, Arundel and Kemp (2009) emphasize
that eco-innovations are not limited to
environmental motivations as economic
This definition adds environmental gains when
compared to other technologies available for
the same purpose (Kemp and Arundel, 1998;
Rennings and Zwick, 2003; Kemp, 2009).
However, Kemp and Pearson (2007) point out
an important aspect in the concept of ecoinnovations. For them, besides having a
satisfactory environmental performance, a
technology, product or service, has to be
analysed in the context of the product life cycle
and the supply chain.
The Oslo Manual (OECD 2005) defines innovation
as “the implementation of a new or significantly
improved product (good or service), or process, a
new marketing method, or a new organizational
method in business practice” (where implementation
means realization for use).
MEI is a project for DG Research of the European
Commission, carried out in collaboration with
Eurostat, the European Environment Agency (EEA)
and the Joint Research Center (JRC) of the
European Commission. It offers a conceptual
clarification of eco-innovation (developing a
typology) and discusses possible indicators, leading
to proposals for eco-innovation measurement.
1
2
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Eco-innovation
To maximize the product lifetime, that is, to
extend its use phase, the producer can either
make it more resistant (harder to break, for
example) or easier to be repaired or upgraded.
A sustainable end of life for the product can also
be provided by creating a design where its
disassembly could be more efficient. Raw
materials could easily be reused, giving a
longer life to these resources.
Along the same lines, the final report to Europe
INNOVA initiative on sectorial innovation
informs that “eco-innovation means the creation
of novel and competitively priced goods,
processes, systems, services, and procedures
that can satisfy human needs and bring quality
of life to all people with a life-cycle-wide minimal
use of natural resources (material including
energy carriers, and surface area) per unit
output, and a minimal release of toxic
substances” (Reid and Miedzinski, 2008).
Products with enhanced durability would
guarantee a better use of natural resources /
energy and therefore have a lower
environmental impact. Products with shorter
lifetimes create more waste. After they are
discarded, another product is needed in
replacement, starting another cycle within a
relatively short period of time. Of course to
displace
the
notion
of
programmed
obsolescence from “the business as usual”
would require much environmental awareness
and, perhaps, the involvement of civil society.
Taking back to the phase aspect identified by
Schiederig et al. (2012), both Kemp and
Pearson (2007) and Reid and Miedzinski
(2008) explicitly identify the need for a full life
cycle analysis and a thorough analysis of all
input and output factors, with the aim of
reducing
resource
consumption.
We
understand that a comprehensive definition of
eco-innovation must include this aspect. It is not
unusual that many products and services that
are considered sustainable may have a
production chain that ultimately invalidates the
environmental benefits of its use (Kemp and
Pearson, 2007; Kemp, 2009).
Eco-innovations can bring many added values,
such as access to new emerging markets and
the reduction of production costs along the
value chain (UNEP, 2014b). When it comes to
a proposal for extending product lifetime, both
of these added values can be achieved. This
new product can meet the demand of a market
segment with customers who are interested
and concerned about environmental issues, as
well as its environmental and economic costs,
during the whole life cycle. Processes can be
optimized to extend product lifetimes, achieving
the eco-innovation added value. In this sense,
it could be important to adopt bar codes and
labels providing environmental and social
trusted information (in accordance with
standards and legislations) regarding each
stage of the supply chain (traceability) to
customers.
Discussion
When considering the use of eco-innovation
and its effects in the design and generation of a
product, there must be a conscious decision
and commitment to incorporate environmental
sustainability into the company's business
strategy. However, for most companies, eco‐
innovation will involve a change in how they do
business.
Nevertheless, this search for decoupling, i.e. a
continuation of the economic growth vis-à-vis
the reduction of the environmental impacts and
the use of natural resources, still requires more
eco-innovative solutions.
Conclusions
The eco-innovative product should also be
designed to satisfy human needs and provide a
better quality of life, minimizing the use of
natural resources and the generation of
emissions, waste and other environmental
impacts.
This paper reviewed some literature on ecoinnovation and decoupling, and, discussed how
these could encourage the reduction of natural
resources use and emissions, as well as waste
generation. By presenting the relationship
between the longer life design of products and
eco-innovations, it exemplifies how this product
attribute could be one of the eco-innovation
concepts applied to the product design. It also
aimed at relating eco-innovations to the
decoupling proposal, pointing that the latter
depends on eco- innovations.
Products go through a basic lifecycle that
involves the stages of extraction of natural
resources, the use of these resources in the
manufacturing process, end-use and final
disposal.
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Decoupling proposes a reduction in the use of
primary resources of economic activities. As it
is based on less use of material resources,
energy, water and land, with the same amount
of economic output. Eco-innovations result in
reductions in environmental risks, emissions,
pollution and other negative impacts of
resources use.
Kemp. R. (2009). From end-of-pipe to system
innovation. Paper for DRUID Summer Conference,
Copenhagen, June 17-19.
Kemp, R.; Arundel, A. (1998). Survey Indicators for
Environmental Innovation. Oslo, IDEA report,
STEP Group.
Kemp, R.; Pearson, P. (2007) Final report of the MEI
project measuring eco innovation. UM Merit
Maastricht.
Available
at
http://www.merit.unu.edu/MEI/deliverables/MEI%2
0D15%20Final%20report%20about%20measuring
%20eco-innovation.pdf
As a more efficient way of producing more and
better, using less natural resources, ecoinnovations can be, at least in part, the means
for a better alternative and through decoupling
it can address the ecological crisis.
Lastres, H.M.M.; Cassiolato, J.E.; Arroio, A. (2005)
Sistemas de inovação e desenvolvimento: mitos e
realidade da economia do conhecimento global. In:
Lastres, H.M.M.; Cassiolato, J.E.; Arroio, A.
Conhecimento, Sistemas de Inovação e
Desenvolvimento. Rio de Janeiro: Editora UFRJ /
Contraponto.
Further studies could be developed to clarify
and strengthen the interrelationship between
longer lifetime product projects, ecoinnovations and decoupling. Empirical studies
could also be developed to discuss ecoinnovation’s (in)direct impacts on longer lifetime
products.
Latouche, S. (2012) O decrescimento. Por que e
como? In Enfrentando Os Limites Do Crescimento:
Sustentabilidade, Decrescimento e Prosperidade.
(1a ed.). Rio de Janeiro: Garamond.
Acknowledgments
Léna, P. (2012) Os Limites d crescimento econômico
e a busca pela sustentabilidade: uma introdução ao
debate. In Enfrentando Os Limites Do
Crescimento: Sustentabilidade, Decrescimento e
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Prado P.A. would like to thank CNPq (National
Council of Scientific and Technological
Development) for the grants provided.
Andersen, M. M. (2008). Eco-innovation – towards a
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OECD (2009), Eco-innovation in Industry: Enabling
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Pujari, D. (2006). Eco-innovation and new product
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Arundel, A.; Kemp, R. (2009). Measuring ecoinnovation. United Nations University - Maastricht
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Reid, A.; Miedzinski, M. (2008) Eco-innovation – final
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Europe INNOVA initiative. Technopolis Group.
Ekins, P. (2010) Eco-innovation for environmental
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Stern, N. (2007) The Economist of Climate Change:
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Eco-innovation
UNEP. (2014a), Decoupling 2 Technology,
Opportunities and Policy Options, A Report of the
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Van Den Bergh, J. C. J. M. (2010) Relax about GDP
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Nieuwenhuis P.
Product durability and our understanding of nature
Product durability and our understanding of nature
Nieuwenhuis P.
CAIR, LOM & SPRI, Cardiff Business School, Cardiff University, Cardiff, Wales, UK
Keywords: object oriented ontology; ecology; resilience; sustainability; cars.
Abstract: The study of product lifespans and product durability initially took a somewhat mechanistic
approach, focusing very much on how to make products last longer. It was found however, that
psychological and social factors were in many cases more important than purely technological factors
in the decision to discard a product. A number of valuable contributions were made to this strand of
thinking, many of which suggesting the need for a change in attitude. Such changes, however, would
clash with countervailing pressures in society towards greater consumption. At the same time, it could
be argued that such suggestions did not go far enough and that what is needed instead is a more
complete revision of our relationship to objects and our understanding of the concept of ‘nature’ and
how this has distorted our understanding of our role in the systems that prevail on our planet. It is
important to understand that the concept of nature is in reality ‘man-made’ and that the artificial
distinction between what is considered ‘natural’ and what is instead considered ‘man-made’ is
increasingly unhelpful, as it creates a barrier to progress towards greater sustainability. By using a
combination of ecological concepts and also concepts from recent philosophical thinking, this paper will
explore these issues using cars as an example.
Introduction
our ideas are worth trying out and will likely lead
to a better life, not one of more hardship.
The concept of sustainable consumption and
production (SCP) has been attracting interest in
both government and industry in the context of
moves towards more sustainable societies.
Industry is clearly a key player in this. Although
it has traditionally blamed consumers for
unsustainable product choices, this view was
discredited by Hart (1997), who put
responsibility firmly back in industry’s court. At
the same time, it is hard to deny that consumers
share responsibility and that the relationship
consumers have with products and the role
these play in their lifestyle is a key issue in SCP.
In response to this, environmentalists have
often called for ‘voluntary simplification’ of our
lives, something some individuals have been
happy to adopt (Elgin and Mitchell 1997; Etzioni
1998). However, to most, consumption has
become
too
closely
associated
with
psychological factors such as identity and
success (Jackson 2006). The main flaw,
therefore, in many such debates– and one that
besets many of our ideas in the environmental
and environmental academic world – is that
puritanism and frugality just do not sell. And yet,
we are hoping to change the world with our
ideas, which means convincing the majority that
The economic growth model has become firmly
embedded during the 20th century and with it a
cycle of acquisition and disposal. Natural
systems tend to work in cycles of growth and
subsequent destruction, but the problem is that
people and institutions do not see themselves
as part of a natural system and there are always
limits to the growth and destruction that any
system can accommodate before a tipping
point is reached (Walker and Salt 2006). We
have developed the notion that human systems
are somehow separate from other natural
systems and therefore subject to a different set
of – unnatural – laws. It is that we need to
tackle.
A transition phase
For this reason we need to think in the first
instance, perhaps, of a kind of transition phase,
not so much in terms of just using less stuff as
such, but less of better stuff – we need to
replace quantity with quality. To give a crude
example, rather than having a dozen handbags
from high street shops, we have one Gucci
handbag that becomes part of us, part of our
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Product durability and our understanding of nature
image. Instead of having half a dozen H&M
jackets, we have one Dolce et Gabbana jacket.
When any of these quality items needs repair,
we have them repaired and we grow with our
treasured items as they grow with us, rather
than disposing of them (Cooper 2005). Given
that the environmental impact of a Gucci bag or
D&G jacket is not significantly greater than that
of its lesser equivalents, we reduce our impact,
but I hardly think this constitutes hardship. The
environmental impact debate is an interesting
one; clearly the impact of a Rolls-Royce or
Ferrari is greater than that of a Prius or Volt, but
the impact of Toyota or GM is an order of
magnitude greater than that of Rolls-Royce or
Ferrari; the environment does not care about
the impact of single items, but about the total
impact of all of them.
2012). Many such works are still perhaps too
closely linked conceptually with an ‘economic’
rather than an ‘ecological’ mindset (Krebs
2008).
While many in the environmental movement
may think of a Ferrari, Gucci or D&G as the
ultimate in consumerism, in reality, it may not
be, as their products are not consumed in
quantity. There are of course potentially difficult
transitions to be made from mass production,
mass consumption and mass employment to
low volume production and consumption of high
value durable goods and consequent
employment of people in higher skilled jobs in
smaller, more personalized facilities using more
labour and creativity-intensive processes.
In reality, we humans have become totally
intertwined with our technology in the broadest
sense, such that humans and technology
combined constitute our species (Malafouris
2013). Technology is a natural human
characteristic in the way black and white fur is
a characteristic of the giant panda. We would
now struggle to survive without cooking our
food, which requires the technology of
controlling fire, kill much of our prey, which
requires the technology of weapons and traps,
or grow our crops, which requires the
technologies of tools to work the soil and
harvest plants. To a large extent we have coevolved with our technologies – we make them
suit us and adapt to them such that we
increasingly suit them (Spyker, 2007). Our
control of fire allowed us to keep predators at
bay, change our environment and cook our food
(Lipton and Bhaerman, 2011), similarly, our
stone tools did a job for us and then we adapted
to become better at making and using them
(Malafouris, 2013; Reardon, 2013). What is true
for fire and stone tools is true for all our
technologies, all our creations ranging from a
carefully dressed arrow-head to an iPhone.
Technology is part of our nature and technology
is thus a natural phenomenon and our
relationship with our things should be
understood that way.
Walker and Salt (2006) explain that natural
systems can achieve equilibrium in various
different states, each of varying stability. Some
of these are more suited to us than others and
these are therefore more desirable, at least for
us; they ensure or facilitate our survival or
comfort. However, the system, or indeed ‘the
planet’ can exist in any of these states; any of
these can be stable in its own way. So therefore
we very often seek to stabilise a particular
natural state because it brings those ecosystem
benefits we are after. Even when we protect
nature, we are therefore shaping it.
Our place in ‘nature’
Once we get to this intermediate consumption
stage - or ideally much earlier than that - we can
then begin to tackle the more fundamental
question of our place vis-à-vis what we call
‘nature’; a term that is itself misleading in that it
already separates us from the rest of creation.
Morton (2010) suggests we should abandon
that term and come to a more fundamental
understanding of how we relate to the rest of
creation and the impact of our actions and the
feedback loops that will inevitably come back to
haunt us if we get this wrong (Walker and Salt
2006). In object oriented ontology (OOO) as
developed most recently by, among others,
Morton (2010, 2013) and Bogost (2012) there is
no hierarchy as such among what we find on
our planet. Thus people, animals, plants,
animate and inanimate objects are essentially
of equal value and equally deserving of respect.
It is this higher level thinking about our place in
the world that often seems to be lacking in much
of the environmental literature, as perhaps
exemplified by the ‘degrowth’ literature
(Georgescu-Roegen et al. 1979; Kallis et al.
On an ethical level, Kohak (1985, p. 35-36)
explored the intrinsic value and our inherent
moral obligations towards our artifacts:
“Artifacts are not only products but also
gifts, be it of God or of Nature. …Though it
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Product durability and our understanding of nature
might be my privilege to use that resource,
that gift, it is immoral for me to waste it.”
approach is like systems theory. Meadows
(2009) is a useful source here as she combined
expertise in systems thinking with expertise in
sustainability thinking. Natural and humanmade objects become part of the same system
in this context deserving of similar, though not
necessarily equal attention.
It is even possible that technology is used as
part of our role in natural systems; nature will
thus use our technological aptitudes to help it in
its efforts to achieve equilibrium in the natural
systems of which we are part. If this is indeed
how humankind operates, with nature acting
through us in a sociological and psychological
fashion, then there is mounting evidence – even
for those who still believe that we are somehow
separate from, or even above the rest of
creation – that in fact we are an integral part of
nature and part of the natural processes used
to maintain equilibrium – Gaia, if you like
(Lovelock 2000) – and that we are therefore an
integral part of nature’s resilience and
resistance. Indeed, Lipton and Bhaerman
(2011, p. 209) argue that ‘Humans, like every
other organism in the biosphere, are here to
support environmental balance, to buffer it, to
sustain it, and to encourage harmony’. We are
not, as some deep greens like to portray us, a
blot on the landscape causing only harm and no
good; we are natural. Lipton and Bhaerman
add, however, like Field and Conn (2007), that
we are unique in our awareness of our evolution
and of our potential for change. We can
therefore gain awareness of our role in
maintaining harmony in natural systems and act
accordingly; with foresight.
It is important here to understand our position in
time and space. In time, due to evolution, we
are essentially a snapshot in a continuing
process. ‘Humans’ are a point along an
evolutionary continuum and it is very difficult to
pinpoint at what point along that continuum we
became human, and no longer humanoid, or
ape, or whatever we choose to call it. Looking
forward it will also be very difficult – except with
hindsight – to determine at what point we will
have evolved into another ‘post-human’
species. In terms of place, we need to realise
that we are made up of the same atoms as
everything else on this planet, including cars.
The iron atoms in our blood are the same type
of iron atoms as those in the Earth’s crust, at
the Earth’s core, and in our car (Nieuwenhuis,
2014). This emphasizes the point made earlier,
that in very physical terms, we are connected
with everything around us, animal, vegetable
and mineral – including our cars; we are all
made of the same stuff.
Lipton and Bhaerman (2011, p.18) point out
that ‘…the primary characteristic of life is
movement’. To this extent, then, are cars
‘alive’? Just think how easy it is to accept that
the cars in the Pixar-Disney film Cars are
animate; and, does it matter? Interestingly
enough, some recent research has confirmed
that most of us do not see cars as mere
inanimate objects. The brain organizes things in
terms of categories, or as us general linguists
would call them ‘semantic categories’.
Research carried out at the University of
California at Berkeley found that for many
people, vehicles and animals fall into the same
category (Reardon 2013, quoting Neuron,
doi.org/j29); while Malafouris (2013) would
recognize them as extensions of our own mind.
As part of this approach we also need to change
our relationship with the objects around us. For
example we need to start looking at objects as
part of systems, rather than single entities, an
approach to which cars lend themselves
particularly well. As Jackson (2006) argues:
“There are few places where the symbolic
character of material consumption is more
naked to the popular scrutiny than in the
case of the automobile…”.
Automobility is also one of our least sustainable
forms of consumption, which makes an
exploration of our relationship with cars
particularly significant in the context of SCP.
Cars are themselves made up of some 15 000
components all working – ideally – in perfect
harmony to deliver us personal mobility,
identity, fun, while they are part of a system of
conception, production, distribution and use
that all contribute to the very complex system of
‘automobility’, or the automotive ‘regime’ (Geels
et al. 2012). In this sense, an ecosystem
Shaping our environment, things
It is natural for us to want to influence, or
change our environment. Like beavers with
their dams, and termites with their mounds, we
adapt our environment to suit us, as much as
we adapt to our environment. In this context, to
be presented with a product that discourages
input from us is, in a very real sense,
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Product durability and our understanding of nature
sales-hungry teachings of a handful of
industries bent on market domination.”
‘unnatural’. In the early years of the car, such
input was normal (Franz, 2005). Franz (2005, p.
130) concludes that under the new culture that
developed gradually during the 1920s and
1930s:
The US car industry with its once ‘planned
obsolescence’ is a prime suspect. Chapman
also blames an inability of products themselves
to keep up with the speed of change in our
world. Yet, the case of classic cars
(Nieuwenhuis 2008), or the increasingly
popular trend of modifying cars in various ways,
does indicate an ability on the part of cars to
adapt and ‘grow’ with their owners. The higher
the initial cost, the more likely that this process
of extending the ownership experience can be
justified by an owner in line with the ‘transition
phase’ suggestion made earlier. Perhaps with
the higher purchase cost of electric vehicles
(EVs), compared to their much lower running
costs
and
inherently
more
durable
technologies, EVs could be one way of
achieving the intermediate phase of reduced
consumption of higher value goods. The Tesla
Model S may well be a good example of such a
product. In fact, as the move towards the
battery electric vehicle brings with it a move
towards cars that, though emitting less CO2 in
use, in fact contain significantly more
embedded carbon (Hawkins et al. 2012), this
need has never been more pressing.
“In the eyes of the industry the perfect
consumer did not tinker, but rather told the
manufacturer what he or she wanted and
then waited to receive the benefits of the
‘holy trinity’ of the modern age: science,
industry and progress.”
This is a model we are still familiar with today.
We are inextricably linked with the technologies
we use: ‘…, we create technology, technology
affects us, and we in turn create or, rather,
refine, technology’ (Spyker, 2007, p. 67). But
leaving this to a technological elite divorces us
from that important and inherently human bond
with our technologies. Spyker explains that it
can in fact be ‘spiritually comforting’ to be
pleased by an object (ibid., p. 84).
Assuming that premature scrapping is wasteful,
or indeed even morally questionable, as Kohak
(1985) argues, is it possible to make consumers
more attached to their cars and thereby
increase durability? The longer a product lasts,
the less often it needs to be replaced and
therefore the less often it needs to be produced,
thus reducing overall production and resource
use. At the same time, durable products
significantly change patterns of consumption
(Nieuwenhuis, 1994, 2008, 2014). Yet,
products are often discarded not because of a
lack of technical durability, but because the
consumer has lost his or her emotional
attachment to it (Chapman 2005; Muis 2006).
Cars built for an expected lifespan of only 1012 years, such as many from the 1960s, can be
made to last many decades, if an owner can be
found who is willing to build an emotional
relationship with the product (Nieuwenhuis
2008, 2014). By exploring this type of
relationship it may be possible to discover just
how this could be used to build a model for
sustainable consumption. Chapman’s (2005)
point that products are discarded because the
owner has ‘fallen out of love’ with the object
results in waste sites full of working machines
and serviceable objects. Chapman (2005, p.9)
blames the prevailing industrial model for this
system of consumption:
Conclusions
I have tried in this discussion to bring together
three strands of recent thinking that may help in
building a new model of more sustainable
consumption. It is increasingly thought that
human evolution is closely intertwined with
human technology; that our relationship with
our things has in fact shaped us as much as we
shape our things. This notion is perhaps most
developed in Malafouris’ Theory of Material
Engagement (Malafouris 2013). Linking this
with OOO, which maintains that everything is
deserving of respect, including the objects we
so readily dispose of, adds another key element
to a model perhaps first hinted at by Kohak
(1985). The final element concerns our notion
of a concept of ‘nature’ as somehow separate
from us. Morton (2010) suggests abandoning
this idea. It creates a boundary between us and
the rest of creation that in reality does not exist;
the ‘man-made’ is as much part of ecological
systems as anything else, including ourselves.
This leaves us with a model whereby we and
everything else around us share a common
destiny of mutual interdependence. This could
be leveraged to change our relationship with
our objects such that we build more lasting
“Consumers of the 1900s were not born
wasteful, they were trained to be so by
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Nieuwenhuis P.
Product durability and our understanding of nature
relationships with them – the example of cars is
explored above. By understanding this, we will
gain a better understanding of how what we do
impacts on other parts of the system and how
feedback loops may then cause these impacts
to impact on our ability to do what we have been
doing, while also, perhaps as an intermediate
step, improving the quality of our consumption
at the expense of quantity.
Krebs, C. (2008), The Ecological World View,
Collingwood VIC: CSIRO Publishing.
Kohak, E. (1985), ‘Creation’s orphans: toward a
metaphysics of artifacts’, The Personalist Forum, 1,
22-42.
Kallis, G., Kerschner, C. and Martinez-Alier, J. (2012)
The
economics
of
degrowth,
Ecological
Economics, 84, 172-180.
Lipton, B. and S. Bhaerman (2011), Spontaneous
Evolution; Our Positive Future, London: Hay
House.
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Malafouris, L. (2013) How Things Shape the Mind; A
Theory of Material Engagement, Cambridge: MIT
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Morton, T. (2013) Hyperobjects; Philosophy and
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Field, J., and E. Conn (2007), ‘The human world
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and M. Collins (eds.), Design and Information in
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Southampton: WIT Press, 327-344.
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product
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Franz, K. (2005), Tinkering; Consumers Reinvent the
Early Automobile, Philadelphia: University of
Pennsylvania Press.
Nieuwenhuis, P. (2014), Sustainable Automobility;
Understanding The Car as a Natural System,
Cheltenham: Edward Elgar.
Geels Geels, F., R. Kemp, G. Dudley and G. Lyons
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Nieuwenhuis, P. (1994), ‘The long-life car:
investigating a motor industry heresy’ in: P.
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Nieuwenhuis, P. (2008), ‘From banger to classic – a
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Hart, S. (1997), ‘Beyond greening: strategies for a
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Reardon, S. (2013), ‘Stone tools helped shape our
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Hawkins, T., B. Singh, G. Majeau-Bettez and A.
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Oguchi M.
Methodologies for estimating actual lifetime distribution of products
Methodologies for estimating actual lifetime distribution of products
Oguchi M.
National Institute for Environmental Studies, Tsukuba, Japan
Keywords: actual product lifetime; estimation methodology; definition; durable goods; import of
secondhand products.
Abstract: This paper introduces the methodologies for estimating actual product lifetime distribution.
On the basis of a literature review, it was found that there are three common approaches for estimating
actual product lifetime distribution in literature. Theoretically any of the three approaches can be
selected for estimation as far as representative primary data is available, but unless accurate data are
available the estimated average lifetime can vary. In addition, various different definitions of ‘lifetime’
can be defined and the lifetime definitions are determined by estimation approaches and primary data
used for the estimation. The paper also introduces a simplified estimation method which does not
require detailed information of product-age profile and enables estimation from the total number of inuse products that is easier to investigate.
Introduction
other two approaches estimate the survival rate
distribution or the failure rate distribution. But
theoretically they can be converted to the
discard rate distribution.
Product lifetime is important information for
understanding progress toward sustainable
consumption and estimating the stocks and
end-of-life flows of products. A certain amount
of actual lifetime data is available in literature;
however, it varies in the definition and the
employed estimation methods. This paper
discusses the characteristics of methodologies
for estimating actual product lifetime distribution
on the basis of literature review. The paper also
introduces a more simplified method for easier
estimation of actual product lifetime distribution.
The approaches (1) and (2) are often used for
automobiles and consumer durable goods. The
approach (3) is often used for buildings
because it needs no sales data which is usually
hard to obtain for buildings.
Any of these three approaches can be selected
for the estimation as long as good primary data
(i.e. complete dataset) is available such as the
case of passenger cars. In the case of electrical
and electronic equipment, however, there were
a few years difference in the estimated average
lifetime
between
approaches.
These
differences can be attributed to biases of
sample surveys, because technically similar
results can be obtained approaches if accurate
data is available as confirmed from the case of
passenger cars. We must be cautious about the
representativeness of primary data when the
estimation is based on a sample survey.
Common approaches for estimating
actual product lifetime distribution
Actual lifetime differs among individual products
(i.e. owners); therefore, lifetime of a particular
product-type is expressed as a distribution.
Three common approaches for estimating
actual product lifetime distribution were found in
literature (Table1, Oguchi et al., 2010).
These approaches estimate product lifetime
distribution based on the past sales and the
number of in-use products or discarded
products with their product-age profile. The
large differences among the approaches are
the required information and the directly
estimated distribution. The approach (1)
estimates the discard rate distribution which
directly represents lifetime distribution. The
Various ‘lifetime’ definitions
Various different definitions of ‘lifetime’ can be
defined according to the starting and ending
points for the periods (Figure 1, Murakami et al.,
2010). Some of the lifetime definitions are
completely different from others, so we must
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Oguchi M.
Methodologies for estimating actual lifetime distribution of products
Approach
1. Calculate discard rate
distribution for a certain
period
2. Calculate
distribution
time point
3. Calculate
distribution
period
Required data (number of…)
End-of-life In-use
Sales
x
x
(for each
(timeage)
series)
survival rate
at a certain
x
(for each age)
failure rate
for a certain
x
(for each age,
at least two
time points)
x
(timeseries)
Survey method for primary data (definition of
estimated lifetime)
Survey of collected EoL products at facilities
(total lifetime)
Questionnaire to consumers who discarded
products (duration of use, or possession span)
Questionnaire to consumers to ask the number
and product age of in-use products (domestic
service lifetime)
Questionnaire to consumers to ask the number
and product age of in-use products (domestic
service lifetime)
Table 1. Common approaches for estimating actual product lifetime distribution. Source: Oguchi et al.,
2010.
may cause a large inaccuracy in the results;
therefore, more precise data on regional
differences and temporal variations in the
actual product lifetime needs to be estimated.
distinguish these definitions clearly to avoid
misunderstanding and misuse of reported or
estimated actual lifetime data. Four major
definitions were found in the literature; ‘total
lifetime,’ ‘domestic service lifetime,’ ‘possession
span,’ and ‘duration of use.’ The former two
basically denotes how long a product stays in
society, and the latter two denotes how long a
single owner possesses or uses a product. The
most common definition in the literature was
‘domestic service lifetime’ and another common
one was ‘duration of use.’
In this context, the author and a colleague
proposed a more simplified method for
estimating product lifetime in different countries
and years which does not require detailed
information of product-age profile (Oguchi and
Fuse, 2015). With this method, product lifetime
distribution is estimated on the basis of massbalance of products. Assuming that the survival
rate distribution of products follows any
statistical distribution function such as the
Weibull distribution function, the survival rate
distribution can be determined so that the total
number of in-use products calculated from past
sales and the survival rate distribution consists
with the observed number. Thus, average
lifetime can be estimated only from the past
sales and the total number of in-use products,
which is easier to investigate.
The ‘lifetime’ definition is determined by the
estimation approach and/or primary data used
for the estimation. For example, if the lifetime
distribution is estimated by using the approach
(1) based on the investigation of the number
and age-profile of collected end-of-life products
at recycling facilities, the estimated lifetime
should be ‘total lifetime.’ If the estimation is
done by using the approach (2) based on a
questionnaire survey to consumers asking how
long they use their old products, the estimated
lifetime should be ‘duration of use,’ or
‘possession span.’
To apply this simplified method, unknown
parameter should be only one, i.e. practically
parameters other than ‘average lifetime’ must
be given. The author and a colleague examined
the possibility of applying a constant value to
the distribution parameter by using passenger
cars as an example. It was assumed that the
lifetime distribution follows the Weibull
distribution function with two parameters:
average and shape parameter. Then the
applicability of a constant value to the shape
parameter was examined.
A simplified method for estimating
actual product lifetime
The method and a case of passenger cars
To apply the approaches introduced above, it is
necessary to conduct some extensive surveys
to obtain detailed information on the age profile
of in-use products or discarded products.
Because this is time-consuming and costintensive, this should be one big obstacle that
prevents the collection of actual product lifetime
data. Regionally- and temporally-static product
lifetime is often assumed in material flow
analysis and lifecycle assessment based on the
results from limited studies or educated
guesses. Inappropriate assumption, however,
Distribution shape slightly changed according
to the value of the shape parameter, but it
appeared that the sensitivity is not so high.
Thus, average lifetime was estimated by
assuming shape parameter to be a constant
value 3.5, which is the average value of 18
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Methodologies for estimating actual lifetime distribution of products
Resource
Extraction
Resource
Extraction
Production
of parts
Parts production
Parts shipment
Production
Shipment
Purchase
Use
Repair
Discard
Treatment/
recycling
Production
Product age
Total
Domestic
lifetime service
lifetime
Possession
span
Distribution
span
1st owner
Production span
Shipment preparation span
Distribution span
Duration
in operation
Duration of use
Duration
in stand-by
Dead-storage span
2nd owner
Extended service
lifespan by repair
Final owner
Extended service lifespan by
domestic reuse
Collection span
Treatment/
Recycling A
Treatment/
Recycling B
Export of second Extended
service
-hand product lifespan Disassemble
abroad
Final disposal
Possession
abroad
Reuse of parts
Treatment/
recycling
Treatment/recycling of parts
Final disposal
Figure 1. Various ‘lifetime’ definitions. Source: Murakami et al., 2010.
results, we can understand the differences in
actual product lifetime between countries and
its change along years.
countries. As a result, the estimated average
lifetime with the constant shape parameter was
almost the same as the original estimates for
each country. Reasonably good approximation
results were obtained suggesting that the
shape parameter can be replaced by a constant
for various countries in the case of passenger
cars.
Applicability to other product types
It is also useful if the proposed method can be
applied to other product-types such as electrical
and electronic equipment because detailed
information on the number of in-use products
for each product age is usually not easily
available. Since the sensitivity of the estimated
average lifetime to the value of the shape
parameter is low as noted previously, the
method may be applied for other types of
products when the values of the shape
parameter are not significantly different.
Taking passenger cars as an example, the
proposed method was applied for estimating
the longitudinal trend in the average lifetime
from 2000 to 2010 in 20 countries. Figure 2
shows the results. The estimated lifetime is
defined as ‘domestic service lifetime.’
The estimated average lifetime differed greatly
among the countries from 9 years to 23 years.
The average lifetime had been almost stable in
Austria, Belgium, Brazil, Germany, Ireland,
Italy, Spain, Sweden, and the UK. In other
countries, the average lifetime had been
increasing. Especially large increases (2–5
years) was seen in Australia, Finland,
Switzerland, South Korea, and the United
States. These results suggest that consumer
behaviour on using and discarding passenger
cars differed among countries and changed
over the years even in developed countries.
The possible applicability can be discussed
based on two Japanese studies. Oguchi et al.
(2006) estimated parameters of the actual
lifetime distribution (average ‘domestic service
lifetime’ and shape parameter) of various types
of electrical and electronic equipment in 2003.
The estimation was done by using the
estimation approach (2) based on a
questionnaire survey to 9000 households and
5000 enterprises on the number and the
product age of in-use products. According to
the results, the estimated shape parameters
differed from 1.7 to 3.3 for 22 product-types.
However, the similar values were obtained for
the average lifetime when the shape parameter
was replaced by a constant value within the
The introduced simplified method can be used
for estimating actual product lifetime in various
countries and years more easily. Based on the
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Methodologies for estimating actual lifetime distribution of products
products is quite hard. A possible solution is to
assume the age-profile of imported secondhand products as a certain distribution function
and include the imported second-hand products
into the number of sales by taking into account
the age-profile. If the applicability of this
approach is verified, the method can contribute
to assessing how the product lifetime is
extended by international reuse.
range of 1.7–3.3. In addition, Tasaki et al.
(2001) demonstrated that the shape parameter
can be replaced by a constant value over time
by using the data for seven common home
appliances. These results suggest that it would
be possible to apply the proposed simplified
method to various types of electrical and
electronic equipment in one country.
There is no sufficient data of actual lifetime
distribution of those product-types for verifying
the applicability of the simplified method to
electrical and electronic equipment in various
countries. The application of the proposed
method would be further extended by obtaining
empirical data on lifetime distribution for other
countries and emerging technologies as well.
Conclusions
This paper discussed the methodologies for
estimating actual product lifetime distribution.
There are three common approaches used for
estimating actual product lifetime distribution in
literature. Theoretically any of the three
methods can be selected when representative
primary data is available, but unless accurate
data is available the estimated average lifetime
can vary. In addition, various different
definitions of ‘lifetime’ can be defined. As the
lifetime definitions are determined by estimation
approaches and primary data used for the
estimation, an appropriate methodology needs
to be selected according to the purpose of
utilizing the estimated lifetime data. A simplified
estimation method was also introduced by
taking passenger cars as an example. The
method would contribute to obtaining more data
in various countries and years. The applicability
of the proposed simplified method to other
products was also discussed for the case of
Japan; however, future research is needed on
other countries’ cases.
Figure 2. Regional and longitudinal trend in
average lifetime of passenger cars estimated by
the simplified estimation method. Source:
Oguchi and Fuse, 2015.
Acknowledgments
The content of this paper is based on the results
of collaborative works with Shinsuke Murakami,
Tomohiro Tasaki, Ichiro Daigo, Seiji Hashimoto,
and Masaaki Fuse. The work is supported by
research grants from Ministry of the
Environment, Japan (K2031, 3K143010) and
JSPS KAKENHI grant (22710156).
A future challenge: estimation taking into
account imported second-hand products
High incidence of imported second-hand
products may be likely in developing countries.
The proposed simplified method can be applied
to such countries; however, the number of
imported second-hand products needs to be
taken into account with consideration of their
age profile. Imported second-hand products are
not included in sales data but are included in
the number of in-use products. Unless the
number of sales is adjusted to include the
imported second-hand products, average
lifetime will be overestimated because the
number of sales is undercounted. This is quite
challenging because obtaining quantitative data
for the age-profile of imported second-hand
References
Murakami, S., Oguchi, M., Tasaki, T., Daigo, I.,
Hashimoto, S. (2010) Lifespan of commodities,
Part. I: The creation of a database and its review.
Journal of Industrial Ecology, 14 (4), 598–612.
Oguchi, M., Kameya, T., Tasaki, T., Tamai, N.,
Tanikawa, N. (2006) Estimation of lifetime
distributions and waste numbers of 23 types of
electrical and electronic equipment. Journal of the
Japan Society of Waste Management Experts, 17,
50–60 (in Japanese with English abstract, figures,
and tables).
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Oguchi M.
Methodologies for estimating actual lifetime distribution of products
Oguchi, M. & Fuse, M. (2015) Regional and
longitudinal estimation of product lifespan
distribution: A case study for automobiles and a
simplified estimation method. Environmental
Science and Technology, 49, 1738–1743.
Oguchi, M., Murakami, S., Tasaki, T., Daigo, I.,
Hashimoto, S. (2010) Lifespan of commodities,
Part. ΙΙ: Methodologies for estimating lifespan
distribution of commodities. Journal of Industrial
Ecology, 14 (4), 613–626.
Tasaki,T., Oguchi, M., Kameya, T., Urano, K. (2001)
A prediction method for the number of waste
durable goods. Journal of the Japan Society of
Waste Management Experts, 12, 49–58 (in
Japanese with English abstract, figures, and
tables).
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Product development and supply
Product development and supply: help or hindrance to clothing
longevity?
Oxborrow L.(a), Claxton S.(b), Cooper, T(c). and Hill, H.(b)
a) Nottingham Business School, Nottingham Trent University, Nottingham, UK
b) School of Art and Design, Nottingham Trent University, Nottingham, UK
c) School of Architecture, Design and the Built Environment, Nottingham Trent University, Nottingham, UK
Keywords: clothing supply chain; new product development; clothing longevity; trade-offs.
Abstract: Designing longer lasting clothing helps to reduce unsustainable levels of product disposal
and subsequent waste. This has led to a call for retailers to enhance clothing longevity, supported by
new business models to reduce any impact on competitiveness. While some research suggests that a
significant proportion of consumers would buy longer lasting clothes, this view is not necessarily
accepted by industry strategists. This paper, which reports on research undertaken for WRAP (Waste
and Resources Action Programme), explores conflicting priorities between commercial and sustainable
practice, and problematic trade-offs in the supply chain between commercial, technical and design
aspects of reducing the environmental impact of clothing. The study adopted a mixed methodology,
incorporating qualitative interviews and a survey, and encompasses views of retailers, manufacturers
and suppliers from different segments of the UK fashion market.
The findings confirm that retailers and brands drive the new product development process and set
standards for their supply chains, but globalization, product churn and testing regimes challenge the
critical path schedule. Although current tests confirm product quality (WRAP, 2013), there is a
perception within industry that designing for longevity increases testing, inflating the risk of failure and
extending lead-times, resulting in a mismatch between cost, time and longevity priorities that limits
adoption of design for longevity. Meanwhile, clothing longevity is not perceived to add value for many
consumers and therefore is not prioritised. While it is technically possible to enhance clothing longevity,
the findings demonstrate empirically that this deviates from current commercial drivers of global clothing
supply chains. By combining different perspectives on supply chains, new product development and
sustainability, inherent conflicts are revealed.
Introduction
sustainable practice in this emerging field, and
discusses the drivers exerted on the supply
chain and the commercial, technical and design
aspects of reducing the environmental impact
of clothing.
Designing clothing that lasts for longer than
current norms helps to reduce excessive,
unsustainable product disposal and waste. This
has led to a call for retailers to enhance clothing
longevity, recognising that this may need to be
supported by new business models to reduce
any impact on competitiveness (WRAP, 2012).
Although over a third of the population claim
that they could buy more clothes that are ‘made
to last’ and would like to do so (WRAP, 2013),
there is limited evidence that this view is shared
by industry strategists.
The research on which it is based was
undertaken for WRAP (Waste and Resources
Action Programme) and aims to identify ways to
address problematic trade-offs and make
recommendations for industry and future
research.
Literature review
The paper uses evidence from interviews and a
survey with clothing industry stakeholders to
explore the conflicting priorities, perceptions
and tensions between commercial and
Longevity of clothing takes into account
durability as well as user behaviour and wider
socio-cultural influences (Cooper, 2010).
Drawing upon this understanding of longevity, a
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Product development and supply
Increased garment longevity would clearly
require changes in industry practices. For
example, tests of product longevity and
extended wearer trials can help product
developers to make decisions that avoid or
delay garment failure (Cooper et al., 2014), with
extreme tests of durability for some
performance items and other recent advances
in testing now available that could fit better with
the supply chain’s speed and cost imperatives
and changing consumer care practices
(Shellenbarger, 2001; Annis, 2012; Cooper et
al., 2014).
review of recent studies explored issues
associated with clothing longevity from
technical and consumer perspectives, as well
as the commercial aspects of designing new
clothing products and the clothing supply chain.
Clothing longevity: technical and consumer
considerations
Garment waste accounts for around 5% of total
UK household waste, even though carbon,
water and waste footprint studies indicate that
extending the useful life of clothing, assuming
this reduces product sales, could effectively
reduce negative life-cycle impacts (WRAP,
2012). Most of these impacts are embedded in
clothing production, rather than its use and
care, and research suggests that increasing the
useful lifetime of clothing by one third could
reduce its environmental footprint by over 20%
(ibid). However, at present a range of fabric,
component, construction and colour failures
shorten clothing lifetimes, even though such
failures are often avoidable.
New product development and the clothing
supply chain
New product development (NPD) of clothing
incorporates
idea
generation,
market
screening, concept and technical development
and commercialisation, leading to the design
and specification for each clothing item (Swink,
et al., 2010). In practice, the process may cause
delays in the supply chain through indecision
associated with multiple interests, conflicting
priorities and functional constraints of the
design and technical staff, marketing,
purchasing, production, sourcing and finance
roles of retailers and brands, compounded by
the trend for rapid proliferation of products and
globalisation of supply.
As a result, policy attention has turned to
reducing the environmental impacts of clothing
by designing garments to last for longer.
Designing products for longer lifetimes is a UK
Government policy objective (HM Government,
2013) and a priority in the Sustainable Clothing
Action Plan produced by WRAP. An
assumption that longevity need not have a
negative commercial impact if appropriate
business models and pricing strategies are
adopted is consistent with government policy
(HM Government, 2013), but appears to be at
odds with the view of some industry strategists.
The fast fashion approach addresses these
conflicts (Cachon and Swinney, 2011) with two
system
components:
cost
effective
manufacture
and
rapid
new
product
introduction, in which the design selection
process is shortened and emphasis on
materials testing reduced (Marion, 2013).
Consequently, much fast fashion is based on
minor product adaptations during season,
supported by postponement, modularisation
and fabric platforms, rather than new designs
(Cachon and Swinney, 2011; Caro and Gallion,
2007; Barrie, 2013).
The latter point to alternative research into
consumer behaviour and expectations which
suggests that consumers make increasingly
regular purchases (Fisher et al., 2008) of low
price, lower quality (Leonard, 2008), fast
turnaround clothing (Black, 2008). Concern
surrounding issues associated with fast fashion
is, however, increasingly evident from some
retailers, consumers and media commentators
(Muton,
2012).
Concerned
consumers,
dominated by mature women who favour
durable clothing and are influenced by the
relationship between price, quality and value
(Mintel Oxygen, 2011; WRAP, 2012; Fisher et
al., 2008), create an opportunity to increase the
longevity of (in particular) classic items and
schemes for clothing buy-back and re-use
(WRAP, 2012).
Influenced by the spread of fast fashion, it might
be expected that commercial imperatives would
include fast decision making, shorter leadtimes, reduced sampling, and greater use of
virtual technologies to minimise additional
sampling (Khan et al., 2012). In practice, design
and brand integrity results in slow decision
making and added product testing (Brun and
Castelli, 2008; Pisano and Adams, 2009),
which fosters a resistance to innovative design
practices that could shorten the design or
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manufacturing process (Oxborrow, 2014).
Indeed, Abecassis-Moedas (2006) found that
close-to-market design decisions and waiting
for information from market or component tests
inhibits creativity and delays the critical path,
leading to unsustainable practices in sourcing
and logistics (Khan et al., 2012). Early supplier
involvement in the design process, co-design
and modularity can improve on time and cost
performance (ibid), but in reality may merely
enable a retailer to compensate for increased
global sourcing lead-time. Meanwhile Aage and
Belussi (2008) found that clusters of firms better
acquire fashion and technical knowledge, but
supply chain clusters have fragmented while
retailers have assumed control of the design
role and direct responsibility for outsourcing
production (Abecassis-Moedas, 2006).
last for longer than current norms. Respondents
covered discount to luxury market levels, fast
fashion and classic items, within the UK
clothing production-distribution chain: all were
based in the UK, though most have global
supply chains.
Melnyk et al. (2009) concluded that supply
chain
metrics favour
short-term
cost
elimination, rather than strategic priorities. Low
cost global sourcing has increasingly become
the industry norm (Hameri and Hintsa, 2009;
Lowson, 2002; Scheffer, 2012) and often
results in short-term supplier selection
decisions and frequent supplier switching
(Harland et al., 2005; Tachizawa and Thomsen,
2007). The cost focus also increases the
potential for supply chain risk, including
external environmental and sustainability risks
which can affect economic, social and
environmental performance (Christopher et al.,
2011). Barriers to the adoption of sustainable
supply chain practices include lack of
transparency, data reliability and influence over
upstream suppliers (Rauer and Kaufmann,
2015). Correspondingly, risk mitigation factors
are limited because of high demands on data,
collaboration and time (Christopher et al., 2011)
while commercial resilience depends on
building social capital, such as brand reputation
(Rauer and Kaufmann, 2015).
Most respondents have strategies in place for
sustainability of their clothing design and/or
production. Sustainability measures included
selection of appropriate materials and reducing
energy and water consumption, however,
rather than addressing product lifetimes. For
some retailers and brands, clothing longevity is
considered instead as a value-statement for
consumers, embodied in print, trim and
manufacturing quality; finishes to prolong
clothing life; guarantees to customers of
product lifetime (durable items) or number of
washes (intimate garments), and comparable
wash/wear tests to demonstrate value.
However, there was uncertainty over how
clothing longevity can be measured and
communicated to consumers, and whether this
strategy could win market share.
Findings and analysis
The findings from interviews and surveys are
presented below, covering themes identified
during the research, and structured in this
paper around aspects of sustainable and
commercial strategy; industry perceptions of
consumer expectations; aspects of new product
development and testing, and implications for
supply chain management.
Environmental and commercial
sustainability
Customer perceptions
Manufacturers appear to expect their products
to last longer than do their retail customers, with
fast fashion predictably having the shortest
lifetime expectancy. Overall, respondents
expected most garments to last 1-2 years, with
coats and suits lasting over 5 years. This gap is
explicit for jeans, for which fast fashion lines
have a predicted life of 1 year, compared to 5
years for high street classics. Respondents
perceived that consumers in value-conscious
high street and low value markets might buy
clothing designed, tested and guaranteed to
last for longer, and may pay more for this,
whereas. fast fashion consumers would not.
Methodology
A mixed methodology was used. This included
21 semi-structured interviews with strategic
managers and operational professionals of key
clothing retailers and suppliers. An online
survey administered to a database of 120
retailers, brands, suppliers and clothing/textiles
manufacturers secured a further 21 responses.
The dual approach was used to capture
comparable data from a wider sample to
explore a range of commercial, technical and
behavioural aspects of producing clothing to
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Product development and supply
Longevity initiatives and testing
that clothing longevity tests could increase
garment costs by up to 5% for some products
and add up to 2 weeks to garment lead-times,
confirming suggestions that improving garment
construction to last for longer could increase
costs (WRAP, 2013).
Testing of materials and components is done by
specialist testing facilities at key points in the
global supply chain, primarily during NPD,
rather than for replenishment cycles. Most tests
are designed to ensure products are 'fit for
purpose' at the point of sale; longevity of
components or finished products is not routinely
tested for, or may be retrospective, (i.e. after
products arrive on sale) to underpin durability
claims or inform subsequent practice.
Supply chain implications
Retailers expect to receive test reports and
performance information on yarn, fabric and
finished garments at the product development
stage, including a written assurance that the
yarn/fabric is suitable for the intended end use.
In reality, it was said that this level of confidence
in testing and quality information is often built
up over years of experience, in established
buyer-supplier relationships. This sense of trust
and shared ownership of the final product was
most evident in suppliers to the middle and
higher levels of the market. New or remote
suppliers may be less familiar with working
procedures and fail to supply the required
confirmation. Garment suppliers normally pay
for tests on their products, although costs are
sometimes passed on to retailers.
Retailers and suppliers indicated that current
performance criteria achieve appropriate
product quality for their consumers and
markets, and that testing is reduced for small
volume, fast fashion orders. Tests for longer
lasting clothes, they suggest, could potentially
include additional or revised tests to increase
confidence in product performance, improved
labelling and information for consumers. To
increase product durability per se, respondents
suggested improvements to yarn and fabric
specification, enhanced technical knowledge,
and improvements to dyeing, fabric treatment,
and garment construction.
While retailers (or brands) drive clothing
performance standards, in practice the global
nature and fast pace of the industry means that
they are not always in full control of yarn and
fabric selection, while product proliferation,
shorter selling seasons and lead time pressures
make it more difficult to test new fashion
products within the constraints of the critical
path.
NPD implications
Retailers suggested that most designers
prioritise fashion, with an emphasis on style and
colour, but that they are expected to have an
awareness of performance standards. To
explain the apparent general decline in product
quality, retailers said that to meet price points
their top priorities would be to downgrade
garment style features and materials used, and
that commercial decisions would often over-ride
quality if garments failed to meet testing
standards. That said, in higher end markets
such products are more likely to be rejected and
improved.
Discussion
While clothing companies need to adopt a
strategy that embraces design, production,
sourcing, testing and communication to support
sustainability (Fletcher, 2008) and satisfy
consumer demands (Khan et al., 2012), our
findings suggest an industry perception that
designing for longevity involves more costly and
lengthy sampling and testing, increases the risk
of garment rejection prior to sale and increases
lead-times. On closer inspection, design for
longevity adds to the pre-existing (and so far
unresolved) conflict between the drivers of cost
pressure, on the one hand, and design integrity
on the other.
Garment longevity was said to depend on
sourcing criteria for the yarns and fabrics for
each product and on the construction methods
on individual specifications. Interviewees and
survey respondents indicated that, for many
products, longevity is not generally considered
a high priority, and consequently such practices
are not being adopted consistently within the
industry. One suggested designing in new
finishes and technologies such as improved
abrasion, anti-pilling, stain resistance, soil or
stain release and anti-microbial treatments to
improve product longevity. However, the survey
also revealed that industry practitioners believe
While superficially the extra cost and time
required to design more durable products
challenges the cost driver, it is clear that the
effects of cost-centred decisions are more
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clothing longevity, particularly from a
commercial perspective; hence acceptability
currently appears low, while limited time and
resources, conflicting priorities and perceived
risk limit more widespread uptake. The costbenefit trade-offs are not fully appreciated, nor
are the broader aspects of clothing longevity.
profound. The lack of technical skills and
knowledge required to design for longevity is
exacerbated
by
globalisation,
supplier
switching and fragmentation of industry clusters
(Aage and Belussi, 2008).
Even in markets where cost is less dominant,
design integrity is a barrier to adopting design
for longevity, which is perceived to limit fabric,
component or garment construction options,
require finishes that affect style features and
involve additional tests that slow an already
problematic product development cycle
(Oxborrow, 2014). Furthermore, there is a lack
of confidence in data, collaboration, and
initiatives that could shorten design decisions
(Marion, 2013) but facilitate design for longevity
(Fisher, et al., 2008).
Furthermore, while retailers and brands argue
that consumers are satisfied with garment
durability, this stance does not fully account for
the other aspects of longevity that could be
better aligned to design integrity, giving
consumers reason to develop emotional
attachment to their clothes and thus reducing
premature disposal.
The findings are based on a relatively small
sample, with implications for generalisation..
This confirms a pressing need to understand
better the commercial implications of
incorporating clothing longevity into NPD and
supply
chain
practices.
Understanding
consumer perceptions and opportunities for
new business models is critical to stimulating
change in the clothing supply chain. It is
recommended that businesses consider the
preferences of their own target consumers and
evaluate the cost-benefit and reputational
implications of selling potentially fewer
garments that last for longer than at present. In
the long term there is a critical need for the
industry to re-evaluate its strategic priorities
and implement aligned supply chain and NPD
practices.
Acknowledgments
There is a persistent and systemic mismatch
between cost, time and longevity priorities that
compromises the transition to longer lasting
clothing. This is exacerbated by the strategic
and operational behaviours of retailers and
suppliers and their interpretation of consumer
behaviours and preferences. Expecting
retailers and brands to adapt their NPD
processes to design and test for product
longevity remains problematic, especially
without better understanding of clothing
longevity - beyond durability - from both a
consumer and commercial perspective.
We are grateful for financial support received
from WRAP. The research in this paper was
undertaken as part of a project entitled Clothing
Longevity Protocol, reference REC100-008.
References
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Park M.
Print to repair
Print to repair: opportunities and constraints of 3D printing
replacement parts
Park M.
Industrial Design, UNSW Built Environment. University of New South Wales, Australia.
