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The document details the initialization of an engine and discusses loading scenes and assets. It detects supported languages and discovers issues initializing online services. It also preprocesses finite state machines and reduces memory usage by unloading unused assets.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
30 views

Output Log

The document details the initialization of an engine and discusses loading scenes and assets. It detects supported languages and discovers issues initializing online services. It also preprocesses finite state machines and reduces memory usage by unloading unused assets.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 2017.4.

6f1 (c24f30193bac)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics 600 (ID=0x3185)
Vendor: Intel
VRAM: 1088 MB
Driver: 27.20.100.8984
Begin MonoManager ReloadAssembly
- Completed reload, in 0.803 seconds
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on PlayMakerUnity2d


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

<RI> Initializing input.


XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.322000 ms
Graphics tier changed to High

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

RuntimeError: Could not start GalaxyService


at Galaxy.Api.GalaxyInstance.Init (System.String clientID, System.String
clientSecret) [0x00000] in <filename unknown>:0
at GOGGalaxyOnlineSubsystem..ctor (.DesktopPlatform platform) [0x00000] in
<filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GOGGalaxyOnlineSubsystem:.ctor(DesktopPlatform)
DesktopPlatform:<CreateOnlineSubsystem>m__0()
DesktopPlatform:CreateOnlineSubsystem()
DesktopPlatform:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
Platform:CreatePlatform()
Platform:CreatePlatform()
Platform:Init()

(Filename: Line: -1)

GOG failed to initialize


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Selected online subsystem GOGGalaxyOnlineSubsystem

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GOG was not initialised, will not be used as online subsystem.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: DE

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: EN

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ES

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: FR

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: IT

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: JA

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: KO

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: PT


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: RU

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ZH

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Loaded saved language code 'ES'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Restored language code 'ES'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3545.
Total: 3.355800 ms (FindLiveObjects: 0.546400 ms CreateObjectMapping: 0.130600 ms
MarkObjects: 2.629400 ms DeleteObjects: 0.048900 ms)

WARNING: Shader Unsupported: 'Sprites/Lit' - Pass '' has no vertex shader


Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 24.626000 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 485)

Performing automatic level start.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System memory (3843) smaller than the required size for heap increase (3891).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game controller set to None.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
pd.maxHealth: 16 pd.maxHealthBase: 16

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pd.maxHealth: 5 pd.maxHealthBase: 5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pd.maxHealth: 5 pd.maxHealthBase: 5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 44739.
Total: 239.602900 ms (FindLiveObjects: 10.792300 ms CreateObjectMapping: 3.285800
ms MarkObjects: 225.324200 ms DeleteObjects: 0.199800 ms)

Making UI menu lean.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Dream Return

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Dream Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Surface Water

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Nail Arts

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Superdash

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Knight : Roar Lock

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Map Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Spell Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Charm Effects : Thorn Counter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Quirrel Bench : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (1) : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (1) : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Lift 1 : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 34 Unused Serialized files (Serialized files now loaded: 0)


FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 49304.
Total: 303.241700 ms (FindLiveObjects: 9.954800 ms CreateObjectMapping: 3.743000 ms
MarkObjects: 286.060100 ms DeleteObjects: 3.482700 ms)

Persistent Bool Item - Couldn't reset value on FSM because it's missing.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item - Couldn't reset value on FSM because it's missing.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Lift 1 : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (3) : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (3) : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (2) : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (2) : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (2) : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (2) : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (3) : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead (1) : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (1) : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Ruins Sentry 1 (1) : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R going down.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L going up.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R going up.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L going down.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R stopping.


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R going down.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L going up.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.005290985


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Runner : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nailsmith Cliff NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Lift 1 : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (3) : Fall Check

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Line: 51)
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(Filename:
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Line: 51)

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Line: 51)

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Line: 51)

FSM not Preprocessed: Inspect Region : inspect

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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (2) : Go Upper

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Line: 51)

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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (2) : Fall Check

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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (2) : Ruins Sentry

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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Go Upper

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Flying Sentry Nail

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Line: 51)
FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (3) : Flying Sentry Nail

(Filename:
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Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead (1) : Zombie Swipe

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Fall Check

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Line: 51)

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Line: 51)

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Line: 51)

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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (1) : Fall Check

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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (1) : Ruins Sentry

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

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Line: 51)

Could not find FSM: health_manager_enemy

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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R going up.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L going down.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain R going down.

(Filename:
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Line: 51)

Chain BG Chain L going up.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain R going up.

