0% found this document useful (0 votes)
17 views

Output Log

The document details initialization and loading information for a game engine. It lists graphics card and driver information, loads various game assemblies into the engine, and outputs warnings about unsupported shaders on the graphics card. The engine failed to create a DirectX device multiple times during initialization.

Uploaded by

Mateus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views

Output Log

The document details initialization and loading information for a game engine. It lists graphics card and driver information, loads various game assemblies into the engine, and outputs warnings about unsupported shaders on the graphics card. The engine failed to create a DirectX device multiple times during initialization.

Uploaded by

Mateus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 53

Initialize engine version: 5.5.

0p1 (91fb9b8a96a6)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x80004005)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x80004005)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.14.13.4052]
Renderer: NVIDIA GeForce 9800 GT
Vendor: NVIDIA
VRAM: 2048 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1
RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\Assembly-CSharp-firstpass.dll
(this message is harmless)
Loading D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\UnityEngine.UI.dll (this message
is harmless)
Loading D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly: D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\
UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\
UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\XInputDotNetPure.dll (this
message is harmless)
Loading D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\XInputDotNetPure.dll into Unity
Child Domain
- Completed reload, in 0.571 seconds
Desired shader compiler platform 1 is not available in shader blob
(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob


(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Platform assembly: D:\Jogos do Winulator\Overcooked.Gourmet.Edition\


Overcooked.Gourmet.Edition\Overcooked_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition\Overcooked_Data\Managed\System.dll (this message is
harmless)
OnLevelWasLoaded was found on OvercookedEngagementController
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 382)

OnLevelWasLoaded was found on PersistentMusic


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 382)

OnLevelWasLoaded was found on InControlManager


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
(Filename: Line: 382)

OnLevelWasLoaded was found on PersistentObject


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 382)

OnLevelWasLoaded was found on LoadingScreenFlow


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 382)

WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Pass '' has no


vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Setting to
default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Setting to
default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-PrePassLighting' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-PrePassLighting' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Setting to
default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/Internal-Halo' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/Internal-Halo' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Setting to default
shader.
WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - Pass '' has no vertex
shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - Setting to
default shader.
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'FORWARD' has no
vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'FORWARD' has no
vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'PREPASS' has no
vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'PREPASS' has no
vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'DEFERRED' has no
vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'META' has no vertex
shader
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed
WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Setting to default shader.
WARNING: Shader Unsupported: 'UI/Default' - Pass 'DEFAULT' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'UI/Default' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-StencilWrite' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/Internal-StencilWrite' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/Internal-CombineDepthNormals' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-CombineDepthNormals' - Setting to
default shader.
WARNING: Shader Unsupported: 'Hidden/BlitCopy' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitCopy' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitCopyDepth' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitCopyDepth' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureClip' - Pass '' has no
vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureClip' - Setting to
default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureClipText' - Pass '' has no
vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureClipText' -
Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Internal-GUITexture' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/Internal-GUITexture' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureBlit' - Pass '' has no
vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/Internal-GUITextureBlit' - Setting to
default shader.
WARNING: Shader Unsupported: 'Sprites/Default' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Sprites/Default' - Setting to default
shader.
<RI> Initializing input.
<RI> Input initialized.
desktop: 800x600 60Hz; virtual: 800x600 at 0,0
<RI> Touch support initialization failed: Call not implemented.
.
Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob


(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

WARNING: Shader Unsupported: 'Particles/Alpha Blended' - Pass '' has no vertex


shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Particles/Alpha Blended' - Setting to
default shader.
WARNING: Shader Unsupported: 'Custom/HalfLambertBumpRim' - Pass 'FORWARD' has no
vertex shader
WARNING: Shader Unsupported: 'Custom/HalfLambertBumpRim' - Pass 'FORWARD' has no
vertex shader
WARNING: Shader Unsupported: 'Custom/HalfLambertBumpRim' - Pass 'META' has no
vertex shader
WARNING: Shader Unsupported: 'Custom/HalfLambertBumpRim' - All passes removed
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/VertexLit' - Pass '' has
no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/VertexLit' -
Setting to default shader.
WARNING: Shader Unsupported: 'Custom/TwoSidedAlpha' - Pass 'FORWARD' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/TwoSidedAlpha' - Pass 'FORWARD' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/TwoSidedAlpha' - Pass 'PREPASS' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/TwoSidedAlpha' - Pass 'PREPASS' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/TwoSidedAlpha' - Pass 'DEFERRED' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/TwoSidedAlpha' - Pass 'META' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/TwoSidedAlpha' - All passes removed
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'FORWARD'
has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'FORWARD'
has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'META' has
no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - All passes
removed
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD_DELTA' has
no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'SHADOWCASTER' has
no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD_DELTA' has
no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'SHADOWCASTER' has
no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'DEFERRED' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - All passes removed
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - All passes removed
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD_DELTA' has
no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'SHADOWCASTER' has
no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'FORWARD_DELTA' has
no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'SHADOWCASTER' has
no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'DEFERRED' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no
vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed
WARNING: Shader Unsupported: 'Custom/HalfLambertSpecBumpRim' - Pass 'FORWARD' has
no vertex shader
WARNING: Shader Unsupported: 'Custom/HalfLambertSpecBumpRim' - Pass 'FORWARD' has
no vertex shader
WARNING: Shader Unsupported: 'Custom/HalfLambertSpecBumpRim' - Pass 'META' has no
vertex shader
WARNING: Shader Unsupported: 'Custom/HalfLambertSpecBumpRim' - All passes removed
UnloadTime: 19.528000 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 447)

***** loading lang file DataFile/Localization/Localization - Shared

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

***** loading lang file DataFile/Localization/Localization - PC

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)
Dictionaries Loaded Successfully

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Option Windowed Init

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

SetFullScreen: True

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Loading OptionsManager Settings

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

OptionsManager Load Complete

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Fallback handler could not load library D:/Jogos do


Winulator/Overcooked.Gourmet.Edition/Overcooked.Gourmet.Edition/Overcooked_Data/
Mono/XInputInterface64
Fallback handler could not load library D:/Jogos do
Winulator/Overcooked.Gourmet.Edition/Overcooked.Gourmet.Edition/Overcooked_Data/
Mono/.\XInputInterface64
Fallback handler could not load library D:/Jogos do
Winulator/Overcooked.Gourmet.Edition/Overcooked.Gourmet.Edition/Overcooked_Data/
Mono/XInputInterface64
Fallback handler could not load library D:/Jogos do
Winulator/Overcooked.Gourmet.Edition/Overcooked.Gourmet.Edition/Overcooked_Data/
Mono/libXInputInterface64
Fallback handler could not load library D:/Jogos do
Winulator/Overcooked.Gourmet.Edition/Overcooked.Gourmet.Edition/Overcooked_Data/
Mono/.\libXInputInterface64
Fallback handler could not load library D:/Jogos do
Winulator/Overcooked.Gourmet.Edition/Overcooked.Gourmet.Edition/Overcooked_Data/
Mono/libXInputInterface64
InControl (version 1.5.12 build 6556)

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

OvercookedEngagementController: LevelType.WithoutChefs

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : One

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Two

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Three

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Four

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Five

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Six

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Seven

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Eight

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Nine

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Ten

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Eleven

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Registering Engagement Button : Twelve

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

[AssetBundleManager] Loading Asset Bundle Manifest: Windows

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Initializing WWW with url : "file:///D:/Jogos do


Winulator/Overcooked.Gourmet.Edition/Overcooked.Gourmet.Edition/Overcooked_Data/
StreamingAssets/Windows/Windows"

