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WIP Introduction: Pelican Queen
The Plot:
Decades of misfortune and turmoil have borne an era of bitterness and plots of revenge. Twin wars brew across the ocean as young Sadira settles into her mother's throne.
Doubt surrounds her. She was never meant to rule. As the second of three heirs, her duty was to secure alliances and temper the storms whirling in from the sea. All that changed when an innocent ambassador was framed for assassination and her brother chose to abdicate - events some say Sadira shares the blame for.
Disaster strikes early in her reign, and Sadira is trapped far from home and at the mercy of strangers. The reward for her and her siblings' capture is high, and they come to find both friends and enemies in places they never expected.
The World and its Magic:
Sadira's story unfolds on a stage spanning two continents with intermittent mentions of a third (recently sequestered from the rest of the world).
Supernatural talents are unusual but not unheard of, particularly among those in power. Sadira and her immediate family have the gift of controlling all things water, although the talent takes a great deal of practice to refine.
Mechanical artifacts from the Lost Continent to the South frequently make their way into the hands of the main cast and their worst enemies. Their uses range from the most minor of luxuries - music boxes that record audio when powerful emotions are present - to machines strong enough to render its wearer all but invisible to strangers. The more powerful the device, the more dangerous it is to hold.
It is better, most say, to let the old machines rot as they haunt the families of those who crafted them.
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- My other project, The Scorpion at Dinner, follows an older MC and is a Fantasy/Weird-Western set in the same universe, somewhere on that Lost Continent mentioned above.