(Filename:
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Line: 51)

Chain BG Chain L going down.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain R going down.

(Filename:
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Line: 51)

Chain BG Chain L going up.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain R going up.

(Filename:
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Line: 51)

Chain BG Chain L going down.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry Fat : Ruins Sentry Fat

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (2) : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (2) : Flying Sentry Javelin

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (9) : Fall Check

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (9) : Ruins Sentry

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry Fat (5) : Ruins Sentry Fat

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Lift 3 : Lift Control

(Filename:
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Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
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Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (7) : Fall Check

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (7) : Ruins Sentry


(Filename:
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Line: 51)

FSM not Preprocessed: Ceiling Dropper (5) : Ceiling Dropper

(Filename:
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Line: 51)

FSM not Preprocessed: Ceiling Dropper (4) : Ceiling Dropper

(Filename:
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Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
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Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

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(Filename:
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Line: 51)

FSM not Preprocessed: Ceiling Dropper (6) : Ceiling Dropper

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon


(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Hazard Respawn Trigger (1) does not have a Hazard Respawn Marker Set

(Filename:
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Line: 51)

Could not find FSM: Control Lever

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R going down.

(Filename:
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Line: 51)
Chain BG Chain L going up.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain R going up.

(Filename:
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Line: 51)

Chain BG Chain L going down.

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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

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Line: 51)

Chain BG Chain R going down.

(Filename:
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Line: 51)
Chain BG Chain L going up.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain R going up.

(Filename:
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Line: 51)

Chain BG Chain L going down.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.005290985

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sentry Javelin(Clone) : Javelin Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ceiling Dropper : Ceiling Dropper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (1) : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (1) : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry FatB : Ruins Sentry Fat

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying SentryB : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying SentryB : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins SentryB 1 : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins SentryB 1 : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Lift 1 : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (3) : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (3) : Flying Sentry Javelin

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Hazard Respawn Trigger (2) does not have a Hazard Respawn Marker Set

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hollow Shade(Clone) : Shade Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sentry Javelin(Clone) : Javelin Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sentry Javelin(Clone) : Javelin Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry Fat : Ruins Sentry Fat

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (2) : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (2) : Flying Sentry Javelin

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (9) : Fall Check

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (9) : Ruins Sentry

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry Fat (5) : Ruins Sentry Fat

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Lift 3 : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (7) : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 (7) : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ceiling Dropper (5) : Ceiling Dropper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ceiling Dropper (4) : Ceiling Dropper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
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Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ceiling Dropper (6) : Ceiling Dropper

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Hazard Respawn Trigger (1) does not have a Hazard Respawn Marker Set

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R going up.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L going down.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L stopping.


(Filename:
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Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Bump Height: 0.005290985

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ceiling Dropper : Ceiling Dropper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (1) : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (1) : Flying Sentry Nail

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry FatB : Ruins Sentry Fat

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying SentryB : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying SentryB : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins SentryB 1 : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Ruins SentryB 1 : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Lift 1 : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (3) : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (3) : Flying Sentry Javelin

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Hazard Respawn Trigger (2) does not have a Hazard Respawn Marker Set

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hollow Shade(Clone) : Shade Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fireball Top(Clone) : Fireball Cast

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fireball(Clone) : Fireball Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R stopping.

(Filename:
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Line: 51)

Chain BG Chain R going down.

(Filename:
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Line: 51)

Chain BG Chain L going up.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R going up.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L going down.

(Filename:
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Line: 51)

Chain BG Chain L stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.0052948

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R going up.


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L going down.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain L stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Chain BG Chain R stopping.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.0052948

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.0052948

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hollow Shade Death(Clone) : Shade Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Mage Door : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cornifer Card : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Machine Bench : Toll Machine Bench

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Lift : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cornifer : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall Ruin Lift : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Phys Box : health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Enough Geo

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item - Couldn't reset value on FSM because it's missing.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (1) : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (1) : Flying Sentry Javelin

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin : Flying Sentry Javelin

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (1) : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (1) : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Go Upper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Flying Sentry Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Fall Check

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Ruins Sentry

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ceiling Dropper (1) : Ceiling Dropper

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
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Line: 51)

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Line: 51)

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(Filename:
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Line: 51)

Deferring level start (marked as manual).

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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
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Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: City Gate Control : npc_control

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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)
Deferring level start (marked as manual).