Keywords: 3D printed parts; IP; replacement parts; product repair; spare parts.
Abstract: 3D printing and allied digital making technologies (scanning and laser cutting) have over the
last 20 years become firmly established in many product development and prototyping settings. 3D
printing, in particular, has developed dramatically resulting in a multitude of low-cost desktop printers
that now appeal to a broad spectrum of users from design and manufacturing professionals to individual
makers. The maker movement (craftspeople, tinkerers, hackers, hobbyists, inventors and business
start-ups) has been central to its development.
Makers have played a leading role in the development of low-cost 3D printers. A desire widely held by
advocates for 3D printing springs from the transformative opportunities afforded by the technology that
includes printing replacement parts for product repair, refurbishment and customisation. 3D printers
have an inherent ability to replicate parts derived from a digital file. Since the inception of the maker
movement, an ethos has been to enable the hacking, repairing and repurposing of products, thereby
prolonging product lifespans.
Does 3D printing offer a viable alternative to providing spare parts to prolong product lifespans? This
paper examines print to repair examples utilising personal low-cost desktop 3D print and print to order
services. It discusses current constraints and opportunities that currently impact upon the wider
adoption of print to repair activities. Examples, including the author’s own projects, illustrate the benefits
and emerging opportunities for product repair, as well as current technological and legal constraints.
Introduction
and 3D printed products. With lower entry
barriers to creating and sharing, makers are
now afforded incredible powers of production
and distribution by new technologies and a
globalised economy (Anderson 2012).
Conspicuous production
3D printing and allied digital making
technologies are now being widely applied to
purposes beyond their original use as a rapid
prototyping product development tool. Although
3D printing has been around for over twenty
years, it is now emerging as a disruptive
technology (Manyika et al., 2013). It is
disruptive because it enables a broader range
of business and individual makers to design,
build, distribute and sell products and services,
thereby sidestepping the barriers of traditional
manufacturing, marketing and distribution.
Business models are being inverted and
democratised by enabling consumers to remix,
customise or create new products. Aided by
Web 2.0 platforms, such as Etsy, eBay,
GrabCAD, Shapeways and Thingiverse,
individuals can now connect to a vast
distributed network to market digital designs
“The current evolution of the maker
movement is an early signal of the future
business landscape. While we are still
adjusting to and making sense of the first
wave of digital disruption led by the
digitization of information, disruption is now
moving into the physical and product level”
(Hagel, et. al. 2014, p17).
Rise of the Replicators
3D printing is an additive manufacturing
process. It prints by adding or solidifying small
amounts of material at a time. These printers
enable the creation of physical artefacts from a
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Advantages
Description
Tooling
No tooling is required for moulds, jigs or formers to create parts of varying complexity.
This can contribute to lower costs as parts do not need to amortise investment in
tooling.
Low cost tooling
For batch production runs of spare parts, 3D printing can be used to produce moulds
(Bridge or Rapid tooling) for investment cast or injection-moulded parts.
No cost penalty for
complex parts
Complexity is free. 3D printing is ideal for complex forms with voids, undercuts and
internal geometry, such as ducts and vents. This is a clear advantage compared to
other manufacturing processes where complex parts must often be fabricated out of
multiple parts and materials and/or the commissioning of expensive tooling.
Variety of materials
Personal desktop machines commonly use ABS and PLA plastic polymers to create
dimensionally acceptable and robust components. 3D print service bureaus
(Shapeways, 2015) will offer dimensionally accurate and a greater range of higher
performance engineering materials, including metals ceramics and flexible polymers.
Parts design
Designing parts for 3D printing is simpler compared to injection moulding or die-casting
processes. The designer does not need to consider design constraints such as draft
angles, undercuts and consistent wall thickness and edge radii for mould flow.
Parts revision
A part design exists as a constant Beta that can be modified, improved and changed
as required. As there are no tooling and minimal set-up costs, only the digital file
requires revision.
Parts on demand
An inventory of spare parts does not need to be stocked for anticipated demand.
Printing parts at site
3D printers can be located close to the location where parts are required. A recent
unusual example is testing 3D printing on the International Space Station (NASA,
2014).
Recreating parts
3D printing of replacement parts is already established in specialist automotive and
aerospace industry sectors where spare parts no longer exist. This typically includes
ducting, seating and lighting components.
Table 1. Advantages of 3D printed parts.
variety of materials using digital files that can
easily be shared through websites and email.
Recent improvements in the technology now
mean that operating parts can be produced
utilising a range of high performance plastic,
metal and ceramic materials. While personal
low cost desktop machines lack this capability,
the range and performance of materials
continue to improve (Torabi et al., 2014).
has played an important role in the
development of personal desktop printing. This
journey is marked from the open source Reprap
3D printer, a project that originated in 2005 for
dedicated enthusiasts, to the current crop of
out-of-box printers that appeal to a much
broader community of makers.
Replicating parts
3D printing offers significant opportunities for
creating replacement parts. It is particularly
suitable for one-off or small batch production
runs that enable parts to be produced on
demand quickly and at low cost. This inherent
benefit of the technology was recognised early
on with the Reprap which was conceived to selfreplicate components to build other Reprap
printers (2014). Since its inception an ethos of
the movement is to enable the hacking,
repairing and repurposing of products. This is
Fused filament is the most common technology
utilised by such printers. A plastic filament,
often Acrylonitrile Butadiene Styrene (ABS) or
Polylactic Acid (PLA), is extruded through a
heated nozzle that follows a precise tool path to
create an object in layered increments.
The maker movement, consisting of a
community of craftspeople, tinkerers, hackers,
hobbyists, inventors and business start-ups,
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the visual appearance of a product, in
accordance with the Act” (Designs Act, 2003)
While sharing the data to print the same part is
not an infringement of design rights it may
infringe copyright or other rights.
summed up in the light-hearted manifesto titled
the “Maker’s Bill of Rights” to accessible,
extensive, and repairable hardware. “If you
can’t open it, you don’t own it” (Jalopy, 2005, p
154). Specific advantages for 3D printing
replacement parts are defined in Table 1.
Additionally, with these specific regard to spare
parts, where parts are used to restore the
external appearance of a product, must fit with
other parts, or are purely functional designs
they are not protectable (L. Miller. personal
communication, 20 February 2015).
Notwithstanding the clear advantages for 3D
printing
spare
parts,
there
remain
disadvantages with the current technology. This
is especially true for the many lower-cost
desktop machines that have become available
in the last few years. Personal desktop 3D
printers are still in an adolescent stage of
development (France, 2014). Few have the
performance and reliability that we expect from
other
equipment.
Printers
are
often
temperamental and require surveillance while
printing. Parts will often fail to print as planned,
requiring modifications to the part design and
machine settings. Personal desktop machines
are limited by material choice. ABS and PLA
plastics are available in a limited range of
coloured filaments. Print characteristics of each
material, such as shrinkage, warping and
surface texture will often vary. Preparing or
creating a part design requires knowledge and
skill. Additionally, scanning technology is still in
its infancy. Raw scans inevitably require
cleaning up in 3D software. Creating or reverse
engineering a part from scratch requires
knowledge and 3D modelling skill. Unlike the
ubiquitous inkjet or laser paper printer, 3D
printers are inherently more complicated that
the keyboard command 'ctrl+p'.
Clarity regarding IP protection is missing.
Disruptive digital technologies such as 3D
printing highlight these inadequacies. In
Australia, the Advisory Council on Intellectual
Property (ACIP) is currently reviewing
registered design law. In the course of their
review they found:
“In particular, technology is transforming the
nature of design and making ‘virtual’ or
software designs more important, but
design protection is tied to whole, physical
products. Further, 3D printing and scanning
technologies enable online circulation of
designs but such activities are not captured
by design law and, in at least some cases,
copyright may be of no assistance”. (ACIP,
2014, p. 2)
In Europe and the United States, the law and
how it applies on these matters varies. This
adds complexity to how IP is managed in the
common situation of a file being hosted on a
web server in one country but utilised for
printing parts in another. Web-based file
sharing platforms and 3D printing bureaus have
similar concerns. A leading 3D printing bureau,
Shapeways request that creators of 3D designs
do not infringe other people's IP rights. They
focus upon copyright and have a takedown
procedure for designs that may infringe IP
(Shapeways 2015). Thingiverse is described
as, “a thriving design community for
discovering, making, and sharing 3D printable
things” (Thingiverse 2015) and encourage
users or use creative commons licensing.
Another web based service, Kazzata, claims to
be "an online spare part marketplace and CAD
file repository, making it dramatically easier to
access obsolete or rare parts via 3D printing"
(Kazzata, 2015). The service attempts to crowd
source designers and engineers to 'reconstruct'
spare parts based upon user requests though
there are few examples and little evidence of
Intellectual property
A distinctive feature of 3D printing is that objects
can be copied and shared. This raises concerns
regarding intellectual property (IP), but how a
part is protected remains uncertain since digital
property rights are a poorly defined field (ACIP,
2014). A 3D printed part exists as two separate
elements - a physical part (the object) and the
digital file. Copyright exists automatically with a
digital file (by virtue of authorship), but it is
uncertain how it applies to a 3D printed
functional part (Weinberg, 2015). However, a
part may be protected as a Registered design
and in certain circumstances, if the part is
independent from other components and has a
new functional advantage a patent may be
sought to protect it. In Australia, using a 3D
printer to make a part that is identical or
substantially similar to a registered design is an
infringement (Miller, 2014). The Australian
Designs Act states “Registered designs protect
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much activity. Kazzata’s terms-of-use only
briefly mention IP. Their emphasis is exemption
from product liability arising from warranty
claims and indemnification.
Discussion: print to repair
Examples of 3D print to repair parts illustrate
these points regarding technology and IP
matters.
Enhancing parts: kMix blender cap
Figure 2. Enhanced replacement cap with ring
pull. Source: Author.
The Kenwood kMix BLX51 blender cap has a
screen-printed ‘K’ trademark which is an
important identifying feature of the product. The
BLX51 blender is protected by European
design registration (OHIM, 2015). The
replacement cap reproduces the original part’s
geometry but differs in colour, texture and finish
and omits the trademark graphic. This partly
reflects a limitation of reproducing parts on a
desktop 3D printer. The reproduced cap is
visually incongruous compared with the
original, but maintains a consistency in form in
order to fit with the existing product (Figure 1).
Figure 3.a and 3.b illustrates a further change
to the cap by incorporating a citrus juicer and
funnel which enables liquids to be added to the
blender whilst in operation. Both modified
designs make it less likely to inadvertently drop
the cap into the blender, a fate that befell the
original part.
Reproducing external features of a part where
it needs to mate with an existing product is
important but this brings into question how
similar a 3D printed replacement part may
become to the original part. By substantially
changing features of the design where fit with
the existing product is not important, the
replacement part seeks to avoid IP
infringement.
Figure 1. kMix replacement cap (Photo: Author).
Figure 3.a. Enhanced replacement cap with citrus
juicer. Source: Author.
As a strategy to enhance the functional use of
the blender cap and to sidestep any IP
infringement, the part design was changed to
incorporate a ring pull (Figure 2).
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"Whilst I measured the old part for general
size and features, my own implementation
is a from-scratch design. It is also not
desirable to make a direct copy since
stainless-steel printing tolerances and
feature parameters have to be taken into
account. The overall shape is similar, as it
has to perform the same job and fit as a
replacement." (S. Parker) (personal
communication, 19 January 2015),
Elements of this design needed to remain
similar to the original to ensure a correct fit,
while other elements were changed to suit the
3D printing process and reduce part costs.
Printing in stainless steel creates superior part
strength to the original, thus solving the
problem of the original failure. In relation to
potential IP infringement, the designer felt she
was
"replacing a small part from a high volume
brand that is not available to buy from the
manufacturer. I would view it the same as a
third party replacement part which can be
as found for example in the automotive
market”
(S.
Parker)
(personal
communication, 19 January 2015).
Figure 3.b. Citrus juicer cap in use. Source:
Author.
Improving parts: Panasonic bread maker
The second example is an improvement to
solve the problem of failure of the original part.
The replacement is an internal dispenser latch
for a Panasonic SD257 bread maker (Figure 4).
Unavailable parts: loudspeaker bracket.
The third example is a loudspeaker stand
bracket. The original part failed due to poor
design. The strength of the bracket was
compromised by stress fracture where there
was insufficient reinforcement and material
(Figure 5). Spare brackets were unavailable
and the part was replicated in CAD based upon
the original design but strengthened with longer
side gussets, dispersing stress in the bracket.
The part is available for sale through
Shapeways. The designer claims the
replacement part is superior to the original due
to stronger material (stainless steel) and
improved design. The designer, a long-term
Computer Aided Design (CAD) user and
engineer describes this process:
Figure 4. Panasonic SD257 bread maker original
and improved latch. Source: Susan Parker.
Figure 4. Original part showing failure and
improved design. Source: Author
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amount of time. In Australia this period is five
years, to reapply up to a maximum of ten years
(Designs Act, 2003). The EU offer Registered
Design protection in five year chunks, up to a
total of twenty-five years, and the US offer four
year chunks, up to a maximum of fourteen
years (L. Miller) personal communication, 20
February 2015).
To reproduce a part, a designer must embark
on reverse engineering, capturing the precise
geometry of a part, reproducing it as a 3D CAD
file, and then optimising it for printing. During
this latter stage of the design process, the
designer has an opportunity to improve the part.
This is clearly evident with the examples
presented above. In each instance, parts have
been enhanced to address the failure of the
original part.
Figure 5. Replacement loudspeaker bracket.
Source: Oya Demirbilek.
Findings
A motivating factor for printing replacement
parts
is
scarcity.
Original
equipment
manufacturer (OEM) parts are hard to obtain as
well as cannibalized second-hand spare parts.
This is particularly relevant to prolonging the
lifespans of older and obsolete products where
a manufacturer no longer offers after sales
support. A product may become obsolete or it
may become orphaned where a distributor or
parts support no longer exists. American
entertainer Jay Leno built a reputation for 3D
printing spare parts for his extensive vintage car
collection (Koten 3013). Correspondingly for
older products, IP infringement is less likely to
occur as Registered Design cease after a finite
Personal desktop printers are more suited to
reproducing internal or hidden parts where
material colour and finish is less important and
ABS and PLA plastics may not meet the
engineering
performance
specifications
needed for critical components. It would be
unwise to recreate critical parts where failure
could cause injury or compromise safety.
Product liability and warranty is another
potential issue. In such circumstances who
would be responsible for the failure? Table 2
summarises the desirable circumstances for 3D
printing a replacement part.
Print to repair
Opportunities
Description
Non-availability of
parts
Improve part design
OEM parts are unavailable from manufacturer or supplier and are rare on secondary
markets.
Hidden parts
Non-critical parts
IP infringement
unlikely.
Improved durability and performance thereby addressing the cause for product
failure in the first instance.
Optimised for the 3D printing process.
For replacement parts where material, colour and texture matching are less important.
Replacement parts for non-critical components that do not affect product safety.
May apply when:
IP rights may have expired.
The part is judged substantially different from the original.
The recreated part is a variation of a generic component like a modified bolt, screw
or clip.
Exemption clauses exist within legislation allowing the reproduction of a component
within a complex protected product e.g. non-OEM car spare parts.
There is authorisation to copy and share via creative commons or other licencing
agreement.
Table 2. Circumstances for 3D printing replacement part.
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Conclusion
IP Australia. (2013). Designs: Time and Cost.
Australian Government. Retrieved 5 February
2015, from: http://www.ipaustralia.gov.au/get-theright-ip/designs/time-and-costs/.
There exists much excitement about 3D printing
and the transformative possibilities it brings to
how products are designed, manufactured,
distributed and sold. Printing replacement parts
demonstrates
a
step
towards
this
transformation. Personal low cost desktop
machines can produce functional replacements
quickly and efficiently.
Jalopy, M. (2005). A makers Bill of Rights to
accessible, extensible, and repairable hardware.
Make: Technology in your time. (4) Oʼ Reilly media.
Kazzatta. (2014). The long tail of spare parts.
Retrieved
8
February
2015,
from:
http://kazzata.com/Home.aspx
Online service bureaus and file sharing
platforms offer a market place for makers to
share, remix and trade replacement parts but
technological and legal obstacles still need to
be surmounted before the opportunities for
printing spare parts accelerates. The
technology will improve and will become more
affordable, IP law will catch up, consumer
perceptions and practices around obtaining
parts will change and new business models will
emerge with the next wave of digital
technologies. When a product fails and certain
replacement parts are unavailable or scarce,
3D printing offers a means for a quick and
efficient repair. While the technology may
herald a profusion of new and unnecessary
products, it equally can be harnessed to
prolong the lifespan of products that would
otherwise become obsolete.
Koten, J. (2013). Who Says Jay Leno Isn't Cutting
Edge? The Wall Street Journal. Retrieved 10 June
2013, from:
http://www.wsj.com/articles/SB100014241278873
24866904578517090180869864
Miller, L. (2014). Protecting designs in the age of 3D
printing. Australian Intellectual Property Law
Bulletin, 27(5) June 2014. LexisNexis
Reprap. (2014). Welcome to Reprap. Retrieved 12
December 2014, from:
http://reprap.org/wiki/RepRap
Manyika, J; Chui, J; Bughin, M; Dobbs; Richard, B;
Peter & Marrs, A. (2013). Disruptive technologies:
Advances that will transform life, business, and the
global economy. McKinsey Global Institute.
Acknowledgments
NASA. (2014). Open for Business: 3-D Printer
Creates First Object in Space on International
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Susan Parker BA MIET, Associate Professor
Oya Demirbilek, UNSW, Australia.
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000768932-0001 (2007). Office for Harmonization
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Lester Miller. Senior Associate, Allens Patent &
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2015, from:
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Understanding consumer influences on product lifetimes: the
Individual-Practice Framework
Piscicelli L.(a), Cooper T.(a) and Fisher T.(b)
a) School of Architecture, Design and the Built Environment, Nottingham Trent University, Nottingham, UK
b) School of Art and Design, Nottingham Trent University, Nottingham, UK
Keywords: collaborative consumption; social practice theory; social psychology; values.
Abstract: In the field of sustainability, understanding consumer influences on product lifetimes is
deemed essential to reduce the environmental impact of consumption. The aim of the research project
which informs this paper was to investigate different ways of thinking about how consumers’ values
may contribute to the acceptance, adoption and diffusion of collaborative consumption – an economic
model based on sharing, lending, swapping, gifting, bartering, or renting products and services enabled
by network technologies and peer communities (cf. Botsman and Rogers, 2011). By making it possible
to obtain use of goods without owning them, these alternative patterns of consumption have some
potential to prevent new purchases, intensify product usage and promote reuse of possessions that are
no longer wanted, thus contributing to longer product lifetimes.
The relationship between values and the participation in collaborative consumption was explored
through mixed methods research drawing from two different, if not contrasting, theoretical perspectives
to understand consumer behaviour: social psychology and social practice theory. Drawing on their
possible complementarity, the investigation was structured in two subsequent and interactive phases:
a quantitative data collection and analysis, followed by a qualitative strand of research. The initial
quantitative study measured individual values through use of Schwartz's PVQ-R3 tool. Results were
followed up through semi-structured interviews facilitated by a series of visual prompts. This paper
presents the resulting Individual-Practice Framework, which uniquely combines insights from social
psychology and social practice theory to examine and explain the interrelation between the individual,
his/her personal values, and specific combinations of the ‘material’, ‘meaning’ and ‘competence’
elements that sustain social practices.
Introduction
(design) solutions to reduce the impact of
consumption (cf. Cooper, 2010; Stahel, 1994;
Tukker and Tischner, 2006).
Current
patterns
of
production
and
consumption are widely recognised as
unsustainable (cf. Cooper, 2005; Tukker et al.,
2006). In the last two decades the idea of
decoupling
economic
growth
from
environmental pressure has received growing
attention from scholars, businesses and
governments (von Weizsäcker et al., 1998;
Jackson, 2009). Different initiatives, strategies
and approaches have been elaborated in the
effort to support the shift toward a resourceefficient, low-carbon economy to achieve
sustainable
development
(European
Commission, 2011). Product longevity (through
longer lasting products, product life-extension,
lifetime optimisation, more intensive use of
goods and systems) and moving from products
to services have been considered viable
The rise of collaborative consumption (also
referred to as the ‘collaborative economy’, or
the ‘sharing economy’) – traditional sharing,
bartering, lending, trading, renting, gifting and
swapping, redefined through technology and
peer communities (Botsman and Rogers, 2011,
p. xv) – has recently attracted interest for its
potential to resource-saving and waste
minimisation. By making it possible to obtain
use of goods without owning them, these
alternative patterns of consumption can
contribute to avoid new purchases, increase or
extend the usable life of products, intensify
product usage and promote reuse of
possessions that are no longer wanted
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Understanding consumer influences on product lifetimes
In social psychological accounts, values are
generally defined as “trans-situational goals,
varying in importance, that serve as guiding
principles in the life of a person or group”
(Schwartz et al., 2012, p. 664). In a major
program of theoretical and empirical research,
Schwartz and his colleagues have identified 19
basic individual values, organised in a circular
motivational continuum according to their
compatibility or conflict. These are further
divided into four distinct clusters: ‘openness to
change’ vs. ‘conservation’, and ‘selfenhancement’ vs. ‘self-transcendence’ values
(Figure 1).
(Leissman et al., 2013). Examples of services
that foster access rather than private ownership
are car and bike sharing schemes, peer-to-peer
(P2P) ridesharing (e.g. Uber), P2P lodging (e.g.
Airbnb) and goods/skills exchange or
transaction sites (e.g. Freecycle).
Collaborative consumption, named one of Time
Magazine’s 10 ideas that will change the world
(2011), could reframe the unsustainable nature
of the present economic development path if
brought into the mainstream. However, the
success of this emerging socio-economic
paradigm largely depends on consumers’
response to the introduction of innovative,
share-based (business) models in the market.
Therefore, understanding (and changing)
consumer behaviour is key to support the
thriving of collaborative consumption.
Understanding consumer behaviour
Theories and models of behaviour and
behaviour change originate from all disciplines
of the social sciences, particularly social
psychology and sociology (for an overview see
Darnton, 2008; Jackson, 2005; Morris et al.,
2012). These two conceptualise and define
behaviour differently. Social psychology
focuses on the individual and hold behaviour to
be an outcome of a number of antecedents and
determinants including personal beliefs, values
and attitudes. On the contrary, sociology
(mostly social practice theory) tends to aim
attention at the relationships between
behaviour, people and the social and physical
environments in which they take place (Morris
et al., 2012).
Figure 1. Circular motivational continuum of 19
basic individual values. Adapted from Schwartz
et al., 2012, p. 669.
Values in social psychology
In identifying the drivers of pro-environmental
and/or pro-social consumer behaviour, moral
and normative considerations are often taken
into account (Jackson, 2005). Some examples
are Schwartz’s ‘Norm-Activation Theory’ (1977)
and Stern et al.’s ‘Value-Belief-Norm Theory’
(1999). The former describes moral behaviours
as the result of a personal norm to act in a
particular way activated by the awareness of
the consequences of one’s actions and the
ascription of personal responsibility for them.
The latter models the causal chain of influence
from certain people’s values and beliefs to the
emergence of a personal norm to act in a given
way, thus providing insights into the value basis
of pro-environmental behaviour.
Studies suggest that self-transcendence values
(in particular ‘universalism’) are generally
predictive of positive engagement with social
and environmental issues (cf. Gutierrez Karp,
1996; Stern and Dietz, 1994). However, their
predictive power is generally low (Pepper et al.,
2009). Often values do not translate linearly into
action (i.e. the so-called ‘value-action gap’) (cf.
Blake, 1999) and have only a weak influence
upon behaviour, usually mediated through
other variables.
‘Meaning’,
‘Competence’ and
‘Material’
elements in social practice theory
In recent years social practice theory has
attracted growing attention as an alternative
approach
to
understanding
consumer
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Understanding consumer influences on product lifetimes
al., 2011; Wilson and Chatterton, 2011; Boldero
and Binder, 2013), the research project which
informs this paper examined the role of values
in the context of collaborative consumption.
Ecomodo, a UK-based P2P online marketplace
for lending and borrowing, was used as a case
study.
behaviour, which places social practices rather
than individuals at the centre stage of analysis.
‘Practices’ that make up everyday life –
showering, cooking, driving, doing the laundry
– are understood as social phenomena whose
‘performance’ entails the reproduction of
cultural meanings and tastes, socially shared
knowledge and skills, and material artefacts
(Spurling et al., 2013). These elements were
grouped by Shove et al. (2012) under the three
categories of ‘Meaning’, ‘Competence’ and
‘Material’ (Figure 2).
Mixed methods research was conducted in two
subsequent phases. Initial quantitative data
collection and analysis measured the value
priority of 63 Ecomodo users through
Schwartz's PVQ-R3 tool (cf. Piscicelli et al.,
2015). In the qualitative strand of research,
results were followed up through 10 semistructured interviews which explored whether
and how individual values may act upon the
‘meaning’ element of practices contributing to
(or hindering) the acceptance, adoption and
diffusion of collaborative consumption.
Meaning: cultural conventions,
expectations and socially shared
meanings
Results and discussion
Material: objects,
tools, infrastructures
As part of the interview, a series of prompts and
scenarios were used to uncover values
associated with alternative ways of consuming
in the context of transportation, holiday
accommodation, clothing and consumer goods.
In this paper, the relationship between
individual values and meanings is discussed
using results from the area of clothing.
Competence: knowledge
and embodied skills
Figure 2. Elements of practice. Adapted from
Shove et al., 2012.
Interviewees were invited to associate relevant
Schwartz’s values (Figure 1) to buying a new
item of clothing in a shop; looking online and
hiring a designer brand garment for few days
through Girlmeetsdress.com; swapping an item
of clothing they own for another one with
somebody online or at a swapping party.
Values most directly associated to these
alternatives
were:
‘Hedonism’,
‘Face’,
‘Achievement’,
‘Universalism-nature’,
‘Stimulation’
and
‘Self-direction-action’.
Associations made proved to be either positive
or negative, in the light of the meanings taken
into consideration for each option.
Resources are consumed in the reproduction of
social practices and what people take to be
‘normal’ and ordinary ways of doing and living
(Shove, 2003). Therefore, the focus moves
from determining the antecedents of individual
behaviour (e.g. values, beliefs and attitudes) to
appreciating the collective dynamics of the
routinisation of practices and their underlying
shared notions of normality.
However, it is possible to question the degree
to which culturally and socially constructed
conceptions of normality play out through
personal actions in practices. The extent to
which common understandings, norms, social
expectations and conventions (i.e. the
‘meaning’ element of practice) may be
mediated by and through personal traits and
characteristics, including individual values, is
under investigated (Piscicelli et al., 2015).
(Socially shared) meanings
Clothing was generally related to ideas of
wastefulness and inefficiency. Accordingly,
buying new clothes was negatively associated
with ‘Universalism-nature’, which was positively
linked to hiring and swapping solutions. This
seems to suggest that meanings underlying
practices are not necessarily socially shared.
Whereas interviewees primarily viewed clothing
as environmentally unsustainable, mainstream
Methodology
Drawing on the possible complementarity
between social psychology and social practice
theory (cf. Darnton et al., 2011; Whitmarsh et
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Understanding consumer influences on product lifetimes
and motivations for action, thus demonstrating
the need to address more explicitly the role of
individual agency in the context of practices and
social practice theory.
Departing from Shove et al.’s model (2012)
(Figure 2), the resulting Individual-Practice
Framework (Figure 3) positions the individual at
the centre of the practice itself. In doing so, it
overcomes the ‘agency-structure’ divide by
acknowledging the existing interaction between
the individual and a particular configuration of
‘material’,
‘competence’
and
‘meaning’
elements.
understandings
may
differ.
Personal
endorsement of a certain set of values is likely
to affect what meanings are seen as relevant in
each practice.
Furthermore, individual value priorities may
influence the direction of the association (i.e.
positive or negative). Clothing was related to
ideas of self-gratification. However, ‘Hedonism’
and ‘Stimulation’ were associated negatively
with buying new clothes and positively with
hiring and swapping solutions where the
pleasure and “thrill” of getting something new
occur “without the guilt”. This could be
explained by interviewees’ view of fashion as
unsustainable and the higher importance they
attribute to ‘Universalism-nature’ compared to
‘Hedonism’ and ‘Stimulation’ (cf. Piscicelli et al.,
2015).
Misaligned meanings
Values can also bring people to reject
meanings that are recognised as mainstream
and largely socially shared. For example,
interviewees
criticised
the
common
understanding of clothing as a way to show
personal success and its use as a criterion to
judge others. Therefore, buying new clothes
was negatively associated with ‘Face’ and
‘Achievement’, values that they hold of low
importance.
Figure 3. The individual-practice f2ramework.
Piscicelli et al., 2015.
Besides connecting the elements together
through the reproduction of a practice, the
individual interacts with, and renegotiates, each
element. This relationship is mediated by
personal preferences and characteristics, such
as individual values.
A misalignment between endorsed values and
meanings can lead people to either engage in
alternative practices (e.g. buying second hand
clothes rather than new), or find ways to deal
with the perceived inconsistency (e.g. buying
new, but organic clothes).
To conclude, the Individual-Practice Framework uses and extends approaches from social
practice theory by complementing them with
insights from social psychology. In doing so, it
offers an alternative perspective to understand
behaviour and practices which is particularly
well-suited to explain consumer influences on
the acceptance, adoption and diffusion of more
sustainable patterns of consumption.
Conclusion
The analysis uncovered the values that
Ecomodo users associated with different
alternatives (i.e. buying new, hiring, and
swapping) in the area of clothing. Findings
revealed the existing relationship between
individual values and social meanings. In
particular, they demonstrate how meanings are
culturally constructed and socially shared, but
individually renegotiated.
Acknowledgments
The research for this paper was undertaken
with financial support from a Nottingham Trent
University Vice Chancellor’s PhD Scholarship.
This explains the possible difference in the
meanings that people associate to a certain
practice (e.g. someone may see buying new
clothes as unnecessary and wasteful, whereas
others may find it an enjoyable activity and a
way to keep up with fashion). Furthermore, this
suggests a potential link between meanings
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Price B.
Uncertainty modeling for extended product lifecycles
Uncertainty modelling for extended product lifecycles: application
of a biological analogy to product lifecycle management
Price B.
Aston University, Birmingham, United Kingdom
Keywords: adaptive landscapes; product lifecycles; product geometry.
Abstract: Product lifecycles are determined at a point in the planning process where there is great
uncertainty in future market conditions and drivers for change. Particularly for products with high
investment costs and long lifecycles, the period of production may be considerably longer than the
change cycle for new technical developments, legislation changes, market conditions, etc.
Using internal combustion (IC) engines as an exemplar of products with long planned lifecycles (10-20
years) and heavy investments (~£200M), a model has been developed to help predict probable, but
uncertain, geometry changes in product architecture over expected lifecycles. The model draws on a
biological analogy to apply adaptive landscapes to product architecture choices, building in robustness
to requirements variation over the life of the product.
The model has been applied to historical examples of the evolution of a family of products from first
introduction, through to end of production. In this way, actual lifecycle extension, modification and
change can be compared to modelled approaches to validate heuristic values to be used in future
product planning.
The use of adaptive landscapes allows products to be defined in such a way that they are more robust
to ill-defined, but reasonably expected changes in product configurations and requirements. Thus,
reducing total lifecycle investment costs and allowing products to be more responsive to changed
circumstances. Through this process, the lifecycle of products can be extended for minimized cost of
change.
Introduction
(Stearns 2004). This approach can be applied
to species development, as the general
physical arrangement of an entity evolves,
driven by dominating environmental conditions
(McGhee 2007). The physical configuration of a
species is therefore more or less fit in relation
to the environment in which it exists
(Dieckmann et al 2011).
‘It is not the strongest of the species that
survives, nor the most intelligent; it is the
one that is most adaptable to change’
Charles Darwin
New products are developed to satisfy defined
customer needs, working within the constraints
of known expectations over the life of the
product manufacturing period. Taking the
product lifecycle to mean the period over which
a product is conceived, developed, launched to
market and is in production, the end of life is
therefore determined when a product line
ceases to be manufactured.
Darwinian natural selection is now well
established as the driving mechanism for
development in nature (Weibel 1998). The
essential elements of evolutionary theory being
variation, selection and inheritance. The
selection process in biology working on the
basis of the concept of ‘fitness’.
The word lifecycle implies a biological analogy
to the life history of an individual biological entity
– its development over time and the evolution
of its form throughout its many changes
Fitness can be seen as a dynamic, optimizing
process. Flora and fauna that have greater
degrees of fitness for attributes that enable
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Uncertainty modeling for extended product lifecycles
Methods: modelling and simulation
survival and reproduction, are more likely to
pass on their genetic materials to future
generations. In recent decades, this concept
has been applied to a number of fields outside
biology, such as economics (Dosi & Nelson
1994), social behaviours (Godfrey-Smith 2012),
business operation (Piepenbrock 2009) and
engineering (Whitacre 2012).
Adaptive Landscapes
The concept of adaptive landscapes (AL) was
first proposed by Sewall Wright in two short
papers in 1931 and 1932 and later expanded in
a more complete coverage in later years
(Wright 1969;Wright 1988). Wright proposed a
‘landscape’ where the ‘terrain’ of that landscape
is generated by the fitness function resulting
from the interaction of the functions of two
biological attributes. The adaptive landscape
theory has a long history adoption and although
less than perfect as an analogy, it nonetheless
has proven useful in modelling evolutionary
pressures on driving speciation and change
(Ruse 1990).
Technological products can be thought of as
evolving under the pressure of environmental
constraints, in the same manner as biological
entities (Brasalla 1988). Techniques to apply
evolutionary
methods
to
design
and
engineering have led to such methods as
genetic algorithms, biomimicry and other
methodologies that apply a biological analogy
to optimization in design (Businaro 1983,
Bentley 1998, Schatten & Zugaj 2011).
Higher peaks on the landscape would indicate
higher fitness – a desirable position to achieve
to ensure survival. Valleys and low lands on the
landscape
would
indicate
sub-optimal
combinations of features and attributes, best
avoided to ensure a longer life.
As the quote from Darwin at the start of this
paper suggests, fitness in a biological
environment refers most often to a collection of
attributes that are good enough to ensure
survival, rather than optimal in any
mathematical sense.
The flora or fauna under consideration would
have a number of combinations of attribute,
each with a corresponding landscape. The
value of defining these landscapes are three
fold:
One of the challenges of designing engineered
products is to ensure that they are robust to
uncertain future conditions. The science of
engineering and the discipline of design is
dominated by optimization. Products are
developed to meet known requirements in as
optimal a way as possible, against multiple
criteria. Known variations in conditions and
requirements are catered for by ensuring
robustness to defined degrees of variation,
often through the use of modular design or
planned capacity in the design for adaption to
variation at a later date. The challenge arises
when possible future changes to product
geometry is expected, but uncertain.
1. Visualization – Landscapes allow a
clearer visualization location and of
range of fitness peaks
2. Optimization – Relative fitness peak
heights define optimal solution locations,
enabling ‘peak jumping’ for global
solutions rather than local optima
3. Sensitivity – The slope of the fitness
landscape at any point indicates the
sensitivity to change when moving away
from a current location.
Under these circumstances a price will be paid
for building excess capacity for adaption at a
future date, in the form of product geometry that
is sub-optimal for size, weight or other key
product characteristics. The product designer
must therefore balance the need to launch a
product to market that suits the immediate
needs of the marketplace, whilst having
capacity for extended life built in to minimize the
costs of change at a later date.
As attributes change, they move across the
landscape surface finding a place higher or
lower on the fitness surface. Darwinian
evolution tells us that those attributes that find
themselves at higher elevations are more likely
to survive.
Product Adaptive Landscapes
Applying adaptive landscapes to product
designs, key attributes can be modelled to
better understand the interaction of features
and find optimal configurations.
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Uncertainty modeling for extended product lifecycles
When applied to product design, adaptive
landscapes have been used successfully to
uncover optimal peak points.
Within a design space, locations on the
landscape may fail to meet essential levels of
performance. Searching the landscape in these
regions is unproductive and is to be avoided. By
‘flooding’ the landscape to a depth equivalent to
the contour level associated with infeasible
attribute combinations, a clear cut-off to the
design search space is established. Any
attribute combination above the flooded plane
is therefore feasible and an acceptable solution.
The remaining landscape above the flooded
plane can then be searched for optimal peaks.
This landscape can be referred to as a flooded
adaptive landscape (FAL).
Figure 1. Product Adaptive Landscape.
Internal Combustion
Modelling
Engine
Feature
Internal combustion (IC) engines are capital
intensive products, with a long product
production lifecycle. Over the production life of
an engine, many changes in geometry may be
necessary to cope with changing requirements
to meet new standards, customer feature and
performance expectations and to respond to
market drivers, such as new competition.
Product attributes defined by the adaptive
landscape can be thought of as key physical
geometry
that
determines
functional
characteristics of the product and therefore its
ability to ‘survive’ in the marketplace.
Considering Darwin’s definition of fitness being
related to adaptability to change, a relatively flat
optimal peak would allow adjustments in
attribute values i.e. changes in geometry, with
little change in optimization.
Investigations into the investments required into
engine production facilities and tooling show
costs in the £80-250m range for automotive
applications. The tooling and equipment for
large scale engine production is usually
dedicated to the production of fixed product
geometry.
Building
in
flexibility
adds
considerable cost (15-30% additional cost)
which manufacturers are reluctant spend if
there is not a good rationale justifying the
expenditure. This flexibility is to adapt the
product to often ill-defined changes 5-10 years
after production has started, 8-12 years after
the geometry for the product may first have
been defined during the concept design stage
of the products life.
Considering the optimal peaks as an adequate
‘truncated plateau’ to the landscape, allows the
designer to put adaptability into the right context
for making product configurations robust to
change. This modified peak adaptive landscape
can be referred to as a truncated adaptive
landscape (TAL). Combining both flooding and
truncation generates a truncated, flooded
adaptive landscape (TFAL), that defines a zone
of robust adaption (the truncated plateau, a
zone of feasible, but sub-optimal solutions (the
landscape slopes) and a zone of infeasible or
otherwise undesirable solutions (the flooded
plane).
Truncated, flooded adaptive landscapes allow
the designer to understand the sensitivity to
geometry change, whilst considering feasible
solutions. By defining TFAL landscapes for key
geometric attributes of engine designs, degrees
of uncertain, but reasonably expected geometry
change can be considered.
Figure 1 shows a product design adaptive for
representative attributes ‘A’ (Aty) and attribute
‘B’ (Atx). The fitness function (Ftz) is defined by
the landscape peaks.
As the exact geometry changes that may be
required at some distant point in time are
unknown, a probabilistic approach to assessing
the requirements is used.
The truncated, flooded adaptive landscape
therefore generates a ‘slice’ of landscape that
is feasible for exploration.
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constraints. Input data from competitor
benchmarking, current product offerings and
concept analysis is usually sparse. A 3D
surface for the adaptive landscape is generated
from a point set which may only consist of 5-8
data points. The validity of this surface is
checked against known feasible solutions using
datasets with 200-300 data points from
benchmark data.
Figure 2 shows the design process developed.
Heuristics derived from similar prior engine life
histories are generated. These are used to
moderate the requirements for the new product,
generating a set of inputs into a multi-criteria
decision making process. The outcome of this
initial optimization stage is to define an adaptive
landscape - a design space within which further
optimization can occur.
A Bayesian probabilistic model, utilizing
historical heuristic data on likely geometry
changes over the expected production lifecycle
is used to generate a flooded plane and
truncated peak.
Figure 3. TFAL Landscape Generation.
Figure 2. Adaptive Landscape Design Process.
The resulting TFAL landscape is used to
explore geometry selection options, with an
emphasis on a design configuration that will be
robust under conditions of uncertainty, rather
than finding a theoretically optimal design
against current conditions.
Applying a probabilistic approach to expected
changes and its sensitivity to adaption, a
modified truncated, flooded adaptive landscape
is produced (TFAL).
The TFAL solution space is used to select
appropriately robust geometry to move forward
into embodiment design.
Pareto Frontiers
The landscape truncated peaks generated may
be a single surface, or several dispersed
surfaces that represent optional equally optimal
peaks.
The robustness of the TFAL model defines
what variants in product geometry are possible
without additional capital equipment and tooling
changes (on the truncated plateau) and which
are feasible, but may require further investment
(on the landscape slopes). It also clearly
defines infeasible solution sets (the flooded
plane) that would require a new engine program
or major reinvestments to satisfy.
Attributes may interact in such a fashion that a
Pareto frontier defines an optimal edge to the
design space. Figure 4 shows a 3D adaptive
landscape of the Pareto frontier edge. Outside
of the frontier, fitness values drop off markedly
to an infeasible zone. Behind the Pareto frontier
lies a feasible plane, with gradually diminishing
optimality as solution sets move away from the
frontier.
Application of the TFAL Model
The application of the TFAL model can be seen
in Figure 3. Here an adaptive landscape has
been generated based on benchmarking data
of existing engine designs and provisional
analysis of feasible zones based on known
geometry limitations and manufacturing
Figure 5 shows a 2D representation of the
Pareto frontier where all solutions along the
frontier are considered equally good.
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Uncertainty modeling for extended product lifecycles
across inline and vee configurations, as a 4 & 6
cylinder engine. Further developments included
turbo-charged and Diesel variants (Hammill
2010).
Figure 4. 3D Pareto Frontier.
Table 1. Rover K Series Engine Geometry.
The original design of the Rover engine was
optimized for low weight and compact size,
driven by a need for fuel economy and
efficiency. The geometry changes of
bore/stroke and configuration meant that many
of the primary enablers of the early design
features, such as through bolting and lowpressure die castings, needed significant
additional reinvestment to continue to be used.
Figure 5. 2D Pareto Frontier.
A consideration of past developments of similar
engines and scenario planning for probable but
uncertain future features demands through
adaption of TFAL would have avoided nearly
70% of the subsequent additional investment to
extend the production life of the engine family.
Superimposed on the map of the frontier are the
extent of the truncated plateau and the flooded
plane. Using a 2D representation of the TFAL
surface is more useful in enabling the designer
to move from a visualization tool into using the
TFAL surface to select appropriate values for
consideration in the design configuration.
Similar validation activities were done using
engine production life histories of the Chrysler
2.5l four cylinder engine (Weertman 2007), the
BMW GS Boxer engine (Schneider &
Koenigsbeck 2009), BMW K Series (Walker &
Dobson 1989) and the Coventry Climax racing
engine (Hammill 2004, Robson 1975).
Conclusions
Product lifecycle changes can have profound
effects on the economics of a business
(Spitzley, Kim & Keoleian 2005). The TFAL
design approach was applied to some historical
engine life histories to validate the approach
and estimate the potential impacts it could have
on financial and environmental performance.
These engines were chosen as they have long
production
lifecycles,
have
undergone
significant
architectural
configuration
development post production launch and have
been produced in high volume, therefore
meeting the criteria for application of the TFAL
methodology.
Adaptive landscapes were developed from an
analysis of sensitivity to change in key
geometry architecture, such as bore/stroke
ratio, cylinder block height and camshaft
centres.
Truncated,
flooded
adaptive
Several engines with well documented
development histories were chosen to
retrospectively apply the TFAL process. One
example is the Rover K Series engine which
was originally developed as an inline four
cylinder engine of 1.1l and 1.4l displacement.
Due to unexpected changing requirements over
the production life of the engine, it was
eventually produced in six displacements
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Building robustness into the design allows for
these changes to be adopted with minimal reinvestment. Extending the production life of the
engine in production reduces waste through
greater utilization of investments already made.
The cost of change is minimized by building in
robustness to change, therefore using
resources more efficiently.
landscapes were derived to bound the limits of
adaptability
within
the
constraints
of
manufacturing equipment fixed geometry.
Heuristics were drawn from these historical
examples that can be applied to future engine
configuration work.
Production end of life for engines is most
usually arrived at when geometry changes
required due to the needs of engine evolution
obsolete existing manufacturing equipment.
A more robust approach to product geometry
definition therefore brings environmental
benefits in terms of better use of resources as
well as faster adoption of product to meet new
environmental standards.
Table 2 indicates the cost of building adaption
capability into a product design, using the TFAL
method. Initial costs are 15% higher and the
product may be marginally sub-optimal
compared to competitive products on the
market for size, weight, etc.
References
Bentley, P. (1998). Aspects of evolutionary design by
computers. Advances in Soft Computing. London:
Springer p. 99-118.
Building in robustness to IC engine geometry
using the TFAL modelling method, will extend
the life of the engine in production. It is
estimated that on a typical engine project, 3-8
year of extra production life could be added by
building in adaptive capacity. The average
automotive engine production life before major
change is 5.5 years. Application of TFAL
therefore has the potential to extend production
life by 50-140%.
Brasalla, G. (1988). The evolution of technology.
Cambridge: Cambridge University Press.
Businaro, U. (1983). Applying the biological
metaphor to technological innovation. Futures.
December 1983, p.463.
Dieckmann, U., Doebeli, M., Metz, J.A.J. and Tautz,
D. (2011). Adaptive speciation. Cambridge:
Cambridge University Press.
Dosi, G. & Nelson, R (1994). An introduction to
evolutionary theories in economics. Journal of
Evolutionary Economics (1994) 4:153-172.
The main driver for geometry change in IC
engines is a need to comply with emissions
regulation introduction. Emissions legislation is
typically applied on 3-5 year cycles, which
means that a new engine design will need
capacity to cope with an expected 2-4 major
changes in emissions requirements over its
production life.
Godfrey-Smith, P. (2012). Darwinism and cultural
change. Philosophical transactions of the Royal
Society of London. Series B. Biological Sciences.
2012. Vol. 367 Iss. 1599 p.2160-70
Hammill, D. (2004). Coventry climax racing engines.
Dorchester: Veloce Publishing.
Changes to legislation and market conditions
are thus expected, but not fully defined or
known at the point of concept design.
Hammill, D. (2010). The Rover K series 16V engine
1989-2005. London: C P Press.
McGhee, G. (2007). The geometry of evolution.
Cambridge: Cambridge University Press
Piepenbrock, T. (2009). Towards a theory of the
evolution of business ecosystems. Doctoral Thesis.
Massachusetts: MIT.
Robson, G. (1975). Climax in Coventry. Croydon:
Motor Racing Publications Ltd.
Ruse, M. (1990). Are pictures really necessary? The
case of Sewall Wright’s ‘Adaptive Landscapes’.
PSA: Proceedings of the biennial meeting of the
Philosophy of Science Association, Vol. 1990,
Volume Two: Symposia and invited papers (1990),
pp. 63-77.
Table 2. Adaption costs.
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Uncertainty modeling for extended product lifecycles
Schatten, M. & Zugaj, M. (2011). Biomimetics in
modern organizations – Laws or metaphors.
Interdisciplinary Description of Complex Systems.
Vol. 9, Issue 1, p.39-55.
Schneider, H.J. & Koenigsbeck, A. (2009). BMW GS
adventure motorcycle: A 30 year catalog. Stillwater,
MN: Parker House Publishing.
Spitzley, D., Kim, C.H. & Keoleian, G (2005). Life
cyle economics and replacement optimization for a
generic US family sedan. Detroit: Society of
Automotive Engineers 2005-01-1553.
Stearns, S. (2004). The evolution of life histories.
Oxford: Oxford University Press.
Walker, M. & Dobson, P. (1989). BMW K-Series
motorcycles. Yeovil: Haynes Publishing Group.
Weertman, W. (2007). Chrysler engines 1922-1998.
Warrendale, PA: Society of Automotive Engineers.
Weibel, E., Taylor, R. & Bolis, L. (1998). Principles of
animal design. Cambridge: Cambridge University
Press.
Whitachre, J., Rohlfshagen, P., Bender, A et al
(2012). Evolutionary mechanics: New engineering
principles for the emergence of flexibility in a
dynamic and uncertain world. Natural Computing.
Vol. 11, Issue 3, p.431-448.
Wright, S. (1932). The roles of mutation, inbreeding,
crossbreeding and selection in evolution.
Proceedings of the Sixth International Congress of
Genetics 1932 p.356-366.
Wright, S. (1969). Evolution and the genetics of
populations. Theory of Gene Frequencies vol.2.
Chicago: University of Chicago Press.
Wright, S. (1988). Surfaces of selective value
revisited. American Naturalist vol. 131 No.1 p.115123.
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Price B.
Critical end of life analysis
Critical end of life analysis: managing the downside of the lifecycle
Price B.
Aston University, Birmingham, United Kingdom
Keywords: end of life; product lifecycle.
Abstract: Planning for product lifecycles contains many unknowns and uncertain projections of future
conditions. The further into the future that planning is projected, the more uncertain or subject to change
are the factors that determine product life such as market conditions, product performance in the field,
economic environment, dominant legislation, competition, etc.
Through a series of detailed interviews with product developers and analysis of real-world product
lifecycles, a picture emerges of the degree of uncertainty around predicting product production life.
Comparisons of planned versus actual product cycle (point of introduction, production/sales volumes,
rise and decay rates, end of life), provides insights into the relative impact each stage has on return on
investment and decisions concerning whether a product should be removed from the market.
A sensitivity analysis has been conducted to provide a view on the criticality of end of life decisions on
overall product lifecycle success. Consideration is given to premature termination of life, decisions on
life extension through modification, adaptation and upgrade, as well as the implications of unmanaged
terminal decline.
The consequences on passive management of end of life are considered, with the broader
consequences this may have on follow-on products, service support and resource utilization. The
findings indicate that end of life planning is generally poorly done and inadequately managed. This has
a significant impact on product commercial success, potentially greater than introducing the wrong
product to market or not achieving desired sales volumes.
Product lifecycles
Lifecycle stages
The product lifecycle stages are indicated in
Figure 1. An initial investment is made in
engineering and product development. This
includes costs for tooling, production set-up,
marketing launch, etc.
The product lifecycle is that period of time
covered by the introduction or acquisition, use
and eventual disposal of a product – analogous
to the lifecycle of a biological entity (Day 1981).
It is often taken to mean the lifecycle of an
individual product, used by a consumer; the life
of an individual assembly of components in a
functional role (Businaro 1983).
Once launched the product will generate
revenue and is expected to breakeven and
move into profitability within a time planned in
the business case for the product.
This study considers the lifecycle of a ‘species’
of products, a product family from the
development of the product and its introduction
to the market, through its many related variants,
upgrades and derivatives over time, to the point
where the product range is removed from
production.
Following a typical Bass market penetration
curve (Bass 1969), product sales will eventually
reach a turnover point, at which, due to the
effects of competition, product aging and
market saturation, sales will decline and the
product will be removed from sale.
The definition of a distinct product ‘species’ for
this study relies on a natural relationship of
physical geometry features and characteristics
within a ‘family’ of product offerings.
The product lifecycle curve has four distinct
stages:
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Critical end of life analysis
1.
2.
3.
4.
Surveys and Interviews
Development and introduction
Launch to breakeven
Profitable production life
Decline and termination.
A survey of product developers in the IC
engines industry was conducted to gain insights
into experience with planning and executing full
engine programs. Potential respondents to the
survey (n=103) were identified from a database
of professional engineers and other key
stakeholders in new product development
(NPD), built up from consulting contacts,
industry network forums and prior work
colleagues of the author. In all cases, the
potential respondents were known NPD
professionals in industry with >5 years’
experience in the IC engines industry.
Response rate to the survey was high at 53%.
This final stage, when sales are stagnant and
returns on investment are relatively poor, is
referred to as end of life (EoL).
A selection of survey respondents (n=19) with
the most relevant experience of new engines
programs, were selected for follow up
interviews. Interviewees were from a number of
sub-disciplines: Designers (n=9), project
managers (n=6) and marketing professionals
(n=4).
Interviewees were globally dispersed, located
in Asia (n=3), Europe (n=7) and the Americas
(n=9). Both engineering consulting companies
(n=10) and engine manufacturers (n=9) were
represented in the interviewee group.
Figure 1. Lifecycle revenue.
The illustration of product lifecycle (Figure 1)
indicates a planned lifecycle for the product,
used for business case justification and on
known data at the time of planning. Actual
lifecycles will be different as a result of market
acceptance of the product, the quality of project
execution and the responses of competitors,
amongst a host of other factors (Klepper 1996).
The combined relevant new engine program
experiences of the engines NPD professional
consisted of 84 projects covering a period of
nearly 30 years, the majority completed in the
last 15 years.
An individual variant of the product can be
mapped as a lifecycle, as well as the combined
lifecycle of related variants, upgrades and
derivatives that emerge over time – see Figure
1 above. This study considers the product
production lifecycle to include all related
variants of a product family up to the point of
obsolescence i.e. the product family as an
identifiable ‘species’ defined by its geometry, is
no longer in production.
Average experience of the interview cohort was
16.1 years (SD=6.03, Max. 30, Min 6). No
significant difference was noted in responses
based on location, role or type of business.
