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Output Log

The document details initialization information for a game engine. It lists: - The engine version as 5.2.4f1 - Graphics device details including the AMD Radeon 530 GPU and 2GB of VRAM - Several warnings that shaders are unsupported and missing vertex shaders

Uploaded by

Anas Mansour
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
135 views

Output Log

The document details initialization information for a game engine. It lists: - The engine version as 5.2.4f1 - Graphics device details including the AMD Radeon 530 GPU and 2GB of VRAM - Several warnings that shaders are unsupported and missing vertex shaders

Uploaded by

Anas Mansour
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 87

Initialize engine version: 5.2.

4f1 (98095704e6fe)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon(TM) 530 (ID=0x6900)
Vendor: ATI
VRAM: 2038 MB
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - All passes
removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - All
passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - All passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - All
passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript-firstpass.dll into
Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll into Unity
Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\AmplifyMotion.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\AmplifyMotion.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\protobuf-net.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\protobuf-net.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\SampleClassLibrary.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\SampleClassLibrary.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\PlayMaker.dll (this message
is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\SonyNP.dll (this message is
harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\SonyNP.dll into Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\SonyPS4SavedGames.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\SonyPS4SavedGames.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\sharedRuntime.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\sharedRuntime.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\urecordRuntime.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\urecordRuntime.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll into Unity
Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\System.Core.dll (this
message is harmless)
- Completed reload, in 0.115 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\System.dll (this message is
harmless)
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityScript.Lang.dll (this
message is harmless)
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Boo.Lang.dll (this message
is harmless)
Kerning Key for [48] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [48] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Kerning Key for [50] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [54] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [55] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [55] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [56] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [57] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [57] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [67] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [69] and [108] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [70] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [70] and [108] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [71] and [108] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [75] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [76] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks


binaries seems to be the wrong version.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Setting base SoundBank path to


D:\Firewatch\Firewatch_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Sound engine initialized.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2918.
Total: 3.280781 ms (FindLiveObjects: 0.184319 ms CreateObjectMapping: 0.157582 ms
MarkObjects: 2.909865 ms DeleteObjects: 0.018773 ms)

$$$ StartRecording! $$$


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: PreLoad

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: Main_Menu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


Setting up 2 worker threads for Enlighten.
Thread -> id: 55c -> priority: 1
Thread -> id: bec -> priority: 1
UnloadTime: 0.818630 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2972.
Total: 4.593207 ms (FindLiveObjects: 0.153599 ms CreateObjectMapping: 0.201386 ms
MarkObjects: 4.218309 ms DeleteObjects: 0.017635 ms)

Failure trying to play event Set_State_AllPlayed on target Loading Screen

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Failure trying to play event Stop_amb_titlecard_wind on target Loading Screen

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Platform assembly: D:\Firewatch\Firewatch_Data\Managed\System.Xml.dll (this message


is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.553528 ms

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 6121.
Total: 9.823001 ms (FindLiveObjects: 0.493226 ms CreateObjectMapping: 0.282737 ms
MarkObjects: 8.917899 ms DeleteObjects: 0.127999 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6121.
Total: 7.124193 ms (FindLiveObjects: 0.431786 ms CreateObjectMapping: 0.235519 ms
MarkObjects: 6.437544 ms DeleteObjects: 0.018204 ms)

LoadLevelAsync: Intro

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Exception: The interpolation manager was not available when playmaker tried to use
it
at HutongGames.PlayMaker.Actions.vgResetInterpolationManager.SetValue ()
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.vgResetInterpolationManager.OnEnter () [0x00000]
in <filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition
transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.BroadcastEventToGameObject (UnityEngine.GameObject
go, HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData
eventData, Boolean sendToChildren, Boolean excludeSelf) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, System.String fsmEventName) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.SendEventByName.OnEnter () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition
transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at PlayMakerFSM.BroadcastEvent (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at PlayMakerFSM.BroadcastEvent (System.String fsmEventName) [0x00000] in
<filename unknown>:0
at vgSaveLoadMenuController.CloseWindow () [0x00000] in <filename unknown>:0
at vgSaveLoadMenuController.Save (.vgSaveGameHandle handle) [0x00000] in
<filename unknown>:0
at vgSaveLoadSlotController.Confirm () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in
<filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnSubmit (UnityEngine.EventSystems.BaseEventData
eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (ISubmitHandler handler,
UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0

at UnityEngine.EventSystems.ExecuteEvents.Execute[ISubmitHandler]
(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0

UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.vgUIInputModule:SendSubmitEventToSelectedObject()
UnityEngine.EventSystems.vgUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: Line: -1)

ConvexHullBuilder: convex hull has more than 255 polygons!

(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)

Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the


PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)

(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

Unloading 27 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 23.468367 ms

Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 36751.
Total: 27.492685 ms (FindLiveObjects: 2.770488 ms CreateObjectMapping: 0.847075 ms
MarkObjects: 21.799816 ms DeleteObjects: 2.073599 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36751.
Total: 25.227369 ms (FindLiveObjects: 2.574790 ms CreateObjectMapping: 0.699733 ms
MarkObjects: 21.906197 ms DeleteObjects: 0.045511 ms)

$$$ StartRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

$$$ EndRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Platform assembly: D:\Firewatch\Firewatch_Data\Managed\System.Configuration.dll


(this message is harmless)
MAGPIE CONNECTION ERROR: Unable to push your playthrough data to
magpie.camposanto.com; please check your internet connection.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 43061.
Total: 38.322052 ms (FindLiveObjects: 3.302967 ms CreateObjectMapping: 0.975644 ms
MarkObjects: 33.963226 ms DeleteObjects: 0.079075 ms)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: Trying to determine a radio examine without a targeter or an examiner.