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Line: 51)

Bump Height: 0.00100708

(Filename:
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Line: 51)

Bump Height: 0.00100708

(Filename:
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Line: 51)

Bump Height: 0.00100708

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Fall Check

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Ruins Sentry

(Filename:
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Line: 51)

FSM not Preprocessed: Ceiling Dropper (1) : Ceiling Dropper

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)
FSM not Preprocessed: Ceiling Dropper : Ceiling Dropper

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
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Line: 51)

Deferring level start (marked as manual).

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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
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Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (1) : Go Upper

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin (1) : Flying Sentry Javelin

(Filename:
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Line: 51)

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(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry Javelin : Flying Sentry Javelin

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry (1) : Go Upper

(Filename:
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Line: 51)

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(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Fall Check

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Sentry 1 : Ruins Sentry

(Filename:
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Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Go Upper

(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Flying Sentry Nail

(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

Deferring level start (marked as manual).

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Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
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Line: 51)

FSM not Preprocessed: Corpse Javelin : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon


(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
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Line: 51)

FSM not Preprocessed: Sentry Javelin(Clone) : Javelin Control

(Filename:
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Line: 51)

FSM not Preprocessed: Sentry Javelin(Clone) : Javelin Control

(Filename:
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Line: 51)

FSM not Preprocessed: Knight Spike Death(Clone) : Knight Death Control

(Filename:
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Line: 51)

FSM not Preprocessed: Sentry Javelin(Clone) : Javelin Control

(Filename:
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Line: 51)

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(Filename:
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Line: 51)

FSM not Preprocessed: Sentry Javelin(Clone) : Javelin Control

(Filename:
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Line: 51)

FSM not Preprocessed: Sentry Javelin(Clone) : Javelin Control


(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

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(Filename:
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Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
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Line: 51)

FSM not Preprocessed: Chain Platform : Rope Plat

(Filename:
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Line: 51)

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(Filename:
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Line: 51)

FSM not Preprocessed: Ruins Flying Sentry : Go Upper

(Filename:
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Line: 51)
FSM not Preprocessed: Ruins Flying Sentry : Flying Sentry Nail

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Corpse Nail : Corpse Weapon

(Filename:
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Line: 51)

Could not find FSM: health_manager_enemy

(Filename:
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Line: 51)

Object Pool attached to GlobalPool could not find a copy of Relic Get Msg,
Instantiating a new one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Machine Lift : Toll Machine

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
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Line: 51)

FSM not Preprocessed: Ruins_gate_main : health_manager_enemy

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

Bump Height: 0.00500536

(Filename:
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Line: 51)

Could not find FSM: Control Lever

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

Could not find FSM: Control Lever

(Filename:
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Line: 51)

Could not find FSM: Control Lever

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Runner 1 : Zombie Swipe

(Filename:
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Line: 51)

FSM not Preprocessed: Vessel Fragment : Vessel Fragment Control

(Filename:
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Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Barger 1 : Zombie Swipe

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Hornhead 1 : Zombie Swipe

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Hornhead 2 : Zombie Swipe

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Runner (1) : Zombie Swipe

(Filename:
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Line: 51)
FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Barger 3 : Zombie Swipe

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Barger (1) : Zombie Swipe

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
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Line: 51)

Deferring level start (marked as manual).

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Line: 51)

Bump Height: 0.003305435

(Filename:
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Line: 51)

Bump Height: 0.003305435

(Filename:
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Line: 51)

Could not find FSM: up_color

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

Could not find FSM: Control Lever

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Control Lever

(Filename:
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Line: 51)

FSM not Preprocessed: Breakable Pole 4 : Break Pole

(Filename:
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Line: 51)

FSM not Preprocessed: Breakable Pole 1 : Break Pole

(Filename:
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Line: 51)

Deferring level start (marked as manual).

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (10) : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (10) : Control

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (5) : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (5) : Control

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (1) : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (1) : Control

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (9) : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (9) : Control

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher : Hatcher

(Filename:
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Line: 51)

FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (2) : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (2) : Control


(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (12) : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (12) : Control

(Filename:
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FSM not Preprocessed: Hatcher Baby Spawner (4) : flyer_receive_direction_msg

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (4) : Control

(Filename:
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FSM not Preprocessed: Hatcher Baby Spawner (7) : flyer_receive_direction_msg

(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (3) : flyer_receive_direction_msg

(Filename:
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FSM not Preprocessed: Hatcher Baby Spawner (3) : Control

(Filename:
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Line: 51)

FSM not Preprocessed: Spitter : flyer_receive_direction_msg

(Filename:
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FSM not Preprocessed: Spitter : spitter

(Filename:
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Line: 51)

FSM not Preprocessed: Hatcher Baby Spawner (14) : flyer_receive_direction_msg

(Filename:
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(Filename:
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(Filename:
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(Filename:
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FSM not Preprocessed: Hatcher Baby Spawner : flyer_receive_direction_msg

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Object Pool attached to GlobalPool has run out of Plat Dust prefabs, Instantiating
an additional one.

