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output_log

The document contains log entries from a Unity game engine initialization process, indicating the version being used and the graphics device details. Numerous warnings are noted regarding unsupported shaders that lack vertex shaders, leading to their removal. Additionally, it mentions the loading of various assemblies and the initialization of the sound engine, along with memory management activities during the loading of game assets.

Uploaded by

soumit.deysarkar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views

output_log

The document contains log entries from a Unity game engine initialization process, indicating the version being used and the graphics device details. Numerous warnings are noted regarding unsupported shaders that lack vertex shaders, leading to their removal. Additionally, it mentions the loading of various assemblies and the initialization of the sound engine, along with memory management activities during the loading of game assets.

Uploaded by

soumit.deysarkar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 19

Initialize engine version: 5.2.

4f1 (98095704e6fe)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor: NVIDIA
VRAM: 3964 MB
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - All passes
removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - All
passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - All passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - All
passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript.dll into
Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\
UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\AmplifyMotion.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\AmplifyMotion.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\protobuf-net.dll (this
message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\protobuf-net.dll into Unity Child
Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\SampleClassLibrary.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\SampleClassLibrary.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\PlayMaker.dll (this
message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\PlayMaker.dll into Unity Child
Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\SonyNP.dll (this
message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\SonyNP.dll into Unity Child
Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\SonyPS4SavedGames.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\SonyPS4SavedGames.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\sharedRuntime.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\sharedRuntime.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\urecordRuntime.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\urecordRuntime.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\
UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\System.Core.dll (this
message is harmless)
- Completed reload, in 1.732 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\System.dll (this
message is harmless)
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\UnityScript.Lang.dll
(this message is harmless)
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Boo.Lang.dll (this
message is harmless)
Kerning Key for [48] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [48] and [47] already exists.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [50] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [54] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [55] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [55] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [56] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [57] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [57] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [67] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [69] and [108] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [70] and [45] already exists.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [70] and [108] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [71] and [108] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [75] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [76] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks


binaries seems to be the wrong version.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Setting base SoundBank path to C:\Games\Firewatch\Firewatch_Data\


StreamingAssets\Audio\GeneratedSoundBanks\Windows\

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Sound engine initialized.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2918.
Total: 3.147100 ms (FindLiveObjects: 0.116700 ms CreateObjectMapping: 0.056400 ms
MarkObjects: 2.945500 ms DeleteObjects: 0.019200 ms)

$$$ StartRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: PreLoad

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: Main_Menu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


Setting up 3 worker threads for Enlighten.
Thread -> id: 2f18 -> priority: 1
Thread -> id: 4228 -> priority: 1
Thread -> id: 1314 -> priority: 1
UnloadTime: 2.578400 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2972.
Total: 2.034600 ms (FindLiveObjects: 0.137600 ms CreateObjectMapping: 0.110500 ms
MarkObjects: 1.770100 ms DeleteObjects: 0.015500 ms)

Failure trying to play event Set_State_AllPlayed on target Loading Screen

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Failure trying to play event Stop_amb_titlecard_wind on target Loading Screen

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\System.Xml.dll (this


message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.433400 ms

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 6112.
Total: 4.198500 ms (FindLiveObjects: 0.283900 ms CreateObjectMapping: 0.122400 ms
MarkObjects: 3.718600 ms DeleteObjects: 0.072600 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6112.
Total: 4.748200 ms (FindLiveObjects: 0.276100 ms CreateObjectMapping: 0.141800 ms
MarkObjects: 4.319400 ms DeleteObjects: 0.010000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 4584.
Total: 4.858000 ms (FindLiveObjects: 0.252400 ms CreateObjectMapping: 0.095200 ms
MarkObjects: 2.902700 ms DeleteObjects: 1.606600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4584.
Total: 2.815500 ms (FindLiveObjects: 0.242200 ms CreateObjectMapping: 0.089500 ms
MarkObjects: 2.477000 ms DeleteObjects: 0.005800 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.952200 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 7541.
Total: 8.008301 ms (FindLiveObjects: 0.344900 ms CreateObjectMapping: 0.187200 ms
MarkObjects: 7.267500 ms DeleteObjects: 0.207300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7541.
Total: 7.336800 ms (FindLiveObjects: 0.349800 ms CreateObjectMapping: 0.170600 ms
MarkObjects: 6.804700 ms DeleteObjects: 0.010500 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 10623.
Total: 12.182000 ms (FindLiveObjects: 0.520100 ms CreateObjectMapping: 0.238400 ms
MarkObjects: 11.376599 ms DeleteObjects: 0.045900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10623.
Total: 11.473599 ms (FindLiveObjects: 0.491800 ms CreateObjectMapping: 0.239100 ms
MarkObjects: 10.728700 ms DeleteObjects: 0.012900 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0


(Filename: Line: 705)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object


at vgInventoryMenuController.SetDefaultSelectedItem () [0x00000] in <filename
unknown>:0
at vgInventoryMenuController.SetDefaultMenuState () [0x00000] in <filename
unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an
invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.DoMethodCall () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (System.String fsmEventName) [0x00000] in
<filename unknown>:0
at PlayMakerFSM.SendEvent (System.String eventName) [0x00000] in <filename
unknown>:0
at vgInventoryScreenController.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
vgHudManager:ShowInventoryMenu()
vgInventoryController:OnDisplayInventory(Single)
vgKeyBind:TriggerCommand(String, Single)
vgKeyBind:UpdatePressCommands(vgKeyData)
vgKeyBind:Update()
vgInputManager:Update()

(Filename: Line: -1)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 954 unused Assets to reduce memory usage. Loaded Objects now: 60022.
Total: 58.826500 ms (FindLiveObjects: 4.376200 ms CreateObjectMapping: 0.967800 ms
MarkObjects: 48.889900 ms DeleteObjects: 4.590800 ms)

Material 'RockLargeA_SandstoneMossy' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'RockLargeA_SandstoneMossy' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Material 'RockLargeA_SandstoneMossy' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)

Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 78806.
Total: 62.416798 ms (FindLiveObjects: 4.509400 ms CreateObjectMapping: 0.892400 ms
MarkObjects: 52.575901 ms DeleteObjects: 4.437100 ms)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 476 unused Assets to reduce memory usage. Loaded Objects now: 62958.
Total: 56.142200 ms (FindLiveObjects: 4.020400 ms CreateObjectMapping: 0.985300 ms
MarkObjects: 48.344398 ms DeleteObjects: 2.790400 ms)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!