Interviews were conducted to gather data on
new engine programs (NEP) experiences of the
interviewees. The definition of a NEP for the
purposes of this study was taken as an engine
design project that was substantively ‘new’ from
previous products in the company portfolio, with
major changes to geometry and layout e.g.
different engine bore/stroke, displacement,
number of cylinders, etc. NEP engines were not
derivatives or variants of existing engines, but a
new ‘family’ of engine for the business, with
substantially different geometry to the product
they replaced.
Methods
Information on a representative range of new
internal combustion (IC) engines programs
(NEP) was gathered through surveys and
interviews of industry practitioners.
This data was analysed to draw out
representative heuristics for modelling the
stages of product production lifecycle.
To be included, any NEP example had to be
personally experienced by the interviewee or
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Critical end of life analysis
The new engines programs used for Table 1
were primarily a combination of automotive and
motorcycle programs. In comparison to
published data in Table 2, the results are
closest to motorcycle and high performance
applications, which may partially be the result of
the types on products considered.
one that they had intimate knowledge of, so that
the details of product planning and delivery
were internally validated and realistic.
Lifecycle modelling
Based on the responses from the NPD
professional interviews, a series of modelling
heuristics were developed to allow a sensitivity
study of the potential impact of each stage of
the NEP lifecycle to be generated. These
heuristics were used to consider the role of end
of life (EoL) in overall product return on
investment (RoI).
The data used to generate industry lifecycles in
Table 2 is drawn from a wide variety of sources
responding to generic surveys. Errors in
interpretation and anomalies when compared to
known engines product lifecycles with the
industry published data, suggest that the study
survey data in Table 1 has a higher degree of
internal consistency and validity, albeit taken
from a smaller sample size.
Results
The results of the study were compared to
published secondary data to establish
comparative benchmarks that might be used for
future program planning activity.
Utilizing a single secondary source (Autodata
2013) to ensure better internal consistency,
Figure 2 shows the product lifecycle for
motorcycle models in Europe from 1987
through to 2013. These results indicate the
span of individual motorcycle models utilizing a
unique engine configuration. The data used are
for products in the marketplace where the
product has both an introduction date and
market exit date for all examples i.e. no longer
in production.
Planned vs Actual product ifecycles
The results of the combined projects
considered in the study show a significant
deviation from planned product production
lifecycle (average 10.6 years) compared to
actual time to replacement or end of life
(average 5.5 years).
Table 1 shows the data from the survey,
including the ranges of responses and the delta
(∆) or deviation of actual from planned.
Table 1. Study product lifecycle duration.
These results compare to data obtained from
secondary published sources for a range of
engines product production lifecycles (Table 2).
Secondary data sources used to compile these
industry benchmarks are from Autodata (2013),
Sankaido (1999) and Wards/Mahle (2014).
Figure 2. Motorcycle product lifecycle duration.
Table 2. Engines industry product lifecycle
durations.
A family of engines may be used on more than
one model, extending the lifecycle of the engine
The size of the bars for each year indicate the
number of motorcycles that had a completed
lifecycle within the period indicated e.g. 44
motorcycles had a complete production cycle of
only one year from introduction to termination of
production. The position of the bar indicates the
total number of motorcycles in production with
at least one year of production e.g. 1034
motorcycle models had at least one year of
production, of which 44 had only one year of
production.
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Critical end of life analysis
average 46% reduction over expected time to
replacement. This is a reflection of the need to
respond to unanticipated legislative change,
such as more stringent emissions standards, as
well as reflecting higher demands from the
marketplace for improved products (Daniels
1997).
beyond that of the vehicle model. This explains
why the Autodata lifecycles appear to be
shorter than the study results.
Figure 3 shows the motorcycle model lifespan
including products that have exited the
marketplace as well as current production
offerings (Autodata 2013).
Interviewees consistently expressed the view
that initial planning contained significant
uncertainties and that this resulted in an over
confidence in the product solution having a long
production life. In order to get business case
approval for the high capital expenditures
required, there has been a tendency to
downplay the need for regular refresh of the
product and to be somewhat optimistic about
both sales volumes and life of the product in the
marketplace.
Relatively little time is spent in quantifying end
of life (EoL) of the product, as information on
this end of the lifecycle is speculative and
uncertain. The emphasis is on initial launch
success and immediate market acceptance.
Figure 3. Motorcycle current product lifecycle
Duration.
Cost impact analysis
Data on the investment costs for typical IC
engines programs was obtained from
secondary sources (MIRA 1997) and validated
against known project performance information
from study interviewees.
Applying the reduced product return on
investment due to premature end of life,
indicates a significant potential net negative
impact when compared to the effects of delayed
launch, reduced ramp up rate or extended time
to market. This is as a result of a greater
emphasis on front-end planning of projects and
the greater degree of certainty of events
proximate to launch.
Benchmark data on the investment costs of
sample engines project (n=9) across a range of
automotive engines programs (MIRA, 1997),
indicates an average cost of launch at $557m
(SD=$428). Average return on investment for
automotive programs is 8% (SD=4%).
End of life is a generally a poorly managed
stage in the product lifecycle, with all interview
respondents indicating a reactive culture that is
generally slow to respond to changes.
Table 3 shows the impact of project overruns to
cost and time for the study projects (n=84),
together with impacts on time to breakeven and
end of life.
A poorly managed end of life phase has the
potential to eliminate the lifecycle profits of the
product.
Planning of initial launch was estimated to
consume the vast majority of time in planning
lifecycles for new products, with end of life only
being given cursory consideration by contrast.
Conclusions
Table 3. Motorcycle current product lifecycle
duration.
The current study provides some useful
benchmarks
for
IC
engine
lifecycle
performance. These can be used to present a
more realistic picture of the need for regular
product replacement to deal with unknown, but
expected changes to engine architecture. A
It can be seen from Table 1 that there are
significant deviations of planned product
production life before major changes to
geometry compared to actual lifecycles, with an
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Critical end of life analysis
more detailed planning activity around all
phases of product lifecycle would allow better
returns on investment and utilization of
resources.
Bass, F. M. (1969). A new product growth model for
consumer durables. Institute for Research in the
Behavioral, Economic and Management Sciences.
Purdue University, West Lafayette, IN.
Businaro, U.L. (1993). Applying the biological
metaphor to technological innovation. Futures,
December 1983 p.463.
Product architectural geometry changes under
uncertainty can be provided for by planning
shorter product lifecycles, allowing for better
planning of obsolescence or replacement; or by
configuring capacity for likely, but ill-defined
changes in product architecture at a future date.
Such a strategy would allow quicker times to
market for appropriate variants, extending the
useful life of the product in the market and
reducing waste.
Daniels, J. R. (1997). New generation engines.
Economist intelligence Unit.
Day, G. (1981). The product lifecycle: Analysis and
applications issues. Journal of Marketing. Autumn
1981 Vol.45 No.4 p. 60-67.
Klepper, S. (1996). Entry, exit, growth and
innovation over the product life cycle. American
Economic Review, vol.86 No.3 (June 1996) p.562583.
Premature exit from the market, due to miscalculated EoL results in wasted investment
and negative impacts on service support
provision beyond EoL.
MIRA. (1997). The MIRA engines review. Motor
Industry Research Association.
Sankaido. (1999). Engine data book ‘98/’99. Tokyo:
Sankaido.
Further work to extend the application of
heuristic models to different IC engine industry
applications and ultimately to other products is
being currently being investigated.
Wards/Mahle. (2014). Light vehicle
WardsAuto 2014. Penton Media.
A limitation of the approach is that it is most
suited to products that have a combination of
long production lives (>10 years), requiring high
investment costs and relatively low rates of
return (<10%). These types of product lifecycle
are most susceptible to dynamic market
conditions, competitive pressures, legislative
changes and other factors that create
uncertainty on product planning over an
extended lifecycle period.
Products that allow a fast return on investment,
have stable, known market expectations and
relatively short, planned lifecycles, can achieve
suitable returns on investment in expected
timeframes.
This means that the proposed technique is best
suited to capital intensive products with long
lifespan,
such
as
high
value/volume
manufacturing, infrastructure products, building
and civil engineering projects, etc.
References
Autodata. (2013). Technical data – Motorcycles.
Maidenhead: Autodata.
Autodata. (2013). Technical data – Petrol cars &
LCVs. Maidenhead: Autodata.
Autodata. (2013). Diesel data – Cars, LCVs and
trucks. Maidenhead: Autodata.
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Ramirez M.
Environmentally sustainable design practices amongst the world’s largest
consumer electronics manufacturers
Environmentally sustainable design practices amongst the world’s
largest consumer electronics manufacturers
Ramirez M.
University of New South Wales, Sydney, Australia
Keywords: sustainable design; industrial design; environmental reporting; consumer electronics.
Abstract: This research aims to determine what the world’s top 12 consumer electronic product
manufacturers are doing to address the adverse ecological effects arising from electronic goods
flooding not only the market but also landfill sites. Corporate environmental reports were consulted for
evidence of sustainable design approaches employed throughout the lifecycles of manufactured
electronic products. These approaches and practices were tabulated and cross-referenced with those
found in the Okala ecodesign strategy wheel developed by the Industrial Designers Society of America.
The analysis shows that electronics producers do adopt a wide range of sustainable design strategies,
not just to comply with regulations, but also to promote themselves as taking leadership in
environmental innovation and corporate social responsibility.
Introduction
productivity; electronics used in the kitchen,
laundry or household cleaning are excluded.
Consumer electronic products provide us with
digital entertainment, information, mobile
communications, and networked computing,
and it’s difficult to imagine life in the 21st
century without them. However, rapid
technological development and aggressive
advertising jointly render last year’s gadgets
obsolescent
in
people’s
minds.
The
sustainability impacts and advancements of the
consumer electronics industry have been
widely discussed (CEA, 2008, 2010, 2013;
ECMA, 2010; Greenpeace, 2012, 2014).
Stringent environmental laws in the European
Union – particularly the WEEE, RoHS and
REACH directives – have driven many global
manufacturers to improve their products and
processes (EU, 2006a, 2006b, 2012, 2013).
Market studies were consulted to shortlist the
top 12 companies: Acer, Apple, Dell, Hewlett
Packard (HP), LG, Microsoft, Nokia, Panasonic,
Samsung, Sharp, Sony and Toshiba (Business
Insights, 2010; Fortune, 2014).
The Okala Eco-design Strategy Wheel (White
et al. 2013) was used as the basis for
establishing which environmentally sustainable
design approaches are used by each
manufacturer. This tool was developed by the
Industrial Designers Society of America, based
on the Lifecycle Design Strategies (LiDS)
Wheel originated by Delft University of
Technology (Brezet & Van Hemel, 1997).
Results
Methodology
The information gathered from the corporate
reports and news was tabulated against the 47
Okala eco-design strategies and analysed
(Figure 1). Due to limited space not all
strategies are discussed.
This paper explores the ecologically-oriented
product design activities of the largest
manufacturers in the consumer electronics
industry.
Corporate
environmental
and
sustainability reports, and technology and
environmental news on greener electronics
were consulted.
‘Consumer electronics’ is defined in this paper
as digital devices containing electronic circuit
boards, intended for everyday use for personal
entertainment, communications and office
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1A rethink how to provide benefit
1B design flexibility for technological change
1C provide product as service
1D serve needs provided by associated products
1E share among multiple users
1F mimic biological systems
1G use living organisms in product system
1H create opportunity for local supply chain
2A avoid materials that damage human or…
2B avoid materials that deplete natural resources
2C minimize quantity of material
2D use recycled or reclaimed materials
2E use renewable resources as raw materials
2F use materials from reliable certifiers
2G use waste by-products as raw materials
3A minimize manufacturing waste
3B design for production quality control
3C minimize energy/water use in production
3D use carbon-neutral or renewable energy…
3E minimize number of production steps
3F minimize number of components/materials
3G seek to eliminate toxic emissions during…
4A reduce product & packaging weight
4B reduce product & packaging volume
4C develop reusable packaging systems
4D use lowest-impact transport system
4E source or use local materials & production
5A design to encourage low-consumption user…
5B reduce energy consumption during use
5C reduce material consumption during use
5D reduce water consumption during use
5E seek to eliminate toxic emissions during use
5F design for carbon-neutral or renewable…
6A design for durability
6B design for maintenance & easy repair
6C design for reuse & exchange of products
6D create timeless aesthetic
6E foster emotional connection to product
7A design upgradeable products
7B design for second life w different function
7C design for reuse of components
8A integrate methods for used product collection
8B design for fast manual or automated…
8C design recycling business model
8D use recyclable non-toxic materials
8E provide ability to biodegrade
8F design for safe disposal
Acer
Apple
Dell
HP
LG
Microsoft
Nokia
Panasonic
Samsung
Sharp
Sony
Toshiba
Figure 1. Okala ecodesign strategies used by consumer electronics manufacturers.
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Design for innovation
elastomers replaced all polyvinyl chloride
(PVC) in Apple power cords and headphone
cables, which also became phthalate-free.
Their batteries do not contain lead, cadmium or
mercury. However, Apple products have not
always been toxin-free; a Greenpeace report
revealed that iPhones and iPods contained high
concentrations of hazardous chemicals
(Santillo et al., 2007).
Nokia’s decision to not include a free charger
with each new phone is an exemplar of the
Okala strategy ‘rethinking how to provide the
benefit’. If one’s old charger does not work with
the new model a new charger can be separately
purchased. The new box shrunk to one-fourth
of the original size, and allowed Nokia to ship
the same amount of products in half the number
of trucks.
Samsung has phased out six hazardous
substances of concern – mercury, lead,
cadmium,
hexavalent
chromium,
polybrominated biphenyl, and poly-brominated diphenyl ethers. PVC and BFR have been
removed from all Samsung mobile phones,
MP3 players and all notebook PC models.
Other consumer electronics manufacturers
have not yet been successful in completely
removing these harmful substances from their
products, but all claim to have at least one
model which is ‘halogen-free’, although these
claims often exclude power cords. Several have
replaced the fluorescent lamps and LCD
backlights in their displays and monitors with
more energy-efficient and mercury-free LED
backlights. The major driver for switching to
low-impact materials is obviously the European
RoHS, REACH and WEEE regulations (EU,
2006b, 2012, 2013).
An example of ‘providing the product as a
service’ is the ‘software as a service’ (SaaS)
approach, practiced by 8 manufacturers, in
which licensed software products are delivered
to customers via cloud computing over the
internet, thereby avoiding emissions from
shipping, packaging and CD manufacture.
Only one case was found for ‘using living
organisms in product system’: Dell’s servers
are protected during shipment by Ecovative
mushrooms grown into foam-like cushion
shapes using cotton, rice hulls or wheat chaff.
‘Mimicking
biological
systems’
was
demonstrated by both Dell and HP in their
packaging made from leftover wheat straw
which were broken down by specialty enzymes,
in an organic process similar to that found in a
cow’s digestive system; compared to traditional
chemical pulping, enzyme-pulping uses 40%
less energy and 90% less water. In 2014 Dell
launched AirCarbon, a biodegradable and
compostable
plastic
from
sequestered
greenhouse gases, just like plants being made
by pulling carbon dioxide out of the air.
‘Using materials from reliable certifiers’ was
commonly practiced by sourcing fibre for
packaging and for catalogues from suppliers
certified by either the Forest Stewardship
Council (FSC) or the Programme for
Endorsement of Forest Certification (PEFC).
Conflict-free minerals were sourced from
smelters certified by the Global e-Sustainability
Initiative (GeSI) or by the Electronic Industry
Citizenship Coalition (EICC).
Design for reduced material impacts
All manufacturers were found to be actively
‘avoiding materials that are known to damage
human or ecological health’. All have publicly
available chemical substance management
policies, and commitments to trace the origins
of their tantalum, tin, tungsten and gold supplies
to ensure that they are not ‘conflict minerals’.
‘Minimizing quantity of material’ was evidenced
by the friction-stir welding process for the Apple
iMac desktop computer, which saves 68% of
material. Most manufacturers also offered ‘thin
client’ computing solutions which use 50% less
material to produce than a traditional desktop
PC.
Apple has led the industry in reducing or
eliminating toxic substances. It phased out all
lead in their solder and display glass, which
later became arsenic-free and mercury-free.
Brominated flame retardants (BFR) in all plastic
enclosures, circuit boards, and connectors
were replaced with metal hydroxides and
phosphorus
compounds.
Thermoplastic
‘Using recycled or reclaimed materials’ was
commonly reported. Sony’s Blu-Ray disc player
contains 76% resin recycled from plastic
bottles. Sony developed SORPLAS™ from
99% waste polycarbonate resins and applied
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transportation’. Acer, HP and LG have
eliminated all in-box hardcopy documentation in
their products and made them available online.
More effective carton design has led to 40% to
60% reduced packaging volumes at Acer and
Apple, and between 25% to 40% reductions in
packaging weight. The multiproduct cartons for
the enterprise products of Dell and HP can hold
as much as twice the number of components in
the same space as individually packaged
products. Microsoft’s replacement of its plastic
software cases with paper decreased overall
weight by 40%.
this on Bravia LCD televisions and in video
cameras, still cameras, and recording
binoculars.
The Samsung Universe and Rant mobile phone
models contained 69% and 50% postconsumer
materials, while the Apple Mac Pro fan
assemblies are derived from re-polymerized
plastic bottles. Postconsumer recycled fibres
are common in electronics packaging. Apples’
iPhones and iPod Classics are retailed in boxes
containing 90% to 100% postconsumer fibre,
while their corrugated cartons have 28% to 50%
recycled content; iTunes gift cards, formerly
made of PVC, are now made from recycled
paper. Nokia reports that 78% of their retail and
transport packaging materials contained
certified recycled fibres. Dell has packaging
cushions made from 100% recycled HDPE from
milk jugs and detergent bottles.
Design for reduced consumption impacts
Diverse design approaches were found in
‘encouraging low-consumption user behaviour’
and ‘reducing energy consumption during use’.
Acer’s ‘Green Instant On’ technology enables
users to put their Aspire laptops to sleep and
wake it up in less than 2 seconds. All Dell
OptiPlex desktop computers are shipped with
Energy Smart power management settings
enabled. Toshiba’s Regza and Sony’s Bravia
LCD TV models use zero- or near-zero watt
when in standby energy saving mode. HP and
LG both have online carbon footprint
calculators that enable customers to estimate
energy consumption and CO2 emissions when
using their products. The Nokia Ovi app
reminds the user to unplug when charging is
completed, as well as give information on
battery status and available standby time and
talk time. All manufacturers have products
which are Energy Star® labelled and
demonstrate various approaches in conserving
energy.
Eight manufacturers had examples of ‘using
renewable resources as materials’. Some
Samsung and Nokia mobiles contain
bioplastics derived from fermented corn sugar.
The Apple AirPort Express enclosure made of
industrial-grade rapeseed biopolymer blended
with recycled polycarbonate, while the
packaging for Apple EarPods is a renewable
tapioca paper foam material that dissolves in
warm water.
Design for manufacturing innovation
‘Minimize manufacturing waste’ was reported
by all companies on their waste management
policies; Dell, Panasonic and Toshiba
published their ‘zero waste guiding principles’.
‘Seek to eliminate toxic emissions during
manufacture’
was
evidenced
by
the
manufacturers’ lists of substances to be
restricted or banned from their products.
Only half of the manufacturers apply ‘design for
carbon-neutral or renewable energy during
use’. LG, Sharp and Samsung released solar
mobile phones and Samsung had a solarcharging netbook. Sony has portable
emergency radios which are solar-charged and
dynamo-powered.
‘Minimizing energy or water use in production’
and using carbon-neutral or renewable energy
sources during production’ were also practiced
by all but at different levels. The Apple North
Carolina data centre is largest end-user owned
photovoltaic array installation in America. All
other manufacturers used renewable energies
in their operations, either by purchasing 100%
renewable electricity or having photovoltaic
power generation on site.
Design for system longevity
‘Design for durability’ is the most obvious way
to make products that last. Dell, Toshiba, Acer
and Panasonic-Microsoft offer educationspecific laptops which have been designed with
extra durability features to endure rough
student handling: reinforced shells, shock
protection against everyday knocks and drops,
spill-resistant keyboards and touchpads,
Design for reduced distribution impacts
All manufacturers had strategies to ‘reduce
product and packaging weight and volume for
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given for upgradability, use of non-proprietary
tools for servicing, and component modularity.
Points were lost if the device is difficult to open
or if component replacement is complex. Many
Samsung, Nokia and Dell devices were rated
highly in the easy-to-repair list. On the difficultto-repair list were many Apple products, but the
worst scores went to the Microsoft Surface Pro,
which used excessive glues and screws to hold
everything in place.
strengthened hinges, and solid-state drives with
no spinning parts.
All Dell Latitude, HP Elitebook and Toshiba
Tecra laptops are third-party tested to military
standards for vibration, dust, humidity, altitude
and high temperatures. But the leader in
extreme gadgets is Panasonic, whose fully
rugged Toughbook laptops and semi-rugged
Toughpad tablets are cast from lightweight
magnesium alloy and can be used in the
harshest environments, such as construction
sites, factories and mines. Microsoft Surface
tablets have been demonstrated as being
strong enough to be ridden like skateboards.
The LG G-Flex smartphone has a curved OLED
display and casing that flexes and will not get
damaged in one’s hip pocket, plus a ‘selfhealing’ cover which can repair minor abrasions
on its own.
Design for optimized end-of-life (EOL)
‘Design for fast manual or automated
disassembly for end-of-life processing’ assists
in the cost-effective dismantling, segregation
and identification of waste electronic
components, thereby making them conducive
for recycling. Several manufacturers were
found to be adopting design for disassembly
principles such as: prescribing only one plastic
type per component whenever possible;
avoiding glues, adhesives or welds on
components; using common fasteners and
snap-in features but at the same time
minimizing the number of fasteners and tools
necessary for disassembly; clearly marking the
position of screws and indicating the number of
screws; affixing material identification labels on
plastic parts and components; and affixing
recycling label on all batteries.
Another strategy for long-lasting products is to
‘design for maintenance and easy repair’. Apple
is notorious for producing the least serviceable
products. In 2009 it introduced the ‘pentalobe’
screw, a proprietary five-pointed screw
apparently designed to prevent self-repairing of
iPhones and Macbook Pros. In 2013 iFixit.com
– a website that teaches people to repair their
own gadgets – listed the top 10 most and least
repairable electronic gear. The HP Z1
Workstation PC came out best in this list, with a
10/10 fixability score; its modular construction
allows users to replace most major components
in five minutes or less (Carlozo, 2013a).
Another approach is to ‘design the recycling
business model’. Several manufacturers have
gone into partnership with large retail chain
stores and charity sites to help recover
unwanted gadgets for proper recycling. Most
manufacturers also offer free prepaid shipping
labels for used products and spent
consumables, or trade-ins for working gadgets.
The iFixit list of most difficult-to-repair items
was dominated by Apple products in several
categories (Carlozo, 2013b). The Apple
MacBook Pro Retina Displays were the worst
laptops due to their glued-in batteries,
proprietary screws, and non-upgradeable RAM
memory; the Apple iPod Shuffle and iPod
Touch were the worst MP3 players, impossible
to open without destroying; and the iPad 4 and
iPad Mini were the worst tablets due to their
Lightning connectors being soldered to the logic
board, so if a connector pin breaks the entire
assembly must be replaced.
Discussion and conclusion
The examples found clearly demonstrate that
consumer electronics manufacturers do apply
eco-design
strategies
using
various
approaches and at various phases of the
lifecycle of their products.
Design strategies for psychological durability –
such as ‘creating a timeless aesthetic’ or
‘fostering emotional connection with products’ –
seem irrelevant in the electronics industry.
Indeed when gadgets rise to the status of
beloved ‘design icons’ – for instance Dieter
Rams’ classic designs of radios, televisions and
phonographs for Braun in the 1960s – these
iFixit also published the reparability scores of
smartphones and tablets in the market (iFixit,
2013a, 2013b). Devices with perfect scores
were those which were relatively inexpensive to
repair, easy to disassemble, and have an
available service manual; extra points were
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References
objects only survive in our present day either as
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and
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consumer electronics industry is of course
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The Okala, being a structured eco-design tool,
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improvements which consumer electronics
manufacturers have already achieved and
continue to work on. Pro-environment
advocates like Greenpeace, iFixit, and the
European Parliament are to be commended for
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evaluation,
authorisation
and
restriction of chemicals (REACH) and establishing
a European Chemicals Agency. Brussels: Council
of the European Union.
Amongst the 47 Okala strategies, one which
could be better explored is ‘rethinking how to
provide the benefit’. As Nokia has
demonstrated, creatively thinking ‘out of the
box’ enables us to see the problem with a
completely new lens and to approach it in a truly
ground-breaking way.
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Acknowledgments
The author would like to thank the UNSW
Faculty of Built Environment Research Link
Scholarship Program for funding Mr Anuj
Dhawan as a research assistant for this study.
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consumer electronics manufacturers
iFixit. (2013a). Smartphone repairability. Retrieved
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Rivera et al.
An understanding of lifetime optimisation through sustainable strategies and
intangibility in product and services
An understanding of lifetime optimisation through sustainable
strategies and intangibility in product and services
Rivera J. (a), Hernandis B.(a), Cordeiro S.(a), González R.(b) and Miranda O.(a)
a) Polytechnic University of Valencia (UPV), Valencia, Spain.
b) Pontifical Xavierian University, Cali, Colombia.
Keywords: systemic design; sustainability; methodologies; life cycle; intangibility.
Abstract: The purpose of this study is to analyse a Concurrent Design Model (CDM), as well as tools
and design methodologies such as ABC-Analysis, MET-Matrix, Eco-Design Checklist, LiDS-wheel,
Environmental Assessment of Product Strategy, among other means, oriented to support sustainable
processes and eco-design, identifying, classifying and evaluating their compatibility with the
aforementioned model. Additionally, it seeks to highlight the value of intangibility and immateriality of
products and services, under a change of mind set, evolving from product design considered only as a
physical fact, to be conceived as a product-system that responds to specific consumer demands. This
analysis focuses on addressing sustainability criteria and basic design criteria in the early stages of the
design process of sustainable products and services. Factors such as those addressed by Vezzoli &
Manzini (2008) and Shedroff (2009) that seek to reach sustainability by optimising the lifetime of both
products and services, become then relevant to the study. In the process, different strategies of analysis
(such as new concept development, reduction of material usage, reduction of impact during use, among
others) are employed. These inputs are managed in the CDM under a multi-criteria vision for the rapid
integration of environmental aspects and as a result, premises related to the development of ecoefficient projects are achieved.
Introduction
the role of material and immaterial goods in the
development of societies.
In the last forty-five years, sustainable design
activities have made waste and inefficiency
slightly less wasteful and ineffective (Chapman,
2009). However, this limited sustainability
perspective is not enough from an evolutionary
standpoint of in time projection. Other
approaches in terms of alternatives and means
to achieve a sustainable society at all levels are
necessary, regardless of scale or the
productive sectors of activity and service
provision, be it local or global.
It might seem a paradox that designers who are
responsible for configuring products and their
associated services, would not consider the
effect and reach of their decisions. This study
addresses such issues by means of a
methodological approach that helps designers
and organizations to navigate towards a society
with fewer unnecessary and superficial projects
by omission or lack of knowledge, in terms of its
environmental performance. The purpose is to
highlight
increasing
trends
such
as
virtualization, and dematerialisation, which
some everyday products and services are
leading with a high value added.
Design activity has a major responsibility on the
impact of the current state of the environment,
but also has a vital role in the search of
solutions. In the present context, it is imperative
to reflect on activities and methodologies for
product and service design development in a
sustainable way. In fact, as pointed out by
Chapman (2009), design methodologies have
been rarely committed with the most
fundamental questions of sustainability, which
is very striking considering the meaning and
place of products in human beings lives, and
The systemic model of concurrent
design approach
The Design Concurrent Model proposed by
Hernandis & Iribarren (1999) consists mainly of
an Outer System and a Reference System
(system under study or product-system). The
Outer System consists of everything that
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intangibility in product and services
solution. Based on this, a derivation of the Outer
System of the CDM, considering basic design
criteria and sustainability criteria for the
development of products and services is
proposed.
involves the phenomenon that raises the
problem or need. It considers the environmental
aspects that provide considerations and
constraints that influence the design problem.
The Reference System is mainly composed of
three basic subsystems: formal, functional and
ergonomic.
These subsystems are at the same level, with
no predominance of one over another in order
to facilitate a more detailed analysis of the
system under study. At the same time, these
subsystems comprise other subsystems,
components,
variables,
objectives
and
elements, considered the maximum degree of
proposed disaggregation. In this way, the
model proposed in (Hernandis & Iribarren,
1999) leads to a disaggregation by levels. In
line with approaches such as those of Munari
(2008), who notes that decomposing the
problem into its integrating elements means to
discover numerous sub-problems and a
particular design problem is a set of many subproblems.
Figure 2. Derivation scheme of the outer system
Source: Adapted from Rivera et al., 2013.
In this scenario, in relation to the criteria and
qualities of the related phenomena of research,
the material and the immaterial context are
raised, as a way to identify criteria that validate
the assumptions or knowledge about the
concepts of perceived reality.
Analysis of tools and strategies for
sustainable design
Figure 1. Theoretical modelling.
Hernandis & Iribarren, 1999.
In a previous study, the authors reviewed and
analysed some tools and strategies for
sustainable design and eco-design for the
integration of environmental premises into the
design process (Rivera & Hernandis, 2012).
The analysis helped to identify within these
tools some Sustainability Criteria that can be
related with the product life cycle. Therefore, it
becomes possible to observe its relation with
the Basic Design Criteria and to consider an
approach
for
the
development
of
products/services from the early stages,
making use of a systems approach that
considers sustainability at its core. Figure 3
shows a classification of eco-design and
sustainable design tools applied to the product
development process. According to Tischner
(2001), these tools are adapted based on two
criteria:
Requirements of complexity and time
requiring tools to be used, and
The purpose of tools in terms of:
- Environmental analysis of strengths and
weaknesses,
Source:
Derivation of the Outer System
In a previous study (Rivera & Hernandis, 2012),
the authors proposed a way to facilitate and
filter the Outer System analysis by focusing all
the components into three subsystems: trend
analysis, user profile analysis, and analysis of
references.
Through this analysis, one can also identify the
input variables related to the material context of
a design problem, others associated with an
immaterial context in which are considered
psychological and psycho-social factors.
Factors often ignored and that are also relevant
at the time of generating a sustainable design
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Figure 3. Eco-design and sustainable design tools. Source: Adapted from Tischner, 2001.
different types of eco-design tools are
analysed. From the previous classifications
seven tools are selected in order to recognize
whether they meet the purposes of being easy
to use, require extensive quantitative data and
does not require much time to implement. The
tools are ABC Analysis, MET-Matrix, Ecodesign Checklist, Dominance Matrix, LiDSWheel, Environmental Assessment of Product
Strategy and Design Change Assessment.
After describing them, they were evaluated by
means of a map based on the time required for
its implementation and the complexity of the
tool (Figure 4).
- Prioritization and selection of the most
important potential improvement;
- Assistance in the generation of ideas,
design and draft of specifications, and
- Coordination with other criteria: costbenefit, feasibility, economic and similar
studies.
This study analyses the compatibility of tools
and strategies for both sustainable design and
eco-design, within the design process.
Sustainability criteria is considered in the early
stages of the design process of a
product/service. Thus, other tools
and
strategies that tend to intervene in later stages
when only minor changes can be made, were
not taken into account. Sometimes, such
changes can lead to a complete redesign of an
existing product. Among the tools considered in
the analysis, some of them allow the selection
of environmental improvements. These
improvements can be carried out at the same
time, and are compatible with the form, function
and ergonomics requirements of CDM.
The analysis considers that the LiDS-Wheel
principles (Brezet & van Hemel, 1997) can be
applied to the CDM (Hernandis, 2010), due to
the following aspects:
Early integration of the environmental
aspects into the product and process
development.
Flexibility to incorporate environmental
improvements into the conception.
A life cycle approach that allows the impact
analysis of the product over the
environment.
For the purpose of this study, the classification
proposed by Rieradevall & Vinyets (1999) and
Byggeth & Hochschorner (2006) was used.
Time and ease of implementation of fifteen
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intangibility in product and services
A multi-criteria approach that can be combined
with the traditional requirements of form,
function and ergonomics of the CDM
Note: *The results and data can be both quantitative and qualitative.
Table 1. Classification of environmental systems analysis tools selected.
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Considering the above and as stated by Bürdek
(1994), some ecological requirements (waste
collection, pollution reduction, reuse of
materials, duration and repair of products, to
say a few) can be related to the establishment
of the sustainability criteria in the early stages
of the design process. The classic view of waste
that leads us to consider using economic
arguments to address the designer's work, the
design for obsolescence, as coined by
Bonsiepe (1978).
In the same way that Baran & Sweezy (1968)
state that "...the variations in the products
increasingly fallacious, variations in consumer
goods, increasingly less satisfactory and more
expensive, the spread of superfluous
accessories...", lead designers to target their
approach, in addition to the basic fields of
activity as the aesthetic and economic, towards
the ecological, social and emotional problems.
Moreover, as for the satisfaction of user needs,
considerations were purely functional, as
suggested by Löbach (1981), focused solely on
the process of using.
Figure 4. Map for the evaluation of tools
(according to time and complexity). Source:
Adapted from Rivera & Hernandis, 2012.
It is worth to highlight that the essence and the
LiDS-Wheel strategies are reflected in other
methodologies and concepts, such as those
generated by Vezzoli & Manzini (2008),
Shedroff (2009) and Crul & Diehl (2006). Later,
these concepts will be considered to support
the proposed approach.
Subsequent approaches, such as those of
Vezzoli & Manzini (2008), argue that proper
identification of environmental priorities is
crucial for guiding design efforts and eventually
establishing the selection criteria for alternative
solutions. A proposal based on the
consideration of some of the Life Cycle
Assessment (LCA) components (SETAC,
1992) establishes a design criteria and
guidelines that can be summarized in seven
basic concepts:
Sustainability criteria of LiDS-Wheel
in design methodologies
The LiDS-Wheel is a tool that allows an
overview of the potential for environmental
improvement through eight strategies. This tool
is used in product redesigns, where guidelines
for eco-design and sustainability are
determined up from the analysis of the current
state of a product.
Much of these tool strategies are reflected in
other methodologies with sustainability and
eco-design criteria, such as those developed by
the UNEP and Delft University of Technology.
Their strategies are included in Design for
Sustainability: A practical approach for
developing economies (Crul & Diehl, 2006).
Already in the 70's and 80's, and with
publications such as the report on the situation
of the humanity in The Limits to Growth
(Meadows et al. 1972), started a warning
against the destabilization of the industrial
society.
Material consumption minimization
Energy consumption minimization
Toxic emission minimization
Renewable
and
bio-compatible
resources
Product lifespan optimization
Improvement of the lifespan of
materials, and
Design for disassembly.
These design criteria have key points in
common with strategies like the LiDS-wheel
(Brezet & van Hemel, 1997), as both tools
consider stages of product life cycle. However,
like the LCA, the initial phase of its
implementation the design process produces
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intangibility in product and services
process. In the analysis of the input variables,
characteristics of the project are identified and
are defined the requirements and previous
determinants in its general aspects before
performing the subdivision into the basic
subsystems. In this step besides analyzing
requirements and determinants, sustainability
criteria into CDM must be applied.
mainly qualitative data, the reason it could not
determine the actual environmental impact of
future products and services (Rivera, González,
& Hernandis, 2013).
The requirements and needs resulting from the
outer system analysis were related to the
variables coming from the strategies of the
LiDS wheel. These are shown in the diagram in
the form of capsules while determinants are
shown alongside these capsules containing
possible solutions to the requirements of form,
function and ergonomics.
Figure 5. LiDS-Wheel strategies. Source:
Adapted from Brezet & van Hemel, 1997.
Figure 6. Study Case - Requirements &
Determinants. Source: Adapted from Rivera et
al., 2013.
Figure 5 shows the LiDS-wheel strategies
(Brezet & van Hemel, 1997) according to their
relation with the product system and the options
that can be chosen for each strategy. The eight
LiDS-wheel strategies are divided into three
different levels, according to its product system
relation (strategies 7 and 6), its relation with
product structure (strategies 5, 4 and 3) or its
relation with product components (strategies 2
and 1). The way to represent the strategies with
a spiral is due to the cyclical approach these
strategies should have towards sustainability. It
is thought that these strategies should be
focused not only on the redesigning of an
existing product/service, but in the generation
of new products, services and concepts in
which sustainability criteria are applied from the
early stages of the design process.
Figure 6 depicts indicating how sustainability
criteria are related to the possible solutions.
The circles indicate the number of the LiDSwheel strategy each requirement would be
associated. As can be seen in this case study,
the integration of some of LiDS-Wheel
strategies with input variables - project
requirements - into CDM, where the option for
more sustainable is identified to comply with
project requirements.
In a previous study (Rivera, González, &
Hernandis, 2013), the integration of a tool or
methodology for sustainable design or ecodesign was performed by applying the
principles of the wheel of strategies LiDS-wheel
in the concurrent design model, since its
principles can be applied at the conceptual
stage in the development of a product and a
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An understanding of lifetime optimisation through sustainable strategies and
intangibility in product and services
Table 2a. Approaches for the
sustainable products and services.
design
of
Table 2b. Approaches for the
sustainable
products
and
(continuation).
design of
services
As a result of the above analysis, the
compatibility study with the CDM is addressed.
In the process, an analysis of the methods and
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An understanding of lifetime optimisation through sustainable strategies and
intangibility in product and services
concepts such as those proposed by Vezzoli &
Manzini (2008) and Shedroff (2009) were
done. Keywords extracted were related to
LiDS-Wheel, and can be essential for the
development of products and services with
sustainability criteria. Through this analysis,
one can identify the key actions and subjects
that are directly related to the concept of design
for sustainability. It ranges among those related
to materials and processes, to those related
with the emotional component to be widely
regarded when this objective wants to be
achieved.
Table 2a and 2b identifies the actions and
subjects considered by some design
methodologies for sustainability. It recognizes
key points that allow the definition of
Sustainability Criteria, which may be related
with the Basic Design Criteria, to allow its
application in the CDM. This classification is
also divided into five approaches: Alternative
concepts
management,
materials
management, production management, use
management, and end-of-life management.
The idea is to identify and determine the timing
of the life cycle of a product or service where
sustainability criteria may be implemented.
Conclusions
Through the analysis of tools that consider
sustainability criteria, and approaches of
product design for sustainability, this study
focused on life cycle that can identify the
Sustainability Criteria.
It was highlighted how these criteria relate to
the Basic Design Criteria of the CDM, from the
initial stages of design process. Results from
the previous analysis suggest that a product
and/or sustainable service is characterized by:
Change their format and switch from a
physical to virtual product and/or digital in
any of its components and functions.
From being product change its mode to
service.
To tend to its dematerialization or any of its
functions and components.
Integrate functions, reducing the total
number of materials and components.
Avoid unnecessary and useless features
and components.
Generate a greater emotional bond with
the user/consumer.
Have a reliable design or configuration
with an appropriate lifespan (no planned
obsolescence).
Use digital tools in design, modelling,
prototyping,
documentation,
communication and presentation.
Use materials effectively in production,
consumption, maintenance and end of life.
Minimize or avoid energy consumption
during production, storage, transport and
disposal.
Use
efficient
technologies
and
machineries which optimize the production
process.
Provide information to the user about their
materials, components and the modalities
of its end of life and/or disposal.
Divide the structure into easily handled,
separable and replaceable modular
components.
Enable its updating (software and
hardware) for its reuse and/or secondary
use.
Allow its maintenance, repair and/or
remanufacturing.
Be designed to facilitate its retrieval and
recycling.
Take into account environmental issues
such as biodiversity, emissions, renewable
resources.
Take into account emotional, functional
aspects and feelings of user/consumers as
co-creators.
Consider changes in behaviours, attitudes,
habits and lifestyles of society (trends).
Take into account the social component of
workers and communities that are behind
its development and implementation.
Consider in addition of needs and global
features, needs and local features, so that
the solutions adapt to each environment.
Enable their adaptability to cultural and
physical changes in diverse environments.
It is worth
highlighting that besides the
traditional triad of sustainability (economic,
social and environmental aspects), the
users/consumers emotional aspects are
relevant. These issues can be related with the
development
of
successful sustainable
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An understanding of lifetime optimisation through sustainable strategies and
intangibility in product and services
products
and
services,
in
which
dematerialization, reliability, durability and
virtualization through intangibility are possible,
and must be addressed from the early stages of
design with the appropriate methodologies. The
study suggests that instead of less demand on
design, more conscious design is expected in
opposition to the mass-production of
superfluous and unnecessary products and
services.
Munari, B. (2008). ¿Cómo nacen los objetos?
Barcelona: Gustavo Gilí, SA.
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(2000). How to do EcoDesign? A guide for
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Crul, M., & Diehl, J. C. (2006). Design for
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Vezzoli, C., & Manzini, E. (2008). Design for
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Driving in the wrong lane
Driving in the wrong lane: towards a longer life-span for cars
Rodrigues A., Cooper T. and Watkins M.
Nottingham Trent University, Nottingham, UK
Keywords: car longevity; product life-spans; car design; vehicle development.
Abstract: Within the context of product longevity, one especially impactful and ubiquitous product
demands further research: the car. Car longevity has been addressed in the context of product life
extension and product lifetime optimisation but there have been a few studies on car longevity in the
context of business and none specifically from an industrial design context. This paper presents initial
findings from preliminary interviews with key industry representatives such as car designers and
engineers. It discusses the barriers to and opportunities for designing a car with a longer life-span. This
and further data will later be analysed in order to produce a design framework to inform car designers
on life-span and usage optimization through design. Strategies such as increased longevity or useintensity can potentially reduce the throughput - and thereafter the consumption - of cars. Such a shift
in the automotive sector would support the transition from a linear economy to a more sustainable one.
The initial findings, however, suggest that a longer life car is not an uncompromised solution and
important concessions would have to be made in order to make this an acceptable product.
Introduction
designing a user-intensive solution might be the
preferred option, even though this may imply
earlier product replacement (Van Nes and
Cramer 2006; Vezzoli and Manzini 2008).
Increasing the life-span of cars as a way of
diverting products from being scrapped has
been highlighted in a report by the O.E.C.D.
(1982), and also discussed by Ware (1982),
who envisages a maintenance plan to keep
used cars running for longer. More generally,
Cooper (1994) proposed going beyond
recycling consumer durables such as cars in
order to reduce environmental impacts.
Whether or not increasing vehicle life-spans
has environmental benefits (Kagawa, Tasaki et
al. 2006), vehicle manufacturers currently
engaged in longer product life-span activities
such as remanufacturing are motivated by
spare parts security, warranty issues, market
share, brand protection and customer
orientation (Seitz 2007).
Nieuwenhuis (1994) has noted that doubling
the life-span of cars from 10 years to 20 years
would potentially reduce the volume of vehicles
produced and dismantled, and thus associated
environmental impacts. Allwood and Cullen
(2012) similarly suggest that vehicles can last
up to 20 years, potentially reducing material
and energy demands. However data shows that
vehicles in the UK are lasting, on average,
around 13 years (Oguchi and Fuse 2014). In
order to enable longer life products Stahel
(2010) identifies three conditions that need to
be in place to make this possible: durability,
function and performance. These, he argues,
are a prerequisite for product longevity, leading
to design for ease of repair, maintenance and
technological upgrade.
Other authors argue that for energy-using
products such as passenger cars, with
environmental impacts during use phase,
Methodology
This paper is based on a preliminary analysis
from seven in-depth semi-structured interviews
with automotive designers and engineers.
Subjects came from a variety of different
automotive companies and countries ranging
from mass-market, premium and high premium
manufacturers, a large multi-national tier-one
supplier and a vehicle testing consultancy,
reflecting different company cultures and
approaches to vehicle design in order to avoid
bias. For confidentiality reasons they will be
named D1 (Designer 1) E1, (Engineer 1) and so
on (Appendix 1). A balance between car
designers and engineers was achieved in order
to provide a suitable breadth of opinions. The
interviews were made on location, where
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rebound effects on energy spent in
manufacturing and usage. Interviewees D1 and
E3 stressed that heavier vehicles may not meet
emissions targets set by the EU. E4 confirmed
evidence from literature that car structures
nowadays can easily last more than 20 years.
E1 suggested that vehicle manufacturers have
data on longevity from taxis suggesting that in
some cases taxis clock-up one million miles.
possible, or via video-call. The duration of the
interviews ranged between forty minutes to one
hour. An open question approach was used
(Robson 2002) in order to explore impacts of
designing for longevity. All interviews were
voice-recorded and transcribed. The analysis
was made by clustering answers against codes
identified in the interviews (Bryman 2008);
these clusters were then classified into barriers
and opportunities.
Despite this, structural safety evolution is
reaching a plateau. Safety and crash rates are
being driven by electronic systems such as
pedestrian protection or collision-avoidance
systems. E4 pointed out that if such devices can
successfully avoid collisions at low speed,
sacrificial low speed crash structures such as
bumper structures can be eliminated, reducing
material and weight.
The questionnaire focused on the adoption of
longer life-spans for passenger cars in the
design process. It was divided into four
indicative questions to explore the barriers and
opportunities of designing cars with longer lifespans. Barriers and opportunities described
here are not exhaustive but were considered
significant.
The first question related to the currently
accepted process of vehicle design and
whether designing for longevity would impact
this process. The next question related to the
vehicle itself, especially features such as
modularity, ease of repair, easy disassembly
and upgrading (Gehin, Zwolinski et al.. 2008;
Stahel 2010 and Go, Wahab et al.. 2011). A
third question focused on a 20 year life-span car
(Nieuwehuis 1994, Allwood and Cullen 2012)
and the designer/engineer approach to its
design. The final question asked how
interviewees would design an optimal life-span
car with less material; this was intended to
summarise the interviewee’s views on vehicle
longevity.
Vehicle weight
Barriers and opportunities
Asked about lightweight materials as
alternatives to steel, D1 suggested that
aluminium and carbon-fibre are energyintensive to produce, potentially offsetting the
benefits of a longer life-span with more energy
usage during production.
Excessive material in cars has implications for
weight, and thus energy use. Carrying
excessive weight for 20 years or more is
wasteful and creates a vicious cycle of more
power to carry more weight, leading to bigger
brakes, bigger cooling systems and so on (D1).
However, interviewee E4 pointed out that steel
operating in an infinite fatigue region - i.e. an
over-engineered structure able to support “the
amplitude (or range) of cyclic stress that can be
applied to the material without causing fatigue
failure” (Beer, Johnston et al. 2004) - will be
able to have a prolonged life. This suggests that
a very simple yet robust structure would be
desirable.
A range of barriers to and opportunities for
longer lasting cars were identified during the
interviews. Some of the clusters identified relate
to one or more codes, making the separation
between barriers and opportunities rather
challenging (Appendix 2). However, initial
research findings show that to achieve a longer
life-span car, important compromises have to
be made by consumers and industry.
Material usage
Material and embodied energy are closely
associated (Allwood and Cullen 2012). Steel
was identified as the most energy efficient and
cost effective material for structural purposes
(D1). Carbon-fibre and (virgin) aluminium may
push the demand for energy upwards if widely
used.
Duty cycle
Three interviewees argued that for longer lifespan cars, reinforced structures are needed to
deal with extra years in service. To achieve this,
engineering interviewees affirmed that car
structures and vehicle systems would have to
be strengthened, adding more material in order
to manage the extra life-span. This would have
E4 stressed that conventional materials, such
as steel, and technology used, as in internal
combustion engines, are often underestimated
and sometimes possess potential to be
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generation to another, currently around eight
years, upgrades can only be achieved for
validation with new structural architectures (E3)
as, otherwise, the whole vehicle structure is
seriously compromised in its integrity,
performance and safety protection. Powertrain
upgradability was also seen as a barrier; fuel
cells require more cooling capacity than internal
combustion engines, hindering aerodynamics
(E4). One opportunity identified was component
upgradability. These could be designed to have
limited life-spans, as in the aerospace industry,
and replaced when scheduled (E4).
improved. High-tensile strength steel has seen
an uptake in recent years especially in car
structures (Heuss, Muller et al.. 2012).
Recycled aluminium is also finding its way into
lightweight structures (Jaguar Land Rover
Corporate 2013).
Vehicle packaging size was considered an area
with potential for optimisation by D1, E2 and E4.
Smaller cars were identified as better packaged
than larger ones; if small vehicle packaging is
pushed further, gains in material reduction can
be reaped effectively (E4). D3 and E3 identified
corrosion protection for steel, currently
guaranteed for 12 years against perforation, as
suggesting that extending the life-span of cars
can stimulate the development of better
corrosion protection systems.
D3 exemplified barriers to modularity in
dashboards; for comprehensive modularity,
hidden subsystems such as passenger air-bags
would have to be separated from the dashboard
structure and become more visible. D1
remarked that cars are designed with a certain
style and components would have to fit
structures with some degree of compromise. In
order to become modular, car styling would be
compromised and the interviewee was
sceptical about the market accepting this.
Design and development
Design has been identified as a key enabler for
longer life products, capable of standing the test
of time and overcoming fashion (Cooper 2005,
2010). Interviewees indicated that opportunities
for designs that are visually simple (D1),
providing basic equipment with options for
personalisation, can potentially create greater
attachment and more user-machine interfaces
(D2). Designers could be constantly involved in
one ongoing project, especially if there is better
interaction between them and the customer due
to modularisation and upgradability (D2).
Service, maintenance and disassembly
Repair and maintenance is an important
element in strategies for longer product lifespans (Cooper 2005, Bakker, Wang et al.
2014).
In the case of cars, opportunities were said to
lie with replaceable and easier to access
panels, flaps and trapdoors for parts that are
currently difficult to access. One interviewee
suggested that a ‘back-to-basics’ vehicle would
be easier to repair with fewer tools and with very
basic repair skills (D1), helping also to reduce
costs. He gave the example of the original
Land-Rover as a vehicle which is simple to
repair in any part of the world. He also stressed
that safety and market acceptance may be
challenging; attachment points such as bolts
and screws would need to be visible for easy
access and repair. Such a vehicle would also
make few concessions to styling. E4 argued
that compromises in areas such as reparability
have to be made for the benefit of safety and/or
regulation.
3D printing was identified as an opportunity for
personalisation, although only for non-structural
interior parts (D2). Another opportunity
identified was design for disassembly of parts
(D1), although this could also act as a barrier by
making visible, in order to facilitate access,
unattractive
components
that
are
conventionally away from sight (D1 and E4),
penalising overall styling. D1 suggested that
this kind of a longer life-span vehicle would be
suited for developing countries, perhaps built
locally, but would not be attractive to the
automotive industry in industrialised countries.
Upgradability and modularity
Upgradability and associated modularity are
often features of durable products. Upgrading
opportunities were seen as limited by several
interviewees. The barriers to upgradability and
the necessary modularity were said to concern
technology and legislation anticipation (D1, E1,
E4) and technical obstacles (D1, E1, E2, E4).
For example, the ever-changing criteria in
legislation meant that from one product
Increasing preventive maintenance was
mentioned as an opportunity (E2). Another
would be a change in the image and
acceptance of the ‘old’; for example, fringes of
the classic car market value the patina or
discolouration in leather seats (D2).
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Production
Increasing material in cars impacts on
production and job times to weld and assemble.
Developments in electronics for safety may
enable the elimination of some structural parts
and components, although reliance on
electronics to control safety systems may have
adverse effects if accidents occur due to
system failure.
Changes in design and development would
also impact upon production. Vehicle
modularity would raise challenges, such as
increasing job times per part and manufacturing
footprint (E3) and complexity of assembling
fasteners, hinges and extra parts for
easier access to repair, disassembly and
upgrade (D3, E4). These changes in production
would in turn increase risk and costs (D3).
There is a lack of comparative data between
traditional and light-weight materials for longer
life-span cars. Light-weighting materials are
desirable, to overcome structural reinforcement
barriers, but are more energy-intensive to
produce. Steel is more energy efficient in
production but there are obvious weight
disadvantages that impact on overall emissions
over the longer term. In order to understand
whether using steel or lightweight materials
would be more appropriate to achieve longer
car life-spans, a life cycle assessment would be
needed to compare the environmental effects.
If steel was found preferable, then corrosion
protection systems would have to be
guaranteed for longer than at present.
On the other hand, extending vehicle life-span
and product lifecycle offers potential benefits
such as lowering the frequency of tooling
investment in production. However, any
savings in production would need to offset
investment and risk costs, such as loss of
market share due to longer product lifecycles
(E3). D1 proposed that such vehicles would
have to be produced on a more localised scale,
meet local needs, and be flexible enough to be
changed according to market requirements.
Regulation
Regulation was pointed out as a key barrier to
longer life cars by all interviewees except one.
Disruptive technology is a considerable
obstacle to the designed interface and
hardware. Longer life-span cars would not be
able to integrate all disruptive technology,
especially if it made cars more energy efficient.