(Filename:
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Object Pool attached to GlobalPool has run out of Plat Stream Dust prefabs,
Instantiating an additional one.

(Filename:
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Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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Line: 51)

Deferring level start (marked as manual).

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Deferring level start (marked as manual).

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AddEventHandlerComponent: PlayMakerFixedUpdate
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Deferring level start (marked as manual).

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AddEventHandlerComponent: PlayMakerFixedUpdate

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Line: 51)

Additively loaded scene: RestingGrounds_02_boss in sequence

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Could not find FSM: health_manager_enemy

(Filename:
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(Filename:
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Object Pool attached to GlobalPool could not find a copy of Audio Player NoDestroy,
Instantiating a new one.

(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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(Filename:
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Line: 51)

Deferring level start (marked as manual).

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Unloading 84 Unused Serialized files (Serialized files now loaded: 0)


Deferring level start (marked as manual).

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Unloading 4656 unused Assets to reduce memory usage. Loaded Objects now: 52383.
Total: 499.791700 ms (FindLiveObjects: 15.496300 ms CreateObjectMapping: 6.173900
ms MarkObjects: 414.758800 ms DeleteObjects: 63.361700 ms)

FSM not Preprocessed: Tram Call Box : npc_control

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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Deferring level start (marked as manual).

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FSM not Preprocessed: Hollow Shade(Clone) : Shade Control

(Filename:
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(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

Additively loaded scene: RestingGrounds_02_boss in sequence

(Filename:
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Line: 51)

FSM not Preprocessed: Hollow Shade Death(Clone) : Shade Control

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(Filename:
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Bump Height: 0.00142765

(Filename:
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Line: 51)

FSM not Preprocessed: Dreamer Plaque Inspect : npc_control


(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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FSM not Preprocessed: Dreamer Scene 2 : Control

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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Deferring level start (marked as manual).

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Deferring level start (marked as manual).

(Filename:
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Object Pool attached to GlobalPool has run out of White Flash R prefabs,
Instantiating an additional one.

(Filename:
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FSM not Preprocessed: Dream Moth : npc_control

(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)
Deferring level start (marked as manual).

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Deferring level start (marked as manual).

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FSM not Preprocessed: Stag : npc_control

(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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FSM not Preprocessed: Stag : Stag Control

(Filename:
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FSM not Preprocessed: RestBench : Bench Control

(Filename:
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FSM not Preprocessed: Cornifer Card : npc_control

(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Deferring level start (marked as manual).

(Filename:
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Could not find FSM: Enough Geo

(Filename:
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LoadLevel: Cinematic_Stag_travel

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Object Pool attached to GlobalPool could not find a copy of Shockwave Spurt,
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Object Pool attached to GlobalPool could not find a copy of Shockwave Spurt L,
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Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
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Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
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Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
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Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
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Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
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Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
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Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
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(Filename:
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Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
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Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shockwave Spurt L prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Death broadcast event 'ZOM GUARD KILLED' not implemented!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Initial : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ghost False Knight NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Repaired : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Prayer Slug : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Prayer Slug (1) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Additively loaded scene: Crossroads_10_boss_defeated in sequence

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger (1) : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Runner : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Guard : Zombie Guard

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Zombie Guard(Clone) : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Break Wall 2 : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Spitter : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spitter : spitter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spitter (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spitter (1) : spitter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tiso Bench NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : Stag Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Enough Geo

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadLevel: Cinematic_Stag_travel

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 37 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 28.409500 ms
Performing automatic level start.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 3465 unused Assets to reduce memory usage. Loaded Objects now: 52914.
Total: 434.166900 ms (FindLiveObjects: 14.197500 ms CreateObjectMapping: 6.021700
ms MarkObjects: 343.316100 ms DeleteObjects: 70.630200 ms)

