What makes a Mech a Mech?
Now you might think it's the shape: Humanoid, bipedal, articulated limbs. And once upon a time that might have been the case. These days those machines are a lot more diverse though, come in all sorts of shapes and sizes; you got quadrupeds, winged mechs, hell sometimes ones that don't got any arms or legs at all.
No, what makes a Mech a Mech, is the Neural Link.
Mechs are unique in the way that their pilots get wired into them. They plug their brain into a machine and they become that machine.
Y'see that's why so many of the early models were so standardized, modeled after our own anatomy and musculature. Back when the tech was first being developed, the test pool was pretty limited. All military types, foot soldiers and the like. Those folks tend to have something of a limited imagination, creativity and individuality gets beaten out of 'em until they conform to the template of what the military wants 'em to be.
Which means they aren't all that great at imaginin' their body as anythin' other than what it is.
So all those early prototypes had to conform to that. If they wanted a pilot to have a decent enough Link Aptitude, they needed Mechs that the pilots could see themselves as. Folks were already used to havin' two arms and two legs, replacin' 'em with metal instead of flesh was a short enough leap that those folks could handle it.
But y'see then they started expandin' the applicant pool; researchers and developers moved outside the military in search of folks with higher Link Aptitude. And they found that humanity is a lot more diverse than that template the military beats into its soldiers. Turns out folks can be a lot more creative with their body map. Not everybody fits into that standardized definition of what humanity is.
They were lookin' in the completely wrong place with the military, turns out. Conformity is all well and good when you're trynna rush somethin' off the assembly line, but when you're trynna really push the limits of what's possible? Well you gotta get a bit more creative with it.
That's why you don't usually see the jugheads piloting mechs anymore. They ain't as good with all the fanciness companies are packin' into them these days. Now y'know who is good with all of that? Queer folks. Transgender folks especially. Turns out growin' up in the wrong body and learnin' to deal with that makes you real good at dissociatin' and messin' with your body map. Makes it a lot easier to trick your brain into thinkin' some weird part of this metal colossus is actually part of your body now.
Once they sorted that out, synchronicity rates skyrocketed. Led to a lot of other good things too. Y'see suddenly Queer and Trans folks were prime candidates for bein' pilots, corpos needed 'em. Which meant they had to make it safe enough for folks to be those things, or at least enough to admit it to the recruiters. Kinda funny thinkin' back, that that was what tipped the scales, but I suppose you can always trust corpos to do what corpos do.
But anyway, that's why so many Mechs are custom made to their pilots nowadays. That's why they craft the IMPs alongside the pilots through basic training. You gotta build a system that'll fit the pilot's body map, and ideally one that'll make the most of it.
If that pilot's more comfortable with a tail? Give that Mech a tail. Digitigrade legs? Quadrupedal? Fuck it, if it works for the pilot, throw that shit on there. Y'see ultimately, through the Neural Link, all you gotta be able to do is trick your brain into thinkin' that Mech is your body, and then it's off to the races.
And that moment, when your mind slips into that metal monstrosity and suddenly you feel more at home than you ever did in your own flesh and blood? That's what pilots live and die for. That's how you know the engineers did a good job.
And that's what makes a Mech a Mech.