Future changes in regulation affecting a car
intended to last at least 20 years are difficult to
foresee (E4). E2 noted that emission targets
are ever-changing.
The industry also faces uncertainty with
powertrain technology. Technology road maps
point to hybrids with an electrical powertrain
having a predominant role and electric vehicles,
still limited in their range performance, being
outmoded by fuel cells (Automotive Council
2013). However, electric vehicle batteries are
evolving to be smaller and lighter. If battery
interfaces remain the same, then weight
reduction advantages will come forward,
potentially enabling product life extension. The
challenge to accommodate, in one architecture,
all powertrain technologies and upgrading them
throughout the life-span of the car remains very
difficult for the industry. Performance can be
affected
by
system
incompatibility.
Upgradability would therefore have to be limited
to a few selected components, such as nonstructural panels or software.
E4 identified changes in design requirements
due to regulation (e.g. pedestrian protection),
which imply that structures may need to
change. This might suggest that longer lifespan cars may be considered not fit for purpose
after a certain period of time. In addition,
legislation is less predictable in terms of the
driveline/powertrain than a few years ago.
D3 suggested that regulation is an obstacle to
differentiation in vehicles and that a different
concept would have to be considered in the light
of ever-tightening regulation, implying greater
conformity.
Discussion
The research findings suggest that concessions
may have to be made in several key areas in
order to design a longer life-span car. They also
confirm that further research is needed to
understand consumer acceptance of such
vehicles.
Interviewees were generally unfavourable
towards structural modularity. Making a
structure as effective as possible and trying to
optimise each component would reduce its
performance. Reversible fixing points such as
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Driving in the wrong lane
Conclusions
bolts, screws and fasteners would be needed,
together with reinforcement materials, adding
weight and compromising safety, comfort and
emissions. Increasing the number of parts for
access would add complexity, longer assembly
times and threaten earlier failure. Limited-life
components could potentially be made with less
energy intensive materials, offsetting increases
in structural robustness.
It was evident from an initial analysis of these
interviews that longer life-span cars are far from
being uncompromised, and concessions in
styling, size or basic system technologies may
need to be accepted by consumers and
industry in order to make them feasible.
However, despite the barriers encountered,
opportunities were found. The challenges
posed by a longer lasting vehicle could
potentially stimulate companies to find new
solutions for weight and complexity.
Such barriers to production can potentially
lower profits, contributing to industry transition
failure (Wells and Nieuwenhuis 2012). New
approaches to vehicle design and production
would need to accommodate these changes
without compromising the product and
company profits, which may only be possible in
lower volumes and with simpler technology
(Wells 2001). If such a car was to be made of
lightweight materials such as aluminium or
carbon-fibre, power generation could be
provided by renewable energy to manage the
higher energy demand.
Further research needs were identified:
comparative LCAs of light-weight materials in
longer life-span cars; a policy framework
suitable for autonomous safety systems which
would enable elimination of some safety
structures and reduce weight; impacts of
limited-life
components
on
cost
and
remanufacturing; consumer perceptions of
wear and ‘old’ in cars; market research for the
uptake of longer life-span cars; explaining the
disconnect between industry capability of
producing cars made to last over 20 years and
current practice of cars being scrapped by
consumers in the UK at an average age of 13
years.
Further research on maintenance is needed.
Interviewees
suggested
that
frequent
maintenance prevents earlier component
failure. However, higher frequency of servicing,
material and energy usage needs to be
carefully analysed to understand any
environmental disadvantages. It is not clear if it
these would be offset by longer car life-spans.
Records of longer lasting cars (e.g. taxis) which
have regular maintenance schemes could be
analysed.
This research project is ongoing and alternative
solutions for excessive waste from discarded
vehicles, such as user-intensive cars, are also
to be addressed.
Acknowledgments
The research undertaken was funded by a
Nottingham Trent University PhD studentship
with support from the EPSRC-funded Centre for
Industrial Energy, Materials and Products
(formerly UK INDEMAND), grant reference
EP/K011774.
Market barriers were also addressed. The
industry is sceptical about consumers
accepting a long life-span car, noting that data
shows an increase in car production worldwide
(OICA 2015). The market offer of short leasing
schemes of two to three years can be a barrier
together with the culture of fast consumption of
consumer goods. The challenge may lie in the
vehicle owner’s perception of wear and ‘old’.
References
Allwood, J. and Cullen, J., 2012. Sustainable
Materials. With Both Eyes Open. Cambridge: UIT.
Automotive Council, 2013 [Homepage of Automotive
Council],
[Online].
Available:
http://www.automotivecouncil.co.uk/wpcontent/uploads/2013/09/Automotive-CouncilRoadmaps.pdf [23/02/2015].
Longer term regulation changes cannot be
foreseen. Predicting its direction in the short
term is not so difficult, but forecasting for two
decades ahead is challenging. Ever-shifting
parameters in standards for design, safety and
emissions make it a barrier to change. In theory
modularity could overcome this problem, but
technical barriers may make modularity (and
upgradability) problematic.
Bakker, C., Wang, F., Huisman, J. and Den
Hollander, M., 2014. Products that go round:
exploring product life extension through design.
Journal of Cleaner Production, 69, pp. 10-16.
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Driving in the wrong lane
Beer, F., Johnston, E. And Dewolf, J., 2004.
Mechanics of Materials. Third Edition. New York:
McGraw-Hill.
Stahel, W., 2010. Durability, Function and
Performance. In: Cooper, T. ed., Longer Lasting
Products: Alternatives to the Throwaway Society.
Farnham: Gower, pp. 157-177.
Bryman, A., 2008. Social Research Methods. Third
Edition. Oxford: Oxford University Press.
Seitz, M.A., 2007. A critical assessment of motives
for product recovery: the case of engine
remanufacturing. Journal of Cleaner Production,
15(11–12), pp. 1147-1157.
Cooper, T., 1994. Beyond Recycling: the longer life
option. London: New Economics Foundation.
Cooper, T., 2005. Slower Consumption: Reflections
on Product Life Spans and the "Throwaway
Society". Journal of Industrial Ecology, 9(1), pp. 5167.
Van Nes, N. and Cramer, J., 2006. Product lifetime
optimization: a challenging strategy towards more
sustainable consumption patterns. Journal of
Cleaner Production, 14(15–16), pp. 1307-1318.
Cooper, T. ed., 2010 Longer Lasting Products:
alternatives to the throwaway society. Farnham:
Gower.
Vezzoli, C. and Manzini, E., 2008. Design for
Environmental Sustainability. London: Springer.
Ware, C., 1982. Durable Car Ownership. A New
Approach to Low Cost Motoring. Bath: Morris Minor
Centre.
Gehin, A., Zwolinski, P. and Brissaud, D., 2008. A
tool to implement sustainable end-of-life strategies
in the product development phase. Journal of
Cleaner Production, 16(5), pp. 566-576.
Wells, P., 2001. Micro factory retailing: a business
model and development trajectory for emerging
economies, Greening of Industry Network
Conference, ‘Sustainability at the Millennium:
Globalisation, Competitiveness and the Public
Trust’, Bangkok, Thailand 2001, pp. 22-25.
Go, T.F., Wahab, D.A., Rahman, M.N.A., Ramli, R.
and Azhari, C.H., 2011. Disassemblability of endof-life vehicle: a critical review of evaluation
methods. Journal of Cleaner Production, 19(13),
pp. 1536-1546.
Wells, P. and Nieuwenhuis, P., 2012. Transition
failure: Understanding continuity in the automotive
industry. Technological Forecasting and Social
Change, 79(9), pp. 1681-1692.
Heuss, R., Muller, N., Van Sintern, W., Starke, A. and
Tschiesner, A., 2012. Lightweight, heavy impact.
McKinsey & Company.
Jaguar Land Rover Corporate, 2013. Jaguar Land
Rover Sustainability Report 2012/13. JLR.
Kagawa, S., Tasaki, T. and Moriguchi, Y., 2006. The
environmental and economic consequences of
product lifetime extension: Empirical analysis for
automobile use. Ecological Economics, 58(1), pp.
108-118.
Nieuwenhuis, P., 1994. The Long-life Car.
Investigating a Motor Industry Heresy. In: Wells, P.,
Nieuwenhuis P., ed., Motor Vehicles in The
Environment. Principles and Practice. Chichester:
John Wiley & Sons, pp. 153-172.
OECD (Organisation for Economic Co-Operation
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Product-Life Extension: Their contribution to solid
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OICA, 2015, Production Statistics [Homepage of
Organisation Internationale des Constructeurs
d’Automobiles],
[Online].
Available:
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[27/02/2015].
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distribution: a case study for automobiles and a
simplified estimation method. Environmental
Science & Technology, 49, pp. 1738–1743.
Robson, C., 2002. Real World Research: a Resource
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Second edition. Oxford: Blackwell.
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Appendix 1. List of interviewees.
Reference
Job Title
Type of Company
Designer 1 (D1)
Head of Concepts
High-Premium Manufacturer
Designer 2 (D2)
Vehicle Interior Designer
High-Premium Manufacturer
Designer 3 (D3)
Senior Interior Designer
Generalist Manufacturer
Engineer 1 (E1)
Senior Manager Corporate Engineer & RD
Tier 1 Multinational Supplier
Engineer 2 (E2)
Principal Materials Engineer
Premium Sports Car Manufacturer
Engineer 3 (E3)
Chief Engineer Body Complete
Premium Manufacturer
Engineer 4 (E4)
Global Business Director - Former Technical Director
Vehicle Testing Consultancy
Appendix 2. Barriers to and Opportunities for Longer Life-span Cars
Codes
Barriers
Opportunities
Duty Cycle
-
-
Longer Life Vehicle
Weight
Heavier structural reinforcements
More energy spent in production
Inefficient transportation of excessive mass
Heavier systems and subsystems (e.g.
brakes)
Lightweight
materials/ Material
usage
- Lightweight materials more energy intensive
to produce
Design and
development
- Easier disassembly will bring to the fore
"invisible" components… … hindering
aesthetics
Ownership/ usage
- Consumers will not necessarily keep their
cars for longer
- Frequent changes in regulations/standards
- Cost
- Structural modularity
- Foreseeing effects of disruptive technologies
- Increase of access to parts adds complexity
(e.g. flaps, hatches, etc.) - Longer life may
increase failure rates
- Compromises in reparability favouring safety
- Increase in job times due to complexity of
built-in accessibility
- Risk costs in changing production processes
- Energy demand in lightweight materials
- Market acceptance of aesthetics compromise
- Risk of losing market to competitors
- 20 yr Market trends forecasting
- Foreseeing regulatory evolution in a 20 yr
window
- No interest from the mainstream
manufacturers in changing the established
business model
- Panel upgrading has been tried before
unsuccessfully
Upgradability/
Modularity
Service/
maintenance/
disassembly
Production
Market
Regulatory
Business
- 317 -
- Simpler but more robust structure
- Infinite fatigue region operating materials
- LCA of lightweight materials in longer lifespans
- Structural recycled aluminium
- Conventional materials potential often
underestimated
- Smaller vehicle packaging
- Stimulus for longer-life corrosion protection
systems (currently 12 years)
- Visually simpler solutions
- Basic equipment...
- ...providing scope for personalisation….
- … enabling attachment
- More user interfaces
- 3D printing
- Easier disassembly of parts
- Greater degree of interaction between
designer and consumer
- Ongoing project
- Personalisation
- Direct feedback to designers
- Upgradability of non-structural parts (wings,
door panels)
- Quicker response to customer demand
- Limited lifetime parts built with less energy.
- Back to basics cars easier to repair
- Increase in preventive maintenance
- Redefine the image of old and used
- Less tooling costs if vehicle is in production
for longer.
- New approach to vehicle design
- Local/more flexible production
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Rogers J.G. and Rodrigues A.
Product leasing
Product leasing: a strategy to allow manufacturers and customers
to benefit from elongation of product life
Rogers J.G.(a) and Rodrigues A.(b)
a) University of Bath, Bath, UK
b) Nottingham Trent University, UK
Keywords: industrial demand growth; car service life; lifelong car leasing; life extension; environmental
implications; financial evaluation.
Abstract: International development means that the number of people who can be considered as
consumers is projected to triple by 2030. This is good news but if we consume goods in the same way
as people did in the 20th Century it will lead to an unsustainable rise in industrial greenhouse gas
emissions and contribute towards material scarcities. The old axioms of maintaining profits by high
turnover of low profit margins goods, and boosting demand by releasing new models needs to be
reconsidered for a sustainable future. The key point is that people’s needs are met by using goods not
just acquiring them. One way of reducing the demand for new goods is to use old ones for longer. This
study looked at second hand car data and concluded that cars are scrapped when they have a low
market value not when they are worn out. It follows that if the second hand value can be raised, cars
could potentially be used for longer. One way of increasing the value of a second hand item to a
business is to value it as a future profit generator as well as for its market value. A long term lease
model has been considered and found to be potentially beneficial to both the supplier and customer.
Introduction
in the UK. This sector has been chosen as it
uses an energy and material intensive product.
With 2 million new cars registered in the UK
each year (DFT, 2013) the GHG emissions
associated with the manufacturing and
maintaining of cars accounts for 1.5% of the
UK’s total annual consumption based GHG
emissions (House of Commons Energy and
Climate Change Committee, 2012).
There is agreement amongst governments that
Green House Gas (GHG) emissions need to be
reduced (UN, 2012). The International Energy
Agencies 450 scenario (IEA, 2013) shows the
emission trajectories needed to limiting the rise
global temperature to 2° C by 2100. It calls for
a 5% reduction in industrial emissions
(excluding those associated with electricity use)
from 2010 levels by 2035. It has been estimated
that the number of people who will be wealthy
enough to enjoy a developed world lifestyle will
rise from 1.8 billion in 2009 to 4.9 billion in 2030
(Kharas, 2010). Assuming this results in a
proportionate increase in the demand for goods
the emissions per unit of production in 2030
(E2030) will have to meet the following condition
for the emission target to be met:
𝐸2030 =
1.8 95
4.9 100
The analysis indicates that cars are likely to be
scrapped when the owner thinks that the
investment necessary to maintain and repair
them may not be reflected in their market value.
A long term leasing model is proposed as a way
of revaluing old cars that will make it more likely
for them to remain in service for longer.
How long do cars last
Cars change owners around 4 times during
their life (Cooke, 2013). Consequently most
new car buyers have little interest in the length
of time that the car is designed to last for so it is
not included in sales literature. Car lives taken
form Life Cycle Assessment (LCA) reports vary
widely from for 150,000 to 310,000 km
(Schweimer, 2000; MacLean, 2003; Wang,
𝐸2010 = 0.35𝐸2010 Equation 1
An alternative strategy is to get more use out of
the goods we produce so we need less of them
(Cooper, 2005). This can be done by either
sharing them between users or by making them
last longer. This paper considers the second of
these options. It does so by examining car use
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Rogers J.G. and Rodrigues A.
Product leasing
2012). The Department for Transport (DFT)
published the odometer readings for a sample
of cars that pass their MOT test (UK’s statutory
roadworthiness test for vehicles over 3 years
old) in 2012 (DFT, 2013). The sample size gives
an indication of the number of cars that are still
in use. It has been adjusted to take into account
the differences in the number of cars registered
each year and is plotted along with the median,
first and ninth decile odometer reading for
distance travelled by the cars in Figure 1.
Figure 1 shows no sign of an inherent age cut
off on vehicle life. The median and ninth decile
figures increase linearly with age up to 8 years
when they then appear to plateau with the ninth
decile approaches 280,000 km. So it appears
that cars have a potential life of 280,000 km.
The plateau in the median curve is consistent
with higher millage cars being scrapped. The
drop off in the sample size for older cars
supports this theory.
Figure 2. Service life of UK cars.
The other curves on Figure 2 are the upper and
lower market values of an average car
expressed as a percentage of its new list price.
This was produced by generating depreciation
curves for eight car models shown in Table 1,
using dealers asking prices from the online
multi dealer car sales web sites “auto trader”
(http://www.autotrader.co.uk) and “carpages”
(www.carpages.co.uk).
model
Golf
Beetle
Fabia
BMW 3
Mercedes E
Mondeo
Focus
Rio
average
Figure 1. Distance travelled by cars when tested
for MOT certificate.
The Automobile Association (AA) estimates
that private cars in the UK cover an average of
14,800 km/year so cars should last an average
of 19 years if they were all driven for their
operational life.
exponent
-0.184
-0.188
-0.175
-0.207
-0.215
-0.223
-0.181
-0.192
-0.196
R2
0.939
0.937
0.919
0.899
0.919
0.909
0.926
0.833
average
annual
mileage
8135
7995
6812
9401
11465
13878
8558
7587
9229
Table 1. Car price depreciation.
The DFT publish data on the numbers of cars
that are registered for use on the roads by year
of registration (DFT, 2013). This has been used
to calculate the fraction of cars produced in a
given year that are still in use which is shown in
Figure 2. The percentage in use curve shows
that 50% of cars are no longer taxed for use on
the roads when they are 13 years old.
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A geographic search radius was set so that
around 70 cars of each model were included in
the data. These prices were used to produce
depreciation curves for each model. Dealer
asking prices were used as these are likely to
be consistent. However, the actual sales price
is likely to be lower as will the price that an
owner could sell the car for. The impact of this
error is reduced by normalising the data with the
dealers’ new car asking price. It was found that
all models depreciate at an exponential rate
with the values given in Table 1. It was noticed
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Rogers J.G. and Rodrigues A.
Product leasing
that for asking prices varied by up to ± 30% of
the value given by the depreciation curve. This
variation was not strongly correlated with car
millage so it was concluded that the variation
reflected the condition of the car and any
accessories fitted to it. The top and bottom
market price curves were generated using the
average depreciation rate with a ± 30% price
range.
different car life and compared. A discount
factor of 3.5% was used to be consistent with
UK government project appraisal criteria (H M
Treasury,2008).
From Figure 2, 80% of cars are still in service
when the bottom market price approaches 10%
of the new car price but only 20% are in service
when their top price falls below 10%. It may be
argued that as cars get older they become less
reliable and this is why owners scrap them.
However if this was the case it should be
reflected in the cost of break down insurance.
Although some providers do have car age limits
on their policies, both the AA and RAC offer
breakdown insurance that are not dependent
on the cars age. Consequently it can be
concluded that older cars need not be
significantly less reliable than newer ones. It
would appear from this that owners scrap cars
rather than investing in repairing them when
their market value drops below 10%. Therefore
one option to increasing the life of a car is to
reduce its depreciation rates.
The annual non-fuel and non-finance running
cost for a £20,000 petrol car covering an
average distance of 14,850 km a year were
taken from AA(2014).
Assumptions common to both models
Loans are subject to a competitive interest rate
of 4.9% (taken from financial services
comparison web site
http://www.money.co.uk/loans/car-loans.htm).
Assumptions for multiple owner case
It was assumed that the car changed hands
every 3 years in line with common practice
(Cooke, 2013). The first three owners paid a
33% deposit and financed the rest of their
purchase by 3 year loans. The 4th and 5th
owners paid cash for the car.
At the end of their three year ownership period
each owner part exchanges the car for 70% of
the dealers selling list price as suggested on an
insurance
web
site,
(http://www.churchill.com/carinsurance/tips/car-part-exchange). The car is
scrapped after 14 years at no cost to the owner
in compliance with the vehicle end of life
directive (DFT, 2005).
Depreciation in the used car market is a
complex topic (Engers, 2009; Gilmore, 2013)
and it cannot be changed by decree. But it is
possible to value cars for the service they
provided. If the car was owned by a business
who charged for its use it could be valued as an
income generator as well as an asset.
Assumptions for Life-long lease case
The company would buy the car with a 100%
loan paid back over 6 years. A fixed target
annual service fee was added to each year’s
cost.
Life long leasing model
Existing car leasing schemes are designed to
allow drivers access to new cars without having
to pay for them up front. As such they are used
by manufacturers to increase sales. These
schemes typically last around 3 years with the
ex-lease cars being sold on the open market
(Andrikopoulos, 2014; Lamar, 2012). This
injection of cars into the second-hand market
could accelerate depreciation.
An alternative approach is for a company to
lease a car out on a series of leases over its life.
A basic financial feasibility check has been
conducted by comparing the non-fuel cost on a
Net Present Value basis (NPV) to the owners of
a typical car and the similar cost that they may
experience by leasing a car instead. The NPVs
are then annualized to take into account the
The current UK tax law allows the asset value
of low emission cars to be fully depreciated in
one year, other cars are depreciated at 8% a
year (HMG, 2014). Consequently the car is
depreciated at 8% a year. The value of the
future fees are added to the asset value of the
car to produce the total value of the car to the
lease company.
It was assumed that keeping a car for more than
14 years would incur some additional repair
costs. An additional allowance of £500/ year
has been added to the annual cost for cars over
14 years old (based on reported maintenance
cost taken from the consumer web site
(http://www.whatprice.co.uk/ car/price.html ).
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Rogers J.G. and Rodrigues A.
Product leasing
Financial results
vehicle has very low emissions (Brand, 2013;
Kagawa, 2013). Emissions associated with a
car can be split into embodied emissions (those
associated with its manufacture and primary
material production) and operational (those
associated with driving it). Both need to be
considered when evaluating the consequences
of increasing a car’s life on emissions (van Nes,
2006).
Advantages for the driver
The key question is how far do you have to drive
a new car in a year before the emissions
savings achieved by driving it rather than an old
one are more than the annualized embodied
emissions of the new car.
Advantages for the industry
LCA studies show that the major source of GHG
emissions is the production of primary
materials, consequently the GHG embodied per
tonne of car should be used to compare the
findings of the studies. The results from 3 LCA
studies of cars are given in Table 2. They show
a gradual improvements in embodied
emissions over time.
The annualized NPV for the multiple owner
case was found to be 14.8% of new purchase
price a year over the 14 year car life. It was
found that the lease company fee could be as
high as 4.43% of new purchase price per year
to produce the same annualized NPV for the
client. This gives a maximum total fee NPV of
62% over the 18 year life of the vehicle.
The driver enjoys the following advantages:
no need to find cash deposits
maintenance and repairs are paid for
no risk of being without the use of a car.
The globalized car industry has concentrated
production in a few capital intensive facilities. It
operates with EBIT (earnings before interest
and taxes) to sales margins of 6-10%) (Statista,
2013). This profitability is dependent on
maintaining high sales volumes. These are
subject to factors outside of the control of the
manufacturers like interest rates and taxation.
To reduce external risk manufacturers are
increasingly refocusing their activities into
selling services rather than goods (Deloitte
Research, 2006; Visnjic; 2011; Foresight,
2013). This servitization of business gives a
company a continuing relationship with their
customers, smoother cash flows and frequently
less exposure to external risk (as more of the
value added activities are internal to the
company). The multi lease models described in
this paper offers servitization options for
alliances between the manufacturer, financial
service and servicing agents to work together in
a new business model that could potentially
reduce cost and increase profits whilst offering
a lower cost option to their customers.
study
Schweimer
(2000)
MacLean
(2003)
Wang
(2012)
model
VW Golf
mk4
Ford
Taurus
generic
petrol
tCO2e
6.8
tCO2e/tcar
6.8
10.0
6.6
7.3
5.4
Table 2. Embodied GHG emissions from LCA
studies
The latest of the studies (Wang, 2012) give the
embodied GHG emission in a 1.3 t car as 7.3
tCO2e which could be annualized as 0.52
tCO2e/y over 14 years.
Emission rates vary considerably between
models so the environmental consequences of
driving a car for longer or replacing it will be
case specific. For example the difference in
emission rates between an entry level MK4 and
MK7 petrol VW Golf is 45 gCO2/km
(http://www.carfolio.com/specifications/models/
car/?car=81169).
By extending the life of cars the growing
demands for use of cars can be met without the
need for a proportional increase in production
facilities. This would reduce the need for
considerable investment in new production
plants.
Consequently if a 14 year old MK4 Golf was
driven for more than 11,000 km/year it would be
possible to reduce GHG emissions by replacing
it with a new MK7 one. This is close to the
average millage covered by a privately owned
petrol car in the UK of 10,700 km (DFT, 2014).
A report into UK car usage (Lucas, 2009)
indicates that significant demographic groups
Environmental consideration
It has been argued that there may be an
environmental advantage in shortening a
product’s life (Intlekofer, 2010) so that it would
be replaced by a more efficient model. However
from the experience of car scrappage schemes
this only happens where the replacement
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Rogers J.G. and Rodrigues A.
Product leasing
are likely to drive less than 11,000 km/yr.
Consequently there are groups of motorists
who could reduce their car’s total GHG
emissions by driving them for longer.
Acknowledgments
GHG emissions are not the only emissions that
cause environmental concerns. A LCA study for
a Mk 4 VW golf (Schweimer, 2000) show that
75% of particulates, 50% of SO2 and 40% of
NO2 life time emissions to air and 70% of all
emissions to water arise from primary material
production
and
vehicle
manufacture.
Consequently keeping a car for longer reduces
the annualised value of these emissions.
References
The research for this paper was undertaken
with financial support from the EPSRC, grant
reference EP/K011774.
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Conclusions
It has been shown that in the UK, cars appear
to have an inherent operational life around
280,000 km, but many are scrapped before this
as their market value falls below 10% of their
new price.
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Rognoli V. and Oroza E.
Worker build your own machinery
“Worker, build your own machinery!” A workshop to practice
‘technological disobedience’
Rognoli V.(a) and Oroza E.(b)
a) Design Department of Politecnico di Milano, Milano, Italy
b) Architecture of Necessity, Miami, USA
Keywords: repair; DIY; Cuba; product design; technological disobedience.
Abstract: This paper presents an account of the experience of a workshop with the title "Worker, build
your own machinery!", held at Politecnico di Milano. The title of the workshop refers to an Ernesto Che
Guevara’s quote in a 1961 speech: as the Republic of Cuba’s Minister of Industry, his aim was
encouraging Cuban workers and technicians to face the scarcity of resources due to the country’s
economic and political crisis. The general approach he suggested to address this issue was selfproduction of the spare parts required for productive activities: this would involve a number of strategies,
such as repair, reuse and repurpose. Self-production included a drive towards the re-appropriation of
technologies, suitably combining mass-production and handicraft tools. Over time, these practices
became common not only in the field of industrial production, but also in everyday life. This workshop
was directly inspired by the research work of Ernesto Oroza, designer and Cuban artist, who studied
the changes that 50 years of isolation produced on the island’s materiality. The first part of the paper
introduces and explains the theoretical concepts on which the workshop was based, whereas the
second part exposes and discusses the resulting outcomes. This will include a reflection over the role
of design and designers facing the deep social, economic and technological changes we are currently
experiencing. These considerations will be aimed at encouraging future designers, emphasising the
importance of their educational role and providing inspiration regarding issues, such as repair, reuse
and repurpose, which are all essential for a sustainable approach.
Introduction
The aim of the paper is to describe the
workshop experience that was held at the
School of Design of Politecnico di Milano which
focused on the topics of repair, reuse and
repurpose in the context of product design.
In present society, discussion about repair,
reuse and repurpose activities and DIY
practices is exciting, not only because these are
key strategies to improve design sustainability
but also in that they enable people to express
themselves and find personal satisfaction
(Salvia, 2013). We need to be aware that we
are living through a new industrial revolution
(Marsh, 2013; Anderson, 2011), that is based
upon the merging of craft and industrial
methods. Thus reversing the trend that led, in
the last century, to a shift from local to
globalised production and therefore permitted
the return to individualised practices
(Tanenbaum et al., 2013). This revolution is
possible thanks to the democratisation of
technological practices and product design
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(Tanenbaum et al., 2013; Von Hippel &
Paradiso, 2008) that enables people to come
back to the pleasure of craft and DIY activities
(Salvia, 2013). Some scholars also called this
pleasure haptic satisfaction (Rosner & Bean,
2009). Nowadays, personal fabrication of a
majority of objects is accessible to everybody
as a result of new modes of production, which
were in the past only available to large
organisations (Mota, 2011). The user is no
longer just a passive consumer, lost in the loop
of compulsive consumption, but is allowed to
become a creative appropriator, a hacker, a
tinker and even a co-designer (Tanenbaum et
al., 2013). In literature, a considerable amount
of research focuses on the users’ modification
of mass-produced goods, defined e.g., as
Design by Use (Brandes et al., 2008), Non
intentional Design (Brandes & Erlhoff, 2006),
Objects in Flux (Mitchell, 2011), only to name a
few of these strategies. The practices of object
modification, appropriation, misuse and re-use
present a long and diverse history. We can
state that such actions are an integral part of
our engagement in the world and are therefore
PLATE conference - Nottingham Trent University, 17/19 June 2015
Rognoli V. and Oroza E.
Worker build your own machinery
As a result, everyone can be a designer, hence
capable
and
motivated
to
modify,
appropriate,personalize, repair, reuse and
repurpose designed objects and systems:
however, the reasons behind these activities
can be varied and different (Maestri & Wakkary,
2011; www.designforrepurposing.com). As a
matter of fact, such practices can often be
found in situations where social, economic, or
material constraints limit the availability of
goods and services; so that people are almost
obliged to redesign their life and the objects
that give shape and sense to it. The lack of
availability for products is perceived like a
marketplace evaluation that can motivate DIY
behaviour, thus encouraging people to perform
DIY activities for goods, repairs, and
maintenance (Wolf & McQuitty, 2011).
not at all extraordinary. However, when faced
with the normalised and highly scripted
products of mass-production, these actions
take on an unusual and often disruptive quality
(Mitchell, 2011). Other research goes beyond
the above, rather emphasising the dimension of
the interaction in the practice of appropriation
and transformation of daily objects. These
practices are grouped in the expression of
Everyday Design (Wakkary & Maestri, 2007;
Wakkary & Tanenbaum, 2009; Wakkary &
Maestri, 2011; Desjardins & Wakkary, 2013)
and are based on the fact that people creatively
and constantly appropriate and transform
objects around them. Non-expert designers are
able to customise, reuse, repair, appropriate
artefacts with a DIY approach and today
supported by these technologies of tinkermaker revolution. Connected to Everyday
design in fact, there is the concept of Everyday
Making (Shewbridge, 2014) that describes the
process of creating physical representations of
ideas using fabrication tools. The scholars
analysed the 3D printer as a tool for Everyday
Making. This research proves that nowadays
people are motivated to use a 3D printer at
home for different purposes: replacing objects
that were broken or missing, duplicating objects
or making small alterations to existing objects.
In this paper, we present the workshop on the
repair, reuse and repurpose in product design.
This workshop was directly inspired by the
research
work
of
Ernesto
Oroza
(www.ernestooroza.com), Cuban designer and
artist, who studied the changes on materiality of
the island caused by 50 years of isolation,
focusing especially on the last 25 years (Cuba's
DIY Inventions from 30 Years of Isolation,
available:
www.youtube.com/watch?v=vXS4aueDUg; Oroza & de Bozzi, 2002).
3D printing and DIY
The paper presents the first part of the
explanation of the theoretical concepts on
which the workshop was built, that it will be
explained and illustrated in the second part.
In our developed society, we are looking for
new ways for producing goods. We are
witnessing
the
diffusion
of
additive
manufacturing technologies, including FDM
(Fused Deposition Modelling), one of the most
widespread techniques used for 3D printing
models, prototypes or products. Thanks to 3D
printing it is possible to open up and explore the
convergence of virtual and physical words and
offer people powerful new tools of design and
production (Lipson & Kurman, 2013).
The first part of the paper introduces and
explains the theoretical concepts on which the
workshop was based, whereas the second part
exposes and discusses the obtained outcomes.
This will include a reflection over the role of
design and designers facing the deep social,
economic and technological changes we are
presently experiencing. These considerations
will be aimed at encouraging future designers,
emphasising
the
importance
of
their
educational role and providing inspiration
regarding issues, such as repair, reuse and
repurpose, which are all essential for a
sustainable approach.
In fact, similar to the advent of desktop
publishing,
today’s
emerging
digital
manufacturing technologies are opening up a
potentially world-changing
approach
to
entrepreneurship: the World Wide Web allows
sharing, modifying, personalizing, hacking, etc.,
almost anything. Fox (2014) called this
phenomenon a Third Wave DIY to identify a
“DIY that draws upon the read/write
functionality of the Internet, and digitally-driven
design manufacture, to enable ordinary people
to invent, design, make, and/or sell goods that
they think of themselves”.
Cuba: DIY society
The history of Cuba is not very different from
that of other Caribbean islands. A succession of
conquerors has resulted in very unstable
economic and political situations that have
lasted centuries, and, have influenced the
development of the island. What makes this
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Worker build your own machinery
provocative way to encourage students to take
action in innovating design, starting from
fabricating their own tools. We think that this
exhortation is very up-to-date in the context of
design that we described before.
history very different are the facts, which took
place, starting around the mid twentieth
century, when Cuba became an outpost of
resistance against the North American
domination. Thanks to the help of the Soviet
Union and the decision to direct the young
revolutionary
government
towards
communism, Fidel Castro influenced the
destiny of the island and Cuban people.
At that time, Cubans had no choice but to
create and repair, over and over again, both the
state factory machines and the smaller
machines in their homes: fabricating goods not
officially available on the island became an
essential skill.
After the U.S. left Cuba back in the 60’s, when
the embargo was declared, they took with them
most of the engineers too. So Ernesto Che
Guevara (Cuban Minister of Industries at that
time, 1961-1966) told the citizens to learn how
to make stuff themselves. “Obrero construye tu
maquinaria!” (i.e. “Worker, build your own
machinery!”) was the exhortation that Guevara
launched to the participants of the First National
Reunion of Production. This event was the first
ideological impetus to the National Cubans
Movement of Innovators and Inventors. They
were called the National Association of
Innovators and Rationalisers (ANIR), and
innovating and rationalising was exactly what
they did. This was the beginning of Cuba’s
backyard innovation.
Figure 2. In 1992, The Cuban military issued a
book called “Con Nuestros Propios Esfuerzos”
(With Our Own Efforts) that detailed crowdsourced ideas on manipulating, repairing or
reusing everyday objects. Source: © Ernesto
Oroza.
This first wave of makers left a trail of invention
that changed the course of interacting with
technology in Cuba (Oroza, 2009).
The second wave that definitively converted the
Cuban society to a DIY society, started when
the Soviet Union collapsed (1991) bringing to
an end the USSR’s aids to this small island. In
1991 the Cuban government proclaimed a
“Special Period” of extreme rationing and
shortages. In 1993, a desperate new law
finally permitted, despite some restrictions, the
start of businesses dedicated to making and
tinkering. A new era of creative enterprise was
forced open (Oroza, 2009). The lack of goods,
Figure 1. Dr Ernesto Guevara speech, Industry
Minister in the Production National Meeting in
1961. Source: © Ernesto Oroza.
Ernesto Che Guevara’s exhortation was
chosen as the title of our workshop in a
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Rognoli V. and Oroza E.
Worker build your own machinery
Oroza, 2009), we realise that Cuban people
weren’t discouraged by complexity or scale:
moreover, they learned to disrespect the
‘authority’ of any kind of objects. They weren’t
afraid to rethink the objects’ original purpose
and life cycle, as the most expert professional
designer.
rather than money, shaped Cuban attitudes
towards objects (Oroza, 2012; Hill, 2011).
During the Special Period, started in 1991, and
with an end not declared, Cuban people
realised that in retrospect goods in previous
decades had been plentiful, and they began
working on and with these objects. For a long
period nothing new came to the island, and
used objects provided the only material for
creating new objects (Oroza, 2012). The
components of broken and unusable objects
became vital and necessary components for
other objects. Nothing was thrown away: in
contrast, everything was kept, since it could
become precious and valuable in the near
future.
The watchwords were ‘resolver’ (to solve in
English) and ‘inventor’ (to invent but also to
dream up), and with these aims the Cuban
industrial culture dissected, opened all possible
bodies, repaired and altered all kinds of objects,
undeterred by their technical complexity and
scale, such as automobiles.
As a surgeon becomes desensitised to
wounds, Cubans became desensitised to
designed objects. They stopped seeing the
original purpose of the object, instead thinking
of it as a collection of parts. This is the first
Cuban expression of disobedience in their
relationship with
objects,
a
growing
disrespect for an object’s identity and for
the truth and authority it embodies.
Cubans began to bring this repair mind-set
home, turning their own households into
laboratories. The Cuban home became a
laboratory of invention and survival (Oroza,
2009) and at the same time it effectively
eliminated litter as a problem.
The Technological Disobedience
The people of Cuba also invented, designed
and produced the tools and machines to create
and modify objects that came from the domestic
industrial production. Cuban homes became
archives,
storage
places,
warehouses,
workshops, design studios, production places
and shops. They created a completely new
market with reinvented industrial products
transformed thanks to a craft approach, in a
communist country where the concept of
market was forbidden.
The Cuban artist and designer Ernesto Oroza
coined
the
expression
‘technological
disobedience’ for defining everyday creative
practices raised in Cuba in the 90’s. Oroza
defines ‘technological disobedience’ as the
Cuban’s systematic disrespect towards
complexity, closeness and the exclusionary
characteristics of industrial objects and their
logics.
Figure 4. Recycled plastic objects. Source: ©
Ernesto Oroza.
Figure 3. Battery Charger for battery nonrechargeable (two capacitor, one diode), 2007.
Source: © Ernesto Oroza
It is remarkable that the questioning of objects
and of industrial logic came from a craft
perspective. They were logical and industrial
products reviewed from traditional processes
and manual operations. Industrial products
started to be tinkered with and examined by
hand. The accumulation of products led
The greatest majority of industrial objects are
closed, complete and nearly airtight, while their
design may explicitly exclude the possibility of
the user repairing or intervening upon them.
From his studies and collections (Oroza, 2002;
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Rognoli V. and Oroza E.
Worker build your own machinery
organised by +Lab (www.piulab.it) with four 3D
printers desktop FDM.
workers
to
radically
question industrial
processes and mechanisms. They started
looking at objects with the eyes of an artisan.
Every object could potentially be repaired or
reused, even in a different context from its
original
design.
The
technological disobedience became the most
reliable resource for Cubans to navigate the
inefficiencies of the state political system.
Tasks
In general, the workshop tried to build a suitable
environment for carrying out exercises in repair,
reuse and repurpose for motivating an
analytical look at the potential and the limits of
the artefacts we consume, as we knew from
other cultures, needs and approaches. It
contributes to research on repair and the DIY
approach through design activity. In particular,
the tasks of the workshop are undertaken both
individually and in groups. The two exercises of
the workshop were:
The workshop: “Worker, build your
own machinery!”
This section describes the workshop with
Product Design Master students, which was
considered as a pilot study. This section also
presents findings related to the workshop
experience.
1) One glass per day: daily exercise aimed to
train each student in the practices of reuse,
repurpose and improvisation. Mode of
participation: Individual. On each day, the
students were asked to develop a drinking
vessel in one hour using simple and provisional
materials and processes (Figure 5). The task is
aimed to drive the participant towards facing a
continuous need. This will allow exploring and
encouraging ideas of improvisation, re-use,
reproduction, appropriation, adaptation and so
on. The idea here is to look at the object as
something that was never realized before and
with the goal to solve (“resolver”) a basic need:
to drink. The participants considered the raw
materials available in their own home and they
had to work with simple tools (scissor, cutter,
glue…).
Aims
The workshop was developed to introduce
product design students to the issues of repair,
reuse and repurpose of objects. Instead of
directing them immediately to the important
subject of sustainability, we chose to
emphasise the DIY approach and the use of
additive manufacturing technologies such as
3D printing with FDM desktop 3D printers for
their easy access. Furthermore, we used the
Oroza’s
concept
of
Technological
Disobedience because we considered it as
innovative, exciting and promising. We can say
that this is an extreme case of Everyday Design
and Making approach that allows students to
look at the design process as something that
has never actually had an end, but
as
something that is always in-progress. In
addition, this concept permits students to look
at objects according to another logic, starting
from a different point of view and disobeying
their predetermined authority.
2) Re – exercise: This was a group project that
was carried out throughout one week. The aim
was to repair, reuse or repurpose objects to
design others objects or machines. We asked
the students to bring to the classroom broken or
obsolete objects and we gathered them on a big
table (Figure 6) in the centre of the classroom.
Characteristics
The workshop was organised in the Masters of
Product Design at the School of Design,
Politecnico di Milano on May 2014. Forty
students of the second year were involved,
including eight foreign students from Colombia,
Brazil, Spain and England. The period of the
workshop was five days spent together in the
classroom: during that period four lectures were
delivered and the students researched, worked
and designed. The classroom was equipped
with large tables for working on different
materials with simple handle tools brought
directly by the students, while they also had
access to the well-equipped workshop of the
School and to a provisional 3D printing corner
Figure 5. Students while designing the drinking
vessels.
This table was the metaphor of the
accumulation process that we described above.
We asked the groups (ten groups in total) to find
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Worker build your own machinery
118686468?from=facebook). ‘Making Stories’
wanted to extend the lifespan of daily objects,
technologies and materials long after their
warranty had expired. It is a participatory
collaboration between young designers and
computer scientists who challenge the short
lifespan of daily objects, technologies and
materials. They work with broken, apparently
useless, things, repairing them or creating new
objects, which present alternatives to the
current economic model characterized by
mass-production and consumption.1
a basic need (eat, drink, wash, and so on…)
and design an artefact or a machine
accordingly, using the objects or parts of the
objects they brought and shared with the
classmates.
They work in their projects using simple and
basic tools to transform, change and convert
the components from old to new objects, trying
to apply the Technological Disobedience
approach. Furthermore, in this exercise, the
participants were invited to consider the
possibility to use the 3D print technology (FDM)
to design special components for including
them in the final solution (Figure 7).
The use of 3D printing in repair and reuse as
well as in product design research has grown in
recent years. For example, Martino Gamper’s
project called “In a State of Repair”
(http://martinogamper.com/in-a-state-ofrepair/) is a collaboration between the designer
and the renowned Italian department store La
Rinascente and London’s Serpentine Galleries.
This project celebrates the craftsmen,
craftswomen, artisans and technicians who
repair the objects that break down, stop working
or go wrong.
Figure 7. The +Lab corner with 3D Printing
facilities.
Results and discussion
In this section we illustrate and discuss the
results obtained from both exercises of our
workshop.
Figure 6. Broken or obsolete objects brought by
students.
‘In a State of Repair’ was also launched at the
Salone Internazionale del Mobile 2014, to
explore the expectations of customer service
and the story of consumption; a story that does
not necessarily end when a person purchases
an object and leaves the store. A small 3D
printing lab was used during the faire to create
spare parts useful to fix other stuff.
Figure 8. 1000 improvised and provisional
drinking vessels.
Another recent research involving 3D printing in
repair process is the interdisciplinary project
‘Making Stories’ of the Faculty of Computer
Science and the Faculty of Design and Arts,
Free University of Bolzano (http://vimeo.com/
The first exercise “One glass per day” was
useful to train the research of design solutions
for a repetitive need. This resulted in the
(http://adhocracy-athens-sgt.tum
blr.com/post/108492024552/making-stories-facultyof-design-and-art-and).
1
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Rognoli V. and Oroza E.
Worker build your own machinery
approach, so that they weren’t scared to open
the body of the stereo and other objects and
operate on them. They didn’t use the 3D printer,
since this was not compulsory.
creation of a collection of about 1000 solutions
for designing a drinking vessel.
The exercise was very interesting because in a
small time the students saw a big number of
solutions and projects that they could deal with
and also were able to compare them.
Furthermore, they experimented with the ease
of building a physical model, a sensation with
which they are not very accustomed.
To exemplify findings from the second exercise
we selected two case studies amongst all the
projects: SHOW-er and Termoformastira. We
decided to illustrate these two projects because
they are good examples of the process that
students carried out during the workshop.
SHOW-er’s outcome was an object and
Termoformastira’s outcome was a machinery to
produce objects.
Figure 10. Students hacking the circuit to include
a microphone (the shower components) and to
connect a mp3 player.
SHOW-er
From all objects brought, they were given
randomly one object to address one basic
need: entertainment.
The students worked in a group, sharing and
comparing ideas, doubts, skills and successes.
A video was produced as part of our findings to
understand properly the design process, as well
as the repair, reuse and repurpose exercises
carried out by the students.
Figure 9. Objects selected by the students of the
Group 9 to carry on their task.
Figure 11. The SHOW-er, a karaoke system.
(https://vimeo.com/95500867)
The principal object assigned to them was the
old-fashioned stereo, which is obsolete in terms
of technology and also in terms of its design.
However, this stereo was still working. The
students themselves firstly selected the other
objects randomly and then, after deciding the
design solution, they changed some objects
with others accordingly to their final idea of the
project.
Termoformastira
In the same way as described in the previous
project, students were given a random object
and picked up other objects (Figure 12). The
need they addressed was related to a basic
human need: drinking. Taking into account the
first object we assigned to them, the flat iron,
they decided to design a machine to produce
glasses using a kind of primitive thermoforming
process.
The students thought to work on the concept of
obsolescence of the object and decided to
upgrade its functions transforming it in a
karaoke system able to support mp3. To
translate their idea in a concrete product they
applied the technological disobedience
Firstly they fixed the iron and then looked for
other objects in the table, coherent with their
idea. They decided to use a pneumatic piston
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Rognoli V. and Oroza E.
Worker build your own machinery
removed from a broken seat (Figure 13). They
used the 3D printer to produce connection parts
in
PLA
exploiting
the
fundamental
characteristics of this flexible technology that is
useful to produce customised components in a
small number. The design process, repair,
reuse and repurpose exercises were also
captured on video (Figure 14).
Figure 14. Termoformastira,
thermoforming machine.
(https://vimeo.com/95498670)
a
domestic
Dissemination of results
As we can experience, personal initiatives and
new uses for tools and materials from around
the world are shared through online and offline
communities and events (Tanenbaum et al.,
2013). To communicate and explain the design
process of each group, we asked them to
produce a video with step by-step descriptions
to facilitate distributed craft knowledge. Sharing
would firstly take place inside the workshop,
and then also in the worldwide community of
people interested in discovering these creative
solutions and ideas to extend the life of
products.
Figure 12. Objects selected by the students of the
Group 2 to carry on their task.
We created a Facebook page and we published
all the videos on YouTube, Vimeo and on
Ernesto Oroza’s web site.
Conclusions
In this paper we gave an account of our
workshop experience focused on repair, reuse
and repurpose practices and about the possible
contribution
that
the
product
design
competencies can give to these design
activities. Our suggestion to today’s product
designer is to read the Guevara’s exhortation
as an invitation to look at production and at the
objects in a different manner. This exhortation
still sounds a little bit revolutionary today
because we are in a historical moment where
the well-established discipline of product design
is faced with issues such as: DIY, maker, digital
manufacturing, open source and so on. Also the
repair theme, included its facets of reuse and
repurpose, begins today to be taken into
account in the field of product design.
Figure 13. The pneumatic piston as a useful
component of this new machinery.
It is not just about designing durable and
repairable artefacts, the design community
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Rognoli V. and Oroza E.
Worker build your own machinery
strives and challenges also to fix, reuse and
repurpose artefacts which have not been
designed to be adjusted. The repair process
thus becomes a transformation, which
encourages us to consider the longevity and the
preserving of objects rather than the discarding
of them. This enables us to value the intrinsic
creativity that is part of the act of buying.
Hill, S. (2011). Recycling History and the NeverEnding Life of Cuban Things. Anthropology Now,
3(1), 1-12.
Lipson, H., & Kurman, M., (2013). Fabricated. The
new world of 3D Printing. Hoboken, NJ: Wiley.
Maestri, L., & Wakkary, R. (2011). Understanding
Repair as a Creative Process of Everyday Design.
In: Proceeding of the 8th ACM conference on
Creativity and Cognition. C&C '11. ACM, New York,
NY, USA, 81-90. doi: 10.1145/2069618.2069633
The workshop was developed by trying to put
together all these concepts and present them to
students of Masters in Product Design with a
dual purpose. The first was a didactic one,
focusing on raising students’ awareness about
these current and important issues. The second
purpose was focused on practical research,
trying to understand from the performance of
the exercises and their results which
contribution the designer can give to these
processes of extensive creativity, Everyday
Design, which even ordinary people seem able
to master without a specific background in
product design disciplines.
Marsh, P. (2013). The New Industrial Revolution.
Consumers, Globalisation and the End of Mass
Production. New Haven: Yale University Press.
Mitchell, S. (2011). Objects in Flux. The consumer
modification of mass-produced goods. PhD thesis,
School of Architecture and Design, RMIT
University.
Mota, C. (2011). The Rise of Personal Fabrication.
In: Proceedings of the 8th ACM conference on
Creativity and Cognition, C&C '11. ACM, New York,
NY, USA, 279-288. doi: 10.1145/2069618.2069665
Oroza, E., & de Bozzi, P. (2002). Objets Réinventé.
La création populaire a Cuba [Objects reinventing
the creativity of Cuba]. Paris: Ëditions Alternatives.
Acknowledgments
The workshop was realised thanks to Marinella
Levi’s work and effort. We are also grateful also
for the involvement of +Lab and all people
working there who helped us to run this unique
experience. Furthermore, we acknowledge
Enrico Bassi and Maximiliano Romero for their
precious suggestions, lectures and inspirations.
Thanks also to all students of the Master in
Product Design, year 2013/14, involved in this
workshop.
Oroza, E. (2009). Rikimbili. Une étude sur la
désobéissance technologique et quelques formes
de reinvention [A study on technological
disobedience and some forms of reinvention].
Publications de l’Université de Saint-Étienne. Cité
du design.
Oroza, E. (2012). Technological Disobedience.
Makeshift - A Journal of Hidden Creativity, 3(1), 5053.
Rosner, D., & Bean, J. (2009). Learning from IKEA
Hacking: “I'm Not One to Decoupage a Tabletop
and Call It a Day”. In: Proceeding of the SIGCHI
Conference on Human Factors in Computing
Systems. CHI’09. ACM, New York, NY, USA, 419422. doi: 10.1145/1518701.1518768
References
Anderson, C. (2011). Makers: The New Industrial
Revolution. New York, NY: Crown Business.
Brandes, U., Stich, S., & Wender, M. (2008). Design
by use: the everyday metamorphosis of things.
Boston, MA: Birkhaeuser.
Salvia, G. (2013). Design for satisfactory and
sustainable patterns of consumption and
production. Unpublished PhD. Thesis. School of
Design, Politecnico di Milano.
Brandes U., & Erlhoff M. (2006). Non Intentional
Design. Cologne: Daab Publisher.
Shewbridge, R., Hurst, A., & Kane, S.K. (2014).
Everyday Making: Identifying Future Uses for 3D
Printing in the Home. In: Proceedings of the 2014
conference on Designing Interactive Systems.
DIS’14. ACM, New York, NY, USA, 815-824. doi:
10.1145/2598510.2598544
Desjardins, A., & Wakkary, R. (2013). Manifestations
of Everyday Design: Guiding Goals and
Motivations. In: Proceedings of the 9th ACM
Conference on Creativity & Cognition. C&C 13.
ACM,
New
York,
NY,
USA,
253-262.
doi:10.1145/2466627.2466643
Tanenbaum, J. G., Williams, A. M., Desjardins, A., &
Tanenbaum, K. (2013). Democratizing technology:
pleasure, utility and expressiveness in DIY and
maker practice. In: Proceedings of the SIGCHI
Conference on Human Factors in Computing
Systems, CHI '13. ACM, New York, NY, USA,
2603-2612. doi: 10.1145/2470654.2481360
Fox, S. (2014). Third Wave Do-It-Yourself (DIY):
Potential for prosumption, innovation, and
entrepreneurship by local populations in regions
without industrial manufacturing infrastructure.
Technology
in
Society,
39,18-30.
doi:10.1016/j.techsoc.2014.07.001
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Worker build your own machinery
Von Hippel, E., & Paradiso, J.A. (2008). User
innovation and Hacking. IEEE Pervasive
Computing,
7(3),
66-69.
doi:
10.1109/MPRV.2008.62
Group 9 Video: SHOW-er
https://vimeo.com/95500867
Group 10 Video: Dora La Lavadora
https://vimeo.com/95500203
Wakkary, R., & Maestri, L. (2007). The
Resourcefulness of Everyday Design. In:
Proceedings of the 6th ACM SIGCHI conference on
Creativity & Cognition. C&C 07. ACM, New York,
NY, USA, 162-172. doi: 10.1145/1254960.1254984
Wakkary, R., & Tanenbaum, K. (2009). A
Sustainable Identity: The Creativity of an Everyday
Designer. In: Proceedings of the SIGCHI
Conference on Human Factors in Computing
Systems. CHI '09. ACM, New York, NY, USA, 365374. doi:
Wakkary, R., & Maestri, L. (2011). Four Factors of
Change – Adaptations of Everyday Design. In:
Proceeding of CHI '11 Extended Abstracts on
Human Factors in Computing Systems. ACM, New
York,
NY,
USA,
1603-1608.
doi:
10.1145/1979742.1979815
Wolf, M., & McQuitty, S. (2011). Understanding the
do-it-yourself consumer: DIY motivations and
outcomes. Journal of the Academy of Marketing
Science,1,154-170. doi: 10.1007/s13162-0110021-2
Web resources
http://www.ernestooroza.com/
Cuba's DIY Inventions from 30 Years of Isolation:
www.youtube.com/watch?v=v-XS4aueDUg
www.designforrepurposing.com
http://cubamaterial.com/
Annexes
Group 1 Video: Fan to fun
http://www.facebook.com/video.php?v=10152095
71946724&set=o.251960084989631&type=2&theat
er
Group 2 Video: Termoformastira
https://vimeo.com/95498670
Group 3 Video: Pesucola
https://vimeo.com/95500233
Group 4 Video: Grill-O
https://vimeo.com/95502355
Group 5 Video: +BBQ
www.youtube.com/watch?v=WB7s5ZvsOKw
Group 6 Video: Trampa para animales molestos
https://vimeo.com/95498339
Group 7 Video: The toast-balino
https://vimeo.com/95500879
Group 8 Video: Just Grow
www.youtube.com/watch?v=IKQ07_oSRow&featur
e=youtu.be
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Sahni H. et al.