Started cinematic 'StagTunnelRun'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Started cinematic 'StagTunnelRun'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Stopped cinematic 'StagTunnelRun'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : Stag Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IOException: Sharing violation on path


at System.IO.File.Replace (System.String sourceFileName, System.String
destinationFileName, System.String destinationBackupFileName, Boolean
ignoreMetadataErrors) [0x00000] in <filename unknown>:0
at System.IO.File.Replace (System.String sourceFileName, System.String
destinationFileName, System.String destinationBackupFileName) [0x00000] in
<filename unknown>:0
at DesktopPlatform.WriteSaveSlot (Int32 slotIndex, System.Byte[] bytes,
System.Action`1 callback) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DesktopPlatform:WriteSaveSlot(Int32, Byte[], Action`1)
GameManager:SaveGame(Int32, Action`1)
GameManager:SaveGame(Action`1)
GameManager:SaveGame()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
HutongGames.PlayMaker.Actions.SendMessage:DoSendMessage()
HutongGames.PlayMaker.Actions.SendMessage:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

FSM not Preprocessed: Quirrel Station NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Heart Piece : Heart Container Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool could not find a copy of Plat Grass,
Instantiating a new one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mushroom Turret (2) : Shroom Turret

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mushroom Turret (3) : Shroom Turret

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungus Flyer (1) : Fungus Flyer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungus Flyer : Fungus Flyer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mushroom Turret (4) : Shroom Turret

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungoon Baby (1) : Fungoon baby

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mushroom Turret : Shroom Turret

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungoon Baby : Fungoon baby

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungoon Baby (2) : Fungoon baby

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungus Flyer (2) : Fungus Flyer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mushroom Turret (1) : Shroom Turret

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Fungus B : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Fungus Flyer(Clone) : corpse_balloon


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Fungus Flyer(Clone) : corpse_balloon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Fungoon Baby(Clone) : corpse_balloon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Fungoon Baby(Clone) : corpse_balloon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Fungoon Baby(Clone) : corpse_balloon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Fungus Flyer(Clone) : corpse_balloon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Gas Projectile(Clone) : Gas Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool could not find a copy of Spore Plat Dust,
Instantiating a new one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spore Plat Dust prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cornifer : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungoon Baby (8) : Fungoon baby

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungus Flyer : Fungus Flyer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungoon Baby (1) : Fungoon baby

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungoon Baby (10) : Fungoon baby

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Fungus A : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungoon Baby (3) : Fungoon baby

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fungoon Baby (11) : Fungoon baby

(Filename:
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Object Pool attached to GlobalPool has run out of Gas Explosion Recycle M prefabs,
Instantiating an additional one.

(Filename:
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Line: 51)

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Deferring level start (marked as manual).

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Could not find FSM: damages_hero

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Could not find FSM: damages_hero

(Filename:
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Could not find FSM: damages_hero

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Could not find FSM: damages_hero

(Filename:
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Line: 51)

Could not find FSM: damages_hero

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Could not find FSM: damages_hero

(Filename:
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Could not find FSM: damages_hero


(Filename:
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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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Deferring level start (marked as manual).

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PlayerData: Could not find field named , check variable name exists and FSM
variable string is correct.

(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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(Filename:
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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

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AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: 9 : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: 15 : Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: 17 : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: 5 : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: 11 : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
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Line: 51)

FSM not Preprocessed: 14 : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Audio Player Actor 2D prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Audio Player Actor 2D prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Temp file <b>C:/Users/Emanuel/AppData/LocalLow/Team Cherry/Hollow Knight\


user2.dat.new</b> was found and is likely corrupted. The file has been deleted.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Audio Player NoDestroy prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Head(Clone) : Corpse Head Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Stag : Stag Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Station Bell : Stag Bell

(Filename:
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Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 71 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1943 unused Assets to reduce memory usage. Loaded Objects now: 54022.
Total: 462.458000 ms (FindLiveObjects: 18.700900 ms CreateObjectMapping: 7.964100
ms MarkObjects: 398.382000 ms DeleteObjects: 37.409700 ms)

FSM not Preprocessed: Quirrel Station NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Heart Piece : Heart Container Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Coroutine couldn't be started because the the game object 'Area Title Controller
(2)' is inactive!

(Filename: Line: 758)

Unloading 34 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 45.097400 ms
Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 547 unused Assets to reduce memory usage. Loaded Objects now: 52453.
Total: 462.800400 ms (FindLiveObjects: 32.097600 ms CreateObjectMapping: 3.959200
ms MarkObjects: 391.420700 ms DeleteObjects: 35.321500 ms)

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