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetUI.HasRadioExamineEvent (UnityEngine.GameObject examiner) [0x00000] in
<filename unknown>:0
at vgHudManager.UpdateTargetHUD () [0x00000] in <filename unknown>:0
at vgHudManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Physics Manager in scene, cannot get physics masks.


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgPhysicsManager.GetPhysicsMask (Int32 sourceLayer) [0x00000] in <filename
unknown>:0
at vgPhysicsManager.GetPhysicsMask (UnityEngine.GameObject source) [0x00000] in
<filename unknown>:0
at vgRigidBody.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 44714.
Total: 46.809299 ms (FindLiveObjects: 3.552141 ms CreateObjectMapping: 0.857884 ms
MarkObjects: 41.570972 ms DeleteObjects: 0.826595 ms)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgEdgeTag newEdge) [0x00000] in <filename
unknown>:0
at vgEdgeTag.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgEdgeTag.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1084 unused Assets to reduce memory usage. Loaded Objects now: 38763.
Total: 54.076855 ms (FindLiveObjects: 3.426985 ms CreateObjectMapping: 0.967110 ms
MarkObjects: 41.739365 ms DeleteObjects: 7.941117 ms)

Failure trying to play event Play_fs_climbing_hand_place_log on target PlayerModel

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1011 unused Assets to reduce memory usage. Loaded Objects now: 31731.
Total: 51.909958 ms (FindLiveObjects: 3.954914 ms CreateObjectMapping: 0.977919 ms
MarkObjects: 38.724255 ms DeleteObjects: 8.251163 ms)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgEdgeTag newEdge) [0x00000] in <filename
unknown>:0
at vgEdgeTag.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgEdgeTag.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1238 unused Assets to reduce memory usage. Loaded Objects now: 24805.
Total: 47.392982 ms (FindLiveObjects: 2.110008 ms CreateObjectMapping: 1.000106 ms
MarkObjects: 39.537197 ms DeleteObjects: 4.744531 ms)

Tried to push the same context MainMenuInputContext (vgInputContext) twice in a


row. This probably wasn't intended, so no context got pushed.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: TeenLoop

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 6.975144 ms
LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2053 unused Assets to reduce memory usage. Loaded Objects now: 11904.
Total: 45.085567 ms (FindLiveObjects: 1.323235 ms CreateObjectMapping: 0.622364 ms
MarkObjects: 24.459940 ms DeleteObjects: 18.678322 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14651.
Total: 30.919102 ms (FindLiveObjects: 1.109901 ms CreateObjectMapping: 0.475590 ms
MarkObjects: 29.286390 ms DeleteObjects: 0.046079 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14651.
Total: 32.092152 ms (FindLiveObjects: 1.137208 ms CreateObjectMapping: 0.531910 ms
MarkObjects: 30.394587 ms DeleteObjects: 0.027306 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgSpeechInstance:OnStop(Boolean)
vgSpeechManager:StopClip()
vgSpeechManager:Update()

(Filename: Line: -1)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2225 unused Assets to reduce memory usage. Loaded Objects now: 12094.
Total: 72.678947 ms (FindLiveObjects: 1.167928 ms CreateObjectMapping: 0.721919 ms
MarkObjects: 38.817554 ms DeleteObjects: 31.970407 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12094.
Total: 39.331257 ms (FindLiveObjects: 0.981333 ms CreateObjectMapping: 0.587093 ms
MarkObjects: 37.730408 ms DeleteObjects: 0.030719 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12094.
Total: 41.484501 ms (FindLiveObjects: 0.930701 ms CreateObjectMapping: 0.514275 ms
MarkObjects: 39.992306 ms DeleteObjects: 0.046079 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

$$$ EndRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

MAGPIE CONNECTION ERROR: Unable to push your playthrough data to


magpie.camposanto.com; please check your internet connection.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 25 Unused Serialized files (Serialized files now loaded: 0)


LoadLevelAsync: Main

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 4250 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 76.912621 ms (FindLiveObjects: 2.680603 ms CreateObjectMapping: 0.571164 ms
MarkObjects: 29.848454 ms DeleteObjects: 43.812393 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 43.434082 ms (FindLiveObjects: 2.858665 ms CreateObjectMapping: 0.332799 ms
MarkObjects: 39.390991 ms DeleteObjects: 0.849350 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 33.762978 ms (FindLiveObjects: 2.417777 ms CreateObjectMapping: 0.203093 ms
MarkObjects: 31.126177 ms DeleteObjects: 0.014791 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.577528 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: PreLoad

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: Main_Menu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

$$$ StartRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 4367.
Total: 11.697490 ms (FindLiveObjects: 0.301511 ms CreateObjectMapping: 0.242915 ms
MarkObjects: 11.085934 ms DeleteObjects: 0.065991 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4367.
Total: 13.218699 ms (FindLiveObjects: 0.619519 ms CreateObjectMapping: 0.483555 ms
MarkObjects: 12.070112 ms DeleteObjects: 0.043235 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.729884 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4362.
Total: 12.494503 ms (FindLiveObjects: 0.265671 ms CreateObjectMapping: 0.180906 ms
MarkObjects: 12.028584 ms DeleteObjects: 0.016497 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.744106 ms