Constructing customer experience for augmenting apparel products’
attachment and longevity
Constructing customer experience
products’ attachment and longevity
for
augmenting
apparel
Sahni H.(a), Khan B.M.(b) and Barad K.(c)
a) Dept. of Fashion Management Studies, National Institute of Fashion Technology, Gandhinagar, Gujarat, India
b) Dept. of Business Administration, Aligarh Muslim University, Aligarh, Uttar Pradesh, India
c) Shanti Business School, Ahmedabad, Gujarat, India
Keywords: product attachment; longevity; customer experience; product-attachment framework;
sustainability.
Abstract: Designing longer lifetimes for products is a prerequisite for a sustainable future (Cooper,
2005). In yester years, apparel products had a definite life-span and were used for their entire active
life which was even extended through alternative use. In today’s times of changing consumer
psychology and increasing disposable incomes, consumption has changed its meanings and
dimensions. Over consumption has reduced product lifespans, inducing quicker discards and huge
disposals. In order to make sustainable development an achievable goal, consumer involvement is
essential. Manzini (1994) argues that the actual focus in sustainable development should be on people’s
consumption behaviour. Mugge et al. (2005) argue that if a consumer feels attachment to some product
s/he will handle it with good care, repair it and even postpone its replacement.
Niinimaki and Koskinen (2011) identified the elements of proactive sustainable fashion design and
explored person-product relationships. They identified alternative methods in design for sustainability
and the impact of sustainable design on clothing consumption and customer satisfaction. The current
study aims at identifying attributes of apparel products (besides core design; such as usability,
maintenance etc.) and elements of retail interface and service-scape that are instrumental in creating
product-attachment and longevity. The study will also explore the role of customer experience in
inducing product attachment. Finally, a product attachment framework will be developed by aligning
customers’ psychology and behaviour patterns through the construction of unique experiences.
Product attachment
Factors influencing product attachment
Various factors related to product features,
usage, retailer or brand name, retail
environment,
service
interface,
social
environment, affect consumers’ psychology
towards the product. In different studies,
researchers have identified four factors that
induce product attachment (Richins 1994;
Kamptner 1995; Kleine, Kleine, and Allen
1995).
a) Self-expression (Distinguishing oneself
from others through the product)
b) Group affiliation (Establishing social
connections and obtaining social
approval through product ownership)
c) Memories
(Unique
and
lasting
remembrances related to the product
and its purchase) and
d) Pleasure (Enjoyment obtained during
purchase and consumption).
Mugge (2007) defines product attachment as
the strength of the emotional bond a consumer
experiences to a specific product. According to
Mugge, Schifferstein and Schoormans (2006),
if people feel strongly attached to a product,
they are more likely to handle the product with
care; to repair it when it damages and put in
their best efforts to postpone its replacement as
long as possible. Consumers become attached
to certain products, because these products
convey a personal and special meaning over
and above the utilitarian value (Mugge, 2007).
Consumers’ emotional attachments to products
can
increase
their
lifespan (Mugge,
Schoormans, and Schifferstein, 2005) and this
can prove valuable in the context of
environmental damage, caused by premature
disposal before the active life of a product has
been reached.
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Sahni H. et al.
Constructing customer experience for augmenting apparel products’
attachment and longevity
consumers’ psychology and behaviour towards
the product, and can result in attachment.
Product features, store attributes, retail
environment and service-scape act as
experience determinants. Experience also
emerges from the social environment (need of
social acceptance, social status, reference
group opinion) and from the natural
environment (awareness of environmental
issues, and customers’ psychological and
behavioural responses). The study by Gentile
et al. (2007) identified the constructs of
customer experience as –Sensorial (senses),
Emotional (affective system of generation of
mood, feelings, emotions), Cognitive (mental
processes, problem solving), Pragmatic
(practicality, usability), Lifestyle (values, beliefs
related to lifestyle & behaviour) and Relational
(social context, relationship with other people).
Self-expression relates to endorsement of
product through association with product
personality which is "the set of characteristics
that people use to describe a specific product
variant and discriminate it from others” (Govers
2004). It gets manifested through the product's
shape, material, colour, texture, retail interface
and usage (Govers, Hekkert, and Schoormans
2002; Jordan 2002). Consumers bond strongly
with products that have a 'personality'
congruent to their own and communicate their
individuality through these products (Govers
and Mugge 2004). Sporty people get attracted
towards Nike products and adventurous people
value Patagonia products due to its product
personality. Armani enables its customers to
flaunt a distinguishable elegance.
Apparel products
attachment
and
concept
of
Customer experiences play an important role in
developing associations between consumers,
products, brand and elements of the retail
environment (Verhoef et al., 2009; Puccinelli et
al., 2009). When actual experiences match
customers’ expectations, they are happy and
retain memories of product-purchase and
product-usage for longer periods. When actual
experiences exceed customer expectations,
they feel delighted and build stronger
associations with the brand or product. Figure 1
gives the customers’ experience-attachment
relationship.
Fashion products, especially apparel, are
greatly influenced by evolving concepts,
climatic conditions, body measurements, fit
aspects etc. (Solomon & Rabolt, 2004). Product
attachment and sustainability have difficultly
fitting in the fashion world where people indulge
in over-consumption and throw-away activities
due to psychological and social pressures
underlined by changing trends. The challenge
is not just to increase the physical lifespan of
apparel but also to extend the psychological
life. Here consumer approval and acceptance
for the aging apparel product is maintained at a
considerably high level, and is not decreased
by new offerings in the market.
Carefully
Orchestrated
Experience
Clues
Role of customer experiences in
apparel attachment and longevity
Customer experience is the sum of all
experiences
a customer has
with
a supplier of goods and services, over the
duration of his/her relationship with that
supplier
(Roebuck,
2012).
Customer
experience is “the takeaway impression formed
by consumer's encounters with products,
services, and businesses—a perception
produced when humans consolidate sensory
information” (Carbone & Haeckel, 1994). It is
the key factor for companies to use, in building
loyalty to brands, channels and services
(Badgett, Boyce & Kleinberger, 2007).
Figure
1.
relationship.
Delightful
Customer
Experiences
The
Stronger
Product
Attachment
experience-attachment
The below given Table 2 depicts the Customer
experience and product-attachment matrix.
Apparel is a form of self-expression and reflects
a consumer’s lifestyle and personality. Apparel
purchase decisions are characterized by a high
degree of consumer involvement and depend
on various crucial attributes such as look and
feel, fit and comfort, relevance to the latest
trends, styles etc. and various clues related to
the retail store, services etc.
According to Schmitt (1999) customers
encounter sensory, emotional, cognitive,
behavioural and social experiences during
various phases of product purchase and use.
These experiences have significant impact on
Apparel brands and retailers are interestingly
and innovatively using customer experience
constructs to explore the different dimensions
of experience, and constructing enthralling and
intriguing experiences. ModCloth, a trendy,
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Sahni H. et al.
Constructing customer experience for augmenting apparel products’
attachment and longevity
fashion-forward women’s apparel retailer
creates true social-shopping experience by
engaging
its
customers
in
business
improvement and growth. Burberry, the British
luxury brand, introduced an innovative digital
strategy to motivate pleasure for consumers.
Burberry has partnered with Google to provide
its customers with an interactive and visuallyimmersive experience through its campaign
Burberry Kisses. This allows users to send
letters sealed with a virtual kiss to friends and
loved ones across the globe. Concept stores
provide not only great interiors but also, lifestyle
experiences to customers. Urban Outfitter, the
American multinational clothing corporation,
through its concept stores such as “his and
hers” and “Space Ninety 8”, provides its
customers with a completely enthralling
shopping experience. This includes different
levels of shopping, interaction with local
designers, music shops, vintage shops, rooftop dining and so on.
Experience
State
Case
1
Case
2
Case
3
Actual
Experiences
< Expected
Experiences
Actual
Experiences
= Expected
Experiences
Actual
Experiences
> Expected
Experiences
Customer
satisfactio
n state
Dissatisfac
tion
Product
attachment state
Negative
Satisfactio
n
Neutral
Delight
Positive
Factors
1. Apparel
Product
2. Store /
Brand
Specific attributes used in
consumer survey
1
2
3
Unique and distinct features
(Customized, eco-friendly)
Quality (fabric, color)
Excellent fit, finish and feel
4
5
Valuable due to high-price
Timeless and classy style
6
7
Easy use and maintenance
Purchased from a reputed brand
or store
Excellent store experience and
memories (ambience, location,
display, entertainment)
8
9
Excellent
information
about
product features and use
provided by store staff
10
Services provided by store staff
in maintaining the clothes
11
Interesting suggestions by store
staff for reuse and renewal of
clothes
Eco-friendly practices of the store
12
3. Consumer
13
Consumer
involvement
product design
14
15
Gifted by someone dear / special
Made or bought for a special
occasion (Wedding, birthday,
other special occasions)
Fondness for the endorser /
model
Social acceptance, approval &
appreciation
Feeling of looking confident and
presentable
Possibility of product reuse
(alternate use) and renewal
(refurbishment)
Possibility of delayed disposal as
a concern towards environmental
damage
16
4. Social
17
18
5. Innovation
for reuse /
Environmental
sustainability
19
20
in
Table 2. Customer experience & productattachment attributes identified from literature
review.
Table 1. The experience-attachment matrix.
Objectives
Methodology
The objectives of the study are:
An empirical study was undertaken. Attributes
creating attachment and longevity for apparel
products and the related customer experience
constructs were identified through a consumer
survey. Respondents were in the age group 1560 years. Data collected from structured
questionnaires was analysed using SPSS. The
aim was to identify constructs of product
attachment that emerge from attributes of
apparel products, retailing and associated
services that generate positive customer
experiences using Factor Analysis.
From an extensive review of extant literature,
elements that could possibly induce apparel
1. To identify the attributes that creates
attachment to apparel products and
increase product longevity
2. To identify the constructs of customer
experiences acquired through product
use, retail environment and service
interface, that induce apparel product
attachment
3. To develop a product-attachment
framework for developing long-term
product relationships by constructing
experiences.
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Sahni H. et al.
Constructing customer experience for augmenting apparel products’
attachment and longevity
product-attachment were identified. Table 2
provides the customer experience & product
attachment attributes that were used in the
survey.
Factor analysis was done to find out significant
factors and experience determinants that affect
customers’ attachment to apparel products and
which may motivate them to use the apparel
products for a longer time.
Table 3. KMO and Bartlett’s Test.
Results of factor analysis
Initially Factor Analysis was performed in SPSS
using the Principal Component Approach with a
Varimax rotation. The result of Bartlett’s test of
Sphericity (0.00) and KMO (0.813 > 0.5)
indicated that data was appropriate for factor
analysis. Using principal component analysis,
twenty items were extracted by five factors.
Only the factors having Eigen value greater
than one were considered significant; others
were discarded. All the five factors together
accounted for 67.520 percent of the total
variance.
However
through
Rotated
Component Matrix it was observed that three
items were cross-loading in the matrix. These
items were the “possibility of delayed disposal
as a concern towards environmental damage”
with loading value of 0.554 in factor one and
0.618 in factor two, “store staff services for
product maintenance” with loading value of
0.675 in factor one and 0.500 in factor two and
“store staff suggestions for product reuse and
renewal” with loading value of 0.525 in factor
one and 0.526 in factor two. Cross-loadings
depicted ‘insignificance’, hence, these three
items were deleted from the variable list and
final round of analysis was performed.
Table 4. Total Variance explained.
In the final round of analysis, results of Bartlett’s
test of Sphericity (0.00) and KMO (0.741 > 0.5)
indicated that data are appropriate for factor
analysis. Using principal component analysis,
seventeen items were extracted by four factors.
However items named “possibility of reuse and
refurbishing” did not have any value, indicating
that respondents’ did not express any opinion.
Factors with Eigen value less than one were
discarded. All the four factors together
accounted for 62.458 percent of the total
variance. Items having factor loading more than
0.5 were included in the interpretation. Tables
3, 4 and 5 summarize the Factor Analysis
results.
Table 5. Rotated Component Matrix.
Findings
Identification of attributes that create
attachment to apparel products
From Factor Analysis Product factors, Store
/Brand factors, Consumer factors and Social
factors emerged as most significant in
explaining apparel product attachment and thus
motivating customers to use the apparel
products for a longer period of time. Table 6
depicts the reduced factors. It emerged from
the study that the listed factors impact
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Sahni H. et al.
Constructing customer experience for augmenting apparel products’
attachment and longevity
Figure 2. The Attribute-Experience construct mapping.
customers’ experiences, attachment with
apparel products and product longevity. For
each factor, the significant attributes are
arranged in order of consumer preference
(starting with the most important attribute).
Store or
Brand
Attributes
- Reputed brand name or store
- Excellent store experience and memories
- Excellent information about product
features and use provided by store staff
- Fondness for the brand endorser
- Eco-friendly practices of the store
Product
Attributes
- Unique and distinct features
- Timeless and classy style
- Quality
- Easy use and maintenance
- Consumer involvement in product design
- Excellent fit, finish and feel
Social
Attributes
- Feeling of a confident and present-ability
- Social acceptance and appreciation
Consumer
Attributes
- Gifted by someone special
- Made or bought for special occasion
which have behavioural implications (repurchase intention, increased frequency of
purchase, product attachment, positive wordof-mouth, advocacy).
The attributes obtained from Factor Analysis
were mapped with the experience constructs
which represent the different dimensions of
customer experiences (Gentile et al., 2007). An
adapted version of Attribute-Value Mapping (a
Systematic Inventive Thinking method, adopted
from Genrich Altshuller's TRIZ) was used to
map the significant attributes to the causal
stimuli which further traced the respective
experience dimension or construct responsible
for its behaviour.
Figure 2 shows the Attribute-Experience
construct mapping. The experience constructs
that emerged relevant for attachment to apparel
products are:
1) Lifestyle
2) Cognition
3) Emotions
4) Relations and
5) Senses.
Table 6. Factors significant factors for
customers’ experiences, product attachment and
longevity (arranged in order of most important to
lesser important attributes).
The dashed lines shows relevance to more than
one construct. For instance, the product
attributes are mapped to Product stimuli.
However, attributes of ‘Uniqueness’ &
‘Consumer involvement’ show more relevance
to Lifestyle construct, whereas ‘Quality’ and
‘Maintenance’ signify cognitive association.
‘Consumer involvement’, at the same time has
emotional relevance, also. Similarly consumers’
Identification of customer experience
constructs that induce apparel product
attachment
Experience dimensions impact consumers
psychology by generating related values
(lifestyles, cognitive, emotional, relational,
pragmatic and sensorial) (Gentile et al., 2007)
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Sahni H. et al.
Constructing customer experience for augmenting apparel products’
attachment and longevity
Figure 3. Product-attachment framework.
to preserve it, or it is in good condition and can
also be renewed or refurbished. However, there
is more likelihood of retaining and reusing the
apparel if it was designed as per their choice or
it is especially gifted or was bought for special
occasions.
The
limited
concern
for
sustainability is shown by the respondents’
appreciation for eco-friendly apparel retail
outlets. It can be inferred that the majority of
apparel consumers in all age-groups are more
“fashion conscious” and less “environment
conscious”.
approval of ‘Eco-friendly practices of the store’
relates to lifestyle, cognition, emotions and
relations constructs in addition to sensorial
constructs
Proposed product-attachment framework
The proposed product-attachment framework is
based on the mapping of significant attributes
that create consumer-product attachment and
the experience constructs that contribute in
development of long-term product relationships
by formulating experiences. Figure 3 depicts
the Product-Attachment framework. The
consumer-scape is arranged horizontally and
brand-scape is presented vertically. It highlights
the building blocks of customer experiences
that can induce product attachment, the
psychological and physiological implications of
experiences and the consequent behavioural
outcomes. The experience creation parameters
for the brands are also proposed.
In addition, their apparel consumption is
affected by emotions, lifestyle and social
environment.
Cognitive
and
sensory
experiences also play significant roles in
apparel consuming decisions.
Apparel brands are innovatively orchestrating
mesmerizing experiences for their customers.
But in order to induce product-attachment with
a sustainability concern, it is important for
brands to converge the different experiences
that they provide to their consumers to a focal
point of environment ownership and restitution.
Sustainability concern needs to be woven into
the company’s communication, offerings and its
touch-points in such an integrated manner that
consumers subconsciously start learning a
more responsible approach of apparel
Conclusions
It can be concluded that the apparel consumers
and the fashion-conscious are ready to
compromise with protecting the environment,
but not with the aesthetics, tastes, styles,
design and concepts of uniqueness and
newness related to apparel products. They are
ready to discard the apparel product
irrespective of the fact that it is costly or
cheaper, even if there exists several methods
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Constructing customer experience for augmenting apparel products’
attachment and longevity
consumption and move towards ‘Fashioning
with Sensitivity’.
Emotional Liaisons with Consumers, The
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Karmali, S. (2013). Burberry and Google sitting in a
tree. Retrieved January 15, 2015 from
http://www.vogue.co.uk/news/2013/06/12/burberry
-kisses---send-a-burberry-kiss-google-technology
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Salvia G. et al.
What is broken?
What is broken? Expected lifetime, perception of brokenness and
attitude towards maintenance and repair
Salvia G.(a), Cooper T. (a), Fisher T. (b), Harmer L.(a) and Barr C.(a)
a) School of Architecture, Design and the Built Environment, Nottingham Trent University, Nottingham, UK
b) School of Art and Design, Nottingham Trent University, Nottingham, UK
Keywords: brokenness; vacuum cleaners; maintenance; repair.
Abstract: This paper addresses the discrepancy between the expected and actual lifetimes of vacuum
cleaners considering perceived ‘brokenness’ as a driver for replacement. Among electrical products,
vacuum cleaners have a high rate of domestic ownership in the UK. They also embody large quantities
of greenhouse gases which could be reduced by increasing their longevity and resource efficiency
(Schreiber et al., 2012). A focus on energy efficiency has only shown limited or even negative results,
therefore to meet recent European Union regulations on durability requirements a focus on product
longevity is needed. Around one half of new vacuum cleaner purchasers replace one less than 5 years
old, below the expected lifespan, with perceived breakage, poor performance and unreliability as the
major reasons for replacement. Their relative simplicity could allow vacuum cleaners to last for
significantly longer. The nature of the common causes of failure is known, including stretched cords or
blockages, and WRAP has developed guidelines for product improvements. However, many working
or repairable machines are disposed of because they are perceived to be ‘irremediably’ broken.
This paper explores the drivers of perceived brokenness through empirical work that suggested a loss
of suction influences replacement decisions. Suction is closely connected to the machine’s condition.
Regular, minor maintenance preserves suction power for longer but users appear to neglect it, even
finding it irritating (Electrolux 2013). Users’ lack of interest in maintenance is a major barrier to
prolonging the machines’ lifespans, and aligns with their view of vacuum cleaners as ‘mechanical
servants’ offering easy, effortless cleaning (Jackson 1992). However, when a tool breaks down or loses
efficiency it suddenly demands attention. The paper addresses possible (and concurrent) factors
determining ‘brokenness’ and the mental calculation of the effort required to rectify it, such as perceived
difficulty and the cost of replacement or repair. Using Latour’s concept of delegation, it proposes a
biological analogy for the relationship between user and machine to establish that brokenness is not
necessarily an intrinsic condition but, rather, a perception of the machine demanding unwanted effort
of the user.
Introduction
on resource - and especially energy - efficiency
has shown limited or even negative results, the
latter due to the rebound effect (e.g. Hertwich,
2005). Arguably the focus on product longevity
may generate a more positive impact.
Every year around two million tonnes of electric
and electronic equipment (EEE) are discarded
by householders and companies in the
UK. Vacuum cleaners account for the second
largest embodied greenhouse gas emissions of
electrical products after televisions, largely due
to high sales volumes (Product Sustainability
Forum, 2012) and widespread ownership: 87%
of the UK population own at least one (MINTEL,
2010).
The longevity of vacuum cleaners also
deserves further investigation on the basis of
the gap between their actual lifespan and the
one expected by users. In the three years prior
to November 2012, 44% of UK households
bought a vacuum cleaner, the second most
frequently bought domestic appliance (MINTEL
2013b). According to WRAP (2013), half of
vacuum cleaners purchased in 2012 were
bought to replace an existing product under 5
Two potential areas for reducing the
environmental impact of EEE have been set:
increased product longevity and resource
efficiency (Schreiber et al., 2012). A past focus
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What is broken?
years old. However, vacuum cleaners are
expected to last for longer, from 5 to 11 years
(WRAP, 2013; Brook Lyndhurst, 2011; Which?
2014). Some potential to work with consumers
to extend the lifetimes of such ‘workhorse
products’
has
been
envisaged,
with
opportunities for several interventions (Brook
Lyndhurst 2011).1
cleaners and including minimum durability
requirements for the motor and the hose
(European
Commission
2013).
From
September 2015, operational motor lifetime
must be at least 500 hours; considering the
testing criteria, it may be inferred that the
expectancy of the motor lifetime is around 10
years, thus aiming to at least double current
vacuum cleaner lifespans.
This paper addresses the discrepancy between
expected and actual lifetimes of vacuum
cleaners especially in relation to perceived
‘brokenness’, as a driver for replacement, on
the basis of interim findings from a project
currently being undertaken by the authors for
Defra. In particular, the arguments are based
on the results of a survey with 507 vacuum
cleaner users across the UK, completed in
August 2014.
Nevertheless, information about the reliability of
vacuum cleaners is already available and often
easily accessible on the internet. For instance,
a Which? report suggests Best Buys ranking
vacuum cleaners models on the basis of
reliability and consumer satisfaction (Which?
2014); however they do not match the most
frequently sold brands (MINTEL 2010).2
Furthermore, discarded vacuum cleaners have
often been reported to be still in good condition
or easily repairable (WRAP 2011b). Therefore
other factors, beyond reliability, must determine
their premature end-of-life. In the following
sections, the relationship between user and
vacuum cleaner is explored in order to identify
other possible factors for vacuum cleaners
having short lifespans, relating to detachment,
convenience, commodity and cleanliness.
Replacing because of unreliability
Many people (55-80%) declare that they would
only replace vacuum cleaners when they fail or
break down, especially during an economic
recession (MINTEL, 2010; WRAP 2013).
Consistent with this, and despite general
satisfaction with the previous model, our survey
respondents who had owned a vacuum cleaner
previously (n=449) reported that they discarded
their vacuum cleaner because it did not work at
all or efficiently (44% and 34% respectively).
This sustains the hypothesis that the main
reason for replacing a vacuum cleaner is
related to a machine break down or loss of
performance.
Detachment from vacuum cleaners
and
disengagement
from
maintenance
Vacuuming, and cleaning the house in general,
might not be perceived as an enjoyable or
engaging task by everyone. In fact, a third of the
survey respondents (35%) would like to employ
a cleaner but do not for various reasons. It
would appear that for UK users the most
annoying aspects when using their vacuum
cleaner are low suction and noise (Electrolux
2013), and it is unclear to what extent these
factors are related.
Reliability and dust pickup are major
considerations when buying a vacuum cleaner
(Electrolux, 2013; WRAP, 2013), with price and
quality and durability a long way behind
(Electrolux, 2013).
Strategies for prolonging product lifespan of
faulty items have been investigated and
proposed,
ranging
from
manufacturing
guidelines for more durable vacuum cleaners
(WRAP, 2011a) to more effective warranties
(Chukova and Shafiee 2013).
A recent survey by Which? (2014) identified the
most common problems with vacuum cleaners,
which included blocked filters and broken belts
and brushes in upright models. These factors
are mainly related to the attitudes towards
proper use and maintenance, according to an
interview with a local vacuum cleaner repair
specialist.
Most notably, a European regulation has
recently been introduced, implementing the
Framework Directive 2009/125/EC by setting
ecodesign requirements specifically for vacuum
product life as very important and more than half (54%)
were dissatisfied with currently available information. Half
of respondents (55%) in our smaller scale on-street survey
(n=114) indicated that they did not know or were unsure
about the expected lifetime of VCs.
The term ‘workhorse product’ is used in Brook Lyndhurst
(2011) when referring to products purchased primarily on
the basis of their function and expected to do a job reliably.
2
In a survey by Cooper and Mayers (2000), many
respondents (73%) regarded information on expected
1
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What is broken?
Lack of maintenance and misuse could be
major factors that affect vacuum cleaner
lifespans. Regular and proper maintenance is
requested by manufacturers’ instructions in
order to keep the vacuum cleaner in good
working condition and thus prolonging the
mechanical lifespan.
Interventions to encourage longevity might
therefore aim at increasing consumers’ ability to
take basic care of products.
The vacuum cleaner repair specialist
recommended the following fundamental
maintenance tasks, generally reported in
manufacturers’ instructions:
Dust the outside of the vacuum cleaner
and clean the head (i.e. brush bar) at
every use
Change the filter regularly (once a
month)
Change the belt regularly (once a
month)
Do not overfill the bag (up to 2/3 of the
capacity).
Figure 1. Sources of information and frequency
of use when maintaining and repairing vacuum
cleaner.
Convenience of replacement and
repair
However, one out of three UK users find it
irritating or very irritating to even clean the
brush bar (Electrolux 2013), and our survey
revealed a generally negative attitude to
general maintenance tasks. Half of survey
respondents stated that they replace the bag or
empty the container of dust when they think it is
full, or when the machine does not suck
properly (15%), rather than according to
manufacturers’ instructions (7%) or when
indicated by the machine (16%). Similar
responses are reported about the frequency of
cleaning or changing the filters. 12% do not
clean the filters or do not even know if the
machine has filters. Similarly, 16% of
respondents do not carry out any of the other
fundamental maintenance tasks (e.g. checking
that the brush bar is free from hair or dirt).
The
generally
negative
attitudes
to
maintenance was also reflected when a
breakdown of the vacuum cleaner is
experienced. In our survey, almost 8 in 10
respondents stated that they would consider
repairing their vacuum cleaner in the
hypothetical case of loss of suction or if the
machine did not switch on. However, only a fifth
of respondents (18%) reported that their
vacuum cleaner had been repaired, while 14%
stated that they did not think that vacuum
cleaners are worth repairing.
Rising repair costs in conjunction with falling
prices of newly manufactured goods makes it
increasingly difficult for consumers to justify
repairs (Cooper, 1994, 2004; Downes et al.
2011; McCollough, 2007, 2010).
Instructions are provided by the manufacturers
and widely available online. However, survey
respondents admit that they do not check them
or have done so only once (Figure 1).
Furthermore, other sources of instructions,
beyond manuals, are available on the internet
and used in particular by younger population
(17-35 years old). Brook Lyndhurst (2011)
identified caring for products in use as an
opportunity for intervention in attitudes and
behaviours, especially amongst lower income
consumers, with the aim of lengthening product
lifetimes.
The first vacuum cleaners imported to Britain
cost £25, roughly equivalent to a maid’s annual
salary (Jackson 1992). Nowadays prices are
considerably lower. 3 According to the White
Goods Trade Association (WGTA, 2010), over
the last two decades appliance prices have
dropped in real terms, with significant
implications for the industry and for product
lifetimes.
According to Which? (2014a), the average cost of a new
vacuum cleaner is £184, raising up to £279 for a Best Buy.
3
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What is broken?
Although it can represent a significant service
industry
(Department
for
Professional
Employees, cit. in Graham & Thrift, 2007), the
repair market has significantly declined over
past decades. The Professional Service
Association, a New York–based trade group,
reports that over the 15 years preceding 2007
the number of appliance and electronic goods
service centres decreased by about 40% and
70% respectively (McCollough, 2010).4
Vacuum cleaners as commodities
The UK Government’s waste prevention
programme aims at promoting greater reuse
and repair though the development of a tool to
enable householders to find local reuse and
repair services (HM Government, 2013).
However, several barriers undermine the
spreading of the repair market including:
The trend of replacing vacuum cleaners rather
than keeping them for longer could be related
to users’ perceptions of their machines. The
majority of our respondents (80%) keep their
vacuum cleaner out of view, usually in a
cupboard, perhaps due to the unpleasant
appearance of vacuum cleaners. As vacuum
cleaners are used and their materials
deteriorate, they show scratches and grazes
from use. Alongside mechanical damage, the
clear shiny plastic becomes ‘milky’ and very fine
dust collects in the complex shapes and
contours of many vacuum cleaners. These
qualities are liable to lead to disaffection with
plastic products, even to the extent of
encouraging disposal of products that still
function. This is particularly the case for
products associated with hygiene (Fisher 2004,
Fisher and Shipton 2009), as addressed in the
next section.
16% of our survey respondents indicated that
they replaced their vacuum cleaner because
they wanted a new one, despite their existing
one still working. Maybe surprisingly, vacuum
cleaners can be subjected to a ‘desire for new’
(Campbell, 1992) and as for other products
there could be several underpinning triggers for
the acquisition of new vacuum cleaners (e.g.
Shove and Warde, 2002).
willingness to pay more than a small
fraction 5 of the replacement cost to
have an appliance repaired (Brook
Lyndhurst 2011; Hlavacek, cit. in
McCollough, 2009)
dissatisfaction or detachment from the
product (Clarke & Bridgwater, 2012;
Cooper, 2004)
consumer’s confidence and trust in
repairers (Darby and Karni, cit. in
McCollough, 2009)
frustration and annoyance between
breakdown and completion of the
repair service (Lee Woolf et al., 2012;
Ziebarth 1992)
foreclosed possibilities of maintenance
and repair that might be deliberately
designed in the product (Verbeek, cit.
in Graham & Thrift, 2007)
aggressive marketing strategies for
buying new products that reduce
demand
for
repair
services
(McCollough, 2009).
Attitudes toward cleanliness
Individual attitudes towards cleanliness at
home have implications for the lifespan of
vacuum cleaners.
Nearly three quarters of adults in the UK ‘really
care’ about their house being clean, taking
pride in maintaining a clean home (MINTEL
2013a). 6 In fact, when cleaning “we are not
mainly trying to avoid disease. We are […]
making visible statements about the home that
we are intending to create out of the material
house” (Douglas, cit. in Shove 2003, p.82).
This last barrier, in combination with the
previous ones, not only challenges the
feasibility of the repair option (and therefore the
extension of vacuum cleaners lifespans) but
also contributes to shape the perception of
vacuum cleaners as commodity products, as
addressed in the next section.
Vacuum cleaning the floor is the third-highest
priority cleaning task reported by householders
(MINTEL 2013a) and a third of vacuum cleaner
users in the UK feel satisfied after vacuuming
(Electrolux 2013). On the other hand, our
survey revealed how variable is the
Contrasting findings have been gathered about trends in
repair over recession periods that might increase for some
studies (Adler & Hlavacek, 1976) or fall for others
(McCollough, 2009).
Up to a third according to the local repair specialist.
In our survey, 31% of the interviewees consider the
cleanliness of the house a high priority in their life, while the
57% consider it a medium one.
4
5
6
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What is broken?
Manic
10%
None
4%
Spartan
12%
Minimal
34%
Caring
40%
Figure 2. Clusters
cleanliness.
of
attitudes
Figure 3. Lifespan of currently owned vacuum
cleaners.
towards
Meaning of vacuuming and vacuum
cleaners
homeowner’s interpretation of cleanliness and
vacuum cleaning at home, as “there is no such
thing as absolute dirt: it exists in the eye of the
beholder” (Douglas, cit. in Shove 2003, p.82).
The investigation carried out so far reveals
several
factors
contributing
to
faster
replacement of vacuum cleaners, classified in
this paper as unreliability, detachment,
convenience, commodity and cleanliness. As
mentioned above several policy interventions
have attempted to address these, ranging from
international regulations for component
durability to manufacturing guidelines. These
actions target specific issues but other possibly
relevant causes of faster replacement are at
risk of remaining untapped.
To this end, the results from the survey have
been clustered according to attitudes towards
cleanliness
and
vacuuming,
adapting
typologies from a previous study (Vaussard et
al. 2014):
1. Spartan cleaners vacuum less than
once a week and cleanliness of their
house is a medium or low priority
2. Minimalist cleaners vacuum once a
week or, if less often, cleanliness of
their house is considered a high priority
3. Caring cleaners vacuum at least 2-5
times a week and cleanliness of the
house is a high or medium priority
4. Manic cleaners vacuum daily.
In fact, the EU regulation limiting the wattage of
vacuum cleaners and including the minimum
lifespan for certain components (European
Commission, 2013) generated contrasting
reactions, not only by manufacturers – who
might feel undermined in the way they design
and produce7 - but also by users who bought a
higher wattage vacuum cleaner before they
were banned.8
Users may worry that such a regulation will
reduce performance and therefore reduce the
attainable level of hygiene or time saving that
only high wattage machines are considered
capable of providing. It is plausible that the
introduction of higher wattage machines over
time has been influencing the perception of
minimum technical specification required to
reach acceptable levels of hygiene. As stressed
by Shove, “as cleaning technologies are
enmeshed in a landscape of moral and social
distinction, their development has the further
There appears some correlation between these
clusters and their attitudes towards vacuum
cleaners lifespans. Manic cleaners replace the
machine faster than people in the other
clusters, perhaps suggesting more intensive
use or their perceived need for a vacuum
cleaner that always performs (Figure 3). For
Manic and Caring cleaners the latter is
supported by their more positive attitude
towards maintenance and repair, and also by
their interest in having the vacuum cleaner
serviced for a convenient price (an option
considered, on average, unrealistic by Spartan
and Minimalist cleaners).
7
8
http://www.telegraph.co.uk/technology/news/
11075490/James-Dyson-suggests-leaving-the-EU-overvacuum-cleaners.html
http://www.dailymail.co.uk/news/article2740197/Power-surge-Fourfold-rise-sales-super-vacuumsSome-customers-buying-two-models-beat-new-EUregulations.html
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What is broken?
effect of reconfiguring that terrain” (Shove
2003, p.83).
contemporary users as they break due to their
(current) inability for self-maintenance.
Our hypothesis is that factors leading to faster
replacement reflect the type of interaction that
is established between the user and the
machine, or in other words with the human and
non-human subjects. vacuum cleaner users
appear resistant to following the instructions of
optimal maintenance required for a durable and
high performing machine. Regular and effective
maintenance is essential to those machines.
However, the human component of this ‘team’
is not aware of or engaged with it.
Conclusions
This paper addressed the factors influencing
actual and perceived brokenness of vacuum
cleaners. The analysis of the results of a
country-wide survey revealed insights about
users’ reluctance to carry out maintenance and
repair that can be related to the interaction
between user and product. In particular, we
argue that brokenness is not necessarily an
intrinsic condition of the machine but rather a
perceived state in which unwanted effort is
required of the user by the item.
Vacuum cleaners could be envisaged as almost
‘magic’ machines for cleaning, as advertised on
1920s advertisements promoting the first
vacuum cleaners imported to Britain: they offer
“easy, effortless cleaning of every nook and
corner” and provide “leisure and freedom”
(Jackson 1992, p.166). Jackson (1992, p.166)
concludes that “this reveals something of the
mythology of the ‘mechanical servant’: it is as if
the vacuum cleaner steers itself around the
house unaided.”
The failure of the vacuum cleaner to reach its
potential lifespan relates to users’ expectations
of their performance - as if users expect the
machines to maintain themselves and thereby
minimise their involvement and effort. However,
this is not achievable with current technologies;
future interventions should perhaps target this
relationship between product and user.
The design element of this project attempts to
engage the user in maintenance tasks by
improving the experience of use and
maintenance. Enhancing the enjoyment of
vacuum cleaning and the associated
maintenance tasks of the vacuum cleaner is a
major objective and a possible strategy to
change attitudes and reactions to (perceived)
brokenness. Through co-design and actionbased research approaches, design-driven
strategies will be investigated in future stages
of the project.
Using Latour’s concept of delegation (1992),
vacuum cleaning is the kind of practice
constituted by a human-non-human hybrid
involving a distribution of competences
between user and machine. Although the latter
is in charge of the core activity of cleaning the
floors, the former is supposed to oversee the
latter by ‘feeding’ it (i.e. keep un/plugging to the
mains while in use), steering and maintaining it.
Feeding the vacuum cleaner has been partly
delegated to rechargeable batteries, and
steering may be delegated to robotic vacuum
cleaners.
Acknowledgments
The interim findings presented in this paper are
derived from a research project (EV0554)
funded as part of Defra’s Action Based
Research Programme.
However, the user still holds responsibility for
the most fundamental task for product
longevity, maintaining the vacuum cleaner.
Unwilling users or those unsuccessful at
carrying out maintenance effectively make this
hybrid system ineffective. It may be inferred that
as with the delegation of feeding and steering,
humans have wished to delegate maintenance
tasks to the machines themselves, expecting
performance and longevity with limited effort.
This expectation is not met, and when the
vacuum cleaner breaks it demands attention
that the human has tried to avoid by means of
delegation to the machine. From this
perspective, the first factor leading to the
perceived
brokenness,
unreliability,
is
confirmed. vacuum cleaners are not reliable for
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Sung K. et al.
An exploratory study on the links between individual upcycling, product
attachment and product longevity
An exploratory study on the links between individual upcycling,
product attachment and product longevity
Sung K., Cooper T. and Kettley S.
Nottingham Trent University, Nottingham, UK
Keywords: individual upcycling; product attachment; product lifetimes; product longevity; sustainable
consumption; sustainable production.
Abstract: Product attachment, the emotional bond experienced with a product, is an emerging concept
for sustainable production and consumption. The logic behind it is that when people are attached to any
product, they are more likely to handle the product with care and to postpone its replacement or
disposal. Some types of product have been studied regarding product attachment in past research but
the focus has been on the perspectives of professional designers and manufacturers rather than on
consumers’ ‘everyday creativity’ activities such as ‘individual upcycling’.
Individual upcycling, creation out of used materials resulting in a higher quality or value product than
the compositional elements, is particularly relevant to product attachment. This is because upcycling,
as a creative, participatory user activity, may offer the experiences of self-expression, group affiliation,
special memories and pleasure, all of which are possible product attachment determinants.
Recent evidence suggests that the number of upcycling practitioners have increased, possibly as a
response to the contemporary ‘maker movement’ and aided by readily available physical and digital
resources. Despite this growth and its potential as a means for sustainable production and consumption
at household level, individual upcycling has not been investigated extensively, especially its relation to
product attachment and product longevity.
This study used an exploratory questionnaire with 23 UK-based upcycling practitioners to investigate
the links between individual upcycling, product attachment and product longevity. The results show the
correlations amongst the degree, determinants and consequences of product attachment as well as
aesthetic and functional satisfaction from the emotionally attached, upcycled products. The paper
further explains how different demographic characteristics and product categories moderate the
strength of the aforementioned variables.
Introduction
Some types of product have been studied
regarding product attachment: for example,
consumers’ most favourite or most cherished
possessions (e.g. family heirlooms and
jewellery) (Schultz, Kleine, & Kernan, 1989;
Wallendorf & Arnould, 1988) or massproduced, ordinary consumer durables (Mugge,
Schifferstein,
&
Schoormans,
Product
attachment and satisfaction: understanding
consumers' post-purchase behaviour, 2010;
2006a; 2006b; 2005). Past studies have shown
interests in product personalisation, mass
customisation and participatory design to
increase
product
attachment
(i.e.,
strengthening the person-product relationship)
as
design
strategies
for
sustainable
consumption
(Cramer,
2011;
Mugge,
Product attachment, the emotional bond
experienced with a product (Schifferstein &
Pelgrim, 2003), is an emerging concept with the
potential to engender sustainable consumption
(Cooper, 2005; Mugge, Schifferstein, &
Schoormans, 2004; Van Hinte, 1997). The logic
behind it is that so long as people are attached
to any product, they might be more likely to
handle the product with care, to postpone its
replacement or disposal, and to repair it when it
breaks down (Cramer, 2011; Ramirez, Ko, &
Ward, 2010; Mugge R. , Product Attachment
(PhD thesis), 2007; Van Hinte, 1997), while not
necessarily requiring people to commit
themselves to pro-environmental behaviour
(van Nes, 2010).
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PLATE conference - Nottingham Trent University, 17/19 June 2015
Sung K. et al.
An exploratory study on the links between individual upcycling, product
attachment and product longevity
Schoormans, & Schifferstein, Emotional
bonding with personalised products, 2009a;
Incorporating consumers in the design of their
own products. The dimensions of product
personalisation, 2009b; Fletcher, 2008;
Chapman, 2005). Despite such emphasis on
consumer involvement in design, past studies
have not yet paid attention to ‘everyday
creativity’ activities (Gauntlett, 2011) without
involving manufacturers, such as consumers’
individual making, crafting or upcycling at
household level.
individual upcycling, product attachment, and
its determinants and consequences including
product longevity. The second is to pinpoint
some possible group differences in the strength
of the aforementioned variables according to
demographic characteristics and product
categories.
Individual upcycling, creation or modification of
any product out of used materials in an attempt
to generate a product of higher quality or value
than the compositional elements (Sung,
Cooper, & Kettley, 2014) at household level, is
particularly relevant to product attachment
since practitioners may often utilise old
products with which they have already
developed the emotional bond. Upcycling, as a
creative, participatory user activity, may offer
the experiences of self-expression, group
affiliation, special memories and pleasure, all of
which are possible product attachment
determinants
(Mugge,
Schifferstein,
&
Schoormans, A longitudinal study of product
attachment and its determinants, 2006a). In
other words, individual upcycling is likely to
create strong product attachment and lead to
product longevity.
Procedure and measures
Research methodology
A questionnaire was administered to 23 UKbased upcycling practitioners. The data was
collected between April and July 2014.
The upcycling practitioners were first asked to
select up to three products to which they had
the most emotional attachment from a list of
upcycled products. They were then asked to fill
in up to three identical questionnaires based on
their selection.
The questions addressed (1) product
attachment determinants (self-expression,
group affiliation, memories and pleasure 1) from
the emotionally attached product made by
upcycling; (2) aesthetic and functional
satisfaction from the emotionally attached
product made by upcycling; (3) product
attachment; and (4) product attachment
consequences (disposal tendency, product
care,
expected
product
longevity,
irreplaceability, and expected product lifetime
years). Measures for these variables were
obtained on seven-point Likert scales (1=
“strongly disagree”, 7=“strongly agree”), except
for the expected product lifetime years (for
which an absolute figure was given). See Table
1 for the descriptions of variables used in the
questionnaire.
The evidence suggests that the overall number
of upcycling practitioners have been increased
or at least have become more visible, possibly
as a response to contemporary Maker
Movement (AndersonChris, 2012; LangDavid,
2013) and aided by readily available physical
resources
(e.g.
Maker
Faire,
Hackspace/Makerspace) and digital resources
(e.g. Instructables, Etsy). Despite this growth
(or increased visibility) in the practice and its
potential as a strategy for product longevity
(and sustainable consumption), individual
upcycling has not been fully investigated,
especially in terms of its relation to product
attachment and product longevity.
Sampling
Hackspace was considered to be an
appropriate starting point for the recruitment of
upcycling practitioners based on its facilities
The main aims of the paper, therefore, are
twofold. The first is to address the links between
These four possible product attachment
determinants were used in the study by Mugge, et al.
(2006a). Their findings demonstrated that product
attachment is positively affected by self-expression,
memories and pleasure for ordinary consumer
durables. Though group affiliation proved to be non-
significant in their study, this study included it as a
possible
determinant
because
upcycling
practitioners may feel affiliated to other upcyclers,
makers, or material/product providers (e.g. family
inheritance).
1
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Sung K. et al.
An exploratory study on the links between individual upcycling, product
attachment and product longevity
Analysis
and service,2 and growing numbers in the UK.3
Ten workshops in ten different cities of nine
different regions in England were selected. 4 A
recruiting advertisement was posted on Google
groups or forums of the ten workshops.
Thirteen respondents directly reacted to the
advertisement and another ten were identified
by snowball sampling.
Selfexpression
Group
affiliation
This product that I made reflects who I
am.
This product that I made indicates that
I am a maker/ crafter/ upcycler/
hacker.
Memories
This product reminds me of people or
events that are important to me.
Pleasure
Aesthetic
satisfaction
Functional
satisfaction
Product
attachment
I feel good when I use this product.
I am happy with the appearance of this
product.
I am happy with the functionalities of
this product.
This product has special meaning to
me and I have an emotional bond with
this product.
I would like to get rid of this product.
Disposal
tendency
Product care
Expected
product
longevity
Irreplaceability
Expected
product
lifetime years
44 questionnaires from 23 respondents were
analysed by employing descriptive statistics,
correlational analysis (Spearman’s Rank Order
Correlation) and non-parametric tests (MannWhitney U Test and Kruskal-Wallis H Test),
using SPSS (Statistical Package for the Social
Sciences) version 22.0.
Results
Descriptive statistics
When respondents selected certain products as
their most emotionally attached products after
upcycling (M=5.41, SD=1.59), they reported
high mean values of self-expression (M=5.27,
SD= 1.56), group affiliation (M=5.66, SD=1.45),
pleasure (M=5.59, SD=1.30), aesthetic
satisfaction (M=5.75, SD=1.26), functional
satisfaction (M=5.82, SD=1.45), product care
(M=5.09, SD=1.36), and expected product
longevity (M=5.37, SD=1.53), and a low mean
value of disposal tendency (M=1.45, SD=.92).
Memories and irreplaceability data showed
slightly lower mean values with a larger
standard deviation (memories: M=4.41,
SD=2.37; irreplaceability: M=3.61, SD=2.34).
The expected product lifetime years ranged
between 1 year and over 50 years, resulting in
the mean value of 11.67 (SD=13.23).
I take good care of this product.
I hope that this product will last for a
long time.
This product is irreplaceable to me.
For how many years would you like to
use the product?
Correlations between product attachment (PA)
determinants,
aesthetic
and
functional
satisfaction, and PA based on the most
emotionally attached, upcycled products
Spearman’s Rank Order Correlation revealed
that PA is positively correlated with all four PA
determinants (self-expression, group affiliation,
memories and pleasure) (r=.45 to .66, p<.001),
but not with satisfaction from aesthetic or
functional qualities. PA determinants are mostly
positively correlated with each other: only group
affiliation and pleasure are not significantly
correlated. Pleasure is positively correlated with
functional satisfaction but not with aesthetic
satisfaction, although there is significant
Table 1. Variable items.
Respondents
Respondents were from nine different cities and
aged between 24 and 66 years old. 17 (74%)
were British and 6 (26%) were non-British. 15
(65%) were male and 8 (35%) were female. 12
(52%) worked in science and engineering, 7
(30%) in art and design, and 4 (17%) in other
areas
(health
service,
business
and
management) or were unemployed.
MakerSpace (Newcastle upon Tyne, North East
England); (5) HACMan (Manchester, North West
England); (6) Build Brighton Hackspace (Brighton,
South East England); (7) Reading Hackspace
(Reading, South East England); (8) OxHack (Oxford,
South West England); (9) Potteries Hackspace
(Newcastle-under-Lyme, West Midlands); and (10)
Leeds Hackspace (Leeds, Yorkshire and the
Humber). The selecting criteria were accessibility to
and activeness of the Hackspace members.
Hackspaces provide any local residents (e.g. craft
hobbyist, hackers, makers, tinkerers, artists,
entrepreneurs, etc.) with a membership including the
access to tools, materials and expertise.
3 Hackspaces have increased in numbers since 2009
and are now available in 53 different locations (UK
Hackspace Foundation, 2015).
4 The selected workshops included (1) Nottingham
Hackspace (Nottingham, East Midlands); (2)
Makespace (Cambridge, East of England); (3)
London Hackspace (Greater London); (4)
2
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Sung K. et al.
An exploratory study on the links between individual upcycling, product
attachment and product longevity
correlation between functional and aesthetic
satisfaction (see Table 2).
SE
GA
M
P
F
S
AS
Selfexpressi
on
-
Group
affiliation
.51
5**
-
Memorie
s
.63
1**
.46
1**
-
.69
2**
.35
1
.5
19
**
-
Aestheti
c
satisfacti
on
.28
8
.33
7
.0
59
.36
1
-
Function
al
satisfacti
on
.23
6
.22
4
.1
05
.49
0**
.55
8**
-
Product
attachm
ent
.66
4**
.45
1**
.6
27
**
.64
4**
.30
9
.
2
1
3
Pleasure
Spearman’s Rank Order Correlation showed
that PA is positively correlated with
irreplaceability (r=.516, p<.001) but there is no
statistically significant correlation of PA with
disposal tendency, product care, expected
product longevity, or expected product lifetime
years. Irreplaceability, however, is positively
correlated with product care (r=.44, p<.001) and
expected product longevity (r=.48, p<.001) as
well as PA. Expected product longevity is also
positively correlated with expected product
lifetime years (r=.45, p<.001) (see Table 3).
P
A
Group difference based on demographic
characteristics
Gender difference
A Mann-Whitney U Test revealed a statistically
significant differences between male and
female answers in PA, self-expression, group
affiliation, memories, pleasure, product care,
expected product longevity, irreplaceability, and
expected product lifetime years.
Table 2. Spearman’s rho between PA
determinants, satisfaction, and PA based on the
most emotionally attached, upcycled products **
p<.001 (2-tailed).
DT
Disposal
tendency
Product care
PC
EL
E
Y
I
P
A
.34
3
-
Expected
product
longevity
.36
5
.679
**
-
Irreplaceabilit
y
.12
2
.442
**
.479
**
-
Expected
product
lifetime years
.36
3
.252
.445
**
.237
-
Product
attachment
.27
4
.371
.364
.516
**
.36
3
U
Z
Sig.
r
Md
n
Self-expression
76
2.89
.000
**
.5
7
M: 4
F: 7
27
17
Group affiliation
12
1
2.72
.007
**
.4
1
M: 6
F: 7
27
17
Memories
11
1
2.92
.003
**
.4
4
M: 4
F: 7
27
17
Pleasure
14
6
2.08
.038
**
.3
1
M: 5
F: 7
27
17
Product
attachment
11
3
2.89
.004
**
.4
4
M: 5
F: 7
27
17
Product care
92
3.21
.001
**
.4
9
M: 4
F: 6
27
16
Expected product
longevity
87
3.34
.001
**
.5
1
M: 5
F: 7
27
16
Irreplaceability
10
8
.2.9
7
.003
**
.4
5
M: 2
F: 6
27
17
Expected product
lifetime years
13
8
1.96
.050
**
.3
0
M: 4
F:
15
27
16
-
Table 4. Mann-Whitney U Test, effect size, and
median scores with significant difference across
gender groups. **p<.05.
-
In all cases, the median scores from female
respondents are higher than males. A large
effect was shown in self-expression (r=.57) and
expected product longevity (r=.51). Aesthetic
and functional satisfaction, and disposal
tendency did not show gender difference (see
Table 4).
Table 3. Spearman’s rho between PA and PA
consequences based on the most emotionally
attached, upcycled products. **p<.001 (2-tailed).
Correlation between product attachment
(PA) and PA consequences based on the
most emotionally attached, upcycled
products
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Sung K. et al.
An exploratory study on the links between individual upcycling, product
attachment and product longevity
Age difference
‘other’ reported the same higher median score
(both Md=7) than ‘science and engineering’.
‘Science and engineering’ reported the lowest
median scores in all five variables (see Table
6).
A Kruskal-Wallis Test revealed a statistically
significant difference across three different age
groups (Gp1, n=23: 20-29yrs, Gp2, n=13: 3049yrs, Gp3, n=8: 50+yrs) in group affiliation: X2
(2, n=44)=7.12, p=.028; pleasure: X2=6.75,
p=.034; and functional satisfaction: X2=7.37,
p=.025. The older the age group, the higher
was the median score. Self-expression,
memories, aesthetic satisfaction, PA and all PA
consequences did not show age difference (see
Table 5).
X2
Sig.
