MoonRay is DreamWorks’ open-source, multi-award-winning, state-of-the-art production MCRT renderer, which has been used on feature films such as How to Train Your Dragon: The Hidden World, The Bad Guys, Puss In Boots: The Last Wish, the newest release, Kung Fu Panda 4, as well as future titles. MoonRay was developed at DreamWorks and is in continuous active development and includes an extensive li
Mitsuba 3 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Dr.Jit Just-In-Time compiler. It is developed by the Realistic Graphics Lab at EPFL. It can be compiled into many variants with optional derivative tracking, dynamic compilation via LLVM or CUDA, and various radiance representations (monochrome, RGB, or spectral light, potentially with polarizat
Malt Malt is a fully customizable real-time rendering framework for animation and illustration. It's aimed at artists who want more control over their workflow and/or their art style, with special care put into the needs of stylized non photorealistic rendering. Designed as a community effort to expand the possibility space of 3d rendering, it provides graphics programmers and technical artist an
AWS for Games Blog Splitting the Atom: Introducing Lumberyard’s New Photorealistic Renderer Authored by Chanelle Mosquera and Doug Erickson of the Amazon Lumberyard team. For over 5 years, Amazon Lumberyard‘s graphics engine has served our customers in fine stead. As we looked to our future, we recognized that its fixed approach to rendering and its established feature set would limit our customer
Mitsuba2とは アカデミック向けのフリーの物理ベースレンダラー。レイトレーシングはもちろん必要十分な機能があり、更にソースが公開されていることもあり、前身のMitsuba(0.6)は長い期間、主に研究用途で使われてきた。そして様々な新機能が追加されパフォーマンスが改良されたMitsuba2が、つい先日Publicとなった。 https://github.com/mitsuba-renderer/mitsuba2 他に書いた関連記事です。 最新物理ベースレンダラー Mitsuba2を触ってみる(2) Pythonから動かす編 最新物理ベースレンダラー Mitsuba2を触ってみる(3) 微分可能レンダリング編 最新物理ベースレンダラー Mitsuba2を触ってみる(4) 偏光レンダリング編 BRDFと偏光BRDF(pBRDF)の違い Mitsuba2の主な新機能 微分可能(differ
Mitsuba 2 is a research-oriented rendering system written in portable C++17. It consists of a small set of core libraries and a wide variety of plugins that implement functionality ranging from materials and light sources to complete rendering algorithms. Mitsuba 2 strives to retain scene compatibility with its predecessor Mitsuba 0.6. However, in most other respects, it is a completely new system
Modern rendering systems are confronted with a dauntingly large and growing set of requirements: in their pursuit of realism, physically based techniques must increasingly account for intricate properties of light, such as its spectral composition or polarization. To reduce prohibitive rendering times, vectorized renderers exploit coherence via instruct
Mitsuba is a research-oriented rendering system in the style of PBRT, from which it derives much inspiration. It is written in portable C++, implements unbiased as well as biased techniques, and contains heavy optimizations targeted towards current CPU architectures. Mitsuba is extremely modular: it consists of a small set of core libraries and over 100 different plugins that implement functionali
redner is a differentiable renderer that can take the derivatives of rendering outputs with respect to arbitrary scene parameters, that is, you can backpropagate from the image to your 3D scene. One of the major usages of redner is inverse rendering (hence the name redner) through gradient descent. What sets redner apart are: 1) it computes correct rendering gradients stochastically without any ap
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