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 7455.
Total: 17.740225 ms (FindLiveObjects: 0.742968 ms CreateObjectMapping: 0.356693 ms
MarkObjects: 16.549541 ms DeleteObjects: 0.089884 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7455.
Total: 22.352776 ms (FindLiveObjects: 0.758328 ms CreateObjectMapping: 0.393102 ms
MarkObjects: 21.184847 ms DeleteObjects: 0.015928 ms)

LoadLevelAsync: Intro

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: The interpolation manager was not available when playmaker tried to use
it
at HutongGames.PlayMaker.Actions.vgResetInterpolationManager.SetValue ()
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.vgResetInterpolationManager.OnEnter () [0x00000]
in <filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition
transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.BroadcastEventToGameObject (UnityEngine.GameObject
go, HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData
eventData, Boolean sendToChildren, Boolean excludeSelf) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, System.String fsmEventName) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.SendEventByName.OnEnter () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition
transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at PlayMakerFSM.BroadcastEvent (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at PlayMakerFSM.BroadcastEvent (System.String fsmEventName) [0x00000] in
<filename unknown>:0
at vgSaveLoadMenuController.CloseWindow () [0x00000] in <filename unknown>:0
at vgSaveLoadMenuController.Save (.vgSaveGameHandle handle) [0x00000] in
<filename unknown>:0
at vgSaveLoadSlotController.Confirm () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in
<filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnSubmit (UnityEngine.EventSystems.BaseEventData
eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (ISubmitHandler handler,
UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0

at UnityEngine.EventSystems.ExecuteEvents.Execute[ISubmitHandler]
(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0

UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.vgUIInputModule:SendSubmitEventToSelectedObject()
UnityEngine.EventSystems.vgUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: Line: -1)

ConvexHullBuilder: convex hull has more than 255 polygons!

(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)


Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the
PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)

(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.476335 ms

Unloading 289 unused Assets to reduce memory usage. Loaded Objects now: 37433.
Total: 35.329124 ms (FindLiveObjects: 4.385563 ms CreateObjectMapping: 1.056995 ms
MarkObjects: 27.884079 ms DeleteObjects: 2.001919 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37433.
Total: 32.728737 ms (FindLiveObjects: 2.669225 ms CreateObjectMapping: 0.728746 ms
MarkObjects: 29.284117 ms DeleteObjects: 0.044942 ms)

$$$ StartRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

$$$ EndRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

MAGPIE CONNECTION ERROR: Unable to push your playthrough data to


magpie.camposanto.com; please check your internet connection.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: twine (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: twine_music (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 43610.
Total: 42.732075 ms (FindLiveObjects: 3.429830 ms CreateObjectMapping: 0.863573 ms
MarkObjects: 38.356750 ms DeleteObjects: 0.081351 ms)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: Trying to determine a radio examine without a targeter or an examiner.


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetUI.HasRadioExamineEvent (UnityEngine.GameObject examiner) [0x00000] in
<filename unknown>:0
at vgHudManager.UpdateTargetHUD () [0x00000] in <filename unknown>:0
at vgHudManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Physics Manager in scene, cannot get physics masks.


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgPhysicsManager.GetPhysicsMask (Int32 sourceLayer) [0x00000] in <filename
unknown>:0
at vgPhysicsManager.GetPhysicsMask (UnityEngine.GameObject source) [0x00000] in
<filename unknown>:0
at vgRigidBody.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 45255.
Total: 52.646099 ms (FindLiveObjects: 4.431074 ms CreateObjectMapping: 0.885190 ms
MarkObjects: 46.492432 ms DeleteObjects: 0.835697 ms)

Material 'SignTrailClosed' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgEdgeTag newEdge) [0x00000] in <filename
unknown>:0
at vgEdgeTag.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgEdgeTag.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1083 unused Assets to reduce memory usage. Loaded Objects now: 39306.
Total: 54.967163 ms (FindLiveObjects: 4.359963 ms CreateObjectMapping: 0.918186 ms
MarkObjects: 45.408131 ms DeleteObjects: 4.278612 ms)

Failure trying to play event Play_fs_climbing_hand_place_log on target PlayerModel

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1011 unused Assets to reduce memory usage. Loaded Objects now: 31929.
Total: 55.710705 ms (FindLiveObjects: 3.172123 ms CreateObjectMapping: 0.980764 ms
MarkObjects: 46.867897 ms DeleteObjects: 4.688780 ms)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgEdgeTag newEdge) [0x00000] in <filename
unknown>:0
at vgEdgeTag.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgEdgeTag.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1237 unused Assets to reduce memory usage. Loaded Objects now: 25344.
Total: 52.631878 ms (FindLiveObjects: 2.109439 ms CreateObjectMapping: 0.902257 ms
MarkObjects: 45.681763 ms DeleteObjects: 3.937278 ms)

Material 'RockMedC' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Tried to push the same context MainMenuInputContext (vgInputContext) twice in a


row. This probably wasn't intended, so no context got pushed.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: TeenLoop