Md
23
13
8
Group difference
categories
Group affiliation
7.12
.028**
Pleasure
6.75
.034**
Gp1: 5
Gp2: 6
Gp3: 7
23
23
8
Functional
satisfaction
7.37
.025**
Gp1: 6
Gp2: 7
Gp3: 7
23
13
8
Table 5. Kruskal-Wallis Test and median scores
with significant difference across three age
groups**p<.05
Occupational difference
A Kruskal-Wallis Test revealed a statistically
significant difference across three different
occupational groups (Gp1: art and design, Gp2:
science and engineering, Gp3: other – see
above in Respondents) in self-expression,
memories, product care, expected product
longevity and irreplaceability.
X2
Sig.
Md
n
13
23
8
Selfexpression
7.72
.021**
Gp1: 7
Gp2: 5
Gp3: 6.5
Memories
8.36
.015**
Gp1: 7
Gp2: 3
Gp3: 6.5
13
23
8
Product care
10.17
.006**
Gp1: 5.5
Gp2: 4
Gp3: 6.5
12
23
8
Expected
product
longevity
12.74
.002**
Gp1: 7
Gp2: 4.5
Gp3: 7
13
22
8
Irreplaceability
18.56
.000**
Gp1: 5
Gp2: 2
Gp3: 7
13
23
8
on
product
A Kruskal-Wallis Test revealed a statistically
significant difference in irreplaceability levels
across five different product category groups
(Gp1, n=14: experimental and/or artistic
projects, Gp2, n=10: inside-the-home furniture,
Gp3, n=8: garden, shed, workshop and/or
outdoor products, Gp4, n=6: small home
products and/or decorations, Gp5, n=6: other
personal belongings), X2(4, n=44)=11.02,
p=.026 (See Appendix for item examples of
each product category group). Small home
products and/or decorations recorded the
highest median score (Md=6.5), followed by
other personal belongings (Md=5.5) and insidethe-home furniture (Md=3.5). Experimental
and/or artistic projects (Md=2) and garden,
shed, workshop and/or outdoor products
(Md=1.5) showed lower median scores than
other product categories.
n
Gp1: 5
Gp2: 6
Gp3: 7
based
Discussion
The statistically significant correlation between
PA and PA determinants confirms findings from
past studies on ordinary consumer durables
(e.g., (Mugge R. , Product attachment, 2007;
Schifferstein, Mugge, & Hekkert, 2004). This
might suggest that the causal relationship
between PA determinants and PA in consumer
durables can also be applied to upcycled
products.
The positive correlation between pleasure and
functional satisfaction but lack of statistically
significant correlation between PA and
satisfaction from appearance or functionalities
also partially corroborate the results from
Mugge, et al. (Product attachment and
satisfaction: understanding consumers' postpurchase behaviour, 2010). One difference is
that pleasure in this study is not significantly
correlated with aesthetic satisfaction, which
implies that the sampled makers’ (or upcyclers’)
pleasure from their upcycling outcomes may be
a result of satisfactory functions but not
necessarily a result of superior appearance.
Table 6. Kruskal-Wallis Test and median scores
with significant difference across three
occupational groups. **p<.05.
For self-expression and memories, ‘art and
design’ reported the highest median scores
(both Md=7). For product care and
irreplaceability, ‘other’ reported the highest
median scores (MdCARE=6.5, MdIRRE=7). For
expected product longevity, ‘art and design’ and
The correlation between PA and PA
consequences in this study is limited, unlike
findings from other existing studies (i.e.
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Sung K. et al.
An exploratory study on the links between individual upcycling, product
attachment and product longevity
irreplaceability, product care, expected product
longevity, etc.) (Ramirez, Ko, & Ward, 2010;
Mugge R. , Product attachment, 2007; Govers
& Mugge, 2004). Only one significant
correlation was found between PA and
irreplaceability. Considering the positive
correlation between irreplaceability and product
care, and between irreplaceability and
expected product longevity, however, it might
be the case that irreplaceability for
makers/upcyclers mediates the effect of PA on
product care and expected product longevity.
Irreplaceability as a crucial condition for a longlasting relationship was also pointed out by
Mugge and her colleagues (Design strategies
to postpone consumers' product replacement:
The value of a strong person-product
relationship, 2005).
category difference should also be taken into
account when scaling up is considered.
Older age groups’ higher scores in group
affiliation, pleasure and functional satisfaction
as well as women’s higher scores in PA, all four
PA determinants, and part of PA consequences
partially correspond with past research that
group affiliation and memories are more
relevant for women and older consumers,
whereas pleasure from functionality is more
relevant for men and younger consumers (Dyl
&
Wapner,
1996;
Kamptner,
1991;
Chikszentmihalyi & Rochberg-Halton, 1981;
Furby, 1978 cited in Mugge, 2007). One original
finding on demographic difference might
concern occupational difference: the science
and engineering group showed lower median
scores in self-expression, memories, product
care, expected product longevity and
irreplaceability. This, however, could be
explained by the fact that almost 90% of
science and engineering group respondents
were male. These group differences based on
demographic characteristics may suggest
which group of people has to be targeted (or not
targeted) in the case that individual upcycling is
considered for scaling up to make a bigger
impact on environment and society.
The results are, however, based on a limited
sample. Moreover, as respondents were not
asked questions about every upcycled product,
potentially interesting areas have not been
addressed, such as identifying the proportion of
all upcycled products that exhibit meaningful
levels of product attachment. Future research
can also take into account the possible rebound
effect (e.g. using more materials and energy for
the purpose of upcycling) and the actual
environmental impact accordingly (i.e. in terms
of total materials and energy involved, and
waste and emissions produced during
upcycling).
Conclusion
This exploratory study has described how
product attachment determinants and level of
satisfaction from the aesthetic and functional
qualities of the emotionally attached, upcycled
products are correlated with the extent of
product attachment; and how the extent of
product attachment is correlated with the
consequences of product attachment. The
paper further explained how different
demographic characteristics and product
categories moderate the strength of product
attachment and, its determinants and
consequences as well as aesthetic and
functional satisfaction.
Notwithstanding these limitations, this study
has demonstrated that individual upcycling has
the potential as a means towards sustainable
production and consumption at household level
by strengthening product attachment, and
explained demographic characteristics and
product categories to consider for possible
scaling up.
Acknowledgments
The research undertaken was funded by a
Nottingham Trent University PhD studentship
with support from the EPSRC-funded Centre for
Industrial Energy, Materials and Products
(formerly UK INDEMAND), grant reference
EP/K011774.
The higher median scores in irreplaceability
from small home products and decorations, and
other personal belongings than from inside-thehome furniture, experimental and artistic
projects, or garden, shed, workshop and
outdoor products conform with the study by
Schifferstein, et al. (Designing consumerproduct attachment, 2004), which found that PA
is higher for ornaments than functional products
(e.g. lamp, clock and car). Such product
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Appendix: Item examples of each product category group.
Gp
Group name
Item examples
Gp1
Experimental and/or artistic projects
Raspberry pi project
Tour robot
Sculpture
Gp2
Inside-the-home furniture
Nest of tables
Side board
TV stand
Gp3
Garden, shed, workshop and/or
outdoor products
Bug boxes
Patio and path
Bird box
Compost bin
Gp4
Small home products and/or
decorations
Lamp
Kettle
Cushion
Gp5
Other personal belongings
Jumper
Prom dress
Jewellery
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Thiébaud E. et al.
Service lifetime and storage time of devices with liquid crystal displays
Service lifetime and storage time of devices with liquid crystal
displays
Thiébaud E.(a), Schluep M.(b), Böni H.(a), Hilty L. M.(a,c) and Faulstich M.(d)
a) Empa, Swiss Federal Laboratories for Materials Science and Technology, St. Gallen, Switzerland
b) World Resources Forum, St. Gallen, Switzerland
c) University of Zürich, Department of Informatics, Zürich, Switzerland
d) Clausthal Environmental Institute (CUTEC), Clausthal-Zellerfeld, Germany
Keywords: service lifetime; storage time; dynamic material flow analysis; indium.
Abstract: Electronic devices contain many important resources, including critical chemical elements
such as indium or neodymium. For an efficient management of these resources, it is important to know
where the devices are located, how long they are used for and when and how they are disposed of.
This article presents a dynamic material flow analysis of devices with liquid crystal displays; i.e. flat
screen televisions and monitors, laptops and mobile phones, and the subsequent indium flows in
Switzerland. The stock of the use phase within the material flow system has been split into an in-use
stock and a storage stock. The outflows have been modelled by applying two lifetime distribution
functions, one for the service lifetime and one for the storage time. Results highlight the importance of
the storage time, being for flat screen TVs of 2.6 years, and for monitors, laptops and mobile phones of
over 4 years. For monitors and laptops, the storage stock accounts for around 20%, and for mobile
phones 35% of their total stock. These devices in Switzerland represent an indium stock of over 1'800
kg, an indium inflow with new products of 200 kg/year and an outflow with discarded devices of only 90
kg/year. Outflows of the model that includes storage time are significantly lower and show better
congruence with actually measured flows. This shows that the storage time slows down the
reintegration of secondary resources into the material cycles and therefore increases the stock of
resources.
Introduction
average lifetimes or lifetime distribution
functions for devices in the in-use stock (Müller
et al., 2014). It has been discussed in many
MFA studies that the modelled stocks and flows
are highly sensitive to the chosen lifetime
distribution functions and their parameters
(Chen & Graedel, 2012; Liu et al., 2011; Müller
et al., 2006). This poses various challenges:
There are many different definitions of what is
covered by the product lifetime (Murakami et
al., 2010). Field data regarding how long the
various electronic devices are used and stored
is scarce and often based on rough estimations
or expert opinions. Comparisons of modelled
and actual flows of devices have shown that
products are often much older than what
models predict (Stocker et al., 2013). This
highlights that models often neglect or
underestimate storage time, which is
considered as the time between the active use
of a device and its final disposal or its passing
to a different user. In this article, we present a
Stocks and flows of electronic devices and the
critical materials they contain have been
subject to various recent investigations (Böni &
Wäger, 2015; Buchert et al., 2012; Buchert et
al., 2009; Sander et al., 2012; Yoshimura, et al.,
2013). Devices with liquid crystal displays
(LCDs) are an important field of application of
indium tin oxide (ITO) (Erdmann & Behrendt,
2011). Efforts to specifically recover indium
from LCDs are only just beginning and are
hampered by small concentrations of indium
per display, low indium prices that make
recycling unattractive and limited knowledge on
stocks and flows of LCDs.
Dynamic material flow analysis (MFA) is often
used to analyse the development of material
cycles over time. The product lifetime, which is
essential for computing past and future stocks
and outflows from inflow data, has been
modelled in dynamic MFAs mostly by assuming
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Thiébaud E. et al.
Service lifetime and storage time of devices with liquid crystal displays
different lifetime distribution functions f[m], one
for the service lifetime and one for the storage
time.
dynamic MFA of devices with LCDs, i.e. flat
screen televisions (TVs) and monitors, laptops
and mobile phones, and the subsequent indium
flows in Switzerland. In order to meet the
challenges of finding the lifetime distribution
functions and their parameters, we conducted
an online survey on the service lifetime (which
corresponds to the time of active use) and
storage time of electronic devices in
Switzerland.
∞
𝑂𝑢𝑡𝑓𝑙𝑜𝑤[𝑛] = ∑ 𝐼𝑛𝑓𝑙𝑜𝑤[𝑛 − 𝑚] ∙ 𝑓[𝑚]
The pathways of the outflows to final disposal,
storage or back to the in-use stock for a second
use were determined by transfer coefficients. In
order to calculate the indium flows, the stocks
and flows of the dynamic MFA were multiplied
with the respective indium content per device.
Method
Model development
The MFA system includes the process 'use
phase'. Based on the results of the survey, the
use phase was split into the two sub processes:
'active use' and 'storage', which both store
material and build the in-use stock and the
storage stock. The system has one inflow which
corresponds to sales of new devices and one
outflow as the final disposal of obsolete items.
Internal flows include the flow from 'active use'
to 'storage' and vice versa as well as the direct
reintegration into the in-use stock (
Figure ).
Data collection
Sales data for laptops and flat screen monitors
from 1998 to 2013 were taken from an annual
ICT market report for Switzerland (Weiss,
2013). For flat screen TVs and mobile phones,
sales data from 1998 and 2003, respectively,
up to the year 2005 were available from the
Swiss Consumer Electronics Association
(SCEA, 2005), and subsequently up to 2013
were obtained from the market research
institution GfK. (GfK, 2013; GfK Retail and
Technology, 2007, 2008).
The lifetime distribution functions and transfer
coefficients were derived from the results of an
online survey that was conducted between
January and May 2014 in Switzerland. It
included questions on devices that were still in
use, devices that were stored and already
disposed of devices. For each item, information
was collected on:
the year the device was put on the
market
the condition of the device when it was
purchased by the current user
(new/second hand)
the total service lifetime (for devices still
in use including the years the user
intends to continue to use it)
for second hand devices the division of
the service lifetime into first and second
use
the storage time (for devices still stored
including the years the user intends to
continue to store it)
for second hand devices the storage time
after the second use
the disposal pathway (final disposal,
storage or reintegration into the in-use
stock).
Figure 1. MFA system.
The model employs a retrospective top-down
approach, deriving the stock S[n] at a time n
from the net flow by using the balance of
masses (equation 1), with the constant
sampling rate T = 1 year (Müller et al., 2014).
𝑆[𝑛] = (𝑖𝑛𝑓𝑙𝑜𝑤[𝑛] − 𝑜𝑢𝑡𝑓𝑙𝑜𝑤[𝑛]) ∙ 𝑇
+ 𝑆[𝑛 − 1]
(2)
𝑚=−∞
(1)
The outflows of the in-use stock and the storage
stock were calculated according to equation 2
(Müller et al., 2014). The model applies two
With a Swiss population of 8,000,000 a
confidence level of 95% and a margin of error
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Thiébaud E. et al.
Service lifetime and storage time of devices with liquid crystal displays
of 5%, we needed a sample size of at least 385
people. In total, we had 439 valid responses to
our survey, resulting in 981 data sets for
laptops, 349 for monitors, 351 for TVs and
1,690 for mobile phones. In order to derive the
lifetime distribution functions, we fitted a twoparameter Weibull distribution function to the
relative frequency histograms of the total
service lifetime as well as the storage time
using the Origin Software (OriginLab, 2014).
From our survey, we had no service lifetime and
storage time data for devices that are
reintroduced into the in-use stock directly after
use or after storage. We assumed that they had
a similar service lifetime as the second use of
the second hand devices covered by our
survey. Therefore we fitted a Weibull
distribution function to the normalized
histograms of the service lifetime of the second
use. Likewise, for devices that are stored after
the reintroduction into the in-use stock, we
considered the storage time after the second
use from the survey data.
Results
Service lifetime and storage time
The mean total service lifetime of the resulting
Weibull distribution functions ranges from 4
years for mobile phones to 8.7 years for TVs.
The mean storage time is shortest for TVs with
2.6 years and longest for mobile phones with
4.7 years (
Table ). The longest storage time amounts to 7
years for TVs, 9 years for monitors and 16 years
for laptops and mobile phones.
Device
Mean total
service lifetime
[years]
Mean storage
time
[years]
Monitor
7.2
4.1
TV
8.7
2.6
Laptop
6.3
4.3
Mobile phone
4.0
4.7
Table 1. Total service lifetime and storage time.
Figure shows an example of the resulting
Weibull distribution functions for mobile
phones.
Inflow
The sales of the considered devices with LCDs
have all been declining in the past years, partly
due to market saturation, but partly also due to
a change in the electronics market to smaller,
more flexible systems such as tablet
computers. These new devices, though not
included in our study, show a large increase in
the past 4 years (
Figure ).
4'000
Sales in 1'000 devices
3'500
Figure 2. Different Weibull distribution functions
used for modelling stocks and flows of mobile
phones.
Indium is not only contained in LCDs but also
found in printed circuit boards. The indium
content was taken from literature (MoE and
METI, 2010; Sander et. al, 2012) and own
measurements (Böni & Wäger, 2015; Wäger et
al., 2014). For devices with various data
available, the average indium content was
taken.
3'000
Sales Laptop
Sales Monitor
Sales TV
Sales Mobile phone
Sales Tablet
2'500
2'000
1'500
1'000
500
0
1998 2000 2002 2004 2006 2008 2010 2012
Year
Figure 3. Sales from 1998 to 2013 in 1'000
devices. Source: GfK, SCEA, Weissbuch.
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Thiébaud E. et al.
Service lifetime and storage time of devices with liquid crystal displays
smaller displays only account for 6% of the total
indium stock. The total storage stock adds up to
290 kg or 15% of the total indium stock (
Figure ).
Stock
The in-use stock and storage stock calculated
by the dynamic MFA are illustrated in Figure
and
Figure . Mobile phones represent with 46% in
2013 the largest share of the in-use stock in
terms of number of devices, followed by laptops
with 23%. Measured in tonnes, it is obviously
the opposite and TVs form the largest stock,
followed by monitors (63% and 20%,
respectively, of the total in-use stock in 2013).
The in-use stock growth has declined for all
devices in the last 3 years, mostly due to the
decrease in sales.
Cumulative in-use stock in 1'000 devices
40'000
The stored mobile phones represent 35% of all
mobile phones in the use phase, for laptops and
monitors the share of stored devices is around
20% and stored TVs account for 3% of all TVs.
The storage stock is still growing linearly with
the highest growth rate for mobile phones.
Regarding the number of devices, the total
storage stock accounts for 26% of the total
stock of the use phase, regarding the mass, the
total storage stock only represents 10%.
Mobile phone
35'000
TV
30'000
Monitor
25'000
Laptop
20'000
15'000
10'000
5'000
0
1998 2000 2002 2004 2006 2008 2010 2012
Year
Figure 4. Cumulative in-use stock between 1998
and 2003 in 1,000 devices.
Cumulative storage stock in 1'000 devices
14'000
Outflow
The share of outflowing devices that are stored
after their active use ranges from 31% for TVs
up to 66% for mobile phones. The share of
reuse and disposal is highest for TVs with 27%
and 42%, respectively.
Table lists all transfer coefficients of the outflow
of the in-use stock. The outflows from the in-use
and the storage stock to final disposal
calculated by the dynamic MFA are illustrated
in
Figure . For mobile phones, the flow to disposal
has recently been dominated by outflows of the
storage stock. For TVs it is the opposite as
outflows are mainly coming directly from the inuse stock. For laptops and monitors, outflows of
the in-use stock and the storage stock are of
similar size. The outflows are still growing for all
devices.
Mobile phone
12'000
TV
10'000
Monitor
8'000
Laptop
6'000
4'000
2'000
0
1998
2000
2002
2004 2006
Year
2008
2010
2012
Figure 5. Cumulative storage stock between 1998
and 2003 in 1,000 devices.
Device
Indium
Storage
Reuse
Disposal
Laptop
0.60
0.16
0.24
Monitor
0.53
0.18
0.29
TV
Mobile phone
0.31
0.66
0.27
0.11
0.42
0.23
Table 2. Transfer coefficients of the outflows of
the in-use stock.
The considered devices in Switzerland
represent an indium stock of 1800 kg, an indium
inflow with new products of 200 kg/year and an
outflow with discarded devices of only 90
kg/year in 2013. The stock is dominated by TVs,
monitors and laptops. Mobile phones with their
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Service lifetime and storage time of devices with liquid crystal displays
1'400
Outflows in 1'000 devices
Outflow from in-use stock Mobile phone
1'200
Outflow from storage Mobile phone
1'000
Outflow from in-use stock Monitor
Outflow from storage Monitor
800
Outflow from in-use stock Laptop
Outflow from storage Laptop
600
Outflow from in-use stock TV
400
Outflow from storage TV
200
0
1998
2000
2002
2004
Year
2006
2008
2010
2012
Figure 6. Outflows from storage and in-use stock to final disposal from 1998 to 2013 in 1,000 devices.
2'000
Cumlulative indium stock in kg
1'800
1'600
1'400
1'200
1'000
800
become obsolete more frequently due to
hardware failure such as insufficient battery life
or broken displays.
Storage stock Mobile phone
Storage stock TV
Storage stock Monitor
Storage stock Laptop
In-use-stock Mobile phone
In-use-stock TV
In-use-stock Monitor
In-use-stock Laptop
The transfer coefficients after the active use to
storage, reuse and disposal demonstrate that
the smaller a device, the more often it is stored
after its use. However, besides the size, an
important reason that mobile phones and
laptops are rather stored than disposed of
immediately after use might be their ability to
store personal data such as photos, files or
messages. Instead of transferring these data to
a new device or a cloud service, the device itself
is often stored. Mobile phones are also stored
as a backup for the actively used phone that
could get broken or lost. The reintegration into
the in-use stock is highest for TVs, probably due
to the above mentioned fact that older devices
are still able to provide the required service.
Monitors, where the same reasoning would
apply, have become so cheap that most likely
rather new devices are purchased than old
ones reused.
600
400
200
0
1998 2000 2002 2004 2006 2008 2010 2012
Year
Figure 7. Cumulative indium in-use and storage
stock in kg.
Discussion
The total service lifetime is highly influenced by
the service a device provides. For TVs and
monitors, producers and content provider
ensure through backward compatibilities that
older devices are still able to display current
media streams. New devices basically provide
the same service (among others), with higher
resolution and probably on larger screens.
Therefore, TVs and monitors have the longest
mean total service lifetime. In contrast, laptops
and mobile phones and their software are
subject to fast innovation cycles, so that new
devices are bought due to their additional
functionality. In addition, these mobile devices
The storage time is again mostly influenced by
the size but probably also by the personal
attachment to a device (Remy & Huang, 2015).
Therefore, mobile phones and laptops are kept
for the longest time.
If we compare the number of devices in the inuse stock with stock data of Swiss Statistics
(BFS, 2012a, 2012b), the model seems to
overestimate the in-use stock for all devices.
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Service lifetime and storage time of devices with liquid crystal displays
technologies and financing mechanisms for
recycling indium in LCDs (Böni & Wäger, 2015).
TVs in tonnes
Mobile phones in tonnes
This could be due to the fact that our survey
only covers the private use of devices. Lifetime
and disposal pathways of electronic devices in
business use differ greatly from private use as
devices are often replaced faster. The transfer
coefficients to storage, the storage time and the
resulting size of the storage stock, even if it
might also be overestimated, highlights the importance of taking into account storage in MFA.
If storage was neglected, the calculated
outflows would for example be 46% higher for
mobile phones and 42% higher for TVs.
Compared with actual flows in the Swiss ewaste system (Swico, SENS, SLRS, 2013), one
sees that, e.g., for mobile phones, the
computed flows are still too high but for TVs the
flows correspond quite well (Figure 8).
500
400
300
This would enable the reintegration of the
current indium stock of about 1,800 kg into the
material cycle.
Conclusions and outlook
Outflow without storage
Outflow with storage
Outflow collected
200
100
0
2003
4'000
3'500
3'000
2'500
2'000
1'500
1'000
500
0
2003
2005
2007
Year
2009
2011
2013
2011
2013
Outflow without storage
Outflow with storage
Outflow collected
2005
2007
2009
Year
Figure 8. Comparison of outflows with and
without storage taken into account. Source:
Swico.
The reason might be that disposed of mobile
phones reach other disposal pathways such as
municipal waste, donations for exports etc.
whereas TVs are rather disposed of in the
official channel. Devices that reach the official
Swiss e-waste system are manually and
mechanically dismantled and sorted into
different material fractions such as metals,
plastics, printed circuit boards etc. When
recycling LCDs, great importance is attached to
the environmentally sound removal and
disposal of the mercury containing backlights.
Critical metals such as indium are not
recovered. The LCD panels containing indium
are either stored or incinerated with indium lost
to the slag. Current projects aim at finding
The modelling of product lifetimes is an
essential part of dynamic MFA. Product
lifetimes are mostly defined as the service
lifetimes of products. However, many products
are stored after their active use and before they
are finally disposed of. In this article, we
proposed a model that takes into account
consecutively both the service lifetime and the
storage time. We investigated the effect of such
an extended model on stocks and flows of
devices with LCDs. Our results show that
especially for small devices, such as mobile
phones, which contain valuable resources,
storage time should always be considered
when product lifetime is explored. Outflows of
the model that includes storage time are
significantly lower and show better congruence
with actually measured flows. However, the
presented model tends to overestimate stocks,
partly because it does not distinguish between
private and business use. Future research
should therefore explore and include the
service lifetime and storage time of business
use. It should also investigate different disposal
pathways, since for some devices, outflows still
seem too high compared to actually collected
flows. Parameters such as Weibull parameters
or transfer coefficients could also be further
optimized for better correspondence of the
model results with actually measured stocks
and flows. And finally, as online surveys often
have a selection bias, the representativeness of
the empiric data should be further verified.
The storage time slows down the waste
generation as well as the reintegration of
secondary resources into the material cycles
and therefore increases the stock of resources.
It does not contribute to product longevity and
the resource efficiency of electronic devices,
since products are replaced once they become
obsolete, regardless of whether they are stored
or disposed of. However, for an efficient
resource management, it is primarily important
that devices are brought to collection after use
or storage, in order to ensure adequate
recycling. Our modelling approach contributes
to the understanding of current stocks and flows
of devices with LCDs, which is an important
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Thiébaud E. et al.
Service lifetime and storage time of devices with liquid crystal displays
basis for further measures towards resource
efficiency and waste reduction.
Liu, G., Bangs, C. E., & Müller, D. B. (2011).
Unearthing potentials for decarbonizing the U.S.
aluminum cycle. Environmental Science and
Technology, 45(22), 9515–9522.
http://doi.org/10.1021/es202211w
MoE and METI. (2010). Report of the Study Group
for Less Common Metal Recovery from Used Small
Electric Appliances 2009. Ministry of Environment
and Ministry of Economy, Irade and Industry.
Acknowledgments
We would like to thank all the participants of the
survey for sharing information about their
electronic devices.
Müller, D. B., Wang, T., Duval, B., & Graedel, T. E.
(2006). Exploring the Engine of Anthropogenic Iron
Cycles. Proceedings of the National Academy of
Sciences,
103(44),
16111–16116.
http://doi.org/10.1073/pnas.0603375103
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
A product design framework for a circular economy
van den Berg M.R. and Bakker C.A.
Faculty of Industrial Design Engineering, Delft University of Technology, Delft, Netherlands
Keywords: circular economy; circular product design; design guidelines; product life extension.
Abstract: The paper provides a circular economy framework from a product design perspective with
tools to aid product designers in applying circular product design in practice. Design research for
circular economy has so far mainly been limited to referring to existing fields of research such as
design for disassembly, remanufacturing and recycling. The implications of combining these fields in
the context of circular economy from a product design perspective however have remained largely
unexplored. Furthermore, available aids for product designers are limited. A critical review of current
‘circular economy’ terminology led to the (re)definition the five most design-relevant topics: future proof
design, and design for disassembly, maintenance, remake and recycling. With this an adapted circular
economy model was proposed. Next, several tools were developed to aid a designer with the
application of circular product design. The tools were tested and validated with Philips designers and
engineers. A Philips case study was used in the development and application of the tools.
Introduction
design for easier disassembly)” (Ellen
MacArthur Foundation, 2012).
Circular Economy (CE) describes a model of
closing material loops in an economically
attractive way to decouple wealth from
resource usage. The model addresses the
challenges of today where the consumption of
a growing population is leading to
unsustainable usage of finite resources with
increased price volatility and higher prices
(Ellen MacArthur Foundation, 2012). CE is
based on five principles, inspired by natural
systems: design out waste, build resilience
through diversity, shift to renewable energy
sources, think in systems and think in
cascades (Ellen MacArthur Foundation, 2013).
In the case of products changes can be made
by business strategies (e.g. leasing products)
and product design (e.g. longer lasting
products).
“Circular product design: Elevates design to
a systems level (1), Strives to maintain
product integrity (2), is about cycling at a
different
pace
(3),
explores
new
relationships and experiences with products
(4) and is driven by different business
models (5)” (Bakker, Hollander, van Hinte,
& Zijlstra, 2014)
These descriptions provide a general overview
of what circular product design is but are not
clearly related to the CE model and are not part
of a framework with more detailed information
to aid product designers. Design research for
circular economy has so far mainly been
limited to referring to existing fields of research
such
as
design
for
disassembly,
remanufacturing and recycling. However,
guidelines from different areas of expertise
sometimes overlap. Modularity as a design
principle is part of the disassembly and
remanufacturing literature (Mital, Desai,
Subramanian, & Mital, 2008) (Ijomah,
McMahon, Hammond, & Newman, 2010) while
disassembly as a design principle can be found
in the modularity and remanufacturing
literature. Of the several Design for Excellence
(DfX) methods remanufacturing is the most
encompassing,
including
disassembly,
The concept of CE is certainly not new as it is
derived from several schools of thought such
as biomimicry, cradle-to-cradle, the blue
economy, industrial ecology and the
performance economy. So what exactly is
circular product design? There are only a few
definitions presented in literature:
“Circular design, i.e. the improvements in
material selection and product design
(standardisation
and modularisation of
components, purer material flows, and
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
misunderstanding and discussion. Therefore,
an adapted model is proposed (Figure 1) from
a product design perspective, the circular
product design model. The five main
characteristics will now be explained, from the
inner loop to the outer loop.
cleaning, reassembly and testing guidelines.
Remanufacturing however is approached from
a single product view lacking the system
approach thinking of CE. The implications of
combining these fields in the context of circular
economy from a product design perspective
however have remained largely unexplored.
Some examples exist where guidelines from
different DfX disciplines have been combined
in a CE context (Poppelaars, 2013) (University
of Cambridge, Institute for Manufacturing ,
2013), but give mainly a summary of guidelines
and lack new insight. Furthermore, available
aids for product designers are limited.
Future proof
CE addresses the unsustainable resource
usage by closing the loop via several circles.
This only works if all resources can be fully
recycled without loss of quality and the whole
system runs on renewable energy sources.
Without those conditions a time aspect needs
to be included to focus on slowing down the
process. This could be done by reducing the
need for new products, for instance by making
longer lasting (functional) products that will be
used longer (desirability), i.e. future proof.
Therefore this paper will aim to bring a clear
understanding of circular product design and
present a framework and aids for product
design in a circular economy.
Disassembly
Disassembly is the first step in most actions
performed to the product in order to either
extend its lifetime or to give a new life to the
materials. Optimizing product disassembly can
best be done at the design stage where 8090% of disassembly gains are determined
(Desai & Mital, 2003) in contrast to optimization
of
the
disassembly
processes.
For
maintenance and remake non-destructive
disassembly should be prioritized, destructive
disassembly is more appropriate for recycling
(Peeters, Vanegas, Dewulf, & Duflou, 2012).
To avoid overlap between the circles and its
importance to the design process disassembly
is mentioned as a separate topic. Disassembly
can be subdivided into connections and
product architecture. While the literature
mostly
discusses
fasteners
(Peeters,
Vanegas, Dewulf, & Duflou, 2012) (Mital,
Desai, Subramanian, & Mital, 2008) the word
connections removes the restriction in limiting
thinking to fasteners. Connections can also be
made without fasteners, e.g. by a form fit or
welding. The product architecture facilitates
the ease and speed of disconnecting those
connections.
The central research question is: “What is
circular product design and how can it be
applied in the design process?”
Methodology
The results are based on insights gained
during a TU Delft, Faculty of Industrial Design
Engineering Master graduation project at
Philips in Eindhoven, The Netherlands, in
2014. A literature review led to the
development of the guideline overview.
Interviews and workshops with experts at
Philips and the design of a concept luminaire
were used to develop and verify the results.
B2B indoor LED lighting was used as a case
study for the development and application of
the framework. The research approach was
taken from product design perspective, leaving
out business related aspects and primarily
focused on the technological lifecycle to
ensure manageability.
Results
Adapted circular economy model
In order to describe a circular product design
framework a set of definitions needed to be
developed that are all inclusive, fully applicable
to product design and with a single
interpretation of the terminology used. The
currently best known CE model (Ellen
MacArthur Foundation, 2013) is not all
inclusive (lack of time aspect), not fully
applicable
to
product
design
(reuse/redistribute circle) and there are
multiple interpretations of the terminology used
(reuse, refurbish, remanufacture) resulting in
Maintenance
Maintenance is the prolonged use of products
and consists of all aspects related to delivering
performance for as long as possible in the use
phase. This includes cleaning, repair, upgrade
and lifetime prognostics. From a design
perspective, optimal maintenance also
includes designing a product with lifetime
prognostics, which allows predicting the future
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
performance of a product. Such predictive
tools can include tracking of use conditions and
can be a strong enabler for service-based
business.
additional
transportation
changes
the
economics can influence design decisions on
the product (e.g. improved stackability) and
location (e.g. local production).
Remake
Remake is the prolonged use of components
and consists of all actions performed when a
product returns back from the customer.
Remake is used as an umbrella term for
refurbishment,
remanufacturing
and
reconditioning since they are interpreted
different per industrial sector (Parker, 2007).
Modularity is of key importance: modules
should be defined to allow effective repair and
upgrading, which also implies that common
interfaces between modules are desired. Also
in this stage lifetime prognostics, i.e.
assessment of the remaining reliability is of
importance. Reverse logistics whereby
Recycling
Recycling consists of material recovery at endof-life and is the last option to recover any
remaining value that a product or component
has. This means that, in contrast to all previous
aspects, recycling in CE is a mandatory
requirement for every product. In recycling
disassembly for low-value products is often
destructive. Partial non-destructive manual
disassembly can be used to achieve higher
economic yields due to better material
separation. Recyclability is determined
primarily by the choice of materials (although
this also depends on developments in the
recycling industry) and the extent to which they
Figure 1. Circular product design model.
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
product design, although such a business
model will make longevity of products more
attractive.
can be separated from each other. Electronic
boards, given their high complexity and high
materials value, pose a special case and
should preferably be retrieved as an entity from
the device.
The bio cycle with biological ingredients is
simplified and placed next to the recycling
circle. From a design perspective the ability to
separate and recover materials is important.
With the circular economy model adapted for
product design and the derived five main topics
a better understanding of criteria important to
circular product design is obtained. Circular
product design enables products that are
future proof (last long and use long) and that
can be disassembled, maintained (products),
remade
(components)
and
recycled
(materials).
Reuse is ill-defined, easily misunderstood and
is therefore not used in the circular product
design model. A recycling company and a
second-hand shop both can talk about reuse,
but will use the word in a completely different
way. In the CE model every circle returns to an
earlier point in the product life cycle, which is
effectively the reuse of a product, component
or
material.
Direct
reuse
by
reselling/redistributing where a product is used
for the same purpose without any changes is
part of a business model and not that of
Vision
The circular product design vision (Figure 2)
presents a quick overview of the five topics in
their context. The tool could be used as a quick
introduction, a discussion tool, a tool used in a
workshop for a short design exercise or as a
memory aid during the design process.
Figure 2. Circular product design vision.
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
Guidelines
2014) can be found in Appendix A.
Disassembly is part of every circle and thus
represented by a line on the left side extended
downwards, divided in non-destructive and
destructive disassembly. With the system
approach of the CE model additional
guidelines are included that are not part of DfX
literature. Anticipating legislation could reduce
the risk of not being allowed to use certain
components or materials in the future. For
example, legislation might be introduced to
restrict the use of brominated flame retardants
(Burridge, 2015) or to remove the PCB from
The guideline list overview (Figure 3) groups
and orders all relevant topics for circular
product design. The extended list with
guidelines from literature (Balkenende, Aerst,
Occhionorelli, & van Meensel, 2011) (Desai &
Mital, 2003) (Hata, Kato, & Kimura, 2001)
(Hultgren,
2012)
(Ijomah,
McMahon,
Hammond, & Newman, 2010) (Mital, Desai,
Subramanian, & Mital, 2008) (Peeters,
Vanegas, Dewulf, & Duflou, 2012) (Peeters &
Dewulf, 2012) (Sundin, 2004) (Mulder, Basten,
Jauregui Becker, Blok, Hoekstra, & Kokkeler,
Figure3. Guideline list overview.
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
product design, to agree on terminology and to
compare with other products. For example, the
spider map was projected by a beamer and
regularly referenced to during the workshop to
discuss on which areas the product needs to
be improved upon and to what degree. In
contrast to a similar earlier workshop without
the spider map there was more structure in the
discussion and less time spent on defining the
aspects that need to be taken into account for
CE.
televisions by manual disassembly within 180
seconds (European Commission, 2012). The
five main topics are further separated in subcategories and sub-sub categories with
respective guidelines.
Spider map
The guidelines can be translated into a spider
map (Figure 4) for a more detailed tool to use
in the design process. Words are placed along
the axes to show an increase of circularity, i.e.
describing aspects that are likely to aid in
optimal resource usage and recovery. The tool
can be used in the first phases of the design
process when no detailed information is
available yet. The spider map was tested in a
workshop and design meeting with Philips
employees (consisting of 3 product designers,
4 managers and 4 engineers, with different
levels of CE knowledge). The Spider Map
enabled the discussion of the ambitions for a
new project, to show a way towards circular
Concept design
The circular product design approach has been
applied to the concept design of a B2B indoor
luminaire (Figure 5 and 7). As a design
exercise for testing and validating the
framework the design goal was to design a
luminaire that is optimally suited for a CE. The
LEDs and driver are quick and easy to
disassemble and accessible from underneath.
This addresses one of the major limitations of
Figure 4. Spider map.
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
nutrient cycle and greatly simplified the
biological cycle. Design guidelines for
biological materials, if applicable, therefore are
currently not present. In addition, note that
these guidelines are not meant to be
exhaustive.
most B2B luminaires where LEDs are either
non-replaceable or not in a cost-effective way.
The driver includes power over Ethernet for life
time prognostics. Both allow for improved
maintenance. The modular approach benefits
remake with the ease of access to all modules
and allowing for easy reliability assessment.
For recycling the same type of material is
chosen for the backbone and housing,
preferably aluminium for its high recyclability
and, based on a quick estimation, relatively low
impact. The electronics are easily separated by
hand.
The framework does not include renewable
energy use. Product designers usually have no
control over the choice of energy source
(except for e.g. a built-in solar panel). The
energy efficiency can be influenced, although
that might be better suited as part of an
ecodesign approach.
Initially, in the ideation phase, several product
types were explored by going through each
topic of Figure 2 while keeping in mind their
relationship to each other by reading the
sentences. Figure 1 continued to remind that
towards the inner circle the most value is
retained. For the highest chance of optimal
resource use it made sense to take a systems
approach by using a modular platform allowing
a wide range of configurations and applications
including retail, office and industry. This was
mainly driven by Future Proof: what can
increase the survival chance of a luminaire to
be used long the most? This would need a shift
from product to part obsolescence. The
guideline list was primarily used after the
ideation phase to see which guidelines could
be further applied. The spider map has been
used to verify the concept design was indeed
better suited for a CE than several reference
luminaires (Figure 6).
Figure 5. Concept luminaire.
Conclusions
In this paper we outlined the exploration of
circular economy from a product design
perspective. A new understanding of circular
design is presented, consisting of the following
five main topics: future proof, disassembly,
maintenance, remake and recycling. Three
tools have been presented that aid the product
designer in different ways. The circular design
vision can be used for a quick-scan approach,
the guidelines for detailed design and the
spider map for comparing products and as a
discussion tool with experts from other areas.
Figure 6. Score for concept luminaire and
reference luminaire.
It should be noted, however, that the guideline
list is not a list of independent parameters. For
instance, an aspect like modularity is not only
important to allow for remake, but also is
enabling adaptability and upgradability (future
proof) and maintenance. Furthermore, this
research has focussed on the technological
The spider map works well as a tool to show
the degree of circularity and to compare
between products. However, in the framework
it gives the impression that all topics are
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
Figure 7. Application in office & industry
equally weighted and independent which is not
entirely true. Recycling is the last option to
recover any remaining value that a product or
component has. This means that, in contrast to
the other topics, recyclability is a mandatory
requirement for every product.
Placing
recycling at top, using a different color or
adding a subtitle might give recycling added
importance. Further research and more case
studies will be necessary for further testing and
validation of the tools.
Cramer, J. (2011). Made to keep: Product longevity
through participatory design in fashion. Design
principles and practices , 5 (5), 437-445.
Ellen MacArthur Foundation. (2012). Towards the
Circular Economy. Economic and business
rationale for an accelerated transition (Vol. 1).
Ellen MacArthur Foundation. (2013). Towards the
Circular Economy. Opportunities for the consumer
goods sector. (Vol. 2).
European Commission. (2012, October 8).
European Council for an Energy Efficient
Economy.
From
http://www.eceee.org/ecodesign/products/televisi
ons/Television%20Review%20proposal%20on%2
0end%20of%20life.pdf
Acknowledgments
The authors would like to thank Philips for the
cooperation and contribution to this project.
Desai, A., & Mital, A. (2003). Incorporating work
factors in design for disassembly in product
design. Journal of Manufacturing Technology
Management , 16 (7), 712-737.
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
Appendix A – Full guideline list
Category
Sub-category
Goal
Means
Source
Design out moving
parts
Design for under
stressed use
(Mulder, et al.
2014)
Performance
Reliability
Provide redundancy
Over dimension
critical components
Wear resistance
Use assembly
methods that allow
disassembly without
damage to
(reusable)
components.
Do not use coated,
painted or plated
components
(Mulder, et al.
2014)
(Mulder, et al.
2014)
(Mulder, et al.
2014)
(Sundin,
2004)
(Ijomah, et al.,
2010)
(Mulder, et al.
2014)
Prevent discolouring
Long lasting
Durability
Futureproof
last long and use
long
Roadmap fit
Long in use
Ensure that
fasteners’ material
are similar or
compatible to that of
base material thus
limiting opportunity
of damage to parts
during disassembly.
Aging and corrosive
material
combinations need
to be avoided, since
disassembling them
cleanly and
efficiently (due to
their tendency to
corrode, spread
corrosion, and break
off inside the
product) often is
difficult.
Protect
subassemblies from
corrosion, the
reasons being the
same
(Ijomah, et al.,
2010)
(Mital, et al.,
2008)
(Mital, et al.,
2008)
Ensure a long -term
roadmap is available
Use materials and
assembly methods
that do not prevent
(Ijomah, et al.,
2010)
upgrade and
Upgradability rebuilding of the
product.
Structure to facilitate
ease of upgrade of
product.
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van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
Adaptability
Ensure a long -term (Ijomah, et al.,
roadmap is available 2010)
Prevent product
obsolescence (user van den Berg
needs)
Timeless
design
Emotional durable
design (user desire)
Anticipate
legislation
Quick and
easy
disconnect
(e.g. toxicity,
recyclability,
disassembly time)
Use easy to
disassemble
connections
Apply loose fits for
internal components
Avoid welding and
adhesive between
sub-assemblies
Use joining methods
that allow
disassembly at least
to the point that
internal components
and subsystems
requiring it can be
accessed for testing
before and after
refurbishment.
Minimize the
number of fasteners
used in an assembly
Connections
Limit use
and diversity
of fasteners
Disassembly
non-destructive
Limit use
and diversity
of tools
Product
architecture
Simplify
product
architecture
Minimize the types
of fasteners used in
an assembly and
standardize the
fasteners used
Fasteners need to
be easy to remove
or destroy.
Allow easy access
and identification of
the fasteners
Consider the use of
fasteners
incorporating an
active disassembly
or embedded
disassembly
functionality.
Limit the number of
tools needed and
tool changes
Make it possible to
use simple tools for
disassembly
Minimize the
complexity of the
product structure
Select a product
structure which
allows a sequence
independent
disassembly
Minimize the
number of
components used in
an assembly
- 375 -
(Peeters, et
al., 2012)
(Ijomah, et al.,
2010)
(Ijomah, et al.,
2010)
(Balkene
nde, et
al.,
2011)
(Mital, et al.,
2008)
(Peeters, et
al., 2012)
(Ijomah, et al.,
2010)
(Peeters, et
al., 2012)
(Ijomah, et al.,
2010)
(Balkenende,
et al., 2011)
(Sundin,
2004)
(Ijomah, et al.,
2010)
(Balkene
nde, et
al.,
2011)
(Ijomah, et al.,
2010)
(Balkene
nde, et
al.,
2011)
(Mital, et al.,
2008)
(Mital, et al.,
2008)
(Balkenende,
et al., 2011)
(Balkenende,
et al., 2011)
(Balkenende,
et al., 2011)
(Desai &
Mital, 2003)
(Ijomah, et al.,
2010)
(Balkenende,
et al., 2011)
(Mital, et al.,
2008)
(Desai &
Mital, 2003)
PLATE conference - Nottingham Trent University, 17/19 June 2015
van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
Ease of
access to
components
Clarity of
disassembly
sequence
Maintenance
Maintenanc
Ease of
cleaning
Optimizing the
spatial alignment
between various
components to
facilitate
disassembly without
jeopardizing
assemblability,
At least one surface
needs to be left
available for
grasping.
Simplify and
standardize
component fits
Arrange
components for
ease of disassembly
Consider making the
plane of access to
components the
same for all
components
Avoid the need to
turn the product in
the disassembly
process
Metal inserts in
plastic parts should
be avoided, since
this increases
material variety and
part complexity and
necessitates
multiple directions
and complex
movements in
disassembly.
Applicable if meant
for over moulding
Use assembly
methods that would
allow disassembly at
least to the point
that internal
components and
subsystems
requiring work can
be accessed.
(Desai &
Mital, 2003)
(Mital, et al.,
2008)
(Sundin,
2004)
(Ijomah, et al.,
2010)
(Ijomah, et al.,
2010)
(Balkenende,
et al., 2011)
(Mital, et al.,
2008)
(Sundin,
2004)
(Balkenende,
et al., 2011)
(Mital, et al.,
2008)
(Sundin,
2004)
(Balkenende,
et al., 2011)
(Mital, et al.,
2008)
(Ijomah, et al.,
2010)
Identify components
assembly sequence.
(Ijomah, et al.,
2010)
(Sundin,
2004)
Identify components
requiring similar
assembly tools and
techniques.
(Ijomah, et al.,
2010)
(Sundin,
2004)
Reduce complexity
of reassembly
(Ijomah, et al.,
2010)
Ensure product
surfaces are smooth
and wear resistant.
Ensure that all parts
to be cleaned are
easily accessed.
Use material that
would survive
cleaning process
e.g. ensure that
material melting
- 376 -
(Ijomah, et al.,
2010)
(Ijomah, et al.,
2010)
(Ijomah, et al.,
2010)
(Peeters, et
al., 2012)
(Sundin,
2004)
PLATE conference - Nottingham Trent University, 17/19 June 2015
van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
e
Reuse of
products
point is higher than
clean process
temperature.
Limit the number of
material types per
part.
Identify components
requiring similar
cleaning procedures
and cleaning agents.
Ease of
repair
non-destructive
Lifetime
prognostics
Modularity
Remake
Reuse of
components
(Ijomah, et al.,
2010)
Allow for easy and
(Peeters, et
quick access to
al., 2012)
parts prone to failure
Avoid assembling
components with a
different life duration
Allow onsite
Allow on-site
repair and
maintenance
upgrade
(Online)
monitoring
for quality,
testing,
maintenance
and billing
Use modular
structure so that
obsolescence
occurs with
components rather
than with entire
product.
Do not combine
components that
have different
physical life.
Do not combine
components that
have different
intervals for
maintenance and
Use modular upgrade.
components Group components
in sub-assemblies
according to reuse,
reconditioning or
remanufacturing
potential
Concentrate
compatible material
groups in separate
subassemblies of a
product
Allow customization
by grouping
components in
liberally
Combinable
subassemblies
Use
standard
interfaces
(Ijomah, et al.,
2010)
Standardize parts
Standardize
interfaces
- 377 -
(Sundin,
2004)
(Ijomah, et al.,
2010)
(Sundin,
2004)
(Mital, et al.,
2008)
(Ijomah, et al.,
2010)
(Balkenende,
et al., 2011)
(Hata, et al.,
2001)
(Balkenende,
et al., 2011)
(Ijomah, et al.,
2010)
(Hata, et al.,
2001)
(Hata, et al.,
2001)
(Balkenende,
et al., 2011)
(Mital, et al.,
2008)
(Balkenende,
et al., 2011)
(Balkenende,
et al., 2011)
(Ijomah, et al.,
2010)
Maarten
PLATE conference - Nottingham Trent University, 17/19 June 2015
van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
Back- &
forwards
compatibility
Reliability
assessment
(Reverse)
logistics
Allow for
easy testing
of
components
Product can
easily be
returned
Allow for
spare part
harvesting
Local
production
non-destructive & destructive
Avoid the
use of (noncompliant)
coatings
Materials
Recycling
Reuse of
material
Nestor Palma
Standardize test
procedures
Structure for ease in
determining
component condition
Structure so testing
is sequential,
mirroring
reassembly order
Minimize the
disassembly level
required to
effectively test
components
Clearly identify
component load
limits, tolerances
and adjustments
(Ijomah, et al.,
2010)
(Ijomah, et al.,
2010)
(Sundin,
2004)
(Ijomah, et al.,
2010)
(Ijomah, et al.,
2010)
(Ijomah, et al.,
2010)
(Sundin,
2004)
(Balkenende,
et al., 2011)
(Mital, et al.,
2008)
(Hultgren,
2012)
(Balkenende,
et al., 2011)
(Ijomah, et al.,
2010)
(Hultgren,
2012)
(Balkenende,
et al., 2011)
(Hultgren,
2012)
(Balkenende,
et al., 2011)
(Desai &
Mital, 2003)
Ensure products can
be stacked
Ensure products can
safely be
transported
Minimize product
volume
Any secondary
coating processes,
such as painting, are
to be avoided, since
they inhibit access
to and removal of
components
Minimize the
number of material
types used in an
assembly
Limit the
number of
different
materials
Only use
recyclable
materials
Use
Increase the use of
preferred/pur
common materials
e materials
Consider the
material
compatibilities to
eliminate the need
of separation for
recycling
Allow
material
Allow easy material
separability
identification
Add noncontamination
markings for the
ease of sorting and
recycling
- 378 -
(Balkenende,
et al., 2011)
(Balkenende,
et al., 2011)
(Mital, et al.,
2008)
(Balkenende,
et al., 2011)
(Mital, et al.,
2008)
(Sundin,
2004)
PLATE conference - Nottingham Trent University, 17/19 June 2015
van den Berg M.R. and Bakker C.A.
A product design framework for a circular economy
Any harmful
materials, if
functionally
important, should be
grouped together
into subassemblies
for fast disposal.
Do not use fasteners
that are not
compatible with the
connecting
components.
Fasteners are
recycled together
with the host
component;
therefore choose
plastic fasteners for
plastic and metal
fasteners for metal
to avoid polluting
other material
streams or end up in
the waste fraction
Electronics
Connections
(Balkenende,
et al., 2011)
(Hultgren,
2012)
Get PCB out
in one piece
(Balkenende,
et al., 2011)
Easy/fast
detection of
materials
(Balkenende,
et al., 2011)
Use SMD
components
(Balkenende,
et al., 2011)
Prefer snap-fits for
plastic components
(particularly
housing), to allow
easy liberation of
Avoid fixed
connections materials
Use a detachable
power cord instead
of a permanently
fixed one
If connections are
applied that enclose
Break down materials
by
permanently, apply
(shredding/di gaps and or breaksassembly)
lines to the
to
enclosing material to
enable liberation
during shredding
Pieces of
uniform
composition
Pieces of
relatively
large size
(>1cm)
- 379 -
(Mital, et al.,
2008)
(Balkenende,
et al., 2011)
(Hultgren,
2012)
(Hultgren,
2012)
(Balkenende,
et al., 2011)
(Balkenende,
et al., 2011)
(Balkenende,
et al., 2011)
(Hultgren,
2012)
PLATE conference - Nottingham Trent University, 17/19 June 2015
Waddilove B.J. and Charnley F.J.
Development of a whole system design tool for business model innovation
towards a circular economy
Development of a whole system design tool for business model
innovation towards a circular economy
Waddilove B.J.(a) and Charnley F.J.(b)
a) Home Product Design, Welwyn Garden City, UK
b) Cranfield University, Cranfield, UK
Keywords: sustainable design, complexity, whole system design, business models, circular economy.
Abstract: As a response to increasing resource constraints and price volatility many organisations are
investigating new circular business models, which re-examine a product's value across multiple
lifetimes. One of the many challenges faced is the integration of key stakeholder perspectives across a
company's broad value network for the impact of change to be fully visualised.
Whole System Design (WSD) has been identified as an appropriate methodology to address
sustainable business models. However there is currently a lack of guidance for companies wishing to
adopt such an approach. This research aims to define a WSD tool, which will enable business to
effectively evaluate product and service innovations for a circular economy. The tool will demonstrate
the relative importance of flows in resource, and support the identification of a company's stakeholder
network in order to understand how business models may change as maintenance, re-use,
remanufacture and recycling are investigated.