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob


(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

Desired shader compiler platform 1 is not available in shader blob

(Filename: Line: 534)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


WARNING: Shader Unsupported: 'Skybox/6 Sided' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Skybox/6 Sided' - Setting to default shader.
WARNING: Shader Unsupported: 'Particles/Alpha Blended Premultiply' - Pass '' has no
vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Particles/Alpha Blended Premultiply' -
Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/LensFlareCreate' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/LensFlareCreate' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Vignetting' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Vignetting' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/SeparableBlur' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/SeparableBlur' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/MotionBlur' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/MotionBlur' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/MotionBlur' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/SSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/SSAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/DLAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/DLAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/NFAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/FXAA II' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FXAA II' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/FXAA Preset 2' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FXAA Preset 3' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FXAA III (Console)' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/FXAA III (Console)' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/BlendForBloom' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlendForBloom' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlurAndFlares' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlurAndFlares' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BrightPassFilter2' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/BrightPassFilter2' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/ChromaticAberration' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/ChromaticAberration' - Setting to default
shader.
WARNING: Shader Unsupported: 'Custom/RecipeBookPage' - Pass 'FORWARD' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/RecipeBookPage' - Pass 'FORWARD' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/RecipeBookPage' - Pass 'PREPASS' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/RecipeBookPage' - Pass 'PREPASS' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/RecipeBookPage' - Pass 'DEFERRED' has no
vertex shader
WARNING: Shader Unsupported: 'Custom/RecipeBookPage' - Pass 'META' has no vertex
shader
WARNING: Shader Unsupported: 'Custom/RecipeBookPage' - All passes removed
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
This custom render path shader needs to have at least 2 passes.
(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)


This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.


(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

UnloadTime: 26.807699 ms
Loading Performance Settings

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Performance Load Complete


(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

OvercookedEngagementController: LevelType.WithoutChefs

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The shader Hidden/Vignetting (UnityEngine.Shader) on effect Main Camera


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) is not supported
on this platform!

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The shader Hidden/SeparableBlur (UnityEngine.Shader) on effect Main Camera


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) is not supported
on this platform!

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The shader Hidden/ChromaticAberration (UnityEngine.Shader) on effect Main Camera


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) is not supported
on this platform!

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The image effect Main Camera


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) has been disabled
as it's not supported on the current platform.

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The image effect Main Camera (UnityStandardAssets.ImageEffects.Antialiasing) has


been disabled as it's not supported on the current platform.

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The shader Hidden/BlendForBloom (UnityEngine.Shader) on effect Main Camera


(UnityStandardAssets.ImageEffects.Bloom) is not supported on this platform!

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The shader Hidden/LensFlareCreate (UnityEngine.Shader) on effect Main Camera


(UnityStandardAssets.ImageEffects.Bloom) is not supported on this platform!
(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The shader Hidden/BlurAndFlares (UnityEngine.Shader) on effect Main Camera


(UnityStandardAssets.ImageEffects.Bloom) is not supported on this platform!

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The shader Hidden/BrightPassFilter2 (UnityEngine.Shader) on effect Main Camera


(UnityStandardAssets.ImageEffects.Bloom) is not supported on this platform!

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

The image effect Main Camera (UnityStandardAssets.ImageEffects.Bloom) has been


disabled as it's not supported on the current platform.

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

StartScreenEntryDecisionState detected no session

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 5104.
Total: 32.387699 ms (FindLiveObjects: 2.180700 ms CreateObjectMapping: 2.374200 ms
MarkObjects: 24.791300 ms DeleteObjects: 2.585200 ms)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

Sucessfully loaded manifest

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

[AssetBundleManager] Loading DLC1GameSession from dlc1-assets bundle


(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

[AssetBundleManager] Loading Asset Bundle : dlc1-assets

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Initializing WWW with url : "file:///D:/Jogos do


Winulator/Overcooked.Gourmet.Edition/Overcooked.Gourmet.Edition/Overcooked_Data/
StreamingAssets/Windows/dlc1-assets"

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

Profile Load waiting for start button

(Filename:
C:/Work/NX/release/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
51)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

Crash!!!
SymInit: Symbol-SearchPath: '.;D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition;D:\Jogos do Winulator\Overcooked.Gourmet.Edition\
Overcooked.Gourmet.Edition;C:\windows;C:\windows\system32;SRV*C:\
websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName:
'xuser'
OS-Version: 6.1.7601 (Service Pack 1) 0x0-0x1
This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)This custom


render path shader needs to have at least 2 passes.

(Filename: Line: 34)

This custom render path shader needs to have at least 2 passes.

(Filename: Line: 34)

You might also like