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.760780 ms
LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2053 unused Assets to reduce memory usage. Loaded Objects now: 12443.
Total: 46.707470 ms (FindLiveObjects: 1.229368 ms CreateObjectMapping: 0.685510 ms
MarkObjects: 32.332218 ms DeleteObjects: 12.458663 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15190.
Total: 38.870461 ms (FindLiveObjects: 1.186132 ms CreateObjectMapping: 0.512568 ms
MarkObjects: 37.122265 ms DeleteObjects: 0.047786 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15190.
Total: 38.558712 ms (FindLiveObjects: 1.186132 ms CreateObjectMapping: 0.488675 ms
MarkObjects: 36.853748 ms DeleteObjects: 0.027875 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgSpeechInstance:OnStop(Boolean)
vgSpeechManager:StopClip()
vgSpeechManager:Update()

(Filename: Line: -1)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 2222 unused Assets to reduce memory usage. Loaded Objects now: 12635.
Total: 80.443710 ms (FindLiveObjects: 1.172479 ms CreateObjectMapping: 0.698595 ms
MarkObjects: 43.278778 ms DeleteObjects: 35.291584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12636.
Total: 45.813175 ms (FindLiveObjects: 1.521208 ms CreateObjectMapping: 0.539875 ms
MarkObjects: 43.707722 ms DeleteObjects: 0.043804 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12636.
Total: 50.172569 ms (FindLiveObjects: 0.959146 ms CreateObjectMapping: 0.556942 ms
MarkObjects: 48.605850 ms DeleteObjects: 0.049493 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 29 Unused Serialized files (Serialized files now loaded: 0)

Unloading 546 unused Assets to reduce memory usage. Loaded Objects now: 124318.
Total: 129.013153 ms (FindLiveObjects: 12.415427 ms CreateObjectMapping: 2.464425
ms MarkObjects: 107.799866 ms DeleteObjects: 6.330024 ms)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4037 unused Assets to reduce memory usage. Loaded Objects now: 5117.
Total: 101.878868 ms (FindLiveObjects: 4.569883 ms CreateObjectMapping: 0.691768 ms
MarkObjects: 43.461395 ms DeleteObjects: 53.154690 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5117.
Total: 57.665405 ms (FindLiveObjects: 5.009065 ms CreateObjectMapping: 0.354986 ms
MarkObjects: 51.383736 ms DeleteObjects: 0.915910 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5117.
Total: 52.067539 ms (FindLiveObjects: 5.151856 ms CreateObjectMapping: 0.282168 ms
MarkObjects: 46.612469 ms DeleteObjects: 0.019911 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5117.
Total: 53.225231 ms (FindLiveObjects: 5.140478 ms CreateObjectMapping: 0.278186 ms
MarkObjects: 47.792912 ms DeleteObjects: 0.011946 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.702115 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 9327.
Total: 28.975777 ms (FindLiveObjects: 0.752639 ms CreateObjectMapping: 0.377173 ms
MarkObjects: 27.757217 ms DeleteObjects: 0.087039 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9327.
Total: 29.612932 ms (FindLiveObjects: 0.804408 ms CreateObjectMapping: 0.367502 ms
MarkObjects: 28.421680 ms DeleteObjects: 0.017066 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 12380.
Total: 35.521412 ms (FindLiveObjects: 0.976213 ms CreateObjectMapping: 0.485262 ms
MarkObjects: 34.017269 ms DeleteObjects: 0.040959 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainB

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 882 unused Assets to reduce memory usage. Loaded Objects now: 61158.
Total: 104.829689 ms (FindLiveObjects: 9.606823 ms CreateObjectMapping: 1.594595 ms
MarkObjects: 87.565056 ms DeleteObjects: 6.062647 ms)

OnTriggerEnter from Boombox (UnityEngine.BoxCollider) triggered OnSetDownBoombox

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from Boombox (UnityEngine.BoxCollider) triggered OnCollide

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'BraB' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 595 unused Assets to reduce memory usage. Loaded Objects now: 61375.
Total: 114.134438 ms (FindLiveObjects: 8.172654 ms CreateObjectMapping: 1.494470 ms
MarkObjects: 100.177895 ms DeleteObjects: 4.288283 ms)

OnTriggerEnter from Boombox (UnityEngine.BoxCollider) triggered OnCollide

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)

Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 77261.
Total: 122.989761 ms (FindLiveObjects: 6.812442 ms CreateObjectMapping: 2.795519 ms
MarkObjects: 111.231400 ms DeleteObjects: 2.149830 ms)
No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 77201.
Total: 122.667198 ms (FindLiveObjects: 7.040566 ms CreateObjectMapping: 1.522915 ms
MarkObjects: 112.232643 ms DeleteObjects: 1.870506 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from Boombox (UnityEngine.BoxCollider) triggered OnCollide

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Panties1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material '' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)

Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 62793.
Total: 119.592926 ms (FindLiveObjects: 6.256069 ms CreateObjectMapping: 1.530310 ms
MarkObjects: 110.239258 ms DeleteObjects: 1.566150 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)

Unloading 362 unused Assets to reduce memory usage. Loaded Objects now: 61626.
Total: 124.716911 ms (FindLiveObjects: 4.852051 ms CreateObjectMapping: 1.555341 ms
MarkObjects: 113.112709 ms DeleteObjects: 5.195660 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)

Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 108322.
Total: 140.854004 ms (FindLiveObjects: 9.061259 ms CreateObjectMapping: 2.320497 ms
MarkObjects: 126.825783 ms DeleteObjects: 2.644763 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)

Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 96080.
Total: 137.634094 ms (FindLiveObjects: 8.499197 ms CreateObjectMapping: 1.600852 ms
MarkObjects: 119.675987 ms DeleteObjects: 7.856353 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3971 unused Assets to reduce memory usage. Loaded Objects now: 6147.
Total: 94.747284 ms (FindLiveObjects: 2.809741 ms CreateObjectMapping: 0.716230 ms
MarkObjects: 47.935131 ms DeleteObjects: 43.285606 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6147.
Total: 58.926632 ms (FindLiveObjects: 3.313207 ms CreateObjectMapping: 0.486968 ms
MarkObjects: 53.344696 ms DeleteObjects: 1.779483 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6147.
Total: 53.801514 ms (FindLiveObjects: 2.514488 ms CreateObjectMapping: 0.288426 ms
MarkObjects: 50.981533 ms DeleteObjects: 0.015928 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6147.
Total: 56.977619 ms (FindLiveObjects: 3.285332 ms CreateObjectMapping: 0.288995 ms
MarkObjects: 53.387932 ms DeleteObjects: 0.014222 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.173048 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 10402.
Total: 32.684933 ms (FindLiveObjects: 0.834559 ms CreateObjectMapping: 0.469333 ms
MarkObjects: 31.307083 ms DeleteObjects: 0.072817 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10402.
Total: 33.437572 ms (FindLiveObjects: 0.827164 ms CreateObjectMapping: 0.465919 ms
MarkObjects: 32.122868 ms DeleteObjects: 0.019342 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 13443.
Total: 41.341709 ms (FindLiveObjects: 1.087146 ms CreateObjectMapping: 0.447146 ms
MarkObjects: 39.759632 ms DeleteObjects: 0.045511 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13443.
Total: 40.673267 ms (FindLiveObjects: 1.086008 ms CreateObjectMapping: 0.506310 ms
MarkObjects: 39.052505 ms DeleteObjects: 0.027306 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainB

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainA


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgDelayedEventPool:TriggerFinishedEvents()
vgEventManager:Update()

(Filename: Line: -1)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 2366 unused Assets to reduce memory usage. Loaded Objects now: 13993.
Total: 88.278442 ms (FindLiveObjects: 1.784603 ms CreateObjectMapping: 0.727039 ms
MarkObjects: 52.323540 ms DeleteObjects: 33.440418 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13993.
Total: 54.117249 ms (FindLiveObjects: 1.223110 ms CreateObjectMapping: 0.518257 ms
MarkObjects: 52.280308 ms DeleteObjects: 0.094435 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13993.
Total: 56.048626 ms (FindLiveObjects: 1.224248 ms CreateObjectMapping: 0.508017 ms
MarkObjects: 54.283363 ms DeleteObjects: 0.031288 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13993.
Total: 55.394970 ms (FindLiveObjects: 1.228230 ms CreateObjectMapping: 0.514844 ms
MarkObjects: 53.622883 ms DeleteObjects: 0.027875 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Achievement 'VG_DAY1' unlocked!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

No material on collider: TowerHubTerrainA_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainA_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 31 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4395 unused Assets to reduce memory usage. Loaded Objects now: 6431.
Total: 96.217857 ms (FindLiveObjects: 1.756159 ms CreateObjectMapping: 0.696319 ms
MarkObjects: 46.109570 ms DeleteObjects: 47.654102 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6431.
Total: 57.194935 ms (FindLiveObjects: 1.565012 ms CreateObjectMapping: 0.360675 ms
MarkObjects: 54.024517 ms DeleteObjects: 1.243021 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6431.
Total: 52.377586 ms (FindLiveObjects: 1.530879 ms CreateObjectMapping: 0.349297 ms
MarkObjects: 50.480911 ms DeleteObjects: 0.015359 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6431.
Total: 51.899715 ms (FindLiveObjects: 2.251661 ms CreateObjectMapping: 0.297528 ms
MarkObjects: 49.335167 ms DeleteObjects: 0.014222 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.384675 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_02_03 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 10681.
Total: 37.518780 ms (FindLiveObjects: 0.810097 ms CreateObjectMapping: 0.457955 ms
MarkObjects: 36.179619 ms DeleteObjects: 0.069973 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10681.
Total: 35.161304 ms (FindLiveObjects: 0.856746 ms CreateObjectMapping: 0.465919 ms
MarkObjects: 33.815884 ms DeleteObjects: 0.021048 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 13722.
Total: 41.438992 ms (FindLiveObjects: 1.040497 ms CreateObjectMapping: 0.497777 ms
MarkObjects: 39.855206 ms DeleteObjects: 0.044373 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13722.
Total: 41.250690 ms (FindLiveObjects: 1.092835 ms CreateObjectMapping: 0.467057 ms
MarkObjects: 39.661213 ms DeleteObjects: 0.027306 ms)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)


