Metaverse
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Recent papers in Metaverse
In the last decades of the 20 th century we have seen media theories and cognitive sciences grow, mature and reach their pinnacles by analysing, each from their own disciplinary perspective, two of the same core phenomena: that of media... more
On the occasion of the Privacy Symposium 2022 in Venice, an Italian Institute for Privacy and Data Valorisation’s new open access paper has just been published: “The future of personal data in the Metaverse“. It relates to the complex... more
Yovcheva, Z., Buhalis, D., Gatzidis, C., & van Elzakker, C. P. (2014). Empirical Evaluation of Smartphone Augmented Reality Browsers in an Urban Tourism Destination Context. International Journal of Mobile Human Computer Interaction... more
The Metaverse is the post-reality universe, a perpetual and persistent multiuser environment merging physical reality with digital virtuality. It is based on the convergence of technologies that enable multisensory interactions with... more
Life during the COVID-19 pandemic has challenged governments, businesses and communities, resulting in: deep social, political and economic scars; unprecedented disruptions; and tense nation-state and business rivalries. At the same time,... more
Across his career, the philosopher David Chalmers has challenged what we hold to be true about consciousness and the mind. And, now he is questioning reality itself.
Metaverse, which was first defined as fictional about 20 years ago, refers to a virtual universe where people feel entirely mentally with engaged augmented virtual reality devices today. The first applications of metaverse were computer... more
Los desarrolladores de la Web 3D tratan de crear la Web "a imagen y semejanza" del mundo real. Por esa razón utilizo el término bíblico "Génesis". Sin embargo, se plantean dudas a la hora de aplicar la Web 3D a campos como la educación.... more
This paper will discuss two student projects, which were developed during a hybrid course between art/design and computer sciences at Sabanci University; both of which involve the creation of three dimensionally embodied avatars whose... more
Se propone en este texto el SIM-ELEARNING, una forma de mezclar ludificación (en inglés gamification), con la simulación en entornos virtuales (como Second Life) de tareas profesionales que se realizan en el mundo real. El modelo de... more
Metaverse is a new phenomena. While specific companies try to capitalize on the metaverse development, the latter potentially evolves in fits and beginnings, with some more time before across-the-board adoption. This is given that... more
Working together benefits from colleagues, team members, or peers being at the same place. With collaborating teams being more and more dispersed in an increasingly networked world, people and organizations turn to the Internet as a... more
The present study invites us for an ontological reflection about the close relationship between the logical-mathematical reasoning developed through the existence and experience in the puzzles into metaverse and creativity or creative... more
إعلام الميتافيرس و التسويق الروبوتي و صحافة الجيل السابع هل يُمكن أن تُساعد تقنيات إعلام الميتافيرس في التسويق الروبوتي؟ الدكتور محمد عبد الظاهر في دراسة علمية جديدة- صحافة الجيل السابع وما هو أبعد من إعلام الميتافيرس أكدت دراسة... more
From butterfly gardens to photorealistic avatars and mixed-reality fitness, Facebook's rebranding announcement was followed by an hour-long exploration of the tools and experiences that may evolve in the company's vision for the... more
This article discusses simulation as an optimal vehicle for brain plasticity, a primary and distinct area of neuroscience and essential to human enhancement. By specu-lating on second-order enhancement cybernetics, the article links the... more
All of the different Metaversi currently cannot share your friends list, your avatar, or any in- game experience you have had. This needs to be engineered in from the start for the Metaverse to succeed.
Metaverse is the ideal environment where all sustainability goals can be assessed beforehand and problems can be fixed before they happen.