The tool, presented within this paper, comprises of a card game played in three stages. Stage one
identifies the existing business system, stage two clarifies hazards and opportunities and stage three
reveals circular innovations relevant to the business value network. In addition to written data collected
using the tool, video recordings and a qualitative questionnaire are also used to incorporate participant’s
responses and post interview reflections relevant to the research criteria. Findings of the research
contribute valuable insight, including the importance of WSD in addressing complexity inherent in
circular business models and the requirement highlighted by literature for a workable WSD tool.
Introduction
A key challenge for developing CE business
models is "the cognitive limits of human
ingenuity in the face of complex dynamics and
the associated failure to anticipate unexpected
consequences of innovation" (Westley et al.,
2011, p. 774). Designers and managers
considering product longevity must therefore
take a whole system view to ensure innovations
provide long term value not only for the
consumer but also for the manufacturer and its
supply chain. To address the challenge, this
research describes the development of a new
Whole System Design tool that enables a
variety of business stakeholders to take a
systemic view of their company in order to
explore transition to CE.
Declining product longevity is contributing to
dramatic increases in resource demand and yet
our world's natural resources remain finite. Our
current "take-make-dispose" economy is
largely linear with a reported 80% of mined or
harvested products ending up in landfill within
only a couple of years of sale to consumers
(Inglethorpe, 2013). This wastage must change
if we are to guarantee continuing prosperity for
future generations. Companies can benefit by
targeting resource productivity through the
development of products, which either endure
or are restorative by design. This is the concept
of a Circular Economy (CE), where waste can
be reinvested as resource for future products
and services (Ellen MacArthur Foundation,
2013).
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Waddilove B.J. and Charnley F.J.
Development of a whole system design tool for business model innovation
Background
considering PSS must also consider the
consumer service relationship in addition to
design
for
improved
durability
and
serviceability.
Strategies for product life extension
There is a lack of willingness within industry to
design with consideration for product life
extension. Recent reports have highlighted a
significant increase in the volume of complex
electrical waste being sent to landfill (UNEP,
2010). Products within these waste streams
contain a variety of metals, plastics, glass and
ceramics, often bonded together in complex
assemblies. A lack of consideration for
disassembly or future recycling in the design of
these products often results in inefficient
methods of recycling which may also pose a
risk to health and environment (UNEP, 2013).
One key goal for PSS and other business
models aiming to achieve product life extension
is to achieve an enduring brand relationship
with the end user. Such services offer
opportunities to revisit the user and provide
additional valued services to address consumer
uncertainties. Service innovation is therefore
one of the key opportunities (and challenges) in
moving to CE.
A reflection on existing ecodesign tools
Many ecodesign tools have been identified to
aid the development of sustainable products.
However, a taxonomy of this field by Bovea and
Perez-Belis (2011) highlights that these tools
often consider the environmental aspect of a
product in isolation without due consideration
for the ongoing design process. Their paper
aims to facilitate the integration of these tools
but little mention is made of service design, user
experience or brand values - all are key
considerations in the development of how a
product or service is delivered to the customer.
Research by Bakker et al., (2014) aims to
identify the optimal lifespan for certain
electronic products. Findings suggest that the
definition of "optimal life" will vary significantly
for products according to how they are used. If
we consider environmental impact, recent
improvements in energy efficiency for products
have not been sufficient to offset the negative
impact of declining product life spans.
Consumer groups have begun to react against
planned obsolescence, using Repair Cafes and
Hackerspaces to fix their broken electrical
products (Charter & Keiller, 2014). Some
traditional recycling companies have also taken
interest in the refurbishment and re-use of
products as a growing revenue stream.
Other papers identify the importance of
"system" or "holistic" tools in providing a wider
view of the complete life cycle for a product.
Many designers struggle with the specialist
skills required to deliver a full life cycle
assessment
(LCA).
Vogtlander
(2010)
acknowledges that the LCA process may have
become needlessly complex with the use of
sophisticated software and specialist jargon.
Such software requires that designs are mostly
complete and material or energy data are clear
- this is impractical when environmental impacts
are best minimised at the Front End of EcoInnovation (Bocken et al., 2014b).
However, these activities are primarily reactive
to the waste problem and do not address the
redesign and remarketing opportunity for mass
manufacturers and global brands. Bocken et
al.'s (2014a) review of literature around
sustainable business has identified eight
business model archetypes which can be
further
explored
to
achieve
product
sustainability; four are complimentary to the
field of product life extension "Creating value
from waste", "Maximising material and energy
efficiency", "Delivering functionality rather than
ownership" and "Encouraging sufficiency".
The importance
innovation
of
business
model
Considering a holistic view, Boons and LudekeFreund (2013, p. 17) describe how business
models require a systemic perspective built
"from the viewpoint of how the firm can connect
to, or build up, that system while delivering a
certain value proposition" as ultimately "without
a successful diffusion in society, ecoinnovations are meaningless" (Boons &
Ludeke-Freund, 2013, p. 11). Businesses
exploring innovation through a circular value
chain are further challenged because "the
Baines et al. (2007) highlight successful
examples of Product Service Systems (PSS):
the sale of "product use" versus "product
ownership", such as Electrolux's pay-per-wash
washing machines and Mobility of Switzerland's
car sharing scheme. Companies considering a
transition to PSS must, however, address
consumer uncertainties highlighted by Catulli
(2012) such as warranty, maintenance, product
upgrade and delivery. Clearly companies
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PLATE conference - Nottingham Trent University, 17/19 June 2015
Waddilove B.J. and Charnley F.J.
Development of a whole system design tool for business model innovation
scope of the business model is both broader
and more complex than in the traditional linear
model" (Roos, 2014, p. 267).
b) Provide a systemic view of the business,
which (unlike current LCA) everyone can
understand
(Vogtlander,
2010),
highlighting key materials and energy
flows including human capital.
Addressing complexity, Boons et al., (2012)
highlight the importance of stakeholders in
sustainable business models. A stakeholder
may be "any group or individual who can affect
or is affected by the achievement of the
organisation's objectives" (Freeman, 1984, p.
46). This may describe internal employees or
outside collaborators; each has crucial insight
into value generation.
c) Be an educational tool, encouraging crossdisciplinary
learning
and
mutual
understanding (Charnley et al., 2010).
d) Encourage
exploration
of
service
innovations for CE such as product service
systems (Baines et al., 2007).
e) The tool should demonstrate how firms
can connect to, or build a value proposition
during transition from linear to circular
business models (Boons and LudekeFreund, 2013).
Exploring the whole system
Whole system design is a technique of
collaboration defined thus:
"(WSD) considers an entire system as a
whole from multiple perspectives to
understand how its parts can work together
as a system to create synergies and solve
multiple design problems simultaneously. It
is an interdisciplinary, collaborative, and
iterative process" (Blizzard & Klotz, 2012, p.
458).
Methodology
Tool Development
A formal workshop with 40 experts from the CE
field was held with the aim of identifying a
suitable methodology for addressing the above
criteria. Various existing tools were evaluated
which aim for broader adoption by business of
CE principles. The review highlighted the need
for a tool to encourage participation across
many individuals within an organisation from
CEO to Janitor, regardless of experience. The
concept identified with most potential was the
idea of a "toy or game" to be played with an
individual or group of people.
WSD as a field of practice remains young and
literature defining the technique is also limited.
Research by Coley and Lemon (2009)
highlights the collaboration of multiple
stakeholders as essential to holistic solutions.
Charnley et al., (2010) define 10 common
themes for the process including the
requirement for trans-disciplinary skills,
necessity for actors to develop shared purpose,
and development of cohesive teamwork
through mutual understanding. Blizzard and
Klotz (2012) acknowledge that workable WSD
tools for designers and business planners are
as yet undefined.
In order to deliver WSD criteria a card game
was developed based upon three stages of
interaction. Firstly a series of cards to clarify the
existing business model, next a set of cards
which highlight threats, opportunities and ideas,
then finally a third set of cards highlighting CE
innovation opportunities. A small UK-based
sustainable furniture business was chosen for
the first case study. The activities and structure
of the business were examined and
stakeholders across the business enlisted for
one-on-one interviews and game play.
This paper aims to address the gap by defining
a WSD tool, which is effective for a wide variety
of businesses in evaluation of innovation
projects for CE.
Research method for primary case study
interviews
Criteria for the tool
In consideration of the WSD tool development,
the literature review above has highlighted five
key criteria. The tool must:-
A qualitative approach was selected for the
research in order to explore individual
perceptions of processes throughout the
company (Robson, 2002). Each interview took
between 45-90 minutes and was conducted
over a large table so that game cards could be
clearly spread out. Interviews were recorded
using video and at the end of each interview
a) Address the breadth and complexity
required for a systematic approach to
circular business models by revealing the
complete framework of the organisation
(Roos, 2014).
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Development of a whole system design tool for business model innovation
Card Game Procedure
photos were taken detailing each individual's
system map. All memo notes attached to cards
during the game were collected and transposed
into a spreadsheet.
Before the game began, participants were
asked to focus on an existing company product
as a theme for the card game.
Card Design
Card designs are shown below (Figure 1) and
arranged according to the three stages
described.
Figure 2. Introduction to the theme for the game
Players were shown the diagram in Figure 2
which summarises subjects revealed during the
game. Each interviewee was asked to describe
their personal view of the company system as it
related to the product in question.
Each player was handed a selection of memo
note pads in various colours along with a black
pen. Players followed the 'Game Instructions'
shown in Figure 3 and memo notes were added
to each input card as it was placed on the table.
Figure 1. Card design summary.
Figure 3. Player instructions for whole system innovation card game.
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Development of a whole system design tool for business model innovation
The game's systemic approach was useful in
meeting this objective however this was also a
small company where employees are
encouraged to "multi-task".
On completion of level one the underlying
system of the current business becomes clear.
Players then proceeded through stage two and
then on to complete stage three where CE
innovations are finally identified.
Thematic analysis (Braun & Clarke, 2006) was
carried out on comments recorded during
primary case study interviews. Figure 5 shows
key insights using a three column chart to
demonstrate how each stage of the research
builds. Common themes across multiple
interviews lead to tangible challenges which
either directly or indirectly reflected the ideas
generated.
Research Method for Round Two
Once the primary case study was completed for
a simple UK business a second round of
research interviews were undertaken with 12
companies to test the tool with complex,
international businesses. In addition to using
the tool itself, participants were asked a series
of 10 questions as a "post intervention interview
to help incorporate the participant's perspective
into the findings" Robson (2002, p. 270).
Qualitative questions used during round two
resulted in three new card designs proposed by
various players to address missing parts of the
process. First, a "Reverse Logistics" card to
help players consider how materials and
products might cycle back to factories or
suppliers. Second, a "Partnerships &
Collaborations" card so that partners could be
named for specific projects. Third, a new
Design Card "Material Science" to help
designers suggest new materials or developing
technologies.
Research findings
Primary case study: Fluteoffice
Fluteoffice is a UK based manufacturer and
marketer of 100% sustainable cardboard
furniture for the workplace. Their FlutePRO
desk is designed to be taken back, re-used, recycled, up-cycled or re-manufactured. As such,
it is a useful example of a sustainable business
already exploring CE innovation. Initial
interviews at Fluteoffice were held with five
different stakeholders, summarised below in
Figure 4:
Figure 5. Thematic analysis of memo notes from
primary case study.
Secondary
industry
case
study:
relevance
to
For the second round it was important to
examine a variety of products and
organisations. (Figure 6.) In some cases the
product was more complex, including a variety
of materials and components, and elsewhere
the business relied upon manufacturing or raw
materials from distant countries. Many
companies in this round were far reaching
international brands with comprehensive
product lines.
Figure 4. Summary of Fluteoffice employees
participating in first round.
Interviewees were challenged to describe
subjects outside the main focus for their job.
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Waddilove B.J. and Charnley F.J.
Development of a whole system design tool for business model innovation
Figure 6. Summary of 12 companies participating in second round.
d) Exploration of service innovations for
CE. Various interviewees highlighted that
the tool was particularly useful for
exploring service innovations. One
commented directly "It works well for
service!" and another explained "If you've
got a product that has significant enduring
value you can keep going at the right side
of the system map."
Further thematic analysis was carried out on
data collected during this second round. Each
video interview was transcribed to record
relevant comments based upon identified tool
criteria (Robson 2002). Qualitative questioning
generated a variety of insights relevant to the
original tool criteria:a) Understanding breadth and complexity.
Cards gradually build system complexity,
challenging interviewees to think beyond
their normal scope of work. One
interviewee stated, "It has opened my
mind to considering parts of the process
that I hadn't previously identified as an
opportunity before."
e) Building value during transition from
linear to circular. As the game unfolds
people can see the value in a transition to
CE. One participant summarised as
follows "What's good is it's not theoretical...
It's where we are now and what practical
steps can be taken toward the goal of a
circular economy."
b) Provide an easily understandable
systemic view. Simple pictures and text
make the cards approachable for all
employees. One team noted "It's
accessible by people at different levels of
the organisation."
Discussion
The intention of this research was to define a
WSD tool, which is effective for business in
evaluation of innovation projects for CE. One
challenge is to enable a clear systemic view, as
business models within CE will potentially be
more complex. However, complexity is
necessary in discovering value for materials
and energy flows throughout a company
system. Modern computer technology enables
fine filtering of systemic business value to
enable measurement of 'total value throughout
life' for each product created. In a future circular
economy the measurement of enduring value is
an essential counterpoint to highlighting the
futility of waste.
c) An educational tool for crossdisciplinary learning. The WSD tool was
proven to encourage collaboration and
education between different stakeholders.
One designer said "With a tool like this we
could talk executives through the
reasoning for initiatives." Another external
business partner stated "Helps us to
understand each other's processes and to
stop thinking in a linear process."
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Development of a whole system design tool for business model innovation
Acknowledgments
If we reflect on interviews where the tool was
successful, it appears that the three stages play
an important role in identifying opportunities for
change. Innovations identified during stage
three were grouped around business
challenges identified in stage two. This
observation links to studies around diffusion of
innovations by Geels (2004) where opportunity
niches play a vital role as seeds for business
transformation.
The authors would like to thank the many
industry experts who took part in both primary
and secondary research for their valuable time
and input. Also thanks to all academic
reviewers who highlighted weaknesses and
suggested improvements for the paper.
Finally thanks to the Ellen MacArthur
Foundation for their valued advice and support
throughout this project.
Interviews in the second round highlighted the
value of this WSD tool in considering the
international perspective for CE. In a global
marketplace, I.T. infrastructure for big data
plays an important role in the accurate
valorisation
of
business
opportunities.
Companies who benefit most from CE will be
those with significant influence over their whole
supply and service system.
Conclusions
This research contributes valuable insight for
two fields of interest. Firstly, research
addresses the requirement highlighted by
Blizzard and Klotz (2012) for a workable WSD
tool. The innovation card game was originally
intended for product development teams,
however companies in the second round have
also demonstrated value for service innovation,
highlighting the tools adaptability. The card tool
is particularly beneficial in aiding the transition
to CE as it enables participants to think nonlinearly whilst building new circular innovations
upon the foundations of an existing business
framework. The tool also enables individuals
interested in sustainable design to explore
system-wide opportunities for transition to
innovation models based upon CE.
Secondly, business leaders can benefit from a
methodology, which helps to address the
complexity challenge highlighted by Roos
(2014) for companies in transition to CE
business models. The three stage approach of
this WSD tool demonstrates how business
challenges often provide the seeds for change
in any organisation through identification of
opportunity niches as defined in Geels' (2004)
work on diffusion of innovations. Future
developments of the tool must be data-rich
whilst also highlighting business value, key
deliverables and ownership in order to ensure
successful implementation of circular projects.
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Wieser H. et al.
The consumers' desired and expected product lifetimes
The consumers' desired and expected product lifetimes
Wieser H.(a), Tröger N.(a) and Hübner R.(b)
a) Austrian Chamber of Labour, Prinz-Eugen-Straße 20-22, 1040 Vienna, Austria
b) Alpe-Adria University of Klagenfurt, Sterneckstraße 15, A-9020 Klagenfurt, Austria
Keywords: product use-time; desired lifetime; expectations; replacement decisions; survey.
Abstract: In this paper, we present empirical evidence from a large-scale questionnaire survey on the
average use-times of durable goods and the consumers' desired lifetimes. The results show that
consumers' want durable goods to last between 1.7 and 3.6 times longer than they are used. Moreover,
we emphasise the difference between desired and expected lifetimes and explain, how the consumers'
expectations regarding product lifetimes affect their buying and replacement decisions.
Introduction
operation and the duration in stand-by
(Murakami, Oguchi, Tasaki, Daigo, &
Hashimoto, 2010). The use-time is thus
formulated from the perspective of the user
instead of the product. Correspondingly, we
suggest to use common terms like product
lifespan, lifetime and service life from a
products' perspective only.
Modern society witnesses an unprecedented
acceleration of social life (see Rosa, 2015).
This can also be observed for contemporary
material and consumer culture, which is
characterised
by
increasing
product
replacement rates and short product life spans.
As a result of this development, overall
resource consumption reached a level that
severely harms the environment and threatens
the well-being of future generations. Moreover,
increasing replacement rates create social
pressures to stay up to date and keep pace with
the technological development, resulting in
harried and exhausted consumers. In light of
these adverse consequences of fast
consumerism, various observers called for a
deceleration of consumption (Ax, 2001;
Cooper, 2005).
In this paper, we provide empirical evidence
from a large-scale questionnaire survey on the
average use-times of 21 products, including
cars, clothes, consumer electronics, small and
major household appliances, and furniture.
Furthermore, we draw from 25 interviews with
Austrian residents to show how product usetimes and replacement decisions are related to
the consumers' expectations regarding product
lifetimes. This study thus contributes to the
discussion on replacement motivations and
addresses calls for evidence beyond single
product categories (Cox, Griffith, Giorgi, & King,
2013; Evans & Cooper, 2010).
However, surprisingly little is known about the
motivations behind replacement decisions and
empirical evidence on the actual replacement
rate of consumer durables remains rare.1 Most
evidence is limited to single products like cars,
washing machines and mobile phones. Another
limitation is that the data lacks comparability
due to conceptual confusion and different
approaches to measurement. To bring some
conceptual clarity into the debate, we thus
decided to introduce a useful term from
German.
The
“use-time”
(German:
Nutzungsdauer) denotes how long a product is
used and includes both the duration in
Methods and sample
The empirical material comprises two sources
of data: The first one is a web-based, largescale questionnaire survey that was sent out to
appr. 5,600 Austrian residents in November,
2014. Within two weeks, we received 1,009
completed questionnaires (response rate:
18%). The final sample is representative for the
Austrian population aged between 18 and 65 in
See Wieser & Tröger (2015) for an overview of
empirical evidence.
1
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The consumers' desired and expected product lifetimes
Figure 1. How long do you normally use the following products before storing, passing on or discarding
them (in years and months)?
Results
terms of gender, age, education, household
structure, and region (see appendix).
The questionnaire survey inquired about the
use-time of various products. This required two
steps: First, respondents had to go through a
list of 21 products and indicate which they have
already possessed and discarded or replaced.
We selected at least three durable goods from
five product categories: clothes, consumer
electronics, small household appliances, major
household appliances, and furniture. Moreover,
we added the car because of the high
environmental potential associated with an
extension of its average use-time. The
dissemination of the selected goods ranges
from 37% (desk and camera) to 83% (mobile
phone). Only 8.6% of the respondents have
already possessed all 21 goods. In a second
step, respondents were asked to indicate how
long they typically use the selected products
before storing, passing on or discarding them
(in years and months).
Before we sent out the questionnaire, it was
cognitively pre-tested among nine participants
using probing and paraphrasing techniques
(see Collins, 2003).
The second data source is derived from 25
semi-structured interviews conducted in the
period between January and March 2015. The
interviews followed a guideline and took 95
minutes on average. The first half of the
interviews inquired about the “careers” (i.e. past
experiences) of the interviewees as users of
mobile phones. The second half was concerned
with the living situation and focused on items
like major household appliances and furniture.
The design of the interview guideline was
inspired by practice research (see Røpke,
2009; Warde, 2005).
The interviewees were obtained via the
questionnaire survey, in which we asked
respondents to indicate their willingness to
participate in a follow-up study. 2 The final
sample was fairly balanced in terms of gender,
age, household composition, and housing
situation. Finally, the interviews were fully
transcribed and coded.
Figure 1 depicts the average use-time of each
product.3 The lowest use-times are found for
clothes, which are used between 2.2 (sandals)
and 3.9 years (winter jacket/coat) on average.
Being used for only 2.7 years, mobile phones
clearly stand out among consumer electronics.
In terms of differences between socio-
The design of the participant selection procedure
made sure that the participants' anonymity was not
compromised
3
See Wieser & Tröger (2015) for details and
explanations of these relationships.
2
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Wieser H. et al.
The consumers' desired and expected product lifetimes
products will last considerably shorter than they
would like them to last. For instance, one
interviewee stated: “I want a washing machine
to last 10 years, but expect 5 years”. With the
notable exceptions of Knight, King, Steffen &
Cox (2013) and Wilhelm, Yankov & Magee
(2011), this difference was not taken into
account in previous studies. Cooper (2004),
Brook Lyndhurst (2011) and Echegaray (2014),
for instance, asked their respondents to
indicate a 'reasonable' lifespan of various
products and interpreted the results as desired
lifetimes. A 'reasonable' lifespan, however, can
also reflect the respondents' assumptions or
expectations regarding product lifetimes.
Consequently,
previous
studies
underestimated the difference between desired
lifetimes and use-times.
demographic groups, we find strong, positive
relationships between the respondents' age
and the use-times of most products. Although
less pronounced, also income, and educational
level are positively related to longer use-times.
Moreover, use-times are negatively related to
household size.
Intriguingly, the use-times obtained in this study
are significantly shorter than the ones reported
in recent studies conducted in Spain (Gutíerrez,
Adenso-Díaz, Lozano & González-Torre, 2011)
and Germany (Prakash, Dehoust, Gsell &
Schleicher, 2015). In comparison with the usetimes reported in the latter study, the
differences amount to 3.6 years for washing
machines, 3.9 years for refrigerators, three
years for stoves and 2.9 years for TVs. A recent
study from Brazil, however, yielded similar usetimes as reported here (Echegaray, 2014).
Differentiating between desired and expected
lifetimes proves also important for a better
understanding of the consumers' buying and
replacement decisions. In subsequent sections
we discuss how the consumers' expectations
regarding product lifetimes affect their buying
and replacement decisions.
Figure 2 illustrates how long consumers would
like products to last (i.e. 'desired lifetimes').
Notably, consumers want products to last
considerably longer than they are currently
used. A summary of the ratios between actual
use-times and desired lifetimes can be found in
Table 1.
Buying and replacement decisions
The consumers' expectations regarding
product lifetimes play a vital role throughout the
consumption process. In the acquisition phase,
consumers are confronted with the decision on
whether to buy a new or used product. Consider
The desired lifetimes, however, should not be
conflated with the people's expectations
regarding product lifetimes. Our interviews
show that people generally assume that
Figure 2. How long do you expect the following products to last or flawlessly function under normal
intensity of use (in years and months)?
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The consumers' desired and expected product lifetimes
the following example: Person A generally
expects a car to last 15 years.
Object
Ratios
Mattress
1,73
Accordingly, she would expect a second-hand,
5-year-old car to run another 10 years. Person
B, in contrast, assumes a new car to last 10
years and a 5-year-old car another 5 years only.
In this case, buying a second-hand car is clearly
more attractive to Person A: Whereas Person B
would expect the new car to run twice as long
as a second-hand car, the ratio would be only
1.5 for Person A. Hence, low expectations
regarding product lifetimes make second-hand
products less attractive to consumers.
Stove
1,75
Winter Jacket / Coat
1,86
Fridge
1,92
Jeans
2,01
T-Shirt
2,02
Shirt / Blouse
2,03
Couch
2,05
Washing Machine
2,11
Besides the decision on whether to buy new or
used products, consumers also have to make a
decision regarding product quality and costs.
An interesting starting point is Cooper's
observation that “many consumers who want
longer lasting appliances do not generally
purchase premium quality models” (2004: 442).
He argued that consumers may have difficulties
at judging the durability of products because
prices are not reliable indicators for quality.
However,
the consumers'
expectations
regarding product lifetimes are important as
well. Some interviewees questioned that higher
quality comes with higher prices and that
differences between premium and no-name
products are still as pronounced as they used
to be. These consumers do not expect products
from premium brands to last longer and see
little reason for paying higher prices for
premium products. Other interviewees would
expect a positive relationship between price
and quality, but are anxious that a high-priced
product could break down early and hesitate to
invest a lot of money for premium products. In
both cases, low confidence in the durability of
products eventually leads to shorter use-times.
Sandals
2,14
Laptop
2,19
TV
2,20
Mobile Phone
2,50
Camera
2,51
Wardrobe
2,55
Printer
2,69
Vacuum Cleaner
2,70
Coffee Machine
2,81
Desk
2,82
Car
3,03
Microwave
3,62
Table 1. Ratios between Desired Lifetimes and
Use-times.4
The consumer's expectations regarding
product lifetimes affect also their decisions on
whether to repair or replace a defective product.
Consumers with low expectations regarding
product lifetimes are more likely to prefer
replacements to repairs because they think that
the latter would not pay off. In this context, also
the technicians' and salespersons' expectations
regarding product lifetimes are important
because they base their recommendations to
customers on these expectations. For example,
in one case a technician did not bring any spare
parts along, because the dryer was 'already' 10
years old. In his opinion, 10 years was a
reasonable lifetime of a dryer. However,
although he recommended replacing the dryer,
the interviewee wanted it repaired. In these
situations, the expectations regarding product
Consumers are confronted with a similar
problem in the case of a mobile phone contract
renewal. In Austria, consumers are typically
given the choice between taking a new phone
and a discount on phone calls and other
services. An interviewee explained that he
prefers a new phone in these situations
because he is sceptical that a mobile phone
would last for another two years (typical
contract period).
The ratios reported here are based on the average
of each individual's ratio
4
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Wieser H. et al.
The consumers' desired and expected product lifetimes
With regard to the people's past experiences,
two observations are worth noting: First,
negative experiences weigh much more than
positive experiences. While all interviewees
could easily name some products which could
not meet their expectations, many were
surprised to find out during the interview how
old some of their possessions are (interestingly,
some started knocking on wood – a sign to
express one's luck in a situation considered to
be out of one's control). Moreover, while we
found many cases where our interviewees
lowered their expectations due to negative
experiences, none of them appears to have
raised her expectations over time. The second
important observation is that negative
experiences with one product tend to affect the
expectations of other products as well. One
negative experience with one product can thus
lead to low expectations of product lifetimes in
general. A possible explanation for this is that
consumers interpret negative experiences as
confirmations of
their conviction that
manufacturers accelerate the obsolescence of
their products. Since built-in obsolescence is
considered common practice across all
industries, one negative experience can lower
one's expectations in general.
lifetimes are actively negotiated between
consumers and technicians/salespersons.
Finally, low expectations may also be used as
justifications for early replacements. Once a
product has met one's expectations, it is
“mentally written off”, as van Nes (2010: 116)
has pointed out. The following example may
illustrate this point: At the time when the
dishwasher stopped working after 18 years of
usage, the interviewee did not even consider
repairing the dishwasher because she felt that
after 18 years one can allow oneself to buy a
new dishwasher. The interviewee added that if
the dishwasher would have been only eight
years old, she would have repaired it.
In this section we have shown various ways
how the consumers' expectations regarding
product lifetimes influence their buying and
replacement decisions.
Eventually,
low
expectations always lead to shorter use-times
and earlier replacements. In light of the critical
role of expectations, it is essential to
understand how these are formed.
The formation of expectations
How long a consumer expects a specific
product to last depends on a number of factors,
including prices, brand, online reviews and the
length of guarantee (see Cox et al., 2013;
Knight et al., 2013). In this section, however, we
are primarily concerned with the question why
general expectations have reached such a low
level. The analysis of our interviews suggests
that mainly two factors are at play: past
experiences and the widespread belief that
built-in obsolescence is ubiquitous (see also
Brook Lyndhurst, 2011).
Conclusions
In the previous sections, we have outlined how
expected
lifetimes
affect
buying
and
replacement decisions and provided some
insights into how these expectations are
formed. A better understanding of these
processes is key for designing strategies
towards slower replacement rates. Moreover,
we have presented the average use-times and
desired lifetimes of 21 products. This paper was
also written with the intention to bring some
conceptual clarity into the debate. First,
differentiating between use-times and lifetimes
would make it clearer whether the products' or
the consumers' perspective is taken. Second,
distinguishing the consumers' expectations
from what they desire, is key in order to
understand how desires differ from use-times
and how expectations influence both buying
and replacement decisions.
Without being prompted, 18 out of 25
interviewees stated that in their opinion
manufacturers design their products with builtin obsolescence and that this is common
practice across all industries. While some
concluded this on the basis of their own
experiences, others referred to the logic of
competitive markets. In their opinion, designing
products with short lifetimes is a necessary
sales strategy in a competitive environment.
Some interviewees thus blamed the capitalist
system rather than individual manufacturers.
This widespread scepticism may be the reason
why the link between brand and longevity is
often questioned.
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(2015). Einfluss der Nutzungdauer von Produkten
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Survey
N=1,009
Interviews
N=25
Gender
Men
Women
508 (50.3%)
501 (49.7%)
14 (56%)
11 (44%)
Age
18-29
30-39
40-49
50-59
60-65
241 (23.9%)
205 (20.3%)
249 (24.7%)
206 (20.4%)
105 (10.4%)
6 (24%)
6 (24%)
6 (24%)
4 (16%)
3 (12%)
Educational level
Primary school
Vocational training
High school
University
242 (24.0%)
479 (47.5%)
186 (18.4%)
102 (10.1%)
/
/
/
/
Monthly net income (€)
No income
<1,000
1,001-2,000
2,001-3,000
>3,000
Not specified
51 (5.1%)
161 (16.0%)
370 (36.7%)
172 (17.0%)
45 (4.5%)
210 (20.8%)
/
/
/
/
/
/
Household composition
Single
Multiple adults
Single with children
Multiple adults with children
168 (16.7%)
440 (43.6%)
35 (3.5%)
363 (36.0%)
3 (12%)
9 (36%)
1 (4%)
12 (48%)
Region
Burgenland
Carynthia
Lower Austria
Upper Austria
Salzburg Province
Styria
Tirol
Vorarlberg
Vienna
34 (3.4%)
66 (6.5%)
195 (19.3%)
171 (16.9%)
63 (6.2%)
145 (14.4%)
86 (8.5%)
42 (4.2%)
207 (20.5%)
2 (8%)
0
9 (36%)
0
0
0
0
0
14 (56%)
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Wilson G.T. et al.
Single product, multi-lifetime components
Single product, multi-lifetime components: challenges for productservice system development
Wilson G.T.(a), Bridgens B.(b), Hobson K.(c), Lee J.(d), Lilley D.(a), Scott J.L.(e) and Suckling J.(d)
a) Loughborough University, Loughborough, UK
b) Newcastle University, Newcastle upon Tyne, UK
c) University of Oxford, Oxford, UK
d) University of Surrey, Guildford, UK
e) University of Bath, Bath, UK
Keywords: Product-Service System; circular economy; resource efficiency; product lifetime extension;
sustainable design.
Abstract: The rapid turnover in consumer electronics, fuelled by increased global consumption, has
resulted in negative environmental and social consequences. Consumer electronics are typically
disposed of into UK landfills; exported to developing countries; incinerated; retained in households in a
redundant state; or otherwise 'lost' with very few being recycled. As a result, the high value metals they
contain are not effectively recovered and new raw materials must be extracted to produce more goods.
To assist in a transition from the current throw-away society towards a circular economy, the Closed
Loop Emotionally Valuable E-waste Recovery (CLEVER) project is developing a novel Product-Service
System (PSS). In the proposed PSS, component parts with 'low-emotional value', but requiring regular
technical upgrade (such as circuit boards, chips and other electronic components) will be owned by
manufacturers and leased to customers, and potentially ‘high-emotional value’ components (such as
the outer casing) will be owned and valued by the customer so that they become products that are kept
for longer periods of time. This research conceptualizes a consumer electronic device as comprising a
'skin' - the outer casing, or the part that the user interacts with directly; a 'skeleton' - the critical support
components inside the device; and 'organs' - the high-tech electronics that deliver the product’s core
functionality. Each of these has different longevity requirements and value-chain lifetimes, engendering
different levels of stakeholder interaction.
This paper contributes to academic debate by exploring the feasibility of creating a PSS which
addresses conflicting issues for different components within the same device with different optimal
lifetimes and end-of-life fates.
Introduction
globally, but is only responsible for 3% of global
metal production. As a result, Europe and the
UK are becoming increasingly dependent on
imports of raw materials, creating concerns
about ‘critical resource security’ (e.g. House of
Commons
Science
and
Technology
Committee, 2011). On the demand-side, over
50% of householders are dissatisfied with the
lifetime of small household appliances and think
that they should last longer than at present
(Mayers, 2001). Yet, while strategies to extend
product lifespans are myriad, they are widely
under-utilized within the consumer electronics
market, which relies on obsolescence to drive
continued sales (Cooper, 2004). Methods
employed to reduce resource use of individuals
Continuous
replacement
of
consumer
electronics and disposal into UK landfills, or to
developing countries, results in negative
environmental and social consequences
(Widmer,
Oswald-Krapf,
Sinha-Khetriwal,
Schnellmann, & Böni, 2005). Nearly six million
small household appliances are discarded each
year (Cooper & Mayers, 2000) with only 5% of
them being recycled (Axion Recycling Ltd.,
2006). Production of these appliances requires
the consumption of approximately 125 TJ of
energy per annum and over 90% of discarded
products are land filled, incinerated, or
otherwise ‘lost’ (Darby & Obara, 2005). Europe
consumes 25-30% of all the metals produced
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Wilson G.T. et al.
Single product, multi-lifetime components
in the Global North are typically based on
voluntaristic
and/or
information-driven
campaigns, thus failing to achieve significant
behaviour change.
acceptance and to overcome existing barriers
to the adoption of PSS’s.
However, although designing products with
increased physical durability may seem the
answer, this does not necessarily lead to longer
life spans if the ‘value’ (both technological and
emotional) of the product has deteriorated over
time.
Consumer electronic devices tend to be
discarded rapidly and are not effectively
recovered, as is the case with mobile phones
we use as a case study throughout this paper.
Thus ‘leakage’ of significant quantities of metals
from the manufacturing chain occurs and ewaste accrues (UNEP, 2011). The challenge is
to encourage owners to return devices and then
to recover valuable metals, so assisting the UK
move towards a circular economy (European
Commission, 2011).
Closed loop emotionally valuable ewaste recovery
A Product-Service System (PSS) is a function
oriented business model incorporating both
service and ownership, offering a viable method
for reducing material consumption:
“shifting the business focus from designing
(and selling) physical products only, to
designing (and selling) a system of products
and services which are jointly capable of
fulfilling specific client demands” (Manzini &
Vezzoli, 2003, p. 851).
Product-Service System – creating value
CLEVER combines a PSS model with design
for emotional durability, which is design that
creates an emotional attachment between the
product and user to increase longevity and
postpone product replacement (Chapman,
2010). As such, the project is developing a
system in which components with 'lowemotional value' that require regular upgrade
(the electronic components), will be owned by
manufacturers and leased to customers.
Whilst the PSS literature highlights the
importance of the citizen, current approaches to
the circular economy are typically industry and
design-led,
focusing
on
developing
technological
solutions.
Therefore,
any
proposed PSS would need to acknowledge
citizens’ needs and preferences to ensure
Returning these components for regular
upgrades will satisfy consumer demand for the
Figure 1. The ‘skin’, the ‘skeleton’, and the ‘organs’.
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Single product, multi-lifetime components
differentiate ownership and service. Both the
products and the service components of the
proposed PSS will be prototyped and evaluated
through focus group interviews (Bruseberg &
McDonagh-Philp, 2002; Buchenau & Suri,
2000) before finally being evaluated in a ‘real
world’ context (such as in a ‘pop up’ store
concept format), to determine whether such a
system could feasibly extend product lifetime
(Maguire, 2001; McClelland & Suri, 2005). To
achieve this, CLEVER will work closely with
stakeholders throughout the electronic device
supply chain from materials manufacturers,
through
electronics
manufacturers
and
retailers, to the end user: individuals who
purchase, use and (currently) frequently
discard their devices, or relegate these to
hibernation, rather than committing them to the
recycling loop.
latest hardware, whilst enabling manufacturers
to retain the components that have been
designed for efficient metal recovery.
Potentially, ‘high-emotional value’ components
(such as the outer casing) will be owned and
valued by the customer so that the product itself
is kept for a longer period of time. Within
CLEVER we conceptualise the outer casing, or
the part that the user interacts with directly, as
the ‘skin’. The critical support components
inside the device are the ‘skeleton’, and the
high-tech electronics that deliver the function as
‘organs’, as seen in Figure 1. In doing so, we
propose a novel closed-loop system in which a
single product can contain multiple components
with varying lifetimes and value propositions.
In order to convert this novel idea into a feasible
solution, CLEVER is taking a user centred
design approach (Rogers, Sharp, & Preece,
2007). A ‘top down’ business origami workshop
involving
CLEVER
investigators
and
researchers (Hanington & Martin, 2012) has
been carried out to provide a designer-centric
perspective. This will be combined with the
outputs from a ‘bottom up’ co-design workshop
with users to provide a citizen-centric
perspective, as illustrated in Figure 2. From this
a tangible PSS will be proposed that could
potentially extend product life through the
creation of emotional value, and that will
The first stage of the PSS design process, the
internal top down workshop, has been
completed and the output is presented below in
Figure 3. To summarise, its key features are as
follows.
The user purchases the service contract
and associated phone from a distribution
platform. Several platforms were discussed
during the workshop, including, but not
limited to: e-commerce and online
shopping; traditional bricks-and-mortar
Figure 2. The PSS design process.
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Wilson G.T. et al.
Single product, multi-lifetime components
retail and dedicated upgrade centres; local
franchises (based within, for example, a
local coffee shop); independent community
upgrade shops; and vending machines.
When the user requires or desires an
internal upgrade (which could be due to one
factor, or a combination of reasons for
obsolescence;
absolute,
functional,
technological, societal etc. (Cooper, 2004;
Packard, 1967; van Nes & Cramer, 2006)),
the user returns the phone to the
distribution platform and the phone is
serviced (with internal hardware and
software upgrades and exterior treatments
as requested). The phone is returned to the
user with the new internal components; the
user retains the valued external skin of the
phone. The reclaimed components from
the individual platforms are consolidated for
sorting.
Figure 3. Output of the ‘top down’ workshop.
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After consolidation, organ and skeleton
components and sub-assemblies are either
recovered for reassembly and reuse, or
sent for material recovery and metal
refining. Mixed metal recycling streams can
input into the metal refining process here,
maximising the use of external resources to
negate any process losses.
Raw materials from the materials recovery
and metal refining processes are
remanufactured into new organ and
skeleton components. In the short term it is
likely that manufacturing would occur in
established world-wide manufacturing hubs
for consumer electronic devices.
Recovered and new components and subassemblies are assembled (as hardware
upgrades, or as new phone assemblies
with new skins) and circulated to the
distribution platforms in order for the
circular process to be repeated.
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Wilson G.T. et al.
Single product, multi-lifetime components
design requirements will be prototyped and
assessed for creation and sustenance of
emotional attachment.
This model is simplified in that it assumes that
recovered metals must be used in the same
application, i.e. phones, but, in fact, recovery of
valuable, but dispersed or dissolved metals is a
developing business in itself and is likely to
remain so as there are benefits to combining
recovery feed streams.
In addition to the development of new materials,
it is recognised that the decoupling of the
longevity of skins and internal components
provides opportunities for the use of materials
with appropriate lifetimes, which in turn helps
facilitate end of life recycling and recovery of
valuable elements contained in the organs.
Chiodo and Jones’ work on active disassembly
using smart materials (2012) aimed to rapidly
separate the skin and skeleton, and here we
complement this approach by developing new
materials that ease the separation of skeleton
and organs.
In order to encourage greater emotional
attachment to the skin, new materials which
'age gracefully' are being developed and
consumer responses to these materials
explored. To recover component parts (organs)
quickly and efficiently for metals recovery, new
skeleton materials amenable to degradation by
enzymes, and thus release of ‘organs’, are
being developed. These aspects of the
CLEVER project, which support the PSS
implementation, are discussed in the following
section.
The most important characteristic of these
materials is that they will be stable and robust
while in use, but can be triggered to decompose
when the device is to be taken apart for
recycling. Here we must differentiate between
‘triggered disassembly’ referred to above,
which uses shape memory materials to allow
rapid separation of skin elements from
skeleton/organ assemblies and ‘triggered
decomposition’, which breaks down the
skeleton releasing organs. This will facilitate the
recovery of the valuable metal containing
electronic organs, so that these can be
efficiently recycled and retained in the closed
loop of electronics manufacture. Towards this
objective the CLEVER project team are
developing biopolymer composite materials,
based on cellulose in the first instance, for
skeleton elements such as printed circuit
boards and flexible printed circuits, which are
robust in use, but amenable to intentional
degradation at the end of life, either
enzymatically, or by disintegration or
dissolution in solvents such as ionic liquids.
This degradation will release metallic
components, providing opportunities for
recycling. Metals for recovery will be prioritized
by value, scarcity and ease of integration of the
technology into recycling processes. Electronic
components, metal solders and contacts will be
recovered by physical screening or flotation
separation from the enzyme broth, or by a
combination of these techniques and electrowinning from ionic liquid solution, post skeleton
decomposition.
Multi-lifetime components
Emotionally durable design utilizes the strong
relationships that can exist between people and
their possessions to create longer lasting
products, thus postponing product replacement
(Chapman, 2010). ‘Heirloom materials’, which
increase in emotional and aesthetic value with
age, have been proposed conceptually by
product designers, but have not yet been
engineered, and limited work has been carried
out on correlating consumer response to
physical characteristics of materials (Karana &
Hekkert, 2010). The desire to retain the external
‘skin’ of an electronic device creates an
incentive to return the product for upgrade,
rather than purchasing a new device, allowing
the manufacturer to recover the skeleton and
organs, vital within the context of our PSS.
In response to this challenge, CLEVER is
developing and prototyping its own materials
with heirloom characteristics, manifest with
visual complexity and variability of surface
texture, and appropriate response to wear and
ageing. Design requirements for heirloom
materials for consumer electronics are being
developed through an investigative process of
understanding the physical properties of natural
materials, that, in certain contexts, increase in
emotional value with age (e.g. wood or leather).
These requirements are informed by the testing
of materials towards an understanding of
emotional responses elicited by such materials,
combined
with
conventional
material
requirements, such as strength, stiffness,
weight and cost. New materials based on these
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Wilson G.T. et al.
Single product, multi-lifetime components
should be done should be case and context
specific” (UNEP, 2009, p. 32). In light of this –
and due to the limits of applying SLCA to a
theoretical PSS - CLEVER will explore the
reactions of a range of key actors to the PSS
through, for example, qualitative interviews with
key stakeholders and focus group with potential
users, to gauge responses to the new PSS.
Feasibility and effectiveness
In the development of any new product or
service, it is vital to robustly demonstrate that
the new system delivers real benefits across a
broad set of indicators including environmental,
social, cultural and economic impact and
sustainability. Here, the CLEVER project
employs an environmental life cycle approach
and facets of Social Life Cycle Assessment
(SLCA) to underpin on-going research and to
ensure that the proposed PSS, and multilifetime components contained within, are both
feasible and effective.
Conclusions
A common criticism aimed squarely at PSS
literature is that the bulk of it is hypothetical.
That is to say, despite the steady rise in the
sustainable product-service systems corpus,
there is a distinct lack of tangible and physical
case studies that go beyond theoretical
explorations. As articulated within this paper,
CLEVER seeks to, and is in the process of,
going beyond these acknowledged limitations
towards an implemented ‘real world’ solution.
This project programme therefore is designed
specifically to identify the tangible impacts of
the PSS, including social impacts (behaviour
change), environmental impacts (closing the
recycling loop), manufacturing impacts (novel
materials, which enable the aforementioned
impacts), and economic impacts (the business
case for the novel PSS and the retention of
valuable metals in the manufacturing cycle).
The life cycle approach, essentially a
streamlined LCA, assesses the potential
impacts most relevant to resource efficiency
throughout a product’s life from raw material
acquisition through production, use and
disposal. CLEVER employs this approach here
as a technique for assessing the environmental
aspects and potential impacts associated with
new designs, materials and processes for the
skin, skeleton and organs of electronic goods.
Of interest are products to which consumers
are likely to develop an emotional attachment;
the production of the functional components of
devices and the practical recycling of these;
materials processing and recycling; and the
mining and production of metals used in
component
manufacture.
Following
a
benchmarking of existing product and service
components, an adaptable model of the new
product-service system will be developed and
the results iteratively fed back to inform the
PSS, materials and recovery process design.
Thus, the approach serves to inform all aspects
of the CLEVER project, guiding the
development of, and providing input to, the
stage-gate approach that will be used to
establish whether or not new materials,
product-service
systems
and
materials
recovery processes are an improvement on
current practice.
We propose that multi-lifetime components
within a single product can increase product
longevity and facilitate the recovery of valuable
metals within a system model. Within this PSS,
components with ‘low-emotional value’ but
requiring regular upgrade (the ‘skeleton’ and
the ‘organs’) are owned by manufacturers and
leased to the customer, and ‘high-emotional
value’ components (the ‘skin’) are owned by the
customer. Thus, by differentiating between
ownership and service we can create longer
lasting products with components that have
more appropriate lifetimes, commensurate with
their function and value, thereby helping to
move the UK away from the ‘throw away’
society it has become. A work in progress, the
CLEVER project is currently in the process of
developing the PSS that will encompass these
proposed characteristics and attributes, whilst
in parallel developing the materials and
technologies that will support its realisation.
Through a combination of workshops,
laboratory testing and prototypes informed by
public and industry stakeholder engagement,
we will rapidly move beyond the theoretical,
which underpinned with robust and stage-gated
streamlined
environmental
life
cycle
In addition to understanding and evaluating the
environmental aspect of the proposed PSS, the
CLEVER project is also exploring the potential
impacts of the proposed PSS upon society. Of
late, a variety of methods and tools under the
auspices of Social Life Cycle Assessment
(SLCA) have been developed. While these
tools are useful primarily on existing products
and services, facets of SCLA are key to
CLEVER, such as the observation that “the
social (and socio-economic) impacts to be
covered in an assessment and the way this
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Wilson G.T. et al.
Single product, multi-lifetime components
approaches, and social life cycle assessment,
will enable the selection of the ‘best’ solution for
overall life cycle, thereby ensuring that the PSS
proposed is both feasible and has long term
benefits.
Maguire, M. (2001). Methods to support humancentred design. International Journal HumanComputer Studies, 55(4), 587-634.
Manzini, E., & Vezzoli, C. (2003). A Strategic Design
Approach to Develop Sustainable Product Service
Systems:
Examples
Taken
from
the
‘Environmentally Friendly Innovation’ Italian Prize.
Journal of Cleaner Production, 11(8), 851-857.
Acknowledgments
The authors would like to thank the Engineering
and Physical Sciences Research Council who
provided all funding for this work as part of the
Closed Loop Emotionally Valuable E-waste
Recovery project (EP/K026380/1).
Mayers, K. (2001). An Investigation of the
Implications and Effectiveness of Producer
Responsibility for the Disposal of WEEE., Brunel
University.
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Brooklyn, New York, USA.
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Assessment of Products. In C. Benoît & B. Mazjin
(Eds.): United Nations Environment Programme.
Chapman, J. (2010). Subject Object Relationships
and Emotionally Durable Design. In T. Cooper
(Ed.), Longer Lasting Solutions: Advancing
Sustainable Development Through Increased
Product Durability. London, UK: Ashgate (Gower).
UNEP. (2011). Recycling Rates of Metals: A Status
Report.
Rogers, Y., Sharp, H., & Preece, J. (2007).
Interaction Design: Beyond Human-Computer
Interaction (3rd ed.): John Wiley & Sons.
van Nes, N., & Cramer, J. (2006). Product lifetime
optimization: a challenging strategy towards more
sustainable consumption patterns. Journal of
Cleaner Production, 14, 1307-1318.
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in active disassembly. Assembly Automation,
32(1), 8-24.
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Schnellmann, M., & Böni, H. (2005). Global
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Consumer Attitudes to Product Obsolescence.
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Household Appliances: Urban Mines Limited.
Darby, L., & Obara, L. (2005). Household Recycling
Behaviour and Attitudes Towards the Disposal of
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Resource Efficient Europe. Brussels.
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The sustainable future of the Scottish textiles sector
The sustainable future of the Scottish textiles sector: challenges and
opportunities of introducing a circular economy model
Wilson L.
Zero Waste Scotland, Stirling, Scotland
Keywords sustainability; circular economy; textiles; closed loop technologies.
Abstract The Scottish textiles industry is worth £956 million to the Scottish economy and is the seventh
biggest contributor to it. Zero Waste Scotland (ZWS) is spearheading a series of initiatives in Scotland
with other organisations, including universities that will encourage the introduction and, further uptake
of, resource efficient and sustainable materials and processes into textile supply chains and the
economy, to contribute to a sustainable circular economy model for the sector.
In April 2014, the Scottish Government launched the Textiles Futures Forum which is providing a
£450,000 Challenge Fund. The key aim is to develop research initiatives with industry and academia
that push sustainability and resource efficiency to the fore. Consequently, as a result of that and an
internal report submitted to ZWS in 2014, ZWS is now focussing on five key areas to achieve that key
aim through circular economy models.
It is implementing an action plan which will offer support to the textile industry to explore ‘closed loop’
manufacturing as well as funds for fashion designers to explore concepts such as zero waste pattern
design, luxury apparel from alternative textiles such as recycled polyethylene terephthalate and natural
fibres such as Scottish rare breed wool. A master class skills programme, delivered by leading UK and
international experts, will bring together industry, academia, and higher education professionals to
engage in learning about the circular economy. These initiatives will be evaluated to inform future work
plans and learning.
Introduction
Scottish textiles sector. In October 2013, it
reported growth levels 12 per cent above the
2020 target. It has revised its targets to achieve
between £1.2 and £1.5 billion in turnover
growth by 2020. These revised figures
recognise the significant gains to be made in
international trade and a 50 per cent increase
in exports is predicted by 2017 (Scottish
Government, 2014). Sixty-four per cent of
textile production in Scotland is for luxury export
goods (Scottish Enterprise, 2014). Chanel, for
example, announced in April 2014 that it would
create 100 new jobs over the next three years
at its plant in Hawick, having bought out a
knitwear company in 2012 and established
itself in the Scottish Borders (Knitting Industry,
2014).
Zero Waste Scotland (ZWS) was initially a
programme of the Waste Resource Action
Programme UK (WRAP UK). On 1 July 2014,
ZWS was launched formally as an independent
Scottish not-for-profit company.
ZWS’ textiles portfolio is a key sector within the
Circular Economy Team portfolio, which also
covers Oil and Gas Decommissioning and
Circular Economy Business Models. The
textiles sector is the seventh most important
contributor to the Scottish economy, with an
annual turnover of £956 million. Exports of its
products are valued at £375 million. There are
over 570 companies directly employing about
9,000 people across Scotland, with 55% of
these companies having fewer than 10
employees.
This increased textiles and apparel productivity
could contribute to global waste and
environmental impacts but it can be reduced by
designing and manufacturing goods that follow
Global economic trends have influenced,
positively, the export of luxury goods for the
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The sustainable future of the Scottish textiles sector
To help shape its work plan for textiles, ZWS
commissioned research which was completed
and published internally in September 2014. It
concluded that the Scottish textile industry is
innovative in key sectors, particularly 1)
technical textiles and 2) computer-aided
design. However, in both cases, the
overarching objective is either to increase
business competitiveness or improve resource
efficiency, rather than closed loop sustainability
and corporate social responsibility.
circular economy guidelines, or by creating
products with a low carbon impact. Scotland is
already developing key products and
customers in this market, such as the Harris
Tweed Authority, which reported a 25% sales
increase in 2013 (Harris Tweed Authority,
2013).
ZWS’s key aim, then, is to ensure this
innovative and re-energised sector builds in
circular economic approaches that not only
minimise global impacts, and without economic
detriment to individual businesses, but that
sees the circular economy as a key tenet of any
business model. The textiles industry must
work more closely with academia and
recognise mutual advantages. The goal is to
make the textiles industry in Scotland more
resource efficient, sustainable and competitive
in a global market, while underpinned by mutual
learning across industry and academia.
Report findings
The report recommended that the Scottish
textile industry should focus on strengthening
what it already does well and bolster its
sustainability
activities
by
linking
to
provenance, traceability, durability and quality.
Inspiration should come from the luxury goods
sector and also, in a more modest way, from
Scandinavian brands such as Filippa K, where
longevity is an explicit brand strategy.