Material 'concrete' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4193 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 102.919365 ms (FindLiveObjects: 4.788336 ms CreateObjectMapping: 0.739555 ms
MarkObjects: 48.073372 ms DeleteObjects: 49.316963 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 59.692928 ms (FindLiveObjects: 4.801989 ms CreateObjectMapping: 0.380586 ms
MarkObjects: 54.142849 ms DeleteObjects: 0.365795 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 56.763718 ms (FindLiveObjects: 4.516976 ms CreateObjectMapping: 0.293546 ms
MarkObjects: 51.935558 ms DeleteObjects: 0.016497 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 57.992516 ms (FindLiveObjects: 5.077331 ms CreateObjectMapping: 0.299804 ms
MarkObjects: 52.598312 ms DeleteObjects: 0.015928 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 56.475861 ms (FindLiveObjects: 4.424816 ms CreateObjectMapping: 0.296959 ms
MarkObjects: 51.736446 ms DeleteObjects: 0.016497 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.245297 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_02_03 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 10845.
Total: 37.344131 ms (FindLiveObjects: 0.826026 ms CreateObjectMapping: 0.479004 ms
MarkObjects: 35.966850 ms DeleteObjects: 0.071679 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10845.
Total: 38.092789 ms (FindLiveObjects: 0.845937 ms CreateObjectMapping: 0.484693 ms
MarkObjects: 36.741108 ms DeleteObjects: 0.019911 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 13886.
Total: 43.502354 ms (FindLiveObjects: 1.082026 ms CreateObjectMapping: 0.490950 ms
MarkObjects: 41.881016 ms DeleteObjects: 0.045511 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13886.
Total: 43.444893 ms (FindLiveObjects: 1.105919 ms CreateObjectMapping: 0.456248 ms
MarkObjects: 41.853710 ms DeleteObjects: 0.027306 ms)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at vgInventoryMenuController.SetDefaultSelectedItem () [0x00000] in <filename
unknown>:0
at vgInventoryMenuController.SetDefaultMenuState () [0x00000] in <filename
unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an
invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.DoMethodCall () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (System.String fsmEventName) [0x00000] in
<filename unknown>:0
at PlayMakerFSM.SendEvent (System.String eventName) [0x00000] in <filename
unknown>:0
at vgInventoryScreenController.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
vgHudManager:ShowInventoryMenu()
vgInventoryController:OnDisplayInventory(Single)
vgKeyBind:TriggerCommand(String, Single)
vgKeyBind:UpdatePressCommands(vgKeyData)
vgKeyBind:Update()
vgInputManager:Update()

(Filename: Line: -1)

Unloading 29 Unused Serialized files (Serialized files now loaded: 0)

Unloading 320 unused Assets to reduce memory usage. Loaded Objects now: 109854.
Total: 137.493011 ms (FindLiveObjects: 8.647676 ms CreateObjectMapping: 1.695288 ms
MarkObjects: 124.373291 ms DeleteObjects: 2.776176 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at vgInventoryMenuController.SetDefaultSelectedItem () [0x00000] in <filename
unknown>:0
at vgInventoryMenuController.SetDefaultMenuState () [0x00000] in <filename
unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an
invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.DoMethodCall () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.OnEnable () [0x00000] in <filename unknown>:0
at PlayMakerFSM.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
vgHudManager:ShowInventoryMenu()
vgInventoryController:OnDisplayInventory(Single)
vgKeyBind:TriggerCommand(String, Single)
vgKeyBind:UpdatePressCommands(vgKeyData)
vgKeyBind:Update()
vgInputManager:Update()

(Filename: Line: -1)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)

Unloading 737 unused Assets to reduce memory usage. Loaded Objects now: 56852.
Total: 123.335075 ms (FindLiveObjects: 6.708335 ms CreateObjectMapping: 1.528035 ms
MarkObjects: 106.147812 ms DeleteObjects: 8.949757 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 431 unused Assets to reduce memory usage. Loaded Objects now: 65757.
Total: 122.808853 ms (FindLiveObjects: 6.109864 ms CreateObjectMapping: 1.695288 ms
MarkObjects: 112.090424 ms DeleteObjects: 2.911003 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)


NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

No material on collider: WireHikeTerrainB

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 24 Unused Serialized files (Serialized files now loaded: 0)

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 58641.
Total: 132.991959 ms (FindLiveObjects: 6.242984 ms CreateObjectMapping: 1.519501 ms
MarkObjects: 113.273148 ms DeleteObjects: 11.955196 ms)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerExit from PlayerModel (UnityEngine.CharacterController) triggered

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered
OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerExit from PlayerModel (UnityEngine.CharacterController) triggered

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'PineBark' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_GateRock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_GateRock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3818 unused Assets to reduce memory usage. Loaded Objects now: 6792.
Total: 112.232071 ms (FindLiveObjects: 2.924656 ms CreateObjectMapping: 0.704853 ms
MarkObjects: 56.520229 ms DeleteObjects: 52.081192 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6792.
Total: 68.738258 ms (FindLiveObjects: 3.011128 ms CreateObjectMapping: 0.387413 ms
MarkObjects: 64.076782 ms DeleteObjects: 1.261226 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6792.
Total: 63.487411 ms (FindLiveObjects: 2.757972 ms CreateObjectMapping: 0.329386 ms
MarkObjects: 60.380711 ms DeleteObjects: 0.018204 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6792.
Total: 64.267929 ms (FindLiveObjects: 3.378630 ms CreateObjectMapping: 0.307768 ms
MarkObjects: 60.563892 ms DeleteObjects: 0.016497 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.723163 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_02_03 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 11038.
Total: 43.286743 ms (FindLiveObjects: 0.843661 ms CreateObjectMapping: 0.469902 ms
MarkObjects: 41.892395 ms DeleteObjects: 0.079644 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11038.
Total: 44.115616 ms (FindLiveObjects: 0.927857 ms CreateObjectMapping: 0.494933 ms
MarkObjects: 42.670067 ms DeleteObjects: 0.020479 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 14077.
Total: 52.863415 ms (FindLiveObjects: 1.137777 ms CreateObjectMapping: 0.530773 ms
MarkObjects: 51.145370 ms DeleteObjects: 0.048355 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14077.
Total: 52.324108 ms (FindLiveObjects: 1.122986 ms CreateObjectMapping: 0.507448 ms
MarkObjects: 50.662384 ms DeleteObjects: 0.030151 ms)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!