Submitted for the 6th Bosphorus International Cyberpolitics, Cybersecurity and International Relations Conference (July 6-8, 2022)
ground<c> is a metaverse environment for art education, inspired by 'The Groundcourse'; Roy Ascott's educational methodology developed during the 1960's; the aim of which was to shake up preconceptions and behavioral patterns through... more
The metaverse is a digital universe where creators can build worlds, create characters, make rules and establish cultures, and from these worlds sprout stories and experiences. The development stages of technical objects in the metaverse... more
How, where, when, and what we teach has been significantly influenced by technological innovation. Radio, television, and computers have all altered how information is presented and how students interact with that information. This paper... more
Autor de más de tres centenares de trabajos sobre temas de su especialidad, publicados en el país y en el exterior. Corresponsal redactor de varios diarios y revistas , en formato papel y electrónico en Argentina , España, México, Perú,... more
Metaverse menjadi topik yang hangat diperbincangkan di dunia sejak perusahaan Facebook mengubah namanya menjadi Meta Platforms dan menggelontorkan dana yang fantastis untuk pengembangan metaverse. Metaverse digadang akan jadi bentuk dari... more
Este artículo reflexiona sobre los conceptos de presencia y telepresencia en el uso de las Tecnologías Digitales-Virtuales emergentes, particularmente en relación a los Mundos Virtuales en 3D. Hace un informe sobre la experiencia de la... more
The Metaverse is a conceptualized idea and the need for it has been emphasized due to the recent and currently ongoing pandemic. The Metaverse is seen as the next iteration of the internet, and it has recently been announced that the... more
Metaverse, the definition of the new virtual world, is defined as the new generation of internet life. It is a place that allows transitioning to virtual worlds created over the Internet; however, each individual can express himself... more
Yeni iletişim teknolojilerinin hız kesmeden gelişip dönüştüğü günümüz dünyasında, Web henüz tamamlanmamış bir proje olarak sürekli yeni boyutlar kazanmakta ve farklı tartışmalara sebebiyet vermektedir. Başlangıç aşamasında "Web 1.0"... more
Metaverse is a rapidly developing new technology today. The purpose of this article is to examine this technology from a computer vision and general perspective. In this study, a comprehensive review of Metaverse concepts in computer... more
Un manuale per gli albergatori che desiderano abbracciare il passaggio all'industria turistica "post-umana" per poter tornare all'essenza della loro professione: prendersi semplicemente cura dei propri ospiti. Hotel Distribution 2050... more
Foremost; The Cyborg Student. The cyborg is student identity in the digital age. They use digital technology as references and material of projects. Combination of information and digital technology shape psychologically student as a... more
O objectivo de um metaverso passa por eliminar as fronteiras entre o mundo físico e a realidade virtual, podendo os utilizadores interagir com objectos virtuais através do mundo físico e vice-versa.
A medida que blockchain se introduce en el modelo de negocio de las corporaciones se crean ecosistemas de empresas internacionalizados desde el origen. Estos ecosistemas transfronterizos se denominan metaversos cuando incorporan realidad... more
The metaverse was first introduced in 1992. Many people saw Metaverse as a new word but the concept of Metaverse is not a new term. However, Zuckerberg’s press release drew all the attention to the Metaverse. This study presents a... more
If there’s one thing that tech companies, retailers, content creators and investors can agree on, it’s this: There’s plenty of money to be made from the metaverse. But as CEOs try to elbow past their rivals to gain a foothold in the still... more
After a constitutional referendum having taken place in October 2020, Chile is now working on a new Constitution replacing the one dating back to Gen Pinochet’s military rule, after an overwhelming majority of 79% voted in favour. At the... more
Metaverse, the definition of the new virtual world, is defined as the new generation of internet life. It is a place that allows transitioning to virtual worlds created over the Internet; however, it is where each individual can express... more
Metaverse, the designer employs his imagination to make the virtual environment that surrounds him real, convincing others that his thoughts are genuine, and occasionally penetrating the layers of air to produce creations.
The metaverse was first introduced in 1992. Many people saw Metaverse as a new word but the concept of Metaverse is not a new term. However, Zuckerberg's press release drew all the attention to the Metaverse. This study presents a... more
The concept of metaverse is actually a work on the concept of creating a kind of virtual universe. According to the concept of Metaversem, everything we do on the Internet is about a new use of the Internet, where users can interact with... more