In a broader context, this work is part of ZWS’
support of the Scottish Government’s Zero
Waste Plan (Scottish Government, 2010) which
has set ambitious targets to achieve 70%
recycling and a maximum 5% to landfill by 2025
for all Scotland’s waste. ‘Safeguarding
Scotland’s Resources’, launched on 9 June
2013, is the Scottish Government’s programme
to reduce waste and create a more productive
and circular economy (Scottish Government,
2013) with one clear benefit: ‘There is a
potential saving of £2.9 billion through
straightforward resource efficiency that this
programme will help tap.’ The Scottish
Government has sealed its commitment by
being the first government to join the Ellen
MacArthur Foundation CE 100 (Scottish
Government, 2013).
In April 2014, the Scottish Government
launched the Textiles Futures Forum (TFF)
which is providing a £450,000 Challenge Fund.
With funding from the Scottish Funding Council,
the aim is to develop research initiatives with
industry and academia that push sustainability
and resource efficiency to the fore.
The report submitted to ZWS, its own analysis
of its work to 2014, and the TFF initiative,
identified the challenges and opportunities that
can make the Scottish textile industry more
materially circular. Consequently, ZWS is now
focussing on five key areas:
1.
2.
3.
4.
5.
The circular economy is, of course, more than
just another name for ‘reuse’. As the Ellen
MacArthur Foundation says:
‘The circular economy is a generic term for
an economy that is regenerative by design.
Materials flows are of two types, biological
materials, designed to re-enter the
biosphere,
and
technical materials,
designed to circulate with minimal loss of
quality, in turn entraining the shift towards
an economy ultimately powered by
renewable energy.’ (Ellen MacArthur
Foundation, 2012)
Industry and academia – skills training
Fibre-processing facility
Textiles and apparel
New business model research
Funding to experiment with closed loop
technologies and systems.
This paper outlines ZWS’ work plan for the first
three key areas.
Industry and academia – skills training
The report identified the need for skills
development for the textile sector that would
see a greater integration between industry and
academia to achieve greater circularity.
To reach this goal, ZWS will deliver master
classes between April-December 2015.
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The sustainable future of the Scottish textiles sector
the UK clothing fibre mix and so are key
priorities for fibre processing. Mixed fibres such
as wool and nylon are characteristic of carpet
construction and mixed fibre extrusion is still a
developing area. In the case of carpets, Anglo
Carpets in England employs 35 people to
process 1,200 tonnes. Carpet Cycle employs
50 people for 5,500 tonnes. Mid-point is one
person per 75 tonnes processed. If Scotland
could achieve some of that market share and
avoid its current transport costs that would
support broader circular economy aims for the
textile industry.
Participants will learn about resource efficiency
and skills for a circular economy, such as
design for disassembly and fibre processing,
zero waste pattern design and new dyeing and
printing technologies.
The majority of the 16 places for each course
will be allocated to industry, with a quarter
allocated to academia and educationists who
are developing curricula. Attendance is by
invitation and application and candidates must
evidence how they will cascade the learning
within their business and to colleagues.
ZWS’ specific priorities for the reprocessing of
cotton and polyester are based on
recommendations in the WRAP report, UK
Textile Product Flow and Market Development
Opportunities. These are to investigate the
potential for Scotland to reprocess cotton and
polyester as fibre, or feedstock, at cost parity to
virgin material. ZWS recognises that scale
could limit implementation of a reprocessing
infrastructure therefore this work plan will be
subject to constant review.
Each facilitator will travel to Scotland from other
parts of the UK or Europe (where possible,
webinars will be used). To maximise facilitators’
visits and learning, a student lecture series will
accommodate up to 200 students at each
lecture.
Skills Development Scotland has confirmed
that it is complementary to the Scottish Textiles
Skills Action Plan that has been funded recently
by the Scottish Funding Council while the
Textile Institute has expressed an interest in
accrediting the master classes.
The immediate ZWS priorities for the fibreprocessing facility are:
The impact of the participants’ learning
experience will be evaluated by an independent
consultant documenting how they have
cascaded their learning or implemented new
skills in their business processes.
To identify candidate technologies for fibre
processing; and the financial support
required to enable proof of design, trialling
and scale-up.
To create a route map of the actions
needed to deliver a commercially-viable
service.
Fibre-processing facility
Scotland does not have a fibre or bulk waste
textile processing plant. In 2012, a ZWS report
outlined the economic case for a mattress
recycling facility. ZWS supports a fibreprocessing facility in Scotland that would
process the numerous lower-grade bulk textiles
which currently go to landfill, including carpets,
mattresses and post-industrial waste. It would
also boost investment and jobs, adding value to
materials which are currently worth little. For
example, if 60% of mattresses can be recycled
(7,200 tonnes equates to 335,000 units), the
number of direct jobs created is estimated at 80,
based on the ZWS business case of eight jobs
per 34,200 units.
Textiles and apparel
“Eighty
percent
of
a
product’s
environmental and economic costs (are)
committed by the final design stage before
production begins” (Graedel et al, 1995, p.
257).
To address this, ZWS launched the first Circular
Economy Textiles and Apparel Grant Fund in
December 2014. It is open to textile and apparel
designers who want to apply more circular
economic and resource-efficient design
practice to new products and textile
construction, such as zero waste garment
design, design for disassembly, sourcing and
designing with alternative fibres such as
recycled P.E.T. and fibre dying and processes.
Such a facility would also enable Scotland to
process products from across the UK and
achieve a market share of this aspect of the
textiles economy. Cotton and polyester
constitute, respectively, half and one quarter of
The fund criteria suggest applicants should:
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The sustainable future of the Scottish textiles sector
More broadly, demand for hand-crafted
products that draw on Scotland’s textile
heritage and once declining Scottish skills such
as hand knitting, have been invigorated by
knitwear design companies such as Eribé
knitwear in Galashiels in the Borders. It has 200
registered hand knitters who can earn between
£100-£400 per month producing contemporary
Scottish knitwear for export, mainly to China
and Japan. Other Scottish hand knit
companies, such as Di Gilpin, in Largoward,
Fife, have been involved in product design for
Nike, supporting the development of Nike
Flyknit® running shoes (The Scotsman, 2015),
demonstrating the trend for global brand to
reference craft heritage as part of their product
development strategy.
Design new textile or apparel products that
could be manufactured in Scotland on a
commercial scale or have a significant
impact on the current design of a product
design process
Redesign a current product from their
business model but apply circular econ-my
and/or resource efficient principles
Research and develop new textile and/or
apparel collections that aim to apply
circular economy principles or resource
efficiency.
Seventy-two applications were downloaded
and 12 applications received. Five grants were
awarded, at £7000 per recipient. This included
a cash grant, mentor fees and a travel
allowance to visit mentors. Each recipient
proposed to push the technical boundaries of
their product by working towards zero waste or
design for disassembly, or with new materials
such as Returnity©, 100% recycled polyester.
Within the companies awarded funding, there is
a heavy emphasis on natural fibres, exploring
the reinvigoration of Scottish sheep breeds.
Through support from Scottish Enterprise,
companies such as Eribé have doubled their
turnover in five years, mainly through exporting
(Scottish Government, 2014,). Their challenge
is to source sustainable Scottish raw materials
such as wool from Scotland (other than from
Shetland) and a growing number of small sheep
crofts. The textile sector must be aware,
however, that a revival in craft heritage must
pay heed to existing industry frameworks. For
example, since 1952, a sheep farmer with more
than four sheep is required, legally, to sell wool
only through the British Wool Marketing Board
(BWMB). The penalty, if enforced, is still a sixmonth jail term. In 1995, this legislation was
relaxed to allow farmers to sell wool only for
direct export.
Each recipient company will have an expert
mentor at the early R&D stages, including
circular economy textile experts from the
University of the Arts London and Leeds
University, as well as international experts
Refinity©. ZWS’ ambition is to identify products
that demonstrate where the niche is for
Scotland in the circular economy, closed loop
design and production. Each company is a
relatively new business. Some owners have a
degree of experience of taking products to
market; two of the companies have experience
in wider product design and environmental
skills.
International relations – Scandinavia
The report submitted to ZWS for internal use
found evidence of global trends, and examples
of current closed loop practice and circular
economy textile models in other countries,
including the UK, that could be applicable to
Scotland.
The fund received wide media coverage in both
textiles and resource industry press across the
UK. Scotland has a small but growing fashion
social media community with a large following
and that ensured that community was
encouraged to submit applications.
The report’s researchers suggested finding
case studies in Europe that might provide
inspiration and examples for Scottish textile
businesses to follow. Scandinavia was the
focus and a number of circular economy
examples in textiles were identified.
ZWS received no applications from technical
textile SMEs such as the growing outdoor
apparel industry, for example, companies such
as Keela and Endura performance cycle wear,
which would have been welcome.
The Research Council of Norway (NICE)
funded a three-year project (2010-13) valued at
€500,000, with a view to identifying and
promoting the benefits of textiles made of
Norwegian wool to local consumers. When the
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The sustainable future of the Scottish textiles sector
References
project ended, NICE wanted to continue its
research and use the heritage and technology
it had discovered to develop further consumer
demand for Norwegian wool and create a label
of provenance, similar to Harris Tweed, called
the Nordic Swan eco label. As part of this
research, they chose to visit Shetland where
fleece is gathered from over 700 crofters to
produce Shetland wool.
BBC News (2013, October 22) Scottish textiles firm
raises growth targets. Retrieved October 22 from:
http://www.bbc.co.uk/news/uk-scotland/southscotland-24627990
Ellen MacArthur Foundation (2012) Towards the
circular Economy: Economic and Business
Rational for an accelerated transition. Retrieved
from: http://www.ellenmacarthurfoundation.org
European Commission (2015), Enterprise policy on
sustainable
business.
Retrieved
from:
http://ec.europa.eu/enterprise/policies/sustainablebusiness/ecodesign/review/files/ecodesign
_evalation_report_part1_en.pdf
Norway also developed a product which was
given an international standard approved
Cradle to Cradle (Research Council of Norway,
2013). The Dutch airline, KLM, wanted to create
Cradle to Cradle carpeting working with Desso.
Norwegian wool was tested for chemicals, etc
and was approved. On behalf of ZWS, the
report’s researchers brokered an introduction to
the National Institute for Consumer Research
(SIFO).This resulted in the potential to develop
research collaborations around wool and revise
the heritage of Scottish and Norwegian
knitwear. In this way, each country can work
towards a model of provenance, traceability,
durability and quality, as per the four key values
mentioned earlier that the ZWS-commissioned
report recommends.
Graedel, T.E. and Allenby, B.R. (1995) Industrial
Ecology. Englewood Cliffs, N.J.: Prentice-Hall.
Harris Tweed Authority (2013). Retrieved from:
http://www.harristweed.org
Knittingindustry.com
(2014)
Retrieved
from:
http://www.knittingindustry.com/chanel-to-create100-new-jobs-at-barrie-knitwear-in-scotland/
Lenzing
Group
(2014).
Retrieved
from:
http://www.lenzing.com/en.fibers/tencel.html
Research Council of Norway (2013). Valuable, ecofriendly Norwegian wool. Retrieved 3rd March 2013
from:
http://www.forskningsradet.no/prognettbionaer/Nyheter/Valuable_ecofriendly_Norwegian
_wool/1253990865799/p1253971968653
Conclusions
Measuring the impact of a circular economy
approach is a task for the long term and ZWS
knows, from industry examples such as
TENCEL® by Lenzing (Lenzing Group, 2014),
that it can take up to 30 years to develop a
product that revolutionises industry.
O’Roukes, L. (2015). Designer Di Gilpin on her nextlevel knitwear. Scotsman Newspaper Retrieved
from:http://www.scotsman.com/lifestyle/designerdi-gilpin-on-her-next-level-knitwear_1-3670391
Scottish Enterprise. (2014). Scottish Key Facts,
compiled by the Economic Research Team.
Retrieved May 2014 from: http://www.scottishenterprise.com
‘The production of TENCEL® is revolutionary.
The production process is based on a solvent
spinning process and represents the greatest
accomplishment in cellulosic fibre technology.
The unique closed loop production process
makes TENCEL® the fibre of the future: ecofriendly and economical.’ (Lenzing Group,
2014)
Scottish Government. (2010). Zero Waste Plan
Retrieved from:
http://www.zerowastescotland.org.uk/sites/files/zw
s/zero%20waste%20plan%2009062010%20docu
ment%2001.pdf
Scottish
Government.
(2013).
Safeguarding
Scotland’s Resources: Blueprint for a More
Resource-Efficient
and
Circular
Economy.
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2nd
October
2013
from:
http://www.scotland.gov.uk/Publications/2013/10/6
262
This paper has outlined ZWS’s strategy, the
reports and initiatives that are behind it, and our
work plans for the Scottish textiles industry. The
key focus is supporting resource-efficient,
circular economy models in the sector. ZWS is
supporting a sustainable textiles industry that
will generate long-term growth as part of a
circular economy and one that is aligned with
the Scottish Government’s overarching zero
waste targets for 2025.
Scottish Government (2014). Press Centre, Success
for Borders firm. Retrieved from 24th June 2014
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Success-for-Borders-firm-e10.aspx
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target
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The sustainable future of the Scottish textiles sector
http://news.scotland.gov.uk/News/Textiles-targetsuccess-564.aspx
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Wright, L.
Vernacular as the dialect of the uncommon.
Vernacular as the dialect of the uncommon
Wright, L.
Liverpool School of Art and Design, Liverpool John Moores University, Liverpool, UK
Keywords: vernacular; product durability; concept; indigenous; design thinking.
Abstract: The term vernacular occupies the ‘space between’ - balancing anonymous design and
authored products, and raises many interesting questions concerning user–object relations and product
life. On the one hand it can question the position of regionalism in product design and the cultural
attachment of objects to localities; on the other, applies to a wider discourse of sustainability, material
efficiencies and durability.
This paper will focus on vernacular design and how location-specificity in object culture, can challenge
issues of throwaway consumer culture. The vernacular object reveals that identity is of primary
significance due to the utilization of localized materials and forms. This is often the result of evolution
rather than planning, and the resultant product expression is regional and site-specific. Vernacular
object-traits are unmistakable and as such are markers of defined spaces. The immediacy of materials
and an emergent object style could be supposed to conjure the environment more than any other. The
fundamental issues of the enviro-product relationship, material efficiency and user-centricities, are
central to understanding aspects of product longevity. They are a portrayal of indigenous character, but
also the indigenous experience. Are vernacular products examples of socially conscious design
because they express the environment of derivation? Could they be a model for product durability and
sustainability?
The paper argues that place-defining objects are an ‘under history’, and as such, have been neglected
in a current discussion of product lifespan. It considers the key issues of the concept of the vernacular
and argues that it is worthy of wider inquiry in the context of the design-thinking discourse post 2005,
to explore its potential value as a contemporary model for product durability.
Introduction
study and as a type of product not necessarily
driven by professional engagement and
commerce. As an ‘outsider’ or ‘under history’ it
may be useful to examine the theoretical issues
concerning the vernacular object more
thoroughly, with the intention to re-position it in
a contemporary debate of product design, the
environment and durability.
This discussion focuses on a discourse about
the vernacular and its application to
contemporary issues of sustainability and
product lifespan. It concerns debates about the
vernacular as a concept, but specifically
vernacular as a manifestation in the design of
objects. There is a legacy of scholarship
concerning the vernacular that is stronger in
some disciplines than others, for example
literature and architecture. In design history it is
a neglected field of study and according to
Glassie (1999, p. 8) the study of the vernacular
requires “transdisciplinary attention” which, in
the study of products, is between “history and
anthropology”. He suggests the historian is a
“cultural geographer” (199, p. 27) as the study
of
the
vernacular
is
about
distinct
characteristics of similar social patterns. So the
vernacular object could be considered to
occupy the ‘space between’, both as a field of
Defining the vernacular
Vernacular is a form that evidences the
influence of the environment and the place of
origin. In this sense it is not just an object but
also ‘an effect’. (Jameson, 1992) Kouwenhoven
(1962, p.259) comments “no detailed record is
kept until long after the patterns have
crystallized and have become habitual”.
Therefore a change in conditions enables new
vernacular form to emerge, but they also
require repetitiveness for the traits to be
acknowledged as commonplace. He explains
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Vernacular as the dialect of the uncommon.
small houses, and their dwellings make up the
main body of material, which is recognized as
domestic vernacular architecture.” (Brunskill,
1971, p. 22)
that it is difficult to trace the emergence of
vernacular form because they are not recorded,
and only when they are distinct, do they tend to
reach a wider public attention or conscience.
He uses the example of the 19th century
European emigrant’s axe which they brought
with them to the USA. It was only when these
tools were beyond repair that new ones were
forged, subsequently some of these rural
implements were ‘improved upon’. Written
documents stated that there were ‘American’
features applied to objects such as the hoe and
the axe, which were not evident in their
European counterparts. In essence, the original
tools became distinct to and of their new
environment as a result of necessity and
geographical circumstances. This example is
typical of how vernacular characteristics are
established.
In Brunskill’s definition, vernacular is a term
given to the ‘zone’ of the ubiquitous, and in the
realm of the ‘ordinary’.
Immediacy of materials, identity and
place
If ordinary embraces the everyday, then
materials prevalent to an area must be part of
the vernacular process. Brunskill (1971, p. 26)
comments that local materials (not imported)
create vernacular form, so the immediacy of
materials contributes to a distinct form. Risatti
(2007, p. 60) emphasizes that material is what
contributes to the tangible physicality of the
object and therefore, “the point of origin being
the point of inspiration.” According to Lupton
and Miller (2009, p. 23), it is the “truth to
materials”, which is fundamental to establishing
the vernacular which requires a “transparency
about where goods come from and how they
are made”. That is, place and local materials
are integral and their combination conjures the
local environment more than any other.
Koewenhoven (1962, p. 259) defines the
vernacular as creating, “indigenous beauty out
of crude materials”. He suggests that a plain,
uncluttered form is what segregates the
vernacular from “cultivated forms” which he
describes as an expression of “unreasonable
fussiness.” Kowenhoven calls the vernacular
“unpretentious” and which suggests that it is not
swayed by national stylistic influences.
Therefore a recognizable vernacular form has
to be significantly variant to the dominant
aesthetic and demonstrate its distinction
through material and form. This hypothesis is
supported by Brunskill (1971, p. 26) who
comments that the vernacular has to:
It implies that the vernacular emerges as a
result of a process, which is interesting, as
vernacular form is often labelled as ‘traditional’.
The term ‘tradition’ suggests a prescribed set of
characteristics, yet vernacular form is an
evolving form, which at some point becomes
settled, or stable. So, to reach public
recognition,
repetitive
vernacular
characteristics within a small geographical
area, create a recognizable set of
characteristics specific to the locale. As a
consequence, it is at this point in its process of
evolution that the vernacular is recognized as
traditional. This process implies a threshold, or
a point at which the vernacular is created; it
oscillates between an isolated, localized form
and recognizable prevalence, that is expressive
of the region.
Architectural history includes a broad discourse
on the vernacular, and Brunskill (1971, p. 23)
determines where vernacular begins by dividing
architecture by type and developing a theory of
the “vernacular zone”. He divides domestic
building by type, “The Great House, the large
house, the small house and the cottage” (1971,
p. 22). He considers the small house as the
most prevalent form, and therefore where
’vernacular’ begins:
“have been guided by a series of
conventions built up in his locality, paying
little attention to what may be fashionable
on an international scale.”
Therefore the vernacular object is the result of
a design process WITH constraints. The impact
of the constraints – the place, people and
materials – are key contributors in the creation
of indigenous form.
“For the human backbone of the nation there
were the small houses. The ordinary yeoman,
the tenant farmer, the miller, the smith, the
minor official, the unfavoured parson, the
shopkeeper, the schoolteacher, were people of
significance in the village, but of little standing
in national or provincial society. They lived in
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Vernacular as the dialect of the uncommon.
The vernacular as an interventionist
model
The inequity or distinct character of an
indigenous object to those more dominant
(national) is the result of local production. The
proximity of the vernacular form to its environs
in its use of materials, its production and its
style, are therefore considered to be
expressions of place.
If the vernacular is an example of social
formation and demonstrates the
“conceptualization of the relationship
between necessity; purpose; function; form;
material and technique” (Risatti 2007, p.
63),
Therefore the vernacular reveals identity as a
primary significance. Vernacular forms prove
the “significance of quite localized geographical
factors” according to Brunskill (1971, p. 18). So
we can position vernacular expression in a
context of the cultural attachment of objects to
localities. Koewenhowen (1962) comments that
the vernacular offers “a direct, uninhibited
response” to the environment and the evolving
forms “firmly rooted in the contemporary
experience”. So the vernacular both emerges
and responds from and to, its environment.
The key concerns are available materials, and
a continuation of existing forms as a pattern or
model within a culture of the everyday. The
repetitive nature of these fundamental
characteristics removes it from dominant
design aesthetics, creating its ‘outsider’
credentials. So the enviro-product relationship
is central to understanding the vernacular, it is
the result of “social formation”. (Risatti, 2007,
p.61) This phrase is useful because it relates
the process of making to the place of origin, as
part of an embedded or immersive practice.
The vernacular provides us with a site-specific,
place-defining object; the paradox is that it is
both ordinary and distinct. According to Clifford
and King (2006), “the unusual, the special
…may be important factors in giving a place a
sense of itself.“
is it applicable to contemporary culture? In an
era of design-thinking we can explore if the
vernacular model is applicable to a wider
discourse of environmental concerns and
product durability.
In 2005, Thakara stated we are in a period of
“design mindfulness”, (p. 226) suggesting that
we are in an era of rethinking design practice.
Brunskill (1971, p. 26) comments that the
vernacular has to “have been guided by a
series of conventions built up in his locality,
paying little attention to what may be
fashionable on an international scale” beyond
its commercial boundaries. The consequence
of which is that the ‘concerned’ designer can
reconfigure the design paradigm to address
social
rather
than
economic
issues.
Contemporary discourse in design uses the
phrase transformation design, which describes
a process that “asks designers to shape
behaviour – of people, of systems, of
organizations – as well as form” (Chick &
Micklethwaite, 2011, p. 37). The authors
explain that it involves participatory “principles
and methods” (2011, p. 37) and that a
sustainable solution would create a “shared
story” (2011, p. 97). These key concepts are
easily appropriated to the vernacular model as
it exemplifies the integration of people,
environment and materials; thus shaping
behaviour and shaped BY behaviour. In this
sense it is an example of participatory design
as defined by Chick and Micklethwaite (2011).
The vernacular model embodies three of the
key elements that the authors (2011, p. 106)
recommend, “design modification and design
pragmatism” and using “existing design
processes … as starting `point”.
The
vernacular model can be mapped onto this
discourse and in doing so is a form of
intervention or activism as:
Literature suggests that sense of place is bound
more rigidly to a rural context not urban, as rural
communities establish a different way of being
(Thomas et al., 2011). Brunskill (1971, p. 15)
suggests that the vernacular is prevalent in
rural culture because it “remained intact, …..
traditions accumulated over several centuries”.
He also suggests that the vernacular is no
longer evolving because we are generationally
disassociated from agrarian life. If this is
accurate, then it provides a reason why the
vernacular has been neglected in a
contemporary debate – we see the vernacular
as a style of the rural past (tradition), and not
having contemporary currency to contemporary
urban society.
“design activism is design that explicitly
supports a particular cause, which is
outside the core concerns of mainstream,
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Vernacular as the dialect of the uncommon.
commercially driven professional design
practice” (Chick and Micklethwaite, 2011, p.
59).
intervene in the design process at inception.
Lewis and Gertsakis (2001) discuss the need to
have a DfE approach (design for environment):
This relates to the ‘outsider’ ideology of the
vernacular whose core concerns (discussed
earlier) are the ordinary, significant only to
everyday, and part of the non-professional
design process.
According to Chick and
Micklethwaite (2011, p. 62), design activism
seeks to be “inclusive” and is “seeking out
alternative visions for society” for sustainable
design futures. They advocate an interlocking
system where economy, society and
environment are integral, leading to a state of
‘equitable, bearable and viable’ product design.
Thus creating an extended lifespan, which, they
argue, is part of sustainable future. Walker
(2006, p. 17) suggests that the phrase
sustainability should be used to articulate
shared principles and values to reinforce the
notion of a ‘shared story’. The notion of the
collective rather than the individual underlies
these ideas and numerous authors (such as
Chick and Micklethwaite, Walker, Fry) are
advocating similar ideologies for our design
future. According to Chick and Micklethwaite
(2011, p. 97) it relies on a set of values, which
have been “increasingly forgotten in the rapid
growth of industrialized modern society”. This
resonates with Brunskill’s thesis of the early
1970s, which suggests that the reason the
vernacular was extinct was due to the
generational dislocation from agrarianism. The
design-thinking debates around sustainability
(post 2005) focus on a shift in attitude of which
the concerned designer is key. Fry (2011, p.
252) advocates “radical change” and foretells a
future in which
“the fundamental objective is to design
products with the environment in mind and
to assume some responsibility for the
products environmental consequences as
they relate to
specific
decisions and actions during the design
process” (2001, p. 16).
They mention, “products are often thrown away
because they have lost their social and cultural
attractiveness”, and suggest the key is a
change in consumer attitude from one that
values “ownership” to one which values
“utilization” (2001, p. 189). They recommend
that design should develop new “solution
strategies” (2001, p. 191) which are usercentred. On reflection, the vernacular model is
pertinent because it counteracts the social
/cultural trend associated with a throwaway
culture. It is socially conscious design emerging
from a site-specific need, simultaneously
expressing the environment of derivation. In
contemporary discourse, Slow Design thinking
embraces an approach that facilitates the
vernacular model:
“Slow design reveals spaces and
experiences in everyday life; considers the
real and potential “expressions” of artifacts
and environments; rely on sharing, cooperation so that designs may continue to
evolve into the future; encourages people to
become active participants in the design
process; recognizes that richer experiences
can
emerge
from
artifacts
and
environments over time.” (Strauss & FuadLuke, 2008)
“status related conspicuous consumption,
commodity desires and aspirational
consumerism are all ill-fated and will die”.
Attention to detail is inherent in slow design
principles as it emphasizes that awareness of
ordinary traits (particular to place), requires
patience. As Clifford and King (2006) comment,
“differentiating the ordinary demands close
observation.” The key issues in the quotation
are ‘everyday’, ‘emerge’ and, evolve’, and these
are the exact terms used earlier in this
discussion in defining the vernacular. Therefore
we could resurrect the concept of the
vernacular from “an extinct form (one which
was a fixed entity at one time) but is no longer
in used for contemporary form” (Heath, 2009, p.
19), to an active agent in contemporary
transformatory design practice.
His ‘living otherwise’ manifesto includes:
“a new kind of active life that is highly social
and very much orientated toward cultural
production and a material culture that is
smaller but enriched” (2011, p. 252).
It is within this paradigm that the vernacular has
a role to play; ‘smaller’ in terms of scale,
‘enriched’ in terms how the vernacular embeds
itself in cultural significance because it emerges
from, rather than, is imposed upon. The
vernacular concept is useful because it can
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Vernacular as the dialect of the uncommon.
Conclusions
Glassie, H. (1999) Material Culture. Bloomington
and Indianapolis: Indiana University Press.
Vernacular is an environmentally sensitive
concept as it arises from socio-eco
characteristics on a small scale. Vernacular is
not about re- creating, mimicking or replicating
existing product forms; the concept offers an
exploratory
investigation
of
materials,
expertise, form and socio/cultural economic
conditions within a designated locale. Therefore
facilitating NEW forms. The historical legacy of
vernacular has been predominantly rural but it
could be applied to an urban context. This
requires a shift in thinking in order to create an
intertwined design process ensuring user–
object relations and sustained product life.
Crucially, the vernacular object portrays
indigenous character, but also enables
indigenous experience; and as such creates a
sense of attachment. This is one method of
ensuring product durability as throwaway is
disenfranchised.
Heath, K. (2009) Vernacular Architecture and
Regional
Design:
Cultural
Process
and
Environmental Response. London: Elsevier.
Kouwenhoven, J. A. (1962) Made in America: The
Arts in Modern Civilization. New York: Anchor
Books.
Latour, B. (2006). 'Why has Critique run out of
Steam? From Matters of Fact to Matters of
Concern'. In: Brown, B. (ed.), Things. 2nd ed.
Chicago: University of Chicago Press. pp.151 -174.
Lewis, H., & Gertsakis, J. (2001) Design and the
Environment. A Global Guide to Designing Greener
Goods. Sheffield: Greenleaf Publishing.
Lupton, E., & Miller, A. (eds.) (2009) Design for a
Living World. New York, USA: Cooper Hewitt
Smithsonian Institution.
Risatti, H. (2007) A Theory of Craft Function and
Aesthetic Expression. USA: University of North
Carolina Press.
To conclude, the vernacular is a dialect, a form
of localized narrative. It is socially constructed
through distinction of form but is not fixed; more
importantly, it is a concept with flexible
outcomes. The emergent form takes time to
form but once stable, is visually expressive of
place thus providing a model of continuity and
community. It allows new forms to arise (albeit
slowly) but at the same time, is localized and
place-bound. In essence, vernacular is a
response; creating commonalities that are
uncommon. Fry (2011, p.45) comments we
have ‘commonality in difference” and this is
exactly the role of vernacular. It celebrates
difference simultaneously with identity and
sense of place, and therefore offers a sustained
relevancy. Its transforming properties could be
resurrected and re-purposed to create product
durability. Crucially the concept of the
vernacular converts ‘matters of fact to matters
of concern’ (Latour in Brown, 2004, p.225)
which is the underlying issue of many of the
contemporary
discourses
on
product
sustainability’s and design practice.
Thakara, J. (2005) In the Bubble. Designing in a
Complex World. USA: Massachusetts Institute of
Technology.
Thomas, A.R., Lowe, B. M., Fulkerson, G.M., &
Smith, P.J. (2011) Critical Rural Theory. Plymouth:
Lexington Books.
Straussi, C.F., & Fuad-Luke, A. (2008) The Slow
Design Principles; A new interrogative and reflexive
tool for design research and practice. Retrieved
from:
http://www.slowlab.net/CtC_SlowDesignPrinciple.
Walker, S. (2006) Sustainable by Design.
Explorations in Theory and Practice. London:
Earthscan.
References
Brunskill, R.W. (1971) Illustrated Handbook of
Vernacular Architecture. London: Faber and Faber.
Chick, A., & Micklethwaite, P. (2011) Design for
Sustainable Changes. London: Ava.
Clifford, S., & King, A. (2006) England in Particular.
London: Hodder and Stoughton.
Fry, T. (2011) Design as Politics. Oxon: Berg.
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Yamasue E. et al.
Lifetime of electronic devices in Vietnam and comparison with Japan
Lifetime of electronic devices in Vietnam and comparison with
Japan
Yamasue E. (a), Duc Huy T.(b), Duc Quang N.(b), Oguchi M.(c), Okumura H.(a) and Ishihara, K.N.(a)
a) Kyoto University, Kyoto, Japan
b) Hanoi University of Science and Technology, Hanoi, Vietnam
c) National Institute for Environmental Studies, Tsukuba, Japan
Keywords: Vietnam; lifetime; electronic devices; questionnaire survey.
Abstract: For sustainable treatment of e-waste in Vietnam, the lifetimes and possession ratios of
various electronic devices (colour television, refrigerator, washing machine, air conditioner and personal
computer) have been investigated through interview investigation. It was found that almost all of the
electronic devices were made in Japan or Korea in 2007. Especially, the ratio of Korea was relatively
high in the case of TV, while Japan was high in cases of washing machine and refrigerator. The number
of possessions per household is increased with the increase in household income for all devices
investigated. The average lifetimes assuming Weibull distribution were estimated 7.3, 6.2 7.2 and 10
years for TV, refrigerator, washing machine and air conditioner, respectively, which are relatively
smaller than the estimation in Japan. It is found, however, that since the second hand market is active
in Vietnam, total lifetime is estimated to be about 1.8-2.5 as long as those in Japan when considering
repeated use of the devices.
Introduction
Hanoi National University. The questionnaires
were distributed to 1,904 students. Students
took questionnaires back to their family during
the Tet holiday (traditional Vietnamese newyear holiday) and completed it before returning.
Some inappropriate answers were excluded
from analyses. The other survey, using the
same answer sheet was also conducted to 184
households in Hanoi area. The households
were selected first from high-educated relatives
and friends with the complete explanation, and
then those interviewees continued to ensure
that their reliable relatives and friends fill in the
questionnaires and so on.
In the last few years in Vietnam, a trend for
prices to go down was drastic and therefore
many electronic devices become more
affordable for even the low-income people in
rural areas. This trend brings about a shortage
in their lifetime, leading to an increase in the
number of end-of-life products. Since any
special treatments such as appropriate
recycling are hardly made in Vietnam at this
moment, problems such as public health and
resource security are about to become
probable in near future. Thus, it is of great
importance to figure out the lifetime of various
appliances, but less attention has been paid so
far. Thus, the purpose of this study is to
estimate the lifetimes of various electronic
devices in Vietnam.
Results and discussion
Figure 1 shows distribution of manufacturer for
television, washing machine, refrigerator and
air conditioner in Vietnam in 2007(Nguyen,
Yamasue, Okumura, & Ishihara, 2009).
Method
Television,
phone,
personal
computer,
refrigerator, washing machine, and air
conditioner, etc. were selected as target
products. For the estimation of lifetime,
questionnaire investigations were carried out
mainly in Hanoi city in 2007 and 2012. As for
the former, the survey was done at two
Universities: Hanoi Industrial University and
It is found that almost all of home appliances
were made in Japan or Korea in 2007.
Especially, the ratio of Korea was relatively high
in case of TV, while Japan was high in cases of
washing machine and refrigerator.
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Lifetime of electronic devices in Vietnam and comparison with Japan
Figure 2 shows the estimated possession ratio
for color TV, refrigerator, washing machine,
computer and air conditioner in Vietnam in 2007.
It was found that the possession ratio is
increases with an increase in household
income. But it is still less than 80 % for air
conditioner even for the highest income group.
Figure 2. Possession ratio for color TV,
refrigerator, washing machine, computer and air
conditioner in Vietnam in 2007.
The estimated lifetime based on Weibull
distribution for the four home appliances is
shown in Figure 3.
Figure 3. The
appliances.
estimated
lifetime
of
four
The lifetimes are shorter than those seen in
Japan. It is also found that there are differences
not only in lifetime but also in possession ratio
between the urban area of Hanoi and Ho Chi
Minh cities.
It is found that Vietnamese people tend to sell
end-of-life products or to keep them in their
house rather than to bring them to a collecting
agent. This would be due to: (1) their nationality,
(2) benefit from end-of-life products, (3)
lowness of normative consciousness, (4) lack of
the proper legislation system that can force the
stakeholders to obey the law, and (5) the living
Figure 1. Distribution of manufacturer for
television, washing machine, refrigerator and air
conditioner in Vietnam in 2007.
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Lifetime of electronic devices in Vietnam and comparison with Japan
standard is still not high enough to eliminate
uncontrolled markets. This has been the
situation since at least 2006.
In order to consider repeated use, a Markov
chain model using transition probability matrix
has been applied (Nguyen, Yamasue, Okumura,
& Ishihara, 2008). As the results show, it was
found that TV, refrigerator, washing machine
and air conditioner are used for 19.7, 18, 18.3
and 27.1 years for their entire life cycle,
respectively. This indicates that although their
used lifetime from brand new is shorter than
those in Japan, active second-hand market
contributes to increase in their entire life time
1.8-2.5 as long as those in Japan.
Conclusions
The lifetimes and possession ratios of various
electronic
devices
(colour
television,
refrigerator, washing machine, air conditioner
and personal computer) were investigated. The
number of possession per household is
increased with increase in household income
for all devices investigated. The average
lifetimes assuming Weibull distribution were
estimated 7.3, 6.2 7.2 and 10 years for TV,
refrigerator, washing machine and air
conditioner, respectively, which are relatively
smaller than the estimation in Japan. It was
found, however, that since the second hand
market is active in Vietnam, total lifetime is
estimated to be about 1.8-2.5 as long as those
in Japan, when considering repeated use of the
devices.
References
Nguyen, D. Q., Yamasue, E., Okumura, H., &
Ishihara, K. N. (2008). Evaluation of Recycling
System for Electronic Appliances in Vietnam.
Development Engineering, 14, 1-13.
Nguyen, D. Q., Yamasue, E., Okumura, H., &
Ishihara, K. N. (2009). Use and disposal of large
home electronic appliances in Vietnam. Journal of
Material Cycles and Waste Management, 11(4),
358-366.
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Yuille P.
Exploring the relationship between the presumed quality and durability of
fast-fashion garments, by the Generation-Y, female consumer
Exploring the relationship between the presumed quality and
durability of fast-fashion garments, by the Generation-Y, female
consumer
Yuille P.
University of the Arts, London College of Fashion, The Centre for Sustainable Fashion, London, United Kingdom
Keywords: quality; fast-fashion; Generation-Y; sustainability; durability.
Abstract: The fast-fashion phenomenon uses a production model that relies on a quick replenishment
cycle of low quality garments at cheap price points (Levy & Weitz, 2008; Caro & Martinez-de-Albeniz,
2012). Therefore every month and in some cases every week, new stock is delivered into the store
(Palomo-Lovinski & Hahn, 2014) meaning the opportunity for customers to purchase new garments is
increased. In addition, the business system of fast-fashion actively encourages the over consumption
of garments (Rissanen, 2013). This over consumption has an environmental impact, mainly due to the
way in which garments are produced as it consumes a huge amount of the earth’s natural resources
(WRAP, 2012) and they are not being renewed (Grose & Fletcher, 2012), nor are they being returned
back into the system (McDonough & Braungart, 2002). Furthermore, many fast-fashion retailers are
selling garments that are used fewer than ten times (McAfee, Dessian, & Sjoeman, 2004) in some cases
even shorter lifetimes were recorded, with many items being worn only a few times before being
discarded (Birtwistle & Moore, 2006). Conversely, fast-fashion garments are not made any differently
than any other garment. Therefore, a study was conducted which observed and interviewed fourteen
Generation-Y fast fashion customers whilst they assessed the quality and predicted the life spans of
twenty-one fast fashion summer dresses. The results of the study will help examine how this group
relates the quality of a garment to its length of life.
Introduction
for consumers under 40; (ii) affordable prices in
the mid-to-low range; (iii) quick response time;
and (iv) frequent assortment changes (Caro &
Martinez-de-Albeniz, 2014). In addition, Fernie,
et al (2004) outlined it as the business strategy
that allows retailers to reflect current and
emerging trends quickly. Furthermore, Hennes
& Mauritz (H&M) suggests its global success is
down to three factors: inventive design, the best
quality at the best price, and efficient logistics
(Tungate, 2008).
This paper will consider the relationship of
quality and durability of fast-fashion garments
from the perspective of the Generation-Y, fastfashion female consumer. Therefore this will
begin with an overview of the fast-fashion
industry, which will lead into outlining its
environmental impact. The consumer will then
be considered in relation to what motivates
them to select and consume fashion garments.
Finally, quality and durability will be looked at
with regards to the customer and the industry.
It is within these sections where the specific
research questions (RQ) will be generated.
These will be considered by looking at some of
the results of ‘Fast-fashion consumer quality
assessment study’.
Fast-fashion consumer
The efficiency of the logistics ensures that
these inventive, best quality, at the best price
garments are constantly available for the
customer to purchase. Furthermore, as fastfashion garments themselves are not high in
cost, nor do they require a high level of
psychological investment (Gabrielli, Baghi &
Codeluppi, 2013) it is easy for the customer to
have their demand met (Barnes & LeaGreenwood, 2006).
Fast-fashion
Overview
The term fast-fashion represents the part of the
fashion industry that has four distinct elements;
(i) on trend fashionable clothes, predominately
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Yuille P.
Exploring the relationship between the presumed quality and durability of
fast-fashion garments, by the Generation-Y, female consumer
These demands stem from the fashion
customer consumption drivers, which are;
hedonism, symbolism, self-esteem and how
others perceive them (Brewer & Gardner, 1996)
and the garment choices are limitless,
accessible and always new (Ibid). This
requirement for the ‘new’ is responded to
through quick consumer-driven trends (Varley,
2001, Barnes & Lea-Greenwood, 2006) which
can be replaced by the next trend almost
immediately (Christopher, Lowson & Peck,
2004; Tungate, 2008). Resulting in the fastfashion consumer being presented with an
unprecedented level of choice and availability
of garments (Birtwistle, Siddiqui, & Fiorito,
2003). However, this availability and choice
means a short existence for the garment, as
outlined by Kadolph (2007, p. 33) “many
products have a short life span. Even basic
goods may change as fashion changes or with
the seasons of the year. Rapid product change
is a given for many textile products. Rapid
product changes make it difficult to conduct a
satisfaction assessment.” Therefore this short
lifecycle makes it difficult to confirm if the fastfashion customer is satisfied with the purchases
they make or even if they find the short lifecycle
of benefit.
This consumption of Earth’s natural resources
originating from fast-fashion represents one
fifth of the entire fashion market share, and this
amount is increasing (DEFRA, 2011).
Subsequently, the resources, which are being
used up within this activity, are not being
renewed (Fletcher & Grose, 2012), nor are
these resources being looped back into the
system (McDonough & Braungart, 2002).
Meaning that the cost of this consumption
practice is ultimately being born by the
environment at large. “In fashion…the cost
implications of the growth model are mainly felt
outside the corporation: by society at large, by
workers and by the environment. Costs are
experienced as increased pollution, resource
depletion and climate change” (Fletcher &
Grose, 2012, p. 126). However to reduce
consumption and increase the length of time
the garment is used for, rather than simply
requesting the customer to buy less or do
without (Palomo-Lovinski & Hahn, 2014), and
having a better comprehension of the
motivations that encourage and justify this overconsumption; would help enable a long-term
and sustained change to be found (Soper,
2015).
Fast-fashion and the environment
The purchase motivators for this group as
outlined by Noble, et al (2009, p. 626) are as
follows:
Assertions of freedom from parents
Finding yourself
To blend in
To stand out
Brand personality
My personality
Fashion knowledge
Value-seeking
Comfort of brands.
Generation-Y consumers
The fast-fashion system has two main ways it
impacts the environment, the first being the
production; through the manufacturing and
finishing of the garments, and the second;
being the ongoing need and drive for change
which is at the heart of the consumption needed
by the industry; which in turn fuels the
production phase (Gertsakis & Neil 2011;
WRAP, 2012). Due to the speed of
replacement, there is limited opportunity to
recoup the initial environmental impact of the
garment, through an extended use phase
(Klepp, 2005; Fletcher, 2008; Cooper, 2010;
Gwilt & Rissanen, 2011). Subsequently, with
the low cost of the garments and the industry
having this fast re-purchase frequency, the
garments are often seen as throwaway
(Birtwistle & Moore, 2007).
These themes are often used in conjunction
with each other, for example Gen-Y are likely to
be selecting their own clothing, are style
conscious and shop within the value section of
the market (Yip, Chan & Poon, 2012). The
theme that would help the consumer decide the
garment they want and when it should be
discarded would be the consumers’ fashion
knowledge (Noble, et al, 2009). Furthermore,
how fashion knowledge relates to an
understanding of a garment can be framed by
the theory of intrinsic and extrinsic criteria;
intrinsic being all of the aspects of the product
itself and extrinsic, is all of the aspects that sit
“These mass-market practices have now
become an albatross of expensive waste
and excess, resulting in the fashion industry
becoming entrenched in a series of bad
environmental
habits
for
an
unmaintainable economic profit” (PalomoLovinski & Hahn, 2014, p. 89).
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Exploring the relationship between the presumed quality and durability of
fast-fashion garments, by the Generation-Y, female consumer
Quality reduction
outside of the physical product (Jacoby &
Olson, 1972). A study by Eckman, et al, (1990)
outlined that when making a comparison of the
extrinsic and intrinsic criteria; overall the
intrinsic criteria’s’ were more often used and
related to the evaluation of the garment; colour,
pattern, style and fit. Subsequently, it was these
attributes that had the largest affect on
consumer purchase decisions (Ibid). In
addition, Jacoby & Olsen (Ibid) showed that
intrinsic attributes were more important than
extrinsic attributes in shaping the customers
judgment of quality. However, the main drivers
for quality considerations by the fashion
industry have not been the intrinsic, but the
extrinsic (Fiore & Damhorst, 199, p.168).
Paradoxically, the level of industry quality
standards, for modern cheap fashion have
experienced (Cline, 2012, p. 90) a systematic
‘quality fade’. Resulting in the production and
acceptance of lower quality items to be the
norm. Resulting in the majority of consumers
losing the ability to determine good quality over
bad (Ibid). Furthermore, this lack of consumer
quality
assessment
understanding,
is
specifically an issue for the Gen-Y consumer,
“Quality had been whittled away little by
little, to the point where the average storebought style is an extraordinary thin and
simple, albeit bedazzled and brightly
colored, facsimile of a garment. Yet I
suspect few consumers born after 1980
have any idea of what they’re missing” (Ibid,
p. 90).
Quality assessment
Considering the work of Kincade, (2007, p. 30)
who states:
“customers in general are uninformed about
the quality or the standard of a garment, and
in most cases there is a challenge for the
‘measureable’ industry standards meeting
the customer’s interpretation who are
somewhat ‘emotive’ and vague when they
discuss quality”.
Therefore, the Gen-Y customer is both unaware
and unable to determine the level of quality they
are entitled to, thus creating a situation where
the quality can be continually reduced, to aid
the speed of the fashion cycle (Ibid). This
reduction of quality has been gradual, “In order
to shave costs, fabrics have became thinner
and lighter over the years” (Ibid, p. 89)
These contradictory comprehensions of quality,
has resulted in a disconnection between the
consumer and the industry. This is
compounded by each individual consumer
having their own way of approaching quality
assessment, that is relative to their needs,
aspirations and personal history (Hugo & Van
Aardt, 2012).
This intentional cost saving, through reduction
in the weight of the textiles, serves as an
indicator of a wholesale quality reduction since
the early 1990’s. However it is not limited to the
textiles, (Ibid, p. 89-90) “Cheap clothing skimps
on such labor-intensive details as lining,
gussets, stronger seams” this, as Cline
suggests, is a noticeable decline of every
aspect of the garments durability and quality,
resulting in garments being made “for so cheap
that you can not even wear it once and it falls
apart” (Ibid).
Therefore, any new developments of quality
assessment within mass-market fashion, has
been from an industry and systems based
perspective (Lo & Yeung, 2004), and have been
developed to ensure constant improvement and
alignment with competitive priorities, and not
from the customer’s perspective (Birtwistle,
Siddiqui & Fiorito, 2003; Christopher, Lowson &
Peck, 2004; Kim, 2013) and the desired
outcome is increased sales (Saricam, et al
2012). In addition, when the question of quality
is approached from the position of the
consumer, it focuses invariably on the higher
end of the market and considers only high
quality (Koskennurmi & Päivikki, 2005), and
there is little evidence of the industry wanting to
improve the level of quality, at the cheaper end
of the fashion market.
RQ1: Can it be shown that the fast-fashion
respondents each have their own interpretation
of quality?
Durability
Therefore, the approach taken by the customer
within the determination of quality and its
impact on durability of the garment is neither
reflective nor derived from the requirements of
the industry, but of the individual (Stamper, et
al., 1996, pp. 11-12).
“the concept of quality or value as a direct
correlate of durability must appear
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Exploring the relationship between the presumed quality and durability of
fast-fashion garments, by the Generation-Y, female consumer
foremost in the minds of many consumers
during a casual discussion of the term, in
fact aesthetic concerns actually dominate
most traditional treatments of apparel
quality…research studies of measured
quality or consumers’ concepts of quality
often focus on construction details, which
are more closely related to the
appearance of the garment in question
and than its expected durable life. A hem
that is uneven in length is just as durable
in most cases as one that is perfectly
aligned, but the perception is that the
uneven garment is of poorer quality.”
consumer a fast-fashion garment and textiletesting specialist, also took part in the study. All
of the fifteen participants assessed the same
rail of dresses purchased from fast-fashion
stores in London during July 2014.
The results
RQ1: Can it be shown that the fast-fashion
respondents each have their own interpretation
of quality?
As can be seen, this focus on the construction
details, whilst uninformed about the nature of
these details, displays an overriding willingness
for the aesthetic to be perfect; and is prevalent
over the item having the ability to last for a long
time (Tungate, 2008). Resulting in the massmarket customer seeing the aesthetic level of
the garment as the most important factor
(Swinker & Hines, 2006:221). This results in
system where the new look is the primary
driver. Using Cooper (2010, p. 8) and adapting
his work on product life-times to reflect fastfashion consumption, it could be seen that the
industry is based predominately on the
‘replacement life’ model, occasionally the
‘service life’ and rarely the ‘technical life’.
For the quality assessment question (q), each
of the respondents were asked to rank the
dresses in order of quality, (position 1 being the
lowest and 21 being the highest) each of the
respondents’ moved the 21 dresses into a
ranking that produced a individual ordinal scale
for each. However, (see Chart 1. above) the
final arrangements of the dresses was so highly
varied, there was almost no duplication,
agreement or consistencies shown within the
respondents arrangements. 1 The one notable
agreement came when 43% of the respondents
selected dress number 13 (see Figure 1) as
representative of it being the highest quality.
RQ2: Does this consumer group relate the
quality of a fast-fashion garment to its
durability?
The study
The study consisted of observing and
interviewing, fourteen Gen-Y female, fastfashion consumers. Each respondent was
observed inspecting a rail of twenty-one
summer dresses and were asked questions
about the durability; price; brand; quality;
colour; textile and disposability of the dresses.
Therefore in response to RQ1, the findings did
show that each of the fast-fashion respondents
did have a highly individualized interpretation of
quality.
These categories represent a range of aspects
which investigate how the fast-fashion
consumers, relate quality to durability. However
or this paper, specific response to the two RQ’s
will be shown, as these are most related to the
analysis of product lifetimes.
To provide a control measure and to ascertain
any differences between the fast-fashion
The 30 deg dashed line, represents Maximum
variance in the answers, the horizontal dotted line
shows Minimum variance, and the green line shows
the final (q) accumulated responses.
1
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Exploring the relationship between the presumed quality and durability of
fast-fashion garments, by the Generation-Y, female consumer
as having a correlation by this consumer group.
Furthermore, as can be seen with R15 (red
column) the industry specialist believed more
strongly of a relation between (q) and (d) as it
fell well below the mean value of the group, and
was 4th lowest. The actual dresses selected can
be seen within the triangulation chart (see chart
2 below). This shows the eleven of the twentyone dresses, the industry specialist believed
had very similar (d) and (q) values.
RQ2: Does the fast-fashion consumer see a
relation to quality and durability?
As can be seen previously, when asked to ‘rank
the dresses in order of quality (q)’ each of the
respondents’ used an ordinal scale to provide a
unique ranking. This was replicated, for the
‘rank the dresses in order of durability (d)’. The
results were tabulated and the two distinct
categories (q) and (d) were overlaid for
comparison.
Discussion
The two research questions returned a decent
level of insight, which would justify some future
effort into further investigation of the
relationship between (d) and (q). However it is
important to continue to ask these questions
from the perspective of the consumer. There is
clear evidence that the fast-fashion consumer
in general, is unable to understand or even
discuss quality from a unified perspective.
Therefore one must question the motivation of
the industry to enter into a debate around
appropriate levels of quality, when the customer
cannot currently comprehend or even measure
it (Zeithaml, 1988). Subsequently, a possible
avenue may be to continue and consider
quality, durability but also price. As this would
take into account the interests and motivations
of all of the stakeholders. There are a few direct
recommendations for potential future study
from the work presented here, these are:
Table 2 shows the amount of adjustment (a)
that took place between the ordinal scales for
(q) and (d). For instance, if a dress was in
position 4 on the on the (q) scale, and then
placed in position 10 for the (d) scale then the
amount of adjustment (A) would be 6.
Therefore, the closer (A) gets to 0 (meaning no
change of relative position) then the closer the
respondent saw (q) and (d).
This was completed for each of the
respondents and the overall mean value of (A)
can be seen in the dotted horizontal line at 98
(A). Therefore, as the range is between 0 and
250 for (A) the mean being placed at 98, and
with nine of the respondents positioned below
100, would indicate that the (q) and (d) are seen
1. For further investigation into the Gen-Y,
fast-fashion consumers capacity to have a
common and applicable interpretation of
garment quality.
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Exploring the relationship between the presumed quality and durability of
fast-fashion garments, by the Generation-Y, female consumer
2. How the fast-fashion consumer perceives
the relationship, if any, between quality,
durability and price?
Flynn, J, Z. & Foster, I, M. (2009). Research Methods
for the Fashion Industry. New York: Fairchild
Books.
3. And finally, how might the industry respond
to these three factors, if the customer
views them as being intrinsically related?
Gabrielli, V., Baghi, I., & Codeluppi, V, (2013).
‘Consumption practices of fast fashion products: a
consumer-based approach’, Journal of Fashion
Marketing and Management: An International
Journal, Vol.17 Iss 2, 206 – 224.
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