(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

No material on collider: Pickup_WoodboardRonDave

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_WoodboardRonDave

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_WoodboardRonDave

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 28 Unused Serialized files (Serialized files now loaded: 0)

Unloading 463 unused Assets to reduce memory usage. Loaded Objects now: 99699.
Total: 148.038513 ms (FindLiveObjects: 8.573153 ms CreateObjectMapping: 1.734541 ms
MarkObjects: 126.861618 ms DeleteObjects: 10.868051 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 86098.
Total: 130.610016 ms (FindLiveObjects: 9.316121 ms CreateObjectMapping: 1.613937 ms
MarkObjects: 114.475204 ms DeleteObjects: 5.204194 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 77058.
Total: 134.969406 ms (FindLiveObjects: 6.834060 ms CreateObjectMapping: 1.624746 ms
MarkObjects: 119.233955 ms DeleteObjects: 7.275517 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 112433.
Total: 163.508301 ms (FindLiveObjects: 9.484511 ms CreateObjectMapping: 2.935465 ms
MarkObjects: 137.408813 ms DeleteObjects: 13.678360 ms)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 96433.
Total: 143.918610 ms (FindLiveObjects: 9.214859 ms CreateObjectMapping: 1.581510 ms
MarkObjects: 132.860535 ms DeleteObjects: 0.260551 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)


Unloading 27 Unused Serialized files (Serialized files now loaded: 0)

Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 112568.
Total: 155.424393 ms (FindLiveObjects: 11.816957 ms CreateObjectMapping: 1.731697
ms MarkObjects: 140.868805 ms DeleteObjects: 1.005795 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0


(Filename: Line: 705)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 27 Unused Serialized files (Serialized files now loaded: 0)

Unloading 318 unused Assets to reduce memory usage. Loaded Objects now: 115455.
Total: 157.744888 ms (FindLiveObjects: 10.498272 ms CreateObjectMapping: 1.679928
ms MarkObjects: 143.703003 ms DeleteObjects: 1.862541 ms)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 307 unused Assets to reduce memory usage. Loaded Objects now: 111304.
Total: 168.017303 ms (FindLiveObjects: 11.432387 ms CreateObjectMapping: 1.867661
ms MarkObjects: 152.391647 ms DeleteObjects: 2.323341 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 61740.
Total: 142.665344 ms (FindLiveObjects: 8.786487 ms CreateObjectMapping: 1.608817 ms
MarkObjects: 126.544746 ms DeleteObjects: 5.724158 ms)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)

Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 77481.
Total: 152.668686 ms (FindLiveObjects: 7.287464 ms CreateObjectMapping: 1.755590 ms
MarkObjects: 141.653305 ms DeleteObjects: 1.970630 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ConvexHullBuilder: convex hull has more than 255 polygons!

(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)

Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the


PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)

(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

Unloading 23 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 91344.
Total: 159.723480 ms (FindLiveObjects: 8.527073 ms CreateObjectMapping: 1.584923 ms
MarkObjects: 146.789795 ms DeleteObjects: 2.821688 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object


at vgInventoryMenuController.SetDefaultSelectedItem () [0x00000] in <filename
unknown>:0
at vgInventoryMenuController.SetDefaultMenuState () [0x00000] in <filename
unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an
invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.DoMethodCall () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (System.String fsmEventName) [0x00000] in
<filename unknown>:0
at PlayMakerFSM.SendEvent (System.String eventName) [0x00000] in <filename
unknown>:0
at vgInventoryScreenController.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
vgHudManager:ShowInventoryMenu()
vgInventoryController:OnDisplayInventory(Single)
vgKeyBind:TriggerCommand(String, Single)
vgKeyBind:UpdatePressCommands(vgKeyData)
vgKeyBind:Update()
vgInputManager:Update()

(Filename: Line: -1)

Material 'TeenMagazines' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Took photo to: 1_photo_1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Took photo to: 1_photo_2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgDelayedEventPool:TriggerFinishedEvents()
vgEventManager:Update()

(Filename: Line: -1)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2067 unused Assets to reduce memory usage. Loaded Objects now: 14864.
Total: 142.572617 ms (FindLiveObjects: 2.145279 ms CreateObjectMapping: 0.756622 ms
MarkObjects: 106.019814 ms DeleteObjects: 33.646351 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14864.
Total: 141.519608 ms (FindLiveObjects: 2.610630 ms CreateObjectMapping: 1.223110 ms
MarkObjects: 137.105026 ms DeleteObjects: 0.578559 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14864.
Total: 107.064857 ms (FindLiveObjects: 1.285688 ms CreateObjectMapping: 0.583110 ms
MarkObjects: 105.163063 ms DeleteObjects: 0.031857 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14864.
Total: 105.677338 ms (FindLiveObjects: 1.266346 ms CreateObjectMapping: 0.515413 ms
MarkObjects: 103.862587 ms DeleteObjects: 0.031857 ms)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: OldStove

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Achievement 'VG_DAY2' unlocked!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0


(Filename: Line: 705)