(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

Unloading 24 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 76192.
Total: 65.993797 ms (FindLiveObjects: 5.057400 ms CreateObjectMapping: 0.933600 ms
MarkObjects: 54.097099 ms DeleteObjects: 5.904200 ms)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerExit from PlayerModel (UnityEngine.CharacterController) triggered

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerExit from PlayerModel (UnityEngine.CharacterController) triggered

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Took photo to: 1_photo_1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object


at vgInventoryMenuController.SetDefaultSelectedItem () [0x00000] in <filename
unknown>:0
at vgInventoryMenuController.SetDefaultMenuState () [0x00000] in <filename
unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an
invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.DoMethodCall () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.OnEnable () [0x00000] in <filename unknown>:0
at PlayMakerFSM.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
vgHudManager:ShowInventoryMenu()
vgInventoryController:OnDisplayInventory(Single)
vgKeyBind:TriggerCommand(String, Single)
vgKeyBind:UpdatePressCommands(vgKeyData)
vgKeyBind:Update()
vgInputManager:Update()

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at vgInventoryMenuController.SetDefaultSelectedItem () [0x00000] in <filename
unknown>:0
at vgInventoryMenuController.SetDefaultMenuState () [0x00000] in <filename
unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an
invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.DoMethodCall () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.OnEnable () [0x00000] in <filename unknown>:0
at PlayMakerFSM.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
vgHudManager:ShowInventoryMenu()
vgInventoryController:OnDisplayInventory(Single)
vgKeyBind:TriggerCommand(String, Single)
vgKeyBind:UpdatePressCommands(vgKeyData)
vgKeyBind:Update()
vgInputManager:Update()

(Filename: Line: -1)

No material on collider: Pickup_GateRock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_GateRock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_GateRock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_GateRock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)

Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 86499.
Total: 76.649506 ms (FindLiveObjects: 5.106700 ms CreateObjectMapping: 1.138200 ms
MarkObjects: 68.478798 ms DeleteObjects: 1.923500 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)

Unloading 367 unused Assets to reduce memory usage. Loaded Objects now: 122895.
Total: 92.626198 ms (FindLiveObjects: 6.517800 ms CreateObjectMapping: 1.772300 ms
MarkObjects: 74.344200 ms DeleteObjects: 9.990100 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)

Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 117187.
Total: 88.381203 ms (FindLiveObjects: 7.269700 ms CreateObjectMapping: 1.045400 ms
MarkObjects: 77.466003 ms DeleteObjects: 2.597600 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ConvexHullBuilder: convex hull has more than 255 polygons!

(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)

Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the


PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)

(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 936 unused Assets to reduce memory usage. Loaded Objects now: 56792.
Total: 71.435402 ms (FindLiveObjects: 4.548800 ms CreateObjectMapping: 1.027900 ms
MarkObjects: 62.698296 ms DeleteObjects: 3.158700 ms)
Took photo to: 1_photo_2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Took photo to: 1_photo_3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgSpeechInstance:OnStop(Boolean)
vgSpeechManager:StopClip()
vgSpeechManager:Update()

(Filename: Line: -1)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 1765 unused Assets to reduce memory usage. Loaded Objects now: 11671.
Total: 69.402100 ms (FindLiveObjects: 1.055500 ms CreateObjectMapping: 0.333800 ms
MarkObjects: 43.622097 ms DeleteObjects: 24.388700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11671.
Total: 45.021400 ms (FindLiveObjects: 0.542700 ms CreateObjectMapping: 0.249500 ms
MarkObjects: 44.201000 ms DeleteObjects: 0.026600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11672.
Total: 44.061401 ms (FindLiveObjects: 0.583000 ms CreateObjectMapping: 0.243700 ms
MarkObjects: 43.185799 ms DeleteObjects: 0.047500 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Pickup_Turtle fell out of the world at (779.1, -814369.7, 1250.9). DESTROYING!!!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Pickup_Turtle fell out of the world at (1007.1, -814373.1, 1128.7). DESTROYING!!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Achievement 'VG_DAY2' unlocked!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: OldStove

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)
at vgFlashlightController.FlashlightOff (Boolean forced) [0x00000] in <filename
unknown>:0
at vgFlashlightController.OnDisable () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks


binaries seems to be the wrong version.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: Tried to Initialize Steamworks twice in one session!


at Steamworks.SteamAPI.Init () [0x00000] in <filename unknown>:0
at SteamManager.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
SteamManager:get_Instance()
SteamManager:get_Initialized()
vgMetricRecorder:EndRecording()
vgMetricRecorder:OnDestroy()

(Filename: Line: -1)

$$$ EndRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

UNK_USER

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\


System.Configuration.dll (this message is harmless)
MAGPIE CONNECTION ERROR: Unable to push your playthrough data to
magpie.camposanto.com; please check your internet connection.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

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