Mobile Device
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Recent papers in Mobile Device
This chapter discusses 3D virtual worlds as a fusion of technologies for serious applications. A variety of new trends in the area is considered along with original findings, exemplified with particular approaches and features designed.... more
Abstract. Combining Mobile Internet and Grid technologies could mean the ability to command the power of supercomputers with a mobile device. The computing and data transfer capacities of mobile devices are expanding and Grid-related... more
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand spatio-temporal and social aspects of gaming. Mobile devices... more
The soft error rate in SO1 devices is explored. Conventional SO1 device soft error rate is compared to high mobility SO1 and double gate SO1 designs.
This paper characterizes incidents that occur on large, public transit buses involving wheeled mobility devices. A retrospective study of wheelchair-related incident reports for the period 2002 - 2005 was conducted in collaboration with a... more
With the rapid integration of mobile devices and localization tech- nologies like GPS in our every day life, the interest for using combined tech- nologies for entertainment is also growing. This is the idea of location-based games, which... more
Abstract—The current proliferation of mobile devices has resulted in a large diversity of hardware specifications, each designed for different services and applications (e.g. cell phones, smart phones, PDAs). At the same time, e-mail... more
Resource-constrained mobile devices are becoming increasingly popular within distributed networks, but introduce a weak point of security. Existing protocols for distributed mobile device networks, such as SPKI/SDSI, are emerging... more
Abstract This work introduces an Ambient Assisted Route Planner (A2RP) aimed for providing route planning in unknown indoor environments. System was first designed as an assistive mobility aid to be used by intelligent powered... more
Mobile devices have become very popular nowadays, due to is portability and high performance, a mobile device became a must device for persons using information and communication technologies. In addition to hardware rapid evolution,... more
In recent years, intellectual property violation events have caused enterprise to respect digital content protection. Illegal copying digital content abuses become a serious problem. Because the mobile devices are more portable and... more
During recent years, many distance teaching as well as residential institutions have started to experiment with mobile learning through pilot projects as part of their e-learning and technology enhanced learning environments. Mobile... more
The RFID technology is becoming ever more popular in the development of ubiquitous computing applications. A full exploitation of the RFID potential requires the study and implementation of human–computer interaction (HCI) modalities to... more
This paper describes a location – aware enhancement of a learning environment supported by mobile devices. Such an extension is proposed in order to facilitate the learning process and to provide a solid framework for introducing a more... more
The generalisation of the Internet and the recent technological developments in embedded systems and wireless networks contribute to the realisation of a vision where access to information is possible at any moment and from anywhere. This... more
A variety of cutting edge applications for mobile phones exploit the availability of phone sensors to accurately infer the user activity and location to offer more effective services. To validate and evaluate these new applications,... more
This paper reports a user study on creating, consuming and managing digital music content. We consider people's personal relationship to the music entertainment technology and content, and the typical actions carried out in and outside of... more
Several methods for providing location based service (LBS) to mobile devices in indoor environment using wireless technologies like WLAN, RFID and Bluetooth have been proposed, implemented and evaluated. However, most of them do not focus... more
Protection of data against long fading time is one of the greatest challenges posed by a satellite delivery system offering multimedia services to mobile devices like DVB-SH. To deal with this challenge several enhancements and... more
The number of students using the e-learning services provided by the central open education system at Anadolu University has been increasing day by day. More than 200 thousand students used the e-Book, e-Practice, e-Exam, e-Facilitator... more
One of the most important issues of the fourth generation (4G) wireless networks is the capability of mobile devices of handing off running communication sessions to the appropriate interface. It is widely accepted that the handoff... more
Mobile devices come embedded with various sensors of which camera is most widely used, however operated by the device owner for the individual needs. We feel that there is a potential for these camera sensors to be used in an on demand... more
Mobile agents are a useful paradigm for the development of complex Internet applications. However, the effective development of mobile agent applications requires suitable models and infrastructures. This paper proposes an organizational... more
In this paper, we present a set of optimizations for a spoken language interface for mobile devices that can improve the recognition accuracy and user interaction experience. A comparison between a speech and a graphical interface, when... more
This paper realizes the vision of Mobile Grid Computing by proposing a fair pricing strategy and an optimal, static job allocation scheme. Mobile devices has not yet been integrated into Grid computing platforms mainly due to their... more
Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If care is not taken in design and implementation, there may be latencies in the timing of feedback in the different modalities may have... more
To present three-dimensional data both in heavy and light-weight clients, an adaptation scheme is required. Current state-of-the art research shows promising results for specific purpose but still it is not well adoptable for the... more
The tremendous advances in wireless networks, mobile computing, and sensor networks, along with the rapid growth of small, portable and powerful computing devices, offers more and more opportunities for pervasive computing and... more
An attempt is made to characterize situations in which the use of mobile devices can be useful for the development of collaborative systems. Mobile devices have advantages, such as small size, low cost, portability. They also have... more
This paper presents the design and implementation of a Mobile Trusted Module (MTM) which should satisfy small area and low-power condition. Unlike the general Trusted Platform Module (TPM) for PCs, the MTM, that is to be employed in... more
The current network architecture for mobile devices presents applications with a synchronous model and employs end-to-end connections. In reality, devices are often disconnected from the network and, while they are disconnected, they can... more
This paper presents a DSP/FPGA hardware/software partitioning methodology for signal processing workloads. The example workload is the channel equalization and user-detection in HSDPA wireless standard for 3.5G mobile handsets. Channel... more
Radio Frequency Interference (RFI) can have adverse effects on commercial electronics. Current properties of high performance integrated circuits (IC's), such as very small feature sizes, high clock frequencies, and reduced voltage... more
he continuing evolution of mobile communications has spawned several radio technologies (e.g., orthogonal frequency-division multiplexing [OFDM], code-division multiple access [CDMA]) and mobile network architectures (e.g., Third... more
Mobile visualisation of map-based information is a difficult task. Designers of such systems must contend with the limitations of mobile devices in terms of hardware, screen size and input mechanisms. These problems are exacerbated by the... more
We present Scratch Input, an acoustic-based input technique that relies on the unique sound produced when a fingernail is dragged over the surface of a textured material, such as wood, fabric, or wall paint. We employ a simple sensor that... more
Peer-to-Peer (P2P) networks offer reliable and efficient services in different application scenarios. In particular, structured P2P protocols (like Chord [1]) have to handle changes in the overlay topology fast and with as little... more
Background Patients with type 1 and type 2 diabetes often find it difficult to control their blood glucose level on a daily basis because of distance or physical incapacity. With the increase in Internet-enabled smartphone use, this... more
This chapter examines the usability of topographic maps on mobile devices. To evaluate this usability, field tests in a national park were arranged with a group of test users as a part of the GiMoDig project 1. The purpose of the... more