Unloading 32 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2320 unused Assets to reduce memory usage. Loaded Objects now: 14978.
Total: 133.630264 ms (FindLiveObjects: 1.682203 ms CreateObjectMapping: 0.763448 ms
MarkObjects: 104.178886 ms DeleteObjects: 27.004578 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14978.
Total: 131.512848 ms (FindLiveObjects: 2.070186 ms CreateObjectMapping: 0.808959 ms
MarkObjects: 128.451096 ms DeleteObjects: 0.181475 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14978.
Total: 106.313354 ms (FindLiveObjects: 1.255537 ms CreateObjectMapping: 0.504604 ms
MarkObjects: 104.519081 ms DeleteObjects: 0.032426 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14978.
Total: 117.330452 ms (FindLiveObjects: 1.295928 ms CreateObjectMapping: 0.574577 ms
MarkObjects: 115.425819 ms DeleteObjects: 0.032995 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgDelayedEventPool:TriggerFinishedEvents()
vgEventManager:Update()

(Filename: Line: -1)

Unloading 23 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 1845 unused Assets to reduce memory usage. Loaded Objects now: 15091.
Total: 139.418121 ms (FindLiveObjects: 1.459199 ms CreateObjectMapping: 0.750364 ms
MarkObjects: 105.281967 ms DeleteObjects: 31.924896 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15091.
Total: 114.689102 ms (FindLiveObjects: 1.782897 ms CreateObjectMapping: 0.792461 ms
MarkObjects: 112.055153 ms DeleteObjects: 0.057457 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15091.
Total: 118.476196 ms (FindLiveObjects: 1.294790 ms CreateObjectMapping: 0.580266 ms
MarkObjects: 116.565865 ms DeleteObjects: 0.032995 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15091.
Total: 117.657562 ms (FindLiveObjects: 1.298204 ms CreateObjectMapping: 0.575715 ms
MarkObjects: 115.748940 ms DeleteObjects: 0.033564 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 29 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2321 unused Assets to reduce memory usage. Loaded Objects now: 15206.
Total: 138.871429 ms (FindLiveObjects: 1.936497 ms CreateObjectMapping: 0.758328 ms
MarkObjects: 106.221764 ms DeleteObjects: 29.953697 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15206.
Total: 118.620125 ms (FindLiveObjects: 1.401741 ms CreateObjectMapping: 0.658204 ms
MarkObjects: 116.343430 ms DeleteObjects: 0.213333 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15206.
Total: 108.105354 ms (FindLiveObjects: 2.123661 ms CreateObjectMapping: 0.592213 ms
MarkObjects: 105.355347 ms DeleteObjects: 0.032995 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Material 'RockLargewall3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'RockLargewall3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'RockLargewall3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'rockcubeA3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'rockcubeA3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'rockcubeA3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'rockcubeA3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 30 Unused Serialized files (Serialized files now loaded: 0)

Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 58112.
Total: 158.245499 ms (FindLiveObjects: 6.314664 ms CreateObjectMapping: 1.502435 ms
MarkObjects: 141.620300 ms DeleteObjects: 8.807535 ms)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 1960 unused Assets to reduce memory usage. Loaded Objects now: 15320.
Total: 156.945587 ms (FindLiveObjects: 2.173723 ms CreateObjectMapping: 1.115021 ms
MarkObjects: 113.045013 ms DeleteObjects: 40.611259 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15320.
Total: 114.864891 ms (FindLiveObjects: 1.743075 ms CreateObjectMapping: 0.705422 ms
MarkObjects: 112.361778 ms DeleteObjects: 0.053475 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15320.
Total: 113.544502 ms (FindLiveObjects: 1.302186 ms CreateObjectMapping: 0.525653 ms
MarkObjects: 111.660339 ms DeleteObjects: 0.054613 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 31 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2314 unused Assets to reduce memory usage. Loaded Objects now: 15411.
Total: 143.467484 ms (FindLiveObjects: 1.630435 ms CreateObjectMapping: 0.765724 ms
MarkObjects: 111.902695 ms DeleteObjects: 29.166355 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15411.
Total: 114.368256 ms (FindLiveObjects: 1.347697 ms CreateObjectMapping: 0.578559 ms
MarkObjects: 112.386238 ms DeleteObjects: 0.054044 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15411.
Total: 114.740303 ms (FindLiveObjects: 1.297066 ms CreateObjectMapping: 0.526222 ms
MarkObjects: 112.882881 ms DeleteObjects: 0.032995 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 27 Unused Serialized files (Serialized files now loaded: 0)

Unloading 346 unused Assets to reduce memory usage. Loaded Objects now: 52905.
Total: 162.450729 ms (FindLiveObjects: 5.889136 ms CreateObjectMapping: 1.520070 ms
MarkObjects: 150.640594 ms DeleteObjects: 4.399785 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)


NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at vgHudManager.UpdateHeldItem (.vgPickup heldObject) [0x00000] in <filename
unknown>:0
at vgInventoryController.OnDrop () [0x00000] in <filename unknown>:0
at vgInventoryController.OnDisable () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks


binaries seems to be the wrong version.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: Tried to Initialize Steamworks twice in one session!


at Steamworks.SteamAPI.Init () [0x00000] in <filename unknown>:0
at SteamManager.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
SteamManager:get_Instance()
SteamManager:get_Initialized()
vgMetricRecorder:EndRecording()
vgMetricRecorder:OnDestroy()

(Filename: Line: -1)

$$$ EndRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

UNK_USER

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

MAGPIE CONNECTION ERROR: Unable to push your playthrough data to


magpie.camposanto.com; please check your internet connection.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

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