output_log
output_log
4f1 (98095704e6fe)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor: NVIDIA
VRAM: 3964 MB
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - All passes
removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - All
passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - All passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - All
passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript.dll into
Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\
UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\AmplifyMotion.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\AmplifyMotion.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\protobuf-net.dll (this
message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\protobuf-net.dll into Unity Child
Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\SampleClassLibrary.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\SampleClassLibrary.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\PlayMaker.dll (this
message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\PlayMaker.dll into Unity Child
Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\SonyNP.dll (this
message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\SonyNP.dll into Unity Child
Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\SonyPS4SavedGames.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\SonyPS4SavedGames.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\sharedRuntime.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\sharedRuntime.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\urecordRuntime.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\urecordRuntime.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\
UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading C:\Games\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\System.Core.dll (this
message is harmless)
- Completed reload, in 1.732 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\System.dll (this
message is harmless)
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\UnityScript.Lang.dll
(this message is harmless)
Platform assembly: C:\Games\Firewatch\Firewatch_Data\Managed\Boo.Lang.dll (this
message is harmless)
Kerning Key for [48] and [45] already exists.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
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gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2918.
Total: 3.147100 ms (FindLiveObjects: 0.116700 ms CreateObjectMapping: 0.056400 ms
MarkObjects: 2.945500 ms DeleteObjects: 0.019200 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
LoadLevelAsync: PreLoad
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
LoadLevelAsync: Main_Menu
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2972.
Total: 2.034600 ms (FindLiveObjects: 0.137600 ms CreateObjectMapping: 0.110500 ms
MarkObjects: 1.770100 ms DeleteObjects: 0.015500 ms)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 6112.
Total: 4.198500 ms (FindLiveObjects: 0.283900 ms CreateObjectMapping: 0.122400 ms
MarkObjects: 3.718600 ms DeleteObjects: 0.072600 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6112.
Total: 4.748200 ms (FindLiveObjects: 0.276100 ms CreateObjectMapping: 0.141800 ms
MarkObjects: 4.319400 ms DeleteObjects: 0.010000 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4584.
Total: 2.815500 ms (FindLiveObjects: 0.242200 ms CreateObjectMapping: 0.089500 ms
MarkObjects: 2.477000 ms DeleteObjects: 0.005800 ms)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
LoadLevelAdditive: InGameHUD
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
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Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 7541.
Total: 8.008301 ms (FindLiveObjects: 0.344900 ms CreateObjectMapping: 0.187200 ms
MarkObjects: 7.267500 ms DeleteObjects: 0.207300 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7541.
Total: 7.336800 ms (FindLiveObjects: 0.349800 ms CreateObjectMapping: 0.170600 ms
MarkObjects: 6.804700 ms DeleteObjects: 0.010500 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 10623.
Total: 12.182000 ms (FindLiveObjects: 0.520100 ms CreateObjectMapping: 0.238400 ms
MarkObjects: 11.376599 ms DeleteObjects: 0.045900 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10623.
Total: 11.473599 ms (FindLiveObjects: 0.491800 ms CreateObjectMapping: 0.239100 ms
MarkObjects: 10.728700 ms DeleteObjects: 0.012900 ms)
Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
LoadLevelAdditive: InGameHUD
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
Unloading 954 unused Assets to reduce memory usage. Loaded Objects now: 60022.
Total: 58.826500 ms (FindLiveObjects: 4.376200 ms CreateObjectMapping: 0.967800 ms
MarkObjects: 48.889900 ms DeleteObjects: 4.590800 ms)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
Material 'RockLargeA_SandstoneMossy' not associated with a switch group
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 78806.
Total: 62.416798 ms (FindLiveObjects: 4.509400 ms CreateObjectMapping: 0.892400 ms
MarkObjects: 52.575901 ms DeleteObjects: 4.437100 ms)
(Filename:
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gs.gen.cpp Line: 64)
(Filename:
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gs.gen.cpp Line: 64)
Unloading 476 unused Assets to reduce memory usage. Loaded Objects now: 62958.
Total: 56.142200 ms (FindLiveObjects: 4.020400 ms CreateObjectMapping: 0.985300 ms
MarkObjects: 48.344398 ms DeleteObjects: 2.790400 ms)
(Filename:
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gs.gen.cpp Line: 64)
Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 76192.
Total: 65.993797 ms (FindLiveObjects: 5.057400 ms CreateObjectMapping: 0.933600 ms
MarkObjects: 54.097099 ms DeleteObjects: 5.904200 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Took photo to: 1_photo_1
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 86499.
Total: 76.649506 ms (FindLiveObjects: 5.106700 ms CreateObjectMapping: 1.138200 ms
MarkObjects: 68.478798 ms DeleteObjects: 1.923500 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 367 unused Assets to reduce memory usage. Loaded Objects now: 122895.
Total: 92.626198 ms (FindLiveObjects: 6.517800 ms CreateObjectMapping: 1.772300 ms
MarkObjects: 74.344200 ms DeleteObjects: 9.990100 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 117187.
Total: 88.381203 ms (FindLiveObjects: 7.269700 ms CreateObjectMapping: 1.045400 ms
MarkObjects: 77.466003 ms DeleteObjects: 2.597600 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 936 unused Assets to reduce memory usage. Loaded Objects now: 56792.
Total: 71.435402 ms (FindLiveObjects: 4.548800 ms CreateObjectMapping: 1.027900 ms
MarkObjects: 62.698296 ms DeleteObjects: 3.158700 ms)
Took photo to: 1_photo_2
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 1765 unused Assets to reduce memory usage. Loaded Objects now: 11671.
Total: 69.402100 ms (FindLiveObjects: 1.055500 ms CreateObjectMapping: 0.333800 ms
MarkObjects: 43.622097 ms DeleteObjects: 24.388700 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11671.
Total: 45.021400 ms (FindLiveObjects: 0.542700 ms CreateObjectMapping: 0.249500 ms
MarkObjects: 44.201000 ms DeleteObjects: 0.026600 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11672.
Total: 44.061401 ms (FindLiveObjects: 0.583000 ms CreateObjectMapping: 0.243700 ms
MarkObjects: 43.185799 ms DeleteObjects: 0.047500 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
LoadLevelAdditive: InGameHUD
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)
at vgFlashlightController.FlashlightOff (Boolean forced) [0x00000] in <filename
unknown>:0
at vgFlashlightController.OnDisable () [0x00000] in <filename unknown>:0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
UNK_USER
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)